Foon → Ludum Dare Explorer → Users → Sparky

Sparky

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2009 14 Advancing Wall of Doom We Control the Purple Creature compo Innovation 4.08

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuPoCmTeJoCo
201019DiscoveryAutoflotillacompo453.413.153.743.763.621.232.113.352
201018Enemies as WeaponsBubble Tagcompo283.383.293.623.243.621.071.243.2916
201017IslandsDeep Under an Islandcompo393.483.813.151.333.851.202.893.348
200915CavernsThe Walls are Not Cheesecompo712.923.153.383.252.521.453.083.1724
200914Advancing Wall of DoomWe Control the Purple Creaturecompo243.563.464.082.393.402.811.333.213.683.10

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Sparky

Sparky leaves an average of 98.4 feedback comments each event.

LD19 — Discovery (4)

Deep sea discovey by piotrekb 2010-12-22T02:02:00

Unfortunately this wouldn't run on my computer- MSVCP100.dll was not found. I'm running Windows XP service pack 3.

The Legend of Akata by philomory 2010-12-22T01:56:00

The scope is pretty ambitious given the time limit! It was pretty ballsy to take on something this large.

The combat felt pretty flat, I think doing something as simple as adding hit and death animations would have made it a lot more interesting. And of course other types of enemies which behave in new ways would be nice, but I imagine you had that in mind and simply didn't have time to execute all your ideas.

I'm impressed with how much you got done within the time limit, congratulations on getting this far!

From Nothing by intmain 2010-12-22T01:41:00

I really love the visuals in this game- I think it's the prettiest game I've seen so far. You really accomplished a lot with a simple set of ingredients.

I ran into frame rate issues in a couple of areas- often the frame rate stabilized as soon as I entered a new screen.

By the way, I ran into one bug:
http://i52.tinypic.com/ng6j2f.png
I entered this screen from the right, and became permanently stuck in the wall.

Thanks for making this, I enjoyed it. An optional full screen mode gets my vote as well.

1492Island by Valandre 2010-12-21T07:27:00

I quite like the idea of sending in little automous heroes to explore an island. I found the totally front-loaded instructions to be confusing. I read through them, but I didn't remember all the particulars once I was in the game.

I think you did a great job of picking an appropriate scope, and congratulations on finishing with such a playable game.

Cheers!

LD18 — Enemies as Weapons (26)

Money Thief by Zachary Lewis 2010-09-04T20:26:00

Wow, I'm totally impressed by how much you got done within the time limit. This is pretty fun, too. In terms of feedback, the main thing I'd recommend improving is the level design. I think it could be denser and more full of interesting situations.

All in all, though, this is a really great Ludum Dare entry! Nice job.

Out of ammo by samel 2010-09-04T19:33:00

This is a good idea. There's a lot of tension involved in waiting for the enemies to fire. I think a more polished version of this could be really awesome.

Oh, by the way- if you do another version, you might want to fine tune the player movement a little. I found it a bit twitchy, which made it hard to position myself precisely. That's a pretty minor grievance, though. Good job, and congratulations on finishing!

Dastardly Shapes by philh 2010-09-04T19:19:00

This is a pretty decent idea. Personally, I didn't care for the slidey player movement- I would have preferred tighter control. This is a sound idea, and a pretty direct take on the theme (I disagree with those who have said that it doesn't fit).

Anthill by G@briel 2010-08-25T21:06:00

This is pretty ambitious! I'm impressed that you got all this done over the weekend.

Like other people here, I think my main grievance is that the ant's velocity is completely zeroed on colliding with walls (rather than only the perpendicular component being zeroed).

I also tried to get turrets to shoot each other, but it didn't seem to work. Are they invulnerable to each other's projectiles?

Anyway, congratulations on finishing! This was quite an undertaking.

Smores Attack by devinmoore 2010-08-25T20:55:00

Congratulations on finishing!

Unfortunately I can't seem to get the character to throw enemies consistently. It worked at first, but then after a few seconds the 'r' and 't' keys stopped responding.

I am glad you entered and had a good time, though! I hope to see you during the next Ludum Dare.

HypnoFruit (TD) by Alan Lynn 2010-08-25T20:47:00

This is a good idea. I like the combination of growing trees and placing turrets. I agree that an expanded post-competition version would be worthwhile.

AVOIDAL by HybridMind 2010-08-24T16:44:00

This is pretty solid. You were smart to pick a game with limited scope, by the way- it seems like you were able to make a much more polished game as a result.

