Foon → Ludum Dare Explorer → Users → konomizure
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Starving Green | jam | 3.22 | 3.09 | 3.09 | 4.31 | 2.86 | 3.81 | 2.77 | |||
| 2019 | 45 | Start with nothing | There is nothing here | jam | 759 | 3.24 | 2.88 | 3.09 | 4.16 | 2.94 | 3.22 | 3.25 | 3.14 | |
| 2019 | 44 | Your life is currency | 👥 | La dança de los muertos | jam | 316 | 3.66 | 3.76 | 3.83 | 3.75 | 3.79 | 3.77 | 3.86 | 3.50 |
| 2018 | 43 | Sacrifices must be made | Kamikaze | jam | 689 | 3.22 | 3.37 | 2.78 | 3.20 | 3.12 | 2.42 | |||
| 2017 | 40 | The more you have, the worse it is | 👥 | Starving Blue | jam | 936 | 3.03 | 3.11 | 2.92 | 3.48 | 3.22 | 2.50 | 2.92 | 2.71 |
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wow, it looks pretty cool. (made with a lot'a "love" i may say. :P )
Fun game! Liked it! it would be even better if there was a easier way to organize the inventory. But i think it would probably be hard to implement something like that.
My system is 32 bits, so i can't play the game. this is sad, the game looks really cute. :/
really fun game! at the begining it was really easy, but as i play it starts to get pretty hard. Really liked it!
Really awesome game! Thanks for providing the 32bits version!
Cool game! Just a little bit hard! :P
Like it!
Loved the art of the game, it's realy pretty!
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@royale-with-steez thanks! haha, this is the first jam for the most of us, and it means a lot for us that someone liked it!
My own record is 17000 by the way. i want to see if someone beat it. :P
@csdoescs will look at it, dunno if it is because of itchio or GameMaker itself. Thanks for the comment!
@janachumi Thanks!
@harark thanks for the comment! will see what i can do for it.
@danman113 thanks! the alert was easier and faster todo, so we would change it if we had more time, but wasn't the case. :P
@chinykian Thank you!
@amy-ballinger Thank you very much!
@nillard Oh man, i can't beleave that someone beated my record.I don't know if i like or dislike it. HAHA. Thank you, and let's say it was intended that message the game is telling, even if it wasn't. :thinking:
@dunin yeah, some of my teamates said to put a tutorial for people understand how to play the game, but i thought it wasn't necessary. Thanks for the feedback! (ah, and there is double jump, this maybe i should put that exists)
@beepyeah Thank you very much!
@mads the collision is just on the body, the head dosen't count at collision, but maybe you are experiencing some kind of a bug? The main objective is to jump to get the food and not die of starvation, dash to lose "fat" and also not die, too much food is bad for health. :P
@schefer-lucas Thanks!
@shimmen yeah, the jump wasn't the way we wanted to be, the double jump was actually a bug that turned out to be a feature lol, so i understand that the jump seems a bit odd.
I wished that i could run this game, but my "cardboard" computer don't let me. :/ It seems like a cool game tho.
i really like it! :P
The player sacrifices himself with an attack that makes him lose a heart, then, another pilot is replaced with the old one, it sticks with the theme, but just a little bit, i make it because initially i was doing something too much complex, and i woudl'nt make it in time for the jam, then i dropped out of my initial idea and changed to something simple. Just because i was doing the game alone.
Anyways, thanks for the feedback you all! Sorry for the short game, it was what i could make with the time i had.
:sparkling_heart: :sparkling_heart: :sparkling_heart:
I didn't go for compo because the music that is on the game is not mine. But most of the game was made in 48 hours, i couldn't make anything today because i had other stuff to do.
Lovely game! Pretty cute art and nice idea!
Really nice graphics and atmosphere! Nice and simple idea on the theme!
Wow, really impressed by the game, it is really funny and good looking. Good job! I really liked it!
the webgl version is also not working for me, the game flickers and i could click in "commence" a secound time even when the button was not there anymore, just the instructions of how to play. It starts a music, but after the music the screen just flickers. Besides that, i can't download the game, but i really liked the art and the mood that it gives.
Really fun game, sad that is needed to be for 2 players only.
Um dos melhores e mais bonitos jogos que eu vi na jam. Muito bom MESMO!
Achei o jogo simples e divertido, se encaixa bem no tema, só parece monótono por um tempo, pois as contas para pagar demoram para aparecer, e só desviar das coisas faz com que se perca a motivação rapidamente. Sugiro pesquisarem sobre "game feel" para deixar o jogo mais satisfatório de jogar.
Divertido, mas parece injusto pelo colisor do carro ser muito grande. Sujiro diminuir o tamanho dos colisores pois eu muitas vezes levo dano mesmo estando consideravelmente longe dos carros.
Woooah, your game is pretty similar to mine in some ways!!!! Really nice! I just think you should add some sound to it.
Really nice game! Pretty graphics, cool mechanics and i loved the idea of using elements to define "Nothing", even the comic side of the pretty convenient Gravitium. haha. Congratulations for this nice little game!
