Underground Hangovers by Deconstructeam 2015-04-28T03:54:00
Nice game with a fun mechanic. Crashed on me a few times after playing for a few minutes, but I'd really like to come back to it.
Foon → Ludum Dare Explorer → Users → Mike Cullingham
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Harpoon Rescue Marines | jam | 2307 | 2.89 | 3.00 | 3.05 | 2.71 | 3.05 | 2.72 | 2.47 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | Sneaky Drifty Race | jam | 3.33 | 3.33 | 4.16 | 3.83 | 3.16 | 2.25 | 3.00 | ||||
| 2017 | 40 | The more you have, the worse it is | The Montiest Haul | jam | 313 | 3.69 | 3.72 | 3.69 | 4.18 | 3.57 | 2.81 | 3.50 | 3.15 | ||
| 2017 | 39 | Running out of Power | Sunpoint Salvage | jam | 634 | 3.04 | 3.16 | 3.40 | 3.50 | 3.04 | 2.40 | 2.65 | |||
| 2017 | 38 | A Small World | The Petite Planetoid Problem | compo | |||||||||||
| 2016 | 37 | One room | Throne Room of the Merchant King | jam | 650 | 3.05 | 2.95 | 3.48 | 3.90 | 2.70 | 2.50 | 2.74 | 44 | ||
| 2016 | 36 | Ancient Technology | Light the Beacons | jam | |||||||||||
| 2016 | 35 | Shapeshift | Rectomancer | jam | 276 | 3.53 | 3.74 | 3.69 | 3.89 | 3.03 | 2.57 | 3.16 | 3.00 | 76 | |
| 2015 | 34 | Two Button Controls / Growing | Curse of the Slime Queen | jam | 857 | 2.93 | 2.78 | 3.34 | 3.73 | 2.83 | 2.27 | 2.12 | 2.64 | 81 | |
| 2015 | 32 | An Unconventional Weapon | Dim Sum Fusion Assassin | jam | 651 | 3.06 | 2.82 | 3.45 | 3.58 | 2.90 | 2.70 | 2.45 | 100 |
Nice game with a fun mechanic. Crashed on me a few times after playing for a few minutes, but I'd really like to come back to it.
I wish I could spend more time on each of the levels to just play around. Sometimes the controller controls were a little bit over sensitive. Really nice idea, and wonderfully executed.
Interesting little game. I enjoyed hunting down the first suspect, but the basic nature of crossing off identifying features doesn't lead itself to much replay value. Still, I did enjoy myself.
Excellent game. Love the mechanics and they really match the theme. The foreground trees really inhibit lining things up sometimes though. Not sure if there is an end in this version, but if so I haven't got there yet.
Took me a while to realize the red thing I was supposed to ram was the side of the other ship and not the big red ball. I do like the concept of a tractor beam as a principle "weapon".
Really like the random dungeon generation. Graphics are smooth. Audio is really cool. Didn't like the slow death sequence that kept me from replaying more quickly.
Intriguing, but I didn't really understand if I was making a good poem or not (they at least sounded good to me though).
Fun, immersive little game. Clear use of the theme. Could only control movement with my Xbox360 Controller and not the angle of the attack, but the keyboard and mouse worked great. I was hoping for an achievement when I nailed two guys with one deflected shot! :-)
Brilliantly executed. Great use of the theme. This is one of the must plays of LD32.
Very difficult from the get go, but at least it always felt like it was my fault like I was dying, and it was clear what I had to do, which is really nice. I didn't manage to finish it, but definitely enjoyed this one.
Simple but well made tower defence game. No bugs, and the interface was intuitive. The variety in the tree attacks was pretty cool, but more distinct graphics would greatly help. Nice job.
I love the slow motion when I'm drawing back the bow. Great audio as well. I think the rhino arrow needs a bit of telegraphing how far it will actually go. And in case you run out of arrows it would be nice if there would be a way to replenish them so that you can complete the level. Nice job overall.
I was a little overwhelmed by all of the text and had a hard time figuring out what to do. Genetic manipulation of viruses is a nice idea though.
Cool graphics. I couldn't really figure out the puzzles. Maybe I'll sleep on it.
Wow. That's my biggest surprise of LD so far. Excellent storytelling, amusing graphics & voice acting. Thanks for making this.
Simple but kindof cool. Definitely unconventional to not aim for the actual target. Nice job.
Interesting and challenging mechanic. Can be frustrating at times because it never quite got to be an intuitive mechanic, but cool little game nevertheless. Nice job.
Easy to understand. Could probably increase the difficulty faster.
Found a couple of times that I just couldn't throw snowballs far enough with enough certainty of success (occasionally they'd go far enough, but most of the time they wouldn't). But interesting idea.
Solid mechanic. Would like to have more control over which way the ghosts flew away when you release them. As it is I only really had success when I got close to other ghosts and let them crash into each other. Cool idea & nicely done.
Really excellent graphics/audio/atmosphere. But I don't see how the theme is relevant and there isn't much in the way of gameplay.
Fantastic mechanics that suit the theme really well.
Very stylish. Nice job.
One of the most fun that I've played this LD. Some of the dark rock walls aren't obvious to my colour-blind eyes, combined with a very open (maybe too open) level design gave me some trouble figuring out what to do at times, but I'm going to go back to it. Nice work.
Interesting niche game. Took me a few floors to really get it. Think it needs a clearer goal with some measure of how close you are to it to keep motivating the player. And maybe some rule variants that get randomly applied to keep you on your toes. But nice job overall.
Very impressive. I enjoyed it.
Really cool entry. Impressed that you got this much done. Liked the genetic combination idea. I didn't have much strategy to win other than spamming clones and the occasional big guy, but it was definitely engaging.
I greatly admire the no in-game text goal, although the percentage health meter is arguable :-)... personally I'd make that meter a major part of the ui (e.g. even stuff like fire around the edges of the screen when you're getting low, faster music, etc. to increase the panic). Some sound effects to go with the cool (if a little repetitive) music would go a long way. The controls are a little loose and it's a bit challenging to be precise with some jumps when you're on fire.
