Foon → Ludum Dare Explorer → Users → Danik
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2011 | 20 | It's Dangerous to Go Alone! Take This! | The World Above | compo | Audio | 4.11 | |
| 🥈 | 2010 | 19 | Discovery | The Secret Documents | compo | Audio | 4.37 | |
| 🥉 | 2010 | 18 | Enemies as Weapons | Alien Abduction of Aliens | compo | Graphics | 4.35 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | 5LIMES | compo | 222 | 3.25 | 3.24 | 2.29 | 3.11 | 2.96 | 3.33 | 2.17 | 2.55 | 52 | ||
| 2012 | 23 | Tiny World | Aether | compo | 37 | 3.90 | 3.79 | 3.90 | 3.18 | 3.80 | 3.47 | 2.47 | 3.66 | 100 | ||
| 2011 | 22 | Alone | Ravenwood | compo | 45 | 3.57 | 3.18 | 2.35 | 2.98 | 3.98 | 3.35 | 1.69 | 3.74 | 3.45 | 54 | |
| 2011 | 21 | Escape | Coin Runner | compo | 18 | 3.82 | 3.91 | 3.09 | 3.00 | 2.00 | 3.27 | 1.60 | 4.00 | 11 | ||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | The World Above | compo | 20 | 3.68 | 3.79 | 3.15 | 2.18 | 3.89 | 4.11 | 2.87 | 3.75 | 22 | ||
| 2010 | 19 | Discovery | The Secret Documents | compo | 22 | 3.71 | 3.57 | 3.14 | 3.14 | 3.76 | 4.37 | 3.47 | 3.71 | 47 | ||
| 2010 | 18 | Enemies as Weapons | Alien Abduction of Aliens | compo | 19 | 3.57 | 3.65 | 3.26 | 3.91 | 4.35 | 2.83 | 2.22 | 3.75 | 98 |
Quite challenging and fun!
I agree with has been said. The attack waves were a bit repetive, "from all angles, from all angles, from all angles + bottom". :P
I like the excessive score, it makes you feel good.
It would be nice if enemies had some inertia and didn't always move directly towards you, so that you could trick them easier, though it doesn't matter much since you can just dash right through them. I found myself most successful when I just mashed slash and dash as soon as there were any enemies near.
I just get a screen saying "choose a word", then it crashes. Win 7 64bit.
I like the concept/mechanic and the art style!
I relly enjoyed this, too bad it's super short. :[
Innovative and pretty fun. Was a bit hard to see the falling blocks against the dark background.
Installed XNA Framework redist 3.1 and still can't run, sadly.
"BattlePuzzle has stopped working
Windows is checking for a solution to the problem..."
Ok, I tried another computer and now it works. Pretty nice concept, could be expanded on.
There is subtle humour in the animations. Reminds me of Rincewind in Discworld 1. :D
Very nice graphics overall. Just one level and no real goal yet, but pretty fun anyways.
The game is neat and pretty fun for a while but gets repetive pretty fast.
I don't really see how it fits in with the theme.
But I like the graphics and sound effects.
Nice game, challenging and fun!
"If anybody wins, you lose." :D
I loved this game! It was very immersive. Only wish there was more levels. :]
At first it didn't work, I had to get the latest Direct X update from here (if anyone else needs it): http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en
The concept isn't bad. The gameplay could be improved vastly tough... lots of collision issues and it's easy to get stuck in a wall. But aside from that I actually found it entertaining. But get rid of that yellow background, it hurts my eyes. :D
Fun game, takes a bit more thinking than most. The 5-digit mastermind puzzels were challenging!
Andrew, yes, seems like the sound effects cause problems for some people. What java version do you have? Maybe I should make a no-sound version.
mikeysee, Thanks! :)
athanazio, glad you enjoyed it!
Pokute, excellent idea! I think I will add that in a post-compo version.
Thanks for all the feedback!
I plan to make a post compo version, I have much planned for it, but it will take a while.
stqn: Yes, it might be a bit slow on older machines. I haven't optimized it at all.
madpew: Thanks! Agreed, music would make it better.
pekuja: Thanks for the feedback!
Why thank you vey much HybridMind, glad you enjoyed it!
I love the art style and all the polish, very smooth GUI aswell. It was also fun to play. Good job!
