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lightsoda

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201841Combine 2 Incompatible GenresSeppuku Pilotjam3.393.693.112.673.603.202.222.87
201636Ancient TechnologySpear the suncompo
201635ShapeshiftLycancompo5323.143.713.7444
201534Two Button Controls / GrowingSnakish puzzlecompo
201533You are the MonsterDarklordjam9772.652.312.922.723.313.211.612.7847
201532An Unconventional WeaponNumpad weaponcompo14
201431Entire Game on One ScreenSnowman calamitycompo6553.113.002.323.463.513.063.063.1961
201430Connected WorldsSpejsbryggancompo8472.922.583.543.353.783.753.3345
201429Beneath the SurfaceYay, more squares!compo1573.674.002.712.433.283.832.463.3076
201328You Only Get OneOne man, one shotcompo3263.222.532.192.484.193.683.6271
20132710 Seconds10 seconds to livecompo6472.972.353.243.503.153.632.393.4545
201326Minimalismsilly squarescompo3233.413.372.623.913.103.262.612.9590

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by lightsoda

LD26 — Minimalism

Undercolor Agents by farmergnome 2013-05-04T19:37:00

Cool stuff, I like the different weapon types. Good job as always.

Land of the Free by uberneen 2013-05-04T21:30:00

Interesting idea.

Flourish by Beanalby 2013-05-04T20:22:00

The challenge could've been to get the flowers you need within the limited space. It has potential.

[placeholder] by mtrc 2013-04-29T21:32:00

Some really nice ideas here, probably the geekiest entry I've played so far.

Nano by psychopsam 2013-05-04T18:41:00

Pretty good, I like the feeling of the controls and atmosphere it has.

Campfire by Ted Brown 2013-05-04T19:44:00

I hear music in the distance! Cool idea, too bad you didn't get more done on it.

Timit by TheSnide 2013-04-29T19:16:00

624! Pretty minimalistic, for sure.

RedShot by Jellycakes 2013-04-30T20:02:00

Love how you handle the arena walls moving in and out with the scoreboard.

Schokoffel by hirsch 2013-05-01T14:53:00

I guess this is what it's like to have a job that's a monotonous daily grind.

XYZ by ataxkt 2013-04-29T22:08:00

Wow, love the concept. And nice presentation/music. Not a lot to complain about here.

::.::::::. by rwos 2013-05-04T21:18:00

Quite fun, I played it through to the end. I love the wonky graphics with the slight fish-eye.

Tado Toss by PixelOaks 2013-05-04T20:42:00

Nice graphics and animations.

Lumiere by Orihaus 2013-05-05T23:14:00

Looks pretty.

Disposable Rockets by the.vaber 2013-05-04T20:47:00

Minimal to say the least, so it's asteroids, but without the shooting.

THE POTATO GAME by BleuLlama 2013-04-29T20:09:00

To fight or not to fight, are my potatoes worth it?

I'm left to ponder in the green glow of serenity.

Minimalist TD by Gama11 2013-05-04T21:35:00

A decent little TD game. Good job!

Speed Square! by infinitedog 2013-05-01T15:00:00

Nice colors.

Lack of air movement, flying off edges and collision boxes a tad big makes this kinda tricky to play.

Mono Caves by Jools64 2013-05-04T18:50:00

Only sideways shooting with enemies coming from all angles can get a little frustrating. Other than that it's pretty decent, good job!

Dungeon of the Rectangles by antonijn 2013-05-06T00:00:00

Nice effort, good job from a technical standpoint.

Another Minimalistic War by psychomonster 2013-04-29T22:02:00

Works well enough for what it is. Feels like a grind though, getting to $500 takes a good while, some change, like a different, harder enemy type with a bigger reward could have changed it up a bit.

(Follow the) Line by Chman 2013-04-29T21:41:00

Love the presentation. Quite challenging, which is a good thing, not that easy to adjust to the slope.

Some kind of audio would have been nice.

Desire by burtlo 2013-04-30T16:20:00

The topic of desire and play on emotions in this is an interesting idea. Pretty moody.

Somsnosa by Mase 2013-05-04T20:39:00

Nice style, I felt a bit lost though, quite open in the same way early FF games are.

Balls! by Codexus 2013-05-06T00:09:00

I've seen things like this in other games, and usually hate it, since you don't really have any direct control over where the ball is going. Quite pretty though.

My Mini Castle by TijmenTio 2013-05-01T16:21:00

Overall pretty great.

Plex by Neonlare 2013-04-29T19:40:00

All around goodness, enjoyed the graphics, animations and music. Had a nice mood to it.

And that folding mechanic sure made my head spin after a while.

SlaughterNet by Lunchington 2013-04-30T17:04:00

Not sure how to get more bullets, if possible. Controls are constrained to one axis at a time as well.

Labs Lab II by HeXoT 2013-05-04T19:27:00

Didn't really get a good sense of what was going on, I guess you navigate by sound?

Forms LD48 by Prudiiarca 2013-04-30T16:40:00

Interesting take on this kind of puzzle. Controls fine.

Would have been nice with some audio, and less contrasting graphics.

silly squares by lightsoda 2013-04-29T21:06:00

For those of you wondering about the clue, look to the walls :)

OggOrbis by Michael Hall 2013-04-29T21:54:00

Very nice mood to this, the combination of the colors and music is really soothing.

It's more of a fun toy though, gameplay is too dependent on random chance, IMO.

2 Button RTS by Lord bobyness 2013-04-30T16:50:00

Interesting, not really into the idea of making gameplay the main thing for minimalism though, you just end up watching most of the time.

The Sentient Cube by Omiya Games 2013-05-01T14:26:00

Real slippery slidey, seems the more stuff you have, the more likely you are to go flying. I like the way the world gets filled in with more color as you are able to pick stuff up.

Shnake by julianpaul 2013-04-30T16:54:00

Windows? But it's an APK?

(R,G,B) by KilledByAPixel 2013-05-01T14:44:00

Pretty awesome, looks good, feels good.

Destruction Squared by brofist56489 2013-05-04T20:04:00

Plays well, nice touch with the upgrade system. I like how the yellow squares shrink as you shoot them.

RGBA by RetroEpic 2013-05-04T19:19:00

Great animations, has a nice look to it.

Sky Tea by OysterKLAN 2013-05-01T15:44:00

Cute, looks nice and plays fairly well.

Cube Hunter by wolfnux 2013-04-29T18:17:00

I like the use of different block types, some interesting ideas there.

A couple of things:
1) Some clicks didn't seem to register.
2) I got game over a couple of times without really knowing why.

Undersea - The Excellent Expedition by wy477wh173 2013-05-04T18:59:00

Not too shabby, like others have said, getting stuck in walls can be a bit annoying.

Mini-Malicious - when the bit bugs byte by multitude 2013-04-30T15:54:00

A tad easy, I dig the style.

BubUp by snowpato 2013-05-04T19:09:00

Pretty difficult to get to level 5, I enjoyed the style. I lose all sense of speed inside the glass though.

Rails by jakewiesen 2013-04-30T20:45:00

Looks cool and has nice music. Though I couldn't get a single mixtape. At first I was really confused as I had no idea what the controls where, and it took me a few tries before I realized which entity I was controlling.

InvaderBall by webdude 2013-04-30T20:33:00

The controls make this kinda hard, would have preferred if you could move and shoot at the same time.

Colour Wars by Slossius 2013-04-30T20:27:00

Overlapping powerups to combine them is a nice touch.

Minimalism Game by drivers99 2013-04-30T20:21:00

Funny animations.

Secret Power by CollabGames 2013-04-30T20:14:00

The use of sound positioning is a nice touch, though out of place, since the gun sound should be from where it originates :)

Seems I hit some invisible walls.

MinimalisMan by Adipson 2013-05-01T15:20:00

Trying a bit too hard on the jokes and references for me, nice presentation.

WORDHUNTER by gerritg 2013-04-29T18:10:00

Took me a while to get a word.

I dig the style, could have used a different color for the player entity to separate it more from the letter entities though.

SquareRoot by Masadow 2013-04-29T21:50:00

Man, really need to be on top of the keys to not overshoot some of those edges. Pretty challenging sometimes, a lot because of the overshooting problem I guess, but also decent puzzle design.

The Minimalist Fisherman by Hiku 2013-04-29T22:13:00

Narrative was a nice touch, graphics are ok, and it felt pretty satisfying to pummel several fish at once.

Sequence to Minimalism by ShawnFeatherly 2013-04-29T21:21:00

Well, I never achieved minimalism I guess, but it's a fun little toy to see what will happen.

