Broken Breakout? by timgarbos 2016-12-15T21:02:00
I like it! the later levels are getting aggrevating though ;)
Foon → Ludum Dare Explorer → Users → pythong
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Tl | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Untitled Zelda Game | unfinished | |||||||||||||||||
| 2017 | 38 | A Small World | ChickPeace | unfinished | |||||||||||||||||
| 2016 | 37 | One room | Chicky & The Room Of Unfinished LD | jam | 14 | ||||||||||||||||
| 2016 | 35 | Shapeshift | Egg Clegger | compo | 636 | 3.00 | 3.18 | 2.24 | 3.09 | 3.06 | 3.84 | 2.90 | 63 | ||||||||
| 2015 | 34 | Two Button Controls / Growing | TAXI TAXI (Unfinished Jam entry) | jam | |||||||||||||||||
| 2015 | 33 | You are the Monster | Monster Quest (unfinished) | jam | 14 | ||||||||||||||||
| 2015 | 32 | An Unconventional Weapon | Deadly Roads | jam | 229 | 3.58 | 3.81 | 2.44 | 2.64 | 3.90 | 2.74 | 3.72 | 3.18 | 90 | |||||||
| 2014 | 30 | Connected Worlds | Complement Chicky | compo | 565 | 3.20 | 2.67 | 3.01 | 3.28 | 3.35 | 2.54 | 2.20 | 3.19 | 100 | |||||||
| 2014 | 29 | Beneath the Surface | Little Viking | compo | 654 | 3.09 | 2.59 | 2.19 | 2.52 | 3.41 | 3.10 | 3.44 | 3.07 | 56 | |||||||
| 2013 | 27 | 10 Seconds | Mr. Sushi! Order Please! | compo | 202 | 3.46 | 3.66 | 2.83 | 3.43 | 3.58 | 3.44 | 3.61 | 3.20 | 81 | |||||||
| 2013 | 26 | Minimalism | Chicky & Katey | jam | 288 | 3.08 | 2.90 | 2.65 | 2.54 | 3.05 | 1.65 | 2.14 | 2.74 | 61 | |||||||
| 2012 | 25 | You are the Villain | THE BUTCHER | compo | 324 | 3.06 | 3.11 | 2.09 | 2.92 | 3.14 | 2.78 | 3.35 | 2.74 | 69 | |||||||
| 2012 | 24 | Evolution | Dorobou Neko! | compo | 309 | 3.08 | 3.14 | 2.76 | 1.20 | 3.60 | 2.58 | 2.95 | 2.90 | 100 | |||||||
| 2012 | 23 | Tiny World | Tiny Tim's Race World | compo | 741 | 2.46 | 2.48 | 2.04 | 2.45 | 2.62 | 2.56 | 2.66 | 2.22 | 87 | |||||||
| 2011 | 22 | Alone | LUDUM DARODIUS | compo | 223 | 2.94 | 3.13 | 2.00 | 1.40 | 3.31 | 2.92 | 3.00 | 2.00 | 2.90 | 46 | ||||||
| 2011 | 21 | Escape | TREASURES | compo | 214 | 2.95 | 2.65 | 2.07 | 3.11 | 3.55 | 2.93 | 1.94 | 2.71 | 1 | |||||||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Postman Chicky! | compo | 181 | 2.64 | 2.61 | 2.07 | 2.52 | 3.07 | 3.00 | 2.92 | 3.70 | 6 | |||||||
| 2010 | 19 | Discovery | Ancient Discoveries | compo | 104 | 2.94 | 2.71 | 2.47 | 3.47 | 3.29 | 2.94 | 3.36 | 3.08 | 2 | |||||||
| 2010 | 17 | Islands | ChickenPost! | compo | 59 | 3.23 | 3.04 | 2.73 | 3.15 | 3.81 | 3.04 | 3.42 | 3.11 | 5 | |||||||
| 2009 | 16 | Exploration | Spacexplorer | compo | 78 | 2.72 | 2.78 | 2.61 | 2.89 | 3.00 | 1.20 | 2.56 | 3.18 | 30 | |||||||
| 2009 | 14 | Advancing Wall of Doom | Defend your castle | compo | 63 | 3.19 | 3.47 | 2.67 | 2.87 | 3.33 | 2.60 | 2.78 | 3.13 | 2.93 | 2.78 | 3.60 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2012 | 34 | Aspect | HighNoon Chicky |
pythong leaves an average of 23.6 feedback comments each event.
I like it! the later levels are getting aggrevating though ;)
love the graphics! the game itself could use a bit more balancing though
the controls get laggy after a while, especially when the background changes (at the end i was around 57k). did you reuse your sprites? Flappy bird for exaple 'only' uses 3x2 pipes, which are 6 overall
other than than, i really liked the sprite graphics, and the music is fitting. the lose-track doesn't loop correctly though ;)
the first few levels were good, but unfortunately after the first flying enemies, the controls were getting laggy
nami no mizu? :) water of tears?
Geometry wars :) ?
nice simple timewaster
thanks for making the explanatio video. it would have been quite annoying to real the docs
i somehow get the feeling though that the starting playing is having an advantage
for anyone on a german keyboard: it's Q A P Ö
smilie rocks at the end ;) good job! one of the few games i really enjoyed
the the intro was very long and couldn't be skipped :/ then i pushed the round circle and it went quickly to the right, but it was behind the wall and was stuck. was the wall supposed to break?
yes you're right, a small animation would have been nice whre you could actually see what you described in your text (small monsters fighting)
additionally, with a "simple" card game logic like this, a simple AI (Math.random()*3) would have been nice, but I guess this would have been a bonus challenge for LD :)
the game is ok. a simple AI would have been nice
nice time waster. good job
i guess you used Unity2d. the platforming physics are a bit gslippery, which is kinda annoying. other than that, good job
worked for me in firefox. but this game is hard :O just when i manage to stay alive and shoot a clear crytal, the crystal blasts me away
i'm not really sure about the function of the right click? do i shoot or do i shapeshift? what benefit do i have from changing onto a square / circle?
sooo shifting shapes, am i right?
level 5 took soooo long, but level 6 was really refreshing :)
nice little game. the pentagon shapes zoomes themselves into me though and sniped me :P you could have used a zelda-ish approach with blinking before they "appear"
mommy, what's a penis? :P
good work. more levels please :)
it started lagging a lot when i reached 100 :) i was a mouse, then got stuck as human in the wall (middle lower right). the guards couldn't kill me, but i could kill them
nice. i liked the base line most
I'm on a german keyboard, and couldn't change to the [] shapes :/ anyway, nice idea
very nice entry! i liked it (I call animal cruelty though :D )
the ears were a bit hard to click, once they were inside the animal
thanks for the OSX build, unfortunately I'm not allowed to play it with 10.10 Yosemite :( (your game wants 10.11)
after the image of the cow loaded, i couldn't go further :/ tried again with the chicken, but no. maybe it's a scrolling issue of Gamejolt?
