A_semblance by D1gital Cuts 2019-10-15T06:20:03Z ♥ 0
that was just gorgeous, really clever and on point with the theme
Foon → Ludum Dare Explorer → Users → BenPeterson
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Ascending Dungeon | jam | 3.75 | 3.75 | 3.92 | 3.96 | 3.46 | 2.75 | 2.78 | 3.00 | |||
| 2019 | 45 | Start with nothing | 👥 | King of the Goo | jam | 441 | 3.57 | 3.55 | 3.45 | 3.81 | 3.70 | 2.92 | 2.65 | 3.41 | |
| 2018 | 41 | Combine 2 Incompatible Genres | The Magic Shotgun Coloring Book | compo | 117 | 3.79 | 3.78 | 4.11 | 4.19 | 3.56 | 3.28 | 3.71 | 3.40 |
BenPeterson leaves an average of 22.7 feedback comments each event.
that was just gorgeous, really clever and on point with the theme
Wow 10/10 man this is awesome it already feel like a finished product
I think i figured out most of the mechanics in this game, and i found the extra ammo in the fort outside the base, but i only ever found the uzi and I didn't have nearly enough ammo to kill everyone. Works really well in the windows build, but the Html5 version was almost too laggy to play for me. the pixel art 3d style is really well done i dig the graphics
@paulius @bananabobbert i believe it's like missile commander and only the explosion kills the incoming bullets, not hitting them with your bullets
Great execution on the mood and style. was pretty scary until i found the fireball, then i basically couldn't die until i decided to. This was a super good entry overall I'm impressed
had a lot of fun especially once i got a few connector joints with a cleaver attack and started flailing around like a lanky serial killer
well holy crap that's a graphical 5 if i ever saw one. didn't accomplish much in the way of objectives but grabbed some fish around and was blown away by the graphics this is awesome
Haha this is one of my favorite submissions good job. a lot more to this funny little game than i expected. if you update anything please make it the repetetive gun noise
i like how irreverent this game is to my processing power. lot of moving parts here pretty impresvi
Godooooot aight aight. very interesting game, very mysterious, I don't know why my critters die! is it old age? thirst? i think my horny little dudes what something to spit on them. i haven't won yet but I'll keep thinking about it. Had a lot of fun with it and it looks fantastic great job guys
Loved the game, looks gorgeous you really nailed your look. was exciting to see the saw blades climb up the thing with each level. weird controls but i felt like it was kinda fun to figure them out and made it feel more unique. still pretty loud for me
Wow thats a lot of polish! Interesting concept, took me a while to understand when exactly the dragon wanted a thing. Great art and execution, felt so complete for a game jam game.
It wasn't linear but I managed to get all the abilities and progress through the level without feeling annoyed by back tracking. great submission! those sound effects made me cry tears of joy
CONGRATS MAN WELL EARNED! Game's fun!
ye art + audio are great verys satisfying to place stuff but the game seems boring or like I'm missing something on how to play it
got pretty fun when there were multiple buttons you needed to press, I like the art, I only played like twice cause the intro was so slow and boring, would be cool to skip or have the option to do it faster
God damn it I just have a problem
this game is incredible, I already love playing it I can't wait to see a final product
lol this is so gross but I love it, I tried like six times but I couldn't win; still don't know what the scalpel is for
Wow this is brilliant, the only thing I don't understand is why / how the ai can use shield to block my attacks, I always think I'm going to land one of the big five step cooldown ones and then they block ti
This is just so crazy polished and satisfying great job
That was great! Once I understood the context of attacking and defending the different sections of play got way more engaging and intense. during a boss battle when you only have one life left it gets really intense and exciting
all very well executed, good music, art and game feel
*Innovative*
*Great Music*
1090 high score. Really like being able to move pieces up and down at will too, really different experience from regular tetris it's cool
WOW that UI design. Animations for everything are so juicy and the art looks great
tho tbh to echo what's been said, kinda really really really wanted to skip the slots animation haha
10/10 can't believe this was done in 3 days
Masterpiece on the main character's pixel art hahaha Love the balance of making a nice meal while being pursued by zombies It says good job but then I don't get any bullets from making a recipe Game controls and single click ingredient steps like in "Cook Serve Delicious" could make this super fun as well Great entry fellas
This is amazing! The control scheme of having the left and right arrows turned the keyboard experience into a typewriter experience; so damn cool
one bug is that if you miss and hit a numpad key itll type out "numpad 0" instead of "0" and you have to backspace it all
ur build is busted you gotta send the whole folder with dll and build_data 👍
lol holy shit i was using the arrow keys for the longest time and switching hands away from my mouse in order to jump. WASD. Got it. makes sense. 😆
Graphics are stunning, great color scheme and pixel art! didn't even notice you were using the cool water effect for a long time, kudos for subtlety
Gameplay is really exciting, would be cool to see a bit more instant reaction from your guy when you try moving in a direction, it feels pretty unresponsive. maybe just a little animation queue that he's started trying to move in the direction?
