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Danik

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2011 20 It's Dangerous to Go Alone! Take This! The World Above compo Audio 4.11
🥈 2010 19 Discovery The Secret Documents compo Audio 4.37
🥉 2010 18 Enemies as Weapons Alien Abduction of Aliens compo Graphics 4.35

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201224Evolution5LIMEScompo2223.253.242.293.112.963.332.172.5552
201223Tiny WorldAethercompo373.903.793.903.183.803.472.473.66100
201122AloneRavenwoodcompo453.573.182.352.983.983.351.693.743.4554
201121EscapeCoin Runnercompo183.823.913.093.002.003.271.604.0011
201120It's Dangerous to Go Alone! Take This!The World Abovecompo203.683.793.152.183.894.112.873.7522
201019DiscoveryThe Secret Documentscompo223.713.573.143.143.764.373.473.7147
201018Enemies as WeaponsAlien Abduction of Alienscompo193.573.653.263.914.352.832.223.7598

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Danik

LD18 — Enemies as Weapons

GNORF by ippa 2010-08-24T16:37:00

Fun game! I made a highscore but when entering my name, I accidentally moved one step left from the A, selecting GO instead. I'm "D". :P

Loputon by pekuja 2010-08-23T15:06:00

Quite challenging and fun!
I agree with has been said. The attack waves were a bit repetive, "from all angles, from all angles, from all angles + bottom". :P
I like the excessive score, it makes you feel good.
It would be nice if enemies had some inertia and didn't always move directly towards you, so that you could trick them easier, though it doesn't matter much since you can just dash right through them. I found myself most successful when I just mashed slash and dash as soon as there were any enemies near.

Graphell by ZomBuster 2010-08-23T17:01:00

Nice game! It shares a lot of the gameplay with my entry, just more focused on pure gameplay while mine is more focused on graphics and stuff.
Great minds think alike. :]

The South and the North suck yorkshire puddings! I'm from the Midlands me! by cptalbertwesker 2010-08-25T08:51:00

I just get a screen saying "choose a word", then it crashes. Win 7 64bit.

Change of Hearts by Blackduck 2010-08-23T13:33:00

I like the concept/mechanic and the art style!

Undermine by droqen 2010-08-24T15:40:00

Fun game! I like the way the filter on the music conveys your health, kind of like the shell shock effect in games like Call of duty.

Super Dahrai XVIII by Frimkron 2010-08-24T14:15:00

I relly enjoyed this, too bad it's super short. :[

AfterDark by AClockWorkLemon 2010-08-24T05:39:00

Innovative and pretty fun. Was a bit hard to see the falling blocks against the dark background.

Battle Puzzle by Dzarg 2010-08-24T08:35:00

Installed XNA Framework redist 3.1 and still can't run, sadly.

"BattlePuzzle has stopped working
Windows is checking for a solution to the problem..."

Battle Puzzle by Dzarg 2010-08-25T08:55:00

Ok, I tried another computer and now it works. Pretty nice concept, could be expanded on.

Eneapon by Tyler 2010-08-24T05:32:00

The concept is not bad, but the game needs a lot of work to become fun.

Fromulus by brandoncash 2010-08-25T05:29:00

There is subtle humour in the animations. Reminds me of Rincewind in Discworld 1. :D
Very nice graphics overall. Just one level and no real goal yet, but pretty fun anyways.

Wonder Cupid by Nora Shishi 2010-08-23T16:00:00

The game is neat and pretty fun for a while but gets repetive pretty fast.
I don't really see how it fits in with the theme.
But I like the graphics and sound effects.

Unarmed and Dangerous by bluescrn 2010-08-25T14:11:00

Nice game, challenging and fun!

Fail-Deadly by invicticide 2010-08-24T07:03:00

"If anybody wins, you lose." :D
I loved this game! It was very immersive. Only wish there was more levels. :]

Protractor by KilledByAPixel 2010-08-27T05:37:00

At first it didn't work, I had to get the latest Direct X update from here (if anyone else needs it): http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en

Grabitas by NMcCoy 2010-08-25T13:47:00

Very fun game!! I got 7724 points before getting trapped and killed. :D

Spider Hunt by Gigacat 2010-08-23T13:25:00

The concept isn't bad. The gameplay could be improved vastly tough... lots of collision issues and it's easy to get stuck in a wall. But aside from that I actually found it entertaining. But get rid of that yellow background, it hurts my eyes. :D

Hacking4Dummies by madpew 2010-08-24T08:04:00

Fun game, takes a bit more thinking than most. The 5-digit mastermind puzzels were challenging!

Alien Abduction of Aliens by Danik 2010-08-23T02:51:00

Andrew, yes, seems like the sound effects cause problems for some people. What java version do you have? Maybe I should make a no-sound version.

Alien Abduction of Aliens by Danik 2010-08-23T09:06:00

mikeysee, Thanks! :)

Alien Abduction of Aliens by Danik 2010-08-23T09:06:00

athanazio, glad you enjoyed it!

Alien Abduction of Aliens by Danik 2010-08-23T09:06:00

Pokute, excellent idea! I think I will add that in a post-compo version.

Alien Abduction of Aliens by Danik 2010-08-25T04:39:00

Thanks for all the feedback!
I plan to make a post compo version, I have much planned for it, but it will take a while.

Alien Abduction of Aliens by Danik 2010-09-03T13:00:00

stqn: Yes, it might be a bit slow on older machines. I haven't optimized it at all.

madpew: Thanks! Agreed, music would make it better.

pekuja: Thanks for the feedback!

Alien Abduction of Aliens by Danik 2010-09-06T14:10:00

Why thank you vey much HybridMind, glad you enjoyed it!

48 Hours Later by mikeysee 2010-08-24T17:49:00

I love the art style and all the polish, very smooth GUI aswell. It was also fun to play. Good job!
I think the getting stuck in the ground problem could be because you use the frame delta to calculate positions, since if you get a framerate drop, the player will go far his current direction, thus potentially ending up in the ground. I never had that problem, but I noticed gibs going down a bit in the ground when the game froze for a bit.

AVOIDAL by HybridMind 2010-08-24T16:17:00

Great game, lots of fun! I agree on the difficulty issue though, it's pretty hard right from the start.

