Tubutten Beetle by YinYin 2015-12-19T18:46:00
Everything works fine, but it's not something that will keep my interest for long. The red spikes were a smart addition.
Foon → Ludum Dare Explorer → Users → JaJ
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥉 | 2013 | 27 | 10 Seconds | The only one | compo | Mood | 4.33 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Harrr-vest | jam | 257 | 3.71 | 3.58 | 3.21 | 3.53 | 4.26 | 3.90 | ||||||
| 2020 | 46 | Keep it alive | Bullet rain survival | unfinished | |||||||||||||
| 2015 | 34 | Two Button Controls / Growing | 2 button metroidvania | compo | 90 | 3.85 | 3.62 | 3.93 | 4.24 | 3.87 | 3.42 | 2.37 | 3.46 | 24 | |||
| 2015 | 32 | An Unconventional Weapon | Doll Quest, Bad Brother Beatdown | compo | 74 | 3.86 | 3.89 | 3.33 | 3.82 | 4.28 | 3.89 | 3.43 | 3.79 | ||||
| 2014 | 30 | Connected Worlds | Orange | compo | 32 | 4.04 | 3.55 | 3.50 | 3.94 | 4.22 | 3.54 | 3.28 | 4.10 | 71 | |||
| 2014 | 29 | Beneath the Surface | Beneath the well | compo | 167 | 3.66 | 3.59 | 3.42 | 3.64 | 4.12 | 3.70 | 3.68 | 57 | ||||
| 2013 | 28 | You Only Get One | Moon's quest | compo | 28 | 3.93 | 3.46 | 2.89 | 3.21 | 4.39 | 3.85 | 2.54 | 3.48 | 71 | |||
| 2013 | 27 | 10 Seconds | The only one | compo | 8 | 4.17 | 3.57 | 3.71 | 4.24 | 4.31 | 3.96 | 2.61 | 4.33 | 71 | |||
| 2013 | 26 | Minimalism | The epicly short adventure | compo | 45 | 3.93 | 3.73 | 2.86 | 2.93 | 4.15 | 3.47 | 3.82 | 3.84 | 62 | |||
| 2012 | 25 | You are the Villain | Critter Criminal | compo | 62 | 3.67 | 3.28 | 2.47 | 3.15 | 4.12 | 3.94 | 2.93 | 3.55 | 66 | |||
| 2012 | 24 | Evolution | The ducks are taking over!! | compo | 191 | 3.32 | 3.40 | 2.60 | 2.88 | 3.73 | 3.57 | 2.61 | 3.05 | 79 | |||
| 2012 | 23 | Tiny World | Ancestor's Sword | compo | 38 | 3.88 | 3.53 | 3.50 | 3.56 | 4.25 | 3.67 | 3.04 | 3.82 | 100 | |||
| 2011 | 22 | Alone | Alone in a cave | compo | 94 | 3.31 | 2.77 | 3.15 | 2.77 | 3.23 | 3.08 | 1.75 | 3.00 | 3.38 | 40 | ||
| 2011 | 21 | Escape | Escape route | compo | 177 | 3.09 | 2.45 | 3.18 | 3.45 | 3.18 | 4.09 | 1.33 | 1 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2014 | 48 | Face/Scheme/Conspiracy/Deceit | Tilt-a-home | |||
| 2012 | 34 | Aspect | Pixel climber |
JaJ leaves an average of 37.6 feedback comments each event.
Everything works fine, but it's not something that will keep my interest for long. The red spikes were a smart addition.
Love the idea and the art style, and it was fun too, but the controls felt a bit sluggish to me.
Very well done. I love the staff mechanic but I did have some real trouble with some of the puzzles.
Great sound design and very visually appealing too. It's a pretty basic game but polished really well and very fun.
Cuuute!
Nice art style, I like the colors. The dialogue boxes felt a bit out of place. I like the story, but to me it was kind of predictable what would happen.
Nice first entry! The colisions didn't bother me much, but I couldn't get the portals to do anything most of the time.
Good to see you try something new! The biggest thing this was missing for me is a strategic element in the battles, as you could just win any battle by using the newest weapon over and over.
It doesn't have to be a complex addition. Just think of a simple way to give the player more choices that matter. (Give the lightning a 25% chance of having the opponent being unable to move for example, or having an attack that also heals a bit of HP)
I had some problems with lagging as well. But I love your style!
At first I found the controls incredibly frustrating, but then I figured out hitting the bottom ladder piece destroys all pieces above it and that helped a lot. Nice concept!
Crafting works well for me, but I don't think this is my kind of game.
Great presentation, end very fun! I don't know why E-R or Z-X is so pupular for controls, but I'd like some keys that are a little farther away from AWD for picking up and dropping off.
Nice game! The parallax effect made me a tiny bit motion sick XD
Well done! :D
I'm really bad at crossing my eyes, but I still seemed to get decent scores, I think.
I love the vibe of this game. I'm not sure what the goal is, I tried to have the tribes destroy each other but didn't succeed. The mages won.
Cool concept. This was something new! Took me 48 moves :)
I accidently pressed S and restarted, the game started lagging after that. The admosphere is really good. The concept doesn't really feel new, but fits nicely with the theme.
the mood and look, and sound of this game were really great. Walking around looking for numbers isn't intirely my thing, but the atmosphere kept me playing longer than I normally would have.
The feel of this game is very good. Nicely polished!
I agree that the crossover tiles are hard to spot, I also wasn't too fond of the sound, but the rest was really well done! Nice! :)
I played through it 4 times and did things differently each time, but the final level was always the same, except for the mechanic being there or not being there. I thought the concept was really interesting but I expected more of the final part.
Pretty basic, but plays well. I like the tile based controls, makes it a lot less frustrating than it could have been.
Nice! Some sound would really enhance this. I thought the blue orbs were circeling around the green ones at first. My brain was very confused for a while.
I like the interpretation of the theme! Nice mood too! After the second checkpoint, it got too hard for me.
The trick is to only focus on the middle field, since that is the easiest game by far. By the time you let anything through in the game (4200 points in my case) keeping track of both the car and the basket has become impossible anyways.
But the idea was really cool.
Couldn't figure the timer out. I liked the poems, but after having to restart 5+ times, they got kind of old :p
Always good to see something different!
Cool game! But hard. It's a memory game more than anything as it is now. Remembering which button holds which weapon. Perhaps making that more visual would make this easier to pick up.