I think the getting stuck in the ground problem could be because you use the frame delta to calculate positions, since if you get a framerate drop, the player will go far his current direction, thus potentially ending up in the ground. I never had that problem, but I noticed gibs going down a bit in the ground when the game froze for a bit.
Great game, lots of fun! I agree on the difficulty issue though, it's pretty hard right from the start.
How do I explode the red haired zombies? I tried every key on my keyboard.
@mwest Ah, I didn't hold it for long enough. Yea, defenitely give better clues. Maybe you could make the zombie start shaking earlier.
Interesting game, it was hard at first, I kept running out of viruses.
I found a bug though, you do not get new viruses when you restart the game.
Good game, great depth to the story for an ld game.
I agree with Jhelle. This game is OK but could be great with better control. It annoyed me not being able to accellerate backwards, because it takes a while to turn around.
It's a shame because concept, graphics, presentation etc. are good.
It doesn't feel finished. No real game or goal in there yet, but the graphics and models aren't bad.
Yes! I got the highscore! :D
Nice little game. It was a bit glitchy at times, my "ball" got stuck and I could only watch helplessly as the enemy attackers got closer. Nice addition with the blue powerup, it made it less repetive. The music was suprisingly effective considering it's looping and about 10 seconds long. The sound effects were fitting with the retro feel of the game. I think the relative size of the ball to the enemies make it feel a bit inaccurate, and sometimes the "ball" seems to bounce in a random direction.
The sound gets pretty unbearable when there are many enemies colliding at once (I actually took of my earphones). The game is quite nice, I like the minimalism and simplicity in the game mechanics. + for humourous instructions.
Smooth control, good graphics and very fun to play.
It has a fun whimsical feel.
As has been mentioned, the collision boxes for the enemies doesn't feel right. It's like you die by touching their shadow, which made it very unforgiving and frustrating at times. Ignoring that though, fun and polished game!
Nice little game, fun for a while.
Pretty nicely done, but as you pointed out yourself it would be much better with more work. Still, it was fun.
A novel concept, 5 stars for innovation! I agree with L & Covenant about the controls. I would have 4 keys for directional movement, and 4 keys for expand/contract (up & down) and rotate(left & right).
The graphics look amazing.
This is my favourite submission of the ones I have played so far. Extremely well done!
Simple but very nice visuals, good gameplay. Is there any way to test your levels without exiting the editor?
Great use of the theme, pretty unique game.
Fun game, made me want to play again when I died.
Nice, eerie atmosphere in this game. Good gameplay aswell, minimalistic but fun. Nice Work!
Creepy!
Nice level generation and music.
I got stuck in the milkmans house (I think it was). While Gordon was out, I tried leaving the house and the dialog with Gordon popped up. When he got back and I talked to him he kept we were gonna check up on the local gang but nothing happened. This was on my second time through.
Awesome ASCII art. The portraits have character to them.
Great entry, challenging and fun.
There seems to be a memory leak when you dig under some water.
Too short but nice art. Controls felt a bit slippery.
Fun game, pretty challenging in the later levels.
In what kind of school do the children carry dynamite? :D
This has great potential.
I really like the atmosphere the ambient sound makes, it's sort of relaxing and soothing.
The game really needs some kind of challenge the keep the players interest though, it's just too slow and tedious.
Very nice, I enjoyed it!
Game froze when I got here: http://i54.tinypic.com/qoj9jq.png
Challenging game. It got hard right away and I had no time to get used to the controls. When I did it was fun.
I think you managed to capture the essence of the zelda style gameplay very much!
Something just compelled me to keep exploring the next gray piece of rectangle...
The music is pretty awesome too.
I liked this game a lot! Nice atmophere and story. Somehow I don't really miss music in this game, but could be nice with some soft ambient music perhaps. Those turrets were really annoying in a good way.
The fullscreen mode was a bit weird, the "pixels" were sort of moving around in non-integer positions and changing size. The low-res mode felt much better to play.
Nice take on the theme, funny matches and good work making them mostly non-obvious.
The cards move around when you find a pair, which makes it hard to remember where a card is.
Benn: Yea I know, they have quite bad eyesight. :P
Plams, The Jack, Sos: Thanks a lot! :)
Refrag: Thanks! I agree, the jumping and controls in general could be improved on.
Thanks for all the comments!
jovoc and sol_hsa: Yea I agree, I have fixed that in the post compo version.
Thanks danblack! The original levels were all literally made in the last 2 hours, except from the first one. I have tried to make the dropping down parts more obvious using signs and ladders in the post-compo version.