Ennameez by Martoon 2010-08-27T14:04:00

Unusually brainy shooter, innovative!

Rainbow Hero by chaotikZA 2010-08-23T14:45:00

How do I explode the red haired zombies? I tried every key on my keyboard.

Rainbow Hero by chaotikZA 2010-08-24T05:44:00

@mwest Ah, I didn't hold it for long enough. Yea, defenitely give better clues. Maybe you could make the zombie start shaking earlier.

Enemyinfection by Chickenwing 2010-08-24T06:46:00

Interesting game, it was hard at first, I kept running out of viruses.
I found a bug though, you do not get new viruses when you restart the game.

illumynate by zillix 2010-08-24T11:07:00

Good game, great depth to the story for an ld game.

Space Recycler by Darkhogg 2010-08-24T05:56:00

I agree with Jhelle. This game is OK but could be great with better control. It annoyed me not being able to accellerate backwards, because it takes a while to turn around.
It's a shame because concept, graphics, presentation etc. are good.

Camma The Huntress by Scramasax 2010-08-23T13:17:00

It doesn't feel finished. No real game or goal in there yet, but the graphics and models aren't bad.

LDSpace by Torquil 2010-08-25T05:16:00

Two points make it impossibly hard:
1. The turning speed is pretty slow compared to the thrust speed.
2. It runs way too fast! It's over in a few seconds.
Those two points break the game for me. But I can see how it could be fun if you fixed them.

Spacenoid by Manuel Magalhães 2010-08-23T13:51:00

Yes! I got the highscore! :D
Nice little game. It was a bit glitchy at times, my "ball" got stuck and I could only watch helplessly as the enemy attackers got closer. Nice addition with the blue powerup, it made it less repetive. The music was suprisingly effective considering it's looping and about 10 seconds long. The sound effects were fitting with the retro feel of the game. I think the relative size of the ball to the enemies make it feel a bit inaccurate, and sometimes the "ball" seems to bounce in a random direction.

Alpha Channel by Spooner 2010-08-23T14:40:00

The sound gets pretty unbearable when there are many enemies colliding at once (I actually took of my earphones). The game is quite nice, I like the minimalism and simplicity in the game mechanics. + for humourous instructions.

Robots <3 Monster by timgarbos 2010-08-26T12:35:00

Smooth control, good graphics and very fun to play.
It has a fun whimsical feel.

BOMBCRASH by Xander Davis 2010-08-24T13:42:00

As has been mentioned, the collision boxes for the enemies doesn't feel right. It's like you die by touching their shadow, which made it very unforgiving and frustrating at times. Ignoring that though, fun and polished game!

Defend Your Glacier by Meep 2010-08-24T09:13:00

Nice little game, fun for a while.

HypnoFruit (TD) by Alan Lynn 2010-08-27T13:26:00

Pretty nicely done, but as you pointed out yourself it would be much better with more work. Still, it was fun.

Flinger by Switchbreak 2010-08-24T07:35:00

A novel concept, 5 stars for innovation! I agree with L & Covenant about the controls. I would have 4 keys for directional movement, and 4 keys for expand/contract (up & down) and rotate(left & right).

Tactics Lasso! by Kayamon 2010-08-28T16:16:00

The graphics look amazing.

Metagun by Notch 2010-08-25T07:34:00

Unbelievable that you pulled this off in 48h! The level deign i evil, some levels were extremely frustrating. Took me almost an hour to finish. ;D

Collateral by Jonathan Whiting 2010-08-24T12:30:00

This is my favourite submission of the ones I have played so far. Extremely well done!

Double Bounce by Doches 2010-08-24T14:43:00

Simple but very nice visuals, good gameplay. Is there any way to test your levels without exiting the editor?

Fire, Fire, Where You Are by Jonny D 2010-08-26T05:48:00

Great use of the theme, pretty unique game.

HeadOrb by flashkick 2010-08-27T13:50:00

Nice graphics. I had problems collecting the enemies without getting hit, because their shots move at about the same speed so they were hard to avoid.

Emagtra by Super-Dot 2010-08-24T13:23:00

Level 3 finished itself while i was busy responding to an IM. :P

Bubble Tag by Sparky 2010-08-27T10:13:00

Fun game, made me want to play again when I died.

Survive 60 by ExciteMike 2010-08-23T16:46:00

Nice, eerie atmosphere in this game. Good gameplay aswell, minimalistic but fun. Nice Work!

LD19 — Discovery

Zoobedoo by Hamumu 2011-01-07T15:58:00

Feels very complete and well polished. Hard!

Q-Bers by recursor 2010-12-21T22:27:00

I got to level 16 and lost just when it was getting interesting. :)

THE DISCOVERY WAS SPIDERS by Six 2011-01-01T18:09:00

Creepy!

Anacalypse by bildramer 2010-12-25T23:08:00

Nice level generation and music.

Case Closed by madk 2011-01-07T14:48:00

I got stuck in the milkmans house (I think it was). While Gordon was out, I tried leaving the house and the dialog with Gordon popped up. When he got back and I talked to him he kept we were gonna check up on the local gang but nothing happened. This was on my second time through.
Awesome ASCII art. The portraits have character to them.

:ORE: by moltanem2000 2011-01-07T15:20:00

Great entry, challenging and fun.
There seems to be a memory leak when you dig under some water.

Niribu X by Aurel Bílý 2011-01-01T21:32:00

Too short but nice art. Controls felt a bit slippery.

Looney Ladders by SethR 2011-01-07T13:44:00

Fun game, pretty challenging in the later levels.
In what kind of school do the children carry dynamite? :D

Mystery of Yrevoc Sid by the31 2010-12-21T22:38:00

This has great potential.

Rememberance... by AClockWorkLemon 2010-12-26T00:07:00

I really like the atmosphere the ambient sound makes, it's sort of relaxing and soothing.
The game really needs some kind of challenge the keep the players interest though, it's just too slow and tedious.

Where am I? by Benn 2010-12-25T00:21:00

Very nice, I enjoyed it!

The Day I Died by Cooshinator 2010-12-20T22:43:00

Game froze when I got here: http://i54.tinypic.com/qoj9jq.png
Challenging game. It got hard right away and I had no time to get used to the controls. When I did it was fun.

