The Stolen Seconds by Jogy34 2013-08-26T03:09:00
The player moves extremely fast on my computer and the player was stuck in the terrain as well.
Foon → Ludum Dare Explorer → Users → kevinAlbs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Darkness | compo | 646 | 3.12 | 3.38 | 2.42 | 1.84 | 3.03 | 1.55 | 1.94 | 2.87 | 84 | |
| 2014 | 29 | Beneath the Surface | Two Dimensional | jam | 305 | 3.32 | 3.40 | 2.73 | 2.10 | 3.27 | 3.28 | 2.19 | 3.08 | 53 | |
| 2013 | 27 | 10 Seconds | Seconds | compo | 529 | 3.08 | 3.06 | 3.25 | 3.64 | 1.94 | 1.96 | 3.50 | 2.57 | 65 |
The player moves extremely fast on my computer and the player was stuck in the terrain as well.
This is a great idea! And the game you make is pretty fun.
I really thought there was a bug in the actual game until I realized I never got to debug haha.
Awesome game! There isn't a single thing I didn't like :)
Nice game, very artistic and emotional.
I like the concept, but some of the levels were easy enough and only had one path. I would have liked it if there were more levels like the last maze, which really required you to use those 10 seconds in the beginning to find the shortest path.
Overall great game! Nice work.
Cool concept! I agree with Tusoalsob in that I wish there was a two player version. But I thought it was really fun.
This is a really cool concept. I agree with pvwradtke though, I wish I could see the rest of the level in advance, or even maybe a small map. Really fun though!
Haha... I played for a little while (getting as close as 9.9) and now I'm pretty certain there are no other levels. Original idea and fun for a bit!
Haha this is great. It's certainly an interesting idea and I like the graphics.
Nice concept but I wish there was more of a goal. Overall, great game!
I really like the concept and the sounds make it tense. Good job!
Cool idea, the movement seemed a little too fast but overall good game.
Awesome idea. Gameplay is a little slow at times, Is there a way to prematurely end the transmission? I didn't need the entire 10 seconds for a lot of the time. But overall great idea and good job!
Awesome! I couldn't get past the third level but I still thought it was a great and original idea executed very well.
Screenshot looks cool, but when I tried running it my antivirus automatically removed it :/
Good idea. I hope you are able to finish it and add an ending.
Nice game! I wish it had more levels, but it was pretty fun. Good job.
This is really nice. I like the artwork and music. Just a note, a couple times I was playing it did not progress to the end of round screen. But really this is great! Good work.
Ahh ok, yeah I think I missed that haha. Thanks!
Simple and great game! I have seen a couple other games which did a similar timeline concept but I like the drag and drop and the ability to reset. It feels like a great game for kids. I wish there were more levels.
It definitely had an interesting ending :) Good work!
Nice game. I could not get past level one haha but it was pretty cool.
Nice game! It took me a little while to figure it out but I was able to finish.
This was hard. But then I finally finished. Great game!
Nice game! The dimming light makes it really tense. The movement was smooth.
@Dooleus Thanks for taking the time to play and review it. I also noticed that many stages could be completed by waiting, so I may change the gameplay to have the green receptor stationary. I also intended on adding sound but did not have time. Thanks for the feedback.
The movement is really smooth and the game is overall fun. Is there any way to skip stage 0?
Cool game, I like the ms paint theme.
Great job, this was fun to play. Moving felt a little awkward, but I think it was mostly because of not being able to move while attacking. But overall nice game!
Cool idea. I as well am confused about some of the levels. Some seem to not make sense.
This looks really cool, but for some reason I can't figure out how to drag the pizza to the "ready" tray. I tried clicking both the pizza and the tray and dragging/dropping but no luck.
@nathanhoffer Ahhh... thank you! I should have refreshed before posting my comment haha.
Very fun to play! Creative idea, the playback was a cool idea!
WOW this is polished. Beautiful artwork and sounds/music. Pretty fun, it was very hard as others said, but I don't think I mind it being difficult. Good work!
Wow, this is really extensive. Awesome work! I had a lot of fun with this one. Thanks for including the source too.
Great job! I don't think I can say anything critical of this. And that guy can really hold his breath.
This was really fun and the graphics and sound all fit together very nicely. The difficulty was maybe a little too easy as it took only 4-5 tries to beat. If you made an infinite version as an app, I would definitely get it.
This was by far one of the most memorable games. It was certainly creative. And despite the silliness, it was definitely not poorly put together, so bravo.
Breathtaking artwork and lovely theme. Bravo.
Very fun! Good work!
Really nice work. The movement is smooth and I like the lighting effect. I know that making/getting good music is really difficult, but some fitting music would definitely kick it up a notch. Also, I personally feel like the submarine graphic seems a little out of place. Maybe it would fit better if it were animated with a moving rotor and bubbles, not quite sure. But great work overall!
Extremely well done. Graphics, music, and gameplay were all great. Only minor thing was that the jumping was a little to quick. But great job all around.
I like the feel of the game. The artwork and music make it feel very "handmade" (maybe that's not the right word). Anyway, I think it has a lot of potential. I would love to see the complete game. Good work!
This is actually pretty good for 8 hours. I think this has potential to be a good puzzle game, and if you're interested I'd say go forward and polish it up. As for some suggestions, you can add obstacles as you said and/or utilize the limits of the game as obstacles themselves. Since the player cannot move up, have certain objects like ladders, falling rocks, etc. There are plenty of ways to make it into a full-fledged puzzle game.
Good concept!
This was really good. I played for a solid 20 minutes without finding a solution. This is really an awesome puzzle and the music is very fitting.
Beautiful graphics! Very straightforward and a great example of quality over quantity.
Well done! Graphics were good and gameplay got really intense at times.
Pretty funny, nice graphics. Good work!
I really like this. I didn't read the description but once I realized I was eating skin I thought it was an awesome take on the theme. Also, graphics and movement were spot on. I personally feel as though there is a better way to have movement on a collection (instead of moving them all in the same direction). But this might not be possible (I have given thought to a similar concept for a game). Anyway, the only other thing I would suggest is making the toxin either more immediate or more visible when it actually does the collision detection. Otherwise it seems inconsistent and potentially confusing. Great work overall though! I feel like this has a lot of potential.
Interesting!
Cute game, I definitely liked the submarines firing missiles at me. It made no sense, which is why I liked it haha.
This is an all around great game. I love the dynamic of getting as many shells as possible while not reducing your speed with the additional weight. Graphics were pretty good, and music and the small touches (like the red fading and intense music when almost out of breath) is really what made this game stand out for me. Great job!
Great work. Gameplay was very smooth and artwork was great.
Not bad progress for first time using Phaser. Phaser took me a little while to get the hang of. The docs are a great resource though. Especially the examples. And the forum here: http://www.html5gamedevs.com/forum/14-phaser/ is pretty active. Best of luck to you!
Great graphics and sound. It looks like you rolled this code from scratch, which is really impressive. It seems like there is a bug where somehow you end up offscreen and only see black. Good work!
Not bad! As Quetzakol said, an improvement on the ball movement would have made it seem more polished. You wouldn't need anything as complex as box2d or other physics engine, just something which doesn't jerk you when you hit a key but smoothly moves you, increasing the velocity to the full speed instead of starting out full speed. Good work though!