Pyres by flynn 2018-12-30T10:08:01Z ♥ 0
Cool game! I really like the graphics and the sound quality, great work on those! The events and how you add some graphical effects when you move on the map is also very interesting, you could probably make a very good narrative experience out of this. Battles could perhaps be made a little bit more interesting, now it is just numbers going down. I think the phasing would be improved if the armies were smaller and walking across the map was sped up a bit, then you could make more events on the map where certain events not only decrease or increase your armies quantity but also increases morale to make them fight better next time or increase their defense etc.
Overall you have a great sense of polish and good mechanical promise here, well done!
LD44 — Your life is currency (19)
Assault on Crown Archipelago by aurel 2019-05-21T19:06:35Z ♥ 0
I am amazed! The amount of content here is aweome, if I have to pick anything to praise, it is the level design. You have made small levels that reward exploration and curiosity. it goes without saying that the sound and art also add a lot to the game. Well done!
Heartful Decisions by Lubaka 2019-05-21T18:55:39Z ♥ 0
Interesting idea, I don't have much to add here, but the purple text is kinda hard for me to read, would perhaps be better if it was black or maybe white. Good job!
BloodKeep by Mads 2019-05-21T18:51:07Z ♥ 2
Good job on the atmosphere and AI design! I found the idea of blood as currency was well implemented here! Good job!
Zoltan's Idea by Fanu 2019-05-19T10:47:33Z ♥ 2
Quite funny! like how you actually change the sprites based on which cat you choose, the stats are quite interresting too. What you have made is a game consisting of many smaller games. Well done!
Darkling by jordantanner 2019-05-19T09:17:36Z ♥ 1
Very nice atmosphere and gameplay, you deserve praise for the main menu as well, it's surprising how well it can turn out with a few extra animations! The upgrades between waves were also interresting, though sometimes enemies would spawn behind me, causing me to take damage. This of course forced me to focus more on attack.
Really nice game!
Seaway by Constantin 2019-05-05T19:42:38Z ♥ 0
Mood is amazing, the sound is on point and the visuals are stunning, I have nothing critical to add here. Well done!
Till Breath Do Us Part by DataGreed 2019-05-05T19:24:50Z ♥ 1
Great, solid game here! Nice idea to make oxygen into currency for bying weapons. I would like to move a little bit faster though to make exploration a little bit quicker. It would also be interresting to utilize the top down perspective to implement simple stealth. You could have a collider of varying size(depending on the enemy type) in front of the AI, and they start shooting only if the player collides with it(or if they take damage from a player bullet). I like the beat in the music, nice variation between stages too by the way!
Well done!
Powerless by m110 2019-05-05T18:23:48Z ♥ 1
Nice game! I really appreciate the small easter eggs in the artwork. The sound is also well made and used. I also really appreciate the hacking minigame here, it feels nice when I press the keys. Sometimes when I move the character would keep going full force in the direction I was going, even when I changed movement direction. I would also appreciate a higher frequency on the shooting and perhaps a bigger bullet hitbox.
Aside from those gripes I also like your take on the theme as health being energy for a robot.
Well done everyone!
Peak Myths by fashionbatman 2019-05-02T21:10:52Z ♥ 1
I especially enjoy the voice acting, sound effects and years of my life spent on getting lootboxes XD Well done!
TimeForYourSouls by Suchista 2019-05-02T21:04:36Z ♥ 1
I'm impressed you managed to implement a reverse mechanic this well. The effect looks awesome! Well done!
Your life is currency by hypp 2019-05-02T20:59:45Z ♥ 0
The idea is certainly something I think more cart-racing games can learn from. Often you collect coins or something in those games for not immediately apparent effects. But your game includes a health system and all. The use of pixijs is also pretty impressive, well done!
Green Goo by Aggrathon 2019-05-02T20:50:36Z ♥ 1
Interesting use of the tech stack to use multiple physics objects. I really like the strategy/management aspects here, moving the bots feel nice too. I also appreciate the added story to the game, it gives good context to what the game is about. Well done!
Bloodletter by shp 2019-05-02T20:38:16Z ♥ 1
Your experience with visual design and modelling is evident here! The smooth gameplay makes it very fun to move around and shoot. You also added quality of life stuff like settings and difficulty modes. Impressive, Well done!
Anthill by mikelovesrobots 2019-05-02T20:26:14Z ♥ 0
The minimalist visuals really makes the game seem polished! I really like the animations you have with the UI elements. The gameplay is so simple yet addicting for some reason. Good job!
Blood and goods by selewi 2019-05-02T20:20:15Z ♥ 3
I really like the tone of your game! The music adds a lot and the mechanics fit the theme very well! It would be interesting to see how you expand on this(if you choose to)!
Worth a Coin by Evolus 2019-04-30T04:40:31Z ♥ 1
Nice game! I really like the athmosphere you create by having cars run by, the light they emit and the sound when they pass you! Great job everyone!
TheAmmoLife by MantarayTV Games 2019-04-29T16:50:43Z ♥ 2
Interesting take on the theme! I would suggest to add a button for buying bullets on the keyboard like e for energy(or something) that way I can keep aiming while buying bullets! I really like the background as well, looks really nice! The aesthetic really stands out here! Well done!
Timezone by joemanaco 2019-04-29T16:20:28Z ♥ 1
The game is quite hard, I think the first level could be made easier by giving more time to the player, now you just automatically die if you try to attack enemies directly, but maybe you were going for that "in your face" difficulty. The artwork and music are on point, this feels like a legit complete game you can sell somewhere! Everything is so well polished and executed (aside from the immediate difficulty spike in my opinion), it feels nice to shoot, jumps have a good sense of control/weight and the level design is nice. Well done!
Flowaz by Harry Damm 2019-04-29T15:41:38Z ♥ 1
Very pleasant to play. The artstyle is simplistic but the way things move and the animations where characters react to/ use the things you give them are very well done! I like the music, it reminds me of Nujabes, the atmosphere is very relaxed with it. The theme is honored by representing petals on the flower right? That is actually pretty clever!
Good game!