FoonLudum Dare ExplorerUsers → mikeysee

mikeysee

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2010 18 Enemies as Weapons 48 Hours Later compo Community 4.38

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuCmCo
201018Enemies as Weapons48 Hours Latercompo233.433.453.173.574.092.643.204.381

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Comments by mikeysee

LD18 — Enemies as Weapons

Alien Abduction of Aliens by Danik 2010-08-23T08:50:00

Loved the game, great work! I agree with Pokute that the gameplay could do with abit more depth, but when you only have 48 hours time is very limited!

Overall an excellent game, well done mate :)

48 Hours Later by mikeysee 2010-08-23T04:24:00

Hi guys, thanks for all the comments. Not sure why eveyone keeps getting stuck in the floor :( I have provided the source link in the entry im not sure why the link isnt showing up at the top.

For those interested the source is here --> www.mikecann.co.uk/DumpingGround/ld/18/05/LudumDare18.zip

And no, no engine was used, just coding from scratch, maybe there was a utils class or two I used.

48 Hours Later by mikeysee 2010-08-23T04:24:00

Not sure why eveyone is getting stuck in the floor, I cant get that to happen.. hmmm

48 Hours Later by mikeysee 2010-08-23T08:45:00

@Covenant im not sure what you mean you could see the side.. can you provide a screenshot of that mate so i can better understand whats going on?

Im glad you like it!

48 Hours Later by mikeysee 2010-08-23T12:05:00

@Jhelle thanks :) only 40 hours, a few more hours and it would be even more polished! Alas!

48 Hours Later by mikeysee 2010-08-23T13:20:00

@stqn yes the giblets are supposed to fall and then become part of the ground, admitedly they should bounce abit first giving you time to pick them up. I guess thats a bug that needs to be fixed at some point!

48 Hours Later by mikeysee 2010-08-23T15:07:00

Just to let people know, I have now made a timelapse and gameplay video. They are also linked at the top of the post.

48 Hours Later by mikeysee 2010-08-24T00:03:00

@stqn ye its quite a CPU intensive game, I didnt get time to test it on a lower spec machine than my quad Q6600 :P

If I decide to release this game after the competition is over ill definitely have to optimize it abit!

48 Hours Later by mikeysee 2010-08-24T09:23:00

@stqn ye I used the frame delta, so im not entirely sure whats going on. There is also the issue that the giblets can generate terrain and DONT collide with the player, so that could result in the player getting stuck if the giblet joins the terrain exactly where the player is.

I spose the easy solution to it all is to decrement the yposition of the player each frame until no collision occurs :P

@someone Glad you liked it :) Ye audio is definately my weak point, i have no idea how to make music :P

48 Hours Later by mikeysee 2010-08-25T06:27:00

:) Thanks everyone for the kind words makes all the effort worth while!

48 Hours Later by mikeysee 2010-08-27T11:13:00

@Alan sorry you didnt enjoy it mate, but then again you cant please everyone.. unless you are the makers of Angry Birds (crush the castle) that is :P

@snowyowl hmmmm thats a very odd one, i can only think that your mouse click is somehow getting registered twice, not sure how that could be..

@Entar I would have loved to have time to put a highscores table in so people can rank themselves, but alas time is a cruel mistress. As for the reference to world of goo, thankyou very much! as that was exactly what I was going for art-style wise, for reasons described on my dev update post --> http://mikecann.co.uk/ludum-dare/ludum-dare-hour-1/

Basketball girl by JDruid 2010-08-24T13:47:00

Pretty cool, not sure if it was intentional but this sort of thing seems to happen alot --> http://mikecann.co.uk/wp-content/uploads/2010/08/ScreenHunter_01-Aug.-24-21.46.jpg

Mines and Bobbleheads by rale 2010-08-25T03:06:00

Sweet little game. As other have said its really tough. Could of done with some sort of indicator of the health of the dude in the middle tho.

LD26 — Minimalism

Something Has Changed by nixeldev 2013-04-30T13:57:00

Nice work :)