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Overall Medals

YearLDThemeGameDivisionOverall
🥇 2008 13 Roads Rara Racer compo 4.48

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2010 19 Discovery Mother Robot compo Innovation 4.46
🥇 2008 13 Roads Rara Racer compo Audio 4.57
🥇 2008 13 Roads Rara Racer compo Humor 4.97
🥇 2008 13 Roads Rara Racer compo Innovation 4.90
🥇 2008 13 Roads Rara Racer compo Towlr 4.44

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoPoCmTeJoFoTwCo
201740The more you have, the worse it isHungry Krakencompo4.004.254.504.003.003.004.003.50
201739Running out of Powera story about a catcompo364.003.293.452.853.403.182.844.26
201533You are the Monsterpassive-aggressive vegetarian gamecompo5193.063.133.033.352.554.073.1847
201429Beneath the SurfaceThe Transgressioncompo10792.591.633.003.341.532.352.7252
201122AlonePuppy Sheltercompo303.653.183.573.393.022.433.413.052.8974
201120It's Dangerous to Go Alone! Take This!Block Push Championshipcompo283.613.523.702.722.552.863.492.387
201019DiscoveryMother Robotcompo54.083.844.463.343.504.022.082.5029
201018Enemies as WeaponsTitle Unknown
201017Islandsislandscompo1822.111.342.602.172.901.401.811.7426
200916ExplorationForestcompo353.152.444.073.631.444.121.891.8443
200914Advancing Wall of Doomempire the wallcompo713.092.823.553.093.053.393.002.952.902.47
200813RoadsRara Racercompo14.483.864.903.553.484.574.974.433.643.382.894.44

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by increpare

LD39 — Running out of Power

LD39 - Runner Clone by LogFlames 2017-07-31T13:11:19Z

hahaha, cute mashup, but maaan those goal targets are tiny

(I like how the paddles are controlled btw)

Universal Powers by Snowy 2017-07-31T13:52:58Z

I reached situation 12 :D I enjoyed the whimsy (though I wish it was possible to click through questions/scenarios without waiting for ui animations/pauses)

edit: also the audio was spot on.

Escape from P.O.W.E.R. by Asado999 2017-07-31T15:33:16Z

title screen is a biiit unpleasant to look at with the flickering

game controls felt really loose - in the end i just kept pressing right and everything got solved. but I think there might be something to this gameplay-wise if worked on a bit more?

rop by cyfixus 2017-07-31T14:58:01Z

feedbacks:

i found the title screen font a trudge to read, given how much text there is

i wasn't able to figure out how to jump w/ the crates :(

music works well!

Powerlift by Noxim 2017-07-31T13:05:57Z

cute :)

Small note: lt the web vesion has a canvas too big for my resolution (1280x800) - I need to zoom out to see everything.

Hungry Sky by edmond00 2017-07-31T13:02:49Z

Nice!

A bit confusing, but I like how it looks, and once i got used to player movement, I enjoyed the controls as well. Was never able to successfully cross a body of water.

Exponential Maintenance Engineer by nintendoeats 2017-07-31T13:56:42Z

the game didn't fit in my screen's resolution - some of the left interface was cut off (1280x800)

this felt really nice to play. i can see you taking this in many new places. thank you for the lovely game :)

(also, I liked the music)

The Power Factory by Swifttech 2017-07-31T12:51:15Z

not so sure what's going on with this - if there's a way for things to go well, for instance.

Run Away : being in power is stressful by megahold 2017-07-31T14:03:43Z

I like the sensation of speed in this!

Running out of steam by supremefist 2017-07-31T12:56:29Z

aah nice. pressing enter for me in itch didn't start the game - I had to open the frame in its own window before it would start (safari 10.1.1 on macOS 10.12.5 here)

I wish it said "throttle up" rather than "throttle forward" - because pressing up to move something forward is a bit confusing :P

my favourite game so far! great work!

Running out of steam by supremefist 2017-07-31T15:39:36Z

@supremefist Yes I did, but it didn't help. Works on on chrome.

(edit: having now played 20 games, yours is still my favourite :) )

Flip The Switch by madalaski 2017-07-31T13:46:45Z

I found making connections to be a bit confusing - I wasn't sure what was a valid connection/what wasn't a valid connection. Sometimes I could place them, sometimes I couldn't.

The P.U.R.G.E. Protocol by hhsaez 2017-07-31T14:49:03Z

crashed for me shortly after clicking the sphere

here's the crashdump: https://pastebin.com/Zu8SxsxL

Sol Probe Power by GettingRekt 2017-07-31T13:32:13Z

Tiny feedbacks:

1: The ship is really dark for me, it's hard to know what direction I'm facing unless I thrust.

2: I wish zoom out zoomed out a bit more - I felt a bit directionless overall.

Energy Collector by peremily 2017-07-31T15:15:28Z

huh, works pretty well

i was confused that left click didn't build rather than right click (I'm on a macbook and right-clicking is awkward)

got a bit slow eventually - wasn't sure what to do to best increase my profits

⚡Current City⚡ by JnKrambrich 2017-08-01T15:38:53Z

http://jannk.de/Projects/ldjam/Mac.App.zip 404 not found :(

Power Hero by autovelop 2017-07-31T13:14:52Z

Had to run it from the command line on osx after chmod-ing it. Screen Shot 2017-07-31 at 14.14.17.png

it looks like the screen is zoomed in on my mac? (1280x800)

Apocalypse by Manafest 2017-07-31T13:19:13Z

oh wow this is pretty involved for a ld game. cool!

though: gosh pretty big difficulty spike in level2 O_O

can you do it? I can't do it! aaaah.

Plug me in by ciobeni 2017-07-31T13:34:19Z

https://ciobeni.itch.io/plug-me-in is the correct link, for anyone looking :)

Plug me in by ciobeni 2017-07-31T13:37:35Z

Gets stuck at 96% loading on osx safari for me.

ok in chrome though.

ah i enjoy moving around and the light pacing of the earlier levels. eventualy it got a bit nerve-wrecking, but I saw it through to the end. thanks for the charming game :)

(oh I thought the music worked nicely also)

Generator #4875 by Lyon 2017-07-31T13:24:11Z

I blew it! Cute :)

StaminaAid by kidando 2017-07-31T15:01:34Z

Screen Shot 2017-07-31 at 16.00.24.png

some asset loading problems on safari on macOS, it seems!

i played a bit but got killed by something invisible :( music's nice :)

(overall I still managed to have fun, though!)

PoweRL by Steve Johnson 2017-07-31T14:02:17Z

ah this works pretty well! not easy!

really amused that you managed to get 868-style sfx :P

good work!

Keep The Light Alive by Aligi 2017-07-31T15:09:51Z

minor feedback - you don't say if the game is for windows or mac or whatever anywhere

Winter has come by GistNoesis 2017-07-31T14:52:08Z

bit confused about it saying suddenly i ran out of power, but when i look at the background it says my power is 95? hmmm!

Blackout by 100th_Coin 2017-08-01T15:36:39Z

love the tutorial page :)

/ damn those jumping enemies!

(pretty playable - though I'm playing somewhere quiet right now and feel self-conscious about clicking as many times as is required, so quit out after a minute :P )

a story about a cat by increpare 2017-07-31T23:33:29Z

@daepso @aterlamia linux build should be good now - for some reason it didn't finish uploading last night :)

(thanks for the comments everyone)

LD18 — Enemies as Weapons

Head Trauma by GreaseMonkey 2010-08-24T14:46:00

I quite liked the design of the initial level - I liked how spacious it felt.

Wherein Obstacles [...] IN SPACE by Salt 2010-08-23T05:56:00

realllly slow on my laptop (2.4ghz macbook)

Collateral by Jonathan Whiting 2010-08-23T05:51:00

Ah, I liked this : ) It took me a while to get used to the mechanics, but I managed to get to the top without too many frustrations.

LD19 — Discovery

Zoobedoo by Hamumu 2010-12-20T09:48:00

aaah constraints!

I got through the first four before stopping (the fourth I got more by trial and error than by any definite idea of what the solution was).

Anyway, seemed pretty wholesome :)

Q-Bers by recursor 2010-12-20T11:05:00

The audio is enormously endearing!

I got to 16 - the rotations killed me.

I didn't get the mayonnaise clue, and had to skip through from another solution to get to it.

Epic Treasure Hunter by sirGustav 2010-12-20T19:24:00

It is a boring forest. But I had fun hopping about for a bit. Didn't get all the treasures though, but I was content once I realized I didn't really need to hurt the monkeys at all :)

Niribu X by Aurel300 2010-12-20T11:48:00

I couldn't get to the top - that last jump was a bit nasty...

platformer was super floaty. maybe that's okay because she's an astronaut.

Ancient Mystery III: The lost symbols by Jesper Oskarsson 2010-12-20T20:40:00

Oh, once I figured this one out I quite liked it - good work (though, I think I might have misunderstood it - I seem to be guessing shapes, whereas others seem to indicate that the target shape flashes up occasionally - ah well).

Rememberance... by AClockWorkLemon 2010-12-20T09:31:00

I collected 25, and then stopped - I really get into a relaxed mood. The graphical effect was cool.

Stripes by littlehacksaw 2010-12-20T09:40:00

I found a thylacine!

Super music.

I like that it ended as soon as I found it, I was strip-mining, so it was a good occasion to stop.

Disco? Very! by Tom 7 2010-12-20T11:56:00

This was utterly beautiful. Fantastic fantastic fantastic fantastic. I am so happy to have played this.

Cold Fusion by TheGrieve 2010-12-20T21:34:00

the title screen locks up my browser a bit (firefox beta on osX), but otherwise it performed ok (I think there might have been a browser error at some point). Anyway, 'twas ok :)

Distance by austinbreed 2010-12-20T17:09:00

I got two different endings. I think this was PRETTY OKAY REALLY. Good stuff.

Disco?Very! by Martoon 2010-12-20T15:07:00

6721. It's really surprisingly compelling, I find, but it takes a long time to pick up pace.

PSIENC - FOR THE GOOD by Squax 2010-12-20T17:37:00

Tried it out there. Missed the instructions screen initially, but had fun finding my way around. One problem I did have was of knowing the configuration of the asteroid cluster - I thought initially that it was procedurally generated, that the asteroids were sparsely laid out that if I flew long enough in one direction that I'd find more. That didn't happen, though :P Anyway, it looks pretty okay, and I think it is pretty okay.

...You Are A Duck! by KoryWazHere 2010-12-20T19:44:00

quack

1492 by wlovas 2010-12-20T20:14:00

I THINK IT'S PRETTY LAME TO PENALIZE SOMEONE FOR MAKING AN OS-SPECIFIC GAME.

