FoonLudum Dare ExplorerUsers → JaJ

JaJ

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2013 27 10 Seconds The only one compo Mood 4.33

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
202352HarvestHarrr-vestjam2573.713.573.213.524.263.89
202046Keep it aliveBullet rain survivalunfinished
201534Two Button Controls / Growing2 button metroidvaniacompo903.853.623.934.243.873.422.373.4624
201532An Unconventional WeaponDoll Quest, Bad Brother Beatdowncompo743.863.893.333.824.283.893.433.79
201430Connected WorldsOrangecompo324.043.553.503.944.223.543.284.1071
201429Beneath the SurfaceBeneath the wellcompo1673.663.593.423.644.123.703.6857
201328You Only Get OneMoon's questcompo283.933.462.893.214.393.852.543.4871
20132710 SecondsThe only onecompo84.173.573.714.244.313.962.614.3371
201326MinimalismThe epicly short adventurecompo453.933.732.862.934.153.473.823.8462
201225You are the VillainCritter Criminalcompo623.673.282.473.154.123.942.933.5566
201224EvolutionThe ducks are taking over!!compo1913.323.402.602.883.733.572.613.0579
201223Tiny WorldAncestor's Swordcompo383.883.533.503.564.253.673.043.82100
201122AloneAlone in a cavecompo943.312.773.152.773.233.081.753.003.3840
201121EscapeEscape routecompo1773.092.453.183.453.184.091.331

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by JaJ

LD21 — Escape

Escape from the Frame by vitae 2011-08-23T20:21:00

I liked escape the sun the best as well.

BRITAIN:2027 by Sophie Houlden 2011-08-23T20:31:00

It ended too soon. That's a good thing I guess since it means I was having fun.

TVs Attack by Maskl 2011-08-23T20:11:00

I love that the pupil heals you, very nice detail.

Escape route by JaJ 2011-09-02T11:01:00

Thank you! I didn't have much time to test and it was hard to find testers in such a short period. And this type of game really needs testers, since I know exactly how the rooms are mapped and where to go. The next version will have a lot more items, and a better learning curve if possible.

LD22 — Alone

Inkompleet Shootiefing by bluescrn 2011-12-19T22:41:00

It looks really nice! But there doesn't really seem to be any goal.

Alone in a cave by JaJ 2011-12-23T03:43:00

I realised that the movement was a bit slow during the 48 hours, but it was never very high on my to do list because there always seemed to be something more important.

I have continued working on this game though, and one thing I noticed works really well is to have the four buttons around the character instead of in the top left corner, you don't have to move your mouse as much that way.

Another thing is to have the game select 'walk' automatically when there are no other options. This doesn't always feel natural yet, so I still have to work on that.

I've also sped up the walking speed. 4X as fast for the robots and 2X as fast for the player, and I'll also look into keyboard controls. I will post a link to the new version in the comments when it is finished.

Thank you for trying out my game!

Solitaire by mooosh 2011-12-20T16:12:00

I liked the style. The ending was a bit predictable though.

Zomrilla Tactics by Pixel House toast 2011-12-21T12:11:00

Nice style. In the "breaking out of your cage" part, I thought it was a level select screen and couldn't figure out how to continue for a while.

Are You Alone? by Zesh26 2011-12-21T12:45:00

I encountered the same problems as triplefox. Also, the colors of the graphics suggest the game takes place outside.

One May Pass by binarycoder 2011-12-21T11:58:00

The concept was nice. I would have liked to see more harder levels, because it never gets close to challenging.

The Library of Madness by protensity 2011-12-21T12:39:00

While the graphics don't do much for the mood, the gameplay does, which is even better. I like the style you chose combined with the fact it takes place in a library. Is it a coincidence?

Chamber of Remorse by Blinked 2011-12-19T22:55:00

I played until the ghosts after opening the iron doors in the first level. The mood was nice, but the inventory was a bit awkward.(having to press a number to choose an item.) Perhaps it would help if things like the candle and keys didn't need to be active to use them.

Friendless by Homletmoo 2011-12-21T12:26:00

The sound was very nice. I couldn't really find a challenge but still it was entertaining until the end.

The Lonesome Pixel by Kaslai 2011-12-21T12:06:00

Nice challenging game. Mood-wise, it is hard to feel lonesome, or anything, as a pixel.

LD23 — Tiny World

Disregard All Humans by Fireblend 2012-04-29T20:01:00

Charming! Short, but fun.

Secrets of The Universe by Hazematman 2012-04-29T17:15:00

Killing the zombie took way too long and some of the paths you had to take were really boring, but it does have potential. I liked the idea of flat squares floating in space.

Spitoon by Sestren 2012-04-29T19:31:00

Very nice concept for a puzzle game! Very original.

Little Sky.... by davisan 2012-04-29T20:19:00

A take on the theme I havn't seen yet (after playing 75 games.) The story was interesting but the game itself not that much.

Bactarium by csanyk 2012-04-29T16:49:00

I'm king of the petri dish!!
A bit easy and not much replayability after you win, but pretty fun the first time you play it.

Save the tiny world! by davidllanos22 2012-04-29T15:34:00

I wasn't able to save everyone because the enemies were too fast. But it looks great and the audio was good, and it was pretty fun as well.

Planet Master by Dakota 2012-04-29T15:14:00

Impressive, and I've played around a bit, but there isn't really a goal, is there?

Spaceship In The Sky With Colors by fysx 2012-05-02T15:29:00

This game can get hard on your brain and there is a bit too much memory involved. But it's a game that gets a lot more fun once you know what you're doing.

Le Petit by Pixelulsar 2012-04-23T21:13:00

Looks good and nice audio, but it gets too hard too quickly, mostly because when you fall down the double jump doesn't respond quickly enough. I didn't finish the game.

Skully's Microscopic World by Skully 2012-04-29T15:03:00

The concept is nice but it needs some balancing. I think the main thing that is wrong with it is that the game can become unwinnable long before you actually die, and when this happens the game becomes very boring.

ONLY US by Datamosh 2012-05-12T17:36:00

Really good, the best part was that the further you went to the right, the more isolated you felt because it would take so long to get back to your partner.

Deconstructorium by Deconstructeam 2012-04-29T16:40:00

This game fits the theme the best so far I think. It's also really fun.

Tininess Defense by The-Force 2012-04-29T15:50:00

Very weird concept, but it does work. I lasted for about four minutes.

Tinysasters by Volute 2012-04-24T17:13:00

Once I knew what I was doing this was a lot of fun.

Beyond by ben 2012-04-23T22:25:00

I loved the visuals but didn't think the soundscape was really fitting. I also had a hard time getting out of some of the pits in the terrain.

Tiny Island Adventure by AdventureIslands 2012-04-23T21:55:00

(almost) flawless!

A Tenthlings Quest by zenasprime 2012-04-29T08:30:00

Great mood and I liked the long cutscenes a lot. Combat could have been better (monsters kept running through you after you hit them), but there wern't that many enemies anyway.

Space Rescue! by schnerble 2012-04-29T18:57:00

Fun game. Some problems are that you can lose your ship in space when you go outside of the screen, and the controls could be a bit more precise.

Tin World by TheSheep 2012-04-23T20:12:00

Very cute. I liked the title screen and the bold move to make the game impossible after a few seconds of playing. The controls were a bit slow, though.

The borders of Tiny World by AngelDE98 2012-05-12T16:50:00

The first level showed the game's potential best. Even though the concept of flipping the level isn't new, there is still a lot that can be done with it. The randomly generated levels did generate a lot of frustrating situations, though some were quite fun/ funny as well. If you tweak the level generator this could be a lot less frustrating an a lot more fun.

Tiny Galaxy by devince 2012-04-29T16:58:00

Really nice game, could be great if developed further. Reminds me of pacman and clu clu land.

Recluse by chambers 2012-05-02T14:48:00

Cool concept! I was actually trying to get the game to play in full screen or increase the window manually somehow before I gave in and thought "Fine, I'll play the game in this rediculously small window, but I'm not going to like it."

Well I did like it.

Tiny Dream by Kendja 2012-04-23T19:55:00

I got to the end. Are the multiple endings? I ended up doing nothing with that machine. The mood was great, but could have been better with some sound.

Tiny Dream by Kendja 2012-04-29T18:32:00

Well I have played with the switches, must have opened the door by accident.

Download Incomplete by trq 2012-04-24T17:03:00

Feels very complete and polished. Could have used a bit more variation in the later levels though.

Dude, where's my planet by Zamando 2012-04-24T16:38:00

Looks and sounds beautiful. Game is nice too, but it can get annoying when you have to wait while hanging still in the air because of the lack of gravity.

Away from Home by pirate-rob 2012-05-12T15:13:00

Very lengthy and mostly fun. There are a couple of small things I would change. First of all I would give the player information about something before they do that thing. After I went to another planet I got a message that going to planets costs 5 oil. I felt kind of cheated and would have liked to know that earlier. Also, when I opened one of the chests my coal fell into a bottomless pit, never to be seen again, that was kind of frustrating.

Full Circuit by JMRante 2012-04-24T17:25:00

I have nothing to add to the above comments, making a mistake is punished too harshly, but the game looks great.

My Little Dungeon by thegreystudios 2012-05-12T12:37:00

Great visuals and sound, and a very original idea! I agree with the earlier comment that it feels too slow. Also, when I got to the yellow-ish skeletons, they refused to attack me and I couldn't proceed.

Galactic Messenger by frogalicious 2012-04-29T19:23:00

I could never find the planet I had to go to, even if the directions stated it was very close. It was weird. But I like the idea.

Drill It!: Demolition Co. by Julian Spillane 2012-04-29T08:43:00

Liked the faces as well. I didn't get very far because of how the keys were mapped, but I can see this being very fun.

Ant In Training by Syntaxide 2012-04-23T23:08:00

I liked the teleporting puzzles. I didn't realise there was actually a reason to go back other than a backup for when you get stuck until I read the comments.

Tiny World's Lunar CTF by bwdevel 2012-04-29T19:39:00

It's incomplete, but it looks great. Could be the start of something.

Get The FROG Off My World !! by CitrusPunchSamurai 2012-05-12T12:41:00

I yelled at 65 frogs! Simple but funny.

The Collector by blob 2012-04-29T15:42:00

I don't know if it was your goal, but the world around you feels really big, making you feel really small. So good job on that. Also collecting monsters is fun, but it would be better if there was some kind of feedback that shows when you can capture a monster.

Full Metal Planetoid by pom 2012-04-23T22:51:00

Is there a strategy to it? I couldn't really figure it out, but sometimes whole chunks of the planet would suddenly disappear.

Gale Axile by free_napalm 2012-05-12T18:57:00

I BEAT IT!!!

That was really hard. I think there might be more ways to get stuck with the random generator than you realise, and the game keeps getting easier instead of harder, but those things are easily forgiven when you consider how much depth this game has, and also, because I BEAT it.

Survivor by character 2012-05-02T15:36:00

I kept hoping I would be surprised by a new game element. As it is, it works, but it's very simple. The game looks very nice though.

I Painted a Tiny World by jellyislovely 2012-04-23T22:32:00

The concept is great and I love the colors used, but the game is too hard, mostly because of what happens when you hit an enemy, it's almost an automatic loss.

Evolve by jerombd 2012-04-29T18:13:00

lots of fun. I have no real complaints.

Toad Warrior by SpaceToaster 2012-04-23T22:01:00

This looks amazing and the controls are very original. I got stuck behind the glowing crystals on the right of the first level, though.

Boxed by starpixie 2012-04-23T18:32:00

Awesome concept! Very innovative and I love the way you used the theme. I really wanted to play around and figure it out, but in the end the game proved to be too buggy for my patience. Especially when you try to throw a box against a pedistal odd things might happen and I kept getting stuck.

Little City by dustmyte 2012-05-09T12:10:00

I didn't get the feeling the bars in the top had any meaning and I wasn't able to swing any of them either way. Do they do anything? I liked the visual style.

On Another Scale by Christian S. 2012-04-23T18:09:00

I got to the end, but I got there so quickly, I might have missed a lot. I liked the music a lot, especially before it got upbeat.

ANtopia by pgil 2012-04-23T23:12:00

Works great. I like the art and love the music. Reminds me of Super Metroid.

Eye Quest by eigenbom 2012-04-24T16:46:00

Pretty fun, most puzzles wern't really chalenging, but all were fun to play around with.

Hero of Rain by the31 2012-05-12T12:19:00

I love this genre, and even though the game ended in the middle of the story, it felt as one of the most complete in its genre made this ludum dare (as far as I played them.) You could do a little more with the visuals to make it really feel like a world inside a raindrop, perhaps some blurry backgrounds that show hints of the bigger world around it. The audio was moody, but I think inside the raindrop the storm wouldn't sound so clear, but more hollow and deformed.

