Nine Lives by foxtrotluna 2019-05-14T11:59:29Z ♥ 0
Such a sad and yet lovely game. I really liked it. Love the Pokemon reference.
Foon → Ludum Dare Explorer → Users → Mr.MadCat
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | Out of the Box | jam | 536 | 3.47 | 3.58 | 3.03 | 3.40 | 3.34 | 3.21 | 3.11 | ||
| 2019 | 44 | Your life is currency | Void 2 | jam | 3.19 | 2.75 | 3.06 | 3.50 | 2.75 | 3.06 | |||||
| 2018 | 43 | Sacrifices must be made | 👥 | Shadow Lands | jam | 362 | 3.60 | 3.53 | 3.35 | 3.85 | 3.48 | 3.88 | 3.08 | 3.92 | |
| 2018 | 42 | Running out of space | 👥 | The Family Business | jam | 708 | 3.28 | 3.21 | 2.81 | 3.09 | 2.29 | 3.43 | 3.16 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Card Commander | jam | 481 | 3.54 | 3.50 | 3.60 | 4.04 | 2.71 | 3.15 | 2.58 | 3.04 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | Cat Clicker | jam | 510 | 3.50 | 3.21 | 3.01 | 4.02 | 3.31 | 3.31 | 3.47 | 3.25 | |
| 2017 | 39 | Running out of Power | 👥 | Guardian Stone | jam | 262 | 3.60 | 2.92 | 3.03 | 3.34 | 3.06 | 3.51 | 3.00 | 3.50 |
Mr.MadCat leaves an average of 24.0 feedback comments each event.
Such a sad and yet lovely game. I really liked it. Love the Pokemon reference.
Interesting idea. I think the puzzles where you have to find a combination of traits are a bit confusing. At first I thought both traits had to be present in the room for the test subject to survive.
Otherwise the puzzles were well designed.
I didn't expect that. Really cool game. The intro was really funny. Well done.
First of all, congratulations for finishing your first game. The game is neat. Especially the narrator text is a nice touch.
Neat little game. Sure, needs some polish and some balancing, but I think it is a very solid foundation. Well done.
Hm, what did I just play? Well. it was pretty awesome. I can say that much ;) Interesting concept and great music and art style. Well done. I don't think there is much more to say for me. Well done.
Reminds me a bit of Cultist Simulator. While playable (even with the bugs) I think some improvements could be made to the UI for clarity. Both the event cards an the left and the demon cards on the right are bit unintuitive to interact with. I thought they were just information for quite some time and was confused as to what they do. Only after several turns did I notice that I could click them. Otherwise, well done.
Wow, pretty tough game. Took me a few tries to understand the mechanics and actually beat the game. But the music and graphics set a nice tone and the game plays smoothly. Well done.
Well, I guess I played something. Hats off for using something as exotic as Goolge Forms. Certainly the most innovative I have seen this jam so far. Also the story was interestingly written. As someone who enjoys playing Choose Your Own Adventure kind of games from time to time I can say, that it was pretty well done. Great job! Have akitty: ^--^______|
Cool little game. Played pretty smooth, which is really good. I really liked that you can score a quick kill by pushing your opponents into the pit.
Neat little game. Glass Cannon Strategy rules!
Yep, the encourage icon is genius. Sadly, the game froze for me at some point, while I had a setup that was actually producing money and 10Ups. And only fromt ime to time killing my employees.
Neat little game. Plus points for cat ;)
Cute game. Graphics are pretty pawesome.
Overall a solid entry.
It was pretty hard to get into, but I eventually got better at it. You made pretty good use of the theme.
Well done folks.
Ouch. Beat level 2, but man you might want to turn down the fountain of objects in the beginning. It feels like pure luck getting anywhere and afterwards it is really simple platforming.
The idea seems nice though. Maybe with some fine tuning you can get it to just the right level of trolling in the bgeining of the levels.
Good luck with continuing on this project. I hope you can turn it into something great.
The concept is cool, but the movement kind of hinders the game a bit. It would certainly improve if you could see, what direction you are moving in. Maybe by moving the background or adding some trail or such.
But pretty good work for a single person team. Well done.
Pretty well done.
The controls are sometimes a bit wonky, but that is to be expected from a jam game :) Visuals and sound are nice and level design was also interesting.