Innovative and challenging!
Solid and fun!
This was a nice game. Not so much about discovery as about gathering resources. The graphics are good, and the colored irregular background makes it less repetetive. It was fun to upgrade my planet but then there was not so much more to do more than fly around and gather resources. Would be nice if you found new galaxies or planets.
Sweet game, one of the best so far! Just a bit hard to understand without instructions. Also, is there no way to scroll around the map?
Genius, pure genius!
I was doing great until Dr Niles Crane got stuck behind the fridge.
Really disorienting at first. It wasn't until the second level I managed to figure out what was actually going on. :P
The game feels very "physical" with the movement of the walls and the realistic sound effects and music. Nice work!
Top notch audio and atmosphere. Kind of hard to see if the yellow symbols were flashing or not.
The fog made it a bit tedious to explore and don't add much to the game imho. Otherwise it was a pretty nice game.
Fun game, and the music was really fitting. I like the quick responsive controls.
Nice little game, as you say it's a bit unbalanced.
It would be cool if you could move the sub quicker and in more directions (sideways movement maybe), making it more of an action game. As of now it's impossible to shake of the missiles, and far too easy to make them collide.
Btw, protip: hold space + up and rake in the score. :P
The error Squax mentioned happens whenever I click the bottom bar with the bomb and stuff. I'm on Win7 64bit.
I think it's a nice concept but needs more work. It's just a matter of chance if you succed now, unless there is some gameplay mechanics involving the bombs and ladders that didn't work.
It would be neat if the camera eased into the exact correct view when you are near enough, so that it all falls into place.
I think this is a great idea and has a lot of potential. I have not played a game based on this concept before, but I understand from increpares comment there are similar games. Still worth a 5 for innovation from me.
Would like to play this in a more polished state.
I liked it, but got stuck a few times so I didn't play to the end. Also had pretty massive slowdowns once a screen was fully explored.
Managed to fail all three questions before making it. :P
A bit annoying but the game takes like 15 seconds to play through when you know how.
Fun game. I like the music, it's wackyness fits nicely.
The controls could be better, keeping one key down and tapping another stopped the player (it might be a windows issue though.) I kept on thinking I hit an obstacle. It was also hard to distinguish which pixels were obstacles and that contributed to my confusion. That aside, interesting little game but not much to interact with.
I love the graphics and animations.
Smooth camera movement and good feel to the movement.
The loot often ended up inside walls though which was annoying.
Clever game!
This game is amazing. It's hard to believe it was made in a weekend. I have never owned or used a C64, but it reminds me of Lemmings and similar games for DOS. Classy!
Fun game. It's nice to watch your fleet rake in the resources.
I would have wanted the camera angle to be lower, but I guess that takes away some of the discovery aspect (and might give performance issues).
Interesting concept.
Clever and fun, but short, game. I like the way all the gameplay elements were introduced one at a time.
Interesting game.
The controls were good and the circles helped a lot for knowing when you were leaving the sphere.
A little hard to get a grip on the perspective, it "flipped" on me a few times and it felt like the controls got inverted. :P
Addictive and fun, nice one!
Nice take on the theme!
Fun. Would be nice to see it elaborated on, it has potential. :)
It was frantic and fun! Full of humor.
The movement was a bit annoying, I think the player should have at least a little momentum when going left or right. You stop too abruptly which often made me miss platforms.
Got swarmed when I had about 49 minerals 5 times over, cursing. Super frustrating, but that just means the game is engaging. :)
And maybe a bit hard... 70% of the bullets seem to miss the target.
But beautiful graphics, good sound and nice gameplay!
Great little game! You could probably expand on the ways in which you can use the platform bot, like going up walls. Good work on all the dialogue. I didn't know if it was safe to jump down at the first launch pads as I couldn't see them. Also it is a bit glitchy, I got stuck below the moving staircases after the green one-way blocks.
Solid game! Simple graphics and a simple mechanic that works very well with the level design, I liked it!
Lots of powerups and enemies. Graphics are OK, and controls a little sluggish, but overall good job!
I thought of two things that could be improved.
Firstly, the distance for collision is too short and unforgiving. You die before you feel like you got hit, which was frustrating.
Secondly, the enemies seem to spawn anywhere, sometimes right in front of you at speed, leading to an instant death. Maybe better to spawn them off screen.