Circus Peanuts by NMcCoy 2010-12-31T10:24:00

I think you managed to capture the essence of the zelda style gameplay very much!
Something just compelled me to keep exploring the next gray piece of rectangle...
The music is pretty awesome too.

Beacon by randomnine 2011-01-01T16:37:00

I liked this game a lot! Nice atmophere and story. Somehow I don't really miss music in this game, but could be nice with some soft ambient music perhaps. Those turrets were really annoying in a good way.
The fullscreen mode was a bit weird, the "pixels" were sort of moving around in non-integer positions and changing size. The low-res mode felt much better to play.

Great Discoveries in Human History by Amused 2011-01-01T16:14:00

Nice take on the theme, funny matches and good work making them mostly non-obvious.
The cards move around when you find a pair, which makes it hard to remember where a card is.

The Secret Documents by Danik 2010-12-21T22:51:00

Benn: Yea I know, they have quite bad eyesight. :P

Plams, The Jack, Sos: Thanks a lot! :)

Refrag: Thanks! I agree, the jumping and controls in general could be improved on.

The Secret Documents by Danik 2011-01-10T17:45:00

Thanks for all the comments!
jovoc and sol_hsa: Yea I agree, I have fixed that in the post compo version.

The Secret Documents by Danik 2011-01-11T01:54:00

Thanks danblack! The original levels were all literally made in the last 2 hours, except from the first one. I have tried to make the dropping down parts more obvious using signs and ladders in the post-compo version.

DisGRAVery by Spunkmeyer 2011-01-02T21:17:00

Innovative and challenging!

The Jelly Caves by Darkhogg 2010-12-20T22:31:00

Solid and fun!

Arise by Jonneh 2010-12-26T00:25:00

Nice fog of war.

Or Perish by dwrensha 2011-01-01T21:02:00

It was really slow to explore. The levels seemed random and just too large. Still I liked parts of it. The music in the last level was awesome.

Where can I go now? by Mirroar 2010-12-29T18:23:00

This was a nice game. Not so much about discovery as about gathering resources. The graphics are good, and the colored irregular background makes it less repetetive. It was fun to upgrade my planet but then there was not so much more to do more than fly around and gather resources. Would be nice if you found new galaxies or planets.

Land of Fodnal by Benjamin 2010-12-26T21:18:00

Sweet game, one of the best so far! Just a bit hard to understand without instructions. Also, is there no way to scroll around the map?

MINE by Fenyx 2011-01-01T15:40:00

It kind of got better after a while, when you could dig through the earth a bit faster. The controls, collision handling and text boxes were a bit quirky but still nice effort, I actually played it to the end.

Attack of the time travelling pygmy from outer paleolithic (aka Time Pygmy) by deepnight 2010-12-20T03:22:00

Genius, pure genius!

Let's Science by Hazel 2010-12-21T22:09:00

I was doing great until Dr Niles Crane got stuck behind the fridge.

Scarab Amazing by bernardfrancois 2011-01-01T21:24:00

Really disorienting at first. It wasn't until the second level I managed to figure out what was actually going on. :P
The game feels very "physical" with the movement of the walls and the realistic sound effects and music. Nice work!

ancient codes by acidninja 2010-12-20T22:56:00

Top notch audio and atmosphere. Kind of hard to see if the yellow symbols were flashing or not.

Planet Discover by thristhart 2010-12-24T23:44:00

The fog made it a bit tedious to explore and don't add much to the game imho. Otherwise it was a pretty nice game.

The Dreamer by johnfn 2010-12-21T23:10:00

Fun game, and the music was really fitting. I like the quick responsive controls.

DiSub by k_wright 2011-01-06T21:53:00

Nice little game, as you say it's a bit unbalanced.
It would be cool if you could move the sub quicker and in more directions (sideways movement maybe), making it more of an action game. As of now it's impossible to shake of the missiles, and far too easy to make them collide.

Btw, protip: hold space + up and rake in the score. :P

False Hope by daandruff 2010-12-25T23:15:00

The error Squax mentioned happens whenever I click the bottom bar with the bomb and stuff. I'm on Win7 64bit.

I think it's a nice concept but needs more work. It's just a matter of chance if you succed now, unless there is some gameplay mechanics involving the bombs and ladders that didn't work.

COMPLICATED VIEW by xra 2010-12-25T23:38:00

It would be neat if the camera eased into the exact correct view when you are near enough, so that it all falls into place.
I think this is a great idea and has a lot of potential. I have not played a game based on this concept before, but I understand from increpares comment there are similar games. Still worth a 5 for innovation from me.
Would like to play this in a more polished state.

From Nothing by intmain 2010-12-27T20:35:00

I liked it, but got stuck a few times so I didn't play to the end. Also had pretty massive slowdowns once a screen was fully explored.

BedBug by Zemmi 2010-12-23T23:15:00

Fun idea and game. It would be interesting to se it elaborated.

mindeeper by cce 2011-01-01T20:47:00

Really quite fun!

Land of the Fishies by EricTheCoolDude 2011-01-02T15:03:00

Managed to fail all three questions before making it. :P
A bit annoying but the game takes like 15 seconds to play through when you know how.
Fun game. I like the music, it's wackyness fits nicely.

Space Station by iPope 2011-01-01T15:07:00

The controls could be better, keeping one key down and tapping another stopped the player (it might be a windows issue though.) I kept on thinking I hit an obstacle. It was also hard to distinguish which pixels were obstacles and that contributed to my confusion. That aside, interesting little game but not much to interact with.

Minescape by entheh 2010-12-26T20:58:00

A nice little game. Smooth game feel and camera movement.
Not very original, but it was a bit nostalgic as I remember playing a similar game at school when I was a kid.

Dr Discovery by drZool 2010-12-26T00:31:00

I love the graphics and animations.
Smooth camera movement and good feel to the movement.
The loot often ended up inside walls though which was annoying.

Mother Robot by increpare 2010-12-27T17:27:00

Clever game!

Grand Mystic Quest of Discovery by hulahulahest 2011-01-01T13:12:00

This game is amazing. It's hard to believe it was made in a weekend. I have never owned or used a C64, but it reminds me of Lemmings and similar games for DOS. Classy!

