Foon → Ludum Dare Explorer → Users → PapaGrimbles

PapaGrimbles

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201328You Only Get OnePan-Dimensional Roboidscompo3543.183.262.952.413.222.722.142.6245
201326MinimalismUp To Youcompo3753.353.773.063.582.942.792.753.0452

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by PapaGrimbles

PapaGrimbles leaves an average of 11.0 feedback comments each event.

LD28 — You Only Get One (11)

Singular by nerial 2013-12-16T18:27:00

Fun stuff. I like how quickly the shapes multiply when you've made a terrible mistake.

SHIFTER by Atmospherium 2013-12-16T18:19:00

Great work, was a fun and sensory filled experience.

Seed of One by Artguy 2013-12-16T18:03:00

Awesome concept, nice work.

JKSDAG by feiss 2013-12-16T17:49:00

Really like the aesthetic. Nice work.

One vs. Legion by Piscythe 2013-12-16T05:50:00

Really like the idea of the 'point defense shield', nice work. I couldn't figure out the optimum attack angle, so it pretty much came down to eating bullets to attack.

CORPSE EXPLOSION by notajetski 2013-12-16T05:38:00

Haha, the explosions are wonderfully gratuitous. The default explosion range is a little small... almost better to wait for an increased radius before attempting to detonate groups.

Button"Space" by miklyha 2013-12-16T05:31:00

The idea of collecting / avoiding your next possible input is interesting... cool stuff.

Make it count! by Kettlecorn 2013-12-16T05:18:00

Great work incorporating the theme. Its quite gratifying to clear a level. Walk animations are awesome too.

Feels a little odd that the enemies can shoot at angles, while you cannot.

AAAAARGH! by Waynetron 2013-12-16T05:09:00

Super tricky, but fun once you get the hang of it. Also love how a lot of planes enter the screen already upside-down... they mean business.

Pick Up Sticks by Rikkter Games 2013-12-16T05:00:00

The level design fits really well with the mechanics you've got here. The jump felt a little strange though, as there was no acceleration.

Second person pronouns receive no more than a singular amount by Zoey Frost 2013-12-16T03:31:00

Nice one. Psychedelic background was great, along with the boost blocks that teleport instead of speeding you up... pretty surprised by that.

LD26 — Minimalism (11)

Gods Will Be Watching by GreyShock 2013-05-20T20:33:00

Fantastic game, great work.

Conveyor by multikorv 2013-05-20T20:18:00

Nice twist on the runner. Would be cool if there were an object that were to slow you down a little if you collide with it (not stop completely). It is a little bit of a let down after threading the gaps but knowing you are going to die due to being too far on the right side.

Fading by Blizzil 2013-05-20T20:06:00

Really dig the core hiding mechanic. Simple, yet really effective use of the layers. Nice work.

ERASERLAND by little_polygon 2013-05-11T20:18:00

Lots of fun and quite engaging. Excellent work getting a face on just about everything... super cute!

Slope by flashkick 2013-05-02T19:27:00

This was great! Hitting those ramps and soaring over the obstacles felt awesome. Nice work.

Path Breaker by kyru 2013-05-02T19:11:00

Cool idea. Pretty hard to do well after a few levels. Could see this concept work extremely well if it functioned on limited number of lines or length, rather than high speed (pause and draw kind of thing). Nice work!

Barren Universe by Tom Gardiner 2013-04-29T21:24:00

Oh man, that walk cycle is incredible. Awesome concept of the shrinking world.

Lethal Blow by TheSheep 2013-04-29T20:40:00

Well that was adorable violence. Love the jumping and 'pile on' enemy attacks. Nice job

simpLify by SonnyBone 2013-04-29T20:15:00

Had an 'aw snap' moment after switching on the first machine. Sweet tunes, art, and great feel. Nice work.

Everybody Hates the Potatoes in the Magic Kingdom by kulhajs 2013-04-29T18:35:00

Cool game. It was a little difficult to see the pickups that spawn on top of the enemies.

Path by apenasisso 2013-04-29T18:20:00

Very cool game. As some others mentioned, the perspective and lack of tools/reference to show us depth (shadows) made it really difficult to connect to the cylinder.