Foon → Ludum Dare Explorer → Users → Udell Games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | SLAM_SHIFT | jam | 469 | 3.31 | 3.43 | 3.31 | 3.37 | 3.31 | 3.08 | 90 | ||||
| 2014 | 29 | Beneath the Surface | Mr Tibbles Lost in the City of R'lyeh | jam | 348 | 3.25 | 3.03 | 3.06 | 2.46 | 3.23 | 3.43 | 3.33 | 3.40 | 57 | ||
| 2013 | 28 | You Only Get One | Dinosaur Ranger Interview: Burrito Challenge SUPREME | compo | 420 | 3.10 | 3.02 | 2.96 | 2.50 | 2.37 | 2.52 | 3.88 | 2.89 | 100 |
Udell Games leaves an average of 26.7 feedback comments each event.
I love the graphics, like a friendlier version of Motherlode. Would love to see this expanded some day
This is so weird. I love it.
Thought it was pretty interesting. I like the graphics and the idea of the control tiles!
Clicking to continue didn't work for me on the webplayer. Google Chrome, Windows 8.1
Took a while for me to work out I had to upgrade the turrets once before they started working, but I was really impressed with how polished this is!
Trippy background is interesting but the game is far too slow.
Woah, that was deeper than expected. Kudos!
Really fun, excellent experience.
I sank, but was pleasantly surprised with how pretty the whole experience was!
"Willy Clean". Heh. Loved the art style, wish I had a way of knowing what direction I'd come off a ladder.
Nice art style, but something killed me without approaching me...
Fell in a hole! Would have been nice to know that was a bad thing before I did that...
Interesting idea, would have been nice to be able to see how much of each emotion I had left. Also that music is a really weird choice for the theme of depression. Waaaay too happy.
Simple, but tidy and slick. Up arrow kinda scrolls the page a lot though
Your web link should link to a web player, not a windows download...
Pleasant, but at times it was hard to understand what was going on. Reminded me of Organ Trail
Got stuck, but I like the idea, nicely executed.
Would like to have seen a message other than "Game Over" when I successfully complete a level, but otherwise it was good.
Finally the Zoolander tie in game we've been waiting for!
Jumping feels awful and I couldn't get over the very first obstacle. Jump physically would not go high enough regardless of holding down or lightly pressing jump. Held off rating as this is assumably an error (could be you're not taking into account FPS?)
A lot of good fun, nice and difficult. The lighting effect is subtle but beautiful and the sound is fantastic.
Brilliant!
Really fun, barrels of gameplay. Reminds me of monaco. I'd like to see this extended with some more interaction, I think this could be a great game!
This is amazing, but I'd really like to be able to reset without having to clear the text in the box, typing r and hitting Once. A separate button would be good. Also perhaps not using up the semi-colon if there's an error? I hate it when Unity's non-standard function casing results in a level restart.
Simple but fun, and the graphics are great for the time limit. Nice stuff, but it got a little repetitive after a while.
This is beautiful, unique, and incredibly clever. Please, please, please extend this. An interesting idea might be to give each colour a different attribute too (e.g. blue is slippy like ice) for later stages. Would like some foreshadowing of the position of blocks though, like the shadows of the blue projectiles you see later on, but for everything.
Awesome, very fun! Love that you used the theme twice and I love that you had time to vary the enemies and make a really interesting puzzle. I'd probably buy this for mobile if it was extended and polished a bit, but for the love of all things holy speed up that zooming tick mark!
Clever little puzzle, but would have liked more complicated levels. Also some ambient background music would really support this. Something very zen.
Good fun, short and sweet.
Not a lot of the actions do stuff, and deciding not to shoot yourself still uses your cartridge.
Hanging at 100% loaded for me. Shame, thought it sounded pretty good.
I pissed myself a meter away from the door! So close! That difficulty really ramps up, huh? Only thing I'd change is make it a little harder to start with and smooth out the difficulty curve a little. Good stuff!
Fun! Got really good when water started getting involved. Good art, but it would be better to restrict the bread to the individual square grids on the ground. Occasionally I hit corners.
