bear 2010-12-20 03:37
A bit boring, you didn't have to do much at all, It was rather easy because there are a lot of checkpoints around the place. The graphics are quite nice and it does fit the theme.
Foon → Ludum Dare Explorer → LD19 → Arise
By jonneh
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 214 | 1.88 | 26 | |
| Fun | 166 | 2.42 | 26 | |
| Theme | 151 | 2.84 | 25 | |
| Graphics | 84 | 3.15 | 26 | |
| Audio | 122 | 2.33 | 21 | |
| Humor | 207 | 1.43 | 14 | |
| Overall | 165 | 2.54 | 26 | |
| Community | 102 | 2.88 | 16 | |
| Coolness | 201 |
A bit boring, you didn't have to do much at all, It was rather easy because there are a lot of checkpoints around the place. The graphics are quite nice and it does fit the theme.
Short and sweet. I like it. Too many checkpoints though.
While it fits the theme, it was rather boring. I agree that there were too many checkpoints.
chugged a bit in my browser (latest firefox beta on osx).
a bit floaty
Excellent graphics - I really liked the slow revealing of the world out of the darkness as you explored - but the gameplay was really nothing special, the heavy checkpointing removing any difficulty and the somewhat slow floaty jumping preventing the movement from being satisfying. It would have been very cool if the pervading dark areas were somehow dangerous, and you actually required light sources to stave away the unknown - it feels a bit like that already, in some ways. The difficulty level affecting the range of your revealing ability is good. I think the game just needs something extra to make it excellent.
Technically speaking, it's impessive :) A bit slow on my machine (Firefox 4, maybe it doesn't help).
The game lacks challenge : too many checkpoints, a bit slow and no real danger.
Nice implementation. Not too challenging though.
HTML 5: Last weeks performance finally back on todays machines (well, some of them)! Now that's progress!
Needs an objective. "Insane" isn't so insane once you know the level layout.
I ran this in Firefox 4 beta and it seemed to run ok. I couldn't get it to run in Safari. (I'm on Windows 7)
This game really needs to have more stuff in it to make it interesting (more levels/objectives, some bad guys or puzzles). But it was a good effort nonetheless.
The controls were good, but could have been a bit better. You need to implement acceleration instead of having constant velocity for the falling and maybe have the character move a bit faster too. Since platform games are common, you really have to get the controls right (IMO). They need to be fast, responsive and feel natural.
Nice fog of war.
Nice basis, but as others have noted it needs some additional elements to make it engaging. Also, I'm still not entirely sure why I won when I did.
Nice concept, but I think it should have more gameplay elements on the level. The sound is also a bit too loud.
Nice exploration. :)
> HTML 5: Last weeks performance finally
> back on todays machines (well, some of
> them)! Now that's progress!
@Endurion: You've levied a common complaint about the web platform, but in the case of Javascript: think again!
The CANVAS element is gaining support for hardware-accelerated graphics (with OpenGLES API) and people are doing some incredible stuff with it. There is something very awesome about using GLSL from my web browser :D
Download a recent nightly of Firefox 4, or Chromium (you must enable WebGL in Chromium... somehow) to see!