Took me a good while and reading your explanation a few times to figure out what was going on.

Towers of Rage by robotality 2013-05-06T00:18:00

Crazy to have combos and stuff when it's all just a couple of pixels, pretty fun.

Pulsor by MrSpiegel 2013-05-04T19:56:00

Wish it'd say somewhere what everything costs. Overall pretty cool, good job!

Euphoria by IceCliff 2013-05-01T15:12:00

Interesting, I like what you have going with the narrative, not enough time to read them at times though.

Catchem by raverdave2002 2013-04-29T18:24:00

Sure didn't have a lot of time to react, got game over pretty quickly most of the time.

360 by ShellfishGames 2013-04-29T18:35:00

Had some fun with this. I dig the mechanics and feel the puzzles complement them pretty well.

make a binky by soerensen3 2013-04-29T18:46:00

Didn't think to resize the window, gets pretty hectic to keep up with after a while.

Minimalism, man by angrytoad 2013-04-29T18:56:00

Just package the compiled files in a zip, I'd prefer not to install anything.

Let me know if you need a hand.

Supersto by wolf 2013-05-05T23:49:00

Nice job, the core mechanic can make for some interesting puzzles.

Budget Squad by deepnight 2013-05-04T21:41:00

Love the graphics, plays well.

Minimal RPG by Lancelot Gao 2013-05-04T18:46:00

Pretty much classic RPG combat distilled to it's basics.

Desaturation by alfie275 2013-04-29T19:08:00

I dig the style, nice use of primary colors, and it's quite unique.

Need a whooole lot of patience for this though, as it seems to move kinda slow, especially when pushing the blocks and having no sense of how it's positioned compared to the other blocks.

Infinity Dungeon by Yakyb 2013-04-29T20:14:00

Um, so is it supposed to have *no* gameplay? Seems to play itself.

Press Z by netguy204 2013-04-29T19:48:00

It's like one of those games where you fling stuff around and watch it go *splat*, and it's oddly satisfying for no particular reason.

Curiosity by geckojsc 2013-05-10T14:18:00

Very nice, took me a while to get a hang of the grapple mechanic. Looks and sounds nice, good job.

SpaceShipSurvival by poe 2013-04-29T20:34:00

Considering the best tactic is just to sit still and shoot at a slight angle to quickly fill the screen with as many bullets as you can, there's not a lot of difficulty to this.

mungeon by Tokken18 2013-05-01T15:06:00

Nice attempt, I feel that the biggest thing it's lacking is feedback. You added feedback for getting hurt, but I feel that something for attacking should've been equally important.

Mustache Armies by TurboDindon 2013-05-01T15:37:00

Quite fun, well done.

Defender. by Tainted_Code 2013-05-04T20:57:00

Looks and sounds great, and as you said, it's pretty hard, mostly because you have to figure out the angle to shoot at.

Cowboy by Sheepolution 2013-05-04T20:11:00

Looks great, too bad there's no win condition.

llab by tonic 2013-04-29T21:26:00

Hard to tame that bounce at times, as it should be I guess, feels good trying to game the system though and just bounce-breeze through it.

Nice choice of colors.

PaperCoaster by Elisée and friends 2013-05-04T20:33:00

Really nice. The pencil mechanics can be a bit frustrating at times, as it has quite a large turn radius. But it's quite rewarding to see it in 3d afterwards.

Cutato by Jalict 2013-05-04T19:30:00

Way hard, starts off alright, but seems to ramp up right after the second potato.

Bliss by fakeyou 2013-05-04T20:49:00

Not really a game, but the base mechanics have potential for something.

MBlok by tSwitch 2013-04-29T19:56:00

Very nice presentation, a tad short and easy. But I had some fun playing it.

Shoot (AAA_FPS_GOTY) by quill18 2013-05-01T15:57:00

Pretty fun, good job.

Katana Senpou by saint11 2013-05-04T20:06:00

Looks great, I like the animation when executing a move. Well done.

Another Day In The Life by QXD-me 2013-05-04T20:53:00

Not much of a game. Nice effort.

ASTEROIDS! (the side-scroller) by locknic 2013-05-04T18:34:00

Hard, 60 seconds seem way longer. The prize is totally worth it though!

LD27 — 10 Seconds

Panda Starvation by Mozzo 2013-08-26T16:13:00

I found arcade to be the most playable, though the powerups were nowhere to be found most of the time, perhaps should've been more common at first, and reduce with time/levels. Nice effort.

10 Seconds to Clear by Foxtacy 2013-08-26T16:17:00

Dang, not my usual cup o tea, but that was pretty fun. Good job on this.

Ludum Dare by Dir3kt 2013-09-01T19:16:00

Hah, cool idea. I'm sure we can all relate ;)

Emily Escape! by avaki 2013-09-01T17:17:00

Love the graphics, especially how nonchalant she looks while this is all going on.

10 seconds to live by lightsoda 2013-09-01T17:00:00

@The Evil Cult, dunno, just a funny avatar from quite a while back.

@everyone, thanks for the feedback. I agree with all the critique, and I know this "game" is lacks the necessary depth. Better luck next time!

Conquer the World by optimality 2013-08-26T16:31:00

With some progression, like more colors and whatnot, you'd have yourself a pretty good puzzle game here. Good job.

10 Second Maze by Bjeaurn 2013-08-26T17:00:00

I like that it has some progression, and added mechanics to keep the player interested. Some slidey collision would probably have been preferred over getting stuck in the walls.

MRW by Kuupu 2013-09-01T18:04:00

Took me a little while to get used to the different modes. I like the presentation.

Dinosaur Jr. vs the 1960's by devi ever 2013-09-01T17:07:00

Love the style and concept, quite fun.

RocketCar Rampage! by cjordan1683 2013-08-26T18:27:00

Looks and sounds great. Good job.

TimeTester by UnixXNova 2013-08-26T16:54:00

Seemed like the difficulty ramped up fast, or maybe I'm just bad.

Bomb Bot by ArcaneTower 2013-08-26T16:37:00

Interesting, the addition of the light was a good idea, since placement of the "arm" can be hard to figure out at times. Good job.

10 seconds by cschwartz 2013-08-26T18:09:00

I like the concept, I think I would've preferred it if I could've placed the arrows before the countdown, now it's quite difficult. But I guess that's the idea. Fun little game.

10 seconds to run by Geekstory19 2013-08-26T16:49:00

Trying to figure out the fastest of multiple routes could've been a nice next step to this.

Nothing to see here by Sherun 2013-08-26T09:37:00

Took me a while to figure out where the theme fit in. Also, is this endless mode? ;) Nice effort.

10 Seconds by kapoty 2013-08-26T16:43:00

Not quite sure how some stuff worked, first try I got 26000 something and just waited out the time to see what would happen. Tried a second time and didn't get the multiball quite as often. Nice little puzzle game.

Chrono Defense by Cardanis 2013-08-26T16:08:00

Tried my damnedest to win, but I kept getting overrun. Pretty fun take on RTS.

Gimme 10 secs, I gotta kill this horde by Gear 2013-09-01T19:23:00

Pretty nice, seems like "switching things up" every 10 seconds is a running "theme" this LD ;)

Pro Crastinator by Jedi 2013-09-01T19:28:00

Too bad about missing the deadline, but as long as you learned something I wouldn't view this as a complete failure. There's certainly potential here. Better luck next time!

Mr. Buttons is pure evil(Mr. buttons cruel plan) by NoiseGL 2013-09-01T19:37:00

Nice effort.

Buzzbuster by AhNinniah 2013-09-01T19:31:00

A decent game, somewhat sluggish on the mouse. I found the choice of music quite funny.

LD28 — You Only Get One

Shine by AdventureIslands 2013-12-22T02:19:00

Still torn about what I think about this style of gameplay, it might be too much for me to consider it fun, it's quite challenging, I'll give you that.

I like the idea, and you had some clever level design that got progressively harder, while keeping them pretty short, which was great.

Very nice graphics, and the chiptune style music was a nice fit.

Grenade Blast 'Em by GibTreaty 2013-12-18T21:12:00

Some clever level design built on a decent game idea.

Assembly Man by Jellycakes 2013-12-17T20:10:00

Does anything happen after shooting the target? The assembly part is a nice touch.

Save One For The Kids by SonnyBone 2013-12-17T15:59:00

That was pretty fun. While the gameplay rewards technique, I preferred level 10, just so satisfying to chew through a bunch of them.