Anyway, I destroyed all the monsters and won. Hurrah.

-REACH- by Zachary Lewis 2010-12-20T19:56:00

It seems there's a threshold above which you can explore freely until the undiscovered planet count dries up. I discovered 177 planets before retiring. Interesting concepts - fact that the graph vertices weren't based on distance made any sort of tactical playing very difficult.

Arise by Jonneh 2010-12-20T12:01:00

chugged a bit in my browser (latest firefox beta on osx).

a bit floaty

Discover The Name by arielsan 2010-12-20T22:14:00

the sideways-8 shaped level I found quite difficult.

starting each level with the cursor centered can be annoying, would be nice to have a moment to move it to somewhere that you'd want to move in the level rather than starting off barging rudely along the diagonal to one's death ;)

Researching String Theory by Zoltam 2010-12-20T10:05:00

I got to level 9. The time limit did add an urgency to it that I haven't experienced in these games before, and it was forgiving. Neat.

discovery . Palpable Heroic Perception by Furyhunter 2010-12-20T22:22:00

doesn't seem to work in my browser (latest firefox beta on osx) - I got the preloader, but then a white box

* AchooBoxes * (OSX) by anthonyl 2010-12-20T20:26:00

One I finished the first level, on the second level, I don't seem to appear at all, and the camera is falling, and then I see myself just in time to land on a down-moving platform that's about to leave the area. This repeats over and over. Weird.

I DO LIKE THE IDEA.

10 Minute Galaxy by machinas 2010-12-20T20:13:00

I got killed by a big red ship. Once I realized that it wasn't a trading game I started having a lot more fun :)

Discoveries by whitetigle 2010-12-20T22:20:00

the intro is really long (maybe a bit slow on my laptop - not sure). I waited around for a while, until the 'dear emily' but, then stopped. I'm using chrom v 8.0.552.231 on osx

Painless by bear 2010-12-20T11:12:00

Firstly: congrats on getting a game made :)

I got two segments killed. I think the feedback for when you're successfully/unsuccessfully. hitting something could be better.

Also, there seemed to be a bug, after I had destroyed the right segment, where if I fired a bullet at the same location where it had been before it died, I'd get a 'hit' sound. This threw me off a little.

dis_covery by jagttt 2010-12-20T22:08:00

pretty cute, sure, and I enjoyed tossing myself into the air

Discover the elements: Quest for Air by jrrt 2010-12-20T22:09:00

really really slow on the latest beta of firefox on osx.

Attack of the time travelling pygmy from outer paleolithic (aka Time Pygmy) by deepnight 2010-12-20T09:28:00

Hahaha, cool :)

Chaotic Spread by r4m0n 2010-12-20T21:25:00

Interesting, though naming systems isn't something that I find gives me much pleasure (unlike the bacteria naming game of a previous ld). The tech seems interesting (email registration gratuitous, though).

Cardboard adventure by bmfs 2010-12-20T21:08:00

THIS IS REALLY BEAUTIFUL

Dey See Me Fallin' by zhennTil 2010-12-20T22:03:00

I loved the intro bits. The main part of the game (i assume it doesn't end) I got a score of 380 - I like how it felt once it got going.

ancient codes by acidninja 2010-12-20T20:32:00

Atmosphere (audio/visual) is great, the pacing is a bit weird though - it takes a long time to die.

DISCovery by bmcgames 2010-12-20T22:17:00

solid aesthetic and playable implementation

Digger by samu 2010-12-20T22:05:00

congrats on your first game :) I was more than happy enough to jump about and dig myself to the bottom and get stuck :)

Hey, Person! by barigorokarl 2010-12-20T09:37:00

It was a bit disorienting, and there was some slight lack of cohesion to the experience for me - all the conversations blended together and I ended up shuffling about randomly waiting for the next line to appear if the person mentioned wasn't in an adjacent room. Which wasn't a bit deal. The BIG tile-based movement felt funky to me (seemed by design, rather than a bug).

Fog of War by jcurrie33 2010-12-20T22:45:00

It feels a bit unresponsive? Might be the fixed turn rate -

Observatory by ladron 2010-12-21T10:28:00

The mode of interaction I find interesting - I assume there's nothing beyond planet spotting in it right now. Pulling the narrative into things would also be something id've found interesting. AH WELL. It was nice feeling (the synth had a bit too much resonance for my ears as they are right now I think...).

1492Island by Valandre 2010-12-20T18:41:00

I got a score of 5. Hurrah. I quite like the idea, though I had to take a screenshot of the reference page to help me decide what to do. Something more abstract might have helped here?

Anyway, cool beans

Control by RandomM00 2010-12-20T21:48:00

Pushing buttons is indeed fun. I think I blew up. It was fun. I haven't had anyone push those buttons in a while.

Ghosts and Gemstones by _wdh 2010-12-20T10:16:00

189. Hmm. Interesting. Movement didn't quite feel good to me, which did affect my desire to play the game. However, the basic idea and structure seemed okay. I was pleasantly surprised when the monster and meteor enemies started appearing :)

False Hope by daandruff 2010-12-20T22:41:00

not sure what the logical side to this game is, if there is any - I clicked from start to exit of a couple of levels

Cauldron of Doom! by Artix 2010-12-20T21:20:00

This game has style. I couldn't figure out how to make zombie, but I really quite liked what parts of the game I played.

Code Monkey Trials by Rolith 2010-12-20T21:41:00

the tutorials were great I thought - quite funny, but one of the levels, with keys and doors around a junction of the breakable tile, doesn't seem solvable - and the proc generation doesn't help :(

COMPLICATED VIEW by xra 2010-12-20T18:56:00

toook me a while to get used to it - the enemies are annoying once they get up close :P

Anyway, yeah, I think it's cool - previous 'view the thing from the correct angle' games I've played are really quick to solve, but this is less trivial, which is cool - I find I'm using my eyes.

Beacon of Hope by aallx 2010-12-20T21:12:00

I opened a finite number of chests.

DEATHWISH by Alexbrainbox 2010-12-20T21:56:00

I found 55% of the possible ways of death. A little stumped, but it was cute...

Dodge and Collect! by Elegwa 2010-12-20T22:35:00

getting a blank screen here on osx w/ the latest firefox beta (also w/ safari)

Batcave by hyperlogic 2010-12-21T10:38:00

The OSX build isn't stand-alone - I don't want to download Love2D and fidget around with it myself (last time I tried it was a bit not well behaved) - there are packagers now though that you can use?

Assimilation 4X by Falcon256 2010-12-20T21:02:00

I was having some amount of fun with this, but it got quite slow - I was playing with x10 speed and had about 50 ships. Anyway, the sense of building up was nice.

Tile Walker by angusi 2010-12-20T09:51:00

Crazy table maze. Haha.

Discover19 by Superyoshi 2010-12-20T22:29:00

took a while to build up pace I thought?

Clarity by Hooka 2010-12-20T21:42:00

pressing shift didn't do anything, which is a pity, because I quite like the style...

BEARoNAUT by uncade 2010-12-20T21:06:00

loop da loops yeaaaah

I love the combination of discrete left/right with smooth up/down.

2011 - Last Ride of the Discovery by dertom 2010-12-20T20:23:00

I didn't get too far in this -
the delay between setting velocity and seeing effect made playing around quite slow - a trajectory guide would make things a lot easier. On the other hand, it would make things a lot easier. I see this has already been suggested.

Dr Discovery by drZool 2010-12-20T19:05:00

I ran around for a fair while - it felt pretty good to move around, and the graphics were decent :)

Mother Robot by increpare 2010-12-20T08:11:00

[quote]Might want to put the objective, I was not really sure what I was trying to to or find. Can you dig?[/quote
Strange. Could you tell me whereabouts you found that you got stuck?

Grand Mystic Quest of Discovery by hulahulahest 2010-12-20T10:32:00

On the latest beta version of firefox, this appears on the bottom of the webpage, but there's no scrollbar so I can't see it all? going to safari I can just about see it, but yeah. SCROLLBARS.

I've played a bit, but not completed yet (have two spells and two keys). It feels good (though ladder behaviour seems a bit off?). Blasting breakable blocks while too close doesn't have any effect.

Good work anyway

Pity about there being no sound

discoverylaunch by qubodup 2010-12-20T22:23:00

mac build is giving me an xml error file...

It's A Frickin' CAVE by Hempuli 2010-12-20T11:41:00

First time I play, I spawn in a wall. IN A WALL.

Twice, out of my first three games.

then i got about okay, got a welding mask. wasn't sure what it did. And I got killed by a rangeeeed monster nasty dude.

Autoflotilla by Sparky 2010-12-20T21:04:00

very slow on my laptop, only a frame or two per second. Ah well. (osx/firefox here as well)

Explosive Transcendental Circulatory System by NiallM 2010-12-20T19:38:00

TANK MAN and DINOSAUR

mashing and swirling madly about was good.

I don't know how I quit the game, but when it did I was satisfied.

stars by superflat 2010-12-20T11:24:00

I jumped about left and right!

Husk by Jonathan Whiting 2010-12-20T18:26:00

Played through it there. I realized once I had the yellow and red blocks to hand (there's a room with the two side by side) that I was some form of god ;)

Controls were ok, but picking stuff up was awkward.

I did feel a bit weird about having to replay so much of the same every time that I died (and there didn't seem to be a convenient way to avoid death on some sections, though maybe I didn't notice some stuff).

Anyway, cool - I'm happy to have played it :)

Ball Pit by Wyzfen 2010-12-20T18:44:00

I won!

Anyway, it was fun to play. Generally felt nice :)

ChadyG's unnamed game for Ludum Dare 19 by ChadyG 2010-12-20T21:14:00

oh he's such a cutie when he punches like that

I like the mechanic :)

Evening by Henry McLaughlin 2010-12-20T22:38:00

"why do you walk around on your hands and knees all day, my dear?"

"so I can jump higher, of course"

"oh"

Chain Of Discoveries by nitram_cero 2010-12-20T11:35:00

I find the controls to be really frustrating

I didn't get past the second level, but looking at the screenshots I think I get what you were getting at, and I think it's a pretty nice idea

Chain Of Discoveries by nitram_cero 2010-12-20T21:16:00

>I'm not trying to say they're good, but I've tried several control schemes and these was the easiest, so go figure, hehe.

haha yeah I know the feeling

Ancient Discoveries by pythong 2010-12-20T20:45:00

The hammer is of surprising utility! :P

1958 BNL by ExciteMike 2010-12-20T17:08:00

Control styles were pretty hard for me - I think the single-screen setup didn't work well for me - I kept on clicking outside of the control area (or wanting to). The cost of failure for some of the bits was really too high for me (lots of backtracking necessitated in my playthrough as I failed over and over again). I explored a fair bit, though. Frustrating :(

but, you know, not bad at all :)

Dinosaur Dance-Off by Draknek 2010-12-20T11:37:00

http://www.draknek.org/dance/?dino=d7y

Dance off with me yeaaah

Quarters by Terry 2010-12-20T11:29:00

I got to a state where I couldn't take a turn, but couldn't skip it either.