Run by Cosine 2011-01-02T15:05:00

Same here, file not found. :(

Autoflotilla by Sparky 2010-12-21T00:17:00

Fun game. It's nice to watch your fleet rake in the resources.
I would have wanted the camera angle to be lower, but I guess that takes away some of the discovery aspect (and might give performance issues).

Corpse Runner by mklee 2010-12-21T21:04:00

Interesting concept.

Quarters by Terry 2010-12-20T12:51:00

Simple and fun.

Nice game where you have to think about your next move. Wish I had some people around to try it with.

Doesn't the first player have a big advantage though?

Mr Head and the Journey of Discoveries by jolle 2011-01-01T15:49:00

Clever and fun, but short, game. I like the way all the gameplay elements were introduced one at a time.

LD20 — It's Dangerous to Go Alone! Take This!

Resurgon Futuron by DrPetter 2011-05-02T16:16:00

Interesting game.

The controls were good and the circles helped a lot for knowing when you were leaving the sphere.

A little hard to get a grip on the perspective, it "flipped" on me a few times and it felt like the controls got inverted. :P

Curse Of The Golden Pearl by Hamumu 2011-05-13T12:31:00

Addictive and fun, nice one!

Thank You Hobo by Chris Zamanillo 2011-05-09T20:04:00

Nice take on the theme!

A Spawn Named Bob by sirGustav 2011-05-04T21:30:00

Fun. Would be nice to see it elaborated on, it has potential. :)

Attack of The Heavenly Bats by Sos 2011-05-09T13:30:00

It was frantic and fun! Full of humor.
The movement was a bit annoying, I think the player should have at least a little momentum when going left or right. You stop too abruptly which often made me miss platforms.

Unknown Planet by Stalker_23b 2011-05-07T22:23:00

Got swarmed when I had about 49 minerals 5 times over, cursing. Super frustrating, but that just means the game is engaging. :)
And maybe a bit hard... 70% of the bullets seem to miss the target.
But beautiful graphics, good sound and nice gameplay!

Throwbots by Cirrial 2011-05-17T11:55:00

Great little game! You could probably expand on the ways in which you can use the platform bot, like going up walls. Good work on all the dialogue. I didn't know if it was safe to jump down at the first launch pads as I couldn't see them. Also it is a bit glitchy, I got stuck below the moving staircases after the green one-way blocks.

The Last Survivor by Benn 2011-05-04T20:06:00

Solid game! Simple graphics and a simple mechanic that works very well with the level design, I liked it!

N3: Name Not Needed by nutink 2011-05-04T21:20:00

Lots of powerups and enemies. Graphics are OK, and controls a little sluggish, but overall good job!

Elidia by brandoncash 2011-05-09T20:15:00

I thought of two things that could be improved.
Firstly, the distance for collision is too short and unforgiving. You die before you feel like you got hit, which was frustrating.
Secondly, the enemies seem to spawn anywhere, sometimes right in front of you at speed, leading to an instant death. Maybe better to spawn them off screen.
Other than that, nice simple game. I like the voice instructions and commentary.

A Tiny Sin by True Valhalla 2011-05-07T19:40:00

Some sort of background particles or image would help give a sense of speed, it was a little hard to know how fast you were going.
The gameplay was somewhat monotome, and not very challenging. Adding enemies that followed the player might make it more interesting. At the same time, there is a lot of narrative that you don't want to miss...
Perhaps the narrative should be played out in between the levels instead.

The story was intriuging, and the graphics nice to look at. Also a good take on the theme. Over all a strong entry!

Kobold Goes Alone by NMcCoy 2011-05-02T15:43:00

Fun game!! Very nice player movement and over-all polish. It's challenging but the controls are responsive.

Take This by dadads 2011-05-02T14:11:00

It's dangerous to go alone! Take this oregano! :D

Never Go Alone by quin 2011-05-17T11:16:00

I didn't find someone to play with so I opened two instances. A little hard to control them both, but I can see how it would be a lot of fun playing two player coop. I like the take on the theme.
The graphics are pretty ugly, which is too bad because that might make less people try the game if they judge it by the screenshot.

The World Above by Danik 2011-05-04T21:11:00

Thanks for the comments! Yes, I agree the time is probably too long, but originally you had to start over if you crashed. I think that was even more frustrating. :)

The World Above by Danik 2011-05-06T10:17:00

Elbowroom, wow, thanks! Glad you liked it. :)

Matthias, I first had the player die as soon as he collided or fell below the screen, but that was very hard and frustrating until you learn to control the sub. So I did this as a last minute fix to make the game less unforgiving, I will try to make it better for a post-compo version.

The World Above by Danik 2011-05-07T21:11:00

Dark Acre Jack, thanks! Yea I noticed it was a little too big vertically. I have to put the browser in full screen mode, and even then I can't see all of it on my laptop.

Chrisp, thank you for the feedback! Actually, I have been experimenting with more free levels, where you can move both up and down. I might make a game like that later, with exploration and more open levels, but based on this.

The World Above by Danik 2011-05-11T16:39:00

Nilstastic, glad you liked it, thanks for the comment!

Tzachs, thanks! Yes, I know the screen is too tall, I will change that.

Alexlatioza, thanks for the comment!
How do you mean the slideyness? Do you mean the lack of sideways movement (infinite traction)? The way it works right now is there's a limit speed. If you go faster you have perfect traction and are only affected by forces in the direction of the sub (acceleration, breaking, gravity). If you go slower you move sideways aswell.

The World Above by Danik 2011-05-14T10:45:00

Mwest, I'm glad you enjoyed it! Actually the background does change color depending on how close you are to the surface, but it's very gradual so it's not that obvious.
Yes, the collision penalty is annoying. I will probably make it so that you just bounce of walls, and add a second or so to the time instead.

Their Finest Space Pixel by initials 2011-05-03T18:17:00

Some nice pixel art there! You might want to change "Windows" to "Web" since it's flash, so that non-windows people don't miss out.

Squid Squares by 7Soul 2011-05-07T16:39:00

Fun little puzzle game. Nice pixel graphics.

Appy 1000mg by deepnight 2011-05-02T10:56:00

Beautiful! The camera did not bother me much. I wish there was music.
Would love it if you wrote more about your technique!