Also I think I accidentally fired a bullet going from the previous level.

Conformance by lordjosephdeburg 2013-12-17T15:36:00

Heh, didn't quite know who the 'target' was so I just started shooting everyone, and then the colored guy showed up.

Braid 2 by magicdweedoo 2013-12-18T20:34:00

Points for humor, that was kinda hilarious.

SUPERBLADE by folmerkelly 2013-12-17T05:44:00

Nice graphics, the board animation was a nice touch. I probably would've preferred not being able to occupy the same square as the opposing ninja.

Doubt by rxi 2013-12-17T06:24:00

Not quite sure what's going on, I got past the four doors, I think. Nice graphics, music and atmosphere,

Shadow Night by ParaPup 2013-12-17T15:43:00

Some black goop pushed me through the roof and then I wandered aimlessly around the house for a bit. Not sure what's going on.

The Last Rock by JaviCepa 2013-12-17T06:32:00

Quite fun, getting the vehicle at the end and pushing around zombie bits was a nice touch, quite enjoyable while it lasted.

A Girl & Her Cat by little_polygon 2013-12-17T05:47:00

That ended quickly, pretty nice for what it is :)

EvA: Engineers vs Artists by Hayawi 2013-12-18T21:25:00

Would've been nice to know how much each unit cost, and what their life was. Nice effort.

Desert Robot Commandos by Binary Gambit 2013-12-18T20:28:00

A pretty good strategy game, I managed a couple of jumps. Not quite sure how to regain resources and units.

0RBITALIS by AlanZucconi 2013-12-22T03:20:00

Nice little puzzle game, it's more fun as a toy I guess, since you don't have that much influence over the outcome. Simple audio, good graphics.

Acorn Hunter 5000 by dcolgan 2013-12-17T05:58:00

Nice game overall, has all of the bits and pieces, only wish it'd ramp up the difficulty over time.

One Sky by Kep 2013-12-22T03:52:00

Seems it's inevitable you'll run out of plant space, and have all settlements, there wasn't much of a challenge or progression to it.

I liked the way you moved around the planet, and had the cloud zoom around.

351476 was my score.

SHIFTER by Atmospherium 2013-12-16T03:36:00

Good job overall, nice game.

Ninja Theif by Turkey 2013-12-16T04:42:00

I guess there's no real win/lose state in this, it stopped when I touched the cop(?). Some kind of reward or exit after getting the key would've been good.

A YOGO Point & Click Adventure by BoaHeck_ArtGent 2013-12-22T03:27:00

Trying a little hard on the puns, I think. Overall, nice effort.

Ricochet by dopplerdefekt 2013-12-18T11:08:00

Pretty nice, I made it all the way through. The two main things I noticed is that it says game over even when clearing a level, and sometimes the red ball things would spawn on top of me.

Titan by Jamsterx1 2013-12-16T04:33:00

I enjoyed the floaty controls. Couldn't quite tell if the invisibility made any real difference, I guess the AI stops following you.

You Only Get One Key by Reevezy 2013-12-16T04:45:00

I assume this game is about the inevitable failure that will befall us all.

Medieval Fantasy Island by aayars 2013-12-18T20:48:00

Pretty solid base for an rpg, don't know how well the one spell idea would work for a more fleshed out game, since running from fights probably gets tedious. Nice graphics, music and ambient sounds.

Agent LD28 by Steve | tacospice 2013-12-17T06:43:00

Ah, the satisfaction of causing chaos in little virtual cities. Quite fun.

Process Journey by Lissar 2013-12-17T16:17:00

Very nice, quite enjoyed the story and character design, I was intrigued from the start. Got the best ending on my first playthrough. I think the ending song is a tad blown out though.

Earth Prime by Satyre 2013-12-18T20:53:00

Spammed tech+ and got success after 70s, so not that much to the gameplay. Seeing the planet change was a nice touch.

Dungeons of Resolve by Dark Helix Games 2013-12-18T21:02:00

Got the helmet once I decided to just run past the bats, attacking is kind of awkward. Nice music and graphics.

You Only Live 1e+32nce by JordanFitz 2013-12-16T04:28:00

Not sure why I'm getting hit most of the time.

Color Range by allinlabs 2013-12-17T15:48:00

Interesting take on the theme, some nice level design as well.

The Great Quest of Internship by Ekilibr 2013-12-22T01:33:00

Kept getting stuck on the first game on the red line, until I figured out you should go down on the text. The zelda/mario platformer had some of that IWBTG-type unforgiving platforming with the breaking platforms, which I consider bad game design. I'd say the little puzzle game with the tanks was the best one.

Overall I'd say within a limited timeframe, you should try and focus on one concept and polish it up as much as you can, I reckon you got spread thin between these three different types of games.

Best of luck on your internship hunt, I'm sure you'll do fine going from here.

Deep Sea Mining Company by loggs2 2013-12-17T16:33:00

Decent graphics. Wish there was some kind of reward for the tedious gameplay, like drill upgrades. Also, maybe you should restrict X/Y movement separately, that way you can slide along a surface even if you're pressing down/right at the same time, et.c.

Just. One. Second. by kbake 2013-12-17T16:22:00

Not sure why, but the application shuts down after a few seconds, if I'm fast I can get through the menus and play it for a bit.

You only get one! (match) by Fenixin 2013-12-22T02:08:00

Pretty high difficulty from the start, I think the high gravity pull on that jump made it a bit hard for me, I though it controlled really well otherwise.

On some objects, like the birds, it's really hard to tell that you're losing time when touching them.

Good graphics and fun music.

You Only Get 1! by Danman9914 2013-12-22T01:48:00

Love the concept, it has a nice style to it.

Even though I can't rate you for audio, I felt the music complemented the rest pretty well.

I do feel it's lacking a bit in the gameplay department, sometimes you get to interact with the object, like feeding the fire, and in others you don't. Maybe it could be more interactive in the scenes.

25 points was my best.

Lumen by Nelien 2013-12-22T03:10:00

Lovely, nice play on lighting, and the sounds gave it a very nice atmosphere.

At first I thought the walls were killing me, and then both the walls and some stuff along the walls, it wasn't until the third level I realized that I could touch the walls.

Also, since you wondered about my entry, I made the graphics by hand in MMF2, without reference.

One Cell by xaedes 2013-12-16T04:56:00

I like the jiggly physics.

ONE.Platformer by Bogden 2013-12-16T04:11:00

Cool idea for the mechanics. Slightly frustrating at times, but overall good job.

A.D. 2101 by d2king10 2013-12-17T07:15:00

Nice graphics, controls well. Not sure how it fits the theme. Nice work.

Eternal Champion by gavrilovmiroslav 2013-12-18T21:33:00

Interesting, seemed kind of random if you win or not, just have to pick the right direction. Nice graphics.

Moon's quest by JaJ 2013-12-17T06:15:00

Nice retro feel, seems like a solid old school RPG, with a twist.

One Take by Sheepolution 2013-12-17T06:06:00

Some kind of familiarity with the scene before shooting would've been nice. Loved the idea, and it seemed to work well.

License to One by udo 2013-12-22T02:51:00

Dang, a pretty solid RTS you've got here.

I liked the little remarks at the end of dialogs about DRM. Graphics, sound and music was quite good.

I'm not sure about the gameplay, and how you'd extend it, right now it seems like you're in for your inevitable end, as you can't rebuild anything, and moving the turret is just slow enough that you'll end up losing a unit if you're too far away.

Overall, very nice.

Out of Mind by kibertoad 2013-12-22T03:40:00

Pretty decent turn-based gameplay, don't know about clicking multiple times to shoot though, I would've preferred an attack move or two, per turn.

Also, sound of the 80s is a kicking song!

Ultimate Wish by Carduus 2013-12-18T10:46:00

Nice work, throwing the ball upwards was a bit awkward, I got stuck on the last level for a bit. Other than that, nicely done.

Space Kitty Race by Polyganz 2013-12-16T05:09:00

Quite an enjoyable little puzzle game you got here. It can be kinda hard to tell what's going on in the level at times, but overall very nicely done.

Beep Boop. Where will it go? by PapyPilgrim 2013-12-18T21:17:00

Lovely sounds, and a pretty nice puzzler.

Dungeon Wish by pusheax 2013-12-17T16:58:00

Technically you've got everything down pretty well. A pretty nice dungeon crawler.

The dragon journey by strong99 2013-12-18T21:36:00

Nice style, jumping is a bit awkward.