Graphics were cool

felt nice, rules were good I fink

music and sexier sounds would have been gooood

LD20 — It's Dangerous to Go Alone! Take This!

... Take This Triangle!!! by Jacob 2011-05-02T09:08:00

Library not loaded: @executable_path/../Frameworks/SDL_ttf.framework/Versions/A/SDL_ttf
Referenced from: /Users/icecube/Downloads/LD20_TAKETHISTRIANGLE_COMPOVERSION_OSX/TakeThisTriangle.app/Contents/MacOS/TakeThisTriangle
Reason: image not found

... Take This Triangle!!! by Jacob 2011-05-02T23:48:00

works

Attack of The Heavenly Bats by Sos 2011-05-22T02:08:00

jumping felt a bit crazy to me, and death felt strangely harsh, but otherwise I liked this :)

4 TEMPLES by Razen 2011-05-01T21:27:00

Confirming that this doesn't work in osx under wine.

The Village Elder by Rolf 2011-05-01T22:00:00

hahah very cute and gave me a couple of laughs, though I had trouble getting elder points...

The Legend of Mulida by Nora Shishi 2011-05-02T11:14:00

haard but cool :)

Wild Forest by haqu 2011-05-01T21:41:00

getting weird lag with jumping when I try to jump over monsters? (can't get past the first one :( )

Item Quest by Dan C 2011-05-02T09:07:00

hard - can't get more than 2...

Item Quest by Dan C 2011-05-10T22:16:00

played again there, managed to get more items - I thought I had to pick up them all initially, but now that I know that I don't the game is more fun :)

Against the Wall by mpc174 2011-05-22T01:59:00

mouse sensitivity was really high for me, and wall was hella-tall.

Good work! :)

Priority Cats by Tom 7 2011-05-02T09:32:00

love the concept, made me laugh, but found the controls really frustrating (esp screen transitions)

The Legend of Danger Kitten by Daniel X. Moore 2011-05-02T09:00:00

hahahaha :D (felt a bit long in the middle, movement could be speeded up?)

A Unnamed Whale Adventure by anthonyl 2011-05-22T02:11:00

liked the music...

Hammerspace by Marco Jonkers 2011-05-10T22:19:00

chainsaaaaws

Trashman by Cidolfas 2011-05-10T22:13:00

couldn't really figure out what to doooo I tried making a bag, and then a sword, but when I made the sword I couldn't find any evidence for either item :(

Better You Than ME! by lingmops 2011-05-22T01:53:00

Oh, hehehehe. Bears are great.

A Steampunk Axebot Supply Run by matthias_zarzecki 2011-05-22T01:39:00

Got confused as to what the goal was at the start, but yeah, it's cool. Would be cool if the rockets had a bit more oomph to their movement :)

Overcoming danger with trees by Desmont 2011-05-02T09:02:00

getting really heavy input lag in this game (in firefox, flash player 10.2.153.1 ), can't really play it

A Sword and His Hero by rtward 2011-05-22T01:28:00

Woah, pretty slidey! :P

Before Evil Come by MatrixBai 2011-05-22T01:52:00

I don't have a .7Z unarchiver on OSX. Please use zip in future :(

Oh I have a command-line unarchiver installed, that means I can play. Cool :)

Oh no, graphics totally garbled - displays corruped version of what's was in the background when I launched the game.

(I may not check back on this thread - drop me a line on analytic@gmail.com if you want me to debug)

You Cannot Beat This Game by markit 2011-05-22T01:21:00

Yeah I liked the idea here, though it was a bit fiddly to control.

ZombieRunner...Ware by TellusE 2011-05-22T01:18:00

spear, two sheep, two babies. Not bad!

Danger! Take. by ExciteMike 2011-05-22T02:20:00

nice! (though the multiple players never came in that handy from what I could tell, more an easy-going respawn mechanic from my pov :) ).

LD21 — Escape

BATHOS by johanp 2011-08-24T08:53:00

:(

LD22 — Alone

Turbo Singulation 6000 by DrPetter 2011-12-19T18:59:00

took me a surprising amount of time to figure out how to play (to recognise what the "odd one out" means - was looking for shared properties/shapes/colours, rather than for a single one that was totally different to the others).

Snow by bentosmile 2011-12-20T19:22:00

Being able to cancel the "move" command rather than selecting a direction would be nice. (in the first room i accidentally tried to "move" the chair a couple of times :P ).

Pepeating the introductions when you reenter each room slows things down a lot.

Afrocity Atrocity by Sos 2011-12-19T23:14:00

woah. city surprisingly big. love its bounce :)

Tower of Abominations by PaulSB 2011-12-19T17:47:00

It's cool, though I'd appreciate it a *lot* if I could repeat battles than having to restart it. As is, the arbitrary nature of fighting means it's not something I can enjoy playing.

Nobody Wants Kitty by philhassey 2011-12-20T03:47:00

kitty is pretty

Station 48G by Geti 2011-12-19T10:15:00

yo, a game: cool!

walking over the top ladders isn't something i enjoy (esp. when there's something time-critical like a KILLER DOOR at the other side of it).
killer doors were a biiiit nasty.
when passing between two rooms i fell through the world (going off the right of the second-right screen IIRC) and ended up on top of another.
movement felt a bit sluggish for my tastes.

Cirque du Seul by ian_snyder 2011-12-19T19:44:00

I liked the ending :)

Ravenwood by Danik 2011-12-20T10:50:00

Like the graphics. Wasn't so big on the sound effects. I like your recharging system. I liked that I was quite afraid of the crows initially until I learned how to deal with them.

However, I've played about a zillion reasonably generic platformers already this LD, and this one was pretty characterless in terms of goals/objectives, so I didn't enjoy playing it much.

Oh, I tried falling through each of the holes in the rock (to my death) because there was no indication that there wasn't something cool down them.

[Greeble] by Breakdance McFunkypants 2011-12-19T21:34:00

had a fair bit of random slowdown that made moving in the game unenjoyable (firefox 8.0.1, latest version of OSX).

Alone by TAX by tax 2011-12-22T11:26:00

I got NaN speed :D

I would have liked mouselook, or to be able to walk around the ship separately to controlling it.

Alone by Dark Acre Jack 2011-12-19T21:53:00

I really liked this. I hated the terminal interface though, it was mega annoying (for instance, I had forgotten to answer one of the questions, but didn't know which one. I did not enjoy trying to go up to each of them activate them, &c.).

Game creeped me out a bit.

Loved the questions.

Final Trip Soccer by Benjamin 2011-12-19T14:29:00

This was a pretty good break from other styles of games. : )

I found it a bit ... slow I think? Died a couple of screens in half-way through killing people and didn't want to replay it. Most of the game was spent slowly circling enemies trying to pick them off.

I didn't know what tapping to control the ball meant.

Hubris by krangGAMES 2011-12-20T04:00:00

using space to bring up menus and esc to close them confused me.

enjoyed playing it for a bit, but i gave up in the advanced world - platforming became a bit monotonous for me.

Quiet, Please! by ladron 2011-12-21T16:23:00

in the browser version, the dish on the roof is never fully on-screen (at least not when you're on the roof as well).

Was weird that you can throw the remote(?) off the edge of the screen as well.

The Last Shadow by Justin Mullin 2011-12-20T10:39:00

I can't get past the title screen...

(have apple's Java SE 6 Update 29, OSX 10.7.2, Firefox 8.0.1)

Tried pressing space, clicking on all the things on screen, waiting for all the text to come up.

And then, alone at Epsilon-1 by eld 2011-12-20T20:29:00

enjoyed this - hacking panels could be hard to read over light scenery, though.

looked reasonably pretty :)

also : fix the camera!

The Lonely Island by Bezza 2011-12-19T17:23:00

chopped some trees, couldn't figure out how to make rope. Had reeds, axe. coconuts, and tree trunks. :(

3 Missing, 4am by Sophie Houlden 2011-12-19T19:40:00

Came back here after finding two batteries to look for hints. If someone didn't mention the cave I likely would have given up.

I SPIED KITTIES

Courage Quest by triplefox 2011-12-19T15:55:00

Played through it there. Got a bit of backtracking fatigue.

The pearl one seemed a bit fiddley - it wasn't until my xth attempt that I figured it out.

I forgot for some portion of the game that i could press s to use an object (possibly because some objects don't have uses). I spent a while trying to drop a stone onto the bird's head :P

5 DAYS by matthias_zarzecki 2011-12-19T16:54:00

So much walking. Got pretty bored. Crosshair would help targeting a lot.

A Room of One's Own by Johnicholas 2011-12-19T15:08:00

way more people will play/rate your game if you can package it up as a standalone.

Solus by morganquirk 2011-12-19T23:17:00

the speed/pacing made dying very punishing, and replaying somewhat unpleasant.

The Animals are Deadly by Farfin 2011-12-21T22:21:00

Ouch. Long game. I got 'irradiated' with 18/20 collected. Ouch :(

Not too confident what was going on. I was tracking down radiation, but some of the animals were interfering with that, and some of them picked up radiation by being in contact with the radiation sources?

kicking the birds away was fun.

I liked the music + what graphics were there (though overall the environment was too sparse - the view range felt quite restricted as well - a minimap might have made things far more bearable perhaps?)

tenuous relationship to the theme :P

Minicraft by Notch 2011-12-19T18:55:00

Technically nice, looks pretty, feels nice to walk around : )

I have low grind-tolerance this week, though - wasn't able to get too far in to it.

Nyan Nyan Stack by dock 2011-12-20T04:01:00

oi! give me an osx or web build, be-atch!

Nyan Nyan Stack by dock 2011-12-21T23:23:00

I can't get past level 3 :S

picking up pigs when standing on them seems a bit of a hit-or-miss affair

Craequ by Jonathan Whiting 2011-12-19T09:38:00

Really beautiful. :)

The Invention of Colour by bach 2011-12-21T22:31:00

bit slow for my liking

The Word Alone by Matt Rix 2011-12-19T14:37:00

Yeah I liked this. :)

Puppy Shelter by increpare 2011-12-19T08:50:00

oh, oops. *kills editor*

the #3 block that isn't used in game is just a movable wall. couldn't find much justification for it.