Cracked by TimBeaudet 2012-05-12T16:01:00

The game felt more like a memory game than a puzzle or strategy game, but the concept and controls were very simple and elegant, something that's not easy with this genre. Some little tweaks in the concept could turn this into a very smart game.

Going Rogue by FrankieSmileShow 2012-04-24T18:18:00

I can see what this would have been like as a roguelike. Best part was using the pillar as a sword.

T in Y World by Tom 7 2012-04-29T18:51:00

This is hard to rate because I love it so much and I don't really know why.

Tiny World: The Musical: The Game by pdyxs 2012-04-24T18:34:00

Very awesome. I figured out you could switch between paddles too late.

MakHappy by JosephGribbin 2012-04-24T17:50:00

It's fun figuring out what everyone wants. I got stuck on both of the poop guys for a while, I couldn't find the toilet and I didn't know what to give to the other one, until there was only one thing left. I managed to finish it though!

TinyFish by Werxzy 2012-04-23T22:44:00

Nice concept. It's a bit rough though and I managed to get stuck between two big fish somehow.

Tiny girl by Fenyx 2012-05-12T17:17:00

I laughed when I saw the title "little girl" in combination with the controls "X - bomb" and "Z - shoot" and continued when I saw that all the enemies where shooting what seemed like deadly hearts. I had fun though, and the flower boss was well done. The transition to the boss was also surprising.

Memento XII by deepnight 2012-05-09T12:37:00

Amazing, very beautiful and moody. Might be the best entry I have played.

Bright Worlds by johnfn 2012-04-29T17:06:00

Fun idea, nice sound and graphics, but I don't see the theme in it.

dLeIaFtEh by Cell 2012-04-24T16:24:00

I liked the mood and art, but there is nothing interesting to do, really.

[Darkness Creeping] by AD-Edge 2012-05-12T14:59:00

While the mood was great and the concept clearly very clever, I had to start the game over a couple of times because I got stuck in walls or died without explenation, Even though I knew where the red key was I was never able to reach it because of these bugs. I bet there was still a lot to see after that, but I just didn't want to have to start over again. That may sound negative but I gave you a lot of stars for this, just not that many for 'fun'.

Tiny Quest by Kvisle 2012-04-23T21:05:00

Yeah! Gameboy graphics!
I had a good time playing, but the boss didn't appear for me, which was weird.

Planetline by SSJMetroid 2012-05-12T17:05:00

This is pretty solid. The game looks good, and the sounds that are there work well. The game's difficulty seemed to come more from the controls than the presented challenges, which can get frustrating.

$ales by Sanguine 2012-04-29T16:10:00

I couldn't get above 200K because of travel expenses, it seems trading in food is the easiest way to get rich. Fun game!

Moon Base by morganquirk 2012-05-12T19:25:00

I also think the difficulty curve is way too steep. On the other hand you get an original concept, charming visuals with great animations and very pleasant sound effects.

Gravity Sucks [WEB] by Nocturne 2012-04-23T18:42:00

Nice game! A very polished entry. The one thing I hated was when a planet I didn't even set foot on yet exploded in front of me.

3 Arrows by wupto 2012-04-29T15:57:00

I don't think there was enough contrast between background objects and objects you can walk on. I kept jumping on those acorns only to fall through them.

Triskelion by 23 2012-04-23T22:59:00

When I killed one of the guardians the game froze. Overall the game was pretty nice.

2 Tiny Gods by Tulrath 2012-05-12T17:46:00

The idea is very nice but it didn't really shine through in the game itself. There was also a mix of very different graphic styles that didn't work well together, but the game concept has more potential than a lot of games I have seen.

Orbiter by thatshelby 2012-04-24T18:06:00

It has a lot of potential but I got too bored to continue after day 14. It's very easy.

Bottlecolonies by tcstyle 2012-04-23T20:07:00

very, very charming game.

Exposed by 01101101 2012-04-29T18:29:00

Stunning! Found everything except the eyes.

Path O' Invasion by ratboy2713 2012-05-02T15:20:00

The controls wern't the most convenient, and I didn't really get enough feedback on when a cell was taken over, but it does have potential.

NanoQuest by Mago 2012-04-23T21:20:00

The game could have been a lot more lively with some animations (and sound), but the concept is very nice.

Tiny Adventures In SPACE by Jacic 2012-04-23T22:40:00

There were some very funny elements to this, for example the weird objects floating through space and the fact that the protagonist completely missed that enormous purple planet the first time he passed it. I liked it.

Astro Break by hulahulahest 2012-05-09T12:01:00

Great! Everything an arcade game needs to be, simple, fun and polished. A catchy tune would have made this even better.

Ancestor's Sword by JaJ 2012-04-23T20:20:00

I think I'll make a walkthrough video for the first ending. I'm going to play some more Ludum Dare games first and then I'll get to it ;)

Overpopulous by Make A Game 2012-05-09T11:52:00

Presentation is great. Game is great too, but it doesn't feel as much like colonising as it does like just smashing into things. One of my plays the planets were invisible until I smashed into them.

Quark by Mach60KAS 2012-04-23T21:37:00

It looks great, but it was a bit easy, and I really wanted to shoot something.

Very good for a first entry!

Save the World by Derek 2012-05-12T15:18:00

Having mouse controls would improve this game, the concept is very smart though and there is a lot of potential, not that it wasn't fun already!

I did miss a score system.

Mayor vs Aliens by Sheepolution 2012-05-12T19:09:00

Nice fun game. Aiming was a bit weird (I never seemed to hit anything) so I mostly bounced. Got a score of 1500

Tiny Defender by KunoNoOni 2012-04-23T23:23:00

The art was charming, but the game lacked variation and I got bored with it in the right leg.

Nom Nom Planet by Arkazon 2012-04-23T19:07:00

my score was 37150. It was pretty fun! The best part was that apparently your house can be three times as big as the world it is built on.

Bottled Worlds by Patacorow 2012-04-29T19:11:00

Very nice! I did manage to get stuck in the walls a couple of times though.

Dave is in a Fish Tank by Toast 2012-04-23T22:16:00

Very fun! Really nice to play with.

Gravity Force 3 by refreshgames 2012-04-23T20:39:00

Pretty fun! Also very polished. The resolution of the web version was a bit large for my laptop screen.

caveman defending his cave from aliens while monoliths drop down from the sky by bms 2012-04-23T18:19:00

The game was fun, but what kept happening to me is that I died because of things outside of my control. (The location of the spaceship, the weapons I got, and especially, where the monoliths dropped) If the monolith drops in a location behind the spaceship, there seems to be nothing you can do.

A Tiny New World by Gameko 2012-04-23T20:16:00

There isn't much to do. Would have liked some sort of feedback for shooting those enemies.

Zephyr by cadin 2012-04-23T18:46:00

I liked it a lot! Best use of audio I've seen so far. I loved the atmosphere.

GERMS: A Ghost Story by matt 2012-04-29T16:14:00

The controls wern't amazing. Too little friction, but the idea is very cool.

Intertubes by Jack 2012-04-24T18:42:00

It was fun and I didn't encounter any bugs, so good job.

Minikin by tummyache 2012-04-23T19:00:00

Pretty long! It wasn't really hard, and it felt more like a level based platformer than an adventure game, but neither of those are bad things.

Rocket Boat by RHY3756547 2012-04-29T18:38:00

Pretty hard. But the game looks and sounds great.

Stargazer by tSwitch 2012-04-23T21:28:00

This looks and plays great! I would use something other than numbers to show when something is about to fall down though.

Tiny Galaxy by Tifu 2012-04-29T17:44:00

Looks really nice and there is a lot of variation

Prince of Leaves by evilseanbot 2012-04-24T18:26:00

Best music in a game so far!

Combat Cubes by bigbadwofl 2012-04-29T19:55:00

Pretty great. I'd like to have more control over my team. Perhaps you could make them attack the last enemy I was attacking or something like that?

Congratulations Doc, it's a shrink ray! by De10ter 2012-04-23T22:54:00

Yes, being able to shrink ninja's makes up for a lot ;)
Loved the text too.

Tiny Wizard by kebabskal 2012-05-09T12:44:00

This was great, looks good and fun to play. There is in my opinion too little feedback when you get hit. And you are pretty much doomed when you get stuck between enemies.

Stupid Ants by rvmook 2012-05-02T15:08:00

I see where this could go, but as it is, I couldn't even get close to 200 (got to 90) without just removing all the boxes.

Lonely Hated Rock by Xion 2012-04-23T17:56:00

I liked it a lot but I can't figure out how to send an sos signal. It's also not completely clear te mo how things like healing work. Is just updrading a headquarters enough?

Interstellar Planet-Ship Adventures: The Search for... $@#% Aliens!!!!!! by mattchu 2012-04-29T17:31:00

I finally managed to get some youth to train when I got an error I couldn't ignore (something with the variable 'mating') I see the potential but I think it was a bit too ambitious for 48 hours.

Rockland by Jeroenimoo0 2012-04-29T15:23:00

Looks nice! But I never got to make that call because the birds kept stealing my money!

Rat Conquest by Canard Sauvage 2012-04-29T16:19:00

This looks great, but faster movement would have done wonders for the game, it's really slow now.

Junior's Car by Khayet 2012-04-29T19:36:00

The game is very short and I'm missing a highscore table. Other than that, I liked what you did with the theme.

LD24 — Evolution

The evolution of Blocky by Digitalduck 2012-08-27T15:50:00

It looks good, but it's a bit of a task to play. Do your actions influence the way blocky evolves? That would improve this a lot.

Ikaruga Devolved by ChronoDK 2012-09-01T14:21:00

The backgrounds worked really well. I didn't feel that much of a difference after evolutions, perhaps you could show a screen with exactly what changed on it after each level. The shooter part of the game worked really well and was very fun.

Battle Arena Evolution! by Markavian 2012-08-27T18:38:00

It's fun but a bit simple. I also didn't like I had to keep clicking to move.

AvRvE by Cake&Code 2012-08-28T19:36:00

I liked how you used evolution, using the history of evolution for an unexpected game instead of another tamagochi or upgrade based game.

CritterLab by berkano 2012-09-01T13:07:00

It can get out of hand rather quickly! By the time I had read the in-game help my screen was already covered with creatures! The simulation goes a bit fast for me to follow properly, but I did love to try to kill all other lifeforms with my army of pink monsters. I never succeded though.

Adventures of Hermanni by samooJAM 2012-08-27T16:23:00

Very nice concept and a fun game. I'm not a fan of the graphcis, though.

The Singularity is Here! by josefnpat 2012-08-27T18:29:00

I liked the visual style of the menus and characters a lot better than the in-game graphics, also, the dialogues were funny, but they did get in the way of the action. Very well polished and fun though!

Decade Dash by Rabbits... 2012-08-28T20:03:00

Sliding was fun but jumping required too much timing to be enjoyable. I like the visual style.

Game-Age by Lacutis 2012-09-01T14:05:00

This worked, and the idea behind it is nice, but I think it would have been more interesting if you showed the evolution of an original game concept instead of using elements from these old games to create a new one that didn't really fit together that well (because the old games are so different from each other). As it is now it hangs a bit in between those things, the evolution of video games and the evolution of your game (the fifth one.) Perhaps it would have been better if you had picked one over the other.

Peanuts! by deejorg 2012-08-28T15:58:00

I can see this could be a good game, and the visuals of what could have been are great.

deevo by TheSheep 2012-09-01T13:30:00

Charming style. I didn't really get why I died at first, since the food hadn't touched me, so I thought perhaps I should avoid the normal food as well. Only then I realised I wasn't allowed to let any of it go through. Once I realised that, the game finally made sense. (apart from the fact that I still had to zap living food.)

eukaryotic. by pinkmonkeyhead 2012-09-01T16:52:00

I won! 36 waves and it was over! Once I got beyond wave 15 or so, I finally had some breathing room to experiment, and discovered there are A LOT more species than I thought initially. Although I never could figure out what the spider and insect were for.

Title Goes Here... by eShredder 2012-08-28T16:18:00

Nice graphically. Too bad you didn't get audio to work. A game like this really needs some nice explosion sound effects, those can potentially double the amount of fun there is to be gained from shooting zombies.

Richard Dawkins' Magnificent Microcosm of Mechanically Mutational Evolution! by JMRante 2012-08-28T16:05:00

I liked the visual style of the backgrounds and tiles, but the main character and enemies lacked character in comparison. The music was nice. My main problem with this game was that there was no way to know how much damage something does before crashing into it. That is what made me quit eventually.