Overall a good entry!
Quite fun game. I accidentally got so far out that even the sun was no longer visible. Somehow made it through several waves like that. Hilarious.
Oh boy, that got out of hand quickly.
The icons could be a bit more distinguishable, it is really hard to identify them. Otherwise well done.
Pretty cool game.
I love how you feel the stress level rising as you have to platform and to manage, what you want to forget/remeber.
Well done.
Overall pretty well done.
It does however get very repetitive after a while.
Plus points for cat ;)
Looks gorgeous.
Gameplaywise however it seems really weird. I didn't exactly understand, what the rules were. Seems like you can simply stack the highes point cards and play them, generating a maximum number of points.
Pretty neat. Looks and souns great.
It would be nice if you could attack upwards/downwards and if you had a timer visible while playing. (Or did I miss it?)
Overall well done.
Fun little game. Is there a minimum number of crystals needed to win a level or is it just about the high score?
Also maybe a short list of the crystals and the points they give would be nice, as it can be a bit hectic to try and figure that out while collecting them.
Otherwise, well done.
Great artstyle. Mood was also pretty good.
Clever puzzles. Well done, folks.
Neat game. Looks awesome and plays smoothly. One minor improvement suggestion would be to slightly change the color of the buttons for the abilities depending on wether they are usable or not. That would make it easier to see at a glance wether you can use them or not. I founs it sometimes difficult to tell based on the percentage loaded.
But overall very well done.
Pretty good entry. Fun to play and great reference to a great book.
Well done.
Well, that hit hard. Can't say I wasn't warned though.
Pretty good entry. It is hard portait such a serious issue in a way that is somewhat realistic. But you folks did a great job. Well done.
Nice water shader ;)
Solid entry. The control scheme was abit unintuitive at first.
Congratulations on finishing your first jam!
Really cool. High score on innovation. And pretty hilarious. The only nitpick would be that it is not always as clear, which row the students will enter. But it is a small detail.
Overall, good job folks!
Hm, maybe you could add a more detailed explanation on this page? The game looks interesting, but I can't figure out if I am hitting the Demon or the hero. The demon seems to die pretty quickly and there are sound effects, but it is really hard to understand what I am achieving by pressing the mouse button.
If you add further explanation, I will give this game another try.
Looks pretty cool. Play smooth. Good job.
Maybe add some explanatory text to this page so players can understand fatser, what to do.
Great idea, interpreting space as personal space. What a hissing contest. Quite enjoyable. Plus points for cat ;) But somebody please build it a save place where it can stay during parties.
PS: also greetings from Germany :)
Pretty cool entry. At first, it was really confusing, but playing it more allowed for the mood to settle in. The art and mood are really well done. Great job.
Hmm, I don't quite understand what the goal is. I can see that there is stuff I can upgrade and with time more cats are coming in.
Maybe some explanatory text for the upgradable elements would help with that.
On the plus side, it looks neat and it has cats. Everything is way better with cats ;)
Cool entry. Looks and plays pretty good. Some frenzy music and sound effects would probably improve it. Also maybe some particle effects/animations to show that the holes hurt you.
Overall pretty good. Great job.
Interesting idea. Good writing and humor.
WEll done.
The idea is pretty cool, but really hard to understand. Maybe write a short tutorial here. It took me seveal tries and the comments above to figure out what to do.
The retro style is well done, but I think some background music could improve it. Anyway, well done.
Cool idea.
Very hard to get into, but it is working qite well. Also the western atmoshpere is pretty neat.
Well done.
Neat little game.
The camera wobbling around is a bit much in my opinion. Makes me dizzy. But otherwise pretty cool.
Neat little game.
Great job of tacking a simple concept and polishing it.
Interesting idea.
Very cool how much emotion you manage to put on the characters face. A bit too hard for me in the later levels, but otherwise pretty cool.
Well done.
Oh no, I am way too slow at typing for this game.
But the idea is really cool and it is quite enyojable. Some sound effects wore typing a wrong letter might have been helpful. Also the TAB button to change lanes was kind of awkward.
But otherwise pretty well done. Good job.
Wow, this is difficult. Didn't complete a single line on first try ;)
Very cool idea. Triggering the explosions with the mouse was a bit confusing though.