ZERO2 by kato9 2011-12-30T15:45:00

I liked how getting around felt quite smooth.

Singing Zombies by bzizizi 2011-12-19T15:05:00

None of the zombies sang :(

I enjoyed it initially, but there was too much slow grind/running away for my enjoyment. I got killed when I was almost at the shopping center, and didn't want to replay it.

Sadface by mwHannaman 2011-12-19T14:41:00

unit selection felt a bit fiddly
if there's only one unit left, maybe have it always selected :P
there's no indication of resources on-screen?

Sadface by mwHannaman 2011-12-19T14:43:00

unit selection felt a bit fiddly :(
if there's only one unit left, maybe have it always selected :P
there's no indication of resources on-screen? (edit: oh, there it is :) )

Spawn by cadin 2011-12-19T17:06:00

collision was too punishing for my tastes.

Down A Well by bfod 2011-12-19T04:47:00

couldn't figure out what to do when I got to the wooden bits....

Do NOT Hug Me! by ziomorti 2011-12-22T11:19:00

pretty tough! couldn't beat it, unfortunately.
didn't notice any bugs myself...

Shadow Born by edba 2011-12-19T17:28:00

cute, but I found the light circles around enemies to be really hard to judge :(

Alone Midway by Malactus 2011-12-20T20:51:00

wohoo, you made a game! :)

Alone Midway by Malactus 2011-12-20T20:52:00

Wohoo, you made a game! :)

Didn't notice the second key on my first go.

What's the cube for? :O

The Sheep & The Peach by Michelle Sleeper 2011-12-20T20:47:00

Too slow for my tastes. Didn't finish. Not being able to go through dialogue at my own pace was a problem for me. If you hadn't told me, I would have assumed it reset half-way in and stopped playing at that point.

It was a bit sweet in places, but yep.

Ending Messages Suck by Rusky 2011-12-19T04:57:00

I found it strange that diagonal jumps were allowed but that diagonal lines weren't indicated on the grid. The puzzles seemed a bit too random/hard for my tastes. But interesting to think about :)

Long Walk Home by JAH2488 2011-12-19T17:00:00

Too much time waiting for jump to charge.

The Square by FrozenCow 2011-12-19T19:56:00

I liked the final weight :P

I *almost* stopped at the ostensible ending screen.

Bootstraps by zaratustra 2011-12-20T21:53:00

Interface was a bit fiddley. Interesting.

Tenuously related to alone-ness :P

Present Continious by Taugeshtu 2011-12-22T11:37:00

controls didn't feel too good to me. space was a bit tooo gray/definitionless in places (though in other ways i quite liked how things were structured) - everything blended in to everything else from some angles (esp the people)

Midas by Wanderlands 2011-12-22T20:48:00

Loves it :)

Lots of room for more fun level design.

LD29 — Beneath the Surface

I Contemplated the Sun of Limbo by Evilion 2014-04-30T20:28:00

loves it

The Woods by tinyworlds 2014-04-29T00:04:00

through, not trough :)

The Woods by tinyworlds 2014-04-29T00:14:00

through, not trough :) found this pleasing.

HELP! by NostraDamon 2014-04-27T01:25:00

haha, loves it!

Submarine Playground by Yngar 2014-04-29T00:41:00

felt more like a dolphin than a submarine, but i had fun hopping about :)

Wriggle Worm by gikdew 2014-04-28T10:51:00

aah the hit sounds were really jarring

Infinite Island by Andrew Adams 2014-04-28T23:04:00

liked the look of this

the miner and the king by thephantom 2014-04-28T10:54:00

how do i get past the first level? i'm just seeing a horizontal plane - i can move to the right of the screen, but that just restarts it. i tried digging a bit, but didn't see anything.

Karate Alien Cave Dash by papazoot 2014-04-28T11:00:00

slideyyyyyy :D

Beam Islands by mjau 2014-04-28T11:39:00

rad, though pretty tough. haven't finished it yet

Shelter by TwitchSeventeen 2014-04-29T00:47:00

click click click click i would rather it have a much shorter time interval - it's hard to know what effect anything has, and constant clicking for five minutes isn't something I am predisposed towards using the stamina for. it still beguiles, nonetheless....

Pixel Draw by zebi24 2014-04-28T10:49:00

haha :)

Infinite Hell Loop by ricklesauceur 2014-04-28T22:44:00

Heh :)

The Devil's Magnificent Return by davidc02 2014-04-29T00:43:00

i got me some hell. You did the music yourself? awesome :)

I n e s c o by raulincze 2014-04-28T11:01:00

totals rad. enjoyment had. until i got stuck in some rocks (there was somewhere near a rock cliff face, an inset that looked like a staircase. BAM suddenly i'm stuck in the cliff. bummer ).

Ama by mrbungle 2014-05-01T22:07:00

loved the ending <3

From under the snow by madflame991 2014-05-15T00:29:00

interesting engine! i like the graphics. hard to tell what the various items are without your reference image.

Igneous by torcado194 2014-04-29T00:24:00

Takes a while to get going, but I basically enjoy bopping around

You're Pulleying My Leg by Draknek 2014-04-28T00:53:00

loves it

Dig'em by ren 2014-04-30T18:37:00

oh wow. love the concept.

Tainted Pineapples by MisterDerek2 2014-04-30T18:35:00

the weapon worked pretty well, gave the game a unique feel so far as my fingers could tell

LD33 — You are the Monster

Exogorth by Will Edwards 2015-08-24T12:24:00

not sure what interactions i could do/the controls are - realized on my second playthrough space did something (But i'm not sure if it has any effect beyond the visual). didn't realize that colliding is what killed me, or that i got killed at all (I thought initially that the giant explosion was a distant star exploding, that that was it).

didn't work on safari, works on chrome ok. nice work :)

RushRage by mutuware 2015-08-24T18:20:00

i made it! captured some nice feeling here

Monster Frogger by ryan0788 2015-08-25T00:00:00

very playable. consider adding the boss still!

Vicit Vim Virtus by Jod 2015-08-24T19:10:00

Pretty nicely written. I got into it :)

sector.33 by ziege 2015-08-24T21:39:00

has a nice feel, but when i died for the fourth time, I didn't want to restart. hm.

A Beautiful Day to DIE by Integershift 2015-08-24T23:46:00

difficult curve a bit slight for me

Dungeon Guard by Techblogogy 2015-08-24T16:52:00

full-screen button doesn't work for me on safari/osx, and mouse cursor doesn't lock, which makes turning difficult

Moonlight by amy742 2015-08-24T17:27:00

pretty hectic - i liked that aspect of it!

browser window resolution was too big for my retina macbook - you might want to reduce it a bit for the browser version.

Aye The Destroyer by zanenga 2015-08-24T19:12:00

nice idea, nice effects, feels pretty nice! nice nice nice

Too Late, Too Bitter by JackDegree 2015-08-24T16:57:00

the interaction prompt (press enter to pick up hammer) was reaaaally faint for me. wasted some time looking for the hammer.

i really enjoyed the art of the windows, and the story of breaking out.

good, and memorable :)

S

Knights of the living dead by sneeuwpopsneeuw 2015-08-24T20:19:00

didn't load for me - loading bar never moved (in safari/osx)

Release The Kraken by AndyGates 2015-08-24T18:30:00

input didn't work on safari/osx, and game didn't load properly on firefox

Undetected by Robinerd 2015-08-24T17:19:00

collision is a bit fiddly/hard to make out because of the perspective, and the spaces are tight

Dream by pixzleone 2015-08-24T17:01:00

you don't lock the house cursor
unskippable text messed up the pacing for me
i had to press e to pick up the keys - i couldn't just click?

the screen isn't wide enough it seems in the browser - text going of the right side of the screen.

Dream by pixzleone 2015-08-24T17:02:00

(i meant mouse cursor, not house cursor)

Subterranean by K.Chplr 2015-08-24T19:16:00

it didn't respond to input on safari/osx :( (i clicked play and nothing happened)

console errors

[Error] SyntaxError: Invalid character: '`'
(anonymous function) (main.js, line 40861)
[Error] ReferenceError: Can't find variable: main
global code (ludumdare33, line 97)

Unfriendly village by krzymsky 2015-08-24T20:17:00

looks nice, could do with more of of a feeling of feedback from attacks/hits, a bit more punch, a bit more variation. but, pleasant!

FEED YOUR KIDS YOU MONSTER! by Askbackwards 2015-08-24T16:38:00

the fullscreen button doesn't work for me on safari/osx.

SAW by Vereos 2015-08-24T20:27:00

i enjoyed this!

Piff: Luncheon of Revenge by VanDerGroot 2015-08-24T20:21:00

pretty-ish!
unwieldy controls amuse :)

GameApi world by terop 2015-08-24T16:39:00

Doesn't work for me on safari/osx. White screen only.

Console has these errors:

[Error] pre-main prep time: 238 ms
printErr (world.html, line 1245)
doRun (world.js, line 157605)
(anonymous function) (world.js, line 157621)
[Error] Calling stub instead of sigaction()
printErr (world.html, line 1245)
_sigaction (world.js, line 7379)
_SDL_QuitInit (world.js, line 146894)
_SDL_InitSubSystem (world.js, line 123802)
_SDL_Init (world.js, line 154865)
__Z8InitSDL2iibb (world.js, line 77459)
__ZN7GameApi11MainLoopApi11init_windowEii (world.js, line 147469)
_main (world.js, line 30280)
callMain (world.js, line 157553)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)
[Error] Calling stub instead of sigaction()
printErr (world.html, line 1245)
_sigaction (world.js, line 7379)
_SDL_QuitInit (world.js, line 146897)
_SDL_InitSubSystem (world.js, line 123802)
_SDL_Init (world.js, line 154865)
__Z8InitSDL2iibb (world.js, line 77459)
__ZN7GameApi11MainLoopApi11init_windowEii (world.js, line 147469)
_main (world.js, line 30280)
callMain (world.js, line 157553)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)
[Error] Calling stub instead of sigaction()
printErr (world.html, line 1245)
_sigaction (world.js, line 7379)
_SDL_QuitInit (world.js, line 146899)
_SDL_InitSubSystem (world.js, line 123802)
_SDL_Init (world.js, line 154865)
__Z8InitSDL2iibb (world.js, line 77459)
__ZN7GameApi11MainLoopApi11init_windowEii (world.js, line 147469)
_main (world.js, line 30280)
callMain (world.js, line 157553)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)
[Error] exception thrown: TypeError: undefined is not a function (evaluating 'GL.currentContext.drawBuffersExt(bufArray)'),[email protected]://sivut.koti.soon.fi/~terop/world.js:6510:39
[email protected]://sivut.koti.soon.fi/~terop/world.js:142264:16
[email protected]://sivut.koti.soon.fi/~terop/world.js:30813:51
[email protected]://sivut.koti.soon.fi/~terop/world.js:157553:30
[email protected]://sivut.koti.soon.fi/~terop/world.js:157610:60
http://sivut.koti.soon.fi/~terop/world.js:157621:12
printErr (world.html, line 1245)
callMain (world.js, line 157569)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)
[Error] TypeError: undefined is not a function (evaluating 'GL.currentContext.drawBuffersExt(bufArray)')
callMain (world.js, line 157573)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)

CYCLE by Dianouille 2015-08-24T18:09:00

didn't load for me in safari on osx

[Error] NotFoundError: DOM IDBDatabase Exception 8: An operation failed because the requested database object could not be found.
transaction (fileloader.js, line 197)
cacheRemotePackage (fileloader.js, line 197)
(anonymous function) (fileloader.js, line 256)
onload (fileloader.js, line 68)

UFO by Polyganz 2015-08-24T16:46:00

I really enjoyed this. The behaviour of the non-flying ufo made me laugh, the pew pew stuff worked quite nicely. Great :)

Collateral by mklee 2015-08-24T12:27:00

Not much challenge, I though - I'd have changed the pacing a lot.