All that said, I think this definitely has the base mechanics, humour, and idea needed for a more fleshed out game and I'll keep a lookout for it post-jam if you keep working on it. Really nice job.
Very clean, understandable game. Excellent presentation and matching the theme. Could be a good casual mobile game with some different level layouts, perhaps with some variable length (or travel speed, or blinking) paths.
Like the audio. I don't really see any possibility of strategy other than clicking faster.
Awesome. Very polished.
Interesting idea. Made it to level 3, but I seemed to die randomly (at first due to laser hitting max charge, later due to unknown circumstances).
Nice idea, but resource generation is way too slow for me to want to stick with it for any length of time.
Punishingly hard but fun. Some screen shake or some other feedback when you're in the void for too long could be a cool addition. Very nice job.
Excellent game. The first couple of times are a touch difficult to drive, but once you get the hang of it there's a lot of fun to be had.
Nice game. Really liked the chain reactions. Would be interesting if those could be more incorporated into success. Perhaps spawning bacteria at a steady rate rather than just after killing off all previous bacteria.
Interesting tower defence game. Nice job.
Nice graphics. Sound effects would definitely help in this game. Maybe a gentler intro to the game would help too, as it seemed I never really accomplished much other than destroying a few enemies.
Seemed like part of the UI was cut off for me. I couldn't tell what was limiting my lightning strikes.
Really like this use of the theme. For some reason the gravity on the shots felt out of place, but that could just be me. Nice job.
Super fun. Not a whole lot of depth (pun not intended), but a really cool idea and implemented really well. Love the music and the graphics and the intro phone call. I'll definitely be recommending this one.
Clever little game. Nice twist on the theme. Movement might be improved if you could slide around corners... but not sure. I definitely enjoyed it.
Very difficult. Cool idea, but could use a bit of tweaking to not be quite as punishingly discouraging. Still, I returned to it for longer than most games. Nice job.
I'm intrigued, but not quite sure whether it's a game or not.
Fun & learning. Thanks for the game.
Smooth animations. Congrats on a successful first LD.
Very nice job on your first ludum dare. Not a lot of variation, but it's well executed _and_ a fun little game nevertheless. Definitely gets the theme.
Cool puzzle game. Wow is it ever hard though.
Thanks for trying it out. I 100% agree about the sound... it's a definite weak point of mine that I want to get better at.
Thanks for playing and the insight on the negative space. The reason for that was I started off with 8 potential customers and had to remove a bunch near the end of the jam so that even I could play it.
I hate those berserk cats too. Thanks for playing. And I'll think about if there's a better way to communicate that the food preference order doesn't matter.
Falling behind on my acknowledgements. But thanks to all for trying it out and for the helpful critiques. I'll try to think of ways to implement these.
@Benjamin: Unfortunately you discovered the killer bug that I spent 2 hours on before the deadline, but it was elusive. I have a strategy now for finding/fixing it, but sorry it's not in yet. Glad it was fun until that.
I've fixed the critical bug where the ui misses a number of seats update from the backend, and have updated the download link to v1.0.1.
@Pix3M: Thanks for the feedback. I had hoped the "Fusion" would cover the foods that are not served at Dim Sum. (also I was limited by existing emoji... Hamburgers and pizza show up at higher levels). And I was thinking of the style of Dim Sum where the carts come around with food and you take them if you're interested rather than the style where you order. my sincere thanks for your honesty.
@Dietrich Epp: I totally agree. If I continue with it a period of just serving customers is totally on my to do list. Thanks for playing.
@deadbodyoutline: Thanks for playing. Thanks for pointing out that it's not clear. A "currently eating" timer animation was one of the last things I had to cut before submitting. Any future version will certainly have some changed animation / sounds / etc.
@RobotHoboDanceParty: Thanks for playing! Appreciate that.
@A Flat Miner Studios: That's exactly what I was going for. Although in my head it played a lot faster.
@Stending: Thanks.
@broknecho: The combos is something I hadn't thought of. But I definitely like the idea of a bit more planning being worth something (because the time limit encourages no planning :-)). Thanks for that feedback.
@tripleVisionGames: Thanks for the encouragement. I've been trying to figure out what kind of ambient sound I want (music or actual restaurant) for a post-jam version.
@PaperBlurt: Thanks for playing. Glad you enjoyed it.
@Omiya Games, @Tselmek, @Wayward: Thanks for the feedback. I really appreciate it.
Really cool graphics and concept. Think it would be improved with some more feedback about what constellations would do. Very nice job.
Really wonderful game. Took me a while to figure out just how the rhythm worked, but once I did I really got into it.
Nice art style and humour. Controls need some work. Occasionally it didn't respond to a keypress. I can't believe how long I resisted the F key.
Clever little game and very appropriate to the theme. The right player's soak meter appeared off screen, but I think I got the hang of it. Nice job.
Ha. That made me laugh. Nice job. I wasn't sure exactly whether to be better I needed to press left-right faster, or whether I was just not consistent enough in the time between left and right.
Much too slow to move and get to the building, in my opinion. I could see that my mousewheel was changing something in the upper left, but unfortunately the top 3/4 of the text was cut off and I couldn't figure out what to do.
Heh, I loved the Monkey Island insult fight and I enjoyed this homage to it. One bug: I ran into a situation where it stopped giving me options after a very long back and forth battle. Nice job overall.
I'm apparently not clever enough to trick him into saying bye as opposed to a variation like "see you soon". some examples would definitely help (although I'll note that I haven't googled it). Interesting idea though.
Nice mechanic & stylish graphics. I really enjoyed this one.
Took me a while to understand a bit of what I was trying to accomplish and I had collected dozens of bubbles and lost all my slugs. Eventually finished the first level though. Maybe a super-basic intro level would be helpful?