The Dark by Shane Gadsby 2011-05-17T11:02:00

It was slightly tedious waiting for the lantern to recharge. It charged slower than it drained, which means you spend more time waiting than walking.
I followed the left wall, and even though I recharged the lantern to 100 I didn't make it after going north and turning west. :(
The dialogue was well made and fun, and I also liked the light effect. It just lacks some more content, which is understandable for a LD game.

It's Not Easy Being Muammar by BadgerPriest 2011-05-17T16:31:00

It's different and interesting, but I too felt like I didn't have much control. Maybe adding some interactivity that requires some degree of skill would help, like placing decoys that draw attention or something.
The music was good and sfx were ok.

Take This Convoy by kylerhoades 2011-05-17T11:42:00

Pretty nice game, good effort. I don't see how the convoy is useful though. Is that for multiplayer?

"Alone" by natpat 2011-05-02T14:39:00

A really well made puzzle platformer! Nicely designed levels. Only complaint I have is the controls are a bit confusing.

Gemini by Knighty 2011-05-17T16:14:00

Very nice entry. Good job with the levels, they were clever. Graphics were pretty nice too. Solid game!

Bloboy's journey by Sempai 2011-05-20T19:18:00

The game froze when I touched the scroll in the room with the painting with the blue and red Blos.

A Steampunk Axebot Supply Run by matthias_zarzecki 2011-05-04T21:18:00

Different. I like it. Too short though.

The Last of the Nyoms (Prologue) by quickfingers 2011-05-01T23:17:00

Nice!
The sound and music kind of remind me of lemmings/worms. :)

Egglins Attack by Sandcrawler 2011-05-07T14:39:00

I think the screen was on the small side, making it hard to get an overview. Also, the map made the game crash for me.

The puzzles are not too bad. The one in the entryhall level, where you could move safely between circles of the same color, was nice, although the portals moved very slowly and that made it much harder than it looked to move between the different colored circles, which was a bit annoying.
It could use some more tweaking, but given it was made in 48h, that is to be expected.

Congrats on completing the LD!

Quaintbrush by Jesse Chand 2011-05-02T13:33:00

Fun game, nice level design!

Air Pirates by hamster_mk_4 2011-05-08T14:33:00

Quality game! Impressive amount of good artwork. When I played the 5 min mode the last minutes there wasn't any enemies around.

LD20: Alone by Superpig 2011-05-02T12:03:00

Nice world and graphics. I didn't understand what the device was for though, chatting?

Grave Robbers by adamatomic 2011-05-06T11:22:00

Fun game! Actually pretty hard to keep track of all the traps, especially since they take a while to recharge. I found myself waiting for one trap while I missed a group of adventurers in another part of the level.

Officer Alfred by Hempuli 2011-05-02T22:25:00

This is too good, loved it!

Square Vs. Blobs by erik 2011-05-02T13:59:00

Controls and gameplay are good. I like that the enemies react to sound. Nice but short.

Bonifaco's Bazaar by johanp 2011-05-02T13:48:00

Awesome! Really hard but much fun.

Take this cloning device and multiply yourself by Balooga03 2011-05-02T11:50:00

Nice idea, a bit glitchy but fun.

LD21 — Escape

DrPetterLD21 by DrPetter 2011-08-23T19:27:00

A fine prototype!

The Escape by ippa 2011-08-25T00:55:00

Twitchy pixel jumping, but still much easier than I would have thought. Really nice atmospheric music, great imaginative level design. Reminds me of Knytt a bit. :)

Horseback Chase by pekuja 2011-08-23T14:43:00

It's a fun little game. The shadow really helps to give you a sense of where you are. I think the collisions with the chasms are a bit unforgiving, some overlap should be allowed I think.
It's nice that it gets harder over time, with the wider chasms.

Victory by refrag 2011-08-23T12:42:00

I like this. It's well polished and fun to play.

The block spawning could use some tweaking, maybe spawning a bit in front of the player and growing in the direction shes facing instead of always to the right.

The narrative with the suggestive story made it deeper and more interesting. I found myself to stressed to read the text often though. I think it would be better to show the text before the level starts, it's hard to give it attention while the spikey walls are closing in on you.

I also thought it was really hard to see the player when you took one of the pills. The flashing was a bit excessive, and the dark background didn't help.

That said, solid entry, congratulations!

Escape from Ludum Dare by AbelToy 2011-08-23T20:40:00

That was fun. The level screen did a lot of difference from the WIP version I tried on irc. Can't believe you made 21 games in one weekend. :D

Hotel Escape by pgil 2011-08-28T16:04:00

My Escape key didn't work the first time, I had to force quit. Thanks to Matt Rix for the tip of running it as admin.

Pretty awesome, too bad it didn't work the first time and had to get spoiled for me or I'm sure it would have been even better.

A Helicopter Named Freedom! by Codexus 2011-09-11T18:52:00

Super impressive technically and visually, but get's repetitive quickly. As you said, maybe too much time was spent on details. :)

Escape by TimBeaudet 2011-08-25T17:26:00

Pretty nice game. I think it would benefit from having the camera more zoomed out, so that you can see more of what's coming. It was very hard to react in time in some parts.

displaced by Klare 2011-08-30T20:15:00

Really nice, simple but with attention to details.
The blurring effect towards the end was very effective in conveying the character's feelings. I also liked the music.

Coin Runner by Danik 2011-08-22T11:15:00

Good! I made it a lot harder right before the deadline since I was afraid it was too easy.

Coin Runner by Danik 2011-08-22T15:35:00

After playing it more, maybe they get a little too tough. :3

Coin Runner by Danik 2011-08-23T16:41:00

Thanks for the comments guys! I'm continuing to work on the game, if you have any criticism it's appreciated!

Pekuja: I see what you meant now, that is a bug! The enemies difficulty is not reset when you die.

Coin Runner by Danik 2011-08-28T21:58:00

Dark Acre Jack: Yea, it's a bug... the difficulty is not reset properly when you die. Just refresh the page to reset it. (I should have learned to be careful with static variables by now :P) I should add a note about that.

Thanks for the feedback everyone!

Escape from Flatland: an Adventure of Two Dimensions by pdyxs 2011-08-29T20:24:00

It's a really interesting prototype/experiment.
I think it would be easier to control the player if there was some momentum. Maybe it should control like asteroids, but with more friction, so that you can get some sideways movement, slide around and attack from the side.
Very different from most of the other games, innovative!

