FoonLudum Dare ExplorerLD41 → Stealth and Seed

Stealth and Seed

By sepjani, and tony-redmer

View on ldjam.com

CategoryRankScoreCount
Overall2.8012
Fun2.2912
Innovation2.8512
Theme3.1012
Graphics4.5413
Audio3.2512
Humor2.1210
Mood3.4310

Comments

benpeterson 2018-04-24 02:34

ur build is busted you gotta send the whole folder with dll and build_data :thumbsup:

arden 2018-04-24 02:41

game looks great, but the ground collisions are super finicky.

You have an eye for visuals! great presentation! Would have been great if there was more completed.

eriku 2018-04-24 02:42

Looks like there's a zip now that played fine for me. Nice job on the graphics - this seems to be were a lot of your time went. I'm not sure if the seed planting part ever changed anything gameplay-wise. Planted a number of flowers, watched them bloom, and didn't notice a difference. Overall a pretty game to look at.

q-ro 2018-04-24 02:43

The game looks gorgeous, but it's extremely glitchy, I sometimes can't jump, like at all, and the animations just get stuck so actions won't happen, say opening a chest just doesn0't happened because the walk cycles gets frozen, cool concept that could use a bit more tweaking

firehawk 2018-04-24 02:43

Hey, it looks awesome! The racoon is fit your art style. And the genres great. Also, if you want, please check my game. I really appreciate this.

zimmer 2018-04-24 03:04

Loved the graphics. I couldn't open the chest in the end though

sprngr 2018-04-24 03:07

Visually it is appealing but it has a lot of kinks in it still in regards to platforming collision; I landed on the grass and basically hovered without being able to jump. I would like to definitely see more built out in regards to the levels and how the whole stealth & farming mechanic is intended to work. Great job!

2018-04-24 09:51

Hello everyone,

First of all, thank you very much for all your constructive feedback. We have a lot of things to finish, but the dead line came too fast, even with three days of hard work. We would really like to finish this game but we will take our time to do it right. We would love to show you the true potential of our ideas for this game.

It was a fantastic collaborative experience and I am honored to have had the chance to work with my mates for this journey :

@tony-redmer : For his amazing graphic and animation work.

@sepjani : For keeping his calm along at coding designing and find his way out of an ocean of graphic and sound assets.

patrickgh3 2018-04-25 05:12

You guys made a very pleasant world! Easy on the eyes and ears, and charming. I really got a kick out of breaking the pots, and growing flowers everywhere. I'm sure you guys know that the gameplay is lacking, and the physics are rough. Glad you had fun making it though!

ramalammy 2018-04-27 20:47

Graphics and audio are definitely the best part - music is fitting and easy to listen to, and the graphics are easy on the eyes and very readable. There seems to be a bit of bugginess, though, particularly with the jumping and seeding mechanics. Moving left and right always worked, but at times it didn't seem to register when I landed properly, so I couldn't jump unless I pushed myself against a wall or fell off the platform again. You also jump way higher if you're running up a slope. I also wasn't sure where/when I could plant a seed. However, I think the concept has a lot of merit! Look to other games which blend monster hunting and simulation/management (Recettear might be good). It might also be a fun idea to include the planting in the stealth sections; say, give each plant both a function in the gardening part and a function in the stealth part. Maybe a plant that acts as a decoy, or one that gives access to new routes; things like that. In any case, great effort on you guys' parts!