Difficult to rate this one. Not "fun" nor a game, but presented well and on-theme.
The idea of a shield that obscures your view is a good one. But it's an inherently tricky thing because your most animated cool graphics are actually preventing you from seeing what's going on. The control of the shield when it was flying around also seemed like I was just hoping it would come back and take out the monster rather than I was really in charge of what was going on. That said, interesting premise and good theme and story explanation.
Like the graphics and sound effects. Seems like it didn't register the vast majority of my mouse clicks though, because there rarely seemed to be food flying away from me. Nice idea.
Nice game. Pretty hard and my wrist is getting sore from spamming the attack key.
Ran into a bug a few times where I got stuck in the geometry, and couldn't line up my shots with the first end boss before that happened (or at least I don't think I was affecting it). Other than that the graphics and audio are fairly smooth and the story feels like a good start to a much larger game, which is pretty cool...
Amusing little game. I did get stuck under a block somehow, but it was a fun diversion while it lasted.
Took me a few trees to realize the chop happens when the spacebar comes up rather than when you press it down. Cool mechanic and I really like the happy faces on the trees. Such a monster chopping them down.
Nice and creepy. Cool stuff.
I didn't expect to like a turn based game this much. This is hard and lots of fun.
Really love the art/music. Targeting is a little imprecise but satisfying when you kill an enemy. Very nicely done
Fun stuff.
Gorgeous graphics, and excellent incorporation of both themes. Definitely one of my favourites.
Pretty fun game. Really liked the feel of walking over trees and buildings and blowing them up. Cool stuff.
Cool game. I had a hard time convincing my brain that the controls weren't left and right, so messed up a few times because of that. Very nice graphics. Good use of the theme. Nice job.
Really nicely done. Cute graphics. Incorporated both themes. It started to cause my fan to spin up and the framerate to drop after several levels, but until then it was really fun.
Wow, superb use of both themes, and a fun game to boot. Excellent job.
Nice game. Wasn't quite sure of the goal, but it was fun to hop around and blast stuff.
Cool graphics, they're a nice change of pace. Needs some more feedback of cause/effect. Nice job.
Not terribly thematic, but interesting spin on Rock Paper Scissors. Nice job.
Fun procedural golf game. Really like the elegant graphics and the music reminded me of pilotwings. Nice stuff.
Really nice game. Liked the graphics & music. Nailed both themes too. Well done.
Very challenging & on-theme game. Excellent screen shake and general feel.
Cool choose your own adventure. Like the somewhat sarcastic choice of your own death. Nice job.
Graphics were cool, although one consequence of the gameplay is I don't get to stare at them. Interesting mechanic. Nice job.
Really nice game, aside from no sound (try sfxr, like the rest of us who suck at sounds :-)). Beautiful graphics, uses both themes, decent gameplay (although if I had known my tower would only take one hit, I probably would've spent more time on my defences). The first few days are pretty slow, but I enjoyed it. Really nice job.
It didn't seem to size in my firefox browser correctly, and full screen did some weird stuff when I left the room. Interesting (and on theme) concept/mechanics though. Nice job.
Really nice game. Like the mechanic for making you want to stay close to lots of bombs.
Sticks to the theme. I had a hard time timing my shield at the start of a level, so could've used a simple countdown mechanic of some sort. Nice job.
Nice flappy bird style space side scroller. Liked the background/foreground toggle mechanic. Nice job.
Nice looking game. Calm music helped when I'd otherwise get aggravated at returning to an earlier configuration.
Nice work on incorporating both themes. Reminds me of Krusty, especially in his sigh when he pops a balloon. Love the music.
Awesome music! The mechanics reminded me of the old Track & Field arcade game. Nice job.
Really love the music. Would be curious to know what tools you used. Graphics were excellent. First time through I couldn't get the beard to do what I knew it had to do to get by the last 2 puzzles and I nearly rage quit, but I gave it a second chance and it worked. Pretty fun little game.
Cool game. Took me a while to realize the tesla coil would only fire every so often, and the initial wait threw me off a bit. Pretty simple once I got it. Really like the graphical presentation. Nice job.
Like the zen nature of this. A nice relaxing "game" to end my night of playing LD games. Would be neat to see a forest of everyone's creation. Thank you for this.
Relaxing experience. Nice crisp graphics. I especially like the day -> night transition. Nice job.
Ha. Nice twist. But it gets seriously hard fast. I didn't get to find out if there was a fourth game.
Cool game. Like the challenge ramp up on later levels. Clear controls and use of the theme. Would be interesting to do some procedural mazes (assuming you haven't already... I only got to the Christmas Tree level).
Not really on theme, but a really beautiful looking flight game, and fun to fly around in this world. A little hard to gauge the distance to the orbs since their lighting is very flat.
Cool parallax scrolling background (or true 3d, but cool nevertheless). Like the graphic styles (even if they're a bit disjoint). Wasn't really sure how it related to the theme. The text was so small when I reached Santa that I couldn't even read it right next to my monitor.
Not very thematic, but well executed semi-tower defence / RTS type. I created problems for myself by buying rich buildings and having no money for units, and then having to wait until I was killed before trying again. Probably needs some passive income / automatic units. Anyway, nice job.
Ran into a restart loop where it continuously started the game and then gave me game over. But when I was able to play it I thought it was interesting. Neat graphics and mechanics.
Like the graphical presentation. Would be nice to highlight the currently active branch. I had a similar idea but didn't implement it so I'm really glad to see a game like this. Nice job.
I played a swap card when I had 0 attack and died. Oops. I was doing pretty well too. Love the puns.
Amusing. Gets repetitive of course, but is responsive, is on theme, and entertained me for a bit.
Very nice art. Very frustrating game at the later levels. Fingers were getting sore by the end. Nice job.
Interesting experience. Really nice audio. Sometimes the hover description wouldn't work. Would like to know what the other lines that appeared were all about (other players, random?)