like timeshapers said. but you could also incorporate different skills (especially for the dark blue guy. he said he had muscles, right?)
the last level was a bit buggy, whenever i got to the white tiles, it showed the red avatar, even though i didn't get the soul yet
and the positioning of the buttons was kinda annoying. i accidentally quit once because my mouse hovered over a soul, but reaching the finish, my mouse was directly above the quit button :/
since you used Unity, you could also export a file for web, linux and OSX pretty easily
also, making a simple AI for pong is actually not that hard, but I can understand you didn't have the time / resource to do it :/ unity can be a hassle to understand, and ppl won't like the filesize and bloatyness of Unity, but well, everyone starts small at some point :)
sokoban + snake?
Great game! i like the versatility of the gum. Also, for such a small girl, she has very strong lungs
well done!
nice entry. i know it can be hard to create a realistic computer enemy, but what you could do / could have done was recording one users taps (P1), uploading them onto a server, and when a different player (P2) plays, download the previously recorded taps of P1 and let P2 race against him. For a start, it's more than sufficient if you record yourself 3 times.
wow, great entry. had to keep playing out of curiosity, and my last screen was the "Did you win?"
you used space for attacking and for the text skip :/ i kept pressing space, but doing that i hardly had a chance to read the text for additional buttons
a forced pause or simply a different button would have been nice
i think the game broke for me? up to the third zombie i could throw, after that all food was gone except 17 portions of butter, but it didn't do anything against the zombie
the graphics turned me off at first, but i admit, i played through the whole game because the mechanics were great! good job!
i got stuck in the air in the 3rd screen. also, dude, grammar o.o
wow that was hard. i only figured out in the 7th round what the criteria was, and hardly won 30 to 20
cute game, liked the animation. an endboss (Sensei?) would have been nice :D
great entry! and such a simple idea even
i gotta confess: i played and rated over 50 entries already, this is one of the few that i really like
using RMB in a web bowser forces me to see a window "go to fullscreen". alternative controls maybe?
hmmmm okaayyyyy it's a bit laggy and gameplaywise there could have been a bit more of challenge? also i don't think it fits the theme very much
that was fun! i'm a baaaaad ghost
a bit hard to understand, but whn you get it, it's good. though not really fitting the theme
it's a solid game. but i think you know how to improve it: mrore gameplay, animations, graphics, sound etc.
Played until the 40+ wave, always hoping for more/different stuff, but no :) no axeman could stand my trees (not even the fat ones with 3ft)
well ok, i think this still needs work? :/ the bounding boxes don't work correctly, your sprites sometimes show that ''image not found'' icon, and even though i got a policeman with my banana peel, nothing happened except him killing me :/
your game doesn't load for me? all i have is a white screen
mac mavericks with newest firefox
if you don't want ppl to copy your game, you can always enter as JAM entry
interesting game, and i like the art style as well as all the small subtle movements. but as you said yourself, it wasn't much of a 'game'-game
complaints: if you have the controls in the guthub repo, why don't you paste them here?
interesting concept, but apparentl i had to execute my whole population of over 10000 0.0
In Soviet Russia, you ccchhave to put in da Putin!
the sound is very loud. but after i got the hang of it (and turned the sound off) it was ok.
gameplay is ok, but needs more levels, upgrades etc
unfinished? at first i could jump, then i touched the wall to the left by the red button(?), but after i fell down again, i couldn't jump anymore
i liked the idea, but kept dying by bumping into a wall. sorry but ragequit :/
lololol first try by doing nothing
btw I don't know about the other paths, but one of them should be a troll image of a murder and a very load scream
Great game! Meow!!! Love the graphics!
microwaves + sausage. ah, now i get it ;)
QWOP? :D nice use of the theme!
i wonder how many ppl fell for the last level :v
HI 10700
very impressive entry. and very catchy music
it says SPACE TO BEGIN, but when i do, nothing happens :/ Firefox on a mac (mavericks). my guess is the unity iframe, bc it only loaded the second time i refreshed your webpage
nice game, catchy music. i have no idea what's going on, anyhow the tongue is very funny to look at
the LD preview box does not show all the controls. had to go to your web page
other than that, solid entry
the osx-link is wrong? should be https://www.dropbox.com/s/0zapr89aumvfboq/Crazy%20Farm.jar?dl=1 instead of https://www.dropbox.com/s/0zapr89aumvfboq/Crazy%20Farm.jar?dl=0
and yes, simple game is simple game ;)
game is ok, but the darker patches (where you cannot go through) are hard to see
I can't control the player. I can move (AWSD?), but SPACE/Enter resets the game, and the mouse automatically moves to the top of the screen and I cannot click
MacOS, newest Mavericks
this game is harder than it looks
bitch, PLEEEEEEEEASE! :D
the road is long and rocky, but i also think it's a good (first) effort. the controls feel kinda sluggy. also, take a look at this: http://www.newgrounds.com/portal/view/647851
it's an entry from adventureislands in one of the last few LDs and get inspired, because it is similar to your game
oh, and nobody reads how-to's. especially if they are as long as yours ;)
very nice vconcept. you don't see a 'card game' style of game here everyday
i get the feeling i cannot attack and jump?
also, please upload your source to make this a valid compo entry
---> Stand in the center after you got the spreading weapon upgrade -- it's the easiest way to win
Yes, it was ;)
took a bit, but then i was RADICAL! nice entry!
hahaha great use of the theme. having a piano was VERY unexpected.
great entry! this game makes really good use of the theme
the game shows me the highscore screen (I guess?) without me doing anything, also I don't even need to click, the chicken dies direclty without interaction
you forgot to add 'left' and 'right' to the control description. I couldn't figure out how to start the wagon until I pressed keys wildly :)
ok, kinda buggy, but funny ending, and hypnotic drums, I'll give you that ;)
dude. this is LD, and with just a few days left and you having just a few ratings, I was wondering how many entries of others you already rated. looks like you rated: 0. if you don't rate other ppls games, your game won't appear on the to-rate-lists and you get a "loser" status :/ so get to rating ASAP! like..now!
