FoonLudum Dare ExplorerUsers → hectigo

hectigo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
202046Keep it alive👥Stacker Slackersjam3.003.003.753.003.754.003.004.00
201843Sacrifices must be madePuddle Knightsjam774.024.044.003.404.093.783.573.52
201738A Small WorldParty in Buntingvillejam3583.423.473.942.943.733.553.663.44
201635ShapeshiftLaser Townjam813.903.643.592.794.033.502.093.1864
201533You are the MonsterStaying Alivejam5883.142.454.102.294.293.052.563.5835
201532An Unconventional WeaponPanjandrum vs. Triebflügeljam1463.703.223.633.793.833.763.413.6753
201120It's Dangerous to Go Alone! Take This!Lasers Are Dangerouscompo833.263.223.261.763.482.831.942.478

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by hectigo

LD20 — It's Dangerous to Go Alone! Take This!

Finely Tuned Corridormabob by skintkingle 2011-05-08T17:58:00

There are some interesting mechanics here, like not using abilities giving points. Also, the interplay between being invisible and timing your other actions right is good. Other than that, well, can't really say much about the graphics, and the sharp sounds are mostly just an annoyance. So just work up on the polishing, and your next game will undoubtedly be better.

The Last Survivor by Benn 2011-05-09T20:33:00

Ha, great minds think alike. :) It's almost eerie how similar this is to my game in some respects. Mayhaps Portal 2's lasers have something to do with it? My sounds/music pale in comparison to yours, though.

The Village Elder by Rolf 2011-05-03T19:58:00

An excellent take on the theme, and a good share of funny moments. Desperately needs some background music for setting the atmosphere, it was a bit of a stretch to stay focused on the game long enough to gather all required elder points, but anyway, good work.

The Legend Of Super Grapple! by bluescrn 2011-05-04T21:09:00

Not bad at all, good graphics and working gameplay. The controls felt a bit weird though, particularly air control wasn't very natural at least to me. Also, it might have fit the game better if the spikes weren't instant death, but you'd have a few hitpoints to spare. Now it's very frustrating if you die near the end of a long level.

Wild Forest by haqu 2011-05-04T20:58:00

Not much going on with the gameplay, but great graphics. Maybe it would've been nice to see the eyes glowing in the dark if you didn't take the lantern and just tried to stumble in the dark?

VIGILANCE by randomnine 2011-05-04T21:26:00

Excellent game! Never before have I beat up so many people in a game about giving out personal alarms, and that's saying something.

Take This by dadads 2011-05-03T19:35:00

Great work! Very much fun, well presented and solid, innovative gameplay. Only thing that I missed was some sort of a log where you could see the past patterns you have used and what they conjured up. With the current version pen and paper were quite necessary.

Yhn by Jhelle 2011-05-04T20:53:00

I didn't find level 5 that hard, level 4 actually was much harder for me, and I decided to skip it. The over-large collision boxes were just a tad too tough on the blood pressure to make me want to try again. :P Otherwise a fun game, and consistent with the theme. The wall-jumping hat spike was especially clever.

Monsters Dont Like Water by Manuel777 2011-05-03T20:09:00

Also stuck at the pit in the beginning - I could walljump up to the left side, but couldn't get further. Looks nice, but unplayable.

The Way Home by pdyxs 2011-05-09T15:30:00

Interesting concept, one of the artsier games of this LD. The atmosphere is nice, though the heart sounds are a bit too erratic (what's up with the pulse not stopping at all after dying?). Also, there are timing issues with the combat, so it doesn't work very well as a game because of that.

The ADD RPG by zlash 2011-05-05T09:03:00

Not bad at all. Lots of geeky humor, some of which even is really funny, very related to the theme, and a good collection of minigames for 48 hours. Especially the "mega man" boss was nice. There are some graphics bugs that desperately need fixing, but you probably already know that.

Their Finest Space Pixel by initials 2011-05-09T15:39:00

Good graphics and the core shmup gameplay seems to be working, but what's up with having to mash the keys to shoot? Such a simple thing can make a game unenjoyable, better to make the ship shoot automatically or at least offer the option of holding down the button.

Appy 1000mg by deepnight 2011-05-09T18:28:00

This game is six kinds of awesome. Pretty but deceptively simple at first, the game took me by surprise by transforming to a such a compelling experience. Sounds would be a good addition, of course, but it's extraordinary how well the world sucks one in even without them.

Chronos by bmfs 2011-05-03T18:39:00

Good work with the audio, and the game has a good overall atmosphere. The gameplay itself is quite basic and monotonous, but at least there's some challenge to it, and the controls feel responsive. Why do I have to kill the perfectly peaceful purple squares, though? :( The bars could also be explained better.

Void Runner by FireSlash 2011-05-08T16:57:00

Nice, traditional shmup. Plays well and the level of challenge is good, though the instant death is a bit unforgiving. And you've spiced it all with kick-ass audio, great work in that department.

A Colorful Man by thristhart 2011-05-08T16:41:00

A solid entry overall, works for me on win7 64bit. The level of challenge is nice, but the mouse-based controls are a bit frustrating, like localcoder already pointed out. Liked how the rainbow beam makes bits of the world colorful, and how you had to retrieve the arms first (ever read Problem Sleuth?)