LD16 — Exploration

Chopface by DrPetter

sounds did hurt my ears, but it's good to see you're making progress on your tools. animation impressed me.

Space Explorer by jplur

Liked the music. Ended up getting chased around by a bunch of ships, but finally found a ship big enough to be worthy of getting killed by : )

Space Explorer by jplur

Liked the music. Ended up getting chased around by a bunch of ships, but finally found a ship big enough to be worthy of getting killed by : )

Cat Planet by sylvie

the cats really quite disconcerted me. some excellent moments with them. i lost interest when I got stuck in the middle of two hard bits.

but yes I liked it: sure

Robot Wants Kitty by Hamumu

see i really enjoyed this. accidentally closed the tab i was playing it in though, before I had finished. not toooo inclined to play it through to that point again (though I might : ) )

Bees n Flowers by recursor

liked the audio - did I think four collection runs, then explored for a bit

Bashplore by samel

I get "this account has been suspended" when I try to download.

Bashplore by samel

I get "this account has been suspended" when I try to download.

Duct by bentosmile

I liked the graphics : )

Diagonal movement was a liiittle bit painful, and, while I did go all the way to the end (because I wanted to see it through), it took some pushing of myself to get through the last bits.

Graphical style I liked; I think I might have soured to it a *little* towards the end, but my feeling is that that was
due to the control issues mentioned above.

I'm happy to see that you did this, and I look forward to trying out your other projects when you get 'em done : )

FYI rules stipulate that you should include source code. [blanket comment on entries that don't include source].

Intergalactic Farmer Bob in Space Hijinks by Zecks

I died. I enjoyed what I saw of it. Was never really sure how to kill doppelgangers. Fun, though : ) Music also worked well, I thought.

Explorer Quest by Devlin

skeleton murdered me

I liked what I saw though.

played again.

got killed by a cultist.

hm.

Explorer Quest by Devlin

skeleton murdered me

I liked what I saw though.

played again.

got killed by a cultist.

hm.

Soulspark by SonnyBone

hah! took me ages to figure out how to get out from behind the tank : P

5 Colors: Pandora by Jordan Magnuson

Impressive - I did resort to looking at the walk-through to get through some parts, which was unfortunate because that sort of spoiled things. The square was really awkward/slow to control, I thought. Also the scrolling hurt my eyes a little sometimes (I've been playing a lot of low-res games today though, the effect might be cumulative... : P ).

Some of the more aimless tracking did seem a bit gratuitous...

Rex's Junk Hunt by Catmoo

I CAN'T FIND THE GRAPEFRUIT WHERE IS IT?

This is Infinity by cactus

Tried this again.

Got into it.

Excellent. Loved it.

You play some good tricks in this game : )

Oblivious -the darkness within- by killdream

the lighting works great.

a little repetitive though : )

Oblivious -the darkness within- by killdream

the lighting works great.

a little repetitive though : )

Missing by 10Print

excellent

Cubees: Age of Exploration by Tempest

compelling stuff : )

Dream Explorer by scellers

I quite liked this. Graphics were good, giraffes were ace.

Winter by JackZack

Got lots of flickering whenever I moved which hurt my eyes a little. Story seemed interesting, but eventually I didn't know where to go and wandered aimlessly before quitting.

Also, you didn't include source code as mandated by rules?

Winter by JackZack

Got lots of flickering whenever I moved which hurt my eyes a little. Story seemed interesting, but eventually I didn't know where to go and wandered aimlessly before quitting.

Also, you didn't include source code as mandated by rules?

Legacy of HYDON by Arne

once I learned the valour of running away I began to make considerable progress! (I actually did manage to have some fun : ) )

also: tapping made hand sore

Heli scout by Laksen

hurrah for pascal.

don't think you quite nailed helicoptor physics : P

Heli scout by Laksen

hurrah for pascal.

don't think you quite nailed helicoptor physics : P

CMYKave by QOGQOG

I enjoyed that. Liked the graphics/sound. Getting killed was fun. Almost didn't bother to find true love.

Mine by Noel

Didn't quite manage to finish it. I kept on accidentally running into spikes. I also initially thought that I had to kill all the robots as instructed, but they kept on respawning, so...

worked quite well I thought?

Mine by Noel

Didn't quite manage to finish it. I kept on accidentally running into spikes. I also initially thought that I had to kill all the robots as instructed, but they kept on respawning, so...

worked quite well I thought?

Ezo by C418

I liked this.

Lost? by retrogamer500

I got killed by the falling spikes, didn't have the will to do all of the jumping/laddery bits again

SEEK*TOR by Ashera

Great idea. I enjoyed this - it is a bit easy though, I think, and I didn't detect any difficulty increase from stage to stage?

SEEK*TOR by Ashera

Great idea. I enjoyed this - it is a bit easy though, I think, and I didn't detect any difficulty increase from stage to stage?

Mars Rover by Kurama_Youko

commands seem to do really random things? hmmm

LoneStranger's Explore by LoneStranger

getting lots of flickering here on XP.

LoneStranger's Explore by LoneStranger

getting lots of flickering here on XP.

Age of Exploration by wonderwhy-er

I really liked this! Really really liked this! Honest!

Like it: nothing bad to say at all!

Massacre at Misfit Toy Island by sfernald

I coudln't kill a single toy : (

the high-resolution-ness of it all was pleasingly disconcerting, though...

Massacre at Misfit Toy Island by sfernald

I coudln't kill a single toy : (

the high-resolution-ness of it all was pleasingly disconcerting, though...

Drifting in the Stellar Winds by mocker

gravity was a bit crazy...

Drifting in the Stellar Winds by mocker

gravity was a bit crazy...

Jail Escape by Rudy_Guillan

HOW CAN I ESCAPE FOR A PRISON IF I KEEP ON GETTING STUCK IN THE WALLS.

Actually, once I learned to just never go near walls, it was pretty fun - I liked the level design - movement felt a tad slow (might have well with keyboard/mouse movement combo?), but generally I liked it.

my loosing stats were 0 2 2 1 4

Jail Escape by Rudy_Guillan

HOW CAN I ESCAPE FOR A PRISON IF I KEEP ON GETTING STUCK IN THE WALLS.

Actually, once I learned to just never go near walls, it was pretty fun - I liked the level design - movement felt a tad slow (might have well with keyboard/mouse movement combo?), but generally I liked it.

my loosing stats were 0 2 2 1 4

Exploration of Space by Sivart13

game doesn't seem to be displaying right for me either - I just get this skin-tone squares on a starfied (I can see my ship and the grren hud a the top)... . Pressing space didn't seem to do anything. On XP 32, fwiw.

Exploration of Space by Sivart13

game doesn't seem to be displaying right for me either - I just get this skin-tone squares on a starfied (I can see my ship and the grren hud a the top)... . Pressing space didn't seem to do anything. On XP 32, fwiw.

Redwalk by Sophie Houlden

rocks to the right of the start point? but there are rocks everywhere...I couldn't find any particularly interesting ones...HMMM.

Little Worlds 4k by Morre

serious flicker. the small blocks aren't green!

a nice direction, though, I though...

Dark Maze by shizzy0

I resented having to install the mathematical player a little. I like the ball-throwing idea.

Penguinagain by dock

Loves it!

FYI rules stipulate that you should include source. [blanket comment on entries that don't include source].

Apocalypse Adventure by Hempuli

I find this realllly punishing

Fuck Oregon let's go find El Dorado by crackerblocks

I like this : )

...Deeper by Doches

I'm amazed at how natural qweasd controls feel (apparently others felt otherwise though : P ). I got spawned into a wall at one point when going down stairs? It wasn't great, but just the controls were a revelation to me.

Spacexplorer by pythong

I got nine things - I don't think I liked how the containers disappeared after a while. Initially, I thought my objective was only to collect the star things.

CollabRL by sinoth

more fun than I had anticipated : )

Climbrunner by agj

too punishing for me : (

Climbrunner by agj

too punishing for me : (

Topsy Turvy by Draknek

hah; that worked pretty well actually - took me a little while to figure things out

Tree by gimblll

i hopped about for a bit before noticing the 'drill' key. then i drilled about for a bit, got me some fruit. then my juice ran out. I thought the main dude had character.

Echolon by mklee

verry easy to kill things without realizing owing to the fantastic bounciness of my shots.

Echolon by mklee

verry easy to kill things without realizing owing to the fantastic bounciness of my shots.

Finding Her by nitram_cero

I don't think I really understood the story at all, if there was a story to be understood. As an experience, I think once I got over resenting you for the amount of backtracking that seemed to be required, I enjoyed it. There were several good moments of tension in it, for me.

LD17 — Islands

Eyelands by recursor

Aiming is hard!

Took me a couple of restarts to find the axe...

Eyelands by recursor

Aiming is hard!

Took me a couple of restarts to find the axe...

i thought we had a thing by localcoder

fetch fetch fetch fetch fetch fetch win!

Voyage for the Queen by Serilyn

Oh dear, a trading game : ( It looks okay, and feels okay, but I those trading screens make me feel a little nauseous. I guess in general one has to be careful when making games like these. I don't want to post something so negative, but I figure it's better to say something than to not. I won't give you a score in innovation/overall, because I haven't played too much of it.

