Not Safe for Teamwork by bradur 2018-12-03T22:58:51Z
Really solid game you've got here. Could use a minimap or a better camera, but had a fun time with it!
Foon → Ludum Dare Explorer → Users → hypersnow
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | HYPERFIGHT | compo | 266 | 3.38 | 3.52 | 3.02 | 2.83 | 3.45 | 3.31 | 3.59 | 3.14 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Hyper Beat Engine | compo | 15 | 4.13 | 3.93 | 4.13 | 4.28 | 3.92 | 4.04 | 3.72 |
Really solid game you've got here. Could use a minimap or a better camera, but had a fun time with it!
Very interesting entry! Reminded me a bit of Elevator Action. Really liked the visual style, though gameplay could use a bit more polish (sometimes I wouldn't get spotted right in front of guards).
@dougdevs Thanks for playing! Your number of wins are your points, so you basically need to sacrifice 1 win to use your special/super.
@shakedimus thanks for playing! i believe there can be some pretty skillful play once all the mechanics are learned (dashing/special use/etc.) so i'll be sure to put in a tutorial mode in the updated version ;)
Not a bad idea at all, with more polishing and better controls this could be really fun.
Nice visual style, plays well too. The gameplay loop is a bit repetitive (would have liked more variety in enemies) but enjoyed it overall!
Good first effort! Physics and controls were kind of wonky and it was sometimes confusing to tell what was going on in a level, but there were some interesting ideas.
Easy to cheese by having all the enemies in front of you, but good effort overall - I like using SFML as well!
Really good. Only have minor nitpicks - the controls for switching were kind of awkward, and it would have been cool if the knight was more useful, but this has been my favorite entry so far! Loved the ending too.
Great job, simple yet effective graphics and sounds. Not exactly sure how it fit the theme, but the gameplay was fun nonetheless.
Thanks for playing!
@TwinGhosts There was a bug with the rhythm, it's fixed in the newest build.
@BoltKey Originally there were supposed to be AI racers in the missions, but I ran out of time. I uploaded a new build with camera fixes, but I'd definitely like to fix the other issues you noted in a post-jam version.
@Eiyeron @Royerson Looking back, I'd like to integrate the up/down presses into the beat somehow. Though I have another project, I wouldn't mind revisiting this one and adding such mechanics in the future.
From the moment I pressed the first key at the title screen (thought it was frozen for a while) I knew I was in for a ride. Humor is greatly appreciated, and while the gameplay could use work it had a lot of charm. Also impressive that you managed to make it for the Dreamcast!
A short, but interesting experience. Would like to see you dive deeper in these ideas!
Very interesting concept that turned out pretty well! Nice artstyle too. Gameplay was a bit slow and frustrating at times but an overall good experience.
Pretty good! Platforming was tight, though the gravity was a bit much. The turnbased sections were confusing, I kind of just chose combinations until they worked.