Dungeon Runners by Valandre 2011-05-08T16:18:00

I agree with randomnine that the light range should be extended, now the gameplay is mostly just poking randomly at the darkness. But the exploration mechanic is fun, and the jumping and fighting animations are adorable. Good job!

Robber Attack by Suyo 2011-05-03T19:01:00

An endearing game, finished on first try with one bag remaining. Not that innovative, since it's basically a low-fi version of Space Channel 5, but the premise of pepper-spraying ninjas kept me smiling. Like others have said already, the difficulty should ramp up earlier, and the tick/footstep sound is a bit annoying, while the other sounds are retro just in the right way.

Furious Fighting Felines by ACodeGerm 2011-05-03T20:17:00

The game is clearly a bit unfinished - the groundwork is there, but at the moment it just isn't fun. The controls feel very stiff, the fact you can't move during attacks might make the animations look more natural but it's a huge drag on gameplay. The combat also needs more complexity, varied attacks and such. Sounds and graphics are okay, though, and the music fits the game well.

Ludum - the Magic bird of AWESOME by Fenmar 2011-05-03T20:31:00

The game was unplayable on Chrome for me, with controls getting stuck, and lagged terribly in Firefox 4, most probably due to huge memory usage. I did manage to play the first two levels, and well, didn't like the game too much - it seemed tough in an unfair way, instead of being tough in a fun way. Bullets fly too fast at least considering they kill instantly. There's some good material in the game, but it still needs work.

It's dangerous to take this, go alone. by pdehaan 2011-05-03T18:49:00

Man, space delivery guys really have it hard. Everybody's pew-pewing at you, and the shots from your own cannon, they do nothing! I was able to kill some baddies, but the player's weapons feel seriously underpowered, making just running around seem like the best strategy. Anyway, nice to see a game that uses WebGL, I guess it's slowly becoming a viable technology for games. The game worked without a hitch in Chrome/Win7.

Let Me Save You! Your Faithful Companion by Nyaa 2011-05-08T15:41:00

Impressive, tons of graphics and quality music for 48 hours. The game structure isn't that special, but the good writing, boobies and production values do keep it afloat.

Rainbow_Riding_Hood by mr_Hk_ 2011-05-04T20:19:00

Whoa, absolutely amazing graphics, and the amount of content and detail for being made in such a short time. The gameplay wasn't too impressive, however, it seems like the best strategy is just to mostly hold left so the riding hoods go forward as slow as possible and spam the attacks.

Right Thing. Right Time. by chinchang 2011-05-09T15:03:00

The game is clearly very unfinished, but hey, smooth animations. The basic gameplay idea might have some potential, though it should be varied and streamlined a bit to make it more appealing.

Tim: Legends by morganquirk 2011-05-08T16:24:00

Looks good, and sounds great. While I found the gameplay idea interesting, it ended up a bit tedious - either it's waiting for Tim to walk somewhere, or otherwise he is plunging to death way too fast. It's not always so easy to plan ahead and predict where he will end up - at least in the beginning when one doesn't yet have a clear idea of the nuances of the game. And then it's back all the way to the beginning of the level.

POLARITY by schonstal 2011-05-04T21:57:00

Awesome, awesome graphics and sounds. Very atmospheric. It'd be interesting to see this developed further, even though it's just a seed of a game as it is.

You Cannot Beat This Game by markit 2011-05-03T20:43:00

I don't think clicking the spaceships did anything in Chrome/Win7, at least seemed like it. Also, the gameplay felt mostly like a chore, and the launch sound was quite annoying, though the laser sound was okay. Music was also fitting.

Grave Robbers by adamatomic 2011-05-04T20:31:00

Very clever and original gameplay concept, especially the control system is pretty innovative. Having mouse controls as another option might be interesting to try though, I'm not sure whether it would make the game easier or harder.

The game is screaming for some sound effects and animations for the dudes to really bring it more to life, but given the dev time constraints, the graphical presentation is okay too.

Mary's Awesome Adventure by brainiac256 2011-05-09T14:57:00

An okay little bullet hell shooter with nice music and sounds, though the sound quality of the music isn't very good. The controls could've used tuning - F and R are hard to press while moving with WASD, so using mouse buttons or maybe space for the actions could've been better. Holding the mouse button to shoot in another direction doesn't seem necessary, just moving the mouse to aim should be enough.

Officer Alfred by Hempuli 2011-05-09T21:32:00

Please make the game easier. The mechanics are downright brilliant, but jumping on pixel-sized shrapnel is more an annoyance than entertainment. Such great graphics too, this one is a real diamond in the rough that deserves a bit more polish.

Bonifaco's Bazaar by johanp 2011-05-09T21:05:00

Fun game, though maybe a bit too hard. Switching between modes felt like unnecessary micro-management, it would be better to just have deal / no deal buttons visible all the time on the sides of the screen and the crafting in the center. Inventory being visible would help. Also crafting could be streamlined, though finding recipes for things has some flair to it.

