Wordelicious by ludipe 2018-04-28T03:13:30Z ♥ 0
Great job, simple yet effective graphics and sounds. Not exactly sure how it fit the theme, but the gameplay was fun nonetheless.
Foon → Ludum Dare Explorer → Users → hypersnow
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | HYPERFIGHT | compo | 266 | 3.38 | 3.52 | 3.02 | 2.83 | 3.46 | 3.32 | 3.59 | 3.14 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Hyper Beat Engine | compo | 15 | 4.13 | 3.93 | 4.13 | 4.29 | 3.92 | 4.04 | 3.73 |
hypersnow leaves an average of 8.0 feedback comments each event.
Great job, simple yet effective graphics and sounds. Not exactly sure how it fit the theme, but the gameplay was fun nonetheless.
A short, but interesting experience. Would like to see you dive deeper in these ideas!
From the moment I pressed the first key at the title screen (thought it was frozen for a while) I knew I was in for a ride. Humor is greatly appreciated, and while the gameplay could use work it had a lot of charm. Also impressive that you managed to make it for the Dreamcast!
Pretty good! Platforming was tight, though the gravity was a bit much. The turnbased sections were confusing, I kind of just chose combinations until they worked.
I loved the unique artstyle and the game feel! Was pretty fun, though level design could use some work and respawns could be faster. Not exactly sure the theme mix here - platformer/text adventure? Would have been cool to see that integrated in the mechanics.
Very interesting concept that turned out pretty well! Nice artstyle too. Gameplay was a bit slow and frustrating at times but an overall good experience.
LD43 — Sacrifices must be made (10)
Typeless by Naihto 2018-12-05T05:30:56Z ♥ 1
Really fun and interesting idea! One of my favorite entries so far. Dialogue was surprisingly down to earth as well.
Total Party Kill by adventureislands 2018-12-05T04:39:06Z ♥ 0
Really good. Only have minor nitpicks - the controls for switching were kind of awkward, and it would have been cool if the knight was more useful, but this has been my favorite entry so far! Loved the ending too.
Yes, Grandma by jayprog 2018-12-04T21:51:05Z ♥ 2
Very interesting entry! Reminded me a bit of Elevator Action. Really liked the visual style, though gameplay could use a bit more polish (sometimes I wouldn't get spotted right in front of guards).
Purgatory by omercanbalandi 2018-12-04T21:45:27Z ♥ 1
Nice visual style, plays well too. The gameplay loop is a bit repetitive (would have liked more variety in enemies) but enjoyed it overall!
Old Ways by Esosek 2018-12-04T21:35:00Z ♥ 0
Fun idea and gameplay, good artstyle! Was just a bit hard to tell where new enemies would come from sometimes.
Robo Dungeon by YellowZombie 2018-12-04T21:31:10Z ♥ 1
Good first effort! Physics and controls were kind of wonky and it was sometimes confusing to tell what was going on in a level, but there were some interesting ideas.
The Arena by tylerstraub 2018-12-04T00:18:09Z ♥ 1
Easy to cheese by having all the enemies in front of you, but good effort overall - I like using SFML as well!
For You by FireBug 2018-12-04T00:05:04Z ♥ 2
Nice to see a story here, good change of pace! Went through a second time to see what happened if I picked the opposite choices. Enjoyed it overall.
Sacrifice cycle by wildcard 2018-12-03T23:53:31Z ♥ 1
Not a bad idea at all, with more polishing and better controls this could be really fun.
Not Safe for Teamwork by bradur 2018-12-03T22:58:51Z ♥ 0
Really solid game you've got here. Could use a minimap or a better camera, but had a fun time with it!