Other than that, nice simple game. I like the voice instructions and commentary.
Some sort of background particles or image would help give a sense of speed, it was a little hard to know how fast you were going.
The gameplay was somewhat monotome, and not very challenging. Adding enemies that followed the player might make it more interesting. At the same time, there is a lot of narrative that you don't want to miss...
Perhaps the narrative should be played out in between the levels instead.
The story was intriuging, and the graphics nice to look at. Also a good take on the theme. Over all a strong entry!
Fun game!! Very nice player movement and over-all polish. It's challenging but the controls are responsive.
I didn't find someone to play with so I opened two instances. A little hard to control them both, but I can see how it would be a lot of fun playing two player coop. I like the take on the theme.
The graphics are pretty ugly, which is too bad because that might make less people try the game if they judge it by the screenshot.
Thanks for the comments! Yes, I agree the time is probably too long, but originally you had to start over if you crashed. I think that was even more frustrating. :)
Elbowroom, wow, thanks! Glad you liked it. :)
Matthias, I first had the player die as soon as he collided or fell below the screen, but that was very hard and frustrating until you learn to control the sub. So I did this as a last minute fix to make the game less unforgiving, I will try to make it better for a post-compo version.
Dark Acre Jack, thanks! Yea I noticed it was a little too big vertically. I have to put the browser in full screen mode, and even then I can't see all of it on my laptop.
Chrisp, thank you for the feedback! Actually, I have been experimenting with more free levels, where you can move both up and down. I might make a game like that later, with exploration and more open levels, but based on this.
Nilstastic, glad you liked it, thanks for the comment!
Tzachs, thanks! Yes, I know the screen is too tall, I will change that.
Alexlatioza, thanks for the comment!
How do you mean the slideyness? Do you mean the lack of sideways movement (infinite traction)? The way it works right now is there's a limit speed. If you go faster you have perfect traction and are only affected by forces in the direction of the sub (acceleration, breaking, gravity). If you go slower you move sideways aswell.
Mwest, I'm glad you enjoyed it! Actually the background does change color depending on how close you are to the surface, but it's very gradual so it's not that obvious.
Yes, the collision penalty is annoying. I will probably make it so that you just bounce of walls, and add a second or so to the time instead.
Some nice pixel art there! You might want to change "Windows" to "Web" since it's flash, so that non-windows people don't miss out.
Fun little puzzle game. Nice pixel graphics.
Beautiful! The camera did not bother me much. I wish there was music.
Would love it if you wrote more about your technique!
It was slightly tedious waiting for the lantern to recharge. It charged slower than it drained, which means you spend more time waiting than walking.
I followed the left wall, and even though I recharged the lantern to 100 I didn't make it after going north and turning west. :(
The dialogue was well made and fun, and I also liked the light effect. It just lacks some more content, which is understandable for a LD game.
It's different and interesting, but I too felt like I didn't have much control. Maybe adding some interactivity that requires some degree of skill would help, like placing decoys that draw attention or something.
The music was good and sfx were ok.
Pretty nice game, good effort. I don't see how the convoy is useful though. Is that for multiplayer?
The game froze when I touched the scroll in the room with the painting with the blue and red Blos.
Different. I like it. Too short though.
Nice!
The sound and music kind of remind me of lemmings/worms. :)
I think the screen was on the small side, making it hard to get an overview. Also, the map made the game crash for me.
The puzzles are not too bad. The one in the entryhall level, where you could move safely between circles of the same color, was nice, although the portals moved very slowly and that made it much harder than it looked to move between the different colored circles, which was a bit annoying.
It could use some more tweaking, but given it was made in 48h, that is to be expected.
Congrats on completing the LD!
Fun game, nice level design!
Quality game! Impressive amount of good artwork. When I played the 5 min mode the last minutes there wasn't any enemies around.
Nice world and graphics. I didn't understand what the device was for though, chatting?
Fun game! Actually pretty hard to keep track of all the traps, especially since they take a while to recharge. I found myself waiting for one trap while I missed a group of adventurers in another part of the level.
This is too good, loved it!
Controls and gameplay are good. I like that the enemies react to sound. Nice but short.
Awesome! Really hard but much fun.
Nice idea, a bit glitchy but fun.
A fine prototype!
Twitchy pixel jumping, but still much easier than I would have thought. Really nice atmospheric music, great imaginative level design. Reminds me of Knytt a bit. :)
It's a fun little game. The shadow really helps to give you a sense of where you are. I think the collisions with the chasms are a bit unforgiving, some overlap should be allowed I think.
