Foon → Ludum Dare Explorer → Users → roBurky
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 22 | Alone | Companion | compo | 377 | 2.63 | 2.35 | 2.95 | 2.83 | 3.68 | 2.07 | 1.69 | 3.11 | 1.43 | 24 | |
| 2011 | 21 | Escape | Failed Turn-based Space Combat | jam | 83 | 1.62 | 1.58 | 3.31 | 1.00 | 1.83 | 1.00 | 1.00 | ||||
| 2010 | 18 | Enemies as Weapons | Purple | compo | 35 | 3.27 | 3.12 | 3.32 | 3.35 | 3.88 | 2.96 | 1.62 | 3.21 | 3 | ||
| 2010 | 17 | Islands | Isolated | compo | 121 | 2.73 | 2.12 | 3.97 | 3.12 | 2.73 | 1.00 | 2.45 | 1.38 | 3 |
That's rather fun. I quite liked the way I felt I sometimes had to judge whether it was better to pick up a gib, or let it become part of the landscape to help me get over an obstacle. Until I realised I could just shoot the ground to remove obstacles.
I could not do the third level at all. I guess I didn't have the patience to wait for the enemies to randomly move where I wanted them to. The visuals are impressive, though.
Aaron: Those are all very good criticisms, that I agree with. Dying needs more feedback. The static starting rotation looks a bit weird. It needs some kind of purpose or goal at least as a background to you goofing off playing with the little cube.
FrankieSmileShow: You're not imagining things. :)
Jilius: Yeah, a restart button would have been a good idea.
Thanks for playing and leaving comments, everyone.