FoonLudum Dare ExplorerLD30 → Saver Ghost

Saver Ghost

By sequenceko

View on Wayback Machine

CategoryRankScoreCount
Graphics5023.17
Innovation6023.10
Humor6732.16
Fun6822.90
Overall6973.07
Theme9162.66
Mood9222.54
Audio9411.73
Coolness120449

Comments

jsmars 2014-08-25 08:23

Cool concept and style, but gets a bit repetetive after a few stages. Would be fun if there was more of a challange than just moving the guys, maybe have platformer for more interesting challanges and have switches to open doors for other dudes so you need to synchronise and think in which order to do things.

goodpaul6 2014-08-25 08:29

The aesthetic looks great and the levels are great, but I think that there should be a little bit more happening on screen, you know, to liven things up :)

Great Job

tomvert 2014-08-25 08:31

Nice little idea, good job ;)

sequenceko 2014-08-25 08:39

jsmars That is what I wanted to do, but unfortunately I had no time to implement it.

tannernetwork 2014-08-25 08:40

Interesting concept.

icedvariables 2014-08-25 08:41

Very fun game and very clever concept. The art was nice. Maybe the levels could be more puzzle based with switches, doors and the like as opposed to timing and precision. Very good work.

honcho 2014-08-25 09:14

Pretty hard game XD

arzi 2014-08-25 09:22

The game's visually quite nice, and the core idea works well. The levels get a bit daunting quite fast (I would have liked some more simple ones before going into the whole save 5 guys in one level).

Thematically it's rather light as the 'ghost' is little more than a cursor. I think it could be emphasised visually (e.g. make the levels look like mansions or other haunted places, etc).

sequenceko 2014-08-25 10:17

arzi thanks for the feedback. The original idea was the ghost has to escape a paranormal activity lab site, a puzzle game where you possess and use the environment to escape. I am not that good yet so that didn't happen.

ahmedmohi 2014-08-25 10:29

Very nice concept .. like the art maybe you can make more puzzle so it be more challenging

pythong 2014-08-25 10:57

the quake at the end of each level is a bit annoying. concept is good, and I guess your take at 'connected worlds' was this world and the afterlife?

jaj 2014-08-25 16:14

The idea is amazing. I feel a lot more can be done with this concept!

thingostudios 2014-08-27 19:15

Graphics are nice, but a little generic. Would have been happier if there was more platforming involved.

empyrealhell 2014-08-28 05:20

The controls seemed to stick for me, which made it pretty frustrating since you really need precise controls for a lot of it. Controls aside, it seems like it might be a good start of something, but the gameplay wasn't engaging for very long.

ninjascript 2014-08-29 04:11

Great level design, but there wasn't enough challenge to keep it interesting for more than a few stages. Even just adding a timer would go a long way.

danidre14 2014-08-29 04:15

Well this was going fun, but it got too hard, too fast!

oinkiguana 2014-08-29 04:21

Good idea and interesting gameplay. Got boring and really difficult eventually. Controls sometimes bugged out, leaving the ghost moving in one direction without the button being pressed. Graphics were good, no sound was not good.

mrexcessive 2014-08-29 15:57

Hi there.Interesting mechanic, works well. Felt a bit like a spiritual forklift. There's a problem with 'rescued people' counter on lv1, I definitely had 6 collected, but they were not quite in right positions and it didn't count them. Shame no sound. Good job!

artamus 2014-08-29 18:30

Nice game, congrats!

gladers 2014-09-02 11:19

Good game :)