UNDERDEEP by GeorgeBroussard 2013-12-17T06:52:00

Quite nice and challenging dungeon crawler.

Super Sneaky Sample Stealer by Nik Sudan 2013-12-17T05:38:00

Quite enjoyable, if repetitive. Quite enjoyed the music and the quirky little green people.

Out by SuperPokeunicorn 2013-12-16T04:39:00

Loved the mood and the story unfolding.

LD29 — Beneath the Surface

Generic Adventure Game by Jezzamon 2014-05-04T20:38:00

Didn't expect that, the dream was nice, the dialogue with the redhead lady was waaaay slow though.

Bornard by TomBoogaart 2014-05-04T20:05:00

That was pretty surreal alright, I dig the style, and the ambient sound/music and the pitched down voice. Pretty cool.

Damned Scouts! by Lama 2014-05-04T20:54:00

If I had to critique something I guess it's that some deaths are really straight-forward while others are not apparent at all, very black and white in that sense.

Graphics are great, I especially dug the little flying ghost, the audio fits well, good job.

Ripple Runner by DDRKirby(ISQ) 2014-05-04T20:47:00

The switch up on the level with the music is really cool.

Quite hard with the mechanics to get used to in such a condensed time frame. The ripple mechanic is a pretty good use of the theme.

Looks and sounds great, good job!

SUNK by GeorgeBroussard 2014-04-29T17:52:00

736.8s

I gave up waiting for the inevitable, I started to get bored around ~300s, not my type of game I guess.

I felt the graphics and sounds were pretty good, the splash sounds and gurgling when reaching above the wave was a nice touch. There seemed to be a constant underwater sound, maybe you should have activated that and toned down the other sounds when going under.

One thing I thought about when watching this on streams, was that it was hard (for me at least) to tell if the wave or the screen was moving, the gradient background gives some clue to that but maybe some horizon would have made it more clear.

Project Tethys by vilya 2014-05-01T11:07:00

A couple of things, it feels weird to use LMB to shoot when it doesn't control the direction you're shooting, and the sound for the explosions can get a bit overbearing, almost like there's a constant noise.

Pretty decent shmup though, good job. Also I love Resogun.

The Sea Has No Claim by dukope 2014-05-08T04:18:00

Very cool, glad I didn't miss out on this. The mechanics are great, shame there's no sound.

Water SkiFree by OddballDave 2014-04-28T03:30:00

Looks alright and I like the movement of the player.

It's kinda hard to tell what you have to avoid at times. And like Kar said, it starts to struggle after a little while, some serious frame rate drop.

Agent Thursday by cageinabird 2014-04-29T06:01:00

I like the look. It's a slow moving game, like others have said, a dialogue speed up or skip would've been nice. Overall a pretty good puzzle game, good job.

Drilling Enthusiast by Jellycakes 2014-04-28T03:11:00

Would've been nice with some kind of depth meter to show how far down you've gone. I also had a slight issue the first time I played where I overshot a cavern just enough so I could get out of the craft, but not in again.

Controls nicely, looks decent, the change in sound when opening the door was a nice touch.

Down by SonnyBone 2014-05-08T04:37:00

Quite somber, looks nice. Gameplay is simple and pretty straight forward.

Watch Your Step by nka 2014-05-04T20:21:00

Once the carriage started moving it got a little harder to keep up, I ended up cornered by a couple of spiders and got pushed off the screen.

Looks good and controls decently.

Wormhunter by Thorig 2014-05-05T16:47:00

Loved the design, the music fit really well with the whole theme. I especially enjoyed the player character and his animation, felt really nice to just run around.

Under the Ice by Dohan 2014-04-30T06:12:00

That was really short. Like you said, some core mechanics are there. Going from the side-view to a top-down labyrinth seemed a bit out of place.

Cute graphics.

Snake Intuition by JokerDen 2014-04-29T16:21:00

Clean and nice graphics, also a nice twist on the snake style gameplay. Overall a pretty solid game, nice work!

Under Earth by illugion 2014-05-05T16:52:00

The controls where superb, the dash, kickback when shooting, everything felt really responsive (played the windows version with 360-controller). I sure wish I knew how to do stuff like that :p

Magma by DMinsky 2014-05-05T17:28:00

Pretty simple but enjoyable gameplay. Nice graphics and audio. Overall pretty well done!

Yay, more squares! by lightsoda 2014-04-29T17:23:00

@nicolashognon, yup I made the music with FL Studio.

Deep Dome by pansapiens 2014-04-30T06:37:00

The graphics are probably the most impressive, with the colors as you get close to stuff, seeing enemies through the level geometry etc.

Controls were good, gameplay was alright though not very engaging.

Below Earth by klianc09 2014-05-08T04:53:00

Throwing bombs further when moving is a nice touch, dodging all the enemies while throwing bombs is quite difficult, I got hammered by shots, which would've been alright if I could take more of a beating.

Infinite Island by Andrew Adams 2014-05-04T20:17:00

Looks really nice, not entirely sure what the goal is.

If you put down bombs as fast as possible, you can consistently dig yourself into a hole.

DownDown by mrexcessive 2014-05-08T04:58:00

Decent puzzle game, making a mistake and turning all the blocks black can make it quite tricky, and panicky.

Hero Arcade Edition by Hyoga-3D 2014-04-29T05:02:00

The camera flipping back and forth when turning was a bit disorienting. Some more varying level geometry would've been nice, and perhaps the bad guys could have collided with the blocks as well.

Gun feels nice, the controls are good.

I used to love Hero on my C64. Nice homage.

Beneath The Memories by StuffBySpencer 2014-04-28T15:55:00

That was some twist at the end! The narration was a nice touch, felt like an homage to Stanley Parable.

Good work, and congrats on your first submitted LD!

Glassie by rincewind_cz 2014-05-13T05:17:00

Looks great, the gameplay could use some work. It's pretty much inevitable that you'll hit lights at some point, and I ended up frenetically flipping back and forth a few times to get into position.

SUPER ROBO GARDEN ARENA by nxT 2014-05-05T16:59:00

Pretty nice, I wish I could shoot in one direction and move in another though, and maybe have some kind of debris flying when hitting stuff and... well. Hehe, good job though :)

May I help you? by flavio 2014-04-30T06:27:00

Fun idea, talking to people didn't seem to do much, they went on their merry way. Unless I chose the kill option, of course.

Kind of annoying to have the dialogue pop up as soon as someone gets near, you can't really mind your own business and just see where people go, an interact button would've been preferable I think.

Graphics are fine, so is the sound.

May I help you? by flavio 2014-04-30T06:28:00

Also thanks for the WebGL tip on my project, I did export a version for that ;)

Surface Come by Tanner 2014-04-28T16:00:00

Wasn't expecting to be able to move the dude with my mouse so freely, made it easier in the beginning, but it sure ramped up fast. Nice work.

Gravedigger by Kulomin 2014-04-28T15:44:00

Took me a little while to figure out what OP meant. Also it seemed like the minions only pushed the boss around.

Always fun to have a bunch of minions in your command, nice work.

Mine Explorer by Joe Williamson 2014-05-08T04:29:00

That was pretty short and simple, nice graphics. The music was good too.

GameJammed by ShivanHunter 2014-04-29T05:23:00

It's very dark, which I assume is intentional. The first time I played I was able to shoot, but on consecutive plays all I do is find the cave explorer and the red guy guarding it kills me because I can't see where I'm going.

Looks nice, controls are good.

Mermaid Scientist Massacre by pancakecity 2014-05-01T11:14:00

Yay I made it! That mermaid looks so funny, especially when bashing. And the music, doesn't really fit, even though it does, in a weird way, gives it a completely different tone.

I beat the game by mashing the bash button, and I think you should have triggered the jump sound only when actually jumping, now it was a constant bloop noise in my headphones :)

Superficial by JordanFitz 2014-05-04T20:08:00

I pushed the screen.

Square Rooted by adamwfindlay 2014-05-04T19:51:00

A pretty decent puzzle game with nice graphics, the audio fit pretty well too.

Landmine Wars by BruceDoh 2014-04-29T16:41:00

Good fun, I tried practice and then the online. Maybe I played you?

A couple of things, it was hard, especially in the beginning, to tell apart the units, but after a couple of minutes that wasn't a major issue.

Also in online there didn't seem to be an end state? When all the resources were gone nothing seemed to happen.

Other than that, a very nice concept, and fun to play against an opponent. Gets more frantic towards the end with all the mines and trying to get first to a resource :)

Landmine Wars by BruceDoh 2014-04-29T16:43:00

Ah, so I was playing you, then you noticed the same thing as I did :) Good game though!