when you keep pressing shift to dash, the screen starts blinking a lot :/
i found it fun to break stuff, but the game was missing interaction (goal, enemies, ...). oh and i found a bug. when you jump out of water and keep pressing space, you can fly
great sound! congratulations 7:26, but I guess I could do better ;)
red has fallen! didn't use any fuel
good game, sound would have been nice
Sorry, could not initialize webGL :'( ? newest Firefox on a Win7
did you sing into the microphone?? Kaboom I say
nice game. scary thought what would happen if the sun really exploded o.O -.- :D
i liked the style, especially the texture of the world, but after finding out i had to eat the big stones and poop them into the earth, i didn't know what to do anymore? :/
has a nice atmosphere
Scheiße :D ? Awesome, really awesome job. reminded me of Phantom Detective - Ghost Trick. Big respect (!) for the graphics and the animation, though I'm a bit offended about the Schnitzel delivery ;) I'm German, and Schnitzel tastes best when it's made 100% fresh ^^ no delivery can be that quick :D
awesome music. but my cargo was always destroyed by the kamikaze pirates. love the beating radar screens!
great puzzle game, very tricky
very nice entry. this was fun
soooo....swi...err...dino copters? :D
poop into space! and then drift around your poop!
cute little game, love the 3dview effect
i couldn't figure out what to do? but i lost a lot of money, apparently. and the music was kinda silent
nice music!
the game was ok, and i like the title screen ;) but pressing 'done' after each match was a bit annoying
nice concept, but all the possibilities made me go crazy XD
nice idea. reminded me of doodle god first, but it's obviously a different game
ew. I don't like burning bodies :D couldn't you have used zombies or so? :D
doesn't load for me, I get a black screen -.- (Firefox on a Mac, Mavericks)
nice galcon clone
the sound startled me. a lot
didn't work for me, I could jump, move, but the mouse did nothing :/ Firefox on a mac (Mavericks)
wow...nice job. feels a bit trippy :)
go, my drawfy minion! this was fun! no goblin can withstand my awesome clicking skills!
nice use of the theme! i think there are some problems with collision detection though ;) abort abort!
I get what you were aiming at, but the text was really small to read. would have been more helpful with little icons? like a gas icon or whatever "needed: [/]"
[/] is supposed to be a tank :D
Great job! played all the levels, too bad there are only 6 :D and I love the little bounce effect
+1 for music, and I like chickens! too bad for the game though
cute game, good job. Powa? :D
the intro was way to long, and then after the explanation with the RFID chip terminals, the game started lagging on my computer :/ good art though!
nice job! from all the switch-worlds-between-two-players games here in LD, this one (currently ;) ) is dmy favourite
especially for the cute faces on the boxes and the fittig music
the floor is on fire! great artwork
'shitty game'? don't be so negative :v
I opened the game in firefox, but it didn't show up like in your screenshot. the left and right 1/4 was cut and I couldn't read the instructions
hahaha the 'sound' effects ^^
i think the 'falling down' animation was a bit annoying when you put a new block at the beginning of a free column. other than that, solid entry
the concept was fine, but pleeeeeease get rid of the spelling mistakes ;) also, I didn't understood 'left control' at first and kept pressing the left arrow key
I don't know what I should do? It doesn't react to clicks, mousemovements or the keyboard, all I see is zeroes coming from the house?
the concept was fine, but i think there were some bugs. I did the following: dream state: killed all monsters, but ran away from the king blob (no magic). awake: refilled health + magic, dream woke up directly, awake: stregnth + 3, dream woke up directly, strength + 3, dream woke up directly, strength + 3, dream woke up directly, strength + 3, back to game
1) the enemies couldn't damage me anymore
2) the game did not continue after a certain point. i wanted to move to another room, but the buttons disappeared and the player stood still :(
interesting concept, had to think a bit in lvlv3, since i killed all the enemies first
nice concept
there's a bug in your game: when the grid fills itself from the pond (directly after switching back) and four animals are in a row already, it isn't counted
i played the html5 version, but after kicking the ball the game got slower and slower?
Cool game YEAAAAAAAHH! Minimap or a radar wopuld have been nice
nice polished entry (though I died a lot :) )
I have no idea what I just did. I worked to death? it became an eye and then it was black
the movement was kinda strange, and i only used the blue gun. btw, don't use x & z for shooting keys, because on german keyboards, Y is next to X instead of Z
collect as many coins as you can? why? what should a turtle do with coins :D ?
the concept was good, but you shouldn't force ppl to play through your whole game. see, we have around 2500 games in this LD and three weeks to judge. so if you want to play as many games as possible + comment on each (for the dev to get good impressions and such), you can't sepnd too much time on a single game. also, if ppl like your game, they will complete it anyway
as an additional tip: if you want to know, if ppl REALLY finished your game, add sth like google analytics to it
very polished style. suggestion? maybe it would have been better to be able to also turn the tiles? like either turn or place, because i wanted the characters to move as long as possible, but the predefined arrows made that hard
i like the bumping-into-the-girl animation. if you ever consider making this a mobile game, you could add an endless-mode with randomly generated levels ;)
good artstyle. may have really been better with some good music :)
now this is a reeeaaally cute game. love the win animation and the face the other makes when you die
concept is ok, but this game needed a lot of instruction, so I had to restart the game to read them (since this is LD, and already nearly 2000 entries, there's no way to read everything)
therefore, you should create info bubbles which blend into the game more whenever the player needs them, instead of flooding him info right at the start
I played this longer than I thought I would. nice concept, a bit more animation for a fanciness factor would be great
for an additional bit of fun you could show "YOU STRUGGLED TO ESCAPE THE WRATH OF LUDUMDARE" or "WIKIPEDIA ONCE AGAIN PULLED YOU INTO ITS DEPTHS" whenever you lose
Connected Words, eh? There isn't much to say, maybe you could use some more polishing (fonts, choice of color, ...)
the quake at the end of each level is a bit annoying. concept is good, and I guess your take at 'connected worlds' was this world and the afterlife?
hmm...I died a few times, but my old character did not disappear? or maybe because I kept pressing X because I didn't know what to do. Got a score of >3500, but several copies of me stayed in there
great game! talk about hard o.O!
very polished game, good job
I agree with the visible hooks. It's kinda annoying when you let go, but there's no ho0ok closeby
Good conept though!
I seldomly give 5 stars, but this game definitely deserved them! Great job guys! Loved the evil face at the end!
I think I got stuck twice, was that intentional?
