Fail-Deadly by invicticide 2010-08-22T18:52:00
Oh good. I posted this and then my web host promptly went offline. Trying to get it resolved now... if the download links don't work for you, try it again in a bit.
Argh. :(
Foon → Ludum Dare Explorer → Users → invicticide
| Year | LD | Theme | Game | Division | Overall | ||
|---|---|---|---|---|---|---|---|
| 🥇 | 2010 | 18 | Enemies as Weapons | Fail-Deadly | compo | 4.07 |
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2010 | 18 | Enemies as Weapons | Fail-Deadly | compo | Fun | 4.17 | |
| 🥈 | 2010 | 18 | Enemies as Weapons | Fail-Deadly | compo | Innovation | 4.17 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | One-Minute Robber | jam | |||||||||||
| 2012 | 24 | Evolution | Protean | compo | |||||||||||
| 2010 | 18 | Enemies as Weapons | Fail-Deadly | compo | 1 | 4.07 | 4.17 | 4.17 | 4.13 | 3.33 | 3.41 | 2.89 | 1.59 | 6 | |
| 2010 | 17 | Islands | Conquistador | compo | 52 | 3.35 | 3.39 | 2.70 | 4.09 | 3.52 | 2.58 | 3.00 | 1.33 | 4 |
Oh good. I posted this and then my web host promptly went offline. Trying to get it resolved now... if the download links don't work for you, try it again in a bit.
Argh. :(
Looks like we're back up so that's yay.
@Jhelle Yeah, of the things that didn't make the deadline, that's probably the one I'm most bothered by. I was thinking of triggering an airstrike to destroy some random stuff if you hold out too long, thus forcing you to work to rebalance the system again.
I'll patch it in after the compo. :)
A few of you have mentioned the desire for more levels. What do you mean by that?
- Different battlefield layouts with chokepoints, cover, etc. so that each level is more of a unique map?
- Different victory/failure conditions, so that each level is more of a puzzle?
- Different sets of available buildings and units?
- Other things I'm failing to realize?
Thanks for all the fantastic feedback, guys! A lot of this stuff is going on a todo list for the next version, so keep 'em coming. :)
@Entar The "unbalanced-ness" is actually intentional: I'm challenging you to hold together a system that's trying to spin wildly out of control. The more balanced things get, the less you have to do to keep both sides alive and fighting.
Unless you had a different meaning than I'm interpreting from your comment?
Re: judging - Well, that went well. :D
Sincere thanks to everyone who played my silly little game and found it worthy of your praise: you've all just made my year. <3
World wrapping... *brain explodes*
That is a proper legit idea.