FoonLudum Dare ExplorerUsers → roBurky

roBurky

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201122AloneCompanioncompo3772.632.352.952.833.682.071.693.111.4324
201121EscapeFailed Turn-based Space Combatjam831.621.583.311.001.831.001.00
201018Enemies as WeaponsPurplecompo353.273.123.323.353.882.961.623.213
201017IslandsIsolatedcompo1212.732.123.973.122.731.002.451.383

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by roBurky

LD18 — Enemies as Weapons

Purple by roBurky 2010-08-27T17:13:00

Hmm. The right click menu should be disabled. What OS and browser are you using, madpew?

48 Hours Later by mikeysee 2010-08-23T13:35:00

That's rather fun. I quite liked the way I felt I sometimes had to judge whether it was better to pick up a gib, or let it become part of the landscape to help me get over an obstacle. Until I realised I could just shoot the ground to remove obstacles.

BOMBCRASH by Xander Davis 2010-08-24T04:09:00

I could not do the third level at all. I guess I didn't have the patience to wait for the enemies to randomly move where I wanted them to. The visuals are impressive, though.

LD22 — Alone

Companion by roBurky 2011-12-21T01:55:00

Aaron: Those are all very good criticisms, that I agree with. Dying needs more feedback. The static starting rotation looks a bit weird. It needs some kind of purpose or goal at least as a background to you goofing off playing with the little cube.

FrankieSmileShow: You're not imagining things. :)

Jilius: Yeah, a restart button would have been a good idea.

Thanks for playing and leaving comments, everyone.