LD32 — An Unconventional Weapon

Throw Junk at Aliens by jwin 2015-04-26T16:10:00

Throwing stuff at the alies is fun, the game would be a lot better with some music though. Also the aiming cursor isn't as visible as I'd like, I sometimes lost it while playing. Making it bigger or higher-contrast (like using a black/white sprite) would be better.

Spacecat Meowpatrol by _Rilem 2015-04-23T19:23:00

This game is solidly executed, with excellent graphics and especially audio. Punching felt nice. It would be nice to see this project more finished and with more content, it does feel a bit hollow with such great presentation but not that much in the way of gameplay.

Space Boy by Hyoga-3D 2015-04-21T20:12:00

Considering the other production values, it seems a bit odd that the game lacks any kind of explosions - this kind of action shooter would really benefit from some extra oomph. But it's really well balanced with a smooth difficulty curve and a nice pace.

Into The Fray by Naked_Samurai 2015-04-24T17:31:00

The game could be just a little bit faster-paced, other than that this is a really solid entry. Shouldn't you opt-out from the Audio category though, since as far as I understand the music wasn't made during the jam?

Crayon Poke by Raiyumi 2015-04-28T06:48:00

I got stuck after getting the double jump without having an idea about where to go next. Still, this is an excellently crafted game, the music/audio in particular has a very unique feel to it.

Fathom by Joe Williamson 2015-04-23T19:13:00

Excellent graphics and audio, and the platforming feels really solid. Grabbing bullets had a bit of a long time delay though, and combined with that you can stay in the slowed-down mode for infinitely long, it meant that the most effective strategy mostly involved a lot of waiting. I'm also not sure about the level design - at one point there was a large group of turrets and I just sort of brute forced my way through. I'm not sure if I really played the game the way it was intended, maybe I missed an important crate. Still, an enjoyable experience.

Ion cannon by umb16 2015-04-20T20:29:00

The core mechanic is really fun and pretty innovative, plus the game is clearly inspired by the theme. Maybe the shooting could be made a little bit easier, but it really has this nice flow to it. I'd like it if the graphics were just a tad less pixelated.

Slam Jam Bakery by DragonXVI 2015-04-21T19:25:00

This is a mostly solid game, with a fun core mechanic. The hard level got frustrating quite quickly though, and sometimes the controls seemed a bit finicky. Maybe a bit less lift from the jump button (or variable lift based on how long it's held) and a bit more lift from the jam gun would help? Not sure if respawning is useful if there's only a few extra seconds in the clock to begin with.

Panjandrum vs. Triebflügel by Hectigo 2015-04-21T19:50:00

nonetheless: You should be able to drag the armies to the field using mouse or touch once the combat animations have completed. It works for me at least on Chrome, Firefox and IE11 on Windows, and Chrome on Android. Couldn't test on Mac or iOS unfortunately.

Sticky Bomber by bazld 2015-04-20T20:39:00

The movement feels stiff and makes the action too slow-paced. With tweaking this could be made into a decent game, but right now it doesn't quite do it for me.

GraviGone by Rialgar 2015-04-23T20:14:00

I like how the game mixes up traditional platformer mechanics, and the engine seems rock solid, but with the level of challenge the game could really use a better aiming method, like right stick / mouse. :) It would be nice if failing a jump wouldn't involve that much backtracking either. Still, I stuck with it a while before it grew too frustrating, with a bit of polish this could be an excellent game.

Flail Rider by jushii 2015-04-21T19:03:00

The core mechanic is a ton of fun, and the game really hooked me when I discovered the boost pieces. It's maybe just a tad too difficult - if the boost pieces were made a little bit more visible, and the car just a little bit easier to control, it might be even more fun. Maybe the trees shouldn't instantly crash the car, but rather just slow you down? The game is still no doubt among the best of LD32.

Color Sound by ShadowTzu 2015-04-24T17:42:00

This project has potential, with some tweaking this prototype could be made into a really cool game. First of all I'd slow the rate of fire considerably, try to add more interesting enemy behaviors and level design to play up what's special about the game. On the graphics side maybe the weapon could be presented as a musical instrument to make the concept even more unique.

Deadly rain by Sublustris 2015-04-23T19:05:00

I really like the graphics, audio and overall mood of the game, but the unforgiving and random mechanics kill the game. It's easy to get stuck, and then it's back to square one again.

The collision handling also seems a bit jittery - it might be better if you implemented movement so that it first evaluates velocity in the y direction, checks for collisions, then evaluates velocity in the x direction, and checks for collisions again. This is usually the best way to make the movement feel solid in a traditional tile-based 2D platformer like this.

Eurovision: world domination through the power of song by Tijn 2015-04-20T17:04:00

Awesome interpretation of the theme, and great music! It would be better if it was easier to see which countries are more likely to give points to you, like a colored map. Now keeping track of one's strategy feels too much like a chore, as fun as the game is otherwise.