Spring Time Ice Fishing Antero by muumeroinen 2014-05-08T04:46:00

"Yeeeah." Pretty alright all around, nothing too fancy. Nice effort.

Defend the Surface by zeal 2014-05-05T17:41:00

Pretty decent for the time you put in. Kinda hard to get the right drop when you move that fast.

WWE(Worms War Evolution) by SUNFURY 2014-05-13T05:10:00

Simple but pretty fun, especially when maxing out the number of bots :)

BTS-1337 by icereci 2014-04-29T05:08:00

It seemed dark at first, but then I realized you saw the items at a good distance with the light, just that the little glowy things were the first I saw and they were barely visible compared to the rest.

I guess that's what makes the challenge in the core gameplay loop, which is quite minimalistic otherwise.

Controls were fine, looks and sounds decent.

Dr. LOVE by Cell 2014-04-28T03:26:00

Ah, your account has been generating too much traffic so the link is unavailable, I'll check back later :)

Dr. LOVE by Cell 2014-04-28T16:06:00

Love the look, sound and music. With some expanded gameplay and added depth this could be top notch. Very nice work!

The Puddle by lonewookie 2014-04-29T17:21:00

Although I read your comment about standing in the last puddle I didn't think it'd be the one I accidentally fell into. I tried hammering on the up key ;) I was in for a surprise though.

The swarm of fishes was quite challenging.

Coffin by mattrified 2014-04-28T03:24:00

Interesting idea, and creepy. That guy after the hands is tough, didn't manage to beat him, if it's possible.

The Sands of Time by Drek 2014-05-05T17:36:00

Really hard, the physics are nice thanks to box2d, but the momentum of the ball and paddle can get really out of hand easily. I did see clock at the end but never reached it.

Falling by StrykerKKD 2014-04-29T04:41:00

Yeah, a very minimal game, good luck with your state machine.

The Ascent by guimonpa 2014-04-30T06:04:00

I got to the part where you have to rocket jump up two narrowing walls with black walls on the sides, then I gave up. It's really difficult, and I could never quite get the hang of the rocket jump, at times it worked fine, but other times I had more success just spamming it.

Other than that it seemed to control well, the jump button wouldn't work at times though.

It looks good, nice complementary colors, loved the clean looking font.

Beneath the Surface - a 2D Puzzle-Platformer by JoshOS 2014-04-30T17:39:00

You sure slide for a while before coming to a stop.

Some clever puzzle design to complement the main mechanic of controlling two characters, graphics are cute.

Mole Empire by PriorBlue 2014-05-05T17:46:00

Those spiders where pretty rough. The cast shadows looked nice and smooth. Nice job.

The Westport Independent by Double Zero One Zero 2014-05-04T19:45:00

Love the overall tone set by the graphics and music. I assume the goal was to get the white bar as high as possible, not super clear, IMO.

I think it would've been good if the head of the paper was draggable, with a lot of text there wasn't a lot of margin for dragging the paper sometimes.

De Profundis by nicolashognon 2014-04-29T17:32:00

Graphics are top notch, and so are the sound effects, fits really well.

Quite a few times I wasn't sure why I blew up.

Also, that intro looked really professional!

Well done!

Save Us by philip_sinclair 2014-04-29T04:49:00

Quite hard, but a nice idea for a puzzle game. To further enhance the puzzle part of it, maybe the little squares could've had some direction indicators, and step slower at the beginning, like once per second, and ramp it up, making it more thinking and less mechanics based at the start until you get used to it.

Looks good, nice use of colors to focus on the important parts.

Disorientation. by yo_milo 2014-04-29T16:55:00

Very cool concept, I reached some stairs and got kicked to the menu so I guess (hope) I made it?

Using that visual cue for echolocation was pretty cool. I feel like it's in the same vain as the horror games that use the temporary flash of a camera to see things. Lots of potential for jump scares ;)

The audio also added a lot for the atmosphere!

DRAANG by Magdev 2014-05-08T04:27:00

That was, interesting. Not sure what was going on. Funky style.

Earthen Terror by arkeus 2014-05-04T19:58:00

I'm so used to the Puzzle & Dragons type play now that I wish I could move the blocks vertically and not just horizontally.

Looks great, the spells are a nice touch.

Quantum Tunnelling by Toby Pinder 2014-04-29T04:36:00

I feel like each resource type should have it's own use. And you could've made it clearer that you had to stockpile resources before using them.

Looks decent and controls well. Good job.

The Gathering by oatsbarley 2014-05-04T20:31:00

Pretty decent little city builder! The monsters from the forest are a nice addition.

Kontroise by edibletoaster 2014-04-29T17:12:00

Very cool, the drift was almost essential, gets a bit tricky with the moving disturbances.

Great audio, really fit well and added a lot.

Can't really think of anything to critique, the main issue I had in the beginning was finding the extraction point, until I noticed that it panned from the extraction point at the beginning of the levels.

Basement by Halfbus 2014-04-30T17:27:00

The stock system isn't entirely intuitive.

It looks great, has some depth and is pretty fun though, nice work!

Drill18: The Mars Project by quill18 2014-04-29T05:46:00

That was fun, a nice assortment of rooms and jobs to work with. The only nitpick I have at this time is that I placed rooms where I didn't intend to a couple of times.

Very nice work!

Arctic Antics by Miltage 2014-05-08T04:22:00

Love the feel of the skating, looks really nice too. Nicely done!

LD30 — Connected Worlds

Panspermia by Martin Vilcans 2014-08-25T20:20:00

Without the whole mars/venus backstory, this would be a completely different thing, pretty hilarious.

Ultimately I feel like I don't really care about the population bars, and try focusing on spraying of flinging.

Shooting babies are still a bit..off? Otherwise it's fine.

Nexxuz by rustybroomhandle 2014-08-28T16:37:00

Has a very nice look to it, though I feel the background pops too much, making it hard to make out bullets, power-ups etc.

Omnis by bytegrove 2014-08-28T16:09:00

I like the look.

The character seems to default to left when not pointing in a direction, i.e. I couldn't spam the sword to the right without holding right.

Connected Words by Mathias Olsson 2014-08-25T21:18:00

Had to brush up on my regexp, my best was 1024.

When the words start piling up the mouse picking gets a bit wonky.

devoid by Jake Coxon 2014-09-12T17:41:00

The first couple of levels makes it pretty evident how it works. Overall pretty well done.

Eiradirian Phasejumpers by blay09 2014-08-28T16:51:00

I kept dying, nice graphics and music.

confLINKted by AlbertoSM 2014-08-28T16:54:00

Nice music and animation, controls felt nice.

Spejsbryggan by lightsoda 2014-08-24T20:55:00

@DrCicero, I added a note about that in the description, it seems I have a habit of creating games that are way too hard for newcomers...

The Veiled World by panurge 2014-08-28T17:24:00

Pretty humorous, I felt the jumping wasn't responding sometimes. But overall a very nice game.

Terrorist Hunter 2D by nilstastic 2014-08-25T21:06:00

Took me a bit, but I eventually got the horrible/good person endings :)

Capsule by PaperBlurt 2014-08-25T20:44:00

Nice, the story is pretty good and well written.

I did notice a couple of small things
conveyer belt
one itsy bitsy questions

Souzou Cliff by PixlWalkr 2014-08-28T16:04:00

Cute story and characters, was almost expecting a sad ending.

Chipset-0 by deepnight 2014-08-28T17:39:00

Overall very well made, as usual.

Liebyrinth by SketchyGalore 2014-08-28T17:09:00

Very interesting concept.

Antipole Seasons by lantto 2014-08-25T20:11:00

Interesting, haven't quite seen something like this. Nice job.

Sneaky Nessie by barryrowe 2014-08-28T16:41:00

Funny disguise :)

This Is Your World Too by Akurn 2014-08-28T16:32:00

Just as tedious and addictive as harvest moon. Passing on experience to the next generation was a nice touch. Well done.

Driver's License by Sanguine 2014-08-28T17:05:00

Crafted a fridge, rubber, hammer, hear, mostly by accident. I just started throwing stuff in the air, like I did not care..! Really enjoyed the feel of it, that was fun!

It did bug out after I tried sending my 4th or 5th item, it got stuck in my hand and I couldn't pick anything else up.

Trappy Tomb by jimmypaulin 2014-09-12T18:02:00

All the messages got a bit overwhelming at first. I really liked the feel of the jump.