But overall a pretty good entry.
Really cool idea. And very hard to read ;)
You definetly nailed the theme. Reading was pretty straining, but the game was kind of enjoyable. In a weird way.
Well done.
Oh man, the ending almost made me cry.
Really cool game. Top atmosphere and great use of the theme, folks. Well done!
Also, plus points for cute cat 😉
Interesting idea.
It is really hard to get into it, but with time I managed to drive somewhat steadily. I think the controls would need some more fine tuning, as I rarely had problems with the cats, but just with the controls of the car. The ensuing chaos is definitely fun to watch. Also, plus points for cats ;)
Pretty cool game.
The genre mix up works pretty well and is yet conflicting. Cool.
Well done.
An interesting idea.
I feel like the game could have been improved by a bit more feedback on clicking on a worker and maybe a crosshair for aiming, so that you can see if you can click on someone or have to go closer. And you might want to consider something a bit easier on the eyes for a carpet next time.
Keep it up folks.
Neat little game.
The music was a bit repetitive in my opinion and damn, was it hard to kill those machine gun guys. Simply wouldn't die in one shot.
Gameplay was pretty smooth. And it was quite cool to see all the armed guys kill each other, simply because one person is shooting around.
Well done.
Gameplay wise it is a bit monotone (well it's a clicker game, duh.) Graphics are pretty good and the writing is also quite funny.
Overall pretty solid. Well done.
Cool idea.
Controls weren't really intuitive to me and a little buggy on restart (no character images or textboxes). Also there is quite a number of typos.
The graphics are really good and music sets the mood pretty good.
Overall a pretty solid entry. Well done.
Cute game. The gameplay is a bit monotone, but that might just be how I feel about clicker games ;)
Plus points for cats :)
Cool game. Not so easy to get into, but it is a really nice twist on the bullet hell genre.
And kittens are always a plus in my books ;)
Well done.
Pretty cool. Looks really neat.
I hit a bug, I think, as I kept getting more and more stars on the restart screen. Or is that intended behaviour?
The combinations of genre is not really clear to me as building a track and racing on it has been done in many games before. Or is there something else I am missing here?
But execution is pretty good, with good visuals and smooth gameplay. So, well done.
What did I just play? Well, who gives a f* about that anyway?
Pretty short and not much gameplay, but well polished and disturbingly funny. Well done.
A solid entry.
Two points of critique: 1. it is sometimes hard to click a mouse, as apparently not the entire cursor counts. 2. Interepreting species as genre is a bit far fetched in my opinion.
Otherwise well done.
Wow. That is some heavy stuff in gorgeous art.
Well done. (To stricken to say anything else.)
A solid entry.
Is there any benefit to saving more than one ghost per level? I didn't notice at least. Also the final textbox seems a bit weird, as it is always the same, no matter what answers you choose.
Graphics are great and gameplay is difficult but smooth. Well done.
Cool idea.
It is pretty hard though. I rarely magaed to kill more than two people. An easy mode for the beginning might help get into the game. Or maybe try and assign each direction a color and color the cards correspondingly. I mostly died because I had problems figuring out where my back/front/left/right was.
Looks good and music fits the action focus, so great mix.
Overall a solid entry.
Really cool. Nice mood, great use of the theme. Overall really good. Well done.
One minor caveat is that for mouse control the area below the text where you are supposed to have your mouse is not great to use. Somehow I lost control of the car every few seconds. The area above the text field worked just fine, so I used that.
Cool game. I couldn't figure out the solution to the riddle (needed to watch the video for that one). I was trying things like sun, sunshine, eyes etc. But overall pretty good. The writing is really cool. Well done.
Folks, go and rate more games! I recommend arting at least 20 games the first week of rating. And leave comments so that poeple know you rated their game and they can return the favour.
Anyways, interesting idea. Played rather well. The ending was abit confusing, but I think I won. It said game over but there was something like congratulations in the chat. Maybe make it a bit more clear what happened. I was well below 100% on memory and cpu.
Otherwise good job folks.
So, let's hope his gets you out of the danger zone ;)
Nice little game. Rather relaxing. I enjoyed it overall, although it was abit confusing at first, what I hat to do. But after I got that, it was fun. Good work folks.
