Gods Will Be Watching by Deconstructeam 2013-05-20T20:33:00
Fantastic game, great work.
Foon → Ludum Dare Explorer → Users → PapaGrimbles
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Pan-Dimensional Roboids | compo | 354 | 3.18 | 3.26 | 2.95 | 2.41 | 3.22 | 2.72 | 2.14 | 2.62 | 45 | |
| 2013 | 26 | Minimalism | Up To You | compo | 375 | 3.35 | 3.77 | 3.06 | 3.58 | 2.94 | 2.79 | 2.75 | 3.04 | 52 |
Fantastic game, great work.
Well that was adorable violence. Love the jumping and 'pile on' enemy attacks. Nice job
Lots of fun and quite engaging. Excellent work getting a face on just about everything... super cute!
Oh man, that walk cycle is incredible. Awesome concept of the shrinking world.
Very cool game. As some others mentioned, the perspective and lack of tools/reference to show us depth (shadows) made it really difficult to connect to the cylinder.
Cool idea. Pretty hard to do well after a few levels. Could see this concept work extremely well if it functioned on limited number of lines or length, rather than high speed (pause and draw kind of thing). Nice work!
Nice twist on the runner. Would be cool if there were an object that were to slow you down a little if you collide with it (not stop completely). It is a little bit of a let down after threading the gaps but knowing you are going to die due to being too far on the right side.
Cool game. It was a little difficult to see the pickups that spawn on top of the enemies.
Haha, the explosions are wonderfully gratuitous. The default explosion range is a little small... almost better to wait for an increased radius before attempting to detonate groups.
The idea of collecting / avoiding your next possible input is interesting... cool stuff.
Great work, was a fun and sensory filled experience.
Nice one. Psychedelic background was great, along with the boost blocks that teleport instead of speeding you up... pretty surprised by that.
The level design fits really well with the mechanics you've got here. The jump felt a little strange though, as there was no acceleration.
Really like the idea of the 'point defense shield', nice work. I couldn't figure out the optimum attack angle, so it pretty much came down to eating bullets to attack.
Awesome concept, nice work.
Great work incorporating the theme. Its quite gratifying to clear a level. Walk animations are awesome too.
Feels a little odd that the enemies can shoot at angles, while you cannot.