FoonLudum Dare ExplorerLD40 → Keep It Simple Stupid Bang Bang

Keep It Simple Stupid Bang Bang

By mshopf, FelixSeKett, Stanzi and Proudler

View on ldjam.com

CategoryRankScoreCount
Overall5653.4627
Fun3853.5027
Innovation9212.7627
Theme5403.4726
Graphics4813.6427
Audio5712.8627
Humor6372.7926
Mood7453.0626

Comments

justin-toyo 2017-12-05 02:12

Really liked this game and the idea of shooting enemy projectiles back! (Plus screen wrapping came in handy)

secretstage 2017-12-05 02:12

Classic shooter with some surprising variations. Loved the sound design as well!

gerardb 2017-12-05 20:17

Fun game, good job. Really liked the look and setting. Congrats. And by the way, this game is screaming screen shake, it would have been badass! But again it was really cool regardless ;)

mshopf 2017-12-05 20:25

Thanks for the comments :grin:

Yeah, wanted to add effects, shake, hazards, and even more waves (we have some great ideas how to make it even more difficult :laughing:), but of course we ran out of time...

i-am-knot 2017-12-05 20:40

I liked the main concept. It felt very much like a create you own bullet hell. The graphics were ok. I would suggest lett detail for that size and since the sound helt kinda retro I'd match the graphics to that or change the sounds. I think the controls were sweet. It quickly became natural to control your ship and you didn't have to focus on yourself as much as the myriad of deadly stuff flying around.

2017-12-06 15:15

oh congratulation! Nice art! Can I follow it also on indiexpo? Do you have also a page there? This looks great! Good luck!! I will hope to make a video about it!

mr-madcat 2017-12-06 20:22

Cool idea, plays pretty smooth. A simple idea executed well. Keep up the good work.

flaterectomy 2017-12-09 11:29

Nice to see the different approach to the bullet-bouncing idea that we also had--as you said in our game's comments. I quite enjoyed your take. It makes sense as the player can move off-screen in the same way to emerge on the other side, so it blends well with the core of the game.

The 2D art is very good, I love the octopus-boss. Though I am usually not a big fan of scaling, it works well enough if you don't scale up but only down, as you did here. One point of concern for me is that, while the other ship assets all look like they could be top-down views, the octopus is clearly a rotating side-view. I can't fault you too much, because the sprite itself is badass. :smile: I would've loved some visual damage feedback (bright white or red flashing of the sprite being the standard method).

The sound effects are a little shrill. There's room for improvement with some equalizing and balancing. The sounds themselves are pretty suitable, though.

Nice one!

mshopf 2017-12-11 23:04

@roy87: currently we're not on indiexpo. The game will be continuously hosted on our web site, though.

@flaterectomy: yes, it's top-down vs side, but in the heat of 72h you sometimes mess that up ;-) - seriously, the boss should have behaved a little differently, but we ran out of time. It's true that it's scaled, but we didn't have time to consider the exact size of enemies beforehand, so we told our artist to make something rather too large than too small ;-)

Thanks for all the feedback, folks!

lereveur 2017-12-11 23:08

It was fun and hard to play, not necessarily in that order. :P I like the idea that bullets can be stopped and pushed back, the random walls placed at start, the first boss, and the global art design. Very well done!

jajo 2017-12-16 11:42

That is quite the octopus.

secretpocketcat 2017-12-19 00:05

I don't see the theme... Let's just spam bullets. Oh, there it is :flushed: The mechanics get pretty damn nuts later on. To be frank, I cheated to get to see it, so props to you for giving us that option.

justinooncx 2017-12-24 11:21

Iiiiinteresting game... You made a few design decisions that I really liked~ The addition of cheats was certainly almost necessary to see to the end of the game. Don't think anybody could go that far without them. Also, interesting choice to make your score drain downwards if you don't do anything... Forces the player to shoot, and in turn, make things worse for themselves. Gameplay was nice and varied, but without godmode, this would be next to impossible to play. Still, good job, certainly follows the theme well!