And for future jams: go nand rate games of other poeple and leave comments. That is the best way to get enough votes and other people will be grateful for you comments.
Can't resist a calll for help. Here is avote for you. The trick to getting enough votes is to vote on other games and leave a comment. This way, people will see your comment and many will then check out your game and rate it as well. It may be bit late for this LD to get enough votes, but definetly try it next time. I recommend rating like 20 games or so in the first week of voting. That should get you enough votes rather wuickly.
Concerning your game, I think there was some kind of bug for me becasue at first everything kept changing all the time without me interacting with anything. After a time it stopped and then I could play. The idea is certainly interesting, but needs some clearer explanation. Also there were some resolution issues for me.
Anyways, I hope you will particpitae again next LD. Cheers!
Yay, another visual novel. Pretty cool. Especially the ending was fun. Good job folks.
Cool little game. I found it a bit hard to understand the feedback on how effective the scratching was, but the game was pretty fun anyways. So good job foks.
Good job. Really nice mood and emotional story telling. One minor nitpick is that to me it felt like ignoring the flashlight and just running through was way easier to do than the other way around.
Otherwise, well done.
Cool idea. I encountered a bug with a person spawning on stage and I killed them and was trapped on the stage afterwards. Otherwise cool little game.
What a trip. Pretty cool.
Wow, this is disturbing. Seriously messed up.
Good writing and fitting sound effects and music. Well done.
The idea is interesting, but pacing is a bit weak. At first it seems like nothing is changing for ages and than you get a bunch of new options and suddenly the game is over. Also most of the choices didn't look like they would have much influence. Othersie a solid game. Good work.
Cool idea. It is nice to see an explicit depiction of some of the things people often tend to ignore/not know when playing war games. However your mechanics don't cater to this, since it is actually really fun to sprint around and keep machine gunning everyone down. It might be better if sprinting was removed from the game, to make the killing feel less entertaining.
But overall well done.
A simple idea well executed. Pretty good.
Quitre disturbing. I like it. Shooting feels a bit sluggish, but otherwise well done.
Hm, I somehow couldn't play the game. It would only load a bluish white screen and play some music, but nothing else happens.
Cool idea. Spawning the power ups at random positions would make the game more interesting. But it plays pretty smooth, so good job.
Cool game. Smooth controls, lovely kitties. Well done.
Interesting take on the theme. The jumping animation felt a bit weird, but otherrwise a pretty solid entry. Well done.
Oh no, poor kitties. Who in their right mind would let poor kitties die? WEll I guess, I did ;)
Solid gameplay, fitting music and graphics. Well doen.
Nice puns. Somehow my kitties dies even though I gave them food and water. Maybe some mechanice I missed? Music and sounds were also pretty fitting in my opinion. SO good job folks.
I must say, I didn't really understand how to fight. I pressed E to attack the bats, but nothing seemes to happen. I second Kolbjorn. Publishing an unfinished game is much better than not to do so. This way at least you will get some feedback. So congratulations for pulling through. I know even that can be pretty hard sometimes.
Cool game. The mechanics are prety fun. Jumping felt BIT SLIPPERY SOMETIMES; BUT OTHERWISE; WELL DONE:
Pretty cool. Also the graphics are rather good in my opinion.
One minor balancing issue is that if you let two cats die, it is pretty easy to kepp the rest alive indefinetly. So after thirty something days I just sat there and watched them die a (not so) slow and horrible death. (Am I a bad person?)
Really cool mechanics and the drawing style transports the emotions really good. Well done.
Nice dark mood. The roadblocks feel a bit arbitrary, but otherwise this game is really cool. I love how everything becomes more horrible when you shine light at it.
Really cool game. Wall jumping was abit tricky, but overall it was a nice challenge.
Very cute graphics. Kitty is pretty difficult to play with, but that makes for a great change of pace. Well done.
Man, this is complex. But it is an innovative concept, which is always agreat thing. Well done.
Cute graphics, smooth gameplay. Good job.
I love this type of game. Good job. Pity that you couldn't really cater much to the theme, though.
This will definetly be among the top contendors for humor. Well done.
Awesome, how parts of your car fall off when you drive to fast. And pretty cool graphics style. Well done.
Congratulations for your first game jam entry. Gameplay needs some refinement, but that is to be expected in a gama jam. Keep up the good work.
