Foon → Ludum Dare Explorer → Users → Mads
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Mage Matrix | jam | 160 | 4.00 | 3.93 | 3.89 | 4.22 | 4.17 | 3.89 | 3.44 | 3.84 |
| 2022 | 51 | Every 10 seconds | 👥 | Space Dizzy | jam | 115 | 4.02 | 3.75 | 3.79 | 4.18 | 4.06 | 4.04 | 2.22 | 3.69 |
| 2022 | 50 | Delay the inevitable | 👥 | Sunday Traffic | jam | 143 | 4.00 | 3.89 | 4.14 | 4.11 | 4.10 | 3.77 | 3.47 | 3.88 |
| 2021 | 49 | Unstable | 👥 | Unstable magic | jam | 901 | 3.41 | 3.12 | 2.96 | 3.01 | 3.66 | 3.30 | 3.75 | |
| 2021 | 48 | Deeper and deeper | 👥 | The Frozen Deep | jam | 219 | 3.98 | 3.68 | 4.44 | 3.97 | 4.25 | 3.73 | 2.92 | 4.06 |
| 2020 | 47 | Stuck in a loop | 👥 | Trapped On Track | jam | 242 | 3.94 | 3.86 | 3.93 | 4.15 | 3.93 | 3.32 | 3.21 | 3.48 |
| 2020 | 46 | Keep it alive | 👥 | Plants'N'Ants | jam | 823 | 3.65 | 3.28 | 3.60 | 4.00 | 3.60 | 3.65 | 2.54 | 3.74 |
| 2019 | 45 | Start with nothing | 👥 | Witches Beware | jam | 810 | 3.18 | 2.75 | 2.36 | 2.61 | 3.52 | 3.39 | 2.94 | 3.75 |
| 2019 | 44 | Your life is currency | 👥 | BloodKeep | jam | 383 | 3.60 | 3.58 | 3.62 | 4.04 | 3.38 | 2.97 | 3.72 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | Critical Mass | jam | 361 | 3.63 | 3.36 | 3.71 | 4.13 | 3.57 | 3.36 | ||
| 2017 | 39 | Running out of Power | ZombieZurvivor | jam | 543 | 3.16 | 3.00 | 2.33 | 3.61 | 2.94 | 3.61 | 1.00 | 3.11 |
It crashes as soon as i open it :( (Win10)
Nice work, and nice with the hidden message! :D
The movement from side to side overrules movement forward and backward. Either disable (read change) overruling or make diagonal movement possible.
Thanks :) The monsters do have different amounts of health. We wanted to implement a health bar system but found that it worked really well without it, making power saving more difficult.
Great game, i like the 'no-grid' approach to tower defences. Nice work for a first entry. It is indeed like a prototype but definitely playable.
A few tips for the future - Provide at bit more time before the enemies start spawning. - Make a green/red model to show if a buiding can be build at the current location. - Maybe increase the health of the runners instead of spawning more. My game became unplayable as several thousand runners becase stuck at the spawn point :).
Quite simple game, but quickly becomes a bit boring. I decided to stop after reaching 2MW. Maybe adding more colors after a while could make the game more interesting and adding the negative effect would be nice. Great simple game tho!
Great idea! I don't know if throwing stuff has any effect, I at least dont think it was clear enough. Nice job on the AI, that worked really well trying to keep them at their desk.
Really nice game! But the oil prices drops regardless of 100+ relation with citizens and congress relation :(
Nice game! A bit difficult to understand the diseases and how to cure/buy health. The jumping is a bit off, maybe allow a bit more of the player to be outside of a platform and still be able to jump. Using E for the stairs is not intuitive for me. Great level design, graphics and audio! #RobertInTheSewers :)
Really nice game! The only thing is that one have to run out of the screen if i pick up tables close to the sides and they tip to the wrong side.
Great and fun game indeed! I often got blocked by a pumpkin when moving around where i thought i could pass by and were unable to hit bunnies when i thought i could. The collider of the pumpkins could be made round, meaning that one would slide sideways to pass it, and maybe allow a bit larger area for bunnies to be hit. Nevertheless a fun game :D
It would, but thats why it is worse the more you have :) We thought about it but did not find a proper way to implement it.
Thanks for the feedback @kodiqi I agree that the game is a bit too long with the limited amount of variation, but only figured it out after submitting. Most of the things you mention were thing we thought about implementing, but we ran out of time.