(I made a vine (two to be precise). https://vine.co/u/972257384326180864)
I'm on Windows 7, used Firefox, latest version, AIR also latest
I get an error, tryig to execute your jar-file (OSX):
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/staticvoidgames/svgexe/SvgExeLauncher : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
I noticed you can autofire by just holding down the mousebutton, was that intentional? it makes even the very hard paths very simple
you can learn to make pixel graphics, it's quite simple and quick (and looks better than your terrible drawings)
I can't even open the *.jar o.O
Quote: WARNING: This actually features a game-breaking bug which means you can get as far as the first screen, but then it breaks. I cannot fix the bug, nor even locate the source of it, no matter how much I try. If someone could please, please comb through the code and see if they can tell me what it is if not how to fix it, then I will be extremely grateful. There will be a reward of some kind. Repeat: IF YOU CAN FIND THE BUG, I WILL REWARD YOU!
Lol? I think Cosmologicon got it, but still, it's good you submitted something at all. Btw: if you want even more ppl to have a look on your code, make a post on the main page. Hopefully you learn from this time's LD, and can make an even better game in the next one!
game doesn't start for me, all I see is a yellow button in the top right corner to reload the level (Firefox on Mac)
i found the idea very interesting (monster has to eat!), but the gameplay was kinda average. a very more bloody eating animations, or a dying animation would have made a huge difference
I reached 300 points, then I placed the character in the center of the screen and - did nothing anymore. Reached 100 points without dying, but then I quit the game because I also couldn't see how I'd lose ;)
I was confused too, then pressed to the right and the ship moved. got 119130 points, but the game was just keep pressing right, no real challenge because the ship dogded on its own :/
got to level 14, but didn't hear any music? Firefox 12.0 on Mac.
This game has great potential! Was a bit strange at the beginning though, because I pressed W twice and lost 2 times before I understood who I was
Didn't play on Firefox, and Chrome lagged like crazy. Also, the instructions were very small, hard to see on the bright background (Windows 7, latest Firefox, lateest Chrome Version 34.0.1847.131 m). your game looked interesting though :(
the reset and next wave buttons are very close next to each other. I started the game, started wave 1, then unfortunately, I clicked the retry button. otherwise, nice entry (though I couldn't see the theme)
Interestng conecpt. I don't know why, but the game got very laggy in the 'press r to restart' level (I used the kongregate link and died a few times)
errrmmm...if you make a unity game, you should upload the html which you get when you build for webbrowser. When I click you 'Web' link, all I get is a unity3d file
to the game: I don't know what to do actually :) sound was nice, bug in the top left corner when you can't see your cursor, and don't know what to do. the text doesn't seem to fit, and mathmatically, I think there are too many possible permutations to get a sentence out of the text elements
holy what??! Sir Face gave me a good scare, and kudos on the drawings!
I could imagine this as an introduction to an even bigger story with even more challenges (the quick-time-event not being shot was unfortunately the only one)
Have you ever played Phantom Trick - Ghost Detective? The storytelling reminded me of that
As noom said, there is unfortunately no challenge in this game when you just press space and ignore the radar. Also, you load the next level a bit too early, beacause you can't see the last artifact.
An enemy which haunts you, or a limit to the number of digs would have changed a lot ;)
did I find E.T., the atari game?
I was kinda perplexed at first, because it flashed,, but I didn't find the TV. Dug like 5 holes next to each other until I got it. Also, I liked the art in the intro, why did you change it in the main game? (Noooo, Lucy's hair doesn't stand up anymore!!! :) )
had negative seconds too. no idea what happended?
Until now, my favourite game by far! Though the gameplay is simple, it merges together music, graphics and cuteness that it fits awesome!
Small minus: when getting to (about) lvl 11, everything seems to get slower. Maybe you should check the garbage collection in flash a bit, removing dead shrooms and dead babies ;)
seems to be buggy? i had a hard time turning the arrows :/
hahaha actually I think the guy looks more like he has diarrhea and needs a toilet :D ^^. especially when his head gets red :D
woah, such a cute game! love that omnipresent large clock in the bgr
after level 6 or so, all the white lines disappeared and i could just pull the plug on the remaining line. was that intentional?
you finished the game! well done!
well that was fast ;). got that thingy on the first try each
'hehehehehe'. I landed on the parachute once, and didn't have to die! :D (when the parachute disappeared, i was on the bad guy's head)
amazing intro and graphics, but i have no idea what i'm doing?
lolololol nice story, nice atmosphere, but still feels like a trolling entry :D
simple game, done well. would have been nice to skip the remaining seconds (especially for the first levels)
well, obviously he had a port in mind, probably to an android or ios device ;)
this game is hard! ;)
i have no idea what kid of creature i created in each level :D
I know the music fits, but it's still unfair to those who create their music themself. Frankly, since you used incompetech, IMO you should have entered this entry as Jam version :P
my audio score is therefore only based on the sounds
the graphics are great though
2min 49s! great music
IMO, Dark Acre Jack is right with what he said. LD's 48h spirit is for creating >everything< yourself, and please, don't play it down saying 'music does not affect the overall impression'. Since this is your first LD, you don't know yet, but just go play the games of the others. In fact, in does make a huge difference having music or not in your game (plus, 'good' music)
For fairness, you should enter this game as Jam version, since you used content not created by yourself (in the Jam version you are allowed to do so). For the LD48 though, you should remove the music and reupload that version accordingly :/
OMG #random #warioware #wtf :D
nice concept! though the intro was a bit long. I'm pretty sure your game would have worked with a shorter intro as well
no source :)? also, wow, this game must be a bithc if you're colorblind :D
i stepped into catshit o.o :D
duuuuuude no love for ppl who use a keyboard which is not english :D! german in my case, where y and z are switched o.O
love the audio!
errrrmm.....why are you counting the time (and score) in Hex :D?
as an advice for the future (and future LD's ^^ ) please always consider creating a Windows port as soon as possible. Since the time right after submissal is crucial, many ppl will see you entry, can't play it because they are using Windows (most used OS), and will just skip it without rating it. (also, see the hint page for more tips)
drowning kittens make me sad :'<
would have been awesome if you had a radar or sth so I knew where the next drowning kitteh was
the music reminds me of zelda-link to the past
i like how the arm of the stargazer is moving, but the music really got annoying :)
the keyboard is very annoying for german players, where Z and Y are reversed...would have preferred a different keyset :/. otherwise, nice game
didn't run for me :/
very nice. levels would have been good, getting harder (with more balls and such)
Katamari style. But I was getting a bit dizzy, when I was suddenly flying around, not knowing what happened :)
idea is great! but you should crosscheck some of your spellings again ;)
great! had to die a few times until I understood that this is not just canabalt ;)
I had to restart several times because I thought the controls were broken - until I realized that you only move by playing up, and left/right turn your player around :/. This is kinda confusing, that's why I'm writing it here for other players ;)
i love the music! what did you use to make that?