Sandwich Assassin by stuffedgravy 2015-04-20T20:57:00

I really liked the style the instructions were written in. The puzzle mechanic would still need something to spice it up to make it more interesting, but still I was interested enough to play through all the levels. There doesn't seem to be much reason why the cutting pieces needs to have a real-time challenge, I feel like it would fit better if one just chose a slice to give to each taster. Knowing the amount of tasters in advance could be better too.

Evil Cupido: Haters gonna hate by Pixel Heart 2015-04-23T19:41:00

I kept running into an error on the level with the fireplace in the HTML5 version, other than that this was a pretty fun one. I hope you'll be able to fix the bug, I'd really like to see the epic conclusion! :)

Ball-O-Ball by Mohagged 2015-04-21T21:12:00

The basic concept is fun and somewhat innovative, but I feel like the controls are a bit too complex. The ball can also get lost in an inconvenient spot and then it's a lot of trouble to get it back.

A conventional marriage by Kushulain 2015-04-21T20:59:00

The game was very confusing, I could move around the princess but I couldn't decipher how the items worked. The basic idea is fun, but this needs more work.

Vacuum Maiden by UnconventionalFusion 2015-04-21T21:20:00

I'd focus on fixing the feel of the controls first, there's way too much inertia when moving around. Some sound effects could also do a lot for the game. I like the music though.

Mugslinger by IDidGame 2015-04-24T17:49:00

It's a fun, well-executed simple concept. I like the combo mechanic and the overall wackiness of it. The game sorely needs some music though.

Disaster Theatre by 12 Pechás Of Souls 2015-04-21T20:31:00

The "Idle" script was really confusing for me too. Other than that the idea is fun and I love the watercolor graphics and the little animations!

Ex-Sword-Stential Crisis by Team Ex-Sword-Stential 2015-04-26T17:48:00

Fun and humorous game, very solid work overall!

Tile Invaders by j_peeba 2015-04-22T19:56:00

The game has a clever idea, and it's pretty solidly executed overall, other than the slightly wonky rotation. The screen shake also seemed a bit excessive to me, it might be nice to tone it down a bit and maybe add a bit more variability to it. HTML5 version worked okay for me.

LD33 — You are the Monster

Brood by SecondDimension 2015-09-01T11:12:00

It's not that great to start with a lot of tutorials to read, would be better if the game mechanics got introduced as you play. Of course with the limited time, it's good you could put in the effort to include some instructions.

The gameplay is okay, but could be improved in a few small ways. Most importantly, monsters being dragged in the air shouldn't be able to eat. It's especially annoying when throwing a fully grown monster out and food is wasted on them. Also, the monsters on the ground become quite tedious to micromanage, some mechanic to help with that would be good. Maybe at least the bigger ones could simply be made slower?

Very good graphics and audio.

Soul Eater by Almax27 2015-09-01T11:52:00

The game looks and sounds good, but more time should've been spent on gameplay. The controls are glitchy and feel floaty to me when doing anything else than just running on flat ground. The camera should zoom out further and maybe follow the direction of movement more, now it's hard to see what's coming up ahead. Combat is glitchy and fairly uninteresting too, and there doesn't seem to be any reason for collecting the glowing thigs, as nice as they look. I think the basic mechanics of avoiding enemy shots and getting close to hit them with melee have potential, but it needs work.

Grow by fullmontis 2015-09-01T18:25:00

The game really has that special something when such a mood is created with only a pixelated image with a few shades of grey and no sound. If it only were a little more complex. And of course adding the sounds wouldn't hurt either. Still, really good work.

Mortal Fright by belva1234 2015-08-25T19:53:00

Could not figure out what I was supposed to do on the third level. Nice visuals and audio, especially the monster sounds.

small blob friend by thristhart 2015-09-01T18:16:00

The sound effects really make this game/toy! Excellent polish for what it is.

456 TAHINI by wademcgillis 2015-09-01T10:54:00

Fun little game, took a while to figure out what to do in the beginning. Clever use of audio, though it seemed like some of the samples got skipped if walking really fast.

Tourette's Cop by lukepilgrim 2015-08-25T20:10:00

Quite clever how you turned Tourette's into gameplay. Butt-poop!

Beast Mode by madcapacity 2015-09-01T18:04:00

Too easy to score by just lifting massive weights repeatedly, there should be more benefit to throwing them around to make it more fun. Another easy improvement would be to hilight weights that are about to be picked up. Still, memorable time at the gym.

Good Guys Always Win ! by ErelDev 2015-08-25T19:43:00

Good choice of projectiles in this simple game! As others already said, a combo system and more intuitive aiming for the projectiles would be good improvements over the current gameplay.

Sales of a Deathman by superfluous 2015-09-01T11:25:00

The game would have been so much better with some music to go with it. That said, it's a good concept and the randomly generated mechanical issues are great. Some deeper strategy with dead clients generating negative reputation and thus also affecting sales might make the gameplay deeper.

We Missed You! by RHY3756547 2015-08-25T20:04:00

Lots of fun! I like the retro aesthetic, and the interpretation of the theme is original. Sometimes it was a bit hard to see where you could drive/walk though.

LD34 — Two Button Controls / Growing

Space Warrior by JanGames 2015-12-22T20:30:00

Cool idea, and I like how the player's little fleet is always rotating. Interaction feels very limited though particularly with the slow movement speed.