Ancient Ruins by CappaGames 2012-08-28T19:55:00

Great! The second stage surprised me with the creepy tentacles.

mintys by mitkus 2012-08-28T16:13:00

Those enemies are really scary coming out of nowhere like that. I liked the sound in this game especially.

Super Robocade by VoEC 2012-08-27T19:39:00

Gameboy-like graphics are aways a plus. I liked that you didn't hide how this is basicly a super mario bros clone with a twist.

Revolution by BrothersT 2012-09-01T17:52:00

The fact that the game restarts with the guy that killed you is what really sold this to me. The game litterally comes full circle. That is what gives this game the poetic depth that I felt you were going for and I initially thought it was missing when I was fighting all those 'enemies.'

Unless you were just trying to make a fun game. In that case you succeded as well.

Also, great job on audio. I loved how it adapted to what was happening.

Revolution by BrothersT 2012-09-01T18:44:00

I did realise I was fighting former versions of me before I died, but at that point it felt like more of a gimmick than something meaningful. The fact that you took over the 'you' that killed you made all the 'you's' more equal in their fight, and in my eyes this gave a lot more meaning to the concept.

I liked that the game wasn't so in your face 'look at me I'm being poetic.' I like games that are fun for some and 'click' for others a lot better than games that force feed meaning to everyone but end up being boring because of it.

Super Darwin by sev_inf 2012-09-08T14:16:00

While this was pretty solid, especially visually, there were too many problems to make it completely enjoyable. The attack collisions were a bit wonky and the controls a bit slippery. When you go from some rooms to another you can get hit by enemies and there is little you can do about it (I'm talking about that bat above the pit, mainly). But what annoyed me the most were the loud sound effects, especially jumping (or the soft music, depending on how you look at it.) But if those things are fixed this could be really good!

Slowly by Angelbait 2012-08-28T18:55:00

Nice game, having to click those little objects was a bit frustrating.

LimiT by Sakuyan 2012-08-28T18:42:00

Amazing! I think I got as far as I could go but I was a bit sad to get the same game over screen as before. Amazing entry though!

Tad's Adventure by dalbinblue 2012-08-27T19:02:00

There was nothing I didn't like about this game, really.
Great job!

Paradigm Shift by LuizHGMonclar 2012-08-27T19:32:00

Great introduction to the game. I liked that a lot.

FLOWERBOT by Zccc 2012-08-27T16:10:00

I missed the legs when I first fell through too. But I liked the game a lot! The graphics looked great but the music was a bit repetitive. Also, it isn't really clear what will kill you and what wont, but it's an impressive entry.

DNA by KEFIR 2012-09-07T09:44:00

I found all 100 yellow things! Found the ones in the upper left corner last. I liked the concept but the distribution of skills was a bit uneven.You get most skills within the first minute and then all that is left for the rest of the game is searching for yellow things. I was hoping for a surprising skill near the end. The DNA extractors could be wasted but there were plenty around so that's not really a problem.

Diverge by patrickgh3 2012-09-07T10:35:00

This is really great! A nice mix between puzzling and exploring. I liked the style, and I loved the ending! Most games don't seem to have had the time for a good ending but this one really fit the game.

Camouflage by kirill 2012-09-01T13:52:00

Very original and interesting concept. I really think you did something with the theme nobody else did, so big points for that. It worked well too! Usually these color blending games get too confusing too fast, but this is very playable on every difficulty.

Candevolution by commanderstitch 2012-09-01T13:42:00

I got the green lollipop to work, and managed to kill some fat dudes with it, but I still really don't understand why they died. Too much sugar? I too didn't have the patience to get past the fat dudes, I didn't seem to be able to kill the last two.

Yellow Dog by Barry Abrams 2012-08-28T18:48:00

Really not my genre, but the game was very well-made.

Space Mayham by DevWouter 2012-08-28T19:45:00

Fun, but the fact the enemies were so small made it less fun.

Lolicopocalypse by quasist 2012-08-27T16:17:00

This is so weird and moody. I like it.

A Castle in the Desert by FoxFiesta 2012-09-08T14:46:00

Very good! I love exporation games like this and the mood was very nice. I didn't finish what I assume was the final level, because I couldn't beat it. I don't think the controls were tight enough to pull that kind of level design off without it getting too frustrating for the player.

Bigfoot Rescue by shines 2012-08-28T17:52:00

The controls didn't work well for me, but the idea was funny.

Dr. Helix by SecondDimension 2012-08-27T18:52:00

I have to say I think it fits the theme just fine, Perhaps the best of the games I have played so far. The genome gun is a really fun idea.

How Mosquito Became Human by SaintHeiser 2012-09-01T16:08:00

Very polished, and long too! Penguin and frog modes were a bit frustrating because of the controls. I did manage to become human... and what comes after that.

Abbadon by gustavodort 2012-08-28T16:30:00

I didn't really get how I lost, since it always happened seconds after I had been hit the last. I liked how the player's character said the same things in the same order both times.

Guardian of the Evolution by aare 2012-08-27T16:36:00

At first this seemed like a game that was too simple for my tastes, but when the first pair of two blocks next to each other appeared I completely changed my mind about that. Looks very good too!

Fish In the Mud by ameliayn 2012-08-28T20:07:00

The fish didn't really match the rest of the style (which looked pretty good!) I don't see why a fish, even one that doesn't want to evolve, needs to jump to move in the water.

Paprika Blue by ekunminnowbash 2012-08-28T15:55:00

Amazing style! Really great.

Darwin In Space by Misericorde 2012-08-28T19:49:00

Yay, I killed all alien priests without losing any citisens!

Neural Nodes by Kmad 2012-09-15T21:48:00

I beat the game pretty easily by transforming all my units in speed units, and then when hp got low I transformed one in armor to kill the last few slugs, so I didn't really get a good feel of how tactical it really is. I read that some people had a tough time so it must be harder and more tactical than it feels to me. This would be very interesting as human vs human, or perhaps even more as a 4 player game. Also, I like visuals.

History of the black pixels by kidanger 2012-08-28T20:23:00

Nice game! I liked the more abstract take on the theme.

Invasion by epriestley2 2012-08-28T16:35:00

I actually liked the sound effects. Nice to play around with, but I didn't get to the ending.

PEB 2012 by madpew 2012-09-01T18:13:00

This entry made me really happy, actually. The voice acting made me smile and I loved how me failing to block all those balls in the last seconds resulted in continuous booing of the audience.

I actually loved the way you used the theme. 80% of the games I play here are about enemies that keep getting stronger or playable characters that are getting stronger. (guilty!) This game simply puts a funny twist on a game with 'evolution' in the title, and the only thing that evolves is the skill of the player. It's really fresh, and I actually think that using the theme in a way that's unexpected instead of a way everyone thinks the theme should be used should earn you more points for theme, not less. So there you go: 5 stars for theme from me.

Targeted Evolution by johnfn 2012-08-31T11:31:00

I have played over 40 games so far, and this is the first one that really made me laugh. The humor is funny and not forced. I liked the game a lot, but sometimes I got a bit confused by the card selection screen.

The World of What? by Kaytus 2012-09-07T11:01:00

I did like the feeling you put in the game (and graphics and audio), but as others have said, it's hard to keep track of things. Every time I was playing with something, something happened (Virus! Winter!) that destroyed everything that I was doing, and that's just not really fun.

Evolwar by headchant 2012-08-27T16:32:00

I love the style and it was good to see a tactical rpg for a change. I had the feeling that the randomly generated levels sometimes game me a huge disadvantage, and when I tried again that same level could be a lot easier.

ExoSlime by leafo 2012-08-28T19:41:00

Most fun game I've played so far. Looks and sounds great too.

Watercolor Wheel Evolution by tcstyle 2012-09-01T14:34:00

As far as generation 14, I could absorb all enemies and it still wouldn't kill me, so I didn't like the difficulty curve, but the rest of the game is very sweet, from the paintings to the guitar music.

Space Ham by FunByJohn 2012-09-01T18:27:00

The little details like the space saliva and the cute blink whenever you ate something were really nice. This game would have been so much more awesome with a chaotic soundtrack in the background though! The game itself was really fun.

Gems of the Evolving Land by RawBits 2012-08-30T12:59:00

The one handed controls are great, nice job on those. The idea and concept are great too, and I think a great base for a game, but I didn't feel enough pressure to keep me interested for longer than finding about 20 diamonds. It felt like I could just go on and on, since the changing landscapes didn't offer any new challenges. When I didn't have any oil, I could just not use a car for a while until I did. When I didn't have any dirt (never happened) I could just not fill up lakes for a while, etc. I guess for me there was a little too much freedom to do things without getting in trouble. This does make for the perfect game to play with a glass of beer in your hand though.

Intelligent Designer by Nizan 2012-08-27T19:09:00

Good idea, but I suck at this because it's just so much more fun to make omnivores and carnivorous plants.

Meow for MUTATION! by marudziik 2012-09-07T10:02:00

The first time I played I reached my first goal pretty easily without really doing anything, but the second time I had to wait 25 turns for a feline with an awesomly ripped body. I think it might have been better if you had started with a more diverse group,and have the first challenge be to get a combination of characteristics instead of having to wait for a random thing to happen, pretty much.

I did like the concept though, and I think there are a lot of fun things and challenges to be done with this as a base. Perhaps you should add a time limit, because I felt little pressure to reach the goal.

The ducks are taking over!! by JaJ 2012-08-27T16:49:00

Thanks! The idea was of course to have more than three levels, but the time just wasn't there. The concept was to go to the next level after collecting a certain amount of diamonds. You can select one of the other two levels by pressing left and right in the title screen, the other levels demonstrate two other enemies too.

The ducks are taking over!! by JaJ 2012-08-27T16:59:00

I wish it was multi-screen! I didn't have as much time as the previous times I entered, but while the game isn't finished the way I wanted, I see potential so I'm really not sorry for entering!

However, looking at it the day after, I would really like to make a metroidvania out of this instead of a level based game. The fact that enemies evolve depending on how you interact with them could really solve that "backtracking is boring" problem.

The ducks are taking over!! by JaJ 2012-08-27T20:02:00

@Lacutis: The enemies evolve depending on your interaction with them. I'll give a breakdown:

Reproduction: Rate at which enemies (re)spawn. Can evolve when you kill a lot of enemies.

Durability: Enemy health, evolves when you kill enemies quickly after they spawn.

Strength: Power of enemies and enemy bullets. At a certain point this will also make enemies shoot. Evolves when you don't lose hp for a period of time.

Movement: Effects speed and movement patterns. Evolves when your hit percentage is high.

Intelligence: Influences how much enemies react to you. Evolves when you are close to enemies.

I hope that clears it up. The game might appear to be a lot simpler than it actually is ;)

The ducks are taking over!! by JaJ 2012-08-28T17:45:00

That's really weird. Chrome is my browser too, and I tested it in firefox and explorer as well, so chrome itself is not the problem.

The ducks are taking over!! by JaJ 2012-08-31T21:33:00

@raarlac: That's exactly the point, but the ducks are evolving into more difficult enemies depending on how you play.

@harusame: Thank you! I tried to keep my ambition low and focus on fun, so that's good to hear. Next time I'll try for both fun and innovation.

Evil Lucien by Blobby101 2012-09-01T12:54:00

The forest didn't look like a forest with the tiled style, but I still could get used to it, it's really charming! Lighting was nice and moody too. I never could find that imp, though.

Darwin Skirmish by panzermancer 2012-09-01T13:18:00

I loved the little details like the way the units lit up when they were shooting. There is a lot to do and control so I really shouldn't complain about that, but I did miss a way to mass control the units, especially when it came to movement and setting passivity or agressivity. But this is really, really good!

Mutasite 1991: Attack of the Mutagenic Parasites by Cake_Catastrophe 2012-08-27T19:47:00

Really cool title screen. The game was solid enough, but it lacked something to make me really like it.

CellEvolution by gbear605 2012-08-28T20:13:00

Hey, I remember those terms from when I took biology! I wish I could still remember what their use was. I don't remember them being related to kittens though. Anyway the game was nice,

The Darwinizer by Steven Colling 2012-08-27T16:45:00

From the 7 games I've played, this is the second rpg, and I love that. I like that, even though the game is pretty deep, it is actually balanced. Usually with LD games you get either one or the other.

Pasazh by harusame 2012-09-01T16:23:00

My score was 174. 13/14 purples, 7/7 reds, 6/7 yellows, 19/19 blues and 9/10 crystals. The game looks great. The overworld music sounds a bit random. I thought the hearts were a bit unevenly spread around the game, but I did manage to beat it just fine, so it wasn't frustrating. Other than that it was a pretty long and polished entry, so good job.