I like the idea, but when I got to the level 'Spikes kill you', I moved all the black tiles, but the animation got stuck when going back :/
At first I didn't understand which playtform was meant, and I pushed the objects ontop the sun (I guess?)
When I try to run your game, it tells me this
Exception in thread "main" java.lang.UnsupportedClassVersionError: org/za/dreamt
horn/ld26/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:632)
at java.lang.ClassLoader.defineClass(ClassLoader.java:616)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:14
1)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
Could not find the main class: org.za.dreamthorn.ld26.Main. Program will exit.
Very slippery, really. Maybe the guy should buy different shoes :)
Graphics are slid, love the deatil on the laser shooters. Also, I like how the bgm reminds me of McPixel
presentation: awesome, though I didn't get very far (stuck on first try, reloaded, then wished for hotkeys for the actions :/ like L for 'look at' etc)
I could imagine this on mobile though, in one of the app stores (in a bigger scale, of course, with this being the first level or so). did you know? you got a quick review on IndieGames.com http://feedproxy.google.com/~r/IndependentGaming/~3/KZdc8SK3ySU/browser_game_pick_demon_quest_.html
same problem as De10ter, can't do anything on firefox/osx. looked nice judging from the graphics though...
the fps was jumping for me all over (between 0 and 125) i'm on firefox on a mac :/
very nice, but the game seems very unbalanced. just use fast runners and the hero will fall a some point. also, the game was lagging for me sometimes :/ (firefox on osx)
hooray for nyancat!
trolling game!!!
same problem as winterblood - didn't know what to do afterwards :P . also, the clickareas seemed awefully small - maybe blinking might have helped?
you say losing is inevitable, but i had like 200000 points without having the feeling of losing o.O. Do the towers grow faster? I just kept destroying buildings from one side - which means that i attack each field after ten rounds, independent of their color. do the buildings grow faster?
kill old man
>>you can't kill him
:O
lol? yarg? :D funny idea mixing flash and html. had no sounds btw on firefox
dafuq did I just play :D
don't know if the others are trolling, but i had no sounds on firefox on mac
installer? you shouldn't force people to actually install your game :/ (i'm saying that because it's your first LD). because ppl don't want to install anything, especially when they will be judging a heck lot of games. if you can, provide a direct executable (not an installer) as soon as possible
please add some executables o.O. And quick! you're losing votes
loooooooooved the art
game was good, present effects reallyy ince. seems like you swapped to arrows now, because, no kidding, it would have been NO FUN with a german keyboard (like mine). btw, if i'm santa and I kill zombie elves, does that really make me the villain?
had a problem on one of my computers 'Connection lost', and before that, always a javascript alert [event Object] or sth. Might have been because that computer is behind a proxy. Tested on my mac, and it worked
if you had a friend do the audio, it's actually a jam entry, but I'll let it go this time. But don't do it next time plz! :)
Also, I liked the detail in the player and the enemies (and the player's small bug legs), but in retrospect, the level itself could have some more touch
harharhar, very nice gsme, this made me really feel like a bad guy ^^
i liked the level randomization, but i didn't had the feeling like being the bad guy :)
Apparantly, controls are WASD
The bounding boxes of your platforms aren't good, I had the feeling of being stuck several times. Also, the movement feels strange - I kept asking myself 'am I swimming?'
As another pointer - you didn't create a separate link for 'Source' - though I get, that it is web/javascript etc. and ppl coould download directly from web, you should still create a separate .zip/.rar file since there are ppl who rate with 1 stars if no src is given
Anyhow, congratulations on your first LD entry!
and hurry! you're currently losing votes...
Walls? I just hacked the knight until he died. Timing the point when he's about to attack and jump over him...
anyway, nice effect when dying. I didn't get why I should build walls when I just had built three houses next to each other. Sounds would have been nice, and also the bounding box of the knight seemed a bit off
I have no idea what I did, until I came into the endless corridor and killed myself :?? very strange game oO
But as a hint: why not arrow keys? But the BGRs looked nice
i have to agree with saintheiser. a timer or some other kind of indicator, how long you could attract a cell would have been nice. because i played level one, won barely after 4 rounds, had the timing in my fingers, won level 2 with the same timing, but level 3 was just error after error :/
too many particles are also not good. i died, and the particles made the game suuuuuuuuuuuper slow
liked the music, but after the first puzzle i just kept seeing myself jumping into lava :?
there are several LD games here with the same concept, but so far, i liked yours the most. but one thing: you took some graphics out of other games, that's not cool and also not following the rules :/. come on, i'm sure you could do or could have done these few grass/cloud graphics yourself with paint. it would have had a better feel then
it didn't run for me, i just got a light grey squared box :/ (windows 7, 64 bit?). the concept sounded interesting though
it's nice to have a instruction page, but no-one is going to read a page with so much info :/ (tl;dr!!). the more complicated your game is, the easier you have to create tutorial/intro levels
Forbidden
You don't have permission to access /browserbased/DefendTheGalaxy on this server.
er...what?
the idea is nice, but i wish you would have had put some more effort into graphics. the first round, i didn't know what i was (same color lifebar and self), a few rounds or so later i didn't knew why i kept dying and/or why i couldn't go through darker blocks
yeah, since this is your first LD: never never never never just upload your src :/. many people won't play your game because you made no executable, therefore you won't get ratings. even if it's python, who says the person that wants to play your game has python installed? or even is allowed to install anything? (this actually applies to many people). please keep this in mind , and since there's still time PLEASE MAKE AN EXECUTABLE FAST, if possible also for OSX and Linux :P
crashed on windows 7, 64 bit :(
amazing, how much gameplay you get with such simple things. nice sounds. it would have been nice to see some animation
i like the music, but you die pretty fast when you play it, which is frustrating (can you even survive, like a minute o.O ? ).
erm...doesn't load? i get a white page
Amazing! Graphics, sounds and I love the amount of detail, in the back- and foreground (like the digging earth). Also, the voice of that bald character was suprisingly fitting! (not everyone does it this good. Mostly it sounds very strange)
OW! OW! OW! OW! OW! OW! OW! is what I mostly got :D
bonus points for fairness, else you should have made this a jam entry ;)
there was a similar game in the last LD, where you could even run around (as planets were used) to gain speed to jump
i'd say, too much text in the intro. also, why can't i walk and shoot at the same time :< ?
love it, especially the quake effect with the charged shot and the particle effects. it's even more fun to smash your enemies and create new eggs isntead of just killing them
nice graphics, but sounds would have been nice. also, it's very annoying taht the movements are so fast and that you have to start again from the beginning everytime you die
very nice entry!
crashed on snow leopard too:
Identifier: com.whackylabs.Evolution
Version: ??? (???)