26 Prisoners by Devenger 2011-08-28T15:48:00

It was fun, well made. It's a good thing you can come back and play any of the missions to try to get a better score.

I wish it would remember the progress when you left the game though (really easy to do with net.flashpunk.utils.Data, or just SharedObject in flash).

In level 2, the stationary guards seemed to have a longer view range than the circle when they were alerted.

A tale about life, death and a looser. by deepnight 2011-08-23T19:16:00

It doesn't register my keypress when I press escape. C and "any key" works.

Huescape by mtthwcmpbll 2011-08-25T16:50:00

Good prototype for what could be a really good game.
The huge text in the game was nice, I can see that concept used in a bigger game for the narrative.
The controls were really awkward though, it was hard to press 1-3 while moving with WSAD.

Maze++ by RandomM00 2011-08-22T21:29:00

It was a little tedious with all the dead ends. Otherwise a nice little game. The fog of war effect is cool, and helps you remember where you have been.

Prelude of the Chambered by Notch 2011-08-22T11:04:00

This is pretty awesome! I look forward to looking at the source and the stream (if it's available). I would have watched if I wasn't busy with my own game.

Tools by Sanguine 2011-08-22T15:50:00

This is pretty cool! I like the fact that you get many chances instead of loosing when you make a mistake.

Mountain above the clouds by trialbyfun 2011-08-22T22:15:00

The graphics are beautiful!
The controls are a little sluggish but I got used to them quickly and then it felt natural and fun.
It was annoying to have to start all over when you were caught though, the game punishes you for being curious and exploring. Some indication of what is dangerous would help, or starting from the beginning of the screen instead of from the beginning.

Gunz And Sedanzz by Farfin 2011-08-23T10:18:00

It was hard to figure out how to "win", I found the best tactic was to sit in front of the car and let the police shoot each other, collect a lot of gas, then drive to the end. Awesome pixel art and humor, I love the suggestive story.

Bomber Planet by adamatomic 2011-08-24T22:03:00

This world begs for more content, whats there is really great but the world is so huge I didn't have the patience to find the end. Of course that would be hard in 48 hours, so I just wish the game was a bit more linear. Really nice art and audio!

Roundman: Escape from Squareworld by lectvs 2011-08-23T10:38:00

I like this game a lot (it is similar to my entry :) ), but I see many things that could be improved rather easily.

The movement feels too slippery, some air friction would help a lot when making precise jumps. As it is, you need to press the other direction to slow down, which is hard and somewhat frustrating.

The animations of the characters, and the way the tiles are sucked into the void are really nice. The music is pretty awesome too. There are a nice amount of enemies and the color powers are cool.

It would be nice to see more of what's in front of you, by having the camera more to the right, but since the "void" is stuck to the left side of the screen, that would make less room for error as you would be closer to it. One option would be to make it move independent of the camera, but that could make it less clear where it is, and if you are in danger. This was a problem for my game aswell.

I don't see why you couldn't have used the arrow keys for movement. A and D are a lot more akward, and might not work on all keyboard setups.

The Cell by kevglass 2011-08-23T15:11:00

Really well thought out levels, challenging!

Mouse Trap by N0_Named_Guy 2011-08-29T19:31:00

It was hard to get a sense of movement when you went through long passages. Some texture to the ground might help.

EscApe by marudziik 2011-08-22T23:02:00

Looks quite polished. I like the flying monkey animation and the lemmings reference with the exit.
The controls felt a little wonky, too bouncy and slippery. Still very nice and complete feeling game.

Stratus by RichMakeGame 2011-08-23T18:10:00

This one will be in the top I'm sure, awesome graphics style!

Help! I'm trapped in a compact 2D Riemannian manifold! by mikolalysenko 2011-08-24T16:54:00

Very interesting but quite disorienting. Often the ball seemed to move in the opposite direction of the mouse. Very different and original.

Ballin' Basement by hayfield 2011-08-28T15:23:00

I think just changing the gravity would be more intuitive, but maybe less interesting, I'm not sure.

BATHOS by johanp 2011-08-25T17:21:00

Very nice and polished little game.
The solution is also very clever, but was really hard for me to find. I think you should make even more obvious clues when you have tried all the keys, so that people like me won't get so frustrated. :P
Very well done!

ESCAPE by TerryDiF 2011-08-23T10:04:00

Amazing. This it really great in almost every way. All that is missing is some nice music and sound.

LD22 — Alone

Friendship Snake by XMunkki 2011-12-23T17:54:00

Really fun! I like the physical feel when moving the snake around.

Ravenwood by Danik 2011-12-20T20:32:00

Thanks for the comments and feedback!

Matt, yea I really wanted to add something interesting there, a kitten perhaps. :P No time to spare though.

Aslai, awesome. I'm really happy you liked it that much. :)

Increpare, thanks for the honest critique, it's much appreciated. Good point about the holes in the rock, I will do something to make it more obvously dangerous, like water. Or I might just add something cool down there.

Ravenwood by Danik 2011-12-27T19:43:00

Matthias, thanks for the critique! You are right about the quick screen transition, I tried making it slower and it was nicer. You can use Up+Down/Shift+Ctrl instead of Z+X if you want. How do you mean it is more efficient to tab out?

Jack, Shigor, dr_soda, thanks! I will work more on it soon.

Astrolone by ambushsabre 2011-12-26T18:12:00

Needs auto fire! Also, the sound gets spammed with some of the enemies, I'm not sure if that was intentional. Nice variety of enemies though.

Soliloquy by ratking 2011-12-19T12:30:00

Brilliant concept! Challenging and fits the theme very well. A little hard on the eyes after a while though. The sound seemed to stop working after a few levels.

Lonely Island by Winterblood 2011-12-30T17:41:00

I like the music with the drums, it gives a nice mood. Reminded me of Little Big Adventure. The game itself is obviously not finished but would have potential as a story driven game I think.

Just Like The Others by Sanguine 2011-12-30T17:20:00

Nice job Sanguine! It's really hard, I think the player hitbox should be a bit smaller as it felt unfair when you died sometimes. The level design is really good, using the elements you added.

Puppy Shelter by increpare 2011-12-20T20:58:00

Very clever puzzle concept, I liked it a lot!
I found it intuitive after a few levels, the last few were kind of easy when I got the hang of it. I would have enjoyed a little more challenge.