BallBall Babbaballoo! by Spencer Alves 2015-12-22T20:52:00

Fun gameplay, and especially the unusual style of the music makes the game feel fresh.

Longbeard by Joe Williamson 2015-12-17T22:10:00

Best beard physics so far in this Ludum Dare! Too bad you couldn't make more content for the game.

Barber Chop by AngrySquirrels 2015-12-17T22:05:00

Cool beard man!

The Everything Building by Kepab 2016-01-07T00:08:00

One of the devs here, we can't believe how hugely positive the reception of the game has been, even if we had a feeling that it's pretty good. We already have lots of plans for making the gameplay even more varied in a future expanded release, and a little bit of work has already gone towards polishing it! Hopefully we can eventually release a fully fleshed out version across as many platforms as possible.

LD35 — Shapeshift

Shift the Shapes by Larzan 2016-04-23T05:49:00

It's a fun, simple and unique concept for a puzzle game. Got a little bit of time to get the hang of it at first, then the levels felt easy for a while but the challenge picked up nicely again when the second color was added. It could be more fun to have a variation with easy levels but some time pressure or score based on number of moves. Got stuck after level 11, is that just the last one?

Lumen by Rabbits... 2016-05-06T16:38:00

This is a really solid game with 5-star mood, though occasionally there were small glitches in the platforming. Love that the page background color changes.

Also, best tutorial ever.

About the slowness, it's probably caused by lots of putImageData use - it kills performance when data is shuffled between CPU and GPU. In a way it's not that bad to use it in a prototype like an LD game, but even then it would be better to at least collect all the tiles you're going to change inside a frame inside a single buffer and then do a single putImageData call per frame.

Secret of the Lizard People by zookatron 2016-04-28T05:50:00

Fun stuff, a good variety of minigames and it was great that it worked even on mobile, though the driving game was pretty hard. Could be funnier still if failure/success would have more consequences.

THIS IS AMAZING by JokerDen 2016-04-24T06:43:00

It's an interesting concept for a puzzle game, but the levels were way too easy - maybe it needs some additional twist to really shine? Also while the level selection screen was good-looking with polished transitions, it also felt completely unnecessary to go back there after each level.

Nightshift by Aurel Bílý 2016-04-21T19:15:00

My biggest gripe with the game is that it's simply too easy to skip the dialogs. A half a second delay before they react to a press of space would do a lot. Other than that, it's a pretty solid shmup with good controls and nice pixel art. Really like all the animal characters! :)

ORIKAMI by Mnemusyne 2016-04-22T19:42:00

This game is perfect in all of its simplicity. I really love the symbolism that really clicks at the end of the game in one of those 'a-ha' moments and is plain enough not to feel melodramatic. The gameplay is nicely tuned too.

Tremor by Troyan 2016-04-28T20:26:00

Liked the effects and the music, good mood, though the flashing was a bit too much. The style of the drawings is cool too, especially the use of colors. In terms of gameplay it's not very interesting, just another endless runner with not a lot of variation, it could have been better if it was slower paced and the level would change when the flash happens.

A Soul of Clay by fullmontis 2016-04-22T19:58:00

A well written, spooky story with a concept that fits the theme nicely. The graphics were clear enough and did their job, but that's where I'd start improving the game if developing this further. Also adding sounds to the interaction and maybe some ambient sounds would make the world feel more alive on top of the already well executed music.

Down the Drain by nopogo 2016-04-21T05:32:00

It's a fun concept that fits the theme nicely, but could use some polish - it was frustrating that it was not possible to turn back to regular water before the timeout ended, and the feel of the controls and collision handling could be better.

Photagogue by ChuiGum 2016-04-22T20:18:00

There aren't many ways to be cooler than punching a raptor in the face after doing a backflip while wearing shades and a well-fitting suit. The platforming was solid enough, though maybe just a tad more inertia would have made it feel even better. Love the music too.

All that being said, more frequent checkpoints or at least some way to recover health would be appreciated.

Moveless Chess by Beavl 2016-04-24T07:12:00

Pretty cool idea. If you take this further, make sure to change the small font. Also the pieces can be a bit hard to distinguish, the king should stand out more. Hilighting which areas each piece is threathening would make it more interesting also for chess novices I think.

SandShifter by nesis 2016-04-22T20:05:00

It seems like you ran out of time with this one, but there's definitely potential with the mechanics. Interacting with the sand could be sped up.

Fast Dungeon by Andreas Brandt 2016-04-21T05:48:00

The controls could be improved by adding a bit of inertia, increasing jump height and requiring a new space bar press for each jump. Making the spikes not kill you from the side and less punishing restarts would also make the game less frustrating. I quit before the end after repeatedly getting back to the beginning.

Nice graphics and great music though.

Poly-go-on by A.W. Apps 2016-05-06T16:48:00

Smoother turns at the corners would improve the game feel a lot, also maybe the pause between levels is a bit too long. The difficulty takes quite a while to pick up too. I like qu2's suggestion that the track could cross over itself sometimes. I do like the simple elegance of the concept, it's definitely something you could make into a mobile time-killer with some more development.