I liked the music. Nice game!
I love this. I love how you made size and travel distance between set points an important factor. Makes it feel very fresh and more strategic than similar games.
I don't know how many good souls I dropped into hell and I still won. If I was a good person all my life and this happened to me, I'd be pretty pissed. My Peter should not have been rewarded for such a poor performance XD
Oh wow, this is mind-boggling in so many ways, I love it!
Great concept! It took me 44 turns but I cleared the board :) I liked the background music too.
Very nice and cute! Meaningful too I feel, though I can't put to words why yet.
It really looks like something you want to play with. What you can actually do is still limited, but there is potential for something really awesome!~
I love looking at the water.
The idea is amazing. I feel a lot more can be done with this concept!
This looks great. Nice use of color. It's kind of disturbing how the octopus pops like a balloon upon death.
This looks really nice and is surprisingly fun!
Those sound effects are hilarious! Love the colors and the screen effects.
I like the look, but the fysics are awkward. Makes it unnecesarily hard.
Nice concept, really hard!
I didn't like the sound of the shooters. Too loud. Had to mute after a while.
Controls were kind of weird, but I really loved the concept and audio
Awesome! Who needs to understand it really. Let it just be what it is :D
The music is amazing, the graphics are amazing.
I'm glad that this is all you got done, because if you had been able to finish AND these graphics AND this music AND a longer game, my brain would have exploded.
Nice visual style. Jumping from a place where you have a ceiling right above you doesn't work as well as it should.
Cute! And the puzzles arn't as frustratingly hard as most LD games. One point of critique is that the worlds don't really feel like 'worlds.' It's more abstract than I'm used to from you. It would be cool if the worlds had completely different feels to them. This entry is awesome as always, but that would have made it even MORE awesome. :)
Weird game, but nice style.
The concept is nice, but it gets too confusing early on. I'd like to be eased into it a bit more.
Great concept! The windows version is a bit hard to play because you can't see the mouse in the screen, and when you move your mouse out of the screen the game doesn't respond anymore.
Nice style, but threats often arn't obvious enough. Restarting at the beginning wasn't the best idea.
The controls arn't the best, but it's a really cute game.
This is a good start! The game looks good already!
Very well done! Really entertaining, and the music and sound effects are great. Perhaps the sound effects are a bit too loud.
It's hard to get a hang of, I didn't really know what I was doing to be honest...
Very cool concept! A bit hard to get the hang of at first, but a really good way to use the theme!
Cool game! Nice music. A little sound effect for when you snap a picture would have been a satisfying addition.
Very scary, games like these freak me out easily :p
It's possible to get stuck when you use a key on the wrong door, there also wasn't a lot of variaty. Other than that, a solid entry.
This game is really depressing, as things like these actually happen. Really good entry! Delves a bit further into the theme than most entries do.
Oh this is hard, especially the lava parts. But really cool idea!
Very cool. Best atmosphere of the games I've played so far. Probably the best overall as well.
Great game. It looks good and plays well. I would replace the sound effects, as they don't go with the music too well.
nice art style and fun game! Good job!
the puzzles are fairly easy, with and without levitation. The exits seem to be invisible? It's not clear where they are.
Very unique and great use of theme. Really, really cool!
Perfect game, relaxing, fun and polished!
Nice concept, but there should be a visual sign when calling for help, it felt like I was doing nothing when clicking.
Great mood with the large empty space and the single enemy. Nice art and sound too!
Really nice look to this game! Collisions and controls were a bit awkward.
I have to agree that everything was a bit too small, it was really hard to get anything done in terms of merging food. The concept is really nice, though!
Really fun game! The lazer seemed massively overpowered.
I think the concept is great but the playability is not what it could have been. It's hard to find out where you are, the controls are unprecise, and there are too many items to switch between. I would take out the cutting knife and megaphone.
I think the difficult controls make this game hard for the wrong reasons. Other than that the concept is simple but pretty original! It's pretty fun!
Very well done, this is a lot of fun.
The first time I played, the stalker was right outside the door, I had no chance. Other than that, interesting game, remembering the right target is hard. I also liked the music a lot.
Lovely, smart way of using the "only one" theme without making the gameplay too limited.
Such a simple but fresh game. Probably the most elegantly original entry I've played.
Funny voice acting! I shouldn't have jumped in the pit when I was told it was dangerous...
I actually really like the feel of the game, and the adio is really good, but I think it was a bit too easy.
Hilarious! And really fun to play!
Nice use of the theme, bonus points for adding a christmas theme! Great job.
Awesome! Interesting how you made a game that looks like one game, that plays like another.
This game is so funny somehow!
I have to say I wasn´t able to reach the manor without getting caught. I really like the visual style and mood!
Good job on using the theme. Nice concept!
Great job, very nice music, loved this one!
The interface could have been made more intuitive, but this seemed like a lot to make for only three days so good job.
"Only one" can be put in front of a lot of things I think, like "you control only one character" which applies to a majority of games. I think the use of the theme is a bit weak here. I didn't actually get only one chance, I get plenty of chances.
That said, the game looks and plays really great! Nice entry!
Same as others, I couldn't get over the spikes without the jetpack, and spikes would spawn in front of the jetpack more often than not.
I managed to get stuck in the walls somehow. I love the pixel style. The screen rumble was a bit too dramatic, especially for the little guy.
Very polished! Fun too. I'd say as it is I'd get bored with it too quickly for a mobile game.
It takes a while to get used to, but the idea is pretty clever.
Nice! A bit short, but still had me thinking.
Very polished with good sounds and graphics. Having to wait for the right moment to shoot feels very snipery.
And come on, they are ZOMBIE children. As any horror movie with monsterly children will tell you, it's perfectly acceptible to kill them.
This is epic. Then again, everything with Dalek in them is epic, but the intro and mechanics do help.
It's a little too hard for me, it would have been a little more forgiving. But the rays do work.
Amazingly polished. The first game I played where the player isn't the one only getting one, so you get some extra points in the theme category :)
This would have been a lot more enjoyable if you didn't have to start over after every miss. It has potential though!
The game froze on me on the ending screen.
As for the game, it was a bit too litteral for me to be a really meaningful experience. I was told too much and shown too little. Some nice use of visual symbolism, but not too much of that in the game mechanics, which I would have liked to see.