Looks pretty cool, awesome art and pretty good music. But I think it has a problem with higher speeds. Crashed for me on speed 6 after a few days. And I didn't get what the objective was. Simply to stay alive as long as possible? If so it seemed a bit easy, at least on the small map, since after building stuff the first five days I just skipped all days by idling on full speed.
Stressful, but also pretty fun. Plus points for the shop names ;)
Pretty interesting. The first part was abit slow, but humorous. In the arena part however, there is a bug that when you jump on one of the flat boxes you cant move anymore. That is rather annoying. Otherwise, well done.
Nice concept. However the music didn't really fit the game in my opinion. Otherwise good job.
Pretty solid game. Good interpretation of the theme. Well done.
Quite beautiful. Interacting with the UI to spawn different fish is an interesting idea, but I think most players will need some sort of incentive to do that. But overall it feels pretty polished. Well done.
Pretty well done. I would recommend adding some way to alert the player to new airports opening up. I didn't realise there was a new one half aroound the globe until it was too late. Otherwise, great work.
Pretty cool. You managed to present rather complex mechanics in a very simple way. That's impressive. It's apity the theme wasn't really implemented, but good work anyways.
So sad that you couldn't finish it in time. Sound and graphics set an awesome mood and I like the humor. Alos I think it is very nice to see that there are other people that know that you don't have to squish spiders but can just put them outside. I just these damn spiders weren't so suicidal and tried to squeeze under my feet all the time. Wait, I'm a ghost. Why do I have feet?
Well, I didn't expect something like that here. Pretty (Ludum) DAREing I must say. Looks pretty good, but definetly needs some audio/animations and improvements concerning gameplay. The fights are avery repetitiv´.
Even though this probably isn't for most people, I think you deserve some credit for bringing something like this to an LD.
Looks and feels good. Too easy in my opinion, as standing in darkness is more boon than bane. But congratulations of your first game jam entry. To many more.
Cute game. I can't see the theme either, but the game overall seems solid. Keep up the good work.
I guess this is one of my favourite games this LD so far. Disturbing, atmospheric, thoughtful. Great job folks. (But the 33 in the credits could have been a wee bit faster.)
Cool idea. It was sometimes hard for me to judge if I ould walk between two hoses or not. But otherwise well done.
Pretty cool. It took me a while to understand the concept, but once I got it, it was actually pretty fun. A bit more feedback might indeed be helpful, but otherwise, well done.
Interetsing idea. It is however quite easy to gather lots of jam without ever befriending a fruit, by just contionously clicking a tree while facing towards the sawblades.
Anyways, good job. Pretty mean to befriend a fruit just to kill it, but I guess thta is normal in friendships xD
Pretty solid entry. Looks and feels good. The atmosphere is als well done. Controls were a bit awkward, using left ctrl to attack, but overall vry well done.
Pretty cool entry. Looks good, plays good. The only nitpick is that there doesn't seem to be an incentive to take risks. It felt like I could just circle back and forth between a few save zeroes and keep getting more and more health and points. Anyways, keep up the good work.
This is exactly the reason you shouldn't overfeed your cat xD.
SImple idea, well executed. Good job folks.
Hmm, I can't say I understood the rules of the game, even sfter reading your explanation post. But the setting sounds really cool. Maybe try to make a step by step explanation how to play the game with screenshots. That might help.
Damn, it feels satisfying to headbutt these kids. Great work, especially having three difficulties. Keep it up folks.
The cats are pretty cute. However, there is too much time were you don't have anything to do as the player. It feels a bit like an idle game, but without the satisfying rising numbers. Some additional interactions between player and cats might have made the game more interesting.
Very solid entry. The atmosphere is just gorgeous. I really liked it.
I was however a bit confused when the screen faded to white. I thought I could sometimes see some faint shapes in there, but I couldn't really understand if I was supposed to do anything at that point or if that was just the end.
Anyways, keep up the great work.
How do you put items in your inventory? I tried for several minutes, but to no avail. Maybe you should update the description explaining this.
I think it is a problem of pretty much everone participating in LD that they want to achieve more than they can. It is after all also about pushing your limits.
