Resurgon Futuron by DrPetter 2011-05-03T12:14:00
This works for "Build the level you play, too."
Foon → Ludum Dare Explorer → Users → Johnicholas
This works for "Build the level you play, too."
The fact that they don't fight back fits surprisingly well.
The graphics are lovely.
The mechanic is original, the puzzles were carefully built. Very nice.
Very impressive.
"The program can't start because OpenAL32.dll is missing on your computer."
The kittens/zombies left display showed for me.
I double click on "LonelyRouge.py", and a console comes up briefly and disappears.
Lovely graphics and an impressive amount of level design.
Good job!
Great Sagan!
Neato, I solved it but I still don't understand it.
Indirect Control; very nice.
The controls seemed awkward.
Nice. Had you written procedurally-generated caves before?
Relation to the theme?
I almost got to the fight! But then I think it crashed.
Nice variety in the enemies!
Sorry, I can't run this - no smartphone.
Very nice!
Overwhelming.
Neato - animating the planet moving to its eventual destination would be nice, as well as animating the match-and-removal process (blink or similar). One thing that would make it easier (and possibly winnable) would be fewer colors of planets.
Great, exotic look and feel.
I'm sorry, this doesn't start for me (windows).
There's more there than appears at first; actually fun.
This fits 'build it and then use it' as well as 'tiny worlds'. AND IT HAS KITTENS!
After a while going in the same direction, my probes started returning no packets - is there a galaxy map with an edge or a black hole or something?
The tech (destructible world, falling sand) is great. The controls and puzzles were really irksome - it seemed like I had a 1 in 6 chance of making the bomb fly upward and stick like it is supposed to. The borders of the screen were annoying, too - sometimes you can go across a screen border (or fall through one) and sometimes you can't, or you just walk on an invisible surface.
The big green walls to the universe were disconcerting. Is it possible to win/lose this game?
Awesome mechanic, execution and polish.
This is a fun game, but it has nothing to do with the theme.
Having a textured rather than flat sky (clouds? contrails?) would make it easier to see movement. The sides of the screen are deadly? Put visible obstacles there to give some warning that they will be deadly.
Awesome work!
___________________________________________
ERROR in
action number 1
of Key Press Event for A-key Key
for object obj_controller:
In script scr_move_pointer:
Error in code at line 8:
while(placed[pointer_x,pointer_y] == true) pointer_y -= 1;
^
at position 33: Negative array index
Nice audio, but the grind has seriously been done to death.
I'm sorry, I can't play this. Linux, not Windows.
I'm sorry I can't play this. Windows, not Linux.
I'm sorry I can't run this entry.
I;m running linux, not windows.
I greatly admire you for making something 3d. However, I wish the shapeshifting controls were less like a kind of jump.
Impressive!
I think this submission is missing the source code? I had a fight and then a sail, but I couldn't land on an island.
Wow, amazing, 3d graphics! I pressed escape, but it didn't open a shop. I clicked to attack, but I don't think I did any damage.
I wish it had a stronger connection to the theme. Also, is the source code in the zip file?
3d graphics is very impressive.