Nice use of both themes. Effective simple graphics. Nice job.
Amused by the cat in a santa suit. On theme and well executed. Cute graphics. Nice job.
Simple concept, but still needs a lot of polish/depth/feel (e.g. bobbing character, moving waves, stamina meter, etc.).
@Elenesski: hopefully installer problem was fixed in my updated download. absorption should have been bigger absorbs smaller but due to a bug sometimes it didn't happen.
@local306: thanks!
@Henez: Confession. I screwed up attraction late in the cycle and forgot to fix it. It should have only attracted similarly coloured slimes.
@Starspell: I actually added the red queen to level 1 because I wanted there to be a way to always (farily quickly) exit the level without adding another interface button. So you could just choose to die. I suppose I could've made it a non-spawning bad guy though. Thanks for the feedback on that.
@radmars: Point taken. Thanks for that insight. Need to add more incentive to pull.
@broknecho: Why didn't I talk to you earlier? Slimedom!
@SeaLeft Studios: Spawning and growth are automatic. But I think I underestimated how the non-deterministic nature would affect comprehension. Thanks for that insight.
@bitwise-constructs/@Shovix/@DinnerInTheDark/@tantumgames: Thanks!
@aeveis/@simon.parzer: I agree attracting isn't really very useful in its current implementation.
@Markus Brand: Thanks for that feedback on the non-obviousness. In hindsight, I completely agree.
@Anachron: Slimy goodness for all!
@Catblocker: Good point. The default GameMaker installer is overkill. Thanks for pointing that out.
@alyphen: Thanks for that feedback. I was very determined to keep it to the two buttons. Maybe too much so. That gives me something to think about.
@Karatorian: I'm fairly certain that means the shaders didn't compile under Wine. I didn't have a fallback mechanism (other than to make sure it didn't crash). Really appreciate you pointing that out, as it's something I hadn't fully considered.
@Loneshark: Agree that the attract didn't serve much purpose. I had an idea for a friendly blue-purple slime but ran out of time. Thanks for that feedback. And sfxr definitely is excellent for jams!
Liked some of the surprises. Nice and simple mechanics. Nice job.
Really liked the subtle background that was only really visible when the lightning(?) flashed. Found it a little too fast for me, yet I seemed to get really far and take so many hits that I was wondering for a while if it was possible to fail. Nice job.
On-theme, very difficult to get far due to RNG presenting unbeatable layouts. Amusing idea though.
Very amusing. Really liked the mechanic for making you stay close to the thing that can kill you. Nice job.
Not sure what was happening. If I moved the mouse, the guns still seemed to fire straight back, or was I just moving really quickly?
Really like this one. Nice graphics, responsive, funny, and on theme.
Difficult QWOP style game. I always wished there was a simpler version of that, but perhaps I need even simpler... nice job though.
Cool game. Impressive cylindrical engine and graphics.
Nice on-theme rhythm game. Gets really hard later on. Not sure if the fakes were always differentiated by colour (since I'm somewhat colour-blind).
Really like the concept. Would love gamepad controls for this one. Graphics are good, although could be clearer just how far it's going to grow (maybe that's the point though). Really nice job.
Need to detect a gamepad that's turned on after the game loads. I had to reload the whole page because I was fetching my gamepad while doing a first load. Once that was solved, it was interesting. Neat simple graphics. Nice job.
Interesting concept & mechanics. I didn't really want to hammer on my gamepad analog stick too much, but still managed to win. Think it could be more interesting to not rely on wiggle so much, but don't have any idea how that would work.
Cool little thematic game with nice style. Nice job.
Nice use of both themes. I see a number of ways this could be extended for a casual mobile game. Very cool.
Cool idea. I got stuck in a wall at some point, but I really like the idea that you need to take separate paths for each lap. Well done!
Cool mechanics. I got the the 75g, 200r, 200b level and then it seemed the bacterium stopped splitting and just kept growing, which made it a bit frustrating. Fairly clear graphics, although I'd suggest making the contrast between light and not-light a little more pronounced. Nice game.
Cool graphics. Good use of both themes. Nice job.
Fantastic mechanics to implement the theme. I found the keyboard tough to use with the double jumping and trying to coordinate my stakes, but still really enjoyed this one. Nice as always...
Great game. Pressing the buttons was a little frustrating because sometimes it would double register and skip right past the design or tool I wanted, but aside from that it was really cool. Love the graphical style and the sly humour. Very nice job.
Great music as always and very cute graphics. Like the simplicity yet variety in enemies you achieved for the jam. I managed to get stuck in a wall at the end so lost all of my goodies saved up over 2 dozen rooms. Very nice.
Was very confused for a long time. Didn't realize I had to hold space, not just push it. After that, I saw it was a rather neat concept. Would be interesting to be able to have some reason to use the lizard form rather than just a failure condition that I carefully avoided. Nice job.
Gorgeous graphics. Good control responsiveness for the vehicle. Nice job.
Really loved this little puzzle game. Very on theme. Great escalation of puzzles. Only issue was distinguishing 2 of the colours (gold & green?) for a colour-blind person such as myself.
Neat idea. Great accomplishment getting this innovative tech done for the Jam.
Cool idea. Definitely need more time between the walls, especially at the start of the game when you're learning and certainly when you have to switch shapes and hammer on the up key to go from the bottom to the top. Aside from that though, the theme is essential to the gameplay, which I really like, and the graphics are really cool. Nice job.
Not really on theme, but your mechanics worked pretty solidly. Like how the bad guys broke down when killed. Nice job getting something playable.
Really fantastic. I haven't seen anything like this before, and really really liked it.
Neat idea. Didn't realize it was a rhythm game at first, so nice idea. I couldn't clearly see what I was selecting after I selected a body part. Not sure if that had an effect on gameplay. The photo at the end was really funny. Nice job.
Really awesome graphics and sound. A little tricky to control with the mouse, but still loads of fun. Absolutely love the lighting and colour choices. Very nice job.
