papagrimbles 2013-12-16 05:00
The level design fits really well with the mechanics you've got here. The jump felt a little strange though, as there was no acceleration.
Foon → Ludum Dare Explorer → LD28 → Pick Up Sticks
By nickqqqq1
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 283 | 2.81 | ||
| Humor | 288 | 2.27 | ||
| Fun | 366 | 2.61 | ||
| Innovation | 446 | 2.33 | ||
| Overall | 451 | 2.59 | ||
| Mood | 456 | 2.28 | ||
| Theme | 490 | 2.05 | ||
| Graphics | 527 | 1.86 | ||
| Coolness | 1083 | 46 |
The level design fits really well with the mechanics you've got here. The jump felt a little strange though, as there was no acceleration.
I couldn't get past the block that was supposed to "end the level". The jumping and moving need work for sure.
Good job with the camera work and level design. While the game doesn't look or feel super extremely juicy/amazing, you made sure to make the next step always visible and clear. Stopped at level 7 because rage. !
good submission :). @danman You have to jump "INTO" the finish level block for it to work, FYI.
I don't like the jumping
I also got stuck at the jump into bit, but I really liked the audio and camera as well!
Pretty nice concept and generally well executed, but the jumping could do with work. Loved the music!
Jumping feels awful and I couldn't get over the very first obstacle. Jump physically would not go high enough regardless of holding down or lightly pressing jump. Held off rating as this is assumably an error (could be you're not taking into account FPS?)
It was a bit weird to have it say that it is best played with a controller and then have use space to jump and not being able to proceed to the next level without using a mouse.
Prophet Steve you jump with y (if you're using a 360 controller)
I'll echo something others have already said: the jumping feels off. The character falls too fast, and if I hit my character's head but keep sliding, he'll continue the jump as though he didn't hit anything.
Torture-like game, but OK I guess...
Very interesting level design. But I don't catch the theme.