Evo Fight by Skoggy 2012-09-01T12:47:00

The first thing I did was to let two AI's fight it out, it looked quite spectacular. Then I tried to fight an AI myself. It turned out all I had to do was press the 'J' button repeatedly to win, I didn't even need to move, so that made winning very easy. I bet playing against another human would be a lot more fun, but I don't have one available. The game was really polished, and great except for the difficulty. I also loved the animated shadows of the characters!

Survival of the Leggiest by sanojian 2012-08-28T20:00:00

I liked how you didn't control the evolution but had to protect them so they could evolve by themselves. Have not seen that yet.

Encarmine by Sailerius 2012-08-28T18:24:00

Really made me want to play Maurus' side

Dissolution by Sergey Mohov 2012-08-28T16:23:00

Very short but great mood!

LD25 — You are the Villain

Bad Puppy by csanyk 2013-01-06T12:23:00

Nice twist on the theme, exploring if it's a person's actions that make them 'evil' or their character/ nature.

Doctor Spandex by Cássio Eduardo 2013-01-04T21:04:00

Fun! A bit complicated at first with all the different things you can do. It was a bit weird that you could hit enemies while standing on the stairs on the floor below, made the game a lot easier.

Mister Misbehave by arhpositive 2012-12-17T23:02:00

This game has the most amusing point of criticism I have for any LD game yet (and not just this LD)

My misbehavings are so much fun to read that I keep getting caught while reading them! Slapping Heidi in the face was my favorite.

Really fun and amusing game.

Bad Guys in the Power by pinkmonkeyhead 2012-12-17T23:13:00

Very effective graphics style and very interesting story. I felt the controls were a bigger factor in difficulty than level design.

Dark Dream by eShredder 2012-12-17T23:01:00

Good atmosphere, but not enough variation to keep me interested for a long time. And since the world seems to be pretty large, that is nessecary. But again very moody and it looks very good in motion.

TYRANOFORCE by blob 2013-01-06T12:08:00

I did it! I like that in this game being deverse actually seems to help instead of hurt. In most of these type of games you just pick the ship that is balanced the best and keep spamming it, but this entry seemed to be balanced much better than that!

Revenge of the goats by kewry 2012-12-19T14:40:00

Nice use of theme but I wasn't really challenged.

'Goat, give me back my clothes !' by MvT 2012-12-17T22:59:00

It was a bit difficult to get the human to move the way you wanted. I didn't get very far because of this. I do love how the game looks.

A Light To Kill By by Mythalore 2012-12-17T22:59:00

I also am unable to pick up the screwdriver.
Sometimes the game is too dark to see properly. For example when looking out of the windows, I can barely see the arrow. The game looks good though. Some music would have been nice for the atmosphere.

Train Splat by [-BipolarDesign+] 2012-12-19T14:19:00

Simon Says tie people to the train tracks.

Very funny entry.

Pinball Bounder! by garygreen 2012-12-17T23:00:00

Sometimes the villain started moving without me clicking anywhere. It was a bit buggy but I did get the idea of the game. Good job fo 8 hours!

You naughty beast! by goerp 2013-01-07T17:06:00

Game starts out very hard and once the first tree has grown comes to a point where you can't even lose anymore. I would have made the birds the easiest enemies, not the hardest. The concept is nice, but somehow I feel it fits "end of the world" better than "you are the villain".

Nibble by Biped 2012-12-17T23:01:00

Great style, mood and context, but do I really have to read everything all over again every time I die? Or am I missing something?

Villain OS 8 by tommycreo 2012-12-19T14:31:00

This is GREAT. Most I-Feel-Like-A-Villain game I've played yet.

Missile Rider by rylgh 2012-12-19T13:46:00

This is a bit too hard to play for me. You get little sense of movement when there is just one missle on the screen and nothing else. It's also not clear where the borders of the playing field are. These things make the game even harder than it already is. I do really like the concept.

Happiness by rxi 2013-01-04T22:42:00

The audio gave me a headache at first. I guess I had my volume up too high. The visual style was charming, but I felt the game lacked a goal, as it didn't seem possible to ever get the happyness down to 0%

Happiness by rxi 2013-01-06T11:07:00

Good use of theme too, by the way!

O TUTT'I CAVI LESI by Capro 2012-12-17T23:00:00

Pen drawn sprites are always a good idea. I also love how you used the theme.

KillTheHomelesses by ahmedcab 2012-12-17T23:03:00

Very nice! Two things I would change are the font, since it kind of ruins the retro feel (which was otherwise great) and make a clearer spawn point for the rats, since when they spawn on top of you you die without apparent reason.

Second Skin by MrAmazingSocks 2013-01-04T21:12:00

Nice concept with the skinning. There seemed to be some problems with collisions, it would be nice if I could walk alongside a wall without friction. Also the power icons in the top right were often in the way of my view. Other than that it was really nice.

Earth Beast by Mava 2012-12-17T22:59:00

This has a really great feel to it. It really does feel like a mix between a retro arcade hall game and a godzilla type movie. Very nice!

Firepower! by cwilloughby 2012-12-19T14:26:00

This is really fun to play with. I liked it most when I had an island completely filled with green, only to then burn it all down. I couldn't keep up with the water after that though.

Goblin rampage by kannas 2012-12-19T14:12:00

I beat it! I think it would be better if you could also click the mouse to shoot, since you use your mouse to aim. I also think it would be better if the goblin was a little faster.

ASMOSNOS by Mase 2013-01-06T11:41:00

Really weird. In a good way of course.

The Quite Annoying League by Pierrec 2013-01-06T11:58:00

I don't think I actually gave five stars for theme this LD yet. I guess I saved them for this game. I had a lot of fun too.

Criminal Empires by paulfysh 2012-12-19T14:55:00

It wasn't entirely clear to me what the function of some things were. I thought hiring muscle would keep the police of my back, but it only got worse. I also didn't really get what the difference in effect was of hiring a hooker or a drug dealer. It did manage to get pretty far though.

Master Abductor by Diamonde 2013-01-06T11:31:00

I had the same problem with not dying in the first level.
Hanging in the lamps was a nice addition, it would be cool if in future levels the level design makes more use of this mechanic.

I don't really think you needed to use someone else's background: Your own sprites look pretty good, and the background you chose doesn't really fit with that style. Even a plain black background would probably have been more consistent with the style. Consistency in style is often more important for the overall look of the game than how well the individual sprites and backgrounds look, in my opinion.

The platforming physics wern't optimal, some jumps were unnecessarily hard because of this, but just keep making platformers and I know you'll improve!

Black Knight Blockade by Smaxx 2012-12-19T15:00:00

Simple (but effective) game, but really charming visuals.

Event Horizon by SelectricSimian 2012-12-17T22:57:00

This is a hard one to get the hang of. The trick seems to be to get the asteroids as close as possible for as long as you don't need them, and then proppel them away. I love the visual style. It's very original too.

Monologuer by Devenger 2012-12-19T15:11:00

Really fun, but I think I would have liked it better if I didn't have to walk to the panel before being able to use the traps. I understand that's part of how the game works with the monologuing and all, but I guess I'm just not able to plan that far ahaid and I just want to click on those traps NOW:p

Atomic Creep Spawner!! by deepnight 2012-12-19T16:20:00

Fantastic

The Greatest Relic Identify Expert by Lancelot Gao 2012-12-19T13:38:00

I didn't always get enough time to read the dialogue. Other than that this is pretty great!

Do Not Help The Princess by sharbelfs 2012-12-17T23:01:00

Haha, in the preview pic I read "do NOT click to play" of course that's exactly what I wanted to do.

Just using the bomb mushrooms does seem like the easiest way to win.

Heroes are so Annoying! by Knighty 2012-12-19T13:23:00

Some of the moves seem really useless. Moves are only good if they eventually end up allowing you to do more damage. Also switching between mouse and keyboard so quickly is a bit of a pain.

Apart from that a really solid entry. Seems to be a good mix between making something impressive that was still not so ambitious that it couldn't be polished in the end.

also, I don't think it's actually possible to use less than 6 minions on stage 2. Does it just always say that?

Heroes are so Annoying! by Knighty 2012-12-19T15:57:00

Okay, so I beat dungeon two by only losing 4 minions. But I´m PRETTY sure it´s impossible to do better than that

Heroes are so Annoying! by Knighty 2012-12-19T16:01:00

Also, the game can´t count, I only used three minions and it said I lost 4, while I only lost 2, and one survived.

But you did get me replaying, so good job on that ;)

Sir Cat by JoeCool17 2012-12-23T17:31:00

I never really got the hang of the controls, and I would make the objects (the cat and the mice) smaller if I were you. Everything is really hard to avoid. I thought the visuals were charming.

Critter Criminal by JaJ 2012-12-17T23:17:00

@ pillbrain:
The critters moves and characters are the biggest factor in winning or losing a fight. Power and defense are a lot less important than they seem at first.

@bipolarmike: The idea was that you use the critters for evil purposes, but in the end I only got to three scripted battles where you actually do something evil.

Critter Criminal by JaJ 2012-12-17T23:21:00

@Smaxx: In the beginning I wasn't really sure if it was going to be a parody or something original, so the graphics were heavily inspired by that other game where you catch and train animals. In the end I do think there was enough to set this apart from that game not to go this route. Most importantly the heavy emphasis on breeding instead of catching.

Critter Criminal by JaJ 2012-12-18T00:06:00

Thanks! I noticed I forgot to add breeding mechanics to the guide though. I'll do that tomorrow but here it is in short:

Newborns get each stat from one of their parents (so not an average of the two of them!) This makes it possible to breed critters that have the maximum value of each stat.

They inherit the character of one of their parents, and one skill of each of their parents.

Critter Criminal by JaJ 2012-12-18T17:32:00

@MrAmazingSock
I know. It used to be different but that could get your character stuck when going from one room to the other. In the end I didn't have time to fix both. This will be solved in post compo versions

Critter Criminal by JaJ 2012-12-20T05:08:00

That's a great description. I guess being evil shouldn't be this much of a struggle.

Critter Criminal by JaJ 2012-12-20T16:47:00

And thank you for playing it!

I've added transitions to my to do list.

Critter Criminal by JaJ 2012-12-27T07:43:00

Thank you. I know, I wish that it had more more evil elements too.
(Note however that you can also steal critters from other owners.)

Illegal Crime Game by angrygeometry 2013-01-07T20:14:00

This is great, I ended committing only 4 crimes though, but I did manage to steal the car.

Escape From Prison Planet by gameXcore 2012-12-23T16:58:00

This has a very interesting style. I would have gotten a better sense of speed if the background had multiple layers. As it is now I didn't even notice A and D did anything for the first minute. Other than that this is very polished and plays well.

Video Games Cause Mass Shootings by hydancer 2012-12-23T17:16:00

Interesting. It's really unpleasant to play, but I'm not sure if it communicates what you want it to. All I thought while playing was that this game made me understand people who do these things even less. It is probably because you kill innocent children from the first level, so you have an aversion to killing from the very first second?

You are the hero by Houly 2013-01-06T12:16:00

I think this worked really well, I think the ending was a bit in-your-face, pointing out that I wasn't a hero because I killed the princess. I think the fleeing knights did a much better job to illustrate the point.

Namcap: Reverse Pacman by caranha 2012-12-19T13:58:00

Great job! It's hard but I did manage to defeat pacman once! (As in, killed him 4 times)

NONEX by feiss 2012-12-17T22:58:00

A really great entry. A very original take on the 'you play as the enemy in an already existing game' solution to the theme. I do agree however that there is no real context that makes you feel like the enemy. All there is is the fact that you're orange and that the code of shooters dictates that things that come from the top are bad and things that start at the bottom are good. A solid four stars on all but one category (humor)

Home Massacre by aeveis 2012-12-23T17:21:00

I really liked the sprites and animations, but the game lacked any kind of challenge.

The Day Before Monkeymass by Lashiz121 2012-12-17T22:58:00

I like the look of the buildings. Having to switch between so many colors seems an unnecessarily frustrating mechanic, even though in the end I only found a whole bunch of yellow monkeys and a single red (maybe orange?) one. I also like how you made the player more evil for not just having to kill monkies, but monkyELVES.

Nemesis by dj_pale 2012-12-23T16:51:00

It's like binary land, but different. Nice concept. It would have made more sense if you had to colect weapons or something that actually gives you an advantage in fighting the hero.

LD26 — Minimalism

Midnight Inertia by Michcioperz 2013-04-29T14:40:00

Like others have said, music and visuals are really interesting, but I couldn't figure out what to do

Minimize This! by CMaster 2013-04-29T15:26:00

Great use of the theme! May be the best use of theme yet.