Clever idea, I really like the execution and the graphics. Didn't get any sound even though I turned audio on though.
Platforming was fun and well balanced. Not too hard, but not boring either. Could have done with some background music to keep me going though. Was a little hard to work out what I was supposed to be doing at first, but all in all, not bad at all!
Oh my god I hate you, in a good way :) Excellently done, I really enjoyed it. Only thing I'd change is how fast you fall.
Dropbox lets you download folders as zips, you know.
Didn't seem very lenient, and there's no feedback to say when I've hit the arrows at the right time. Art is great though.
Bit repetitive, good art though. Some power ups or upgrades would be nice, or some different weapons systems.
Pretty fun, but I agree with the other commenters that it really needs some sound. Also the missile seems to sometimes take out a building I didn't actually aim for.
Love the art style!
Interesting idea, and I loved playing it, but aren't you supposed to make your own music for the compo?
That aside, I'd love to see this expanded on with competing interests, natural disasters, scientific advancement and a longer turn time. This could be quite the interesting strategy game.
Pretty cool little puzzle. A bit short, but I like how each level seems thoughtfully made. Some background music would be nice, but otherwise everything comes together fairly well.
This would be pretty good with some sounds, textures, a little screen shake and some bullet spread. There are a lot of procedural texture tools out there which would make it a lot easier to make them in a short time.
As it stands, it's a little too basic for me to rate highly. A good first Unity effort though!
Cool idea, but some of the levels are incredibly difficult. I'd recommend putting some sort of bucket shape around the exit. Too many times did I just graze it. Some music would be excellent too.
Lovely aesthetic. Would have liked the trees to use the momentum of the swing instead of falling straight down. Music is fine, but would have liked some SFX.
Gameplay is simple, and it could definitely do with a life meter of some sort, but it's fun and has a very pleasing art style and story. Needs a door sprite, walking into a wall didn't make much sense. AI is basic, but it works, perhaps consider using RAIN pathfinding. Next time make sure to give the text a black outline so we can see it over most of the game.
Couldn't get the "next" button to work on the main screen. Chrome, Windows 8.
Managed it first time. Was a little difficult working out what was going on. Game is pretty basic, considering it was made in Unity, but I can see there could be fun in a Kerbal Space Program sort of way if you extended it. Could also really benefit from some deep bassy rumbles as you enter the atmosphere and some wind noises (check out bfxr for that sort of thing).
Sounded nice, and a nice twist on space invaders. Didn't really use the theme very much though. It did seem to be a bit short, maybe spawning the enemies slower would have been nice. The controls were odd too, would have liked space to fire, if I was using the keyboard.
Excellent use of the heart beats. I genuinely felt nervous as the timer reached the end. Completed it after a couple of goes. Would like to see more red herring interactions.
LD35 — Shapeshift (18)
Enkid by Pythius 2016-05-02T20:34:00
Graphics and audio are fantastic, but I found the platforms were very, very slow! I didn't like how slow the last character was though I loved the polished feel the second stage had.
Cat Shapestift by guckstift 2016-05-02T01:04:00
Nice interpretation. Jumps might feel a little better if you added downward momentum every frame to simulate gravity, instead of having a set up/down speed.
I am Ned and I am a Hippo by Jun & Pate 2016-05-01T14:55:00
Game of the year.
Falling Shapes by ErelDev 2016-04-30T17:18:00
Simple yet effective. I would have loved a faster player character though, as the slow speed got a little frustrating after a while.
Blobby Slime by williambsm 2016-04-26T17:25:00
The double jump felt a little off to me. If I double jumped at the end of the arc I got way less height than if I double jumped right at the start of the arc. The game could also do with an infinite-runner esque gradual speed increase, and I'm not really seeing the shape shift there just because a sprite changes when you double jump. It has no effect on the mechanics or world at all.