I really liked the idea of the game. The control scheme was a bit confusing, since I don't have an english keybord layout and had to figure out which button < was supposed to be. It might be a good idea to stay away from symbols and use letters that are similarly placed on most keyboards. Also regarding the size of the web player, I guess you used Unity's 960x600, but the HTML5 build actually adds a small bar to the bottom, resulting in the top part of your game not being visible. Just add another 60 or so pixels on the itch.io player settings and that should be fixed.
Pretty good for your second game. The character controller could indeed use some improvement. The control scheme, using shift for the dashis a bit awkward. Maybe another button would have been better suited. But anyways, keep making games folks!
You definetly hit the theme. But the conversation system was a bit strange, since you could go around in circles for quite some time. I think that part could need some adjustments so that you don't have to go through it over and over again if you made a wrong choice. Anyways, keep up the good work.
Really cool visual design. Took me a while to figure out how to throw away apps using the mouse, but I guess that will work much smoother with touch. Overall well done.
Interesting idea. I found it a bit lacking from a gameplay persepctive, but I think it does show pretty nicely how devastating loans can be.
Cool idea, plays pretty smooth. A simple idea executed well. Keep up the good work.
The idea is good, but as many others mentioned, it is sometimes hard to reliably pick up a specific item. Viusuals and sounds felt very good. I only notices the text in the bottom left halfway through my run. It might be good, to make it more obvious, so that people notice it.
Pretty cool. It looks and sounds amazing. Sadly, wall jumping was really difficult for me, so I never got past that spiked wall jumping section without dying many times, which means I wasn't able to finish it.
But overall pretty solid entry. Well done.
Wow, this game is harder than Dark Souls xD. Couldn't beat the first level :( Control scheme is an interesting idea. Maybe some more visual cues would help judging one's speed and jumping direction. I had a hard time judging from where to jump.
Looks really cool though,so nice job.
Really cool idea and well polished. A cool addon would be a small bubble showing you the state of your character when you run out of the screen, so that you can use that space effectively. But really good entry. Keep up the good work.
Sadly, there is not muc gameplay. But I really like the look of the kittchen and the more ants there are the more anxious I feel. SO you got that definetly right.
Cool idea. Gameplay was abit confusing at first, but I got it after a few tries. One issue I noticed was that I drove slightly past an energy ball and wanted to go back and collect it. I saw it completely on screen, but somehow couldn't get close enough to touch it. Maybe a better visual indicator for when you are close enough to an energy ball would help with this issue.
Otherwise, solid entry.
Pretty cool. The atmoshpere is great and the art style, while simple, is very fitting and very functional, but in a good way. You can tell everything apart very good and it still looks coherent.
And yeah, the boss graphics really made me smile :)
Pretty hard. I didn't really feel like there was I could do to improve my survivability. An easier way to tell how much power is left would have been helpful I think. Most other points have already been adressed by other comments and your jam version.
But a solid entry for compo I think.
Very beautiful game. Music and artstyle set a nice atmosphere. The objective could have been made a bit clearer. I was quite confused to just start at the beginning again when I finished the level. Well done.
The game was pretty hard to understand. It feels a bit like there is exactly one way to survive a bit longer. It felt more like puzzle game, where it was hard to figure out the exact order of steps than a resource oriented simulation which it looked like. Maybe it was just me not being able to figure out multiple ways to survive longer, but I think it should be more open to different strategies. Graphics were cool and I think the idea has potential with some more feedback.
Cool idea. I would recommend describing the controls here on the webpage. I didn't see that there was a readme and was just confused for a few minutes trying to figure out what buttons to use. Also a preview of where the blocks will land might be useful. I found it hard to estimate where they would land, so I rarely used the fast fall button.
But overall a solid entry. Well done.
Wow, that was hard. But the idea is pretty cool. Quite a novelty. As many already said, a bit more feedback would be cool. Maybe something like changing the arrow images to more distorted versions when you fail or something like that. But I guess you are creative enough to come up with something a bit more practical.
Might I propose that you read up on the "Five Stages of Grief and Loss"? It is a (somewhat outdated, but practical to use) psychological model of how people try to cope with learning that they (or close friends etc.) will die. Denial is actually the first stage and acceptance the last one in this model, so it might suit your idea. (Unless that is where you got the idea from and this note is completely useless. Oh, well ;))
Pretty cool entry. I guess most relevant points of critique have already been mentioned. I really enjoyed the atmosphere. The only thing that annoyed me was that I coulnd't shoot the Telepod upwards through ledges. And maybe some sort of sensor that at least tells you if you are getting nearer (some sort of echolot like in submarines to match the ship theme perhaps?) would smooth the gameplay a bit more I think.