Could use some music. It played really well though!
I kept playing to see if the table would break. My arm got tired before I found out.
Great art, great mood, great music, and very funny, I love it!
My kitteh fell into a cliff, but somehow reappeared the next level. I may only get one kitteh, but it still got 9 lives!
I like how you used the theme, It makes perfect sense and yet I didn´t think of it.
I have a hard time finding an effective strategy other than killing as many monsters as possible with a single harpoon, since I only manage to get only two shots in per game.
It would have been nice if you had used the one harpoon mechanic to better effect. For example an option to shoot less far, but also be able to kill less monsters with such a shot. That way you have more options- playstyles.
There doesn´t really seem to be any skill involved in playing this game, it´s all luck.
The presentation is nice.
Awesome voice acting. I'm really bad at this game. But somehow I still managed to hit the mothership on my second try.
Amazing concept this time, this is probably the most creative concept you've come up with so far, and with the same or higher quality in the other areas too.
Great, great, great!
The link isn't working at the moment, I'll check back later.
Great idea, controls left a bit to be desired. The acceleration seems to be different every time you start running, sometimes he doesn't really start moving at all.
Even when the target shows up, it's still really hard to hit him without hitting anyone else. It was kind of boring, but it does look good.
Very funny, I got a panic score of about 550% by killing a lady on a central square.
The jumping was a bit unpredictable. I loved the artstyle especially,very charming!
The training has tought me I'm definately not going to be able to save the planet XD
Nice game, great music!
Simple, but plays well and very atmospheric.
Great concept! Fun to play and original. Really liked it. Some atmospheric music would have been nice.
This is great! Really fun and great sound!
Really lovely. I really like the screen size.
Don't really like the gameboy colors on such a large canvas, but the sprites were good. Didn't get too far with the hard jumps, but nice game!
Great style, but with just counting in my head I didn't get very far. Need to find me a watch.
This might not be the most fun game, the most moody game or the most beautiful game, but still it's these kind of games that I love the most about LD,so creative!
Great artstyle, but even better than that in my opinion was the audio, there was so much emotion in those beeps!
That was a long story with a surprise twist in the beginning! It was kind of obvious I would get to control the headache girl last though.
A great and original idea!
Number one in 4 categories! I finally did it!
What? Only a simulation?
Darn.
Nicely polished and moody.
Penny wasn't happy with my knocking. I wonder why.
Very interesting concept, but really hard. I liked the switching between thinking and talking mechanic.
Fun to play around with. I got a tree, some plants, some rodents and some herbivores, but then I got bored.
Controls wern't great, but I love the "I'm only going to give you five seconds" concept!
Vet spel Sjors!
I think this is the funniest concept I've seen this Ludum Dare. Finding the balance between grabbing items and getting a good time bonus is fun!
Got a lot of clocks and some guitars one run, my best score was 8764 points.
Not a fan of the snark upon death, pretty pointless and not really funny in my opinion.
Other than that, absolutely fantastic entry!
Great game! It would have been nice if there was a more obvious link between the story and the fact that you only have 10 seconds to decide what to do.
It gets undoable a bit too quickly, also, the first time I played it the game said I didn't clean all the ketchup stains, when they are in fact really hard to miss, I think that's a bug.
I really like the visual style, but I have to say I was bored with the gameplay a bit quickly. It didn't feel fair enough to keep trying.
I didn't like how you got stuck whenever you hit something, would have been better if it just restarted all by itself. I like the art style a lot.
So much fun, but I couldn't clear the last one.
Nice concept. I'd balance the weapons out a bit more. For example the bomb was inferior to the other weapons in almost every regard, it would be nice if they each have their strength.
Balls of steel. Awesome powerup.
The game was a bit too slow for my tastes, especially since you could only move one space per turn with two of your units, and the field was so incredibly large. The music was very good, and the graphics wern't bad either!
The interface stays complex throughout the game. It's not the interface that appears to be simpler later on, but the gameplay itself, in my opinion. I would make the numbers easier to compare by giving corresponding parts the same color or using more symbols or icons. Following the lines was a bit confusing.
I do like the idea though. I havn't watched either top gear or gone in sixty seconds, so I can only assume the game is even funnier than it already appears to be.
Loved the graphics, the last level was a bit confusing and made me realise that you can basically clear any level by shifting back and forth between tiles.
In the beginning I had no clue what was going on. Managed to win in 12 iterations.
Nice concept, but not very well balanced out. I felt like just picking soldiers every time was the best option, but even then I couldn't win.
Completed it! Did get a small headache in the process of doing so, but it might have been worth it.
Playing this game is hard work! I like the spin you gave on the theme, and I loved the clock and the ants, great touches!
I liked it, but I didn't like how after getting all the clues pointing out the killer was still just a wild guess. Still don't know who did it.
Let me guess, you had a huge headache by the time you finished this game.
Very fun though. Very hard too.
Are buckets of water supposed to be rare? I had none for the first 4 levels and then suddenly 2 in the fifth, just in time.
A very effective use of the theme. I loved the final puzzle, it had me thinking for a moment. Great graphics too (of course).
This was weird and I don't get it at all so I gave it 5 stars.
Stressful. GREAT audio!
Ah. This was one of my concepts too! I love the colors. Colisions and physics are not too great though.
I love this concept! Too bad you only had 4 hours, you could have worked some more on feedback and finetuning. I had a lot of cheap deaths.
Why do you get money for dead kittens?
Good job, second game with a timeline within the first 5 games tried, but very different mechanics. This one was a lot simpler and easier to understand. Also loved the sound!
Awesome concept! The 10 second element was a bit light since you kept getting extra time. But it was there so who cares.
Very stressful too.
Nice! I think the sound worked especially well.
I like the idea but I have to say I didn't understand the physics behind the controls at all
I felt looking around was too responsive, but that may be just me, I don't play a lot of shooters. Other than that it was really nice. Nice style!
Funny game, great graphics. The text boxes went away a bit too quickly sometimes.
This game asks a lot of my tired brain, but the concept works really well.
Very good! Havn't gotten very far yet, but I'm going to keep trying!
I really missed the music. Other than that great entry!
Score 3250: Amazingly polished as usual. Nice concept too. Looking forward to the timelapse.
Very visually pleasing. Unlike most of the minimalistic visual art inspired games I've seen, this game actually looks like an art piece.