Incredible graphics and sound. My xbox y-axis seemed to be inverted, so I had more luck with the keyboard, but a deceptively difficult yet still fun game. Nice job.
Really cool game. Difficult as hell, and I really don't think I needed the added pressure of the time limit. It confused me when I spontaneously died immediately after restarting the checkpoint. Could also use an indicator of which way you're "facing" when in ball mode so that you can get ready to accelerate or not when reverting to ship mode. Probably don't need to restart the music on every death. I feel like I heard the first 2 seconds about 50 times. :-) Love the minimalistic graphics (the trail in particular). Great job with the theme: both modes are required and play differently. Overall, I had a good amount of fun and really like this entry.
I didn't notice the world shifting, but it was cool to walk around in this beautiful world you created.
Cool idea. I think there needs to be some additional feedback when scanning the items. Nice job, would've liked more!
Excellent game. Great ramp up of levels, great humour. Really well done.
Very short, but could be interesting with more time. Even though there was only a few levels, I liked how you did the level design to introduce abilities/techniques. Nice job.
cute graphics and a simple mechanic. would be nice to shapeshift even more to see more of those cool creatures. nice job.
I like the idea behind it, but found it challenging to not run out of time. Graphics really remind me of ghouls n ghosts (which is a good thing). Definitely need a restart key, although fortunately the executable is small enough that restarting the exe is fast. Nice job.
Cool idea. Gorgeous graphics. Quite punishing unless you just hold the spacebar in midair, and then it becomes far simpler (would be nice if there were times when I wouldn't want to hold it). Nice job overall.
Different. A touch hard for a colour-blind person such as myself, but I can figure it out if I pay really close attention. Nice smooth character models and tech.
Very good thematic idea for a physics puzzler. I got to level 14 and got frustrated by missing some precise jumps. The rectangular shapeshift is also prone to frustration because its width seems to be dependent on the available space at the time of switching. All that said, quite enjoyable. Very nice job. Would love to see a walkthrough of all the levels.
Nice twist. I had already started to rebel with my shape drawing so it was fairly satisfying. Nice job.
@Pellanor: Agreed on the pointing issue. It's a late introduced bug when I tried to ensure that you could flip back and forth between gamepad and mouse+keyboard... didn't have time to fix it. Thanks for the feedback.
@RodneyWeis: Thanks!
@broknecho: Yeah, I know of at least 2 major flaws in my physics, not even taking into account the floatiness. But thanks for that feedback.
@bablawn: New "cheat code" can skip by that level. Sorry... I admit it's a really challenging/finicky one.
@HylianEvil: Would be curious about which controls didn't work (keyboard/mouse or gamepad). Also always keen to hear suggestions.
@Solifuge: Thanks. Exactly what I was going for.
@Ellian: Thanks. Physics are awesome to mess with.
@caelanrp: Thanks for that feedback. Was it gamepad or keyboard+mouse that you found frustrating?
@BrainSlugs83: I think exploding gibs have a place in my future games as well. They were fun to code and play with.
@Weeping Rupee: Thanks.
@Pickens Inc.: I thought of that a few seconds after coming up with this title, but at the end of the day decided to just stick with it because I didn't like the alternatives. Glad you enjoyed it.
@Tchaikovsky Lins: Thanks!
@Chaserbrown: Thanks. And yeah, the physics aren't perfect. Had to do my own calculations since everything overlaps all the time and that breaks normal GameMaker collision detection.
@saucygames: Thanks. I've updated the exe with some "cheat codes" since that particular level is pretty hard.
@Mathieu Muller: yep, the mage is handdrawn in GIMP using the windows surface pen. Great tool.
@Xanjos: Awesome. Glad you made it all the way through. Thanks for playing!
@SpringCabal: You're right about the graphics and music not being the focus. I wanted to spend more time on music this LD (because it's easily the area where I feel weakest), but lost too much time to getting the basic mechanics at least playable (not totally bug free but playable).
@Steven Miller: Thanks for playing!
@local minimum: Totally agree on the wizard jumping mechanics. That's something I regret not playing with just a little bit more.
@Jupiter_Hadley: Thank for the Let's Play video. So appreciated.
@Swynfel: Thanks for all that feedback. I completely agree with the weird behaviour on transformation (due to trying to resolve overlaps in a single frame rather than allow multiple frames to overlap). The display problems were a kick myself moment, because it was just a problem with my tweening function going negative when it should've had a lower bound. Completely agree with all the other comments about graphics & controls. Thanks again for the feedback. It's much appreciated. Don't know yet whether I'll continue, but if I do I have a ton of ideas.
I don't think I ever found a key, but it's an interesting implementation of the theme and pretty fun. I liked that the different weapons really changed the style of play. Nice job.
Very nice job. Gorgeous graphics and great sound. Very on theme. I didn't find a good use for the shield as opposed to just running away though.
Thought it was interesting how you built up your body. Cool atmosphere. The world was quite large and empty to move around in though, so although I spent a fair bit of time exploring, I don't know how much I missed (ending #4, sadly). Also could use a few more hints / direct feedback (I'm guessing the circles were good and the x's bad but couldn't really prove it). Nice start overall.
The window was a fixed size and slightly bigger than my primary laptop resolution (secondary is my 4k), so I might have missed things above or below the main play area. Congrats on your second LD.
Wow, this is one of the best LD entries that I've ever seen and the first one that I think I've rated perfect. Totally on theme, great graphics, hilarious sound. Congrats.
My wrist is getting sore from mashing the spacebar. Nice take on the theme... it worked out really nicely.
Looks like there's a lot going on here, but I couldn't figure out how to open doors. I liked the humour and the idea of shapeshifting into stuff you find, and the fact that it's an adventure type game.
Clever use of the theme. Excellent use of music. Clear graphics. Nice job.