Really addictive, i couldn't stop playing, but i died out of nowhere when i still had 36 parts left. :/
Pretty cool, the only issue that i had was with the brightness of the game. It is pretty hard to see anything if it is day and my room is high illuminated. I think a slider to change brightness at the beginning of the game would be pretty nice.
The game really needs a score. I also think that different types of enemies could also be cool, like enemies that does damage in the opposite light, this way, when all turns white, it could still have a little bit of challenge and when there is light the game will be a little less boring. In overall, the art is really neat, and the game looks really pleasant for the eyes.
Nice little game, sad that it is kinda small and ends really fast. The ending also didn't conclude the story of the game, it just "ends".
Please, change the Viewport dimensions size in your itch.io project. I can't see the money at all. To do that, go to your project url, click in edit game, and then search for "Viewport dimensions", then put the same resolution as your game. The games looks fun, but that is quite annoying.
There actually was an "auto-click" in the game, but i removed it because my code was all messy and all (it still is, and i will probably take my time to remake the game, and make it bigger. I really like clicker/idle games, so i think a game like that with an interesting story behind it, would be pretty cool. I even have a lot of other ideas for this game that are a lot more complex to develop, and i don't even know if i really will make them, but i will try to make this game into something more "finished" in the future. Thank you everyone for the replies, i'm really happy that you enjoyed the game!
Also, @vovin, you can advance the game until the point you buy the wallpaper, but after that, there is no game. There is a time when you buy the shop that the text doesn't disappear because it is the last line of text that i have. But you can still progress by buying pixel containers to increase the amount of colors you can have, until you are able to buy the wallpaper.
@namnam sorry, the game is just too small, i didn't had much time to try making the game time efficient and not too easy. so i just let it be with the first numbers that i put on the game. :shrug:
@namnam Oh, i didn't think it as a harsh comment, i was just giving a half-assed excuse as a joke for my laziness because changing some numbers are not that difficult in a game that small. Like "Whatever, i just let the first numbers that i put stay the same, sorry not sorry"
@namnam also, that time wasting for me wasn't that bad, like... i played my own game at least a few times... so i didn't take it to heart or anything, i saw that you where joking, i just am not a main speaker of english, and sometimes i express myself not so well. ANYWAYS, thank you for the comment. :P
@catusfelony It took me a while to understand what that was supposed to mean, then i get it. HAHA. Nice one.
@dumivid Hmm, nice idea, but i can't think of a cool story to tell the players, is not my forte, u know...
@Drakeno What do you mean by more visual feedback? I thought about adding screen shake for more intense dialog, but not anything else.
@dans17, ooooh, interesting idea! Maybe i will do something like that!
I see that a lot of people are talking about checkpoints, and i totally agree. The game start to get a little bit annoying when i die all the time, and start all over again. Maybe the spells should be more distanced from each other, and the games save a checkpoint for each new spell you get. This way there would be more time to learn about each spell in a nice and calm pace, and it wouldn't be frustrating to start all over again.
Loved it, sad that the web version dosen't have music. It would be way better to play it with music!
Really interesting idea, would be cool to see it more advanced
Awesome graphics! Awesome gameplay! pretty fun to play! i reaaally loved the pixel art, great job!
Nice and funny game, sad that is so short.
Really nice game, i really liked it, i just got a little disappointed when i discovered that using the mouse to see the names didn't have any other purpose than just see names... I thought that i would need it to identify what is the weakness of each angry weed or something like that, but nop, i didn't use it for anything. Even so, the game is awesome in all aspects of it
It took me a while to realize that i could move the camera, and i had to refresh the page to re-read the text about gathering resources. I think it is cool that you where challenging yourself, my recommendation is that, whenever you do a jam by yourself, try to think small. Do a mini-game, that can be played in a few minutes, and of course, never stop developing. In a few jams, you will start to, little by little, get the hang of it, and the quality of your games will always increase. I say that because this is what i feel that is happening to me, little by little, i'm evolving in my jams. Also, always get a nice rest, or else, it will be worst than you imagine. When you are well rested, you will work not just faster, but also, better, and more relaxed.
Great job! the game is cool and pretty, but it just felt that the character is too slow. Which frustrated me quite a bit.
It's pretty hard to play at the beginning, mostly because i can't know when an enemy can see me, what distance am i safe from the enemy. But the game could be pretty fun to play. Maybe if you show what the enemy can see at the beginning, just for the player to learn, this would make easier to get the hang of the game.
Niiice game, pretty art, good music, nice idea, but the animations are juuust a little bit off. Mainly the animations of when the enemies get hit. But if you speed up all the animations a little bit, the game would be really awesome!
Loved it.
This game is so nice and fun to play! I loved it!
I got confused about how the planet cannons worked at first, until i noticed one of them had a different color. I think that cannon could have a more obvious difference in colors with the others. Anyways, i loved the art, and it is fun to play and try to beat your own score!