FoonLudum Dare ExplorerLD27 → Candy Grab!

Candy Grab!

By leedo

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CategoryRankScoreCount
Graphics9222.25
Theme9592.65
Fun11281.94
Overall11662.00
Innovation11931.59
Coolness164028

Comments

pythong 2013-08-26 12:45

errrrmm.....why are you counting the time (and score) in Hex :D?

leedo 2013-08-26 15:39

it cost me only 4 more bit :)
I use protoype.js, which add a .toPaddedString(length, base) method to number. time.toPaddedString(4) would have printed the number of milliseconds in base 10. time.toPaddesString(4, 16) print it as hexadecimal.

I thought it would be cooler :p

shockedfrog 2013-08-27 15:50

There's not much to the gameplay and the time limit in combination with the random spawn times unfortunately makes the game more about luck than skill/speed, but I like the style and the random use of hex amuses me. :)

lordjosephdeburg 2013-08-27 16:28

Hi leedo nice to see a JS game in the compo. What is 'looking for friends' about?

leedo 2013-08-27 20:13

The plan was to add a multiplayer variant. After the first round, if websocket is loaded, the game ask the server for a room. Up to five should have been able to share a room and would have competed for candies.

js/multi.js and srv/server.js in the source are the progress I made on this part. It's still on early stage.

leedo 2013-08-27 20:13

So the "looking for friends" is an indication that the game is looking for a room.

wally2069 2013-08-28 15:46

Not if the multiplayer variant would have worked out so well

galman 2013-08-28 15:51

A multiplayer version would be really coo!

customphase 2013-08-28 15:59

im sorry that you didnt have motivation, but i didnt think multiplayer was a good idea anyway. Right now is just a very mediocre "game".

cthulhu 2013-08-28 16:26

Too bad there's no multiplayer mode!
The gameplay is rather simple but with multiple players it would have been so much better :)

Good job.

gaspard_ 2013-09-05 16:59

Multiplayer: Why not?
The game is really simple though...