optimality 2013-08-26 16:02
Nice! Very challenging. Love the soundtrack.
Foon → Ludum Dare Explorer → LD27 → Chrono Defense
By cardanis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Theme | 141 | 3.68 | ||
| Overall | 239 | 3.41 | ||
| Fun | 271 | 3.29 | ||
| Mood | 298 | 3.08 | ||
| Audio | 415 | 2.78 | ||
| Innovation | 508 | 3.03 | ||
| Graphics | 705 | 2.64 | ||
| Humor | 750 | 1.94 |
Nice! Very challenging. Love the soundtrack.
Nice game. I could not get past level one haha but it was pretty cool.
Tried my damnedest to win, but I kept getting overrun. Pretty fun take on RTS.
Good idea, i like it. And it's a good challenge.
A good fun game, wish there where more :D (btw is it possible to beat lvl 1?)
I enjoyed the audio a lot. But it is quite difficult so my motivation dropped after 5 minutes playing :/
To those wondering, yes level 1 is beatable! (Having a sniper or two really helps with the hounds). I'm working on more post-competition Content that I will throw a link up for once it's done.
That was pretty cool! It's a nice take on defense games.
Wow, this is hard. Level 1 was already too difficult for me.
An engaging game the diversity of units adds a lot too it, shame there is only one level
Really fun take on the Tower Defense genre, quite different from everything else I've played, really nice work!
Really cool idea and fun, a bit hard though
The graphics were sweet. I died miserably on the first level. I'm not sure if I was missing rules or doing something wrong. I thought the unit selection screen was a cool way to represent purchasing points. Nice work!
Couldn't get past the first level, but seemed quite fun. An interesting approach to the theme.
Nice game. Played a few rounds and did never survive, but was fun nonetheless.
The soothing music and the unit sounds did not go well together, I think. At least for my taste.
I just really like these kinds of games, nice one!
I loved this game! The only thing that could make it better (with current gameplay elements) would be allowing you to micromanage your units. It's incredibly frustrating when I have 3 snipers and they all attack the little guys, instead of the wave of hounds attacking my foot soldier blockade :(
The sfx were far too loud compared to the background music, imo... The game needs balancing, right now, it is really too hard. Once you can select units, move them, etc, it would give more control to the player. Right now, it seems to depend a lot on luck... Still, it was fun playing it =)
Nice concept, but not very well balanced out. I felt like just picking soldiers every time was the best option, but even then I couldn't win.