Spacus by manabreak 2013-04-29T07:15:00

For me the game crashes too on startup

Mini Pirates! by josefnpat 2013-04-29T14:47:00

This was actually pretty darn fun for something made in 4 hours!

Persist by AdventureIslands 2013-04-29T08:29:00

Music and visuals are great! The game is fun but at some points (waterfall) a bit frustrating.

Perfection Achieved by Misael.K 2013-04-29T08:28:00

Great Idea, I'm surprised by the originality of games so far. In the end after a lot of searching I couldn't even solve the first painting, though. I'm really bad at searching.

SpeedJumper ! by Nakato 2013-04-29T08:28:00

First of all, using music from other games is against the rules, I believe, and I'm pretty sure this one isn't public domain. The fact that you can't see what's coming makes this very trial and error, which made it a bit frustrating.
I do like the look of the game!

Fallen Outside by DDDBOMBER 2013-04-29T15:05:00

Great! The walljumping is bit easily abused. In level 5 I got to the top left potato a lot easier than it seemed intended. The music can get a bit annoying, especially the part with the chords.

Kill Tower by KHANanaphone 2013-04-29T08:28:00

The game is very clever! It seems you've managed your time really well!

Huoheian by folmerkelly 2013-04-29T10:21:00

Looks awesome! Nice colors. It seems the best strategy is to just stay in the center, it took a really long time for the game to get difficult that way.

Sociales Santillana by Ithildin 2013-04-29T16:59:00

Very visually pleasing. Unlike most of the minimalistic visual art inspired games I've seen, this game actually looks like an art piece.

(Follow the) Line by Chman 2013-05-01T09:37:00

I really missed the music. Other than that great entry!

RPG by jcvsmc 2013-04-29T17:29:00

Everything that needs to be there is there, and very little more. Good job!

Cubecatcher by zerebruin 2013-04-29T14:40:00

Interesting mechanics, but I often had to wait over 10 seconds before I could pick anything up.

BEAPE by Xgor 2013-04-29T08:28:00

Nice game!

It was a nice attempt at making a musical game, but I think it isn't what it could have been in that regard. That's because by design, in your game things only ever happen exactly on the beat and never on an offbeat, that made the sound feel like a march. You could think about adding elements that are half on one square and half on the other, or just soundloops that are turned on and off by walking over special tiles (that for example,temporarily open doors while that sound is playing).

CREPITUS by ENDESGA 2013-04-29T08:28:00

Looks and sounds good. Plays well too but I think the Crepiti took too many hits to die and it took the action out of it.

I'm also missing how you used the theme. I'm guessing it's the fact that you used pixel art. I love pixel art, but I think just going for pixel art (or brightly colored squares for that matter) without exploring the theme in a different wat is a bit of an easy solution since it still allows you to make just about any game you want.

Listmamini by Titi_Alone 2013-04-29T08:53:00

Turns out "Valider et telecharger le fichier" is french for "download", hehe, was confused there for a minute.

The game confused me as well. Got two times bronze, one time gold, and replaced some flowers a couple of times. What did I miss?

I'm Not a Paper Person! by Linus Lindberg 2013-04-29T08:28:00

I wouldn't really count mouse controls as "one button" since you have full use of the x and y axis,but it was a really fun and clever game.

The Voice Of Fire by SenorDiablo 2013-04-29T08:47:00

Those are some pretty difficult questions! I chose based on what I think I would do and not what I think I should do. (That is, kill neither, try to save the most severely injured)

True treasure of Kartoffelschloss by mortus 2013-04-29T14:53:00

Nice! Theme well used. The controls, especially the walljumping wasn't perfect though, and some weapons were too similar for my taste. I'm sad I dropped the bow first.

Grab That Key! by Elstretchington 2013-04-29T08:28:00

I expected at least one of these! If you had added just a single real obstacle, you would have aced the theme as far as I'm concerned. In my opinion the lack of a challenge is the one thing that keeps it from being a game (and thus a minimalist game)

Arena by rogueNoodle 2013-04-29T15:21:00

Best graphics I've seen so far (and I've seen some good looking games already) It feels smooth too. I'm really bad at isometric controls, so it was a bit hard to play for me, but if I was better I bet it would have been a lot more fun, so that's my problem.

The Time Saver by HELLO23 2013-04-29T08:38:00

I think the level design was a bit boring, with long parts of walking. And too many levels lacked any challenge. I quit at the key level because I did not feel like pushing the block all the way to the switch.

Square Quest by duskpn 2013-04-29T15:42:00

Great! I especially liked the music. The game itself played really well, but I couldn't see the bullets too well on the light pink sand. I think you could have added a lot of atmosphere to the game by choosing different colors.

ppet -- a random tamagotchi permadeath sim by ede 2013-04-29T09:05:00

Theodore likes it when I click on him! :)
Nemo suddenly exploded :(

Too Small by triforcespark 2013-04-29T15:34:00

I like how you went from "minimalism" to "mini", that's minimalistic thinking right there!

Nice game too.

MinimalisMan by Adipson 2013-04-29T14:40:00

God seemed to speak from minimalisman's butt. Other than that, it was fun, but a little easy.

Babel by Merkoth 2013-04-29T15:46:00

I think the combat was random on purpose? It kind of takes the strategy away, which was what I was looking forward to the most. But I guess that's what makes it minimalist. I too loved the chosen colors.

Justice by nintendoeats 2013-04-29T08:28:00

The game crashed for me with 20 seconds left, out of nowhere. The second time through I didn't ask any questions and just waited to see the ending but I don't know if that makes a difference.
Crashed the second time too at "25 years minimum"

I think you used the theme really, really well any way you look at it. I liked that you had to pick the right questions with limited time, but most of the questions seemed irrelevant to me anyway.

In the end I would offer the pleabargain no matter what, because I don't believe in capital punishment, so that made it a bit less thrilling for me.

Four Scepters by Benjamin 2013-05-02T14:52:00

Very good! Havn't gotten very far yet, but I'm going to keep trying!

Budget Squad by deepnight 2013-04-29T19:37:00

Score 3250: Amazingly polished as usual. Nice concept too. Looking forward to the timelapse.

Casino by AyCe 2013-04-29T14:40:00

I don't completely know what this has to do with the theme, but somehow it still makes sense. The job section really feels like a job, which is good.

hunter hungry by Jonathan Whiting 2013-04-29T15:21:00

Great visual style and mood! Nice audio too. Leveldesign was nice. I didn't get why the first room lagged so much and why the resolution was lower.

Grasshopper by Puffi 2013-04-29T15:21:00

The long vertical formation is pretty mean. Other than that it's a great little one button game. But I do feel I've seen this mechanic before.

The epicly short adventure by JaJ 2013-04-29T08:31:00

Html5, works on linux, right?

The epicly short adventure by JaJ 2013-04-29T08:56:00

Thanks everyone!

CMaster: Thanks for pointingb that out. Did pressing R to return to the start still work?

The epicly short adventure by JaJ 2013-04-29T08:59:00

Nanolotl: There are exactly 5 blobs hidden behind seemingly solid walls. Look for suspicious dents in the rock formations. It's a bit cheap I know, but you only need 45 blobs to get either ending. Find all 55 and your weapon will level up one last time, which makes the final boss super easy (if he wasn't already?)

The epicly short adventure by JaJ 2013-04-29T16:08:00

Thanks everyone.
Yep definately rough around the edges, but I feel much worse I didn't catch the waterpart mistake, as it was very obvious.

I hope you are all using the R button when that happens!

The epicly short adventure by JaJ 2013-04-30T17:34:00

Yeah, I hate bosses with too much hp, but I think the boss is a bit too easy now.

The point of returning is getting the good ending, gameplaywise there really is no point, no.

Minimalist Dungeon by texel 2013-04-29T08:28:00

Fun! Love the visual style. Could use more hints and information either here or in-game

Nod by Rose 2013-04-29T16:12:00

Absolutely brilliant. Gave 5 stars in 5 categories.

'moeba by Oliver Simon 2013-04-29T15:29:00

This is pretty great. I love the style and colors!

SUSTAIN by Xion 2013-04-29T16:04:00

I like how gameplay, visuals and audio work together. I also think your concept worked out pretty well.

LD27 — 10 Seconds

10 seconds to save the day by Volute 2013-09-16T21:21:00

That was a long story with a surprise twist in the beginning! It was kind of obvious I would get to control the headache girl last though.

Duke Dashington by AdventureIslands 2013-08-26T17:02:00

A very effective use of the theme. I loved the final puzzle, it had me thinking for a moment. Great graphics too (of course).

Hurry Up Fool by jijaweb 2013-09-16T21:40:00

Don't really like the gameboy colors on such a large canvas, but the sprites were good. Didn't get too far with the hard jumps, but nice game!

My Tenth Adventure by DiscoFish 2013-08-26T16:08:00

This was weird and I don't get it at all so I gave it 5 stars.

Ludum Dare by Dir3kt 2013-09-16T20:38:00

Number one in 4 categories! I finally did it!
What? Only a simulation?

Darn.

You Missed A Spot by john_conder9 2013-09-16T18:53:00

It gets undoable a bit too quickly, also, the first time I played it the game said I didn't clean all the ketchup stains, when they are in fact really hard to miss, I think that's a bug.

Graveyard Shift by Kortuga 2013-08-26T15:57:00

I felt looking around was too responsive, but that may be just me, I don't play a lot of shooters. Other than that it was really nice. Nice style!

Pleading Rain by Brassawiking 2013-09-16T20:14:00

Very interesting concept, but really hard. I liked the switching between thinking and talking mechanic.

SliP by Sakuyan 2013-08-26T15:10:00

I was so glad this game was short. Was starting to feel really bad about my own entry. Great concept and execution!

Fireman Ten by Zccc 2013-08-26T17:12:00

Are buckets of water supposed to be rare? I had none for the first 4 levels and then suddenly 2 in the fifth, just in time.

Space TimeX10 by Sh1rogane 2013-09-16T17:23:00

In the beginning I had no clue what was going on. Managed to win in 12 iterations.

Hall of Flame by ModestArcade 2013-09-16T17:27:00

Loved the graphics, the last level was a bit confusing and made me realise that you can basically clear any level by shifting back and forth between tiles.

Boxer's Seconds by madk 2013-09-01T15:18:00

Playing this game is hard work! I like the spin you gave on the theme, and I loved the clock and the ants, great touches!

Die very very fucking Hard by pereubu 2013-08-26T17:17:00

Let me guess, you had a huge headache by the time you finished this game.

Very fun though. Very hard too.

Offspring by scriptorum 2013-09-16T20:09:00

Fun to play around with. I got a tree, some plants, some rodents and some herbivores, but then I got bored.

Anhedonia in Memoriam by agumaster 2013-08-26T16:00:00

Ah. This was one of my concepts too! I love the colors. Colisions and physics are not too great though.

Four Bombs by Clavus 2013-09-16T18:21:00

So much fun, but I couldn't clear the last one.

At the cafe by Pierrec 2013-09-16T21:32:00

This might not be the most fun game, the most moody game or the most beautiful game, but still it's these kind of games that I love the most about LD,so creative!

Haraka by gikdew 2013-09-01T15:06:00

It was difficult mainly because of the low friction controls I think. I did like the idea and the graphics a lot.

Meowfinity and Beyond by Cryovat 2013-09-16T21:49:00

Really lovely. I really like the screen size.

10 seconds of hope by tobbez 2013-09-16T18:40:00

I really like the visual style, but I have to say I was bored with the gameplay a bit quickly. It didn't feel fair enough to keep trying.

Five Seconds by Latcarf 2013-09-16T19:55:00

Controls wern't great, but I love the "I'm only going to give you five seconds" concept!

Penny Shaking by PackSciences 2013-09-16T20:19:00

Penny wasn't happy with my knocking. I wonder why.

The Aliens Came (10 seconds to choose) by porglezomp 2013-09-16T19:27:00

Great game! It would have been nice if there was a more obvious link between the story and the fact that you only have 10 seconds to decide what to do.

PROBE TEAM by Andrew Shouldice 2013-09-16T21:27:00

Great artstyle, but even better than that in my opinion was the audio, there was so much emotion in those beeps!

PROBE TEAM by Andrew Shouldice 2013-09-17T02:32:00

Congrats! Very well deserved first place!

Diesel May Care: Quest For The Ten-Second Car by nintendoeats 2013-09-16T17:46:00

The interface stays complex throughout the game. It's not the interface that appears to be simpler later on, but the gameplay itself, in my opinion. I would make the numbers easier to compare by giving corresponding parts the same color or using more symbols or icons. Following the lines was a bit confusing.

I do like the idea though. I havn't watched either top gear or gone in sixty seconds, so I can only assume the game is even funnier than it already appears to be.