Fantastic graphics. I should've pulled out my stylus and touch screen, but it worked pretty well with the mouse. Would love to see variety in the shapes you trace, and clearer feedback on how much you got/missed for a particular trace, but for a Jam game this is a wonderful entry.
Are there only the two levels or did I miss something? Tried it out, but I don't quite see where you're going with it yet. Congrats on getting your first game playable though. Final note: I'd suggest exporting as an .exe rather than an installer, because it lowers the bar for others to play it (I made the same mistake on a previous LD).
Very cool game. On theme, great crisp graphics, nice music, and the ship shifting controls just worked. Would be interesting to try portrait rather than landscape layout to get more lead time on enemies a la 1942. I'm going to get carpal tunnel if I keep playing it from hammering spacebar (Gamepad would be great), but might return to this one later. Very nice job.
Great concept. I didn't get the popups that are displayed in your screenshots, so was only slightly aware of the difference between some of the creatures. Very beautiful graphics and great sound.
The title is memorable, and that's half of it. I couldn't double jump high enough to clear over the blocks at the start in the web version, but the windows seemed to work fine.
The windows link loops back to this page?
It said press a button on gamepad or keyboard, but neither seemed to register anything until I unplugged my gamepad and restarted and then keyboard worked.
Anyway, other than that it seemed solidly built. Graphics are clear despite the chaos. It always took me a few seconds to realize I was out of bullets, so maybe some more feedback (sound or graphics) would help that. Nice job.
I couldn't figure out what the point of switching shapes was, but liked the bullet hell patterns from the red enemies. Nice job on your first LD.
Very interesting non-standard submission. Thanks for this.
Beautiful art and great animation. It really gave the creature some personality. Love the colour choices for background (blue-green) and foreground (red-yellow). Control felt good too. Think you could probably compact the second stage quite a bit, as it gets pretty repetitive basic platforming. Nice job overall.
Very innovative idea, and very nice way of incorporating the theme. Well done.
Nice idea. Would be good if the character colours were more distinct (I'm assuming I couldn't figure out which I could absorb due to some colour-blindness... until I let myself get hit by some). Really like the idea of colour shifting to absorb shots. You could do some bullet hell type patterns which would be fun. Nice job.
Really cool idea. Like the swarming algorithm. One death was attributed to losing track of which guy I was in my 30 object swarm, so some highlighting would've probably helped. Nice job.
I didn't work out what the clear advantage of a barrier over a breeding morphling was, except as a last resort when attacked to create a slowing mechanism. Interesting little game though. Nice job.
Excellent game. Took me a while to figure out how to use everything, and after that my poor memory held me back a bit. But a very silly and enjoyable game. Played it for a lot longer than many others. Nice job.
Very nicely done. Got 600 on my best run. I thought the speed ramping was done really well. Clean graphics. Simple, but very well executed.
Hilarious sounds and on-theme gameplay. I had a good time playing this. Very nicely done.
Wicked sound. I don't know enough about music to know what instruments they are, but it sounds good. Also my timing sucks.
Neat stuff. Haven't played a text adventure in a long time. Like the way the interaction worked.
Cool graphics, good theme application of weapons available to romans. The catapult and archers always shot towards the top right, but I made it pretty far using only the ballista (? weapon 3).
Fun little game. Great menu & ui. Love the poetry. Well done.
Amazing. Right on theme, clever interaction, fun sound effects. Really excellent job.
Nice core mechanic. Definitely could be expanded on in a post-jam. Cool stuff.
Clever idea. Gets frustrating when there's a bunch of off-screen action, but otherwise a fun little action-puzzle game. Very nice job.
Nice job as always. Very clever use of the theme.
Took a while to figure out the first level, but after that it made sense. Neat concept. Could probably double the resolution of the objects.
Cool little game. Need to speed up off camera moves, but otherwise the UI was very clear and painless. Cute graphics and nice sound.
Thanks for the kind words @tehPHEN. There were a lot of directions I thought I could pull it.
Feedback responses round 2
@hijomo: thanks for the ideas
@EvilObjective: I definitely didn't see myself doing this sort of game
@hoqjed: thanks!
@Shivur: thanks for the feedback. i'll double check the proximity detection.
@SbstnC: Heh, yeah, historically accurate it's not. I intended it to be touch friendly, but I'll keep in mind that situation. Thanks.
Nice fog of war. I died.
Great little game. Like the take on the theme, and the shuffling interaction. Very nice.
GOOOOAAL!
Reasonably on theme, great music, and a nice idea. Would love gamepad controls.
Interesting idea, but the control scheme frustrated me and I couldn't figure out how to fill all the bowls.
Fantastic little game. My favourite so far. Targeting can be a little difficult, and I managed to freeze myself twice, but managed to play through and get as high as a C.
Gorgeous graphics and cool idea. The climb speed was way too slow though, and I somehow fell out of the house.
Definitely my favourite so far. Very original and challenging puzzler. Love how you got so much mileage out of a small moveset. Only minor critique would be to make the player stand out a little bit more from the target nodes (which might be a real challenge given the aesthetic). It's not an issue later in the game once you're really familiar, but for the first level it could help I think. Excellent job. I'd buy this for mobile with more levels.
@pilly and @rarefactionq: thanks for the heads up on the Mac build. Not sure what's going on but I appreciate someone telling me.
Love physics games. They're super tough to make accessible though. Found the number of options overwhelming. But I really like the basic idea. Nice job.
Like the mood and atmosphere. Nice fit with the theme. Not sure if there is an end or if it is endless. Nice job.
Interesting game. Took several turns to understand the basics. My critique would be there's too much back and forth reading to check the items... having sub-icons on the discoveries themselves might make it play faster. Definitely an above average LD game... nice job.
Cool graphics. Not sure how it ties to the theme, but mechanically a good start. Nice job.
Interesting little game. Cool to see some GMS 3D stuff. I forgot it could do any of that. I found the up/down controls got stuck frequently which made me crash or go too high.
