Super Clew Land by Team Clew 2012-08-29T00:59:00
Great game, loved the evolving minigame.
Foon → Ludum Dare Explorer → Users → flashkick
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Crystal Advance | jam | 403 | 3.15 | 3.26 | 2.23 | 2.95 | 3.18 | 1.95 | 1.96 | 2.60 | 79 | ||||||
| 2013 | 27 | 10 Seconds | Sleep Consultant | jam | 393 | 2.89 | 2.64 | 3.33 | 2.65 | 1.60 | 1.40 | 3.26 | 2.63 | 85 | ||||||
| 2013 | 26 | Minimalism | Slope | jam | 93 | 3.63 | 3.88 | 2.86 | 3.51 | 2.72 | 3.24 | 2.06 | 3.07 | 73 | ||||||
| 2012 | 24 | Evolution | Land Evo | jam | 54 | 3.45 | 3.45 | 3.27 | 3.73 | 3.14 | 2.16 | 1.97 | 2.69 | 70 | ||||||
| 2011 | 22 | Alone | Soap | compo | 308 | 2.77 | 2.64 | 3.14 | 2.62 | 2.14 | 1.11 | 2.41 | 1.50 | 2.00 | 22 | |||||
| 2010 | 19 | Discovery | Light Source | compo | 98 | 2.96 | 2.65 | 3.52 | 3.52 | 2.70 | 2.55 | 1.83 | 1.50 | 5 | ||||||
| 2010 | 18 | Enemies as Weapons | HeadOrb | compo | 88 | 2.85 | 2.65 | 2.54 | 3.46 | 3.46 | 2.44 | 1.95 | 1.15 | 15 | ||||||
| 2009 | 15 | Caverns | Cavern Relics | compo | 81 | 2.81 | 2.66 | 3.21 | 2.91 | 2.66 | 2.05 | 2.74 | 2.00 | 35 | ||||||
| 2009 | 14 | Advancing Wall of Doom | Stomp | compo | 113 | 2.05 | 1.89 | 2.06 | 2.35 | 2.84 | 2.89 | 2.00 | 1.94 | 1.14 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2012 | 34 | Aspect | To the Walls |
flashkick leaves an average of 2.3 feedback comments each event.
Great game, loved the evolving minigame.
Haha, small world! My game Light Source does use the "Action Jackson" font in the title. :)
I think this is a nice take on the discovery theme with the disco and discovering of new abilities. Really good attention to detail, especially with the disco music getting less loud as the character moves away from the dance floor room.
Not sure if this is a bug or not, but at one point I got knocked back by the boss and when I left the room the image of the boss was still shown in the other rooms.
Having the gibs of the enemies blow up other enemies was fun.
Nice powerup/item switching system.
Took me some time to figure out the controls due to the small text on the bottom.
If anyone else is confused: Z switches slots and X collects souls to use.
The game looks great!
I had a bit of trouble getting the enemies to explode so I just threw them into the ground to survive longer.
The flashlight effect was great and paired with the invisible enemies, it made be never stop moving around at full speed.
Was able to get the game running after the fix (Vista x64). Nice game and very polished. The movement seems a bit too sensitive; holding down an arrow key very briefly would move the ball a lot. The speed may be because of the frame rate (average was around 470 fps) as the ball bouncing sound seemed to be continuous. The game is pretty fun, I managed to get past a few parts of level 1 by slamming into walls and hugging them :)
Great game, I like how the enemies before the wall of doom prepared the player for what to expect in the wall, though I was a little caught off guard at the end :)
LD29 — Beneath the Surface (3)
A bit dark by Havoc91 2014-05-01T19:08:00
Using torches to explore downwards was pretty neat. I didn't have to manage sanity since I was always carrying a torch.
Larry The Fish by ztgz 2014-04-30T16:06:00
Nice progression system; it made me play more to see what was next.
Inner Demons by voidqk 2014-04-28T23:30:00
Great cutscenes and music. Nice use of point and click and action areas.