Great! I especially liked the music. The game itself played really well, but I couldn't see the bullets too well on the light pink sand. I think you could have added a lot of atmosphere to the game by choosing different colors.
I like how you went from "minimalism" to "mini", that's minimalistic thinking right there!
Nice game too.
This is pretty great. I love the style and colors!
Great use of the theme! May be the best use of theme yet.
The long vertical formation is pretty mean. Other than that it's a great little one button game. But I do feel I've seen this mechanic before.
Great visual style and mood! Nice audio too. Leveldesign was nice. I didn't get why the first room lagged so much and why the resolution was lower.
Best graphics I've seen so far (and I've seen some good looking games already) It feels smooth too. I'm really bad at isometric controls, so it was a bit hard to play for me, but if I was better I bet it would have been a lot more fun, so that's my problem.
Great! The walljumping is bit easily abused. In level 5 I got to the top left potato a lot easier than it seemed intended. The music can get a bit annoying, especially the part with the chords.
Nice! Theme well used. The controls, especially the walljumping wasn't perfect though, and some weapons were too similar for my taste. I'm sad I dropped the bow first.
This was actually pretty darn fun for something made in 4 hours!
God seemed to speak from minimalisman's butt. Other than that, it was fun, but a little easy.
Interesting mechanics, but I often had to wait over 10 seconds before I could pick anything up.
Like others have said, music and visuals are really interesting, but I couldn't figure out what to do
Looks awesome! Nice colors. It seems the best strategy is to just stay in the center, it took a really long time for the game to get difficult that way.
Theodore likes it when I click on him! :)
Nemo suddenly exploded :(
Turns out "Valider et telecharger le fichier" is french for "download", hehe, was confused there for a minute.
The game confused me as well. Got two times bronze, one time gold, and replaced some flowers a couple of times. What did I miss?
Those are some pretty difficult questions! I chose based on what I think I would do and not what I think I should do. (That is, kill neither, try to save the most severely injured)
I think the level design was a bit boring, with long parts of walking. And too many levels lacked any challenge. I quit at the key level because I did not feel like pushing the block all the way to the switch.
Music and visuals are great! The game is fun but at some points (waterfall) a bit frustrating.
Fun! Love the visual style. Could use more hints and information either here or in-game
The game crashed for me with 20 seconds left, out of nowhere. The second time through I didn't ask any questions and just waited to see the ending but I don't know if that makes a difference.
Crashed the second time too at "25 years minimum"
I think you used the theme really, really well any way you look at it. I liked that you had to pick the right questions with limited time, but most of the questions seemed irrelevant to me anyway.
In the end I would offer the pleabargain no matter what, because I don't believe in capital punishment, so that made it a bit less thrilling for me.
I expected at least one of these! If you had added just a single real obstacle, you would have aced the theme as far as I'm concerned. In my opinion the lack of a challenge is the one thing that keeps it from being a game (and thus a minimalist game)
I wouldn't really count mouse controls as "one button" since you have full use of the x and y axis,but it was a really fun and clever game.
Looks and sounds good. Plays well too but I think the Crepiti took too many hits to die and it took the action out of it.
I'm also missing how you used the theme. I'm guessing it's the fact that you used pixel art. I love pixel art, but I think just going for pixel art (or brightly colored squares for that matter) without exploring the theme in a different wat is a bit of an easy solution since it still allows you to make just about any game you want.
Nice game!
It was a nice attempt at making a musical game, but I think it isn't what it could have been in that regard. That's because by design, in your game things only ever happen exactly on the beat and never on an offbeat, that made the sound feel like a march. You could think about adding elements that are half on one square and half on the other, or just soundloops that are turned on and off by walking over special tiles (that for example,temporarily open doors while that sound is playing).
The game is very clever! It seems you've managed your time really well!
First of all, using music from other games is against the rules, I believe, and I'm pretty sure this one isn't public domain. The fact that you can't see what's coming makes this very trial and error, which made it a bit frustrating.
I do like the look of the game!
Great Idea, I'm surprised by the originality of games so far. In the end after a lot of searching I couldn't even solve the first painting, though. I'm really bad at searching.
This is great, I ended committing only 4 crimes though, but I did manage to steal the car.
Game starts out very hard and once the first tree has grown comes to a point where you can't even lose anymore. I would have made the birds the easiest enemies, not the hardest. The concept is nice, but somehow I feel it fits "end of the world" better than "you are the villain".
I think this worked really well, I think the ending was a bit in-your-face, pointing out that I wasn't a hero because I killed the princess. I think the fleeing knights did a much better job to illustrate the point.
I did it! I like that in this game being deverse actually seems to help instead of hurt. In most of these type of games you just pick the ship that is balanced the best and keep spamming it, but this entry seemed to be balanced much better than that!
I don't think I actually gave five stars for theme this LD yet. I guess I saved them for this game. I had a lot of fun too.
I had the same problem with not dying in the first level.
Hanging in the lamps was a nice addition, it would be cool if in future levels the level design makes more use of this mechanic.
I don't really think you needed to use someone else's background: Your own sprites look pretty good, and the background you chose doesn't really fit with that style. Even a plain black background would probably have been more consistent with the style. Consistency in style is often more important for the overall look of the game than how well the individual sprites and backgrounds look, in my opinion.
The platforming physics wern't optimal, some jumps were unnecessarily hard because of this, but just keep making platformers and I know you'll improve!
Nice concept with the skinning. There seemed to be some problems with collisions, it would be nice if I could walk alongside a wall without friction. Also the power icons in the top right were often in the way of my view. Other than that it was really nice.
Fun! A bit complicated at first with all the different things you can do. It was a bit weird that you could hit enemies while standing on the stairs on the floor below, made the game a lot easier.
I really liked the sprites and animations, but the game lacked any kind of challenge.
Interesting. It's really unpleasant to play, but I'm not sure if it communicates what you want it to. All I thought while playing was that this game made me understand people who do these things even less. It is probably because you kill innocent children from the first level, so you have an aversion to killing from the very first second?
This has a very interesting style. I would have gotten a better sense of speed if the background had multiple layers. As it is now I didn't even notice A and D did anything for the first minute. Other than that this is very polished and plays well.