Really cool idea. I sometimes found it a little hard to determine where my input signal and the target output signal were going wrong. Stumbled on some of the solutions through educated guessing rather than being sure of myself. But I can easily see how it could be extended further and could see myself playing this more. Very nice job!
Really funny idea. Put a smile on my face for sure. Could use some more communication from the... dogs. But I guess they're dogs, after all. And maybe an intro level where you only have a few machines to mind. Love the graphics and detail. Awesome work.
Awesome graphics, fx, and sounds. Interaction was good, but really easy for me to run past the demons. Very satisfying to dismember them. Tried the gamepad, but could only seem to slash and move (not look around or sprint)... for melee I think I would prefer gamepad. Super impressive work, guys.
Really liked this. I found dying via explosion was what usually got me. I could manage the other stuff but I always seemed to be standing in the wrong place. Very good idea for the theme. Great ui & fun graphics. Ideally would like an intro level with less time and fewer turrets to man, but this is excellent for LD.
Really like the humour you got in there. I didn't get all the endings but managed 4 of them and laughed trying different things.
Wow, I played this for quite a while. Definitely has balance issues with randomness. But it sucked me in to play several times before I got on a roll (at least for a while before I got stuck without gas... can't I go out on foot? :-)). Very nice job.
I really like this one. I didn't get to the end, but the art really drew me in and I liked the hectic management of it. Found the reactor degradation killed me usually. Do they ever go back to their bunks? My guys seemed to hang around the kitchen and boiler (and occasionally the med bay). Very nice. Would definitely try it again.
Didn't find anyone in the lobby, but I jumped around for a bit. Think I saw in a gif that the trees can fling you, but I couldn't get that to work... I tended to just get caught on the trees. Love the art.
Cool music and excellent graphics. Funny interpretation of the theme. Very nice job.
Didn't really understand what my goal was the first time. Figured I'd have to definitely balance the fire + food + making the raft, but turns out that focusing on raft only was surefire way to survive. Probably needs a bit of risk/reward, or more actions/day + more punishment/night. Cute art and nice atmospheric music.
Like that you have a recharge mechanic that distracts from the platforming. Could be better if you had to choose your moments where you recharge because of dangers or something. I'd also suggest a restart button... I had to refresh the browser to try again when I got stuck upside down. Nice job.
Nice job, and even more so that it's your first game. Basic platformer, but with your health tied to the enemies you kill... I like that. Good idea, and well done.
Had a really tough time figuring out & remembering which phones matched which charges. An easier introduction to the different phones and plugs would make it even better. That said, excellent use of the theme. Nice job.
Solid challenging platformer. Nice controls. Good use of the theme.
Cool art and love the music. I think the basic premise almost requires multiple playthroughs because you need to know where the kites and enemies are to choose when to jump and when to discharge. Nice job for a ludum dare game.
Nice job on the theme. "(Endless) Running" and "Running out of Power" is spot on. I played for a while before I ran into a pit that I didn't see (because the torch only looks forward). Would be neat to see some powerups or something that really changed the gameplay or increased the depth of gameplay. Nice job for a LD entry.
Tried 3 or 4 runs, and managed to get pretty far... is it possible to win or just delay the inevitable horrible death? Cool imagery.
Too laggy on my old machine, but I didn't rate it because it looks like others could play it. The guy on the first level just walks into the wall behind him when I press start. Looks nice though.
The A-button on my xbox one gamepad didn't jump for me. Good idea for the theme, but a little hard to know how big of a gap to leave until you had played it a few times... something like doing a bit of climbing before the initial dive would convey that. Good clear graphics and sound effects and I really like the premise. Nice job.
Cute graphics and liked the intro. I really had a hard time figuring out how the mechanics worked... the responsiveness felt off and I missed a lot of jumps because of it. I really like how you interpreted the theme where the critters will trigger stuff sometimes before you're ready.
Loved the sound and animation when you fall and smack into the ground. I didn't really notice the bag of gold slowing me down, and got every bag I saw on the first 2 levels, so the effect may be a little too gradual / subtle, but it's a good idea for the theme. Nice crisp graphics.
Excellent little game. Definitely a fun challenge to figure out the order of getting the treasures and how many you can get. Great take on the theme. Like the strange shader effects of some of the special treasures. Probably would add a UI element showing the target treasure count before you can get the door to open. Very nice work.
I don't think I totally understood the theme. Colour addition? I made it to "The End" but only managed to "turn on" red and green. I feel like there's more here than I was really getting, and that it could make for an interesting exploration game with some level progression and clearer communication of how things work.
Colour-blindness made it difficult to see the treasures dropped when you killed enemies. Like the contra-like graphics and music and feel. Nice job.
Nice low poly graphics, although I noticed a lot of the streetlights dropped through the world. Had fun driving around and knocking trees around. I couldn't find the school on level 2. Would love to know what Grockjockers is.
Great crisp graphics and sounds. HTML5 version is a little frustrating because the arrow keys and spacebar do scrolling and paging of the entire web page. I might come back to this later and try to do even better.
Haha. Nice & funny idea for the theme. Took me a while to figure out that I had to wait for respawning humans, which turns it into a puzzle game instead of a platformer. Nice job.
Nice simple idea. Could be fun on mobile (although you might run into problems with the size of your finger for hit testing and obscuring what's going on). Needs screenshake and bigger impacts & explosions! Really enjoyed this.
Nice little game. Tricky because your controls are constantly changing, but the levels are short that it's just part of the puzzle.
Haha. Excellent game. Love the graphics and sounds. Would like a bit more clarity on what exactly causes the failure condition (I thought I had failed sometimes and hadn't, and others it was rocking back and forth but apparently stable and it was game over). Very nice job.
I really like this one. Crisp low-fi graphics & sound effects. Cool idea. Only loosely tied to the theme (i.e. whether falling speed is "worse" or not is a binary thing), but it's a fun game nevertheless and fun to play. Good job.