Code Type: X86-64 (Native)
Parent Process: launchd [143]
Date/Time: 2012-08-30 12:45:20.204 +0200
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 8250789 sec
Crashes Since Last Report: 12
Per-App Crashes Since Last Report: 4
Anonymous UUID: <-removed this->
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0xfffffffffffffff8
Crashed Thread: Unknown
Backtrace not available
Unknown thread crashed with X86 Thread State (64-bit):
rax: 0x0000000000000055 rbx: 0x0000000000000000 rcx: 0x0000000000000000 rdx: 0x0000000000000000
rdi: 0x0000000000000000 rsi: 0x0000000000000000 rbp: 0x0000000000000000 rsp: 0x0000000000000000
r8: 0x0000000000000000 r9: 0x0000000000000000 r10: 0x0000000000000000 r11: 0x0000000000000000
r12: 0x0000000000000000 r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x0000000000000000
rip: 0x00007fff5fc01028 rfl: 0x0000000000010203 cr2: 0xfffffffffffffff8
Binary images description not available
jumping was a bit strange, and at the very beginning, i didn't even know where or what i was. maybe would have helped to have clearer graphics (like big red). also the enemies where really very linear. it would have been nice if the sharks would have followed you or sth, like the fishing minigame from zelda-link's awakening. and music would have been nice ;)
I don't like killing cats :<
I don't know if this is your first LD, but let me give you a few hints. Everyone has to start at some point. So:
You shouldn't make such a complex game if you knew beforehand that the time is limited. Something like chess IS complicated, and definitely like hardcore impossible to write a decent computer playre for that.
Next, I don't know where your focus was, but at least you should have added your complex patterns and rules into the game! Like when you click a pawn, it says 'Promote to star thingie' or highlight the fields it can move to
Third hint: You should start to have a look at the other games. Not only will your own game get more ratings, the more games you play and rate, you will also learn a lot. LudumDare is community-driven, so if you want everyone to play your game, do the same and play the games of others. Luckily, there are still over 19 days left ;)
hm. doesn't start for me, I get an error 0xc000007b
it seemed like i always missed. also, the texts were very small and hard to read
I'm really happy that you added a timelapse! Your graphics are awesome, and I always wondered how you did that. Watching the timelapse allows others to learn, and it actually feels like you raised the bar for graphics again ;)
no android :(
very nice concept, but a 'a reached the perfect state'-screen or sth when you win would have been nice ;). it just restarted the game on me
as ghoulblade says "this game is waiting approval". you should take the link out as long as it isn't available :/
i love the graphics, but i lost two times because i threw away the boost thingy. twice! ragahhhhhhh :D
very short game. as a note, it would have been nicer with smoother animation (holding key down and such)
i don't get what the second update is doing :? the white bar
instead of number keys you could have used spots marked with 'continue' because, at first i played, after that i read the description (because tl;dr)
whoa, 67MB? If I had a slow connection, I'd be cursing like mad. also, the game was very short, unfortunately. but bonus points for music, graphics and mood
Like, whaaaaaaat? i also like the music, aside from my freakish hands with 9 fingers...
omg i created a cow with a thousand legs or something
gotta agree with marudziik, at first i didn't know what to do, then i found the concept very interesting
Love the sound 'meow meow'
too much text in the intro :P
loved it! also,the music was awesome! what did you use for it? btw i lost an evolution of a leg when i evolved it to snake and in the same step clicked 'current'(50). is that a bug or intended?
i like it! but if you play carefully and block the enemy all the time instead of going for the win, you get into a stalemate (filling each field) and then nothing happens anymore. maybe something like 'GAME DRAW' would have been nce
the game looks nice but i have no idea what i'm doing :/. also, using a black background in your 'cheapo web version' with black labels is very confusing
oh no, us poor german devs with qwertz keyboard layout :(. it took me a while to figure out because with only x and c i couldn't do anything :/
i ees waht yuo ddi theer. daimmt, ti gvae em a hedachae! -:D
i didn't read all aforementioned comments, so here:
the graphics were really nice, great for mood, in the level with the cakes i realized the connection to alice when i saw the creepy rabbit in the background. kudos for graphics! but the bounding boxes of the sprite seemed strage, annoying, and the music also seemed out of place. i stopped playing in that on level with the grass where you seem to make a portal jump from left to right and bottom to top - cause it gave me motion sickness :D. that jumpy connection between levels or when you restart a level didn't make the jumpiness better ;)
i had strange black bounding boxes around the character, and all in all many other objects seemed to to had those as well (windows 7, 64bit). therefore everything seemed nearly black. from the gameplay vid i could clearly see that everything was more colorful than what i had played. all in all, good job
i liked it. simple, easy to understand (though the intro was a bit long)
got the same error as jeffalisk, windows 7 64-bit here
this is nuts :D! i really wish you would have programmed a game though
the game is solid, concept as well
like sheep, i also have no idea what to do. your explanation screen is like tl;dr
dude, you're the first i had to give 5 stars in each category. EVER! the music is super addicting, the other little guys are super funny especially when they all die (lol?)
there's just one mayor flaw how to get through life. after the second day running like a madman like all the other npc's i thought to myself: why work? i used more stamina to work and get food than just standing around doing nothing. so right now while i'm writing these lines jake reached day 9 already without doing/eating anything (and the others all died). if i could apply that to reallife, that would be awesome
1) make the other guys die harder
2) add a constraint that you HAVE to eat something at least every few days ^^
i gave up after the second bossfight. did i die? nope, it was just too repetitive and the music gave me a headache
at least there were the bossfights...when i started the fifth round of killing dark blue diamonds, i actually yelled 'YOU'VE GOT TO BE KIDDING!' because it was all the same
27750. madpew is right, it was more like 'click and sweep'. awesome graphics! i lose the cine,matic effects and your cinematic intro :D
took me a bit until i realized i had to click the '1' to start the game as i thought it indidcates the level (not just pressing play). especially since your description says 'Moving - Up, Down, Left, Right ', nothing with a mouse :P
i had the feeling all i could do was wait till i slowly die. ltoo bad though, it looked great. hint: add the console logs to the game itself, as ingame texdt. also, show the current money somewhere :/
that lady looks awfully cute. to bad there are so many bad guys around which i can hardly click to protect my pfriends :<
after the second turn, it doesn't do anything for me anymore. looked interesting though. like catan. a bit more infortaion would have been great
that dying sound was really creepy
i got the same error as tenpn, doesn't start on win7 :(
xna is nice and stuff, but it's better for people NOT to have additional installers :/
the ships are way to fast, it was more like luck hitting the other player. and Sheep's right, the audio really was annoying :D. nice effect with the smoke though
it would have helped to have a bar saying how many parts had been collected already. also, the cursor was hardly recognizable, you could have added a sound or make it grow or go green or sth.
also, i got a strange bug, the corgi seemed to double-jump, even triple-jump at times o.O
the first jump for me was also like RAAAAAAAAAAAAAAAAAHHHHH
you're the first one i see smart enough to add a .bat for people to open a .jar :D
music and sound would have been nice, also some kind of notification that a chicken hit me, instead of just updating my health value. like a simple life bar
jup, file not found. another link?
would be great to have an executable :/
soooo...how do i craft? i can open the tab menu, but i can't build anyything
music would have been nice
also, it isn't clear to me what these green blobs do that rain from teh sky
Cubama? Congratz on your first LD!