Fantastic
Really fun, but I think I would have liked it better if I didn't have to walk to the panel before being able to use the traps. I understand that's part of how the game works with the monologuing and all, but I guess I'm just not able to plan that far ahaid and I just want to click on those traps NOW:p
Simple (but effective) game, but really charming visuals.
It wasn't entirely clear to me what the function of some things were. I thought hiring muscle would keep the police of my back, but it only got worse. I also didn't really get what the difference in effect was of hiring a hooker or a drug dealer. It did manage to get pretty far though.
Nice use of theme but I wasn't really challenged.
This is GREAT. Most I-Feel-Like-A-Villain game I've played yet.
This is really fun to play with. I liked it most when I had an island completely filled with green, only to then burn it all down. I couldn't keep up with the water after that though.
Simon Says tie people to the train tracks.
Very funny entry.
I beat it! I think it would be better if you could also click the mouse to shoot, since you use your mouse to aim. I also think it would be better if the goblin was a little faster.
Great job! It's hard but I did manage to defeat pacman once! (As in, killed him 4 times)
This is a bit too hard to play for me. You get little sense of movement when there is just one missle on the screen and nothing else. It's also not clear where the borders of the playing field are. These things make the game even harder than it already is. I do really like the concept.
I didn't always get enough time to read the dialogue. Other than that this is pretty great!
Some of the moves seem really useless. Moves are only good if they eventually end up allowing you to do more damage. Also switching between mouse and keyboard so quickly is a bit of a pain.
Apart from that a really solid entry. Seems to be a good mix between making something impressive that was still not so ambitious that it couldn't be polished in the end.
also, I don't think it's actually possible to use less than 6 minions on stage 2. Does it just always say that?
Very effective graphics style and very interesting story. I felt the controls were a bigger factor in difficulty than level design.
Very nice! Two things I would change are the font, since it kind of ruins the retro feel (which was otherwise great) and make a clearer spawn point for the rats, since when they spawn on top of you you die without apparent reason.
This game has the most amusing point of criticism I have for any LD game yet (and not just this LD)
My misbehavings are so much fun to read that I keep getting caught while reading them! Slapping Heidi in the face was my favorite.
Really fun and amusing game.
Haha, in the preview pic I read "do NOT click to play" of course that's exactly what I wanted to do.
Just using the bomb mushrooms does seem like the easiest way to win.
Good atmosphere, but not enough variation to keep me interested for a long time. And since the world seems to be pretty large, that is nessecary. But again very moody and it looks very good in motion.
Pen drawn sprites are always a good idea. I also love how you used the theme.
Sometimes the villain started moving without me clicking anywhere. It was a bit buggy but I did get the idea of the game. Good job fo 8 hours!
This has a really great feel to it. It really does feel like a mix between a retro arcade hall game and a godzilla type movie. Very nice!
I also am unable to pick up the screwdriver.
Sometimes the game is too dark to see properly. For example when looking out of the windows, I can barely see the arrow. The game looks good though. Some music would have been nice for the atmosphere.
It was a bit difficult to get the human to move the way you wanted. I didn't get very far because of this. I do love how the game looks.
I like the look of the buildings. Having to switch between so many colors seems an unnecessarily frustrating mechanic, even though in the end I only found a whole bunch of yellow monkeys and a single red (maybe orange?) one. I also like how you made the player more evil for not just having to kill monkies, but monkyELVES.
A really great entry. A very original take on the 'you play as the enemy in an already existing game' solution to the theme. I do agree however that there is no real context that makes you feel like the enemy. All there is is the fact that you're orange and that the code of shooters dictates that things that come from the top are bad and things that start at the bottom are good. A solid four stars on all but one category (humor)
This is a hard one to get the hang of. The trick seems to be to get the asteroids as close as possible for as long as you don't need them, and then proppel them away. I love the visual style. It's very original too.
I beat the game pretty easily by transforming all my units in speed units, and then when hp got low I transformed one in armor to kill the last few slugs, so I didn't really get a good feel of how tactical it really is. I read that some people had a tough time so it must be harder and more tactical than it feels to me. This would be very interesting as human vs human, or perhaps even more as a 4 player game. Also, I like visuals.
Very good! I love exporation games like this and the mood was very nice. I didn't finish what I assume was the final level, because I couldn't beat it. I don't think the controls were tight enough to pull that kind of level design off without it getting too frustrating for the player.
While this was pretty solid, especially visually, there were too many problems to make it completely enjoyable. The attack collisions were a bit wonky and the controls a bit slippery. When you go from some rooms to another you can get hit by enemies and there is little you can do about it (I'm talking about that bat above the pit, mainly). But what annoyed me the most were the loud sound effects, especially jumping (or the soft music, depending on how you look at it.) But if those things are fixed this could be really good!
I did like the feeling you put in the game (and graphics and audio), but as others have said, it's hard to keep track of things. Every time I was playing with something, something happened (Virus! Winter!) that destroyed everything that I was doing, and that's just not really fun.
This is really great! A nice mix between puzzling and exploring. I liked the style, and I loved the ending! Most games don't seem to have had the time for a good ending but this one really fit the game.
The first time I played I reached my first goal pretty easily without really doing anything, but the second time I had to wait 25 turns for a feline with an awesomly ripped body. I think it might have been better if you had started with a more diverse group,and have the first challenge be to get a combination of characteristics instead of having to wait for a random thing to happen, pretty much.
I did like the concept though, and I think there are a lot of fun things and challenges to be done with this as a base. Perhaps you should add a time limit, because I felt little pressure to reach the goal.
I found all 100 yellow things! Found the ones in the upper left corner last. I liked the concept but the distribution of skills was a bit uneven.You get most skills within the first minute and then all that is left for the rest of the game is searching for yellow things. I was hoping for a surprising skill near the end. The DNA extractors could be wasted but there were plenty around so that's not really a problem.
This entry made me really happy, actually. The voice acting made me smile and I loved how me failing to block all those balls in the last seconds resulted in continuous booing of the audience.
I actually loved the way you used the theme. 80% of the games I play here are about enemies that keep getting stronger or playable characters that are getting stronger. (guilty!) This game simply puts a funny twist on a game with 'evolution' in the title, and the only thing that evolves is the skill of the player. It's really fresh, and I actually think that using the theme in a way that's unexpected instead of a way everyone thinks the theme should be used should earn you more points for theme, not less. So there you go: 5 stars for theme from me.
