FoonLudum Dare ExplorerUsers → hypersnow

hypersnow

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201843Sacrifices must be madeHYPERFIGHTcompo2663.383.523.022.833.453.313.593.14
201841Combine 2 Incompatible GenresHyper Beat Enginecompo154.133.934.134.283.924.043.72

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by hypersnow

LD43 — Sacrifices must be made

Not Safe for Teamwork by bradur 2018-12-03T22:58:51Z

Really solid game you've got here. Could use a minimap or a better camera, but had a fun time with it!

Yes, Grandma by jayprog 2018-12-04T21:51:05Z

Very interesting entry! Reminded me a bit of Elevator Action. Really liked the visual style, though gameplay could use a bit more polish (sometimes I wouldn't get spotted right in front of guards).

HYPERFIGHT by hypersnow 2018-12-03T22:59:49Z

@dougdevs Thanks for playing! Your number of wins are your points, so you basically need to sacrifice 1 win to use your special/super.

HYPERFIGHT by hypersnow 2018-12-31T23:12:13Z

@shakedimus thanks for playing! i believe there can be some pretty skillful play once all the mechanics are learned (dashing/special use/etc.) so i'll be sure to put in a tutorial mode in the updated version ;)

Sacrifice cycle by wildcard 2018-12-03T23:53:31Z

Not a bad idea at all, with more polishing and better controls this could be really fun.

Purgatory by omercanbalandi 2018-12-04T21:45:27Z

Nice visual style, plays well too. The gameplay loop is a bit repetitive (would have liked more variety in enemies) but enjoyed it overall!

Robo Dungeon by YellowZombie 2018-12-04T21:31:10Z

Good first effort! Physics and controls were kind of wonky and it was sometimes confusing to tell what was going on in a level, but there were some interesting ideas.

The Arena by tylerstraub 2018-12-04T00:18:09Z

Easy to cheese by having all the enemies in front of you, but good effort overall - I like using SFML as well!

Old Ways by Esosek 2018-12-04T21:35:00Z

Fun idea and gameplay, good artstyle! Was just a bit hard to tell where new enemies would come from sometimes.

Total Party Kill by adventureislands 2018-12-05T04:39:06Z

Really good. Only have minor nitpicks - the controls for switching were kind of awkward, and it would have been cool if the knight was more useful, but this has been my favorite entry so far! Loved the ending too.

Typeless by Naihto 2018-12-05T05:30:56Z

Really fun and interesting idea! One of my favorite entries so far. Dialogue was surprisingly down to earth as well.

For You by FireBug 2018-12-04T00:05:04Z

Nice to see a story here, good change of pace! Went through a second time to see what happened if I picked the opposite choices. Enjoyed it overall.

LD41 — Combine 2 Incompatible Genres

Wordelicious by ludipe 2018-04-28T03:13:30Z

Great job, simple yet effective graphics and sounds. Not exactly sure how it fit the theme, but the gameplay was fun nonetheless.

PE@CE by bwalter 2018-04-28T02:40:55Z

I loved the unique artstyle and the game feel! Was pretty fun, though level design could use some work and respawns could be faster. Not exactly sure the theme mix here - platformer/text adventure? Would have been cool to see that integrated in the mechanics.

Hyper Beat Engine by hypersnow 2018-04-24T04:11:16Z

Thanks for playing!

@TwinGhosts There was a bug with the rhythm, it's fixed in the newest build.

@BoltKey Originally there were supposed to be AI racers in the missions, but I ran out of time. I uploaded a new build with camera fixes, but I'd definitely like to fix the other issues you noted in a post-jam version.

@Eiyeron @Royerson Looking back, I'd like to integrate the up/down presses into the beat somehow. Though I have another project, I wouldn't mind revisiting this one and adding such mechanics in the future.

Beat Em Shmup by CaptainDreamcast 2018-04-28T02:59:05Z

From the moment I pressed the first key at the title screen (thought it was frozen for a while) I knew I was in for a ride. Humor is greatly appreciated, and while the gameplay could use work it had a lot of charm. Also impressive that you managed to make it for the Dreamcast!

ACCIDENTAL EXISTENTIAL by slovnoslomo 2018-04-28T03:06:50Z

A short, but interesting experience. Would like to see you dive deeper in these ideas!

BIRKANOID by MateCziner 2018-04-28T02:30:17Z

Very interesting concept that turned out pretty well! Nice artstyle too. Gameplay was a bit slow and frustrating at times but an overall good experience.

Super Platformer RPG by Silent Tower Games 2018-04-28T02:53:30Z

Pretty good! Platforming was tight, though the gravity was a bit much. The turnbased sections were confusing, I kind of just chose combinations until they worked.