johnicholas 2019-04-29 22:20
Wow, amazing, 3d graphics! I pressed escape, but it didn't open a shop. I clicked to attack, but I don't think I did any damage.
I wish it had a stronger connection to the theme. Also, is the source code in the zip file?
Foon → Ludum Dare Explorer → LD44 → Deathly Trade
By BenceFranko, kieran-clements, kristof-franko, Thomas Foster, Robert Harriott, Callum.Lawther and JessieRainbow
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1077 | 2.74 | 31 | |
| Fun | 963 | 2.75 | 31 | |
| Innovation | 1044 | 2.46 | 30 | |
| Theme | 845 | 2.98 | 31 | |
| Graphics | 798 | 3.10 | 31 | |
| Mood | 630 | 3.22 | 31 |
Wow, amazing, 3d graphics! I pressed escape, but it didn't open a shop. I clicked to attack, but I don't think I did any damage.
I wish it had a stronger connection to the theme. Also, is the source code in the zip file?
All in all I really liked the environments. The chunky chains, towers and all that created a great atmosphere. The game was let down by a unsatisfying weapon, very crude enemies which just disappeared when hit and pretty substandard 2d art for a jam game.
Good job guys
The atmosphere of the game evaded much of the theme, referring to the graphics was difficult to disentuate the objects in the scene because the colors are very dark.
Great Job!
Awesome, very great job!
Very fun, but it's lacking badly some cooldown indicators, that will bump the enjoyment by 10x. Some balance tips: armaggeddon and "souls gained per kill" are all you need, max out these and the game is a breeze.
Really funny and nice but it needs some balance , with the right perks all you have to do is stand still and click , maybe the enemies should deal more damages , But still a good game it has good potential ! Nice job !
The art style on this one, at first seems like a bit uncomfortable, but after some time I started to feel like it is actually something stylish and unique! -- this also extends to art and audio, I am not sure why, but I liked the game :)
I played a little bit but i already could see what's about. the game seems nice if you not consider the rushed art. The game lacks feedback, i couldn't understand what was about the souls and recharges. I also couldn't know when i was able to shoot and why i could shoot and make a kind of shield (?), what sums up in the feedback thing, the game seems hones, but needs work.
I wish there was more feedback, and the environments felt difficult to navigate. That being said, after getting accustomed to it I started to enjoy the art more and more!
Very atmospheric! This game is so scary, I almost shit myself in fear.
Overall it was pretty good! The hand painted style skybox looked great. I would say that the level was perhaps too big for the game. Everything felt spaced out so I think if you scaled it down the game would be more intense and you could show off your mechanics quicker. After attacking there's a cooldown of some sort but it isn't really clear how long it is or why it's really caused. Maybe a death animation or effect when the enemies die could be cool as well