The fact that the game restarts with the guy that killed you is what really sold this to me. The game litterally comes full circle. That is what gives this game the poetic depth that I felt you were going for and I initially thought it was missing when I was fighting all those 'enemies.'
Unless you were just trying to make a fun game. In that case you succeded as well.
Also, great job on audio. I loved how it adapted to what was happening.
I won! 36 waves and it was over! Once I got beyond wave 15 or so, I finally had some breathing room to experiment, and discovered there are A LOT more species than I thought initially. Although I never could figure out what the spider and insect were for.
My score was 174. 13/14 purples, 7/7 reds, 6/7 yellows, 19/19 blues and 9/10 crystals. The game looks great. The overworld music sounds a bit random. I thought the hearts were a bit unevenly spread around the game, but I did manage to beat it just fine, so it wasn't frustrating. Other than that it was a pretty long and polished entry, so good job.
Very polished, and long too! Penguin and frog modes were a bit frustrating because of the controls. I did manage to become human... and what comes after that.
As far as generation 14, I could absorb all enemies and it still wouldn't kill me, so I didn't like the difficulty curve, but the rest of the game is very sweet, from the paintings to the guitar music.
The backgrounds worked really well. I didn't feel that much of a difference after evolutions, perhaps you could show a screen with exactly what changed on it after each level. The shooter part of the game worked really well and was very fun.
This worked, and the idea behind it is nice, but I think it would have been more interesting if you showed the evolution of an original game concept instead of using elements from these old games to create a new one that didn't really fit together that well (because the old games are so different from each other). As it is now it hangs a bit in between those things, the evolution of video games and the evolution of your game (the fifth one.) Perhaps it would have been better if you had picked one over the other.
Very original and interesting concept. I really think you did something with the theme nobody else did, so big points for that. It worked well too! Usually these color blending games get too confusing too fast, but this is very playable on every difficulty.
I got the green lollipop to work, and managed to kill some fat dudes with it, but I still really don't understand why they died. Too much sugar? I too didn't have the patience to get past the fat dudes, I didn't seem to be able to kill the last two.
Charming style. I didn't really get why I died at first, since the food hadn't touched me, so I thought perhaps I should avoid the normal food as well. Only then I realised I wasn't allowed to let any of it go through. Once I realised that, the game finally made sense. (apart from the fact that I still had to zap living food.)
I loved the little details like the way the units lit up when they were shooting. There is a lot to do and control so I really shouldn't complain about that, but I did miss a way to mass control the units, especially when it came to movement and setting passivity or agressivity. But this is really, really good!
It can get out of hand rather quickly! By the time I had read the in-game help my screen was already covered with creatures! The simulation goes a bit fast for me to follow properly, but I did love to try to kill all other lifeforms with my army of pink monsters. I never succeded though.
The forest didn't look like a forest with the tiled style, but I still could get used to it, it's really charming! Lighting was nice and moody too. I never could find that imp, though.
The first thing I did was to let two AI's fight it out, it looked quite spectacular. Then I tried to fight an AI myself. It turned out all I had to do was press the 'J' button repeatedly to win, I didn't even need to move, so that made winning very easy. I bet playing against another human would be a lot more fun, but I don't have one available. The game was really polished, and great except for the difficulty. I also loved the animated shadows of the characters!
I have played over 40 games so far, and this is the first one that really made me laugh. The humor is funny and not forced. I liked the game a lot, but sometimes I got a bit confused by the card selection screen.
The one handed controls are great, nice job on those. The idea and concept are great too, and I think a great base for a game, but I didn't feel enough pressure to keep me interested for longer than finding about 20 diamonds. It felt like I could just go on and on, since the changing landscapes didn't offer any new challenges. When I didn't have any oil, I could just not use a car for a while until I did. When I didn't have any dirt (never happened) I could just not fill up lakes for a while, etc. I guess for me there was a little too much freedom to do things without getting in trouble. This does make for the perfect game to play with a glass of beer in your hand though.
Nice game! I liked the more abstract take on the theme.
Hey, I remember those terms from when I took biology! I wish I could still remember what their use was. I don't remember them being related to kittens though. Anyway the game was nice,
The fish didn't really match the rest of the style (which looked pretty good!) I don't see why a fish, even one that doesn't want to evolve, needs to jump to move in the water.
Sliding was fun but jumping required too much timing to be enjoyable. I like the visual style.
I liked how you didn't control the evolution but had to protect them so they could evolve by themselves. Have not seen that yet.
Great! The second stage surprised me with the creepy tentacles.
Yay, I killed all alien priests without losing any citisens!
Fun, but the fact the enemies were so small made it less fun.
Really not my genre, but the game was very well-made.
The controls didn't work well for me, but the idea was funny.
I actually liked the sound effects. Nice to play around with, but I didn't get to the ending.
I didn't really get how I lost, since it always happened seconds after I had been hit the last. I liked how the player's character said the same things in the same order both times.
Very short but great mood!
Nice graphically. Too bad you didn't get audio to work. A game like this really needs some nice explosion sound effects, those can potentially double the amount of fun there is to be gained from shooting zombies.
I liked the visual style of the backgrounds and tiles, but the main character and enemies lacked character in comparison. The music was nice. My main problem with this game was that there was no way to know how much damage something does before crashing into it. That is what made me quit eventually.
Amazing style! Really great.
Really cool title screen. The game was solid enough, but it lacked something to make me really like it.
Gameboy-like graphics are aways a plus. I liked that you didn't hide how this is basicly a super mario bros clone with a twist.
Great introduction to the game. I liked that a lot.
Good idea, but I suck at this because it's just so much more fun to make omnivores and carnivorous plants.
There was nothing I didn't like about this game, really.
Great job!
I have to say I think it fits the theme just fine, Perhaps the best of the games I have played so far. The genome gun is a really fun idea.
It's fun but a bit simple. I also didn't like I had to keep clicking to move.
I liked the visual style of the menus and characters a lot better than the in-game graphics, also, the dialogues were funny, but they did get in the way of the action. Very well polished and fun though!
From the 7 games I've played, this is the second rpg, and I love that. I like that, even though the game is pretty deep, it is actually balanced. Usually with LD games you get either one or the other.
At first this seemed like a game that was too simple for my tastes, but when the first pair of two blocks next to each other appeared I completely changed my mind about that. Looks very good too!