Best Friend by TestSubject06 2011-12-19T20:25:00

There is something about this game that makes me a bit nostalgic. The graphics could have been better, and the music is repetitive but I liked it a lot anyways. Didn't manage to get the other ending though, despite playing it through 4 times.

LD23 — Tiny World

Free Donutia by the8donut 2012-04-23T14:49:00

I like it! The massive amount of units!

I would like to have some more large scale control of the units though. You have to run back and forth and wait for your units to follow.
Maybe just a way to tell units that spawn in each city which city to attack?

For some reason it reminds me of Dune and Cannonfodder.

The Story of a World by MÃ¥rten Jonsson 2012-04-25T08:59:00

Very soothing and relaxing. The ambient music and sounds add a lot of mood. I like it a lot.

Asylum by Orni 2012-04-27T10:05:00

Very nice mood! Would be great with some sound and a bit longer.

"Vesta: Galactic Convict Colony by Phased 2012-04-23T11:26:00

Nice moody music. The gameplay felt a little pointless though, is there a goal condition?

World Vacuum by PapayaJuice 2012-04-23T11:44:00

Very nice presentation. The gameplay is simple but still kind of challenging.

It's annoying that you loose when you click a smaller planet that's on top of a bigger one.

The Little Glitch by Kroltan 2012-04-26T15:34:00

Clever puzzles!

A Theft of Mass by uberneen 2012-04-23T13:57:00

The sluggish controls ruins it a bit. Maybe there could be upgrades to improve the handling?

A Theft of Mass by uberneen 2012-04-23T20:44:00

Yes, definitely make the player bounce when colliding, that would help a lot.

Deconstructorium by Deconstructeam 2012-04-24T07:51:00

Good game, just gets a little tedious after a while.
I like the idea of getting some fresh air when you are stuck, that's really cool.
The theme connection is really good and it's quite innovative.

In a Lonely Sea of Stars by Ben 2012-04-23T11:57:00

This is very promising, I just wish it wasn't so buggy. I couldn't build harvesters after building a defence turret.

Tiny Visitor by 01010111 2012-04-23T13:40:00

That's very impressive! I love the cutscenes, especially the one where he drops off a cliff and you realise how tiny he is. That was funny.

When you die at the second boss, you have to play the last level over again, which is annoying.

Music is awesomely retro, graphics are nice.

Not innovative, but a very solid entry!

Polarity by nornagon 2012-05-05T09:40:00

I like how simple it is, and still fun and challenging. Neat concept, not entirely new but still very innovative.

One critique would be that the hit boxes of the spikes are a bit too big, well, they seem to be boxes instead of following the shape of the spikes. Also, maybe you should sacrifice some realism for fun by setting a maximum radius of influence, maybe even showing this graphically to make it easier for the player to see what's going on.

Very good entry!

Pale Blue Dot by tametick 2012-04-23T10:27:00

I like the concept a lot, but it needs some balancing as it quickly goes out of control. Once you have enough solar panels it's just a matter of how fast you can spam 2 and 3. :)

At 44 ships saved, 1977 asteroids destroyed I had what I thought was an impenetrable defence. I didn't see an asteroid get past but I still died somehow.

Greed Wars by IgnatusZuk 2012-05-01T13:24:00

I love this game. Clever concept and very well executed!
I agree that this game would work well with multiplayer. I think owning ground should give some kind of advantage to make it more strategic, perhaps if you couldn't build two mines within a certain distance of each other.

Now I have this game idea in my mind, combining this game with the space command and platformer elements from my entry, that would be really cool. Imagine if you could send up satellites that could attack the enemy from above and stuff. Maybe even send ships to colonize new planets. :D

Dude, where's my planet by Zamando 2012-04-27T09:56:00

The art is absolutely amazing!
The gameplay is interesting but hard. It was a little hard to control the character. Being able to jump would have been nice. But that might have made it less interesting, I'm not sure.

My Little Dungeon by thegreystudios 2012-04-30T14:06:00

Loved it! Novel concept, great graphics and audio!

Microscopia by azurenimbus 2012-05-11T21:14:00

Quite unique. Haven't played anything like it before. Good job, and congrats on your first game and LD entry!

Face The Truth by Evgiz 2012-04-26T19:58:00

This game was really challenging, I had to play it a few times to get the hang of it!

Fracuum by TylerGlaiel 2012-05-05T08:47:00

This will rank high in innovation and theme for sure! Love it.

Predicament by orangepascal 2012-04-24T08:10:00

Short but great!

Tiny Worlds by Lidfrid 2012-04-24T08:17:00

Such a simple idea very well executed!
The presentation is really great.

Kumiho by Christina Antoinette Neofotistou 2012-04-25T18:43:00

Whoa, intense. I could not stop playing until i beat it, even though the last boss was really hard and frustrating. Really fun and addicting game! I do not see the theme connection though.

ZUNZANDA by SonnyBone 2012-04-23T11:33:00

The links seem to be broken.

ANtopia by pgil 2012-04-23T16:08:00

Wonderful! Love the art and the music is great too.

T in Y World by Tom 7 2012-05-03T13:10:00

Really nice. It's amazing how complex things can be made from such a simple concept. I think it's very educational as well.

Haxe Planets by jfroco 2012-04-29T22:50:00

Simple and clever game, would work really well on mobile with some more work and polish!

Aether by Danik 2012-04-23T20:08:00

Wow, thanks for all the positive comments! :D

Aether by Danik 2012-05-09T16:06:00

Thanks a lot for all the comments!

kylerhoades, nice! I have got to the end without using the stations, but back was too hard!

AD-Edge, I see what you're saying about the end mountain. The problem was that it quickly became impossible to finish when it got destroyed. Making it almost indestructible (or just parts of it) might be a good solution.

Chaoseed, that's a good point! Maybe the stations should run out of ammo after a while, so that you are forced to move on.

RobProductions, thanks! I used Reason for the music.

rvmook, awesome, thanks!

Atomsmash by Dan C 2012-05-04T10:19:00

Interesting, I have never played a C64 game before. The emulator you linked was really hassle free and didn't need installing so I tried it out. Nice little game, but hard!