Im stuck at the end, the angels turned against me but nothing is happening and i cant shoot them...review.PNG
Nice game. Great slow motion save action thing you got going on. I didn't like the necessity to click on the boxes, I think just touching them with the mouse would have been enough. Good entry tho :)
Nice art, but the lack of reverse option and lagging made it unplayable for me :( Some optimsation reverse button would probably fix this :)
Overall a nice game! But there is a some small things that annoy me: Dropping coins onto the bag sometimes doesn't work, maybe the collider is too small or doesnt scale with full screen. Picking up the paper below coins that is clicked. Still great game, I like the graphics.
I keep starving to death. I don't understand why some food is picked up and some he just run past and starve to death?
Nice game. I would have liked an indicator of some sort where the fireballs enter the map. Dying close to the edges felt more of a random event that something I could avoid. Fun nevertheless :)
Great game and story. And what an ending :)
Thanks for the feedback @taophoenix, very appreciated. If you do find a way to block the progress somehow let us know :)
Quite fun game indeed :) At some point, when i pressed "Begin next wave" the screen stayed white and i could not continue :( Apart from that a fun game!
It was a bit fustrating that the ducks can run off screen but you cant shoot off screen. Also i would like to be able to shoot in all direction and not just the 8 current directions. But all in all a quite well made game. I got a fairly high score of 51500, but the game broke when i lost my last duck apparently.
Really nice game, very annoying ducks!
Edit: nevermind, managed to beat it :) Udklip2.PNG
@garys I can see that the 360 aiming would significantly alter the game. Did you upload the new version with no ducks outside the screen?
Edit: Yep i see you did :) Udklip3.PNG
@multiplexor the healing plats heal only the big four flowers you start with and slowly so you might not have noticed it. But im glad you enjoyed the game, and thanks for the feedback!
@zguba whoops that is a large health bar, did apparently not catch that, thanks :)
@lucasp8 Actually you cannot win, that is what the score is for. To see how far one can make it :) Thank you for your feedback!
Nice game, nice innovation and fits the theme nice! The controls are quite difficult, i don't think the spinning mechanic works with a mouse. But i guess it is ment for mobile where i think it will work great. It is a bit weird that sometimes there is nothing one can do to proceed, no resources that can be collected. If an in game explenation of the controls is build go straigt to appstore :)
Quite fun game, nice music and graphics. Not that innovative tho. Heavy performance issues, got around 1 fps at the waves. Also the waves seem way too large, like even if one managed to hit with every bullet they are still too many. I very much like that the three different characters had different shooting styles, that should maybe be more clear that it actually makes a difference what one picks. Managed to get just north of 2000 :)
Great game! The music is on point, and i like the colours and graphics!
Feedback: Dont let the player start all over when the player dies, it becomes very annoying to go to the egg that many times. Also the moving platforms should be synchronised with the start time. If one started a bit off, the level was unbeatable. Also with a platformer as simple as this, the controls should be very tight and response, which i didnt feel like they were. Controls are difficult to get right tho.
@purpledartfrog Thanks for the feedback! As the game developed i thought exactly the same, we actually used Dungeon Keeper sounds as placeholders at some point :) It would be nice to have implemented some slapping, however time was as issue as always...
@dmitrygalias Wow, you are rocking some great scores!!! And thanks for the feedback!
@miej Thanks! We've added a download for Windows in case you would like to try again!
Nice idea! I find the controls a bit hard to master, I would like to be able to zoom out some more. Also I seem to lose my ants around the map, but that might be my own fault. Nice entry!
Quite nice concept. Quite entertaining when you get the hang of it. Got to 108 after a few tries. I found it very difficult to have to switch between looking at the distribution thing on the left and the three symbols. I think that the marker should have been way lager so it is easier to see what the current state is. Nice entry!
Nice idea that you can connect any two points! The bridges seem to glitch a lot, and take down adjacent bridges as well. I could not figure out how to delete or move nodes once they are set. In game control explenation would be nice! Good job!
It isn't that obvious that the final level only requires 4 blocks. Managed to get 6 but they tumbled over at the last second :S But great fun and surprisingly challenging. Great entry!
It seems a bit wierd that everything is random, and as resources does not increase the game seem a bit pointless. Bringing back resources from each mission would completely change the game i think. Good narative.