Shadow of the Red Hand by andyman404 2016-04-25T18:29:00
Lovely graphics and a wonderfully innovative style, although I had hoped shape shifting would make its way into the gameplay as well, instead of just being another way of presenting moving platforms and obstacles. I also found the bunny's hopping movement to be imprecise, which makes for frustrating movement in a platformer.
Polygonal by NightShadow0 2016-04-25T18:24:00
It's fun, simple to learn and difficult to master. Reminiscent of Super Hexagon and is nicely challenging, but not too brutal to start with. I don't like the lag between mouse position and character position though, I felt it was artificially restricting me and putting a ceiling on my skill, and would instead have preferred the cursor to go exactly where the mouse was and instead to have obstacles come much more frequently.
ADAPT by cabezotta 2016-04-25T18:21:00
Very nice feel and a wonderful modern look to it. Shape shifting itself could do with a bit of polish to feel more natural and fun and the physics can cause a kinda jittery friction when moving along the ground, but otherwise a very enjoyable and well-polished jam effort.
Dr. Deckenstein: An Adventure in Severed Parts by quill18 2016-04-21T19:11:00
Could have done with some sound and background music. The game was engrossing and fun, but the text was difficult to read at times, making it hard to tell exactly what my moves were going to do.
Vertex Cannon by Maysickdev 2016-04-21T19:01:00
Clever, simple, easy to learn and difficult to master. The art style fit the game perfectly and so did the sounds. Would make a good mobile game, I'd definitely buy it.
Chalkshifter by Snowdrama 2016-04-21T18:59:00
This is a really interesting use of the theme, I was very impressed with the originality of the whole thing. The instructions seemed to flash by in a second which made it very difficult to actually work out what I was meant to be doing, but once I got the hang of it, I found it quite fun being a manipulative sociopath.
I worry about what you might have awoken in me.
Breaking Fat by SantiHisteria 2016-04-20T19:06:00
I loved the graphics and the story, but the intro was waaay too slow. I also found it quite difficult to move around once I'd transformed, and the player seemed to have very low horizontal movement speed considering how high they could jump, which made it feel kinda sluggish.
Nicely polished, and felt like a real game.
CDO by A_Cupcake 2016-04-20T19:01:00
I literally had no idea what I was doing, I'm afraid. Style was clean and the controls were smooth and intuitive.
Edge Shift - Blackhole by Danoli3 2016-04-20T17:27:00
Very difficult but absolutely beautiful. Could have done with some sound and something in-game to communicate the mechanics though.
Corvid by Just Tom 2016-04-20T17:24:00
I liked the art style and you get a really great feel of speed. Movement was slick and responsive and things felt pretty intuitive. It wasn't particularly clear when the pray sections came into effect, was it timed? Music and sound worked fantastically and gave a very eery, somber, desolate mood.
BLOB Passage by Per 2016-04-20T17:21:00
The unity webgl build has been built at too high a resolution to display in the ludum dare embed screen, on top of that the lens flares felt gratuitous.
I didn't feel like it was clear to me that the blob has to be exactly the same shape as the holes. I initially felt that if the blob was a shape that was smaller than the hole, then it should have been able to get through. On top of that, some leniency with regards to timing the blob shape would have been nice. Several times, I felt like the blob was the right shape, but I'd moved just too fast or just too slow to go through.
I enjoyed the use of the theme, and it did feel like a very different game. The blob animation was kinda mesmerising and fit very well with the world.
Impulse by Docjekyll 2016-04-20T17:16:00
I didn't find the maze gameplay particularly new or exciting, but I did really enjoy the amount of polish in it. The background music worked well, and didn't feel grating or repetitive. I'm not sold on this fitting the theme of "shapeshifter" though.
Galaxy Shifter by Willsr71 2016-04-20T17:14:00
Possibly this starts *too* slowly, but by the time it ramped up it *really* ramps up and gets very fun! I like the upgrade system and the fact that different modes play fundamentally differently. I felt initially it wasn't well explained that I had to lead the shots and just felt glitchy, but once I realized that I was quickly in the zone. Graphics are bare and the game needs a lot of juice and some background music, but overall I quite enjoyed playing it, and that's the mark of great mechanics.