Very nice concept and a fun game. I'm not a fan of the graphcis, though.
This is so weird and moody. I like it.
It looks good, but it's a bit of a task to play. Do your actions influence the way blocky evolves? That would improve this a lot.
I also think the difficulty curve is way too steep. On the other hand you get an original concept, charming visuals with great animations and very pleasant sound effects.
Nice fun game. Aiming was a bit weird (I never seemed to hit anything) so I mostly bounced. Got a score of 1500
I BEAT IT!!!
That was really hard. I think there might be more ways to get stuck with the random generator than you realise, and the game keeps getting easier instead of harder, but those things are easily forgiven when you consider how much depth this game has, and also, because I BEAT it.
The idea is very nice but it didn't really shine through in the game itself. There was also a mix of very different graphic styles that didn't work well together, but the game concept has more potential than a lot of games I have seen.
I laughed when I saw the title "little girl" in combination with the controls "X - bomb" and "Z - shoot" and continued when I saw that all the enemies where shooting what seemed like deadly hearts. I had fun though, and the flower boss was well done. The transition to the boss was also surprising.
This is pretty solid. The game looks good, and the sounds that are there work well. The game's difficulty seemed to come more from the controls than the presented challenges, which can get frustrating.
The first level showed the game's potential best. Even though the concept of flipping the level isn't new, there is still a lot that can be done with it. The randomly generated levels did generate a lot of frustrating situations, though some were quite fun/ funny as well. If you tweak the level generator this could be a lot less frustrating an a lot more fun.
The game felt more like a memory game than a puzzle or strategy game, but the concept and controls were very simple and elegant, something that's not easy with this genre. Some little tweaks in the concept could turn this into a very smart game.
Having mouse controls would improve this game, the concept is very smart though and there is a lot of potential, not that it wasn't fun already!
I did miss a score system.
Very lengthy and mostly fun. There are a couple of small things I would change. First of all I would give the player information about something before they do that thing. After I went to another planet I got a message that going to planets costs 5 oil. I felt kind of cheated and would have liked to know that earlier. Also, when I opened one of the chests my coal fell into a bottomless pit, never to be seen again, that was kind of frustrating.
While the mood was great and the concept clearly very clever, I had to start the game over a couple of times because I got stuck in walls or died without explenation, Even though I knew where the red key was I was never able to reach it because of these bugs. I bet there was still a lot to see after that, but I just didn't want to have to start over again. That may sound negative but I gave you a lot of stars for this, just not that many for 'fun'.
I yelled at 65 frogs! Simple but funny.
Great visuals and sound, and a very original idea! I agree with the earlier comment that it feels too slow. Also, when I got to the yellow-ish skeletons, they refused to attack me and I couldn't proceed.
I love this genre, and even though the game ended in the middle of the story, it felt as one of the most complete in its genre made this ludum dare (as far as I played them.) You could do a little more with the visuals to make it really feel like a world inside a raindrop, perhaps some blurry backgrounds that show hints of the bigger world around it. The audio was moody, but I think inside the raindrop the storm wouldn't sound so clear, but more hollow and deformed.
This was great, looks good and fun to play. There is in my opinion too little feedback when you get hit. And you are pretty much doomed when you get stuck between enemies.
Amazing, very beautiful and moody. Might be the best entry I have played.
I didn't get the feeling the bars in the top had any meaning and I wasn't able to swing any of them either way. Do they do anything? I liked the visual style.
Great! Everything an arcade game needs to be, simple, fun and polished. A catchy tune would have made this even better.
Presentation is great. Game is great too, but it doesn't feel as much like colonising as it does like just smashing into things. One of my plays the planets were invisible until I smashed into them.
This game can get hard on your brain and there is a bit too much memory involved. But it's a game that gets a lot more fun once you know what you're doing.
The controls wern't the most convenient, and I didn't really get enough feedback on when a cell was taken over, but it does have potential.
I see where this could go, but as it is, I couldn't even get close to 200 (got to 90) without just removing all the boxes.
A take on the theme I havn't seen yet (after playing 75 games.) The story was interesting but the game itself not that much.
Charming! Short, but fun.
Pretty great. I'd like to have more control over my team. Perhaps you could make them attack the last enemy I was attacking or something like that?
It's incomplete, but it looks great. Could be the start of something.
The game is very short and I'm missing a highscore table. Other than that, I liked what you did with the theme.
I could never find the planet I had to go to, even if the directions stated it was very close. It was weird. But I like the idea.
Very nice! I did manage to get stuck in the walls a couple of times though.
Fun game. Some problems are that you can lose your ship in space when you go outside of the screen, and the controls could be a bit more precise.
This is hard to rate because I love it so much and I don't really know why.
Pretty hard. But the game looks and sounds great.
Looks really nice and there is a lot of variation
I finally managed to get some youth to train when I got an error I couldn't ignore (something with the variable 'mating') I see the potential but I think it was a bit too ambitious for 48 hours.
Killing the zombie took way too long and some of the paths you had to take were really boring, but it does have potential. I liked the idea of flat squares floating in space.
Fun idea, nice sound and graphics, but I don't see the theme in it.
Really nice game, could be great if developed further. Reminds me of pacman and clu clu land.
This game fits the theme the best so far I think. It's also really fun.
This looks great, but faster movement would have done wonders for the game, it's really slow now.
The controls wern't amazing. Too little friction, but the idea is very cool.
Very weird concept, but it does work. I lasted for about four minutes.
I don't know if it was your goal, but the world around you feels really big, making you feel really small. So good job on that. Also collecting monsters is fun, but it would be better if there was some kind of feedback that shows when you can capture a monster.
I wasn't able to save everyone because the enemies were too fast. But it looks great and the audio was good, and it was pretty fun as well.
Looks nice! But I never got to make that call because the birds kept stealing my money!
Impressive, and I've played around a bit, but there isn't really a goal, is there?
The concept is nice but it needs some balancing. I think the main thing that is wrong with it is that the game can become unwinnable long before you actually die, and when this happens the game becomes very boring.
Liked the faces as well. I didn't get very far because of how the keys were mapped, but I can see this being very fun.
Great mood and I liked the long cutscenes a lot. Combat could have been better (monsters kept running through you after you hit them), but there wern't that many enemies anyway.
It was fun and I didn't encounter any bugs, so good job.
Very awesome. I figured out you could switch between paddles too late.
