Foon → Ludum Dare Explorer → Users → Ramalammy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | rhythm fps : CQBeATS | jam | 3.67 | 4.17 | 3.50 | 4.50 | 3.83 | 3.67 |
Ramalammy leaves an average of 4.0 feedback comments each event.
LD41 — Combine 2 Incompatible Genres (4)
Bullets of Insight by notgreat 2018-04-27T23:22:02Z ♥ 0
This is really, really awesome! Planning out where to go and watching the 'ship' arc around feels really cool, and watching a real-time replay of it is an awesome feature. Might be a good idea to have it auto-replay after your death, in the background maybe. It'd also be helpful to have some better indication of where each projectile will be once your turn is over.
Stealth and Seed by Tony Redmer 2018-04-27T20:47:24Z ♥ 0
Graphics and audio are definitely the best part - music is fitting and easy to listen to, and the graphics are easy on the eyes and very readable. There seems to be a bit of bugginess, though, particularly with the jumping and seeding mechanics. Moving left and right always worked, but at times it didn't seem to register when I landed properly, so I couldn't jump unless I pushed myself against a wall or fell off the platform again. You also jump way higher if you're running up a slope. I also wasn't sure where/when I could plant a seed. However, I think the concept has a lot of merit! Look to other games which blend monster hunting and simulation/management (Recettear might be good). It might also be a fun idea to include the planting in the stealth sections; say, give each plant both a function in the gardening part and a function in the stealth part. Maybe a plant that acts as a decoy, or one that gives access to new routes; things like that. In any case, great effort on you guys' parts!
discardagain by blackoptics8 2018-04-24T15:47:00Z ♥ 0
The artstyle and general tone are pretty fun, and I liked the gameplay. Making the cards act as both your weapon and your health points was a good move. I only have some minor complaints; I had some issues with lag, the AI tended to hide off-screen, and I think it'd work better with a longer play field so that everything isn't so point-blank. Other than that, I think this is really good.
Shufflefish by Joel Davis 2018-04-24T15:39:31Z ♥ 0
Seems like a really neat concept if you took it further! I like the general idea of it, but it was kind of hard to figure out, and there were some bugs. Notably, at one point I tried to play something from the tackle box after I drew a card, but something strange happened and I drew another card on top of the one I'd already drawn, which was kind of confusing. Still, I liked it overall!