tim-eriksen 2017-12-05 17:30
Cool game! It could use some clearer UI indicators as to what does what and what's going on, but other than that it is a really nice game. Well done!
Foon → Ludum Dare Explorer → LD40 → Cyber Instinct
By cyberpunks
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 374 | 3.63 | 29 | |
| Fun | 692 | 3.17 | 30 | |
| Innovation | 556 | 3.17 | 30 | |
| Theme | 695 | 3.28 | 30 | |
| Graphics | 18 | 4.67 | 31 | |
| Audio | 120 | 3.85 | 30 | |
| Humor | 916 | 2.06 | 27 | |
| Mood | 158 | 3.83 | 29 |
Cool game! It could use some clearer UI indicators as to what does what and what's going on, but other than that it is a really nice game. Well done!
Really cool idea: a platforming tower defense game where your health is how you place towers is very interesting. The art looks great! I do have a few issues with the execution: the health/energy is very hard to see and I didn't even realize it was there for a while. I had no idea what the towers cost - I just guessed and spammed until I figured it out. Sometimes the guys would stop chasing me and hover frozen in one area and since I have no health I can't place a new tower so I have to restart. The platforming doesn't feel great.
Good job everyone ! 2D graphics and musics are very good, the controller is quite weird but ok,this is a great entry for ludum dare !
I wished that i could run this game, but my "cardboard" computer don't let me. :/ It seems like a cool game tho.
The graphich are realy nice! You made a good game. The thing that I don't like is that it's hard to move around if you placed turets evrywhere. It is a bit to easy to kill all the enemys when you build around 15 towers.
Cool graphics, cool music, we can see a lot of as also been made in programming, good job !! The game might like some indication but still, it was cool to play !
Awesome Artwork and graphics ... Very nice ...
Great submission for such a short game jam! Great graphics, neat concept. Wish the movement was a little tighter.
On positive side: - Very polished graphics - Good quality sound - Cool story concept (although i don't like reading in games too much - those are not books :D) - Great mood and cyberpunk feeling
Negatives: - Graphics are little bit unclear and dark - but i guess adds to the mood though - Lacking good UI - slowing down indicator, health, energy points are rotating and are too easy to miss - main protagonist movement are too 'floaty' - you feel like you don't control it very well - making you too heavy makes it harder to get up a hill - so if you go out too late - you are screwed - You definitely should have opt-out from 'humour' category...
Overall nice and fun but design is lacking polish - graphics rocks though! Great job!
Very nice game. At the beggining i that is all. A liitle later game unfreeze, it was slow level loading.. I like this art and music is atmostheric. And too much readins is not good for me :) More action is better ^_^ ! Good luck!
That's a really cool concept. The combination of a tower defense/platformer with the energy mechanic is really quite cool. I had a little trouble staying on the level, but all in all the idea is pretty awesome. Keep up the great work!
Great high-quality graphics, but the in-game UI should definitely pop out more. If I understood it correctly, your health is the resources you use for building? Anyways, in a game where you have health, it should be conveyed very clearly - here it was the neon blue color that blended all too well into the other graphics.
The enemies seemed interesting, but there was something about the movement that made them odd. Perhaps the flying enemies got stuck too much and I had to go out and bait them, and the kamikaze enemies felt unfair and unavoidable due to the platform setup (not much space to jump and avoid them).
I think there was just way too much visual clutter from the start - adding a tower to a platform didn't suddenly make it a super-powerful thing visually, and they all just blended into the platform structures themselves. Enemies and projectiles were visually contrasted, that was good.
Sound effects became very monotonous quickly, and the enemies' laser attack sound was distorted and snappy, irritating even. The background music was really good though, fell right into place with the visual theme.
The builder's movement was weird, he glided along the platforms a lot, and the jetpack length felt too short. A few times I fell off the edge and tried to jetpack but couldn't.
I guess I had very high expectations of the gameplay after seeing the menu and the story screens, the mood of the game was built well together even though I skipped all the story text.
I liked it! Interesting take on a tower defense game. I think the graphics looked nice, but it was a little hard to distinguish individual objects, so some different colored lighting on turrets vs background for example could have helped. Sound was okay, it fit the game well. I wish there was a little more variety in the abilities of your bot besides just placing turrets, enemies didn't really stand out either and felt a little bland.
Overall it felt like a very well done game, especially for the timeframe. Good job!
It's a neat little concept! Movement felt super floaty, even by floating robot standards, and the camera lagged behind the character a little too far. I could only spawn two turrets at any given time, but I had no indication that I only had two.
I echo a lot of what's been said above: there's a lack of feedback to the player, via the UI and the environment, and it makes it hard to see what's going on.
Also some feedback on the story screens that you have to click to progress, or that the game is loading, would have been nice. I sat waiting for the screen to change for a good few minutes before I thought to click to proceed.
The idea of combining a platformer and tower defense is quite cool. The graphics are amazing! Very good!
Very cool game! The art was outstanding and the music was really solid. It was difficult to control my character, and I wasn't sure when I had new turrets available, but I enjoyed it!
This game seems to have a lot of promise, has really nice art and music. But there a couple of issues, movement was a bit off, you would continue to move past where you wanted to be. Also, the sounds from the guns fireing seemed a bit too much when you have lots of turrets.
Awesome graphics! Nice music. Together it really feels like cyberpunk. And Survival Platformer TD looks interesting.
UI is not that good. Great work on the Energy indicator, but it's not the only problem: lack of any feedback on which turrets are available adds frustration. Also the controls are off. It's hard to control the character, especially when it's low on energy. And with lots of pits it very easy to fall off, which is really annoying.
Also the difficulty isn't balanced. At first waves it can be hard to set up the defenses and survive long enough. And when the last turret is down and you're out of energy for new one - it's basically instant Game Over. But after I've managed to survive 2nd or 3rd wave and set up both Rapid and Heavy turrets - it became so easy I just could stand in one place. In the end whole map was set up with Rapid and Heavy turrets and none of the bots could do anything about it. And sometimes a few homing bots would just float left and right avoiding turret fire, so at this point the game is stuck unless I try to lure them closer to the turrets. Also the Endless Mode didn't work for me, so I had to settle with Level 8 and Score 4355.
The graphics and the mood is just fantastic. The audio playing a big part in that. The gameplay felt relatively simple but also unfortunately somewhat confusing. I gathered there was an economy and something telling me how much I had to build for. But, I found that hard to grasp. So would recommend indicators for when you regain and loose ability to build the different types of cannons. The other thing was getting stuck going from ramps to platforms sometime.
Other than that, it was a splendid platform tower defense game.
Great graphics, sounds, and mood. Needs to communicate what you can build and how much they cost better. Also on the UX front, I also died mostly from falling off the edge because the controls are a little slippery. Nicely put together though.
Interesting take on the tower defense genre, liked how you added the platformer aspect to it. Think the movement could be tweaked and tightened a bit as I did have problems going up the stairs at times. The graphics are really nicely polished and looked great. The drones designs felt really finalised.