Shape Rave by MintArcade 2016-04-22T20:26:00

Love the graphics in all their colorful, psychedelic glory, though it was a little hard to tell how far the obstacles are. Some type of player shadow would help with this. Some indicator for which way to press to get each shape could also help (or maybe a dedicated button for each one?). The audio is perfect.

AviaMorph by The Pelranthean 2016-05-05T05:28:00

The game looks nice, but the controls are unwieldy. The indicator for when berries are running out is also not very noticeable.

Shadow of the Red Hand by andyman404 2016-04-22T20:36:00

This is just too cool. The gameplay could use a little bit of polish, it felt a bit floaty, but on the other hand (ha) never glitched. The whole concept with the shadow puppetry is great and imaginative, full points for theme. Taken a little bit further this could be a real stand-out game.

Maelstrom Mayhem by OttersDen 2016-04-28T20:40:00

I like the concept, and it's cool that all the different shapes have clearly different attacks. It's very clearly presented as well. I think it might be better if the player had some kind of an edge over the computer controlled opponents though, now the match is often over too soon, you don't feel like you have a huge effect on the outcome and the excitement doesn't have time to build up.

I'd also easily give you a high score for the graphics if it wasn't for the level suddenly ending at the edges. Maybe the maelstrom in the background could also have some kind of an effect on gameplay?

Runaway Clothes by scorched 2016-04-22T18:49:00

Got stuck on the second level due to a collision bug. Even until that point the gameplay was more frustrating than fun, though I dig the druid with speedos. The graphics are lots of fun in general!

Ghost Bird by torcado 2016-04-24T06:31:00

A solid entry, and the filter on the graphics is neat, but the game could use more polish. Just toning down the difficulty a tiny bit would make the game more enjoyable, like slightly increasing jump height and decreasing spike height. And if you make a hard game with retries, make sure that the delay between retries is minimal, not having to wait does wonders for keeping frustration in check.

Neo Shifter by laFunk 2016-04-21T19:27:00

Tone down the flashiness a bit, and the graphics would be perfect. The use of diagonal shapes is really cool. The gameplay has a really nice flow to it too.

You're a Floor Lamp Now by blinry 2016-04-23T06:07:00

I'm happy with my first day as a floor lamp. It's good to be of service to mousekind.

FTWL by ooku 2016-04-22T18:30:00

A really pretty and atmospheric game, but the mechanics left me wanting for more. Also some parts could have used polish, like the X "shockwave" effect graphics, and collision handling. The cage things didn't really communicate clearly what you were supposed to do with them.

ShapeShepherd by liva 2016-05-05T05:17:00

Cool concept, but I would have liked to see some more complex levels. Hard to say how much potential the game has just based on these introductory levels.

Memento Mori by ZeroFaction 2016-04-22T19:30:00

You have a good concept here, but I think you could have made it work much better by having less gamey elements, or exploring less traditional game mechanics. It's hard to get immersed in something when battling with glitchy physics and trying to make frustrating jumps. To me the game would be a better experience if it wouldn't have the whole platforming element at all. The graphics is also just a tad too much of a mishmash of different styles, but I really enjoy the minimalistic audio, it fits the game perfectly.

TowerShifter by mzhovnach 2016-04-22T19:07:00

The graphics are pretty nice and colorful, but the towers could use something more design-wise. Gameplay-wise it wasn't really communicated well enough which of the different creatures should be chosen to counter the towers, and I'm not sure if there's much reason to have the summon button. It seems like the best idea is just to summon as much as possible, so it could just be automatic. Though maybe I missed something since I never got to the end of the level.

The Adventures of Box Boy by airdinghy 2016-04-23T05:56:00

Solid little platformer.

Agent Shift by jollyserpent 2016-05-05T06:24:00

Fun game, but the difficulty is pretty random - in one game, I got around a dozen clues, and still didn't know the answer for sure - in another just two clues were enough to pinpoint the location.

The feedback that Alphish gave was good, that would improve the game a bunch.

Getting more info about each bar / action when hovering over them would be a great addition, and reduce the need for the long tutorial.

Liked the music.

Extanation by Fake Unicorn 2016-04-23T18:44:00

The art style is gorgeous, but the gameplay is a bit frustrating with collision bugs and camera that lags behind the character. Lack of muzzle flash is also odd especially since the rest of the graphics are great.

Shape Escape by WeaverDeveloper 2016-04-23T21:17:00

Often you see games with kinda shoddy physics in game jams, but this was excellently done, one of the best examples of physics based gameplay I've seen. The levels were maybe a little bit too difficult, but never felt unfair, and there was a good amount of variation and every shape was useful. The character models are really fun too. With a bit of music and polish on the level graphics this would be a real winner.

Shifting planes by PatrickAartssen 2016-05-05T05:43:00

I could not figure out that the blue character had double jump at first, that made me get stuck for a while. But overall this is an entertaining enough puzzler, got through all the levels in the end.

I hit a couple of bugs: the character seems to get stuck completely if you press space when there's no portal. Also the character would sometimes get stuck on walls when jumping.