99 LuftWaffels by quill18 2014-08-25T19:54:00

Nice job. Once you get the order of things down, it's pretty easy.

Mansion on the Hill by BuffaloPhil 2014-09-12T17:57:00

Beat it first try, didn't get stuck on anything. Pretty good overall. The only things I'd nitpick on is scrolling the view for the dialog, and perspective was all over the place ;)

LD31 — Entire Game on One Screen

Galactyc Budget Flights by Elemental Zeal Games Studios 2014-12-18T14:01:00

Funny little time waster, I enjoyed the sounds and overall humor.

Grave Screen Of Death by Florent 2014-12-08T22:56:00

Looks alright, the slanted view is a nice touch.

Tiny Dungeon by tinytouchtales 2014-12-12T18:23:00

"Use your mouse", took me a while to figure out you had to click and drag the mouse, I tried everything else.

Looks cool, could be a good phone dungeon crawler maybe.

duals by sergilazaro 2014-12-12T18:17:00

My only suggestion would be to put levels with new mechanics before you can mess them up, what I'm referring to specifically is level 6 should have been ahead of 3. IMO.

Otherwise a pretty decent puzzler.

Zombies Vs Army by AntonyBaasan 2014-12-08T22:35:00

Looks nice, manual moving and shooting would've made it more fun I think.

SnowCard by mrexcessive 2014-12-10T22:46:00

I thought it was for each half of a window at first, since the balls appeared there. Worked fine for the first two ;) Then I realized it didn't matter. I nice take on the old memory game. Another thing you could do is have colored symbols as decorations and make the 3d models match the symbols, etc.

Drunk Ninja Vs Alien by Maurogik 2014-12-10T22:54:00

Pretty fun, I totally did your pro tip and swung the arms around. A couple more moves would've added to the fighting :)

Also the text are just blocks for me, and this, I don't know if it's intentional: http://i.imgur.com/DaGLnF4.png

Autumn Physics by Colorvade 2014-12-12T18:27:00

Pretty fun, the only thing I didn't quite like was getting random pieces / new level when you failed, because you have to do too much trial and error since you don't really have a sense of how the pieces will affect the speed and trajectory of the ball.

Walk the Plank by MiniBobbo 2014-12-12T18:03:00

Everything is pretty good, simple but fun gameplay, looks good, sounds alright.

The Cubenator by Kuupu 2014-12-08T22:26:00

Feels nice, the movement and graphics reminded me of Cave Story.

Organ Crush Saga by Teesquared 2014-12-12T15:58:00

Game over you win! A pretty decent take on the bejeweled style gameplay, spleen and stomach adds some flavor to the gameplay as well.

BLAZE by taviandir 2014-12-12T16:04:00

Since you can get yourself into a dead end, I don't know if I like the disappearing platforms. Music is very repetitive.

Looks good, and has some interesting pickups to look for, which makes the gameplay more interesting.

When Snowmen Attack by rantt 2014-12-11T05:32:00

Those were some fierce looking snowmen, and the music fit really well to set the tone. Nice job.

Alien Invasion by Majoolwip 2014-12-08T22:30:00

Solid controls. The style obscures the platforming a bit too much for my liking.

colony.exe by harryzhe 2014-12-08T22:49:00

At some point I felt like upgrading the solar cells didn't do anything. Looks and sounds very nice. Well done.

Fire in Cage by OpenGL 2014-12-08T22:19:00

If I had made this I would've made the movement slightly faster and the bullets more damaging, you don't really have time to move out of the way or blast enough enemies. That does however make the portal more of a necessity, which is a nice addition.

Party Pleaser by Matthew Rayfield 2014-12-10T23:04:00

Pretty funny, has an interesting look to it.

I forgot a couple of times what the guest wanted, which was the main reason for them leaving, I think.

I had a guest move out of place and I gave the item to him at his old position after I reached it.

I don't know why but I was expecting a different dispenser for soda, I got the first one after clicking on the vacuum cleaner, took me a while to realize you could click multiple times on the fridge.

Bloody Mess by karol 2014-12-12T16:08:00

Bloody mess indeed. I feel like more discernible shapes would have helped this a bit, it starts to clutter and blend after a while. The shooting and movement feels pretty good, especially at the beginning, it starts to drop when more and more stuff gets added.

Do you want to kill a snowman? by Tunuko 2014-12-12T16:12:00

Diagonal movement feels like it should kick in a little sooner. And that damned ice block, I assume you can't break it. Otherwise a pretty decent entry.

How To Win a Jam by adrianulima 2014-12-12T16:19:00

Interesting idea, silly and kinda fun. At first I had no idea what or who i was controlling, and I nearly blew up my character due to the slow acceleration a couple of times :)

Dabug by Devark 2014-12-11T05:46:00

Very slick graphics, feels great to play too.

FIWPFT (F&*K I Wasn't Prepared For This) by hazryder 2014-12-10T23:11:00

Wow, such prepare. Much controls. Breaking of sounds many wow.

Nice little shooter.

MyuJ by Tymer 2014-12-10T23:16:00

Nice job on making your first game.

It would've been cool if failure wasn't as harsh, i.e. maybe you could bounce the walls a couple of times before having to redo, or have checkpoints along the way.

Keep it up!

Fightscene by jpicone 2014-12-10T23:21:00

That was moving really fast from the get go. They come so fast that you might as well hammer a/d without much thinking.

Light Switch by RicardoBusta 2014-12-10T23:50:00

That got pretty gruesome. Looks pretty nice and the sound effects gave it a good atmosphere.

The progression could have used some work, it's way to easy to miss that one thing you need to check after checking everything else to trigger the next event. I missed to check the bed at first and thought I got stuck.

Also diagonal movement would've made it feel a bit smoother I think.

Rolling Surviver by shanshuo2020 2014-12-10T23:56:00

Rotating screen is an interesting mechanic, but for me it's probably more disorienting than anything.

Smush by Digitalsalmon 2014-12-11T00:00:00

Graphics, music and sounds are all really good. My one pet-peeve is that you can't move while swinging the axe.

Eternal War by goodbadokay 2014-12-08T22:14:00

Pretty nice graphics, though it was really hard to tell apart the dudes on your side from the other side due to the dark colors and similar shapes.

Roll a Ball by Kazenova 2014-12-10T23:27:00

Doesn't work, as Wusakko said, the data folder is missing.

GetAway by ARKMs 2014-12-11T00:08:00

It's pretty simple but good job on getting something finished.

MagiCat DestructoBall by christmascookies 2014-12-11T00:16:00

Tried it by myself, which probably isn't as much fun :)

Nice art, doesn't seem like there's an end state. Arrows should probably clip to screen edge so you have a better idea where you are if you're off screen.

Hyperdodge by Squidcor 2014-12-11T00:21:00

Overall the player speed was way too slow for my taste, you can't really get away even if you notice something moving your way, especially the red ball which was hammering me without me being able to do anything.

I really enjoyed the graphics, the flair when something bumps into you and the slow motion when you get close to a ball was really cool.

Platform Peril by Neuneker 2014-12-11T00:25:00

Good job on finishing a game.

The controls felt a bit sluggish, even though I don't personally like that as much as snappy controls it worked for this, since it wasn't that hard to get where you needed to.

Generic Airplane Game by Axelman 2014-12-11T00:30:00

Controls could have used some work, adding some velocity and slide to the planes.

Enemy planes being able to move backwards after flying past you is totally cheating btw ! :)

Let's Roll In Love by rameshkannan 2014-12-11T00:33:00

Frame rate is like 5 or something for me. Nice music.

And yeah, that sound when clicking play made me thing the thing crashed.

Cosmic Escape by neil.devan 2014-12-11T00:37:00

Funny having to download a swf to play ;)

After dying the second time the screen went up and down, not sure what was going on there.

LudumNam by BCSGame 2014-12-11T00:40:00

Reeeeally hard, way too many enemies, is this even winnable? Controlled well and graphics and sounds were good.

Orion by feiss 2014-12-09T19:53:00

The cockpit looks great, and the sounds fit really well. Nice work.

LD32 — An Unconventional Weapon

Iridescent by PixlWalkr 2015-04-20T12:07:00

I found it a bit too easy to get yourself into a pickle, having to restart a level. Looks cute.

Flippin'Nukes by ker0chan 2015-04-20T12:45:00

Felt really good to play, the flippers and the ball had a nice weight to them. The sounds are pleasant, overall a pretty cool little pinball game.