Memento XII by deepnight 2012-04-23T17:07:00

Great entry, once again!

ANT SURF HERO: THE SURFENING by JigxorAndy 2012-04-23T15:32:00

Loved it! The controls feel great and the graphics are really good. I like the attention to detail in all the animations.

47 stars 73785

[Darkness Creeping] by AD-Edge 2012-05-09T16:29:00

Very nice mood, kind of dark on my monitor though and a little hard on the eyes.
The sound effects made it very atmospheric and I liked the way you could fall if you walked into stuff. That really conveyed well how weak the player was.
Very atmospheric and mysterious, nice work!

Wunderworld by ratking 2012-04-23T10:54:00

Awesome, like a primitive cross between Minecraft and Quake. Cool! Just wish there were some levels to play.

My Little Planetoid by matthias_zarzecki 2012-04-23T11:03:00

Impressive amount of technologies to build! Nice work!

Little Knight's Tiny World by jim3wg 2012-05-01T13:45:00

Great looking game, very nice graphics and audio.
Quite fun to play aswell!

$ales by Sanguine 2012-04-23T12:10:00

Nice job! It really shows that you have spent a lot of time on balancing.

The voice acting adds a lot of character. :)

The Last Square by caribou 2012-04-24T09:25:00

Great fun!!

Pixel World by RevoluGame 2012-04-23T12:20:00

The monologue is what makes this game interesting.

Tiny Stomp by DoktorAce 2012-04-25T09:12:00

Very good! Really polished and complete, just missing some music.

Astro Break by hulahulahest 2012-04-24T20:22:00

That's really awesome, incredibly well made and polished. The game kills you unfairly sometimes though, wish you could jump or shoot sideways or something. Also, the overheating was mostly annoying. Otherwise the gameplay was good.
Very strong entry.

TinyColony by aaronsnoswell 2012-04-26T19:47:00

Nice game, and great music!

Mirror Rays by keenblaze 2012-05-05T10:05:00

Nice presentation and polish, pretty graphics. Very interesting mechanic!

The first time I played the last level I got stuck and accidentally completed it without understanding it first. Maybe you could help the player to get the insight of how to solve it easier somehow. The concept used there was just demonstrated once before early in the game.

There was a few glitches where the mirror would become unsynced or the "mirror of a mirror" would not disappear when I removed the first mirror (this was in the last level).

But those are just nitpicks, great job!

A Super Mario Summary by johanp 2012-04-23T13:49:00

That's awesome, I'm impressed with the number and variety of levels you managed to make.
Not innovative obvioulsy, but great in most other ways.
I just miss some mario-like music!

A Super Mario Summary by johanp 2012-04-23T13:59:00

Pixelizer looks nice. I have been meaning to look at some component based libraries for a while, so I might use it for the next LD.

Propolis by sampyxis 2012-04-25T18:51:00

Quite buggy and unpolished, but a good start. Nice variety in the areas.

caveman defending his cave from aliens while monoliths drop down from the sky by bms 2012-04-23T15:00:00

Fun game! Good looking graphics, many different weapons.

It was kind of ironic that the heavy weapons like the rocket launcher and flame gun (?) were the worst, and the knife the best, as you can kill many at once with it.

The jumping was a little floaty, some more air control wouldn't hurt since it's not exactly a realistic game anyways. :)

! by lifenoodles 2012-04-23T11:11:00

Simple but promising. I like how closed rooms are dark.

Zephyr by cadin 2012-04-23T11:39:00

Very relaxing and soothing, great visuals and audio.

Planet 161 by saint11 2012-04-23T19:51:00

Incredibly polished! The level design is really good, as are the animations, the weapon mechanics, the mood, the controls.

Planetship by s0ulcrusher 2012-05-05T10:45:00

I like this game a lot! It's very deep for a LD game, and quite addictive. The graphics are nice, especially the planet trails, and they add to the gameplay too.

Since you are going to work more on the game, I have some critique.
The control scheme was a little bit annoying, the ship often got in the way of a planet I was trying to click, and the mouse sensitivity was too high. I think holding the right mouse button to rotate would be better, so that you are free to move the mouse.
All the scan text cluttered up the screen after a while, perhaps you could mark scanned planets with just a circle or something like that, and show info when you hover them with the mouse.
Also, a web player link would be nice for rating. Sometimes I can't be bothered to download games when rating. Some must be installed and stuff which is a hassle. This one looked interesting from the YouTube video and I saw it was in Unity so I downloaded it.

It's a very good game, I'm interested to see what you will do with it!

Adventures in NoLand by ncannasse 2012-04-23T12:49:00

Great, but I kept dieing before I got far. I saw in the world PNG that the game is much bigger.

Tiny Parallel Worlds by MadcoreTom 2012-05-05T11:33:00

Short but sweet, I like it! Maybe the zombie (or whatever it is) should be more clearly dangerous, like making growling noises or something. I just walked into him the first time.

Professor McSteen, and his shrinking machine by PerilousPete 2012-04-23T12:47:00

Hard and annoying to have to start all over again, but otherwise challenging and fun.

LD24 — Evolution

Cosmogonie by Spotline 2012-08-27T20:14:00

:O That's sublime. Can I listen to more of your music somewhere?

Infestation by jwin 2012-08-27T08:13:00

It plays great. The movement is a little sluggish though, it's hard to avoid the bullets.

5LIMES by Danik 2012-08-27T18:16:00

Thanks!

Leebo, yes, it's very unbalanced. As usual I didn't get to balancing it until too late when I was too tired. :P
The post compo version is better though if you want to play after you have rated.

5LIMES by Danik 2012-09-06T13:54:00

Thanks for the comments. Glad you like the music. I think it gets really annoying after a while but I guess you are not going to play the game that long anyways.

Seems like the game slows down to a halt after a while, I'm not sure why but I might try to fix it later. Let's just say you win when it crashes. :P

Haunted by Sanguine 2012-08-27T07:51:00

Nice work! Moody atmosphere with the sound (and lack of sound most of the time). I only managed to get 6/7 at best, the last one was in sight but I couldn't get to it.
It got some jump scares on me when that piano bashing sound played. :)

Evoland by ncannasse 2012-08-27T10:58:00

Really great! I like how many video game advancements you captured!
The text goes away too fast though, I didn't have time to read it.