Was there supposed to be audio? I don't think I heard any sound effects.

ShipShapeShift by kahrzdn 2016-05-06T16:57:00

I shifted my ship into shipshape shape many times.

I think the game would be more interesting if there was a challenge mode where you're trying to complete the level with the least possible amount of moves, that would require more thinking. Also a timer and more complex ships could add to the challenge nicely.

LD38 — A Small World

Beetle Archaeologist by Kalkatos 2017-05-03T21:19:22Z

It's a cute and likeable game despite the simplicity of the gameplay. Felt very smooth and it was clear what to do. To make a more interesting game out of it I feel like it would need another layer of gameplay on top, maybe combining the found items somehow, or having obstacles to navigate. In terms of polish the game could use some music, and the tiles could blend more seamlessly with each other.

Carefulzilla by glimaleite 2017-05-07T17:24:24Z

Fun game, really like how the legs are animated! Makes it all the more hilarious.

The graphics could be more readable, it would be nice if the city was more uniformly colored or lit so that it would stand out from the background more. You could make all the buildings clearly darker than the sky, for example.

Naarrow by Ace17 2017-05-03T20:30:16Z

I liked the mood set by the music and the atypical level design, and the graphics were clear enough. The controls combined with hitting the walls/ceiling very easily in many places felt quite clunky and frustrating though, and made me stop playing even though in a way I still wanted to see what else the game would have had in store.

Memory:Leak by Alex Lutay 2017-05-07T14:17:14Z

Very cool consistent aesthetic, and nicely balanced for such a quickly made game. Wasn't a fan of having to assign population manually though, it just turned a bit into a random clickfest on the bigger levels. The effect of the altar also wasn't very clear.

I thought that the early simple levels were decent at showing how the game worked, the only thing that was a bit unclear to me around the end of the game was the altar.

Grillmeister by tomdeal 2017-05-07T21:06:04Z

Well, this was certainly a different game. Pretty smooth controls, liked the physicality.

I may have run into a bug, sometimes orders would not get taken away for me. Though maybe that was related to that I only cooked everything on one side, it didn't seem to matter mostly. So... the flipping mechanic could be more discoverable.

Super Kaiju Dunk City by emarcotte 2017-05-07T14:48:43Z

Fun rhythm game, production values spot-on! Good marks for humor as well.

Newton's Cannon by xykvy 2017-05-07T14:37:49Z

Would have preferred two-handed controls with arrow keys for movement and other keyboard keys for actions, at least as an alternative.

Also would be cool if you could shoot down the UFO, maybe more could appear every once in a while and you'd need to split your time between dealing with enemies on the ground and in the air.

Might have preferred showing the whole world at once instead of having a zoomed in view with a minimap to the side, though that may have taken away from the cool graphics.

Terrartisan by ladybenko 2017-05-07T17:02:16Z

Just a few more block types and dynamics could make this a really great little game. Blazing through the simple puzzles wasn't too bad either, though. Chill mood, and the name of the game is well chosen. :)

The Life Amoebic by Baby Dino Herd 2017-05-03T20:58:00Z

My first amoeba kind of exploded, seemed like a bug when you make a certain kind of shape. But on my second go I figured it out and the game worked as it should. The game is pretty unique, follows the theme and I like the music, even though it could have used some sound effects. Ultimately the gameplay doesn't have one hooked for very long though, there's not much challenge to it.

Graphite by BAJARYMI 2017-05-07T14:24:44Z

The bars aren't really self-explanatory, they could use some sort of icon/text description. Also the attack animations don't show very well where the damage is being made. I didn't really get either how the shooting was supposed to work. I managed to get a few shots off, but it seems like it didn't recharge?

Skylands by huminaboz 2017-05-07T17:17:04Z

Really good polish on the art assets, both graphics and music. Just zooming out would have made the game so much better though, now it's often just guesswork instead of trying to actually figure out where you need to go. Could also use path finding in the controls.

Exhaust of Earth by Lipsch 2017-05-03T20:40:46Z

I liked the look of the planet and the diminishing water effect. Not bad for a first Ludum Dare! Making the pace of the game slower could be a good and easy step to balance the game, now it felt very fast and that also hurt the mood of the game.

Duel by Anuke 2017-05-07T14:31:56Z

I like the concept of a bullet hell duel, surprising it hasn't been done much. I feel like the shot patterns and the movement could have been balanced better though, now it devolved a bit into going around in circles and spamming attacks. At least with my skills I wasn't able to dodge the bullets much, and it was more down to luck how well I did. Getting hit didn't seem very responsive either, it could use sound effects, flashes etc. to make it clearer.

Very blue and orange graphics :)

Symbios by drestuff 2017-05-07T18:07:34Z

Great level of polish for a jam game, but didn't find the gameplay too engaging - moved red microbes to one side and green ones to the other and that was it. Still a fun take on the theme.

LD43 — Sacrifices must be made

Omelettes by stevenjmiller 2018-12-04T18:37:49Z

Fun idea for a puzzle game, solid work.

