Foon → Ludum Dare Explorer → LD20 → It's dangerous to take this, go alone.

It's dangerous to take this, go alone.

By pdehaan

Percentile
CategoryRankScoreCountLD20Ever
Innovation1822.691635.522.1
Fun1452.821749.127.5
Theme2402.001613.32.3
Graphics1033.171864.038.3
Audio1312.471752.616.6
Humor1212.601556.938.4
Overall1632.821742.917.2
Community1492.631647.954.1
Coolness243

Ratings received

OverallCommunityAudioFunGraphicsHumorInnovationTheme
1
3
3123341
4444423
33433342
11111111
2223241
3322211
43355333
313311
1
2
3323333
2233243
44
3413312
23323221
22123132
55555555
31334331
24233122
3333323

Comments

johncolburn 2011-05-02 06:01

This is actually a lot of fun once you get the hang of the controls. My biggest problem is that I have trouble taking any shots at the bad guys, so eventually I'm just leading this absurdly large swarm around the map. Of course that can be really entertaining on its own.

I'm really pretty impressed with the graphics; for one thing it was 3D in my browser without Unity and for another you have a really clear and cohesive visual style. I suppose it could be flashier, but while I was playing I never felt like it would make anything more fun.

Also: Bonus points for having controls on-screen at all times. Would have been unplayable without that.

crackerblocks 2011-05-03 04:45

doesn't get past "loading assets" for me

little-angel 2011-05-03 13:29

Ya, stuck on "Loading Assets" on an Intel Mac...

hectigo 2011-05-03 18:49

Man, space delivery guys really have it hard. Everybody's pew-pewing at you, and the shots from your own cannon, they do nothing! I was able to kill some baddies, but the player's weapons feel seriously underpowered, making just running around seem like the best strategy. Anyway, nice to see a game that uses WebGL, I guess it's slowly becoming a viable technology for games. The game worked without a hitch in Chrome/Win7.

zachstronaut 2011-05-03 21:23

I was stuck on the loading screen until I RTFM and saw that I needed Chrome for WebGL. heh. I like the gravity wells and planetary gravity. It felt a bit at first like there were too many enemies and not enough boxes. My gun just didn't feel like it was doing anything to the enemies. I did enjoy cruising around in gravity wells in space!

the-jack 2011-05-04 01:16

Pew pew pew!

Gratz on finishing.

telluse 2011-05-05 13:25

Impressive tech use, dude.

The acceleration in space bugged me bit, but I think it was mostly a question of getting used to it.

Really I think the only real issue was the lack of time to make better sounds, models an testing - I've nothing really specific to suggest :)

pythong 2011-05-06 21:29

loading assets oo?

endurion 2011-05-08 13:48

Doesn't work in FF or IE9. You might want to put a check in if WebGL is available.

redien 2011-05-09 10:23

Hehe, I dig the sound effects. :)

I was very annoyed by the fact that the enemies spawned randomly and just started following me no matter where I were. To me it was quite frustrating not to have control over when I'd encounter enemies and I never managed to collect more than one or two packages.

I really love the idea of gravity wells. I'd like to see the enemies affected by the gravity as well, so that you could trap them for a while or something like that.