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flashkick

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoPoCmTeJoCo
201429Beneath the SurfaceCrystal Advancejam4033.153.262.232.953.181.951.962.6079
20132710 SecondsSleep Consultantjam3932.892.643.332.651.601.403.262.6385
201326MinimalismSlopejam933.633.882.863.512.723.242.063.0773
201224EvolutionLand Evojam543.453.453.273.733.142.161.972.6970
201122AloneSoapcompo3082.772.643.142.622.141.112.411.502.0022
201019DiscoveryLight Sourcecompo982.962.653.523.522.702.551.831.505
201018Enemies as WeaponsHeadOrbcompo882.852.652.543.463.462.441.951.1515
200915CavernsCavern Relicscompo812.812.663.212.912.662.052.742.0035
200914Advancing Wall of DoomStompcompo1132.051.892.062.352.842.892.001.941.14

MiniLD Games

YearMiniLDThemeGameRank
201234AspectTo the Walls

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by flashkick

flashkick leaves an average of 2.3 feedback comments each event.

LD29 — Beneath the Surface (3)

A bit dark by Havoc91 2014-05-01T19:08:00

Using torches to explore downwards was pretty neat. I didn't have to manage sanity since I was always carrying a torch.

Larry The Fish by ztgz 2014-04-30T16:06:00

Nice progression system; it made me play more to see what was next.

Inner Demons by voidqk 2014-04-28T23:30:00

Great cutscenes and music. Nice use of point and click and action areas.

LD24 — Evolution (1)

Super Clew Land by Team Clew 2012-08-29T00:59:00

Great game, loved the evolving minigame.

LD19 — Discovery (1)

Disco? Very! by Tom 7 2010-12-21T18:20:00

Haha, small world! My game Light Source does use the "Action Jackson" font in the title. :)

I think this is a nice take on the discovery theme with the disco and discovering of new abilities. Really good attention to detail, especially with the disco music getting less loud as the character moves away from the dance floor room.

Not sure if this is a bug or not, but at one point I got knocked back by the boss and when I left the room the image of the boss was still shown in the other rooms.

LD18 — Enemies as Weapons (5)

An Unfinished Game by Redbone 2010-08-23T11:32:00

Having the gibs of the enemies blow up other enemies was fun.

Constatine Sucks by Cosine 2010-08-23T11:29:00

Nice powerup/item switching system.
Took me some time to figure out the controls due to the small text on the bottom.
If anyone else is confused: Z switches slots and X collects souls to use.

Prot by eugeneius 2010-08-23T11:00:00

Nice characters and animations!
Having the character change abilities when eating the enemies was pretty cool.

HAckBotz by recursor 2010-08-23T10:45:00

Nice use of the voices.
My only complaint would be that the bots sometimes shoot multiple times in a row making it really hard to dodge.

Omnicide by nitram_cero 2010-08-23T10:36:00

The game looks great!
I had a bit of trouble getting the enemies to explode so I just threw them into the ground to survive longer.

LD15 — Caverns (1)

Cave of Peril by Entar

The flashlight effect was great and paired with the invisible enemies, it made be never stop moving around at full speed.

LD14 — Advancing Wall of Doom (3)

Grey Goo by TimS

Great game! Took a few tries before I was able to wall the goo in with the towers.

superflat’s Balls Of Legend [Mac / PC] by superflat

Was able to get the game running after the fix (Vista x64). Nice game and very polished. The movement seems a bit too sensitive; holding down an arrow key very briefly would move the ball a lot. The speed may be because of the frame rate (average was around 470 fps) as the ball bouncing sound seemed to be continuous. The game is pretty fun, I managed to get past a few parts of level 1 by slamming into walls and hugging them :)

advancing wall of math by greencow

Great game, I like how the enemies before the wall of doom prepared the player for what to expect in the wall, though I was a little caught off guard at the end :)