Foon → Ludum Dare Explorer → LD19 → Arise

Arise

By jonneh

Percentile
CategoryRankScoreCountLD19Ever
Innovation2141.882610.81.7
Fun1662.422630.910.7
Theme1512.842537.518.4
Graphics843.152665.437.3
Audio1222.332140.513.1
Humor2071.43146.31.1
Overall1652.542631.27.4
Community1022.881654.064.8
Coolness201

Ratings received

OverallAudioCommunityFunGraphicsHumorInnovationTheme
22333113
22322112
21312123
32323222
43335
2332314
4344324
3323432
22342
232424
11312
3233323
323333
3324213
22332112
1213112
3232324
32333223
22222122
31333114
4444123
33323
33534243
323423
141311
22213131

Comments

bear 2010-12-20 03:37

A bit boring, you didn't have to do much at all, It was rather easy because there are a lot of checkpoints around the place. The graphics are quite nice and it does fit the theme.

stevejohnson 2010-12-20 05:33

Short and sweet. I like it. Too many checkpoints though.

ryan 2010-12-20 07:14

While it fits the theme, it was rather boring. I agree that there were too many checkpoints.

increpare 2010-12-20 12:01

chugged a bit in my browser (latest firefox beta on osx).

a bit floaty

devenger 2010-12-21 13:30

Excellent graphics - I really liked the slow revealing of the world out of the darkness as you explored - but the gameplay was really nothing special, the heavy checkpointing removing any difficulty and the somewhat slow floaty jumping preventing the movement from being satisfying. It would have been very cool if the pervading dark areas were somehow dangerous, and you actually required light sources to stave away the unknown - it feels a bit like that already, in some ways. The difficulty level affecting the range of your revealing ability is good. I think the game just needs something extra to make it excellent.

deepnight 2010-12-21 23:11

Technically speaking, it's impessive :) A bit slow on my machine (Firefox 4, maybe it doesn't help).

The game lacks challenge : too many checkpoints, a bit slow and no real danger.

endurion 2010-12-22 09:21

Nice implementation. Not too challenging though.

HTML 5: Last weeks performance finally back on todays machines (well, some of them)! Now that's progress!

plams 2010-12-22 19:27

Needs an objective. "Insane" isn't so insane once you know the level layout.

jerm 2010-12-24 03:54

I ran this in Firefox 4 beta and it seemed to run ok. I couldn't get it to run in Safari. (I'm on Windows 7)

This game really needs to have more stuff in it to make it interesting (more levels/objectives, some bad guys or puzzles). But it was a good effort nonetheless.

The controls were good, but could have been a bit better. You need to implement acceleration instead of having constant velocity for the falling and maybe have the character move a bit faster too. Since platform games are common, you really have to get the controls right (IMO). They need to be fast, responsive and feel natural.

danik 2010-12-26 00:25

Nice fog of war.

philomory 2010-12-28 09:20

Nice basis, but as others have noted it needs some additional elements to make it engaging. Also, I'm still not entirely sure why I won when I did.

supermini_man 2011-01-01 17:24

Nice concept, but I think it should have more gameplay elements on the level. The sound is also a bit too loud.

asfdfdfd 2011-01-02 17:56

Nice exploration. :)

hdon 2011-01-03 09:00

> HTML 5: Last weeks performance finally
> back on todays machines (well, some of
> them)! Now that's progress!

@Endurion: You've levied a common complaint about the web platform, but in the case of Javascript: think again!

The CANVAS element is gaining support for hardware-accelerated graphics (with OpenGLES API) and people are doing some incredible stuff with it. There is something very awesome about using GLSL from my web browser :D

Download a recent nightly of Firefox 4, or Chromium (you must enable WebGL in Chromium... somehow) to see!