10 Seconds of Plagues by carlsommer 2013-09-16T18:24:00

I didn't like how you got stuck whenever you hit something, would have been better if it just restarted all by itself. I like the art style a lot.

Under Water by Orava 2013-08-26T15:57:00

I like the idea but I have to say I didn't understand the physics behind the controls at all

10 Seconds Before the World Ends by Lustdante 2013-08-26T15:57:00

Nice! I think the sound worked especially well.

Switch by Friday 2013-09-16T17:31:00

Nice concept and really fun, but I would replace the control with another key, for example S or F.

Crazy Genetist by ratalaika 2013-08-26T15:57:00

Awesome concept! The 10 second element was a bit light since you kept getting extra time. But it was there so who cares.

Very stressful too.

Space-Time Adventure by OldPeculier 2013-08-26T15:17:00

This game asks a lot of my tired brain, but the concept works really well.

DeepField by loolpolo 2013-09-16T20:43:00

The difficulty ramps up way too fast, which makes this really hard to judge.

Mind-Controlled Monster by Todnut 2013-08-26T15:57:00

Good job, second game with a timeline within the first 5 games tried, but very different mechanics. This one was a lot simpler and easier to understand. Also loved the sound!

The Duellists by jay griffin 2013-08-26T15:20:00

Funny game, great graphics. The text boxes went away a bit too quickly sometimes.

Chrono Defense by Cardanis 2013-09-16T17:16:00

Nice concept, but not very well balanced out. I felt like just picking soldiers every time was the best option, but even then I couldn't win.

Usain Bolt's Super Shopping Sprint by Bekokstover 2013-09-16T19:45:00

Vet spel Sjors!
I think this is the funniest concept I've seen this Ludum Dare. Finding the balance between grabbing items and getting a good time bonus is fun!

Got a lot of clocks and some guitars one run, my best score was 8764 points.

Juu Byo by Zelun 2013-09-16T18:27:00

I won! It was a bit short, and the bullets were a bit too fast for a bullet hell I think, but it's really nice to see a bullet hell on Ludum Dare! Don't think I have seen one before.

Dwarf Wars by Falcon 2013-09-16T17:53:00

The game was a bit too slow for my tastes, especially since you could only move one space per turn with two of your units, and the field was so incredibly large. The music was very good, and the graphics wern't bad either!

Defuse in 10 seconds by archaeometrician 2013-08-26T16:04:00

Stressful. GREAT audio!

Ten Seconds To Home by MrSecretUnlock 2013-09-16T20:33:00

Nicely polished and moody.

Tiny Arena by Dooleus 2013-09-16T18:03:00

Nice concept. I'd balance the weapons out a bit more. For example the bomb was inferior to the other weapons in almost every regard, it would be nice if they each have their strength.

Every Ten Seconds A Kitten Drowns by matthias_zarzecki 2013-08-26T15:57:00

Why do you get money for dead kittens?

Weakening Paddle by Wukkopi 2013-09-16T17:59:00

Balls of steel. Awesome powerup.

The only one by JaJ 2013-08-26T16:21:00

@nintendoeats: The particle effect plays only a minor part in the lag, it's mainly the large number of tiles I think. I tested it without the rain and it didn't make much of a difference. And I didn't even look at the tiles of pokemon THIS time ;). (Look at my entry for LD25 for that)

@Modestarcade: exactly. While making this game I thought the same thing, that it would be much cooler and more FUN if you went to a different location each time. But A. A game that I am making right now already kind of does that and B. that would have ruined the mechanical symbolism. (Thanks nintendoeats for pointing out the correct term to me)

For those that are stuck in the graveyard, the key to te gate is somewhere in the east.

The only one by JaJ 2013-08-26T16:28:00

@AdventureIslands getting to Daisy is probably the hardest part (and possibly a bit cheaply designed as well.) She is in the large area to the west of the village in the south-west corner. If you know the route and don't make any mistakes, you can get to the stairs where she will notice you and start talking to you JUST before time runs out.

Dooleus: Thanks! I am not too happy with the ending either. I knew it was going to be a problem from the start but I wasn't able to find the right note in time. I actually still don't know how I should have ended it.

The only one by JaJ 2013-08-26T16:55:00

@AdventureIsland: I know. You were supposed to be able to see her if you took the route past the statue, which I think would have made it a lot less cheap. There was simply no time to fix it.

@scriptorum You have to first bring her back to life and then stab her in the back when she tries to bake you the poisoned cookies.

The only one by JaJ 2013-08-27T13:26:00

I wouldn't know how to fix it, I have to admit I don't know much about html5 at all. Gamemaker studio just produces a file and I upload it.

The only one by JaJ 2013-08-28T17:29:00

I finally have some ideas for a better ending. Going to make a post competition version.

The only one by JaJ 2013-08-30T09:42:00

Yes, I am going to make a version with a better ending. I'm not sure what it's going to be yet. Ending at the grave might be a good idea.

The only one by JaJ 2013-08-31T13:23:00

There is music, actually, but some browsers won't play it.

The only one by JaJ 2013-09-02T09:25:00

Thanks, everyone! I hope the new ending is better, havn't had too many comments on that yet. Well, I think it's better, at least.

Low Battery by RHY3756547 2013-09-16T19:34:00

Not a fan of the snark upon death, pretty pointless and not really funny in my opinion.

Other than that, absolutely fantastic entry!

The 10-Second Murder by Rose 2013-08-27T14:56:00

I liked it, but I didn't like how after getting all the clues pointing out the killer was still just a wild guess. Still don't know who did it.

Jack and the Alarm Clock by Frozen Fractal 2013-09-16T20:41:00

A great and original idea!

Coloured Block Swap by geepit 2013-08-26T15:57:00

I love this concept! Too bad you only had 4 hours, you could have worked some more on feedback and finetuning. I had a lot of cheap deaths.

Time To Cook, Comrade by KevinZuhn 2013-09-16T21:36:00

Great style, but with just counting in my head I didn't get very far. Need to find me a watch.

Time Flies Straight by mrspeaker 2013-09-16T17:08:00

Completed it! Did get a small headache in the process of doing so, but it might have been worth it.

LD28 — You Only Get One

Shovel Master by DBRalir 2013-12-17T20:57:00

There doesn´t really seem to be any skill involved in playing this game, it´s all luck.

The presentation is nice.

Da' Face by Snail_Man 2013-12-17T22:10:00

I love this kind of game, I never score it 5 stars, but I do love it.

Monster Interceptor by ehtd 2013-12-17T18:14:00

The training has tought me I'm definately not going to be able to save the planet XD

Nice game, great music!

XenoSerf by My Sweet Whomp 2013-12-17T21:19:00

Great art, great mood, great music, and very funny, I love it!

Shine by AdventureIslands 2013-12-17T20:17:00

Amazing concept this time, this is probably the most creative concept you've come up with so far, and with the same or higher quality in the other areas too.

Great, great, great!

The Last Flight by travislucia 2014-01-06T20:45:00

I managed to get stuck in the walls somehow. I love the pixel style. The screen rumble was a bit too dramatic, especially for the little guy.

You can only get one action - clear sheeps. by MyFrosch 2014-01-06T21:33:00

This game is so funny somehow!

Y.O.G.O HARPOON by 30dogs 2013-12-17T21:04:00

I have a hard time finding an effective strategy other than killing as many monsters as possible with a single harpoon, since I only manage to get only two shots in per game.

It would have been nice if you had used the one harpoon mechanic to better effect. For example an option to shoot less far, but also be able to kill less monsters with such a shot. That way you have more options- playstyles.

Burning Love by Ted Brown 2013-12-17T20:06:00

Great idea, controls left a bit to be desired. The acceleration seems to be different every time you start running, sometimes he doesn't really start moving at all.

0 AD - Zombie Uprising by BrothersT 2014-01-06T21:54:00

Hilarious! And really fun to play!

The mighty spear by Poxymyr 2014-01-06T21:17:00

Good job on using the theme. Nice concept!

Save One For The Kids by SonnyBone 2013-12-17T22:40:00

Very polished with good sounds and graphics. Having to wait for the right moment to shoot feels very snipery.

And come on, they are ZOMBIE children. As any horror movie with monsterly children will tell you, it's perfectly acceptible to kill them.

Conformance by lordjosephdeburg 2013-12-17T20:01:00

Even when the target shows up, it's still really hard to hit him without hitting anyone else. It was kind of boring, but it does look good.

FowL Play by Sakuyan 2013-12-17T17:13:00

I liked it. I like both the foreground images as the background, but I'm not sure if I like them together much. Other than that, really fun!

The Gift by CarbonCoder 2014-01-06T21:44:00

Nice use of the theme, bonus points for adding a christmas theme! Great job.

Burning Fridges by foumart 2014-01-06T20:58:00

"Only one" can be put in front of a lot of things I think, like "you control only one character" which applies to a majority of games. I think the use of the theme is a bit weak here. I didn't actually get only one chance, I get plenty of chances.

That said, the game looks and plays really great! Nice entry!

Channel by BradleySmith 2013-12-17T22:00:00

I kept playing to see if the table would break. My arm got tired before I found out.

YOGO PATH by cesisco 2013-12-17T17:07:00

I don't feel a strong connection with the theme, as lots (too many) games have only one path, but everything else is amazing. Great work!Great music and sound too.

The Ronin by ResonantCraft 2014-01-06T20:41:00

Very polished! Fun too. I'd say as it is I'd get bored with it too quickly for a mobile game.

Aquila by Anshul Goyal 2014-01-06T21:59:00

I actually really like the feel of the game, and the adio is really good, but I think it was a bit too easy.

COR by ENDESGA 2013-12-17T22:05:00

The game froze on me on the ending screen.

As for the game, it was a bit too litteral for me to be a really meaningful experience. I was told too much and shown too little. Some nice use of visual symbolism, but not too much of that in the game mechanics, which I would have liked to see.

You only get one arrow by tobbez 2013-12-17T22:02:00

Could use some music. It played really well though!

One man, one shot by lightsoda 2013-12-17T20:13:00

The link isn't working at the moment, I'll check back later.

One man, one shot by lightsoda 2013-12-17T22:13:00

Got it to work! Great use of color and sound. The game was a bit on the boring side, but still a great entry!

One Card Hero by dylanwolf 2014-01-06T22:27:00

Lovely, smart way of using the "only one" theme without making the gameplay too limited.

Eldritch Racing by ian_snyder 2014-01-06T21:23:00

I have to say I wasn´t able to reach the manor without getting caught. I really like the visual style and mood!

0RBITALIS by AlanZucconi 2013-12-17T17:24:00

Great concept! Fun to play and original. Really liked it. Some atmospheric music would have been nice.

One Step To Fail by NightDreamer 2013-12-17T22:12:00

It's a little too hard for me, it would have been a little more forgiving. But the rays do work.

One Legged Jonny by ChuiGum 2014-01-06T20:50:00

Same as others, I couldn't get over the spikes without the jetpack, and spikes would spawn in front of the jetpack more often than not.

E pluribus unum by IHateATMFees 2014-01-06T22:23:00

Such a simple but fresh game. Probably the most elegantly original entry I've played.

Starbeard: The Curse of the Space Whales by Those 30 Ninjas 2013-12-17T16:56:00

This is great! Really fun and great sound!

The Last Bullet by Toureiro 2013-12-17T22:31:00

This is epic. Then again, everything with Dalek in them is epic, but the intro and mechanics do help.

Stickman in a Cave by bitowl 2014-01-06T22:15:00

Funny voice acting! I shouldn't have jumped in the pit when I was told it was dangerous...

Loot of the Forest by moop 2014-01-06T20:29:00

Nice! A bit short, but still had me thinking.

faif by Beavl 2013-12-17T20:53:00

Really nice! I don't think I've ever seen this combination of chance with puzzle elements before! Really cool!
Also a charming art style.

YOGO Cubes by Tym0r 2013-12-17T18:07:00

Simple, but plays well and very atmospheric.

Agent LD28 by Steve | tacospice 2013-12-17T19:43:00

Very funny, I got a panic score of about 550% by killing a lady on a central square.

Bowerbird Quest by mcapraro 2013-12-17T18:19:00

The jumping was a bit unpredictable. I loved the artstyle especially,very charming!

SPELLBREAKER by jdpalmer 2014-01-06T21:41:00

Awesome! Interesting how you made a game that looks like one game, that plays like another.

ONE SHOT by João Kucera 2014-01-06T22:33:00

The first time I played, the stalker was right outside the door, I had no chance. Other than that, interesting game, remembering the right target is hard. I also liked the music a lot.

One Sword by daviwil 2013-12-17T20:11:00

Very basic game, but it looks absolutely fantastic.
So easy though, I managed to kill the maiden on my first try!

