FoonLudum Dare ExplorerUsers → flashkick

flashkick

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoPoCmTeJoCo
201429Beneath the SurfaceCrystal Advancejam4033.153.262.232.953.181.951.962.6079
20132710 SecondsSleep Consultantjam3932.892.643.332.651.601.403.262.6385
201326MinimalismSlopejam933.633.882.863.512.723.242.063.0773
201224EvolutionLand Evojam543.453.453.273.733.142.161.972.6970
201122AloneSoapcompo3082.772.643.142.622.141.112.411.502.0022
201019DiscoveryLight Sourcecompo982.962.653.523.522.702.551.831.505
201018Enemies as WeaponsHeadOrbcompo882.852.652.543.463.462.441.951.1515
200915CavernsCavern Relicscompo812.812.663.212.912.662.052.742.0035
200914Advancing Wall of DoomStompcompo1132.051.892.062.352.842.892.001.941.14

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by flashkick

LD18 — Enemies as Weapons

HAckBotz by recursor 2010-08-23T10:45:00

Nice use of the voices.
My only complaint would be that the bots sometimes shoot multiple times in a row making it really hard to dodge.

Prot by eugeneius 2010-08-23T11:00:00

Nice characters and animations!
Having the character change abilities when eating the enemies was pretty cool.

Constatine Sucks by Cosine 2010-08-23T11:29:00

Nice powerup/item switching system.
Took me some time to figure out the controls due to the small text on the bottom.
If anyone else is confused: Z switches slots and X collects souls to use.

An Unfinished Game by Redbone 2010-08-23T11:32:00

Having the gibs of the enemies blow up other enemies was fun.

Omnicide by nitram_cero 2010-08-23T10:36:00

The game looks great!
I had a bit of trouble getting the enemies to explode so I just threw them into the ground to survive longer.

LD19 — Discovery

Disco? Very! by Tom 7 2010-12-21T18:20:00

Haha, small world! My game Light Source does use the "Action Jackson" font in the title. :)

I think this is a nice take on the discovery theme with the disco and discovering of new abilities. Really good attention to detail, especially with the disco music getting less loud as the character moves away from the dance floor room.

Not sure if this is a bug or not, but at one point I got knocked back by the boss and when I left the room the image of the boss was still shown in the other rooms.

LD24 — Evolution

Super Clew Land by Team Clew 2012-08-29T00:59:00

Great game, loved the evolving minigame.

LD27 — 10 Seconds

Sleep Consultant by flashkick 2013-08-27T03:58:00

@Canobie: I initially wanted the marketing part to have multiple quotes chained together. If I ever make a post Ludum Dare version I'll most likely have it use many different quotes and fit those in somehow as a combo.

@carlsommer: Glad you liked the theme adaptation!

LD29 — Beneath the Surface

Inner Demons by voidqk 2014-04-28T23:30:00

Great cutscenes and music. Nice use of point and click and action areas.

Larry The Fish by ztgz 2014-04-30T16:06:00

Nice progression system; it made me play more to see what was next.

A bit dark by Havoc91 2014-05-01T19:08:00

Using torches to explore downwards was pretty neat. I didn't have to manage sanity since I was always carrying a torch.

Crystal Advance by flashkick 2014-05-02T19:39:00

@Cawrtz: That part of pixi's code seems to have to do with the renderer type. The game uses WebGL as the renderer instead of falling back to the canvas. I'm not sure if Chromium has WebGL on by default but there might be a flag in chrome://flags for it.