Voyage for the Queen by Serilyn

Oh dear, a trading game : ( It looks okay, and feels okay, but I those trading screens make me feel a little nauseous. I guess in general one has to be careful when making games like these. I don't want to post something so negative, but I figure it's better to say something than to not. I won't give you a score in innovation/overall, because I haven't played too much of it.

Evil Lair Command by Spiridion

Touchpad hell! :P

Evil Lair Command by Spiridion

Touchpad hell! :P

Islands of the Stone God by jarnik

I quite enjoyed that - mainly the starting sections, though after a while I found it seemed to loose some pace.

Invasive by TFernando

interface feels a litttle clunky, but it's still cool

Dare Islands by XMunkki

Interesting, but I think I'd have enjoyed it more if it had a slightly faster pace

Crowned in Doubt by dgfitch

I was never fully clear on how I was interacting with things. I had fun for a couple of levels.

Crowned in Doubt by dgfitch

I was never fully clear on how I was interacting with things. I had fun for a couple of levels.

Loneliness by Jordan Magnuson

I felt conditioned! Towards the end I was properly anxious about whether or not it was worth the bother to try approach people - I usually ended up trying anyway.

The whole "screen starts scrolling once you're in the middle" thing confused me a lot at first - took three or four starts before I figured out that I was supposed to move up.

The Forgotten Isles by Tempest

AAaaah mazes.

Framerate on my laptop was quite low. up/down/left/right controls via isometric views are something I find awkward.

Giant Floating Island Adventure by QOGQOG

I find the controls a little awkward. Maybe I just need to give it more time...

Super Macho Minesweeper by Mark Overmars

Congratulations on making a game : D

Artifact Hunt by allen

I .... got tired, eventually. I didn't explore too much, but for some reason I'm not feeling particularly calm right now - I got agitated after a couple of minutes and closed it. Hmm.

Hungry for Island by 31eee384

482 forks! turned into a mindless clickathon at the end.

I find your using the term 'submerged' to be interesting...

Hungry for Island by 31eee384

482 forks! turned into a mindless clickathon at the end.

I find your using the term 'submerged' to be interesting...

Dreams of how we once were by Perrin

Hope you had a good time with unity - I really enjoyed the starting portion of this, and in general liked the architectural aspects. I liked jumping into the water the first time. At some point I lost interest in the story - the lines it followed were, to me, a little clichéd.

Anyway, good work

Dreams of how we once were by Perrin

Hope you had a good time with unity - I really enjoyed the starting portion of this, and in general liked the architectural aspects. I liked jumping into the water the first time. At some point I lost interest in the story - the lines it followed were, to me, a little clichéd.

Anyway, good work

SautEUR by ickylevel

hahah this is what it must feel like to be a fish!

4 Islands by Tozy

The map looks lovely - it is indeed a pity the rest's unfinished. Looking for the third item on that island made me stressed :(

4 Islands by Tozy

The map looks lovely - it is indeed a pity the rest's unfinished. Looking for the third item on that island made me stressed :(

Waves by GregoryWeir

Enjoyed splashing around. Was disappointed sharks weren't more lethal. Think the feeling of buoyancy could be better. Swimming animation worked I think.

Poke-Slayer by bulle

broken link?

Beebop The Island Hopper by treeman

AAaah can get to the last island, but can't coordinate enough to end it : ( Fun though, once I figured it out : )

Beebop The Island Hopper by treeman

AAaah can get to the last island, but can't coordinate enough to end it : ( Fun though, once I figured it out : )

Planetfall by TheGrieve

"The procedure entry point _ftol2 could not be located in the dynamic link library msvcrt.dll"

Planetfall by TheGrieve

"The procedure entry point _ftol2 could not be located in the dynamic link library msvcrt.dll"

Is Lands? by Tom 7

I felt a certain freedom flying around that I really enjoyed.

Every Man Is An Island by brian

I did it!

Hula Girl HD by philhassey

91% is my best so-far two-handed - I got frustrated towards the end and ended up mashing incoherently. It's fun, though! :D

Eden Island by brandoncash

I was never sure what the restrictions were on planting plants. Atmosphere was good. Loved when the ships arrived.

(also, just so you know, ludum dare is meant to be a solo competition, and source code is supposed to be submitted. No biggie, though : ))

Eden Island by brandoncash

I was never sure what the restrictions were on planting plants. Atmosphere was good. Loved when the ships arrived.

(also, just so you know, ludum dare is meant to be a solo competition, and source code is supposed to be submitted. No biggie, though : ))

Island Defense by CapnRat

Took a while for things to heat up. Controls were okay, but took a little while to get used to. Had a really old-school lcd-style game feel for some reason...

Gaiadi by xerus

This is cool. Haven't won yet. I find it tough! Was playing for a while before right-clicking.

Dinosaur Vs the islands! by ggnosfex

heheheh : )

Conquistador by invicticide

I must admit that the load-out screen almost made me put off playing this indefinitely, but once I spotted the 'default' button, I was able to play about and enjoy myself.

Eviction by Wobly

I really like how chunky the guy's movement is! Aiming I found frustrating.

BRAVE ISLAND DIVER by jwaap

Haven't been able to finish this yet. Tearing combines really excellently with interlacing!

Needles by bento

Diverting!

Banana Joe by vartagh

hurray for being able to skip levels with 'r'

boo for pathfinding. booo! :P

Island Repair Man by chrisp

This is hard, man!

Island Repair Man by chrisp

This is hard, man!

Monkey Islands by Wiering

I ran to the right then I fell in the water. The monkey sounds like an air-raid siren. Maybe it's not a monkey but really a WW2 bomber?

A Fishing Adventure by Sophie Houlden

Excellent! I had fun. I enjoyed figuring things out.

Islands: Through the Sweep of Stars by Morre

Got stuck on fear. Will have to think about it!

Simulacrum by Comtemno

I fell out of one of the screens - going up the gap at hte start, then falling off. And I couldn't restart, and I don't want to play through what I did again right now (but I might later on).

Once I got used to the controls, it felt pretty good to hop around.

X by Allefant by allefant

navigation is ... weeeeiird. I floated around a little on my boat, picked some people up, and dropped some people off. A happy day : )

Hockey Island by crackerblocks

Islands have never felt more like crabs before! Laughed a lot. Sound-effects are great.

Isles of Color by Jonathan Whiting

Oh gosh that is pretty big. It's cool though - the puzzles are fun, but the trekking around I found a little arduous.

Island Defence by 3ndo

Yeah...starts off too slow - I didn't stick around too long (Feeling impatient this evening, apologies...).

Island Defence by 3ndo

Yeah...starts off too slow - I didn't stick around too long (Feeling impatient this evening, apologies...).

Ascention by kd5bjo

Hahaha - that's neat. I only got a couple of screens up, but enjoyed it : ) (also technically cool)

108 seconds of loneliness by Draknek

cute enough. Also took me a number of moments to figure out what to do. Barrels look nice when floating. Didn't get too far. Suffering from block-pushing fatigue now, I think.

Roach Route by shaktool

Hahaha - really creepy! Haven't gotten to the ending, but yep: liked it

Deep Under an Island by Sparky

I enjoyed that - it was pretty easy-going, and yep - enjoyable. A nice light patch in my evening of JUDGING.

Deep Under an Island by Sparky

I enjoyed that - it was pretty easy-going, and yep - enjoyable. A nice light patch in my evening of JUDGING.

Radio Silence by Terry

I never found the last trinket - I wandered around but couldn't hear anything. I liked exploring.

Ganjisland by havchr

Very satisfyingly unbalanced! :D

Islands At War by Srekel

Hard mode's haaaaaard :P

Rescue the Stranded! by Redbone

I rescued some people, but there were always more! Why can't people stop getting stranded, eh? Stupid people!

Baby Leviathan: Eat All Fishies by ExciteMike

I love the control system!

LD16 — Exploration

Chopface by DrPetter

sounds did hurt my ears, but it's good to see you're making progress on your tools. animation impressed me.

Space Explorer by jplur

Liked the music. Ended up getting chased around by a bunch of ships, but finally found a ship big enough to be worthy of getting killed by : )

Space Explorer by jplur

Liked the music. Ended up getting chased around by a bunch of ships, but finally found a ship big enough to be worthy of getting killed by : )

Cat Planet by sylvie

the cats really quite disconcerted me. some excellent moments with them. i lost interest when I got stuck in the middle of two hard bits.

but yes I liked it: sure

Robot Wants Kitty by Hamumu

see i really enjoyed this. accidentally closed the tab i was playing it in though, before I had finished. not toooo inclined to play it through to that point again (though I might : ) )

Bees n Flowers by recursor

liked the audio - did I think four collection runs, then explored for a bit

Bashplore by samel

I get "this account has been suspended" when I try to download.

Bashplore by samel

I get "this account has been suspended" when I try to download.

Duct by bentosmile

I liked the graphics : )

Diagonal movement was a liiittle bit painful, and, while I did go all the way to the end (because I wanted to see it through), it took some pushing of myself to get through the last bits.

Graphical style I liked; I think I might have soured to it a *little* towards the end, but my feeling is that that was
due to the control issues mentioned above.

I'm happy to see that you did this, and I look forward to trying out your other projects when you get 'em done : )

FYI rules stipulate that you should include source code. [blanket comment on entries that don't include source].

Intergalactic Farmer Bob in Space Hijinks by Zecks

I died. I enjoyed what I saw of it. Was never really sure how to kill doppelgangers. Fun, though : ) Music also worked well, I thought.

Explorer Quest by Devlin

skeleton murdered me

I liked what I saw though.

played again.

got killed by a cultist.

hm.

Explorer Quest by Devlin

skeleton murdered me

I liked what I saw though.

played again.

got killed by a cultist.

hm.

Soulspark by SonnyBone

hah! took me ages to figure out how to get out from behind the tank : P

5 Colors: Pandora by Jordan Magnuson

Impressive - I did resort to looking at the walk-through to get through some parts, which was unfortunate because that sort of spoiled things. The square was really awkward/slow to control, I thought. Also the scrolling hurt my eyes a little sometimes (I've been playing a lot of low-res games today though, the effect might be cumulative... : P ).

Some of the more aimless tracking did seem a bit gratuitous...

Rex's Junk Hunt by Catmoo

I CAN'T FIND THE GRAPEFRUIT WHERE IS IT?

This is Infinity by cactus

Tried this again.

Got into it.

Excellent. Loved it.

You play some good tricks in this game : )

Oblivious -the darkness within- by killdream

the lighting works great.

a little repetitive though : )

Oblivious -the darkness within- by killdream

the lighting works great.

a little repetitive though : )

Missing by 10Print

excellent

Cubees: Age of Exploration by Tempest

compelling stuff : )

Dream Explorer by scellers

I quite liked this. Graphics were good, giraffes were ace.