...oh... wait...

Also, that's the highest bridge I've ever seen.

Pilot's Last Stand by phi6 2013-12-17T20:32:00

Awesome voice acting. I'm really bad at this game. But somehow I still managed to hit the mothership on my second try.

Space Diplomacy - You Only Get One by taocayo 2013-12-17T22:09:00

Amazingly polished. The first game I played where the player isn't the one only getting one, so you get some extra points in the theme category :)

Get a Job! by Coin Flip Games 2014-01-06T21:02:00

The interface could have been made more intuitive, but this seemed like a lot to make for only three days so good job.

Singular by nerial 2013-12-17T20:26:00

Nice original puzzle game, reminds me of pool. In reverse.

Only one bullet/rectangle thing. by ob6160 2013-12-17T22:07:00

This would have been a lot more enjoyable if you didn't have to start over after every miss. It has potential though!

Only One Chance by johnfn 2014-01-06T21:10:00

Great job, very nice music, loved this one!

Only One Earth by DanielVF 2014-01-06T20:33:00

It takes a while to get used to, but the idea is pretty clever.

Choose Wisely by zconnelly13 2013-12-17T21:10:00

My kitteh fell into a cliff, but somehow reappeared the next level. I may only get one kitteh, but it still got 9 lives!

I like how you used the theme, It makes perfect sense and yet I didn´t think of it.

Jump Chip by arkeus 2013-12-17T17:59:00

I couldn´t defeat that other bot in the end. Also, I managed to get dough through a buggy wall.

Frustrating game, but very fun! The music was a bit repetitive.

Moon's quest by JaJ 2013-12-16T03:53:00

Thanks! I know where the error comes from, shouldn't be too hard to fix. It seems I placed some objects at the wrong place. That's when that happens.

Moon's quest by JaJ 2013-12-16T16:34:00

Yeah, you have to think about your party, it's not that individual characters are bad (well some might be) but that the combination is very important.

I like a light mage with either a fire hero + Fireling or ice hero + frostling, but there are other options.

Moon's quest by JaJ 2013-12-17T23:09:00

The graphics were done in about 6-7 hours, I managed to be very economical with them. I suspect that will be the most important thing I learned this Ludum Dare. Be economical with resources if you have a big concept.

Moon's quest by JaJ 2013-12-18T01:12:00

Thanks everyone! I'm thinking about swapping the "skip" command for a standard, weaker "fight" command so there is always a way to deal some damage. Dialog on button press is something that takes 10 minutes to add max, but it's 10 minutes I didn't expect to have, and didn't end up having. I definately want to have that in the game though!

Moon's quest by JaJ 2013-12-18T07:20:00

You can save at the Inn though.

Moon's quest by JaJ 2013-12-18T14:09:00

It's not a bug! Enemies may attack each other. What IS a bug is that they sometimes attack absolutely nothing. If I had the time I would have made the enemies more intelligent.

The idea is that a fire attack will heal a fire aligned partymember, but someone with a fire attack isn't necesarily aligned with fire. It's like this:

Class Gift Alignment
Dark hero Dark Light
Fire hero Fire Light
Ice hero Ice Light
Bishop/ Cleric Light Light
Lightblade Neutral Light
Duskblade Neutral Dark
Fireling Fire Fire
Frostling Ice Ice

So for example: A fire hero can heal a fireling, but a fireling cannot heal a fire hero, you need a bishop or cleric for that.

Will You Be The 1. by yosh 2014-01-06T22:37:00

Very well done, this is a lot of fun.

LD29 — Beneath the Surface

Bornard by TomBoogaart 2014-05-10T10:05:00

Very cool. Best atmosphere of the games I've played so far. Probably the best overall as well.

Dig Hard by petey123567 2014-05-04T12:26:00

Really fun game! The lazer seemed massively overpowered.

Please Come Back by PapyPilgrim 2014-05-04T12:46:00

Nice concept, but there should be a visual sign when calling for help, it felt like I was doing nothing when clicking.

Blue waves by dector 2014-05-10T11:36:00

Cool game! Nice music. A little sound effect for when you snap a picture would have been a satisfying addition.

Metal Beneath Skin by CMaster 2014-05-04T12:19:00

I think the concept is great but the playability is not what it could have been. It's hard to find out where you are, the controls are unprecise, and there are too many items to switch between. I would take out the cutting knife and megaphone.

Wormhunter by Thorig 2014-05-04T12:43:00

Great mood with the large empty space and the single enemy. Nice art and sound too!

Inside Look Activity Book by rylgh 2014-05-04T12:59:00

Very unique and great use of theme. Really, really cool!

Mini Metro Subway Tycoon by ripatti 2014-05-10T16:23:00

Very cool concept! A bit hard to get the hang of at first, but a really good way to use the theme!

The Deepest Darkest Trench by trueyomic 2014-05-10T10:35:00

It's possible to get stuck when you use a key on the wrong door, there also wasn't a lot of variaty. Other than that, a solid entry.

FedIt! by zedutchgandalf 2014-05-04T12:34:00

I have to agree that everything was a bit too small, it was really hard to get anything done in terms of merging food. The concept is really nice, though!

Dany's Room by Alexandre Szybiak 2014-05-10T10:26:00

This game is really depressing, as things like these actually happen. Really good entry! Delves a bit further into the theme than most entries do.

Symphony of Life by Bernhard 2014-05-10T16:23:00

It's hard to get a hang of, I didn't really know what I was doing to be honest...

Mine Story by donan 2014-05-10T16:23:00

Very well done! Really entertaining, and the music and sound effects are great. Perhaps the sound effects are a bit too loud.

Wireside by Solifuge 2014-05-10T10:19:00

Wow, great to see a turn based strategy game again. These are so hard to pull of.

SnakeFormer - Half Snake, Half Platformer by TobiasW 2014-05-10T10:10:00

Oh this is hard, especially the lava parts. But really cool idea!

Project Nether by TheOZone 2014-05-10T16:23:00

This is a good start! The game looks good already!

Spring Time Ice Fishing Antero by muumeroinen 2014-05-04T12:14:00

I think the difficult controls make this game hard for the wrong reasons. Other than that the concept is simple but pretty original! It's pretty fun!

Baum by Waterman7 2014-05-10T11:39:00

Really great style! Audio could really improve this game.

Mole Position by Glint Games 2014-05-10T16:23:00

The controls arn't the best, but it's a really cute game.

The Creature Beneath by Otrora Games 2014-05-10T16:23:00

Nice style, but threats often arn't obvious enough. Restarting at the beginning wasn't the best idea.

Under the scratchy surface by oenvoyage 2014-05-10T16:23:00

Great concept! The windows version is a bit hard to play because you can't see the mouse in the screen, and when you move your mouse out of the screen the game doesn't respond anymore.

Hair Spirit Adventure by messthem team 2014-05-04T12:39:00

Really nice look to this game! Collisions and controls were a bit awkward.

Atomicle - LostAutumn.net by AutumnGuy 2014-05-04T12:53:00

Perfect game, relaxing, fun and polished!

Subspace by Ratchetmon 2014-05-10T16:23:00

The concept is nice, but it gets too confusing early on. I'd like to be eased into it a bit more.

Memory Eater by Zyper 2014-05-10T16:23:00

Weird game, but nice style.

NanoDog by mechabit 2014-05-10T10:39:00

Such a cool entry, but so short!

No Eyes Willy by blockbot 2014-05-05T18:51:00

nice art style and fun game! Good job!

Mole Empire by PriorBlue 2014-05-10T09:59:00

Great game. It looks good and plays well. I would replace the sound effects, as they don't go with the music too well.

Geology Rocks by theengineers 2014-05-05T18:47:00

the puzzles are fairly easy, with and without levitation. The exits seem to be invisible? It's not clear where they are.

COVERUP by SFBTom 2014-05-04T12:51:00

I like the art and sound, and the idea is fun too, but you need a way to lose.

Beneath the well by JaJ 2014-05-04T13:03:00

Whenever you come across a dark room, you probably need to find a light first. There is only one dark room that you won't have a light for to explore first.

Thanks for all the comments!

Nereids' Sea by Tifu 2014-05-10T11:31:00

Very scary, games like these freak me out easily :p

Submarine by Logun 2014-05-04T12:10:00

Nice art style and music. Quest was much too easy to complete for me to enjoy it as a game, though.

LD30 — Connected Worlds

Connect with the Dirt by Larzan 2014-08-25T15:29:00

Those sound effects are hilarious! Love the colors and the screen effects.

Heart Star by AdventureIslands 2014-08-25T15:16:00

Cute! And the puzzles arn't as frustratingly hard as most LD games. One point of critique is that the worlds don't really feel like 'worlds.' It's more abstract than I'm used to from you. It would be cool if the worlds had completely different feels to them. This entry is awesome as always, but that would have made it even MORE awesome. :)

Connected Sphere by mess110 2014-08-26T12:47:00

Couldn't figure the timer out. I liked the poems, but after having to restart 5+ times, they got kind of old :p
Always good to see something different!

WorldLine by Jellycakes 2014-08-27T12:40:00

the mood and look, and sound of this game were really great. Walking around looking for numbers isn't intirely my thing, but the atmosphere kept me playing longer than I normally would have.

Ecosystem by hirsch 2014-09-15T08:55:00

It's a great take on the theme but also the genre. I could actually see this being a big game.

Stratera by highlyinteractive 2014-08-25T18:10:00

It really looks like something you want to play with. What you can actually do is still limited, but there is potential for something really awesome!~

I love looking at the water.

Warp Paint by zatyka 2014-08-25T18:51:00

Oh wow, this is mind-boggling in so many ways, I love it!

2D3DMAZE by boddiul 2014-08-25T15:21:00

Nice game! Looked charming too. I got stuck in a wall though.

ERROR in
action number 3
of Collision Event with object obj_wall2_vert
for object obj_player:

Error in code at line 2:
if obj_2d.can=true {
^
at position 13: Unknown variable can

Through The Wormhole by psychomonster 2014-08-26T13:32:00

Pretty basic, but plays well. I like the tile based controls, makes it a lot less frustrating than it could have been.

Heavenly Finger Squad by Alexandre Szybiak 2014-09-07T13:04:00

At first I found the controls incredibly frustrating, but then I figured out hitting the bottom ladder piece destroys all pieces above it and that helped a lot. Nice concept!

Parallel Puzzles by dylanwolf 2014-08-25T18:31:00

Great concept! It took me 44 turns but I cleared the board :) I liked the background music too.

NECLiD by 0x0961h 2014-08-25T15:16:00

This is amazing, love the style and plays really well.

Light Year Wars by nicotuason 2014-08-25T20:17:00

I love this. I love how you made size and travel distance between set points an important factor. Makes it feel very fresh and more strategic than similar games.

DUAL Adventure by reidrac 2014-08-25T15:16:00

Nice visual style. Jumping from a place where you have a ceiling right above you doesn't work as well as it should.

Little Beetle Saves The World by local minimum 2014-08-27T12:05:00

I agree that the crossover tiles are hard to spot, I also wasn't too fond of the sound, but the rest was really well done! Nice! :)

Hearts Nexus by Serena 2014-08-25T18:25:00

Very nice and cute! Meaningful too I feel, though I can't put to words why yet.

Heaven or Hell by EMAK 2014-08-25T20:10:00

I don't know how many good souls I dropped into hell and I still won. If I was a good person all my life and this happened to me, I'd be pretty pissed. My Peter should not have been rewarded for such a poor performance XD

Isles in the Sky by Tanner 2014-09-07T12:57:00

Crafting works well for me, but I don't think this is my kind of game.

Multidimensional Bull Slaughter by Jani Nykänen 2014-08-26T12:35:00

Cool game! But hard. It's a memory game more than anything as it is now. Remembering which button holds which weapon. Perhaps making that more visual would make this easier to pick up.

WorldShifter by PunyOne 2014-08-26T13:08:00

I like the interpretation of the theme! Nice mood too! After the second checkpoint, it got too hard for me.

Sinister by Joe Williamson 2014-08-25T15:16:00

The music is amazing, the graphics are amazing.
I'm glad that this is all you got done, because if you had been able to finish AND these graphics AND this music AND a longer game, my brain would have exploded.

I.A.N by GoudaGames 2014-08-26T13:12:00

Nice! Some sound would really enhance this. I thought the blue orbs were circeling around the green ones at first. My brain was very confused for a while.

Groups of Seven by 7Soul 2014-08-25T15:34:00

This looks really nice and is surprisingly fun!

Chipset-0 by deepnight 2014-08-25T15:16:00

The robot is so cute!
Great puzzles! I thought "I don't see how this mechanic will become challenging" And then it became really complicated. :p

Jessie and Jack by rnlf 2014-09-07T13:10:00

I had some problems with lagging as well. But I love your style!

