Little Something by Meta-link 2019-10-11T23:29:48Z
Lovely! I would like to have a minimap or less restricting camera angle to be able to explore other peoples things!
Foon → Ludum Dare Explorer → Users → gasgiant
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Necropets | jam | 168 | 3.99 | 3.73 | 3.61 | 4.28 | 4.54 | 4.14 | ||
| 2021 | 49 | Unstable | Celestial Waltz | jam | 547 | 3.66 | 2.89 | 4.06 | 4.10 | 4.02 | 4.18 | |||
| 2019 | 45 | Start with nothing | 👥 | Negation | jam | 136 | 3.94 | 3.51 | 4.25 | 4.11 | 3.64 | 3.80 | 3.33 | 3.93 |
Lovely! I would like to have a minimap or less restricting camera angle to be able to explore other peoples things!
Отличный пиксель-арт!
This very funny! The dog in the noodles restaurant just killed me! Voice acting and sound design are very impressive for a jam game! Like the artstyle too.
I like the idea! I would like to have the ability to solidify and explode the latest block without the nessesity to catch it with my mouse!
It was nice. Jumping sounds a bit like Darth Vader
Very interesting puzzle! Like the spooky sound and visuals
It looks nice, but the mechanich with light feels gimmicky, since there is no reason not to press E all the time (what I ended up doing).
That's a nice concept.
Great game! I would love to see the gene pool of the killed monsters separated by categories, so I could sneak peek some cool combinations. I wanted this huge jaws so much!
Great game! Very polished!
Wow, the robots are cute!
Found my everything! It was purple. Expected it to be red or pink because of some reason. Nice game!
OK, I really like this one. The hardest challenge was to catch the first prey. And the part with super tiny cells was tense! It felt like a hard sci-fi scpace battle. Long preparation and fast and sharp contact. And in late game, when guys starting to get really big and collide chaotically it is awesom. Not to mention cool art style! Very well done!
Cool, but numbers in rools work in such a way, that there is no reason not to steal. So the funny descriptions become pointless, because for your own good you will steal anyway. Also it would be cool if you could developed some reputation, based on your actions, that would affect chanses that other people steal.
I like the idea and stylish art. But I have some suggestions. First, it would be cool to see some actual massive fuck off explosion! To make losing fun! And second, I would like to be able to acces manual from the game screen, maybe in Papers Please in-universe style, to searh for some instruction in panic.
Great job! The game have vety nice flow. I just want dash to be unlocked a bit early. I immideately died after aquiring it and was to lazy to start from scratch.
Very very cute!
I've got it!
Looks really pretty! Reminds me Lara Croft Go
Ok, I thought this wierd controls are intentional.
At first I did't noticed the seeds on the plants at stared at them like an idiot. But when I figured it out, it turned out to be a cool game!
I like the movement! For some reason I wanted enemies to die in my pentagam, but they didn't seem to.
Okay, ZQSD games keep haunting me. But I love this one!
Not sure what I was doing, but it looks cool to be sure.
The visuals and sound design are completely mesmerizing!
Very fun! Lots of potential! One of my favourits in this jam.
Well, it's a functioning top down shooter, but it doesn't do anything interesting.
The idea seems fine, but I had a problem with pieces being to small. Hence, there is a lot of them to move and it feels like a chore. Also a hotkey for switching between the building and moving modes could improve the flow a lot.
I liked the animation, but unfortunately couldn't get past the fourth screen. The jump seems to low and I didn't know what else to do.
You guys managed to do a lot in a short time. Well done.
Couldn't get past the second level, because the nuke physics kept going crazy. Seems like and interesting idea otherwise. Also wasn't there an old arcade game like this?
I haven't really understood the resources mechanics but throwung the buildings on a plank was fun enough.
I like the wobbly proggramer art look and the sound. However the maing mechanic of alternating modes falls flat for me. The fact that it stops you dead in your tracks is mighty obnoxious. Espetially when all enemies are alredy dead.
The game is very polished in terms of graphics (one small issue I noticed is the character jitter, probably caused by camera and character motion update times mismatch). In terms of gameplay I have few problems with it. The depression state seems to be far more punishing that the anxiety. Maybe it was intented to be like this, but still, in my expirience playing the game I died pretty much every time I got it. The plushies acting like checkpoints are rare and, consequently, you can't really do anything to avoid dying (besides reaching the next checkpoint). And here is my main issue with the game. I feel like platforming and the theme don't mesh together and do not support each other. Granted, the level functions more like a labyrinth, that a normal platformer level. Yet I still feel that you would have been better with some other core mechanic.
It kind of feels like Among Us without social play.
The game looks very good, but wow, that's some seriously wacky jump mechanic. While it might be interesting, in its current form it is problematic. First of all, you get no indication or feel of how far and high you are going to jump. Together with zero air control it makes jumping a guesswork. The most annoying thing however was bouncing from the walls. Misjudge your jump over a tiny step a little bit - enjoy flying all the way down, because you violently bounced off.
So, the game is obviously very short and not a lot is going on in it, but I kind of like the vibe.
As a game it is a bit boring, but the animals are very cute.
@furfel Yeah, it is really more of a toy, than a game. I thought about making a pool game with gravity, but it turned out to be a terrible idea.
I think there is a potential in the idea of this sort of tetris tower defence.
I was kind of fun to jump and slide from a cliff, I wish there was more of it. The camera is absolutely crazy.
I'm sorry by I don't really get it. Essentially, you just extremely slowly go through a maze by trial and error. The maze sometimes can change, but I don't think it contributes much of anything.
The disabling mechanic is fine. The Talos Principle, for instance, does a lot with it. However, without some meaningful restrictions on how and when you can use it, there is not much one can do in terms of puzzles. Case in point this game.
Very nice, especially for a first game. Missed having some indication of my hp and mana. Don't know if they weren't there or just moved off screen.
Не очень понятно, влияет ли положение врагов на потерю равновесия платформы. Я старался выпинывать камни так, чтобы распределять их равномерно, но было совершенно не очевидно, оказывает ли это какой-то эффект. Если эффект есть, было бы здорово его подчеркнуть. А если нет, то, возможно, стоило его добавить ради небольшой тактической глубины.
Congrats on a first jam. Good job!
I think the game would benefit from some source of tension. The rocks don't fight back, it doesn't seem to be hard to avoid them, you are not protecting some structure from destruction by them. As a result the game feels completely dull.
Shooting was a nice addition, the game makes much more sense with it. The movement felt unnecessarily sluggish.
The music was absolutely awesome, love the mood. Dancing with the mouse was ok, but I think it would be cool to also add a rhythm element. I was kind of shaking the mouse anyway during the pauses where the women were dancing in place.
I don't know why you've made Zelda, but the fact that you did is crazy impressive.
The creatures were fun! The recipes for them were a bit unclear as well as if we picked the right one for the customer or not.
Pretty fun and a very polished one. I like that the core mechanism for summoning has an additional element in dealing damage to the enemies inside the circle. It would be cool to see more stuff of that kind. Maybe we have different kind of chalk that can draw obstacles, or live a damage over time thing on the ground, require different shapes etc.
I am proud of my horrible son, cleared all levels. Great game.
I like the concept, it definitely has potential. I would work on the game feel, as it is it feels a bit clunky to control. Love the acid trip art style.
The embed doesn't work and the downloadable is an html build that also doesn't work, unfortunately.
The pixel art is nice, but it is really hard to see the hazards: the thorns are nearly invisible under the trees and the liana doesn't look like a hazard at all.