Great job Aseprite FTW
Love how all the cars handle! I started with the VW and then moved onto the blue jalopy thing and was blown away at the difference in experience. Love rolling the cars, idk how you made that so satisfying
Didn't really understand what was going on with the food side of things, but as a racing game this thing stands on it's own
Love that style of split screen view too I gotta figure out how to do that
Great work guys I love this
Five stars all categories from me! Love the concept, i think my favorite part about this theme has been all the novel gaming challenges that the games have presented me, this is definitely one of the best in that regard: SUPER unique challenge here.
Love the game, so here's some of my thoughts on improving it: Maybe both views could have the other view overlayed or blended in at all times, that might make the jump between them less disorienting. Maybe show the player view direction in the overhead view so you have an idea of where you're going to be looking when you switch. Really weird how the base of the movement vector sticks to the map rather than the view, would be good to have it move with the camera.
Arts great, concepts great, execution is great. Super ambitious project for the time frame yall nailed it
oh shit i didn't realize there was slow motion one sec
Lol took me a few tries, but I beat it I like the agar.io style minimal control scheme too
didn't understand what was happneing with the weapon qualities for a while mainly because the weapons are the same color on the ground
looks really nice and was fun :) great entry fellas
idk I think I DID have fun hugging the bullets idk about u
Great work here, I'm not a big fan of bullet hell games, but this was a much more fun take on them for me :)
art and everything looks really cohesive this is awesome
Yeah, okay, this is the coolest thing I've seen on here
So many novel game strategy decisions, you get to be the platformer's guardian angel when you freeze time and move the platform for him
The art, fx, audio, theme, everything is just on point. didn't see ANY bugs either. great job guys
ah shoot I got lost in the 3d area and then pressed Q (or something)? and it quitted on me
I honestly cracked up at the graphics / animations they are bad in a great way if it's not offensive to say 😆
the core idea of translating the same character from 2d to 3d as a core part of a single game is interesting too nice LD Entry!
That pixel art is fking awesome!
Wow that is so hard to wrap my head around but nice job
one thing i thought was kinda annoying is that once you beat a level and then accidentally step back then you have to restart the whole previous level
i think the hitboxes are a tiny bit off on the trees
nice job on the modeling and land
Was funny trying to pick up one gun that I wanted and all five of my people would shuffle around their weapons trying to make it happen
a lot of clever stuff going on in this game nice work
This is insanely complicated but I love eating the cats
Hot damn there went a 1/2 hour of my life. was kinda mad at how terrible the controls were for aiming and stuff, but it really is part of the charm trying so hard to do a simple thing while being pestered by zombies, it honestly gave me more realistic golf emotions than most golf games really love it
I've been laughing out loud for like ten minutes playing this thing the writing is great and there's so much character i love it
This is incredible! the concept is well executed, haven't seen anything like it before and I think I'm going to keep it as a reference for retro graphical fidelity it looks perfect.