Best music in a game so far!
I can see what this would have been like as a roguelike. Best part was using the pillar as a sword.
It has a lot of potential but I got too bored to continue after day 14. It's very easy.
It's fun figuring out what everyone wants. I got stuck on both of the poop guys for a while, I couldn't find the toilet and I didn't know what to give to the other one, until there was only one thing left. I managed to finish it though!
I have nothing to add to the above comments, making a mistake is punished too harshly, but the game looks great.
Once I knew what I was doing this was a lot of fun.
Feels very complete and polished. Could have used a bit more variation in the later levels though.
Looks and sounds beautiful. Game is nice too, but it can get annoying when you have to wait while hanging still in the air because of the lack of gravity.
The art was charming, but the game lacked variation and I got bored with it in the right leg.
I liked the teleporting puzzles. I didn't realise there was actually a reason to go back other than a backup for when you get stuck until I read the comments.
When I killed one of the guardians the game froze. Overall the game was pretty nice.
Yes, being able to shrink ninja's makes up for a lot ;)
Loved the text too.
Is there a strategy to it? I couldn't really figure it out, but sometimes whole chunks of the planet would suddenly disappear.
There were some very funny elements to this, for example the weird objects floating through space and the fact that the protagonist completely missed that enormous purple planet the first time he passed it. I liked it.
The concept is great and I love the colors used, but the game is too hard, mostly because of what happens when you hit an enemy, it's almost an automatic loss.
Very fun! Really nice to play with.
This looks amazing and the controls are very original. I got stuck behind the glowing crystals on the right of the first level, though.
(almost) flawless!
Looks good and nice audio, but it gets too hard too quickly, mostly because when you fall down the double jump doesn't respond quickly enough. I didn't finish the game.
Yeah! Gameboy graphics!
I had a good time playing, but the boss didn't appear for me, which was weird.
Pretty fun! Also very polished. The resolution of the web version was a bit large for my laptop screen.
There isn't much to do. Would have liked some sort of feedback for shooting those enemies.
very, very charming game.
I got to the end. Are the multiple endings? I ended up doing nothing with that machine. The mood was great, but could have been better with some sound.
my score was 37150. It was pretty fun! The best part was that apparently your house can be three times as big as the world it is built on.
Nice game! A very polished entry. The one thing I hated was when a planet I didn't even set foot on yet exploded in front of me.
Awesome concept! Very innovative and I love the way you used the theme. I really wanted to play around and figure it out, but in the end the game proved to be too buggy for my patience. Especially when you try to throw a box against a pedistal odd things might happen and I kept getting stuck.
The game was fun, but what kept happening to me is that I died because of things outside of my control. (The location of the spaceship, the weapons I got, and especially, where the monoliths dropped) If the monolith drops in a location behind the spaceship, there seems to be nothing you can do.
I got to the end, but I got there so quickly, I might have missed a lot. I liked the music a lot, especially before it got upbeat.
I liked it a lot but I can't figure out how to send an sos signal. It's also not completely clear te mo how things like healing work. Is just updrading a headquarters enough?
I encountered the same problems as triplefox. Also, the colors of the graphics suggest the game takes place outside.
While the graphics don't do much for the mood, the gameplay does, which is even better. I like the style you chose combined with the fact it takes place in a library. Is it a coincidence?
The sound was very nice. I couldn't really find a challenge but still it was entertaining until the end.
Nice style. In the "breaking out of your cage" part, I thought it was a level select screen and couldn't figure out how to continue for a while.
Nice challenging game. Mood-wise, it is hard to feel lonesome, or anything, as a pixel.
The concept was nice. I would have liked to see more harder levels, because it never gets close to challenging.
I played until the ghosts after opening the iron doors in the first level. The mood was nice, but the inventory was a bit awkward.(having to press a number to choose an item.) Perhaps it would help if things like the candle and keys didn't need to be active to use them.
It looks really nice! But there doesn't really seem to be any goal.
It ended too soon. That's a good thing I guess since it means I was having fun.
I liked escape the sun the best as well.
I love that the pupil heals you, very nice detail.
LD52 — Harvest (7)
There Was A Day by T90. 2023-01-11T11:53:07Z ♥ 3
I was not able to play yet, since I got this message: "Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag."
Necrosis by megalukes 2023-01-11T11:45:44Z ♥ 1
This is great fun! On my third attempt I figured out how to win (just use clover and weed eater only), and because there is only one level, that's where the game ended for me, since a single strategy always works.
Farming Combos by Doctor_Zeus 2023-01-11T11:27:25Z ♥ 2
I love this! I think it's very original and I love to play something faster among the simulators that most people have made. I also like the execution, it was very easy to play.
Also, the sound effects were really satisfying to me.
Harvest City by digital bacon 2023-01-11T11:19:38Z ♥ 1
For what it's worth, the time you spent on the sprites does show :D It looks good! I like that you tried to add something to the expected concept by adding the driving part.
A good idea is to make a list of things that you want to add to the game, and then divide them into three lists: Things that your game absolitely needs, things that you really like to put in, and things that would be nice to have but don't add the most.
Then work on the most important things first.
It's ok to revise the list later on. Some things that you thought your game absolutely needed may not be that necessary, and things that you thought you liked to put in may be elements that make the game work in the end.
Hex Crops by armlubos 2023-01-11T11:04:19Z ♥ 1
Beautiful art and very fun game! My main minus is that I don't like how disruption focussed the AI is. Not only is it not a winning strategy (I pulled ahead very quickly), but I didn't get to use a lot of the cheap disruption cards (especially bunny) because AI took them the moment they appeared.
Warden of the Woods by arzi 2023-01-11T10:53:38Z ♥ 3
Very well done! I think this is amazing in the time you had, For improvements if you have more time, I would include faster movement, easier ways to skip time and more durable weapons, (maybe as an easy mode option). Since there is a lot of grinding which some people love but certainly isn't for everyone.
I would also love to be able to invest more resources to make weapons that can't break, maybe keep the breakable ones but make them stronger.
Fairy Feeder by recursiveanomaly 2023-01-11T10:35:56Z ♥ 3
As others have said very good game loop. I loved the mood, sound and graphics! One thing I would change is that the portals cannot spawn right over the fairy's at the beginning over the game. After the introduction of the portal, the next two portals both spawned right over a fairy. That was a bit unfortunate.