LD33 — You are the Monster

Unwelcome Presence by Hemuuuli 2015-08-26T20:25:00

I particularly liked the level design, you seem to have embraced the Souls thinking of see where you can get to later, and open shortcuts etc, atleast it felt that way.

Monster City Rampage by KamikaziUk 2015-09-13T20:14:00

Pretty fun destroying things, you shouldn't have made it possible to fall off the map though :)

Pissed off Zombie by wdebowicz 2015-09-13T20:30:00

I didn't notice the horde of soldiers until it was too late, pretty decent entry though.

Ben(guin) by tuben999 2015-09-13T20:22:00

As others have said, X with WASD is a bit awkward. I couldn't enter the second blue portal. Other than that, nice feedback on things (screen shake, sounds etc).

Heroes Must Die by Skipi 2015-08-27T19:51:00

Crashed the first time I tried playing, dudes got stuck in walls.

Slime Advent by Akatsua 2015-08-26T20:17:00

I never quite figures out what C and V did.

You might want to make your game less cumbersome to run next time :)

YouAreTheMonster by KaiseanGames 2015-08-26T20:35:00

Took me a couple op minutes, but then I tried adding the numbers, and I got to the green room. That was pretty decent.

Copmax by deiva 2015-09-13T19:24:00

The embed isn't working, it points to the download link. You need to host the exported project somewhere, or export an exe for desktop.

3 Days Until Salvation by ChrisInYellow 2015-08-26T20:29:00

That was funny, the music certainly set a certain mood.

You are the Nightmare by petmonkey 2015-09-13T20:17:00

Looks pretty nice. A tip: next time check horizontal and vertical movement independent of each other.

Make them screem by Codepuree1 2015-09-13T19:28:00

I got past the first level, but I have no idéa what I'm supposed to be doing.

The Jester's Revenge - Part 1 by AngriestDev 2015-09-13T19:32:00

That was weird.

M-M-Monster by cosmicTheClown 2015-09-13T19:37:00

Interesting concept, wish it was more developed.

Rainbow Injection by funIntentions 2015-09-13T19:43:00

Interesting take on controlling a character.

You are THE Monster by dorny 2015-09-13T19:53:00

Controls are really weird, and I guess I'm not supposed to shoot people, since it ends as soon as I do that.

LD35 — Shapeshift

Line Square Tower by dalbinblue 2016-04-18T18:49:00

Great mechanics, and good use of them. The ramp in difficulty was a bit much for me, but hey. Well done.

The Formless by ianh 2016-04-22T11:09:00

Had to read your comment to figure out what was going on. Pretty solid little RTS.

You Have to Shift the Shapes by RGB Games 2016-04-22T10:44:00

Love the feel, the pieces moving around, the wave, everything feels very smooth.

Some more varied visual feedback based on combos and stuff would be nice.

Moving stuff without making a match should perhaps have consequences.

ORIKAMI by Mnemusyne 2016-04-22T10:49:00

Lovely colors.

Vogue Ninja by TijmenTio 2016-04-18T19:03:00

This is some GML magic right here. Especially for a compo entry. Love the visuals, nice sound effects too.

Photagogue by ChuiGum 2016-05-06T11:02:00

Silly and pretty funny.

Temple Shifters by sftrabbit 2016-04-18T19:14:00

Some nice twists to the puzzles, not what I was expecting, and it didn't ramp up too fast. Nice music too. The only minor nitpick I would have is the input buffering, but other than that, what's there is well done.

UPSHIFT by Jessica Hayley 2016-04-22T11:24:00

Controls felt good, enjoyed the music build up. I kept losing the beat when waiting for pieces to pass through, maybe there was a way to keep going without pause.

Shape Shifters by SelfTitled 2016-04-18T18:29:00

Fun mechanics, audio and graphics are suitable.

Reconfigure by wg_phancock 2016-05-06T10:46:00

Wonderful coherent style. Music, sound and the visuals work well together.

It feels polished, nice use of all the feedback mechanisms, things blowing up, making noise etc.

There are things that could be improved for the gameplay, "harder" probably shouldn't mean a barrage of bullets, in your case. What makes a good shmup IMO, is either predictable or dodgable bullet patterns, so if there's a barrage, there should be a way out. At first I didn't get the reconfigure thing, but it seems to be based on a timer, maybe that could've been a more interactive element.

Triple Shift by Jimbly 2016-04-22T10:54:00

I find it harder to see possible moves, but it's an interesting take on a match game.

SPELLDOWN! by pixelpotions 2016-05-06T11:06:00

The gameplay gimmick seems to work pretty well. But drawing the same shape over and over isn't very fun.

The graphics are well done.

Chub Town by aamatniekss 2016-04-18T18:18:00

Quite enjoyable. Nice graphics and audio. The text could've been a little easier on the eyes though, my only problem.

Shape Shifters Inc. - A near-future dystopian manufacturing simulator by whilefun 2016-04-18T18:43:00

Hah, making me work after work. I didn't stick with it until the end, but it was well executed.

Hole In The Wall by Tribbs 2016-05-06T10:31:00

I stopped at a 100, there didn't seem to be and end in sight, and I about that time realized it didn't matter what part of the wall I went through, I always got a point.

I mainly noticed things about the level design, so here's my thoughts on that
1) There's no ramp-up, you could have started with a couple of shapes to get the player used to the idea, space the walls further apart in the beginning etc.
2) The current camera shift places the walls too close together, making it hard to see what's coming up.
3) There's no way to make it from far end to far end right now.

Edge Shift - Blackhole by Danoli3 2016-04-22T11:02:00

Took me a bit to figure out what was going on. It's way too hard, after the first couple of pieces I get things flying out that requires me to orbit too fast to collide and switch controllably, IMO.

Pluto's Tears by kestrelgames 2016-05-06T11:18:00

Well that was sad, but very well made.

55 Days by V4lesti 2016-05-06T10:52:00

It's hard to plan if the buildings are given to you in a specific order :) and the space too small to really have any options.

You clearly spent a lot of time on the presentation, which is lovely!

LD36 — Ancient Technology

Egypt Saves The World by RafaCP 2016-08-29T16:43:00

It kind of lacks the aim/skill element of other similar games, right now you're just kinda flinging cats as fast as you can, I guess that's also the reason you made the aliens take 3-4 hits.

Roby Robot by lonesurvivor 2016-08-29T16:28:00

Seems like a fun little game. It keeps bugging out for me though. Either I get stuck moving left, or the jump stops responding, it seems to happen when I try to use an on something, like a burner or the table.

Roby Robot by lonesurvivor 2016-08-29T16:29:00

s/use an on/use an item on

I a word above.

Roby Robot by lonesurvivor 2016-09-01T07:56:00

@lonesurvivor
Yeah I did play the web version, and I also knew about the possibility of losing focus, as you had pointed that out previously. However, I'm not sure that's the issue, the last time I tried pressing the same movement key as suggested, but nothing, clicking stuff and getting "not close enough" and dragging stuff in the inventory still worked.

LightBringer by Rakart 2016-09-01T05:21:00

Well that took a weird turn, I liked it, nice graphics.

A couple of things that stuck out to me, the jump felt stiff, though it didn't really matter for this game. Removing a block behind a waterfall as a trap/part of a puzzle when you've taught the player he can usually just move right over seems like a bad design decision, but maybe that's just me.

Knocker-Upper by Neonable 2016-09-08T11:36:00

This is not what I expected from something with the name "Knocker upper"...

I'm all for that deco'ish trapping, bummer the buildings were so square. Solid presentation, it's just, kinda boring to play.

God's Tech by Marta Viader 2016-09-08T11:42:00

Very nice graphics.

Didn't fully understand what was going on until I read the help, the big shiny buttons made me assume I played the game using them. Also I think X/C on the help screen have been switched.

The Tourist by lekiy 2016-09-08T11:51:00

Pretty decent platformer.

I think it would have been better if you had followed the control conventions of similar games, I'm mainly thinking of Cave Story here. I.e. arrows to move, ZX etc to shoot/jump. I know you probably made it WASD because of the mouse aiming.

Right now I feel the movement takes a back seat because of the aiming, feels counter-intuitive. Maybe it's just me and what I'm used to :)

Egyptian Dare by tenpn 2016-09-08T11:56:00

Played it solo. ¯\_(ツ)_/¯

Interesting idea, pinball-ish, I feel variable shoot velocity could've made it feel much better though. And maybe some more varied terrain.

The Coterie by oskardevelopment 2016-08-29T16:19:00

Mechanically it seems fine, except the camera, could use some click+drag or similar :)

It was pretty confusing for me, it lacks feedback in a lot of areas, like why you win/lose against a cop, what a turn actually is. At first I was clicking on a thief and a tile back and forth because I wasn't sure what made him move.