It's nice that it gets harder over time, with the wider chasms.
I like this. It's well polished and fun to play.
The block spawning could use some tweaking, maybe spawning a bit in front of the player and growing in the direction shes facing instead of always to the right.
The narrative with the suggestive story made it deeper and more interesting. I found myself to stressed to read the text often though. I think it would be better to show the text before the level starts, it's hard to give it attention while the spikey walls are closing in on you.
I also thought it was really hard to see the player when you took one of the pills. The flashing was a bit excessive, and the dark background didn't help.
That said, solid entry, congratulations!
That was fun. The level screen did a lot of difference from the WIP version I tried on irc. Can't believe you made 21 games in one weekend. :D
My Escape key didn't work the first time, I had to force quit. Thanks to Matt Rix for the tip of running it as admin.
Pretty awesome, too bad it didn't work the first time and had to get spoiled for me or I'm sure it would have been even better.
Super impressive technically and visually, but get's repetitive quickly. As you said, maybe too much time was spent on details. :)
Pretty nice game. I think it would benefit from having the camera more zoomed out, so that you can see more of what's coming. It was very hard to react in time in some parts.
Good! I made it a lot harder right before the deadline since I was afraid it was too easy.
After playing it more, maybe they get a little too tough. :3
Thanks for the comments guys! I'm continuing to work on the game, if you have any criticism it's appreciated!
Pekuja: I see what you meant now, that is a bug! The enemies difficulty is not reset when you die.
Dark Acre Jack: Yea, it's a bug... the difficulty is not reset properly when you die. Just refresh the page to reset it. (I should have learned to be careful with static variables by now :P) I should add a note about that.
Thanks for the feedback everyone!
It's a really interesting prototype/experiment.
I think it would be easier to control the player if there was some momentum. Maybe it should control like asteroids, but with more friction, so that you can get some sideways movement, slide around and attack from the side.
Very different from most of the other games, innovative!
It was fun, well made. It's a good thing you can come back and play any of the missions to try to get a better score.
I wish it would remember the progress when you left the game though (really easy to do with net.flashpunk.utils.Data, or just SharedObject in flash).
In level 2, the stationary guards seemed to have a longer view range than the circle when they were alerted.
It doesn't register my keypress when I press escape. C and "any key" works.
Good prototype for what could be a really good game.
The huge text in the game was nice, I can see that concept used in a bigger game for the narrative.
The controls were really awkward though, it was hard to press 1-3 while moving with WSAD.
This is pretty awesome! I look forward to looking at the source and the stream (if it's available). I would have watched if I wasn't busy with my own game.
The graphics are beautiful!
The controls are a little sluggish but I got used to them quickly and then it felt natural and fun.
It was annoying to have to start all over when you were caught though, the game punishes you for being curious and exploring. Some indication of what is dangerous would help, or starting from the beginning of the screen instead of from the beginning.
It was hard to figure out how to "win", I found the best tactic was to sit in front of the car and let the police shoot each other, collect a lot of gas, then drive to the end. Awesome pixel art and humor, I love the suggestive story.
This world begs for more content, whats there is really great but the world is so huge I didn't have the patience to find the end. Of course that would be hard in 48 hours, so I just wish the game was a bit more linear. Really nice art and audio!
I like this game a lot (it is similar to my entry :) ), but I see many things that could be improved rather easily.
The movement feels too slippery, some air friction would help a lot when making precise jumps. As it is, you need to press the other direction to slow down, which is hard and somewhat frustrating.
The animations of the characters, and the way the tiles are sucked into the void are really nice. The music is pretty awesome too. There are a nice amount of enemies and the color powers are cool.
It would be nice to see more of what's in front of you, by having the camera more to the right, but since the "void" is stuck to the left side of the screen, that would make less room for error as you would be closer to it. One option would be to make it move independent of the camera, but that could make it less clear where it is, and if you are in danger. This was a problem for my game aswell.
I don't see why you couldn't have used the arrow keys for movement. A and D are a lot more akward, and might not work on all keyboard setups.
It was hard to get a sense of movement when you went through long passages. Some texture to the ground might help.
This one will be in the top I'm sure, awesome graphics style!
Very interesting but quite disorienting. Often the ball seemed to move in the opposite direction of the mouse. Very different and original.