You could make the height differences easier to see by just making the lower levels darker for example. Otherwise the graphics style is quite nice and everything's clear.

There's an impressive amount of levels - on the other hand not all of them felt that different, a bit less may have been more in this case. Level 21 was cool, difficulty spiked but it was an enjoyable brain-teaser.

Blót by Imphenzia 2018-12-06T20:52:56Z

Nice graphics and sound make this a cohesive package, but I wasn't too excited about the gameplay. Besides making the feel of the controls better you could add more alternative paths and choices the player can make. It could also be nice if the lightning would at first only remove few of the platforms to make areas harder and only then clear them away completely.

Monastico: LD43 entry by gafblizzard 2018-12-07T21:52:49Z

Doesn't seem like there's too much difference between the choices offered. It seems like the game needs some other strategic layer on top of what's already there, like some effects that are cumulative and more choice over how you affect the game board. You should also pay more attention to the UI layout: have the questions in the center of the screen and the options next to each other. Now it's easy to miss the choice on the right side of the screen.

Fórnir by grena 2018-12-04T17:42:18Z

Great graphics and superb audio. The cause and consequence of sacrifices and decisions wasn't very clear though, it felt more like just hearing the story rather than being in control of it. Also there seemed to be just too much information given in the speech bubbles and not much clarity on whether it should have an effect on something or not. All in all still pretty enjoyable.

Absalom And The Golden Mullet by DBONGames 2018-12-09T09:28:56Z

Mood of the game is great, but I feel like you sacrificed the gameplay a bit to get there - the darkness and chromatic aberration make everything less clear.

And while your own power nodes are single-use, most of the environmental ones are not, which is a bit unintuitive. It wasn't clear to me at first what I'm giving up when connecting one of my own nodes. It could've been made clearer with a message like "total robot power now 50" or similar - could be a synthetized voice saying it for extra effect. Also if you waste your power early on before knowing all the mechanics there's no way to recover it later. Some better visualization for how long the power node range is would have also been very welcome.

Hope I don't sound too harsh since the game is still pretty innovative, and I like the look of the graphics and all. For a three-day project this is definitely impressive.

Altitude Sickness by Antti Tiihonen 2018-12-04T09:21:06Z

An appropriate game for the season. :) A bit wonky mechanics at times but nice presentation, especially audio. Kinda wish that you would've kept that ballerina you had earlier in development for extra artsiness.

Zoe and the Polypantheon by Carraka 2018-12-07T21:35:08Z

Cool adventure game, liked the puzzles though there was quite a bit to read up front to find out about the gods so you could figure them out. Could be nicer if the reading and the other gameplay was paced so that there was a more even mix of both. Also item combining would've been better with drag and drop. Still a nice experience!

Icu Cut by RokKos 2018-12-04T21:31:37Z

Pretty innovative for the simple game it is. Would've been nice if the cuts were visualized better, like seeing a preview which bit is going to be cut off. I feel like you could do a more complex physics-based game based on the cutting concept if you'd want to take this further.

Lava Luva by mcovert 2018-12-04T21:52:52Z

Bit more complexity or challenge could've benefited the game, but it's pretty solid for a few days of work. Maybe more random lava drops but with pre-warning so that you could evacuate the people out of the way? Lava could also solidify slowly into fertile land for example.

I liked the clarity of the graphics, simple controls. Good though not very surprising use of the theme.

Space Hopper by Tom Robson 2018-12-06T21:08:29Z

Good graphics and audio.

A bit frustrating to hit any walls since then you always end up right next to them and it's hard to make the next jump, it might be better if there was a bit more bouncing back.

The camera is also too near, often you can't see where you need to land the next jump. The levels could be made more challenging if there was a wider view and the player didn't have to struggle with the walls and judging the jump strength as much.

43 and Me by Atium Addict 2018-12-04T22:00:30Z

I think this could work better with smaller numbers, and being able to see a bigger grid at a time. Then you could really start to strategize more. Now the gameplay felt pretty random. Anyway, responsive controls, good sounds, fairly creative interpretation of the theme. :)

Altruist Project by syverlauritz 2018-12-04T19:00:12Z

There could be a clearer cues or maybe some more strategic elements for figuring out what the safe route is. Otherwise pretty good work, I like the character portraits and the art in general. Definitely one of the moodier games I've seen so far.

Sven by Donitz 2018-12-07T22:09:12Z

Best game I've seen in this Ludum Dare so far. Putting the game in comic book panels is genius. Overall the art direction is great, I like the three-color color scheme with all the animations with a hand-drawn crisp look. I did manage to beat the boss too, so definitely not totally unbeatable. :)

If you like to code close to the HTML5 platform level, check out my collection of reusable game utilities by the way: https://github.com/oletus/gameutils.js/ Some of it might be useful.

Accept this Offering by xPheRe 2018-12-08T12:47:03Z

Pretty cool, liked the game though the puzzles were too easy. Some things could've also been shown more clearly - like there's plus and a heart, what's the difference exactly? or moving skull and minus. The music and the flavor texts create a pretty nice mood. Scored the audio a bit lower though since the music wasn't made specifically for this game.