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superflat

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuPoCmTeJoCo
201121EscapeSTOPCOCKjam372.802.202.301.503.102.902.672.141
201120It's Dangerous to Go Alone! Take This!Title Unknown
201019Discoverystarscompo1882.331.582.402.053.813.951.772.132
201018Enemies as WeaponsPsychic Prison Breakcompo513.162.293.502.383.973.172.162.446
200914Advancing Wall of Doomsuperflat’s Balls Of Legend [Mac / PC]compo143.773.653.134.274.353.952.674.233.183.08

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Comments by superflat

LD18 — Enemies as Weapons

Takeover by Almost 2010-08-23T07:08:00

I think there's an awesome game in there waiting to be brought out. If you fixed a few things like keeping the player onscreen, and played around with timings and perhaps the methods of taking over ships, it could be really interesting. I like the way the difficulty ramps up by introducing new ships and then facing off against more of them.

Enemy of the Solid State by bentosmile 2010-08-24T06:47:00

Quite astonishing what you achieved in this space of time. I'm really in love with the world you've created here, both visually and through the text. Very funny in places, too.

I need to play a couple more times to get the full gist of it, but my first run was great.

Atop Mt. Brawlalot by eli 2010-08-23T06:15:00

I loved it. It was broken in such a good / funny way. My baby daughter instantly reacted to the sound too, all in all it was two days well spent my friend!

Purple by roBurky 2010-08-23T07:37:00

Great effort, could easily become a nice game with a few more day's work. I like the visuals, and the idea works surprisingly well - although I think it might need a more intense, arena-shooter level of chaos to fully shine (it's at its best when lots of enemies are shooting at each other).

EnemiesOfTheLetterB by milsom 2010-08-23T06:40:00

I found it to play really nicely (although I agree about diagonal throwing, and general aiming being tricky). The graphics are nice, and everything has a good layer of particle polish. Most of all I felt it moved really smoothly and responsively, which is not always easy to achieve!

The music is very odd, and gives the whole thing a strange vibe...

The enemy of my enemy is my heat-seeking missile by pdyxs 2010-08-23T08:26:00

Had quite a lot going on mechanics, I found it tricky to get my head round it at first, but when it clicked it worked pretty well. Love all the text and details, had an almost cactus-esque vibe to it.

Alien Parasite by itzmattu 2010-08-23T08:19:00

Sounds like you had some nice ideas there. The theme of a parasite is quite an original take on it. I don't think I can rate it as is, because there isn't quite enough there.

Rubber and Glue by alexandersshen 2010-08-23T06:10:00

Nice idea! It works surprisingly well as a mechanic. Good work!

Wherein Obstacles [...] IN SPACE by Sam Driver 2010-08-23T06:20:00

Fantastic shader work, Salt - we both put in entries with Pixel Bender stuff... yay! I think the gameplay could have had more balancing, and collision seemed a bit unpredictabe, but you have the makings of a great looking shooter here - nice work!

BOMBCRASH by Xander Davis 2010-08-23T06:30:00

It was a pretty solid interpretation of the theme. I think a few bugfixes and licks of polish (such as having nice animations for colliding robots, and not letting them collide when offscreen) could really pick it up. I think there's a really decent game in there waiting to be teased out!

Double Bounce by Doches 2010-08-23T06:51:00

My fave so far. I love the aesthetic, think it fits the theme just fine, and it plays really smoothly. It's great you managed to get online level design on there in the short time. Love the tingling bell sounds too.

Fantastic job... I think an iPhone port is called for!

Psychic Prison Break by superflat 2010-08-23T06:35:00

Thanks for the kind comments (although I appreciate the length of GreaseMonkey's, the feedback was ... odd!)

Anyway, Doches, It is possible to escape the prison, so it might be worth persevering! A hint is to try and follow the path of a conversation until you see a visible change in the prisoner's appearance, then try a different tack.

Omnicide by nitram_cero 2010-08-23T06:58:00

Although it appears very close to Cannabalt, it plays pretty differently. I found the throwing a little fiddly and unpredictable at times. That said I definitely got into it and gave it a good few goes. It fit the theme well had enough polish to feel like a finished game, which not many entries did, so bonus points there.

I found the scrolling a little jerky on my machine, I wonder if that was spoiling some of my enjoyment of it?

Overall, good work!

LD19 — Discovery

Land of the Fishies by EricTheCoolDude 2010-12-20T14:23:00

Yeah I played it through twice, and failed two different questions. Didn't quite have the strength for the third playthrough.

It had a lot to like about it though, the graphics and music, the musical puzzle, the dialogue gave me a giggle.

Mother Robot by increpare 2010-12-20T13:47:00

This is incredibly well thought-through and well-implemented. My only gripe being that there's no grace period for being out of range, as sometimes deaths in the middle of a complex layout come due to misreading the edge of the light-cone. Death is pretty punishing in fact, and I'm sure there's a way you could make it less so. Which I'd like to see, because this is an excellent idea. It would probably work well for some kind of spelunking with ropes instead of lights too.

I also really liked the aesthetic.

Husk by Jonathan Whiting 2010-12-20T11:22:00

So I realised I totally saw you at CB2, but wasn't sure it was you, until now! Anyway, must say hello next time, will you be about for TIGjam?

Excellent job, this is really interesting. I think with more work on the physics it could be really tight. I like the idea of using a fork-lift type attachment, and I'd love to see more done with it.

Very nice and polished for the timeframe.

