Goal and Crossbones by SkullPixel 2018-04-24T14:19:29Z
Cute little game. Well done!
Foon → Ludum Dare Explorer → Users → achebit
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Rhythm Quest | jam | 5 | 4.40 | 4.35 | 3.92 | 4.35 | 4.45 | 4.42 | 2.76 | 4.17 |
Cute little game. Well done!
@selfsame thank you for playing! Attacking and blocking could definitely feel more satisfying. I will certainly rework these in a full version.
@Vinterskog Didn't even know that was a thing! It would definitely make it harder. Sorry about that.
@Crsrc Im incredibly flattered you have played it that much! Also impressed you figured out how stats work with no explanation xD. I was a bit ambitious to have a class system in this scope of time as you have spotted the differences between them are subtle.
I have plans to implement a class ability which will function by building up a meter as you chain attacks. Once it is charged up you can use it by hitting space. Barbarian - Blocks deal damage for 6 secs, Paladin - Heal 3 health, Rogue - Attacks deal double damage for 6 seconds, Wizard - 5 damage.
@Vinterskog @PhoenixofForce @Siactro @gogo199432
Thank you for your input on the keyboard controls my European friends! I have just uploaded a new build and shifted the controls across to C, V, B, N. This should play a lot nicer across all keyboard formats.
@DrEvilBrain
This has been a point everyone brings up and I already changed them for the euro folks! I think short of customisable controls its hard to please everyone.
I have changed them to D, F, J, K as suggested by @nicksmaddog as default typing position seems nice. That should hopefully be a happy medium for everyone.
@Yirggzmb Haha don't worry I can't beat the game either, Level 3 gets so hard! xD
Fun little concept and cute overall aesthetic. Controlling the ball was a little bit frustrating at times.
Cool concept and executed well!
I did find I could just pick up my mans and drop them at the enemy base to insta-win. Enemy base needs an AA gun to stop this xD
Interesting concept with professional polish (dare I say you guys do this for a living).
Not really sure what all my buildings were supposed to be doing? You should put up some instructions =)
Very cool idea dude. And loved the execution!
Favorite game so far.
Simple concept, executed well!
Looking forward to the postmortem!
Rhythm games unite!
Well done guys. Simple concept, well executed and with a bunch of polish to boot.
Fun and methodical shooter!
I really like the zoom out at the end to watch you remaining bullets rack up some extra score. It needs some extra sound effects to really drill home the rhythm aspect. It took me a while to realise the shield were synced to the snare.
High score at end is bugged, but my score was around 10K in game.
Fantastic pixel art!
Very cool!
With some more development this could be a really great release. Bring back the good ol Wipeout days!
Fun little game. Missed opportunity to have the birds shit instead of drop rocks.
I am so confused. Also in love. But mostly confused.
Would have like to see some more fishing mechanics, reeling in etc.
Great pixel art. The reflection is lovely.
I actually lol'd when I played this game. Well done.
Really cool aesthetic. Great art and the music fit so well.
I really hated the erratic driving of the customers, the little stop, start they do at each cycle pushes the difficulty over the edge for me, already so much to think about!
Nice mechanic. Great humor!
I would have liked keyboard controls for the player movement so its all a bit snappier. Also some items are unobtainable no matter what? Felt a bit pointless them being there.
Fun concept!
I would like to have seen more of the farming aspect. Watering your crops etc.
Such an adorable little aesthetic to this game! and great use of the theme =)
Knew i would have to play this from the GIF's on twitter. Fun mix up!
p.s. spawning the campfire where you are standing traps you xD
Great job dude!
Hilarious that we had the same idea. Nothing compared to people that chose to have a farming aspect in their genre mix up. Oh boy is there a lot of those.
Great work man!
I beat both bosses and I really want to see more of this! Only thing i found out of the games that i played is that If i died it would be to blocks stacking too high and never the combat itself. Maybe block overstacks could translate into damage instead of an insta-loss?
You should be incredibly proud for a first jam game dude!
Fun concept with solid simple mechanics. My input would be simply to defeat elemental enemies with the same element. It would make it easier to pick up.