Alright game, there could have been some visual clues to where one is. It is quite difficult to keep track of where one is, as everything look alike. I would have liked that interacting with things was using a button instead of the mouse. Using the mouse to just press on things nearby seems a bit odd. Also, if the movement could have acceleration and deacceleration i think it would feel more crisp, I found it hard to move between squares that only touch with two corners. When starting a new level, the camera seem to move quite quick to the player for half a second or so. Fading to black is a quick way to hide camera movements. I like the sounds tho! Good job.
@drkie Thanks for coming back and trying the game again! And thanks for letting us know something was wrong :)
@benjamm That was the reaction we were aiming for!
@pashaloban Good job, thanks for playing!
@hajpappan I agree, the traffic poles could have been more visible. Thanks for the feedback!
@surfa Glad you liked it :) Nice idea with the arrow. I guess one would always be having an arrow to somewhere, adding a bit (more) of stress to game.
@toc We thought the music was a nice contrast to the stressing traffic. Finding music to fit traffic is a bit odd. Thanks for playing.
@infecsean I'm glad you liked it, that why we make games :)
@hartvichio Yeah, some more feedback on the state of the traffic would have been nice. But you know, time was up, as it always ends up being :) I'm glad you enjoyed it, thanks for playing.
@reronin Some times it feels like it for sure :P
@teddyreid Thanks for playing, I'm glad you liked it :)
@baconeta Haha! I can see how the warning sounds can be alarming when you are not expecting them. Glad you like it, thanks for playing.
@ramelio Thanks for the feedback. We feel that for once we made a game that feels polished :) Glad you enjoyed playing it.
@madbeagle The game is intended to be played at full screen. Yet the traffic poles turned out a bit too small, and difficult to see from above. We only managed to do a tiny amount of playing/balancing and at that point it was too late to fix. We really like the "small" globe map as well. Thanks for the feedback!
@picknucker Thanks for playing, glad you liked it!
@arscene Cars crashing was not intentional so... So, we just didn't get around to fix it :) But I see what mean, thanks for the feedback!
@johnfish Yeah, you can never relax in traffic! :)
@nymerit Glad you liked it, thanks for playing!
@katasunder Thanks, that a solid score!
@nathanoc Yeah, I agree. But we realized it too late thou. Thanks for playing.
@bauke-regnerus Yeah, it could use some variation. We thought about adding a firetruck that should get through or something in that direction. But you know, that takes time...
@ikvelibrium Glad you liked it, thanks for playing our game!
@mensio The clicking area of traffic pole is fairly big, but making the intersection itself clickable would have made sense yes. Also I haven't actually thought of moving with WASD, I will try that if I make a globe game again. Thanks for feedback!
@makerart I actually thought of making a "weapon" with aliens coming to the planet and beaming up some cars. But that would require a significant amount of time complete :X I don't know if moving the map by borders might be too heavy on the mouse movements, but using keys is definitely something I will try out in the future. Thanks for the feedback!
@tanner-shelton Yes, the first game should have been a bit shorter, but we sort of ran out of time while balancing. You know, just like everybody else :) Note to self, playtest earlier!
@link270 Yes, the cars should have shown direction more obvious. Thanks for playing!
@aspect-studio I guess you weren't the very first the play the game then :X It was difficult to find a balance between a slow enough start for the first round, and not too slow for the latter ones. It might have end up on the slower side... Thanks for playing!
@dje-ricane That great to hear! That's why we makes games :)
@tiny-pig Yep, relaxing tunes to the annoying traffic. Thanks for playing.
@dobryn I'm glad you liked it :) I hope I time to develop it a bit further!
@yogurtthehorse Yeah, the music surely doesn't scream intense stress. We could just as well have went with something fastpaced. But thanks for the honest opinion and feedback, that's what we like!
@voxar Hehe, that was the response we were aiming for :)
@ocwal I'm glad you enjoyed it :) Thanks for trying our game!
@bottled-up-dark-peace I would love to see that, I'll hit you up on discord when I get the time :)
Nice fast paced game! I would have loved a level selection screen to see how far I made it. The controls seems off, I cant tell precisely what, but I found the character difficult to move how I wanted it to. Well done, fun game!
Nice chill game. It is a bit difficult to figure out what to do, and when to go back and upgrade. If i didnt click the grow button by accident first i wouldn't have known it was possible. The game crashed when signing a contract after some gametime. Also, when the game starts it seems to be using a LOT of resources. Very nice first entry :)
@dekara I don't remember what level, and I can't reproduce it either :) But it was after I upgraded to the one costing 1000.