Winter by JackZack

Got lots of flickering whenever I moved which hurt my eyes a little. Story seemed interesting, but eventually I didn't know where to go and wandered aimlessly before quitting.

Also, you didn't include source code as mandated by rules?

Winter by JackZack

Got lots of flickering whenever I moved which hurt my eyes a little. Story seemed interesting, but eventually I didn't know where to go and wandered aimlessly before quitting.

Also, you didn't include source code as mandated by rules?

Legacy of HYDON by Arne

once I learned the valour of running away I began to make considerable progress! (I actually did manage to have some fun : ) )

also: tapping made hand sore

Heli scout by Laksen

hurrah for pascal.

don't think you quite nailed helicoptor physics : P

Heli scout by Laksen

hurrah for pascal.

don't think you quite nailed helicoptor physics : P

CMYKave by QOGQOG

I enjoyed that. Liked the graphics/sound. Getting killed was fun. Almost didn't bother to find true love.

Mine by Noel

Didn't quite manage to finish it. I kept on accidentally running into spikes. I also initially thought that I had to kill all the robots as instructed, but they kept on respawning, so...

worked quite well I thought?

Mine by Noel

Didn't quite manage to finish it. I kept on accidentally running into spikes. I also initially thought that I had to kill all the robots as instructed, but they kept on respawning, so...

worked quite well I thought?

Ezo by C418

I liked this.

Lost? by retrogamer500

I got killed by the falling spikes, didn't have the will to do all of the jumping/laddery bits again

SEEK*TOR by Ashera

Great idea. I enjoyed this - it is a bit easy though, I think, and I didn't detect any difficulty increase from stage to stage?

SEEK*TOR by Ashera

Great idea. I enjoyed this - it is a bit easy though, I think, and I didn't detect any difficulty increase from stage to stage?

Mars Rover by Kurama_Youko

commands seem to do really random things? hmmm

LoneStranger's Explore by LoneStranger

getting lots of flickering here on XP.

LoneStranger's Explore by LoneStranger

getting lots of flickering here on XP.

Age of Exploration by wonderwhy-er

I really liked this! Really really liked this! Honest!

Like it: nothing bad to say at all!

Massacre at Misfit Toy Island by sfernald

I coudln't kill a single toy : (

the high-resolution-ness of it all was pleasingly disconcerting, though...

Massacre at Misfit Toy Island by sfernald

I coudln't kill a single toy : (

the high-resolution-ness of it all was pleasingly disconcerting, though...

Drifting in the Stellar Winds by mocker

gravity was a bit crazy...

Drifting in the Stellar Winds by mocker

gravity was a bit crazy...

Jail Escape by Rudy_Guillan

HOW CAN I ESCAPE FOR A PRISON IF I KEEP ON GETTING STUCK IN THE WALLS.

Actually, once I learned to just never go near walls, it was pretty fun - I liked the level design - movement felt a tad slow (might have well with keyboard/mouse movement combo?), but generally I liked it.

my loosing stats were 0 2 2 1 4

Jail Escape by Rudy_Guillan

HOW CAN I ESCAPE FOR A PRISON IF I KEEP ON GETTING STUCK IN THE WALLS.

Actually, once I learned to just never go near walls, it was pretty fun - I liked the level design - movement felt a tad slow (might have well with keyboard/mouse movement combo?), but generally I liked it.

my loosing stats were 0 2 2 1 4

Exploration of Space by Sivart13

game doesn't seem to be displaying right for me either - I just get this skin-tone squares on a starfied (I can see my ship and the grren hud a the top)... . Pressing space didn't seem to do anything. On XP 32, fwiw.

Exploration of Space by Sivart13

game doesn't seem to be displaying right for me either - I just get this skin-tone squares on a starfied (I can see my ship and the grren hud a the top)... . Pressing space didn't seem to do anything. On XP 32, fwiw.

Redwalk by Sophie Houlden

rocks to the right of the start point? but there are rocks everywhere...I couldn't find any particularly interesting ones...HMMM.

Little Worlds 4k by Morre

serious flicker. the small blocks aren't green!

a nice direction, though, I though...

Dark Maze by shizzy0

I resented having to install the mathematical player a little. I like the ball-throwing idea.

Penguinagain by dock

Loves it!

FYI rules stipulate that you should include source. [blanket comment on entries that don't include source].

Apocalypse Adventure by Hempuli

I find this realllly punishing

Fuck Oregon let's go find El Dorado by crackerblocks

I like this : )

...Deeper by Doches

I'm amazed at how natural qweasd controls feel (apparently others felt otherwise though : P ). I got spawned into a wall at one point when going down stairs? It wasn't great, but just the controls were a revelation to me.

Spacexplorer by pythong

I got nine things - I don't think I liked how the containers disappeared after a while. Initially, I thought my objective was only to collect the star things.

CollabRL by sinoth

more fun than I had anticipated : )

Climbrunner by agj

too punishing for me : (

Climbrunner by agj

too punishing for me : (

Topsy Turvy by Draknek

hah; that worked pretty well actually - took me a little while to figure things out

Tree by gimblll

i hopped about for a bit before noticing the 'drill' key. then i drilled about for a bit, got me some fruit. then my juice ran out. I thought the main dude had character.

Echolon by mklee

verry easy to kill things without realizing owing to the fantastic bounciness of my shots.

Echolon by mklee

verry easy to kill things without realizing owing to the fantastic bounciness of my shots.

Finding Her by nitram_cero

I don't think I really understood the story at all, if there was a story to be understood. As an experience, I think once I got over resenting you for the amount of backtracking that seemed to be required, I enjoyed it. There were several good moments of tension in it, for me.

LD17 — Islands

Eyelands by recursor

Aiming is hard!

Took me a couple of restarts to find the axe...

Eyelands by recursor

Aiming is hard!

Took me a couple of restarts to find the axe...

i thought we had a thing by localcoder

fetch fetch fetch fetch fetch fetch win!

Voyage for the Queen by Serilyn

Oh dear, a trading game : ( It looks okay, and feels okay, but I those trading screens make me feel a little nauseous. I guess in general one has to be careful when making games like these. I don't want to post something so negative, but I figure it's better to say something than to not. I won't give you a score in innovation/overall, because I haven't played too much of it.

Voyage for the Queen by Serilyn

Oh dear, a trading game : ( It looks okay, and feels okay, but I those trading screens make me feel a little nauseous. I guess in general one has to be careful when making games like these. I don't want to post something so negative, but I figure it's better to say something than to not. I won't give you a score in innovation/overall, because I haven't played too much of it.

Evil Lair Command by Spiridion

Touchpad hell! :P

Evil Lair Command by Spiridion

Touchpad hell! :P

Islands of the Stone God by jarnik

I quite enjoyed that - mainly the starting sections, though after a while I found it seemed to loose some pace.

Invasive by TFernando

interface feels a litttle clunky, but it's still cool

Dare Islands by XMunkki

Interesting, but I think I'd have enjoyed it more if it had a slightly faster pace

Crowned in Doubt by dgfitch

I was never fully clear on how I was interacting with things. I had fun for a couple of levels.

Crowned in Doubt by dgfitch

I was never fully clear on how I was interacting with things. I had fun for a couple of levels.

Loneliness by Jordan Magnuson

I felt conditioned! Towards the end I was properly anxious about whether or not it was worth the bother to try approach people - I usually ended up trying anyway.

The whole "screen starts scrolling once you're in the middle" thing confused me a lot at first - took three or four starts before I figured out that I was supposed to move up.

The Forgotten Isles by Tempest

AAaaah mazes.

Framerate on my laptop was quite low. up/down/left/right controls via isometric views are something I find awkward.

Giant Floating Island Adventure by QOGQOG

I find the controls a little awkward. Maybe I just need to give it more time...

Super Macho Minesweeper by Mark Overmars

Congratulations on making a game : D

Artifact Hunt by allen

I .... got tired, eventually. I didn't explore too much, but for some reason I'm not feeling particularly calm right now - I got agitated after a couple of minutes and closed it. Hmm.

Hungry for Island by 31eee384

482 forks! turned into a mindless clickathon at the end.

I find your using the term 'submerged' to be interesting...

Hungry for Island by 31eee384

482 forks! turned into a mindless clickathon at the end.

I find your using the term 'submerged' to be interesting...

Dreams of how we once were by Perrin

Hope you had a good time with unity - I really enjoyed the starting portion of this, and in general liked the architectural aspects. I liked jumping into the water the first time. At some point I lost interest in the story - the lines it followed were, to me, a little clichéd.

Anyway, good work

Dreams of how we once were by Perrin

Hope you had a good time with unity - I really enjoyed the starting portion of this, and in general liked the architectural aspects. I liked jumping into the water the first time. At some point I lost interest in the story - the lines it followed were, to me, a little clichéd.

Anyway, good work

SautEUR by ickylevel

hahah this is what it must feel like to be a fish!

4 Islands by Tozy

The map looks lovely - it is indeed a pity the rest's unfinished. Looking for the third item on that island made me stressed :(

4 Islands by Tozy

The map looks lovely - it is indeed a pity the rest's unfinished. Looking for the third item on that island made me stressed :(

Waves by GregoryWeir

Enjoyed splashing around. Was disappointed sharks weren't more lethal. Think the feeling of buoyancy could be better. Swimming animation worked I think.

Poke-Slayer by bulle

broken link?

Beebop The Island Hopper by treeman

AAaah can get to the last island, but can't coordinate enough to end it : ( Fun though, once I figured it out : )

Beebop The Island Hopper by treeman

AAaah can get to the last island, but can't coordinate enough to end it : ( Fun though, once I figured it out : )

Planetfall by TheGrieve

"The procedure entry point _ftol2 could not be located in the dynamic link library msvcrt.dll"

Planetfall by TheGrieve

"The procedure entry point _ftol2 could not be located in the dynamic link library msvcrt.dll"

Is Lands? by Tom 7

I felt a certain freedom flying around that I really enjoyed.

Every Man Is An Island by brian

I did it!

Hula Girl HD by philhassey

91% is my best so-far two-handed - I got frustrated towards the end and ended up mashing incoherently. It's fun, though! :D

Eden Island by brandoncash

I was never sure what the restrictions were on planting plants. Atmosphere was good. Loved when the ships arrived.

(also, just so you know, ludum dare is meant to be a solo competition, and source code is supposed to be submitted. No biggie, though : ))

Eden Island by brandoncash

I was never sure what the restrictions were on planting plants. Atmosphere was good. Loved when the ships arrived.

