@chocolat-endive I like that idea, I'll take it! thank you.
@gilgusmaximus I should implement a short invulnerabily after respawning.
@dylan-shumway, @magmafortress, @pennycook, @edj99, @antti-haavikko I hear you guys, I thought it would be enough by putting spikes on the sides but I'll add/modify something to make "hug the wall" strategy less appealing, thank for finding the exploit :)
@brandon-js-lea I needed this thank you so much, yes I want the gameplay to be energetic but as right know if you shot just enough bullets to kill an enemy or avoid a spike it becomes too tactical and less frenzy which is the best strategy (I've been playing Medieval 2 again maybe I did it subconsciously thinking slow, tactical play would be the best design). I want a crazier experience, so again thank you for pointing that out I'll rethink the current state of the design and see what I can do.
Thank you all for playing your feedback means the world to me, if I had not rated/comment your game yet, don't worry I will :)