really just kinda angry at how good this is
oh it did take me a few minutes to leave the first planet because I didn't realize you could click/drag to look around the system. so yea
honestly this is how I play with my dog normally this is beautiful well done,
one thing was that in webgl/chrome it kept resetting my view to the start direction i think? but yea fyi
Super impressive bunch of systems and stuff for such a short period; animations are on point
really wish i was smart enough to build that rocket XD gg
found myself accidentally entering a lot of passcodes because I didn't know what the doors were when I pressed e- could be nice to have option to back out
Great art and aethstetic especially for the timeframe this is great
I liked the card mechanics, especially in pvp or in a solo game like dishonored or something
ui for cards and deck building was awesome
almost gave up on the first level until i realized you could shoot the capsules to remove them and you shouldn't touch the capsules cause they can kill you.
bonus points for having a game called "the magic gun" as well lol
Love it I actually got on the edge of my seat when it got going, was surprised at how engaging it was for it's simplicity.
Mood is definitely on point- i personally got some nausea / vertigo with the rain and car moving so much but it wasn't really a bad thing lol
This is great! Perfect execution on the theme for sure
I think the health system is totally fine, could be cool to upgrade your watering can though for a lot of cash idk, felt a little shitty having everything get harder for your money all the time but I see what you're going for
Concept was great and it's a very complete experience great job man
oh yea sound is good too
Hey sorry bout your tech difficulties, would be cool to have seen it in full multiplayer glory!
I got a little over 7k but I kept on dying to random things I could not see- invisible bullets?
but yeah I could totally see a rhythm shooter working out pretty well, seems like an exciting idea to me :)
lol i'd rate it higher than a 5 in humor if I could- was surprised I enjoyed reading anything in a game this much. Best game writing 2018
feels like something from the newgrounds era 10/10
Game got really fun when I figured out about the rocket jumping, I feel like it should have some sort of radial/explosion effect to let you know what's going on
i like how it's broken up very different gameplay sequences but the map feels the same. rocket jumping around to move while fighting the flying enemies was super fun
great job with this!
Nice go at the theme, that's a whacky one haha; a little buggy but I definitely see what you're doin there homie
Browser game too, nice job 😃
Super sexy game, great visuals all around and the music was on point.
gameplay could be improved, I never learned the simple two key mapping; would have preferred every letter on the keyboard as long as they're also shown on the screen haha
absolutely great work
Love the strategy and the work in the pixel artistry, style is nice and cohesive. Could easily have this expanded into a weird deck building rogue-lite thing. Good execution on the core of an interesting idea. This what LD is all about baby
LD48 — Deeper and deeper (5)
Deep Mine by NateTheGreat 2021-04-30T03:41:41Z ♥ 1
Okay so you used your falling sand engine tech you made previously, you didn't implement all the lighting and pixel / rigidbody connections in this jam lol thank god. Awesome game looking forward to the full release
Billy's Gone Again by KingOfNova 2021-04-29T18:53:09Z ♥ 1
Lol such a goofy vibe I love it. I didn't realize there were other weapons until about half way through when I realized I had no idea what the pickups were about. IMO the lighting detracted from the aesthetic made it feel less cohesive as a whole, but no biggy.
Very enjoyable project all in all, was satisfying to beat the boss. Great job guys keep it up!
ROOTS by TheGreenWorm 2021-04-29T18:36:35Z ♥ 2
So chill I love it
Drowning in debts by Drunk Wizard 2021-04-27T20:33:38Z ♥ 2
Marked as Windows build but it's a html5 browser game; might want to fix that. Really fun premise and take on the theme. The difficulty of the catching the high value fish makes them really satisfying when you get them, and the way health was done gave every mistake a good weight that kept me hooked.
Great work! Really enjoyed this one.
Crypt Raider by chulini 2021-04-27T20:04:47Z ♥ 3
Great mood! Super intense, got very invested and was looking forward to seeing what the next trap was. The pacing of new mechanic introductions and the combining of previous mechanics was really well executed as well.