Haha. That made me laugh. Nice little game. A little hard to tell what was going on sometimes, but that's part of the charm of the theme. Great sound effects and music. Made it to 5 of 7.
Like the model and the premise. Need to ramp up the difficulty faster, because the first few levels are super trivial. Nice job.
Nice idea for the theme. Kindof like a bullet hell but where getting hit puts you into a bit of a death spiral. Clear graphics, fun music.
Good fun. For controls, gamepad support would have really helped (or even up arrow to jump / down arrow to squash). Really makes me want to play this on the old gameboy for some reason. Nice job.
Nice graphics and sound. Controls were frustrating. Couldn't reliably aim with the gamepad (I'd suggest the right stick and using a shoulder button for jump). With mouse + keyboard the view seemed to shift back and forth sometimes that made me miss hooks. For level design, needs to give a clue of what lies offscreen when there are blind jumps that need to be made and a drop too far resets progress. All that said, grappling hooks are always fun so it's a cool idea.
Good idea for the theme. The speed seemed to drop really steeply all of a sudden, so a button to drop that last treasure would have been appreciated. I found that diving to the bottom wasn't really worth it because the treasures near the top respawned and I could do many short trips to increase my score per second. As an aside: an interesting change might be if the weight pulled the diver to the bottom rather than strictly controlling speed.
Great graphics and sound, interesting mechanic, but needs some work on teaching how things work. I tried shooting the ghost in several directions (once I figured out the order of releasing buttons), but couldn't figure out where I needed to shoot it to advance.
Absolutely beautiful art and music (although i noticed you opted out of sound scores?). Not much there in terms of gameplay, but really engaged me emotionally. Well done.
Great game. Couldn't win, but got to 50/88. My gamepad worked for left / right, but not the switch or lower commands. Excellent graphics and sounds.
Disturbing, and amusing little game. I never realized the computer could be so dangerous! Great graphics and physics interactions. Very nice job.
Great art and music. Responsive controls. Didn't really figure out if there was more to it than more and more enemies, but that didn't seem to make things worse because it was easier to find someone to hit. But it's a well put together game. Nice job.
Amusing game. Would be great to have a more precise indicator of how much time you have left. Graphics are clear and the sound is amusing. Good interpretation of the theme and balancing the need for a lot of rabbits with the need for not letting their growth rate get out of control. Definitely a fun entry. Well done.
Made it all the way until I only had 1 space left to build a house. So close. Couldn't tell if the cannons were actually doing anything, but periodically enemies would just disappear. Nice graphics on the title screen and with the in-game voxel models.
Funny game. Took me a while to understand what the quest was all about (I tried clicking it and it dropped carrots up there). Just missing a bunny that I wanted for a quest dropped a carrot... not sure how to avoid that problem. Also didn't understand why it ended. All that said, it made me chuckle. Clear graphics, peaceful music (could use sound effect cues though). Nice game overall.
Nice game. Didn't understand I had to throw the treasure out of the room... I kept trying to run out of it. I really like your use of the theme.
Good idea for the theme, but I found there wasn't enough agency to choose how many crates to pickup/avoid. I couldn't make it to the 2nd delivery point despite trying to avoid every crate.
Nice crisp sprites and like the sliding room transitions. Good music but needs sound effects. Probably needs more of a choice whether to get the powerups or not to really give some agency into whether it gets "worse" as you get more. Nice job.
Stunning art and very atmospheric sound. Puzzles reminded me of how much trouble I have with Rubix Cubes. I'm glad it didn't get over 3x3. Gameplay wise, navigating between the screens felt painfully slow, which reinforced the mood, but there might be other ways to accomplish that (e.g. off the top of my head, a closeup montage of crawling / stumbling). I didn't really feel a tight connection to the theme, but overall, really wonderful work.
Good game. Nice graphics, fun music and good sound effect choices. Was really hoping to run from Mrs. Slayer.
Totally cute game. Love the art and sound effects. I could see this being super fun on mobile (losing the directional control and just tapping to decide where to go). Nice job.
Cool graphics that remind me of early 90's computer games. I think it needs to communicate how money is earned and spent a little more obviously. I see numbers popping up but didn't feel like I always had a chance to figure out what they really represented. Nice little game.
Great game. Only managed to get to the 3rd gun, but I liked the use of the theme, and the lighting effects are really pretty. Would've loved a gamepad option, but that's a minor quibble for a game jam. Really nice job.
Fantastic sound and very nicely done art. Needs more depth in gameplay, but resisting the urge to max out the light radius is a good mechanic (could use some additional tempting reasons why you might want more light too). Also needs to communicate better that the monsters are more attracted to more light. Great job.
Great graphics, sounds, and mood. Needs to communicate what you can build and how much they cost better. Also on the UX front, I also died mostly from falling off the edge because the controls are a little slippery. Nicely put together though.
I found even the first level too punishing, but I stuck with it for a while because I liked the premise. Nice game. Crisp graphics and sounds.
Like the art and music. Probably needs some dynamic elements so there's another dimension for keeping the speed high but not too high.
Very clever idea. This is one I'll come back to and try to finish later, but I really like the concept.
Fantastic game. Really unique and fun. Couldn't get past one level (with "sun" in the title I think), but I enjoyed playing this one.
Amusing idea for the theme. Cool graphics, good controls, nice music. I was hoping to kindle a second bonfire. Good job.
I solved a few levels. Cool Pico graphics and great sounds. Interesting theme choice, but I never really understood how the rhythm factored into the gameplay since there was so much going on that I never found myself capable of moving in step to the music. Overall, really nice job.
Nice job @savethejets1 . Solid music and cool look for the game. The two genres feel a little disparate, but combining several totally different mini games could be really cool if expanded into more than food gathering. Could be an interesting mobile idea.
Really clever mash up for the theme. Cool graphics and music. Nice work.
Good work with the theme with integrated combination of genres. Jump controls are a little floaty (jump is hard to get right). Nice job