pythong 2013-08-26 12:45
errrrmm.....why are you counting the time (and score) in Hex :D?
Foon → Ludum Dare Explorer → LD27 → Candy Grab!
By leedo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 922 | 2.25 | ||
| Theme | 959 | 2.65 | ||
| Fun | 1128 | 1.94 | ||
| Overall | 1166 | 2.00 | ||
| Innovation | 1193 | 1.59 | ||
| Coolness | 1640 | 28 |
errrrmm.....why are you counting the time (and score) in Hex :D?
it cost me only 4 more bit :)
I use protoype.js, which add a .toPaddedString(length, base) method to number. time.toPaddedString(4) would have printed the number of milliseconds in base 10. time.toPaddesString(4, 16) print it as hexadecimal.
I thought it would be cooler :p
There's not much to the gameplay and the time limit in combination with the random spawn times unfortunately makes the game more about luck than skill/speed, but I like the style and the random use of hex amuses me. :)
Hi leedo nice to see a JS game in the compo. What is 'looking for friends' about?
The plan was to add a multiplayer variant. After the first round, if websocket is loaded, the game ask the server for a room. Up to five should have been able to share a room and would have competed for candies.
js/multi.js and srv/server.js in the source are the progress I made on this part. It's still on early stage.
So the "looking for friends" is an indication that the game is looking for a room.
Not if the multiplayer variant would have worked out so well
A multiplayer version would be really coo!
im sorry that you didnt have motivation, but i didnt think multiplayer was a good idea anyway. Right now is just a very mediocre "game".
Too bad there's no multiplayer mode!
The gameplay is rather simple but with multiple players it would have been so much better :)
Good job.
Multiplayer: Why not?
The game is really simple though...