@bustosman - Thank you for your feedback! We will definitely fine tune our audio levels in the future =)
@manbeardgames - It was so fun watching you play on the stream! Thanks for giving it a go, and it was awesome seeing you get better with each try.
@himadri-sekhar-mahanta - I'm really happy to hear that the drive to improve kept you playing longer! I definitely agree on the combo numbers being too hard to see. One of the biggest things I didn't budget my time properly for was the HUD elements. I would have loved to make it all feel more rewarding with better feedback there and in the health bar as well.
@nihilaleph - This is actually probably due to the use of our CSS Flexbox as it centers the game along with the controls below it.
@dimlight - You are a real trooper for using the touchpad to play this. If you have a mouse I'd recommend trying it out with mouse and A / D + spacebar, as the controls are much more natural. That being said I apologize for not considering the touchbar in our control scheme.
@fivenamefivesocks - I'm glad you enjoyed it! Next time I'll make sure to budget time to do HUD work and button feedback. In the game itself I'd say we're missing a cannon animation on when you fire, and possibly a little dust trail from Sodaboi and a better soda can in the air animation as well. I'd love to hear your ideas if there are other animations you feel could have improved your experience!
@gamepopper - The canon recharges quickly after delivering consecutive hits on Sodaboi. We will make that more clear in the description =)