Cat planet by lorniebear 2014-09-15T10:09:00

Cuuute!

Legacy of Lamas by Cell 2014-08-25T15:16:00

Awesome! Who needs to understand it really. Let it just be what it is :D

Girl, Alien and Robots by Glint Games 2014-08-25T15:24:00

I like the look, but the fysics are awkward. Makes it unnecesarily hard.

Tektix by PriorBlue 2014-09-15T08:57:00

Great to see a project like this in Ludum Dare! I couldn't try it because I don't have an android device, but I think it's really cool this has been made.

Good News Delivery Co. by DragonXVI 2014-09-07T12:45:00

Great presentation, end very fun! I don't know why E-R or Z-X is so pupular for controls, but I'd like some keys that are a little farther away from AWD for picking up and dropping off.

Traveler (by Agecaf) by Agecaf 2014-08-25T15:16:00

Controls were kind of weird, but I really loved the concept and audio

Co-orbital by Kuchalu 2014-08-27T12:11:00

The feel of this game is very good. Nicely polished!

Singularity by TheMorfeus 2014-08-27T12:48:00

I accidently pressed S and restarted, the game started lagging after that. The admosphere is really good. The concept doesn't really feel new, but fits nicely with the theme.

Connected Retro Worlds by yodamaster 2014-08-26T13:01:00

The trick is to only focus on the middle field, since that is the easiest game by far. By the time you let anything through in the game (4200 points in my case) keeping track of both the car and the basket has become impossible anyways.
But the idea was really cool.

Nomoj by pvtroswold 2014-08-26T12:29:00

I liked the music. Nice game!

Astroz by sputnik 2014-08-27T13:37:00

I LOOOVE this. The lighting is perfect, the challenges are good. Atmosphere is great. Really, really good entry.

Choose Your Side by Drew Van Camp 2014-08-27T13:25:00

I love the vibe of this game. I'm not sure what the goal is, I tried to have the tribes destroy each other but didn't succeed. The mages won.

Once Inside by TautNerve 2014-09-15T09:44:00

Nice art style, I like the colors. The dialogue boxes felt a bit out of place. I like the story, but to me it was kind of predictable what would happen.

Saver Ghost by Sequenceko 2014-08-25T16:14:00

The idea is amazing. I feel a lot more can be done with this concept!

Alter Axis by TheBigG 2014-08-25T15:16:00

Nice concept, really hard!
I didn't like the sound of the shooters. Too loud. Had to mute after a while.

Alter Axis by TheBigG 2014-08-25T15:16:00

Nice concept, really hard!
I didn't like the sound effects of the shooting things, they were too loud. Turned my sound off after a while.

Saman by koalamo 2014-08-27T13:48:00

Nice visual style and great animations. Nice game too. Audio didn't really match with the rest of the game.

Waterfly Octus by gillenew 2014-08-25T16:09:00

This looks great. Nice use of color. It's kind of disturbing how the octopus pops like a balloon upon death.

Trapped in a Computer by elkiwydev 2014-08-27T13:12:00

Cool concept. This was something new! Took me 48 moves :)

World of Beatrice, the girl next door by Lyszie 2014-08-27T14:23:00

Well done! :D

Rainboverse by modbox 2014-09-15T09:33:00

Nice first entry! The colisions didn't bother me much, but I couldn't get the portals to do anything most of the time.

World x Sync by c_livid 2014-08-27T14:13:00

I'm really bad at crossing my eyes, but I still seemed to get decent scores, I think.

Orange by JaJ 2014-08-25T15:21:00

I'll have a timelapse to prove it later :) Still playing games now. :D

Orange by JaJ 2014-08-25T15:52:00

The scroll bar thing in firefox is really annoying, it's not a problem in Chrome. I'm looking for a solution. I'll probably just end up making the page shorter.

Orange by JaJ 2014-08-25T15:59:00

I might have access to a mac tomorrow. If so I'll make a mac build!

I *think* that the issue with scrolling down is also solved (with a little javascript). If anyone still has this problem, please tell me. When I play in firefox it doesn't happen anymore.

Orange by JaJ 2014-08-27T15:14:00

Thanks everyone!
I've made a mac version. Please tell me if it works properly. It works for me but I havn't ported to mac before.

Orange by JaJ 2014-08-27T16:52:00

Downloading after uploading it, I seem to have problems myself as well, though just using my USB stick, everything is fine. It's really weird and I can't find the solution.

Orange by JaJ 2014-08-27T18:31:00

I'm sorry, I've looked at this for hours and can't fix it. It seems something is 'changed' in the file when I upload it, which makes gatekeeper think it's so unthrustworthy that it gives you absolutely no way to open it. I'll have to remove the mac version since I can't make it work. If anyone knows how to fix it please tell me.

Orange by JaJ 2014-09-07T19:25:00

@Posva (ed) good point, first names can have two letters, my tired brain didn't think of that...

Arcaena by KunoNoOni 2014-09-15T09:19:00

Good to see you try something new! The biggest thing this was missing for me is a strategic element in the battles, as you could just win any battle by using the newest weapon over and over.

It doesn't have to be a complex addition. Just think of a simple way to give the player more choices that matter. (Give the lightning a 25% chance of having the opponent being unable to move for example, or having an attack that also heals a bit of HP)

Copulus by zapaman 2014-08-25T15:16:00

I didn't get past 6, died of hunger hunting for food each time. Other than that, the game is really charming.

Bacon Installer by badlydrawnrod 2014-09-07T12:38:00

Nice game! The parallax effect made me a tiny bit motion sick XD

Chaos Theory: The Butterfly Effect by SuperPokeunicorn 2014-08-27T11:58:00

I played through it 4 times and did things differently each time, but the final level was always the same, except for the mechanic being there or not being there. I thought the concept was really interesting but I expected more of the final part.

Chaos Theory: The Butterfly Effect by SuperPokeunicorn 2014-08-27T19:04:00

Here's a list of things I actually did before you pointed out what you could do:
1. I saved the baby, I drowned, I invested, I didn't invest
2. I fixed the pipe, I didn't fix the pipe, I fixed the gears, I didn't fix the gears. My mechanic died. He was in time for his girlfriend once and he wasn't in time for his girlfriend the other times.
3. I freed brandon. I never arrested the stoner which is the only choice I truly missed. I arrested the accomplice, I freed the prisoner below, and I also didn't free him.

As you can see I played the game plenty of times and I only missed one choice. I did see the boss, and the ladders, the changed name was there but that's such a minor thing I didn't notice. None of these things are very exciting for a final level.

I actually played through the game 4 times. None of the changes affect the office worker in a signifficant way I'd say, which is what I meant with "the final level is always the same"

I actually gave your game great marks in most categories, which may not show in the previous comment but I did play your game thoroughly, and I did like it enough to give it 4 stars overall.

LD32 — An Unconventional Weapon

Doll Quest, Bad Brother Beatdown by JaJ 2015-04-20T01:41:00

Stupid Sport Bro actually can hit you on the edge of the screen with both jumps and the ball. With the ball it depends on how high he jumps. With the copter bro, it was intentional, to make him less difficult to beat, because when he could hit you on the edge he was way too difficult compared to the other two.

The souble jump doesn't feel as good as it could, that's just something I didn't have the time to go back to to make it feel better.

LD34 — Two Button Controls / Growing

Roguebots by TijmenTio 2015-12-14T15:27:00

This is really cool. Loved the music and the connectors at the bottom. I found the camera movements a bit confusing at times but other than that, awesome!

Ethereal by PixlWalkr 2015-12-14T16:02:00

I agree that the shooting didn't really fit with the mood of the game. Other than that it was really soothing and not too hard.

Wizard and The Sun by HolyBlackCat 2015-12-14T15:43:00

Very well done. I love the staff mechanic but I did have some real trouble with some of the puzzles.

spin-circle by Modoc73 2015-12-14T15:32:00

Great sound design and very visually appealing too. It's a pretty basic game but polished really well and very fun.

2 button metroidvania by JaJ 2015-12-14T16:14:00

Thanks everyone

@tgrehawi *SPOILER* You need to find a new skill first *SPOILER*

2 button metroidvania by JaJ 2015-12-15T22:08:00

@Goutye: It's A and then S in mid-air, but you need to get a new skill first.

2 button metroidvania by JaJ 2015-12-19T18:33:00

YinYin: Did you actually manage to get up there without finding the required powerup? Wow...

2 button metroidvania by JaJ 2015-12-20T00:17:00

S+A was intentional, I needed to find a way to shoot multiple shots without turning. You get the upgrade at the long part where it says S+A on the floor.

Personally, I'm not that happy with level design from the first checkpoint onwards at all. There are so many cool things I could have done, but that's where the lack of time became an issue. I don't hate what it is now (I really think it's just a demonstration of possibilities), but it could have been really good, I think.

On the turning. I'm aware it's not the most intuitive solution, but level design itself was never supposed to revolve around it much. It was always intended as a recovery mechanic when you mess up. The true "turning" mechanic was always supposed to be walljumps.

U.G.O by aamatniekss 2015-12-14T16:07:00

Love the idea and the art style, and it was fun too, but the controls felt a bit sluggish to me.

Tubutten Beetle by YinYin 2015-12-19T18:46:00

Everything works fine, but it's not something that will keep my interest for long. The red spikes were a smart addition.

LD52 — Harvest

Fairy Feeder by recursiveanomaly 2023-01-11T10:35:56Z

As others have said very good game loop. I loved the mood, sound and graphics! One thing I would change is that the portals cannot spawn right over the fairy's at the beginning over the game. After the introduction of the portal, the next two portals both spawned right over a fairy. That was a bit unfortunate.

Warden of the Woods by arzi 2023-01-11T10:53:38Z

Very well done! I think this is amazing in the time you had, For improvements if you have more time, I would include faster movement, easier ways to skip time and more durable weapons, (maybe as an easy mode option). Since there is a lot of grinding which some people love but certainly isn't for everyone.

I would also love to be able to invest more resources to make weapons that can't break, maybe keep the breakable ones but make them stronger.

Harrr-vest by jaj 2023-01-11T11:50:19Z

Thanks for the feedback and compliments! @stormharrier I'm so glad someone got to the secret ending :D

Harrr-vest by jaj 2023-01-11T12:12:07Z

@frogman Thank you for playing through the secret ending! I was unaware the game didn't run in firefox, I'm actually pretty new to exporting in unity.

I think for an update save states are a must. I'll look into how to do that!

Harrr-vest by jaj 2023-01-12T16:46:41Z

@doctor-zeus @cutesquirrel @exofrenon Thank you for the feedback and compliments! This was my first VN, but I enjoyed making it a lot so I'll definitely look into a previous line button and/or savestate system to make replaying easier. Also to use for possible future VN's!

@duncan-3 @noskire Thanks! I'm glad you enjoyed it!

@xhadie thank you :). The two normal endings are pretty abrupt, and the game is still missing a proper ending screen.

Necrosis by megalukes 2023-01-11T11:45:44Z

This is great fun! On my third attempt I figured out how to win (just use clover and weed eater only), and because there is only one level, that's where the game ended for me, since a single strategy always works.

Harvest City by digital bacon 2023-01-11T11:19:38Z

For what it's worth, the time you spent on the sprites does show :D It looks good! I like that you tried to add something to the expected concept by adding the driving part.

A good idea is to make a list of things that you want to add to the game, and then divide them into three lists: Things that your game absolitely needs, things that you really like to put in, and things that would be nice to have but don't add the most.

Then work on the most important things first.

It's ok to revise the list later on. Some things that you thought your game absolutely needed may not be that necessary, and things that you thought you liked to put in may be elements that make the game work in the end.

Harvest City by digital bacon 2023-01-11T11:56:35Z

@digital-bacon Yes, Trello is amazing for this!

Farming Combos by Doctor_Zeus 2023-01-11T11:27:25Z

I love this! I think it's very original and I love to play something faster among the simulators that most people have made. I also like the execution, it was very easy to play.

Also, the sound effects were really satisfying to me.

There Was A Day by T90. 2023-01-11T11:53:07Z

I was not able to play yet, since I got this message: "Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag."

There Was A Day by T90. 2023-01-11T12:28:24Z

@t90 I'll try those. It was in chrome directly in the ludum dare page that I got the error.

Hex Crops by armlubos 2023-01-11T11:04:19Z

Beautiful art and very fun game! My main minus is that I don't like how disruption focussed the AI is. Not only is it not a winning strategy (I pulled ahead very quickly), but I didn't get to use a lot of the cheap disruption cards (especially bunny) because AI took them the moment they appeared.