I think just changing the gravity would be more intuitive, but maybe less interesting, I'm not sure.
Really fun! I like the physical feel when moving the snake around.
Thanks for the comments and feedback!
Matt, yea I really wanted to add something interesting there, a kitten perhaps. :P No time to spare though.
Aslai, awesome. I'm really happy you liked it that much. :)
Increpare, thanks for the honest critique, it's much appreciated. Good point about the holes in the rock, I will do something to make it more obvously dangerous, like water. Or I might just add something cool down there.
Matthias, thanks for the critique! You are right about the quick screen transition, I tried making it slower and it was nicer. You can use Up+Down/Shift+Ctrl instead of Z+X if you want. How do you mean it is more efficient to tab out?
Jack, Shigor, dr_soda, thanks! I will work more on it soon.
Needs auto fire! Also, the sound gets spammed with some of the enemies, I'm not sure if that was intentional. Nice variety of enemies though.
I like the music with the drums, it gives a nice mood. Reminded me of Little Big Adventure. The game itself is obviously not finished but would have potential as a story driven game I think.
Nice job Sanguine! It's really hard, I think the player hitbox should be a bit smaller as it felt unfair when you died sometimes. The level design is really good, using the elements you added.
Very clever puzzle concept, I liked it a lot!
I found it intuitive after a few levels, the last few were kind of easy when I got the hang of it. I would have enjoyed a little more challenge.
There is something about this game that makes me a bit nostalgic. The graphics could have been better, and the music is repetitive but I liked it a lot anyways. Didn't manage to get the other ending though, despite playing it through 4 times.
I like it! The massive amount of units!
I would like to have some more large scale control of the units though. You have to run back and forth and wait for your units to follow.
Maybe just a way to tell units that spawn in each city which city to attack?
For some reason it reminds me of Dune and Cannonfodder.
Very soothing and relaxing. The ambient music and sounds add a lot of mood. I like it a lot.
Nice moody music. The gameplay felt a little pointless though, is there a goal condition?
Very nice presentation. The gameplay is simple but still kind of challenging.
It's annoying that you loose when you click a smaller planet that's on top of a bigger one.
Clever puzzles!
The sluggish controls ruins it a bit. Maybe there could be upgrades to improve the handling?
Yes, definitely make the player bounce when colliding, that would help a lot.
Good game, just gets a little tedious after a while.
I like the idea of getting some fresh air when you are stuck, that's really cool.
The theme connection is really good and it's quite innovative.
This is very promising, I just wish it wasn't so buggy. I couldn't build harvesters after building a defence turret.
That's very impressive! I love the cutscenes, especially the one where he drops off a cliff and you realise how tiny he is. That was funny.
When you die at the second boss, you have to play the last level over again, which is annoying.
Music is awesomely retro, graphics are nice.
Not innovative, but a very solid entry!
I like how simple it is, and still fun and challenging. Neat concept, not entirely new but still very innovative.
One critique would be that the hit boxes of the spikes are a bit too big, well, they seem to be boxes instead of following the shape of the spikes. Also, maybe you should sacrifice some realism for fun by setting a maximum radius of influence, maybe even showing this graphically to make it easier for the player to see what's going on.
Very good entry!
I like the concept a lot, but it needs some balancing as it quickly goes out of control. Once you have enough solar panels it's just a matter of how fast you can spam 2 and 3. :)
At 44 ships saved, 1977 asteroids destroyed I had what I thought was an impenetrable defence. I didn't see an asteroid get past but I still died somehow.
I love this game. Clever concept and very well executed!
I agree that this game would work well with multiplayer. I think owning ground should give some kind of advantage to make it more strategic, perhaps if you couldn't build two mines within a certain distance of each other.
Now I have this game idea in my mind, combining this game with the space command and platformer elements from my entry, that would be really cool. Imagine if you could send up satellites that could attack the enemy from above and stuff. Maybe even send ships to colonize new planets. :D
The art is absolutely amazing!
The gameplay is interesting but hard. It was a little hard to control the character. Being able to jump would have been nice. But that might have made it less interesting, I'm not sure.
Loved it! Novel concept, great graphics and audio!
Quite unique. Haven't played anything like it before. Good job, and congrats on your first game and LD entry!
This game was really challenging, I had to play it a few times to get the hang of it!
This will rank high in innovation and theme for sure! Love it.
Short but great!