Well, I didn't really understand much about the game. It is really weird, how fast you are on lower quality settings. From a visual point of view it was quite cool. And better luck next time with the text bug. Maybe try creating several builds throughout the compo/jam. That helps with spotting build errors early on.
Cool idea. The later levels really get hard. Two suggestions for minor improvements: make the cutscene shorter, I was a bit annoyed after watching it for the fifth time. And maybe make the controls on the ladder more like you stay on the ladder when not pushing a button. I was pretty confused by the fact that I would climb up the ladder and then immediately drop down again. Took me a while to figure out that I had to immediately get to the side onto a platform.
Cool entry. Well done for your first LD game. I didn't see much use for the flashlight however. I just ran around with the knife and stabbed at everything. Worked out pretty well. It would be cool if you could scare the zombies away with your flashlight or something like that.
Wow. I didn't expect that. Great writing and humour. And finally a game with sex scenes that you don't feel embarrassed about because they are awkward. Well done guys. You really impressed me.
The game looks really good. And the music is disturbin, which nicely fits. I had however a problem with the resolution of the webbuild. I could not get the game to fit entirely on the screen, which made it harder to play. Also one minor problem were the platforms. I felt like some of them moved way too slow when you have to wait for them. And I feel like the character should move with the platform when standing still on it instead of the platform gliding away under you. But overall e really cool entry.
The idea is pretty cool. But I think some of the rooms are a bit too dark. I had problems figuring out, where the doors were. Maybe some highlighting of the doors would help with navigation while keeping the darker look. Also the game was a bit laggy, even with reduced graphics settings. The graphical design overall was pretty good and the sound effects matched nicely with the game. Good work.
LD45 — Start with nothing (10)
Negation by gasgiant 2019-10-14T13:32:19Z ♥ 1
Really cool idea. Took a bit to warp my head around it but it was really fun.
Well done.
Looty McLootbox by pmueller 2019-10-14T13:10:15Z ♥ 0
Ok, I found the meme game of the jam.
You really should add a backgound music dlc. Or maybe via a live service subscription?
BioMover by Goodzilla 2019-10-14T13:03:28Z ♥ 0
Cool idea, defnitely standing out from the crowd. Ifoound it however a bit diffcult as well du judge how well the biomorphs did in comparison to each other.
Magic Melody by jcklie 2019-10-14T12:59:07Z ♥ 0
An interesting concept, but really hard if you don't have a good musical ear.
cmd && cqr by maniac 2019-10-14T12:54:52Z ♥ 0
For me it worked, black console with orange font color.
I really love the concept. I am not one for typing games or strategy games, but the combination is pretty cool. And ist is surprisingly fun to play.
The Last Word by stasm 2019-10-09T17:09:01Z ♥ 1
Cool idea. Especially combining abilities was clever. The art style was also pretty neat.
The hit boxes on the grabbing vines was a bit weird though, seemed like you had to walk into them a bit in one level, to be able to kill of the vampire.
Overall a pretty good game.
Blank by MoebiusMeow 2019-10-09T16:49:27Z ♥ 0
Pretty interesting idea and surprisingly nice to play. Well done.
A Ghost's Tale by Elinks 2019-10-09T16:34:19Z ♥ 0
Overall pretty good. Solid controls, nice graphics, atmospheric sound.
The only problem I noticed was that it was sometimes difficult to read the story and escape the ghosts at the same time. But overall I liked it.
CreepyCandy by Slipultura 2019-10-09T16:21:56Z ♥ 2
I liked the aestethics a lot. Also the idea of being able to walk on walls was pretty cool.
But the controls are really unreliable. Jumping workes only like 60% of the time. Also the pause menu didn't work on the second and third level. I had to kill the exe myself.
UnderShell by KaueSilva 2019-10-09T16:01:37Z ♥ 2
Nice little game. Controls felt a bit unwieldy, but I managed to learn them after a while. Graphics look pretty good and music was fitting. Nice to see a game with a message here.