Though, to be honest, playing the game was kinda cruel. The screen size changes ingame, the boomerang is no real boomerang, no sounds except the president music, the second enemy doesn't die when you stand where he stands and you throw your 'ruler'. and the jumping is somehow feeling unnatural. battle music + sounds would have been nice
since you guys are a team, consider this game as a start. take a good look at entries of other people, put in more thought into polish and stuff, compare your game to those of others. and then, compete agin, and several LDs later, look back at this entry and smile :)
i know it's a bit extra work on your side, but can't you provide an .exe? considering the amount of games in this LD that one should/wants to rate, one wants to run a game as fast as possible, and if i have to get extra stuff + installing it, it just takes too long :(
i'm on windows, and even with your install.txt, i'd rather not install anything and go on to the next game :(
you really need to create .exe and maybe even files for OSX, or else only linux users can rate your entry :/
this idea is very nice and the game made it already outside of LD (i was sent a link to a german blog o.O)
unfortunately it's missing music. dude, you could have beatboxed :D
also, pixelizer looks neat. may be considered for the next LDs! (and maybe other projects too)
hurry with the porting to .exe plz, elsewise here on windows i can't play :( (and i don't want to install python)
your settings screen is just a red screen. the entry is ok
anyhow, congrats on first LD!
there...wasn't really anything to do in this entry. the enemies don't hunt me, they die with one shot, no animation, no sound, i can only go forward till the end of the world and that's it :/. and then i go backwards and it's over. it's a start but still lot's of work
the graphics are amazing, the game itself had a feeling of a SIM game, like SIM ANT or sth like that.
unfortunately the game crashed on me several times, saying 'Errors occurred. See the logfile ...*mypath*...main.exe.log' for details
which itself gives me this
Traceback (most recent call last):
File "main.py", line 34, in <module>
File "renderTest.pyo", line 474, in render
File "renderTest.pyo", line 76, in renderBuildingGUI
IndexError: list index out of range
Exception in thread Thread-1 (most likely raised during interpreter shutdown):Exception in thread Thread-2 (most likely raised during interpreter shutdown):Exception in thread Thread-4 (most likely raised during interpreter shutdown):Exception in thread Thread-3 (most likely raised during interpreter shutdown):Traceback (most recent call last):
File "main.py", line 34, in <module>
File "renderTest.pyo", line 354, in render
IndexError: list index out of range
Exception in thread Thread-2 (most likely raised during interpreter shutdown):Exception in thread Thread-1 (most likely raised during interpreter shutdown):Exception in thread Thread-3 (most likely raised during interpreter shutdown):Exception in thread Thread-4 (most likely raised during interpreter shutdown):
i have no idea what to do, even in the 'we need to explain to you the interface' screen :/
does it have to be a .application? voting people don't like to have to install things just for them to play sth that they will stop after 5 minutes anyway (see that one posting with the graphs time/game). you should offer just an .exe, even better would be sth for osx and linux as well :/
it's ok, extra point for pee joke, but i found the controls were harsh
uh. after I found out i had to click to drag and click to drop instead of drag and drop, i enjoyed it as well (before that it was rage mode on)
i found the controls a bit choppy because i got stuck at times (lvl 3 after i took the grow-pill in the center i was inbetween tiles)
also, for mood, there should have been sth like an animation between two levels and an animation where you shrink/grow (like in super mario bros, where everything stops)
i want to second what karnakgames said, you need to add a link to your src or it will rain negative points (it's monday 23:08 in germany right now :-) )
also, i love the graphics and would love to see the programming in flare3d for your rendering
what should i do? i says 'don't touch the button', so this game is just me in a box? with a button?
naah, just kidding :)
i like the idea, but the movements are waaaay to fast. my double-jumps are nearly like *jump-just-above-the-ground-doublejump*
great job.... i am amazed and speechless at the same time...
...
WHOAAAA!
also had the same problem as shigor, the game didn't want to close. other than that: really nice music, funny graphics, and too simple
had no problem on the first run, and you wrote 'playIng'. Kudos for using javascript. the animation of the last meteor was nice too. But a bit more depth yould have been better
The game took pretty long in loading...any idea why? don't put in too much that won't be used.
also, when you add a voiceover by a different person to your game, i think you're disqualifying yourself for the 48hour compo. two persons -> jam entry.
in the beginning i had no idea what to do. i could press x, yes, but after that, i wildly pressed around my keyboard because i couldn't do anytihng UNTIL i pressed z, which on my keyboard is between t and u (QWERTZ-keyboard). you should always keep that in mind
also, when you upload a bugfix, you can. BUT you should add it as a third link (so you would have the links WEB, SOURCE, WEB(BUGFIX) )
i have the feeling a bit more of action would have been nice. and creepy music
I don't know if it is mandatory for jam entries, but you should add your source as it is a given for the LD48 for others to look over and/or learn from your code. Also, there are people around here who directly give straight 1's if there's no source
I have no idea what I am supposed to do in that game o.O? From the controls (why u haz no describe :/?) I can jump and move left/right. Couldn't figure out more
Uuuuuuuuh the concept of the WASD+ctrl+shift keys doesn't really work. Had a hard time playing if I hadn't had a mouse (what about lefties :)?)
Nicely done. This is the first game from what I rated so far that I liked somehow. Got 122
More items/weapons would have been nice. Like a bazooka to kill the quick bulls
the webplayer link doesn't seem to work?