Desert Strife by HuvaaKoodia 2016-09-08T11:21:00

Tanks and bazookas are ancient? What year does this game take place ;)

Overall pretty decent, the core gameplay is solid. What I feel could be added is more feedback mechanisms, like sounds, animations, particle effects etc, which I know you leave out in the interest of time.

Hit Troll With Axe by Yaguar 2016-08-29T16:55:00

Pretty decent text adventure.

However, you're supposed to make the assets for a compo entry yourself.

Hit Troll With Axe by Yaguar 2016-08-29T16:58:00

Nevermind, I guess it's a jam entry, even though it says compo..?

Endeavour by ErikU 2016-09-01T05:36:00

Overally pretty nice.

Not sure if this was intentional: "Only a bite to to the boot"

Four by Rudenko 2016-09-08T10:59:00

Nice, the character felt good to control, and the mechanic is interesting.

I'm conflicted as to whether switching controls around is a good thing, or just adds frustration, I feel there's a good puzzle here, maybe the playing field could rotate instead?

Four by Rudenko 2016-09-08T11:02:00

Well, you're not switching the *controls* around, but I hope you get what I mean :)

Write Only by randomhuman 2016-09-08T11:29:00

Not an easy game, for sure. Also, I pressed escape during gameplay and ended up in an inactive settings menu, had to Alt+F4 to get out.

I don't know how I feel about screen shake for shooting, I supposed it's meant the give it a little kickback, but that should probably be applied the the character itself, not the whole screen, I personally usually save that for explosions, impacts and such. Maybe if you had toned it down a bit.

Sword man by bog13 2016-08-29T16:47:00

Super akward to control with WASD setup.

Kirstine Bengtsson by Kirstine 2016-09-08T11:12:00

Not bad for your (first?) unity platformer, I don't have much to add to what's been said.

If you want that high movement speed, you could have added acceleration, so when you press A for instance, you add -x acceleration to velocity x until it reaches max. And you can multiply velocity by friction in the update loop if you want to make him stop slower/faster.

Circuitry by btwj_ 2016-09-08T12:12:00

I'm sure this is solid for anyone into things like this. I had to bail at puzzle for because I felt overwhelmed, so many words and things.

Circuitry by btwj_ 2016-09-08T12:13:00

^ Bail at puzzle 4, is what I mean to say.

God'sPlagueFighter2000BC by MaTeX-7seven 2016-09-08T12:07:00

That had a pretty steep curve for something so simple, but I finally managed to kill a beetle.

This could've been more accessible with some tweaks to how the build mode works, maybe have it always active and just press a key to place/pick up a block where you are facing, removing the arrow or WASD keys all together. More keys, more confusion :)

LD41 — Combine 2 Incompatible Genres

DungeonPlane by Sparrow 2018-04-24T20:57:09Z

Flying feels a bit weird, doesn't quite rotate the way I expect it to, there's some kind of bounce back going on, is it rotating around the camera rather than the plane..? Either way, shame you didn't get more done on this.

Rhythm Quest by achebit 2018-04-24T18:03:01Z

Can't really find much if anything to critique, it feels really solid already, easy to get into, good graphics, sounds and music. Nice job.

A Colorful Adventure by tiffi 2018-05-14T22:12:08Z

Nice style, the input works well, it's quick and snappy. I would've liked some more feedback on the obstacles, feel a bit like trial and error right now.

Need for a Lack of Speed by ReubenW 2018-05-14T21:32:53Z

Played it by myself :shrug: car movement seems fine, works ok with the turn based approach, I just wish there was some slide to the collision, the cars get stuck even though they seem to be parallel to the wall.

Racing Tower Defense by Flying Cat of the Pepes 2018-05-14T21:57:21Z

Didn't really get a sense for the "path" of the enemies, if there is one. I also think that a more linear turn velocity would've helped, the car feels sluggish. Didn't really mind the graphics, it's clear enough what's what.

Rythm In Space by elektropapst 2018-05-14T22:16:09Z

Not sure how I feel about using S & M as input, could've picked keys that are closer together. The rhythm feels nice, it seemed to be on beat and had good response. :ok_hand:

Joe Chef by Aumbra 2018-04-24T21:09:05Z

This is up there with Cargo! The Quest for Gravity on the weird scale. Fighting felt pretty good, nice feedback on the hits.

Regular Chess with Sam by FiloGC 2018-05-14T21:47:44Z

Doesn't really feel like I'm playing chess, more going up to pieces and stepping through dialogue choices :thinking:

Etiam In Aeri by PTSnoop 2018-05-14T21:26:51Z

I just jumped in before reading anything and was thoroughly confused :smile: It's an interesting idea, looks nice. I feel the icons aren't very intuitive and takes a bit to get used to.

A Rind in Time by Plasmonic 2018-05-14T20:55:41Z

Fun premise, keep losing before I make the first sandwich, not sure how to finish that before the time runs out, tried stealing and leaving one :thinking:

Blackjack Beats by Acuity 2018-05-14T21:40:49Z

Yeah it's a bit off beat for me, hard to keep tabs on playing black jack while keeping rhythm :smile: Interesting idea.

Hoverfield Park - Beat Haven by RAC-Games 2018-04-24T21:18:51Z

Tried a few times, but nothing really happens after you've played the guitar? :thinking: It also seemed to be behind the beat slightly. I like the world you've built up, and the music is nice.

Solitary by FuriousWitch 2018-05-14T20:48:40Z

I thought you had to repair sections of the fence, but it seems like it's the whole thing, I also wish there was some way to drop items, since if you fill your bag with food for example, your out of luck getting more parts et.c. :thinking:

A-Card Shooter by Markus 2018-05-14T22:05:01Z

Basic gameplay seems fine, the sway on the bullets seem too much for the slow type of gun you have. And removing card slots when getting hit feels like making the game hard for the sake of making it hard.

Don't worry, all pets go to pet heaven by zchen 2018-04-24T20:58:57Z

Link doesn't work? Couldn't find it on your profile page either. :confused:

Fruity Facts by David Bocek 2018-04-24T20:21:32Z

Cute, So am I battling as a reward for learning or the other way around :thinking: Would've been cool if the learning was more integrated with the gameplay, like piecing together a puzzle while defeating enemies, for example.

Two Second Detective by darkfieldgames 2018-05-14T21:37:18Z

:octopus: atmosphere is pretty good, the gameplay lacks feedback when something gets shot et.c, also I think it would've helped to be able to aim when shooting.

Pope Builder in Hell by Roman Luks 2018-04-24T20:32:55Z

Took me a bit to figure out that the structures gave the pope abilities, I guess that was hinted to in the name :wink: Jumping is very floaty and feels a bit awkward, could've used some feedback when destroying enemies to make it feel more rewarding. Looks very nice though.

Exilium by JammedGame 2018-05-14T21:03:46Z

Some better feedback would've been nice, I don't know why I get game over, and maybe some hint where things are happening, it's hard to react to ghosts if you don't notice them :thinking: Nice graphics.

El Sniffo by Ewolind 2018-05-14T21:15:35Z

Presentation is nice.

Seems like the second key doesn't work, I can't get past the second room, tried every door :thinking:

Jumpin' Jab by GregMakarov 2018-04-24T20:38:22Z

I didn't have anyone to play with, but either way. I like the base mechanics, not usually a huge fan of floaty jumps, but since the characters can run across walls and ceilings you can get around pretty well, feels good. The little bit of juice when hitting a character and flipping the gravity were nice touches. :thumbsup:

Blockchain simulator by peanut 2018-04-24T20:25:29Z

I don't think it's working? Throwing some errors for me.

error.PNG

Robozes by fanakito 2018-05-14T21:10:11Z

I feel the RTS part is very inconsequential in this case, as you don't really interact with it directly or even need to look at it. The tetris was OK.

Rocket-Pet by owenmdvd 2018-05-14T21:22:26Z

Cute. The graphics are VERY vivid, hard to make out what's what at first. An "enemy" taking a hit could've used some feedback, also some kind of UI to show the options you have when grooming/upgrading.

Platforming Knight by Jakupf 2018-04-24T20:52:13Z

Interesting, don't think I've played anything quite like this :thinking: A preview of your move might've been a preferred addition, but maybe that was intentional, figuring it out could be part of the fun. Some more interesting moves and polish, with levels to go with and this could be a pretty cool game.