LD20 — It's Dangerous to Go Alone! Take This!

>Start >Fight >Run by bentosmile 2011-05-02T09:48:00

I loved it. It had a really nicely balanced game in there too. I don't know if it was intentional, but in the later fights I didn't lose health - I think I'd have enjoyed it more if I had, so that I'd really feel like my decisions mattered more.

The main story is hard to follow, but the feelings it conveys are really strong, so I think it works really well even if you don't fully get it.

I'm really happy to see you finish something new, and this is one of my favourites of yours.

The Legend of Mulida by Nora Shishi 2011-05-05T19:58:00

のらさん。。。すごいよ。これ本当に楽しくて面白いです!

I had a lot of fun playing with it. The controls are nice if a little bit strange - - not sure if you need to be able to go backwards (I usually got hurt if I tried.) The way the swords accelerate into the screen is a really nice touch to what could have been fairly random without it. Also liked the sounds and title screen.

I saw ortoslon's video of him playing - the guy is a machine! I have no idea how he managed it haha.

VIGILANCE by randomnine 2011-05-05T17:33:00

Like the concept a lot. It fell down in practice for me, for a couple of reasons. One which is not design-related - I got horrible performance on my 8-core desktop, which seems a little off (maybe 10-15fps with no other Flash windows.)

This could be a quirk which might be fixed by rebooting, so I'll let you know if so (although other LD games have run ok.)

The second was the combat - I found it too hard to read what the enemies were doing, and so I just hammered X and generally lost haha. Some kind of tutorial where you see the enemies blocking and so on might really help. Of course this may well be much better with a proper framerate.

Anyway, will check again, it has a lot of charm about it.

Monophobia by eld 2011-05-05T17:44:00

I find this fascinating. I'm still trying to work out what you're saying with it....

I wonder if it would make much of a difference if you could choose your dialogue options? Perhaps that wasn't part of your intention though. I'd also like to see text in text boxes too.

I think there's the seed of an addictive simulation here. Lovely art, the high concept and the quirky dialogue just add to the effect.

Entity by LeafThief 2011-05-05T17:26:00

I had no idea what was going on, and I loved it.

A fine day in the parking lot by DoktorAce 2011-05-05T15:49:00

Fantastic visual treatment. I found it crashed frequently when entering new rooms (Mac Pro, Leopard, Safari.) I was just faced with a black screen each time. It seemed random too as sometimes door worked and others they crashed the game. Third time it crashed I decided not to retry sadly. :(

Officer Alfred by Hempuli 2011-05-05T17:18:00

Very cool concept, well introduced. Great atmosphere.

I wanted to love it but ended up tearing my hair out in frustration. The crate puzzle - 60 deaths or so. I eventually gave up beacause of what appeared to be bugs - the crate would only respawn if time wasn't stopped, so I had to kill myself loads of times just to get another crate. Then there was the fact that the laser dots killed me even when frozen (not the laser itself, the particles which hit the box.) So many times I got the crate to block the laser nicely, then died to a stray particle. In fact, now that I think about it, these two things are related as you can only die in freeze mode if there's something wrong haha.

In the end I got really annoyed and ragequit. I only ragequit because it was something I was really enjoying and wanted to finish!

Anyway, I hope you make it a tiny touch easier if you come back to it. I'd definitely try again.

Officer Alfred by Hempuli 2011-05-05T20:40:00

Haha yeah I guess it makes sense for the crate to only respawn if time is not stopped, but I also imagine that you'd lose your grip on time if you died.

I'm really not sure what it was then that was killing me on the laser, unless I was accidentally hitting D instead of S?

Anyway, only wanted to say all this (and come back to see if you replied) because I think the game's wonderful for the most part. :)

Danger! Take. by ExciteMike 2011-05-05T16:10:00

Very cool idea man. I wonder if it can be taken further and made 'neater' in some way. I dunno if it's the right suggestion, but did you consider having a limited number of greens, so that each level becomes more of a classic puzzle (where each green is placed for a purpose?) As it stands, it's too easy to play solo right now, but there's the seed of something really interesting here.

LD21 — Escape

Escape From Emag Castle by bentosmile 2011-08-23T08:32:00

Another lovely piece of work!

A tale about life, death and a looser. by deepnight 2011-08-23T11:00:00

Very nice work. I wished for the interactive moments to be better signposted, but otherwise great.

Upset by thristhart 2011-08-23T14:55:00

I enjoyed it a lot. Good SF, with a few nods to classic books in the genre.

Slip Away by cambrian_era 2011-08-23T14:15:00

I love the idea, and especially the skeleton-ish arms which are remisiscent of Shadow of the Beast.

the dream forest by mes 2011-08-23T13:21:00

Hmmm I couldn't get it to work on XP. Looks interesting though!

Escape route by JaJ 2011-08-23T14:04:00

Very cool Zelda dark forest vibe, also a bit Sabre Wulf, bewildering green passages.

Broody and dark, confusing in a good way.

BATHOS by johanp 2011-08-23T08:27:00

Very nice!

Not the Sharpest Sword in the Box by Draknek 2011-08-23T13:55:00

This turned out very good indeed!

STOPCOCK by superflat 2011-08-24T10:26:00

Yeah unfortunately I don't know of any other way to distribute RPG Maker 2K3 files...

The installed copies stuff to C:/Program Files/rpg2003/Stopcock, where the EXE is placed. Sorry for the terrible unfriendliness!