I agree with Nik, as there's somehow no real 'goal' except for getting points. Which gets hard quick because your group gets larger, and three lives are very unforgiving (it would be better making it dependent on the number of your circles). Also, better graphics like e.g. sheep and a wolf (+blood splatter) would have been nice
the controls seem very choppy to me, also, I didn't really saw the difference between energy and enemy (the intro warned me of the pink ones, and then red and blue ones popped up). also, what was the energy mode for? a tutorial would have been nice
or since it's still early in the judging phase, write your tutorial on this very page (as us others normally do)
I like the animations, and I love the cute graphics, but the game seems to get stuck very fast. also, the players tend to walk through the stones sometimes as well. I also noticed that I can't shoot a mutant when he's on the blue space. making it impossible to win when he's the last one and i can't shoot
full stars for graphics from me! Care to tell us how you did them?
same here, no android phone unfortunately :P. could you create a gameplay video and post it on youtube or something? at least that way we can see the game
hahaha awesome game!
i'm getting an error: THe content was stopped because a fatal content error has been detected
i have to rate this game down, because DUDE! http://flashgamedojo.com/wiki/index.php?title=EZPlatformer_%28Flixel%29
WHAT THE HECK?
i also started using flixel for the first time after LD started, that's why i knew that tutorial. i also had that feeling i saw it before when i saw the screenshots of your game. you didn't even put effort into modifying the level.
please be more original for the next LDs :/
loading assets oo?
needs sound!
the cake is a lie! i'm a winrar!
you've put a lot of effort into creating the two screens with the old guys. but it would have been nicer to see that effort put into more levels. as the others say, the jumps were kinda annoying, but once you get to know how to jump, everything's fine. it's jsut that: once you learn it, the game is over o.O??????
don't forget the music next time ;)!
i wanted to give up as well, especially as after the first few times 'dying' i thought i wouldn't even respawn (and reloaded the page). explanation is needed
uuuuuuuuuhhhhh i like it. i like it. a lot! nice music, nice graphics, nice gameplay!
what's annoying though is that it's getting very repetetive after a while. also, 'take this...'saying'?' :)
very nice and solid entry! something that was annoying was to find the ship everytime i came back to the surface to go shopping, it would be nice if it would follow you (slowly, more or less. does it want to lose its single customer?). also, the exit button on the shopping screen was more annoying than helpful. i loooove your pixel graphics! what do you use to make them? overall, VERY nice entry :)
if you're reading this right now, please update they entry description (the one on this page, on top) so that we know which buttons to use :)! it took me a while to figure out what to do, thinking it was broken. all i could do in the beginning was AWSD for the camera, until, more coincidentally, i clicked on the screen
the keys didn't work for me except for the arrow keys and p for pause (i'm on a mac, snow leopard). therefore there was no gun i could use :P
also, very 'jumpy' i'd say, as the controls were kinda hard: the jump is hard to control, and i was constantly hitting the spikes.
the music is very nice though
I got lost in space :(. Your description says the red arrow points to the hub, but it would have been better to use an arrow significantly larger than the rest. Also, the arrows around the shield are altogether just too small. It would have been better to implement a radar to the lower right
I used the web version
Gameplay was fine. Though I reached the South Pole first, I stopped playing when I was told to get back - 4 men died already - and i guess the last would have died, too :/ (300+ rations left). The controls were kinda strange and unnatural because you used something like polar coordinates? It would be great if you could polish your drawing skills for the future ;)
Also, the intro was too long. I got annoyed at some point and just clicked it away
very nice! needs music. also, i thought it was too easy actually
wish i had arms to row like that :D
I guess you also noticed (judging from one of your own posts) it needs balancing. For example, I didn't get the chance to start something. The first time was because I still had to read when the game started already. The second time I just was chanceless. You should make a tutorial/intro when a game gets complex
haha, very nice concept. brian is right when he says that zooming is kinda strange (maybe using mouse + wheel next time helps). also, there's a simple way to win: (so more tuning needed)
-trap a few kiwis with walls (multiply by feeding, but not needed)
-wait a long time
-build traps across the islands. done :D
actually, i found this game too simple and repetetive. like the others said, the controls were also kinda annoying, so that i basically only used wasd, but the concept was nice. also i was running around alot until i decided to not pick up the wood anymore, elsewise i would have survived forever
could you still create an .exe plz? wanna play, wanna play (u will naturally also get more votings and comments then ^^)
I gotta admit at first I also didn't realize what to do since the penguin couldn't jump. if the second pink one on the left side (from the start) hadn't been there, i would have never gotten the idea to angrily bump myself into the pole, only to realize that you can do that! nice entry!
nice idea with the multiplayer
haha, I got stuck between to big boxes and had to restart, only to carry the brighter crate around all the time
Solid and running entry
had the same problem like wiering, game crashed by touching the orange ones
hmm. strangely the .exe doesn't work for me (winXP). it opens the blitzmax window and closes it again
This is songsmith!? omg, revoking my opinion about it, because actually:
I CAN'T GET THAT SONG OUT OF MY HEAD :D
and I played it yesterday (o_O)
i don't know if it's really called that, but it reminds me of "Galcon", a game for iphone, which was also a LD entry before
it annoyed me a bit that walking up and down took longer than walking sidewards, as it was 2.5D
still, nice entry
as most of the others said, it would have been nice to have a legend at the side to see what's harmful and what not. i was killed by angry nomads because of that :(
nice one, hardly anything to complain about!
i get a psychadelic feeling with this one. nice!
uh, i became a kiddo.
wow. when I say "great graphics", then I mean great graphics, and these were GREAT! plus, the music was very fitting for that psychadelic feeling
but, yeah, it was too short though
uh, i'm a giraffe :D
If you get this
"ODE Internal Error
Stepsize must be > 0"
Change system decimal separator to ","
erm...yeah. finished in 5-10 min. but now i'm wondering: why did you need that many dll's for your game :D?
haha, I have the most evil book in the world, but which is worshipped by mages? i always thought it would be the manual for windows ^^
nice game!
LD45 — Start with nothing (5)
Zero Gravity by thiagoloal 2019-10-16T05:32:07Z ♥ 0
>> Love the art style, I fell off the map and broke the game
Yeah, me too ;)
HEARTSCAPE by ZakAmana 2019-10-16T05:25:10Z ♥ 1
Artstyle reminds me of Deltarune / Undertale. Like it!
I had a bug though where the arrows din't shoot after being places on the board
HONK by Tricky_Fat_Cat 2019-10-16T05:14:40Z ♥ 1
you made a Mac version (which is good!) but you made it with the PostJam :/ As a fellow Unity builder, next time you can just export as HTML5. You may need to download a Unity plugin though. Unity creates everything for you, a complete Website etc which you only have to upload somewhere. I would think, itch.io supports those builds as well
Darkness Harvest by Trobing 2019-10-09T16:12:59Z ♥ 0
love how kongregate starts with an Ad and then the screen is dark :P
til0x by nordicebear 2019-10-09T16:05:42Z ♥ 2
when I started it on a mac in safari, at first it didn't load (10.14 Mojave). Worked in chrome