(also, just so you know, ludum dare is meant to be a solo competition, and source code is supposed to be submitted. No biggie, though : ))

Island Defense by CapnRat

Took a while for things to heat up. Controls were okay, but took a little while to get used to. Had a really old-school lcd-style game feel for some reason...

Gaiadi by xerus

This is cool. Haven't won yet. I find it tough! Was playing for a while before right-clicking.

Dinosaur Vs the islands! by ggnosfex

heheheh : )

Conquistador by invicticide

I must admit that the load-out screen almost made me put off playing this indefinitely, but once I spotted the 'default' button, I was able to play about and enjoy myself.

Eviction by Wobly

I really like how chunky the guy's movement is! Aiming I found frustrating.

BRAVE ISLAND DIVER by jwaap

Haven't been able to finish this yet. Tearing combines really excellently with interlacing!

Needles by bento

Diverting!

Banana Joe by vartagh

hurray for being able to skip levels with 'r'

boo for pathfinding. booo! :P

Island Repair Man by chrisp

This is hard, man!

Island Repair Man by chrisp

This is hard, man!

Monkey Islands by Wiering

I ran to the right then I fell in the water. The monkey sounds like an air-raid siren. Maybe it's not a monkey but really a WW2 bomber?

A Fishing Adventure by Sophie Houlden

Excellent! I had fun. I enjoyed figuring things out.

Islands: Through the Sweep of Stars by Morre

Got stuck on fear. Will have to think about it!

Simulacrum by Comtemno

I fell out of one of the screens - going up the gap at hte start, then falling off. And I couldn't restart, and I don't want to play through what I did again right now (but I might later on).

Once I got used to the controls, it felt pretty good to hop around.

X by Allefant by allefant

navigation is ... weeeeiird. I floated around a little on my boat, picked some people up, and dropped some people off. A happy day : )

Hockey Island by crackerblocks

Islands have never felt more like crabs before! Laughed a lot. Sound-effects are great.

Isles of Color by Jonathan Whiting

Oh gosh that is pretty big. It's cool though - the puzzles are fun, but the trekking around I found a little arduous.

Island Defence by 3ndo

Yeah...starts off too slow - I didn't stick around too long (Feeling impatient this evening, apologies...).

Island Defence by 3ndo

Yeah...starts off too slow - I didn't stick around too long (Feeling impatient this evening, apologies...).

Ascention by kd5bjo

Hahaha - that's neat. I only got a couple of screens up, but enjoyed it : ) (also technically cool)

108 seconds of loneliness by Draknek

cute enough. Also took me a number of moments to figure out what to do. Barrels look nice when floating. Didn't get too far. Suffering from block-pushing fatigue now, I think.

Roach Route by shaktool

Hahaha - really creepy! Haven't gotten to the ending, but yep: liked it

Deep Under an Island by Sparky

I enjoyed that - it was pretty easy-going, and yep - enjoyable. A nice light patch in my evening of JUDGING.

Deep Under an Island by Sparky

I enjoyed that - it was pretty easy-going, and yep - enjoyable. A nice light patch in my evening of JUDGING.

Radio Silence by Terry

I never found the last trinket - I wandered around but couldn't hear anything. I liked exploring.

Ganjisland by havchr

Very satisfyingly unbalanced! :D

Islands At War by Srekel

Hard mode's haaaaaard :P

Rescue the Stranded! by Redbone

I rescued some people, but there were always more! Why can't people stop getting stranded, eh? Stupid people!

Baby Leviathan: Eat All Fishies by ExciteMike

I love the control system!

LD13 — Roads

Exproad, Improad, Reroad! by demonpants

heh. cute idea (issues of offense aside).

If you could hide the mouse, that might increase the fun. Adding obstacles, or something that'd make one use one's control of one's vehicle, would also be good.

Particle effects were cool, as other people have already said.

Only Forwards by Jonathan Whiting

Lack of music was conspicuous. Sound effects were good. Graphics were quite good. Controls were infuriating (even just stopping at a junction to let you choose, while not allowing you to move backwards, would be good). Also, possibly for me, the 'die and you move back to your starting position' mechanic was a bit annoying (Because I died so often). That said, I wasn't playing in survival mode mostly, which is probably more authentic in this way.

Submission: Roadate by crc

crashed twice on me so far, on the help screen, once when I hit 'play'.

had no trouble with the player movement system, once I got used to it (about 2 deaths).

once, I got catapulted into the air for some reason >_<

generally, it's a nice simple idea. I think some animations might have been nice; or even differentiating the individual pieces by colouring them different. as it is I play the game just tapping left/right until a gap closes. (another crash thus there: always in or around the main menu).

Good game though, for all that :) I like how it's real time, I like the 'descending platform' idea. I would like more levels, I guess, and sound sound :)

Road To Pain! by brandonman

I can only see cars on a white background (no title screen, no sound, no sprite). alas (my experience lends itself to giving you a towlr mark I think ;) )

Rolling Down the Road by caturday

hmm...going to have to give this one a miss; it's spent the last 15 minutes installing and has shown no signs of progress :( (I know it's installing the .net framework, but it's late and i need some sleep).

Lost Roads by Comtemno

hmm. Just got about to playing this now. Good idea. I like the two-layered game-play. Had gotten fairly far into it, and then


___________________________________________
ERROR in
action number 1
of Step Event
for object bodyg:

Error in code at line 2:
direction=point_direction(x,y,enemy.x,enemy.y)

at position 38: Unknown variable x


:( Don't have time to give it another go, I'm afraid.

Lack of save points in a game like this is pretty glaring. Music was good. Graphics were ok. The smaller game was pretty repetitive though :/ (it would need serious sexing up - maybe if you worked on the tactical side of things a bit more?)

Good idea, must have taken some amount of work.

Unknown by dertom

Hmm. Buggy, yep. Couldn't quite get into it (framerate related maybe, but also possibly bug-related). That said, I still, for some reason or other, think it quite the noble production... . Did you consider adding fog to make the draw-limit less jarring?

all roads lead from home by dessgeega

oh, that was surprisingly fun: most games that feature this mechanic are pretty nasty and unforgiving, but you were able to pull off making a pleasant game out of it, really transforming the mechanic into something rather joyous :)

Technically, the blurring is a prob, but other than the occasionally awkward cave navigation (which I think might have been intentional), I'm good with your game :)

Left4Bread by Fiona

Moderately amusing. I like the concept: it's quite effectively zombie-themed. However, yeah, the handling and collision could do with some sexing up.

DoctorTease by flgr

I quite liked the innovation of the zooming/speed mechanism. However, the camera needs to be a little less jerky when it gets closer up, I think. Pleasant graphics.

Sombrero Runner(s) by FourEyes

you should make it more obvious that you can restart a new game by pressing esc/1

the game is hard. there is strategy (namely the idea of circulating anti-clockwise).

I also thought the music was not unpleasant.

the title-screen has a good aesthetic. the inertia of movement, while realistic, doesn't come across for me as being natural, possibly owing to the player sprites. Oh yeah, I thought the 'sombrero' idea was funny as well.

Two Roads by Hamumu

Just in case you didn't see the comment on your 'final' post, I've been having trouble running your game...

CoMuTor by HybridMind

Hm...what this game needs is feedback, I think, of the visual sort. There's a big disconnect between the scoring and the visual element. One can happily jump about forever and not realize that one is being scored in any particular way. Of course there was this time-constraint, but I'd say if you want to develop this in any way, that's the first area I'd recommend you work on.

Puzzle Road! by jlnr

looks nice. Reminds me of netstorm. Sounds effects are there, but a bit jarring maybe? The arrows seem to be confusingly offset sometimes? Maybe pointing to the surface, as opposed to the base, would help?

Final “Crossroads” by jovoc

Good idea, I think. Reasonably well put together. My screen cursor was sometimes out of alignment with the hardware cursor, and it was annoying that when I dragged a new letter over an existing letter on the board, the the old one wasn't returned to the stack. Lack of sound was a minus, though.

Puzzle Road! by jlnr

looks nice. Reminds me of netstorm. Sounds effects are there, but a bit jarring maybe? The arrows seem to be confusingly offset sometimes? Maybe pointing to the surface, as opposed to the base, would help?

It’s Done by Lorax

unity: cool :)

That said, given that you used unity, the omission of sound is especially sinful. Otherwise: it plays pretty well, though the movement feels like it could be zippier? Also, though you mightn't have been expected to have too much time for this during the 48 hours, the camera angles could have done with some special handling near the edge of the arena.

The models are cute also. Animations, even simple ones, would have been nicer still :)

Crazy taxi puzzling game by mathias

Interesting game, and moderately fun :)

I had two main issues: 1) the window size was too big for my screen, and I couldn't resize it, this rendered part of the bottom of the screen unviewable. As it turns out I didn't need to use it, as far in as I got, but it could have been a pretty major frustration.

2) In one of the levels there's a piece just beside one of the starting points that you have to rotate before the start timer ends (the first level to feature a yellow truck I think), otherwise you can't move it. That's a minor thing, but one that can be easily avoided, if you think it worth avoiding.

(I notice now that other people had the same problem...)

Anyway, I think it a pretty decent effort.

Checkpoint racer by matrin

collision with objects was a little harsh... having your acceleration not decrease when you crash into the side of a road is not entirely realistic, but given how often it happens it's appreciated ;P

I think this is an interesting game. It could be pretty diverting if you added content to it, and polished it up, in a careful manner. Pity that there weren't sounds :(

Bullrushes by midwinter

Ah, I sort of got the hang of controling them...but...oh wait, no I haven't :( More irritatingly, the help screen at the start, while of course appreciated, doesn't fully disappear once the game starts, obscuring a large reversed 'L'-shape portion of the screen :/

I agree with others, that more visual feedback would help a lot.

Good idea, must say. Could be quite magical, in principle.

Bulldozer Blitz by Orangy Tang

Quite fun, but gosh it gets pretty frantic towards the end. I definitely think that some consideration of an alteration in the road-degrading mechanic would benefit the game.

Night Cruising by PsySal

A very beautiful game. I will bemoan the lack of sound mainly.

Smaller things:

maybe a fullscreen mode would have helped with the ambiance further? (or just appeased people who like to run things full screen maybe...)

oh, one other thing actually: the '500m' notices don't match up with the progress gauge (or maybe it does?)

also, on one or two occasions, I found that my alignment with the lanes was a bit borked, but...hardly serious complaints....

I very, very very very strongly look forward to a further polished-up version of this.

BLDR by SpaceManiac of Platymuus

promising idea. very rough though, and lacking in content. It's certainly worth working some more on, I think.

LD14 — Advancing Wall of Doom

Hackworth’s Last Kick by Noyb

I found that pretty affecting dude. Good work :)