Such a simple idea very well executed!
The presentation is really great.
Whoa, intense. I could not stop playing until i beat it, even though the last boss was really hard and frustrating. Really fun and addicting game! I do not see the theme connection though.
Really nice. It's amazing how complex things can be made from such a simple concept. I think it's very educational as well.
Simple and clever game, would work really well on mobile with some more work and polish!
Thanks a lot for all the comments!
kylerhoades, nice! I have got to the end without using the stations, but back was too hard!
AD-Edge, I see what you're saying about the end mountain. The problem was that it quickly became impossible to finish when it got destroyed. Making it almost indestructible (or just parts of it) might be a good solution.
Chaoseed, that's a good point! Maybe the stations should run out of ammo after a while, so that you are forced to move on.
RobProductions, thanks! I used Reason for the music.
rvmook, awesome, thanks!
Great entry, once again!
Loved it! The controls feel great and the graphics are really good. I like the attention to detail in all the animations.
47 stars 73785
Very nice mood, kind of dark on my monitor though and a little hard on the eyes.
The sound effects made it very atmospheric and I liked the way you could fall if you walked into stuff. That really conveyed well how weak the player was.
Very atmospheric and mysterious, nice work!
Awesome, like a primitive cross between Minecraft and Quake. Cool! Just wish there were some levels to play.
Impressive amount of technologies to build! Nice work!
Great looking game, very nice graphics and audio.
Quite fun to play aswell!
Great fun!!
The monologue is what makes this game interesting.
Very good! Really polished and complete, just missing some music.
That's really awesome, incredibly well made and polished. The game kills you unfairly sometimes though, wish you could jump or shoot sideways or something. Also, the overheating was mostly annoying. Otherwise the gameplay was good.
Very strong entry.
Nice game, and great music!
Nice presentation and polish, pretty graphics. Very interesting mechanic!
The first time I played the last level I got stuck and accidentally completed it without understanding it first. Maybe you could help the player to get the insight of how to solve it easier somehow. The concept used there was just demonstrated once before early in the game.
There was a few glitches where the mirror would become unsynced or the "mirror of a mirror" would not disappear when I removed the first mirror (this was in the last level).
But those are just nitpicks, great job!
That's awesome, I'm impressed with the number and variety of levels you managed to make.
Not innovative obvioulsy, but great in most other ways.
I just miss some mario-like music!
Pixelizer looks nice. I have been meaning to look at some component based libraries for a while, so I might use it for the next LD.
Fun game! Good looking graphics, many different weapons.
It was kind of ironic that the heavy weapons like the rocket launcher and flame gun (?) were the worst, and the knife the best, as you can kill many at once with it.
The jumping was a little floaty, some more air control wouldn't hurt since it's not exactly a realistic game anyways. :)
Simple but promising. I like how closed rooms are dark.
Incredibly polished! The level design is really good, as are the animations, the weapon mechanics, the mood, the controls.
I like this game a lot! It's very deep for a LD game, and quite addictive. The graphics are nice, especially the planet trails, and they add to the gameplay too.
Since you are going to work more on the game, I have some critique.
The control scheme was a little bit annoying, the ship often got in the way of a planet I was trying to click, and the mouse sensitivity was too high. I think holding the right mouse button to rotate would be better, so that you are free to move the mouse.
All the scan text cluttered up the screen after a while, perhaps you could mark scanned planets with just a circle or something like that, and show info when you hover them with the mouse.
Also, a web player link would be nice for rating. Sometimes I can't be bothered to download games when rating. Some must be installed and stuff which is a hassle. This one looked interesting from the YouTube video and I saw it was in Unity so I downloaded it.
It's a very good game, I'm interested to see what you will do with it!
Great, but I kept dieing before I got far. I saw in the world PNG that the game is much bigger.
Short but sweet, I like it! Maybe the zombie (or whatever it is) should be more clearly dangerous, like making growling noises or something. I just walked into him the first time.
Hard and annoying to have to start all over again, but otherwise challenging and fun.
:O That's sublime. Can I listen to more of your music somewhere?
It plays great. The movement is a little sluggish though, it's hard to avoid the bullets.
Thanks for the comments. Glad you like the music. I think it gets really annoying after a while but I guess you are not going to play the game that long anyways.
Seems like the game slows down to a halt after a while, I'm not sure why but I might try to fix it later. Let's just say you win when it crashes. :P