I like the way the mines feel, by the way- what sort of behavior are they using? I will hazard a guess and say they move straight toward the robot at a velocity which increases with distance (and I'm guessing there's no acceleration?).

I like the "ouch" effects, by the way. Oh, and the tension of approaching a mine as it's getting ready to explode is fun.

Nice job, thanks for making this.

I was idly wondering, do you think it would work to have the robot swing in a fun swishy way instead of popping between angles as we move left and right? I could see little floppy legs being an awesome touch too :D.

Oh, and if you ever want feedback or help testing, I'd be happy to help. I'll be around the #ludumdare channel.

48 Hours Later by mikeysee 2010-08-24T16:27:00

Congratulations on finishing. This is pretty impressive given the time constraints. I like the way the gibs permanently become part of the ground. That was a neat touch. Oh, I also like the way the protagonist has a wheel on it- I've been wanting to make a character like that for a while, so it's neat to see. I think the large enemies seem a bit rough around the edges- when they pop, the gibs take up so much less space than the enemy that it feels awkward. Maybe it would be good to make them a tad smaller, or make them drop more bits?

Nice job, thanks for making this. I got to wave three, by the way.

Fratricide by Riley Adams 2010-08-24T15:25:00

This is pretty visually slick for a Ludum Dare game! It's pretty fun too.

I think I'd like it a bit more if the ships felt more distinct. Some of the smaller ones (the little one with blue stripes and one of the jetlike ships) both have very similar weapons.

Good job, though! Congratulations on finishing.

Fire, Fire, Where You Are by Jonny D 2010-08-24T14:57:00

I think this is a great idea, and a really creative use of the theme. To be honest, while I think the basic idea is totally sound, I think the game would benefit from having a bit more depth. I liked some of the later levels where I had to prioritize and make more decisions about where to put controlled burns. Those were the most fun parts of the game for me.

I wonder if it might be fun to allow controlled burns to get out of hand sometimes- perhaps they get too hot if we keep the mouse in one spot for too long? :D

It could add a bit of a risk / reward mechanic. Holding the mouse down would make areas darker, and thus more fireproof, but it would also require a bit of caution.

Anyway congratulations for finishing. Nice idea. I'd love to see more firefighting games, this mechanic seems like it's got a lot of potential.

Double Bounce by Doches 2010-08-24T14:31:00

I think this fits the theme pretty well, actually. I like the core game here, and it's quite pleasing esthetically. I think the one thing it needs is a proper campaign mode with really nicely designed, thought provoking levels.

I like the sound, by the way. I'm really impressed that you managed to get in an editor and online support- wow.

Psi Keepers by XMunkki 2010-08-24T14:08:00

This is pretty visually polished. I particularly like the lighting effect.

Oh, and I like the way there's a special effect when we get a game over, that's a nice touch.

I wonder if I missed something on the strategy front- I messed around a bit, but I never could get any multiple kills or chain reactions or anything. It seems that each controlled bomber can only take out exactly one target. Am I missing something?

Constatine Sucks by Cosine 2010-08-24T13:57:00

I like this quite a bit.

It was ambitious of you to make a platformer in 48 hours! The collision is a bit glitchy and movement is a bit awkward, but it works. That's pretty impressive.

I think the level design is the best part of the game. You really managed to do a lot with a small number of elements.

I'd love to see a more polished version of this. I don't necessarily think that adding more enemies would be a good idea, I like the simplicity of it.

Oh, by the way, it would be nice if picking up a second soul would automatically place it in a free slot if one is available. Right now it overwrites whatever's in the selected slot. A second minor note is that the up key seems to be unresponsive while I am pressing right. This caused me a lot of trouble when using the green powerup, as the second jump often wouldn't fire.

I quite liked this, thanks for making it :).

Attack of the Jartos by Vieko Franetovic 2010-08-24T13:13:00

I agree, I find the hopping guys too hard to click on.

This is pretty nice other than that. I'd love to see a post-compo version with more forgiving click detection.

Doors and some other stuff by Hempuli 2010-08-23T16:51:00

Ha, this is hard. Hmm.
...
Yay, I did it! This is pretty satisfying, good job and thanks for making it.

'Rover', Swarm and Gun Turrets by pauloseamano 2010-08-23T16:14:00

This is a good idea, but to be honest it feels like the execution is holding it back.

I second Pokuto's comment- it would be good to have more feedback when a swarm is damaging a turret. I couldn't tell, do they damage turrets when moving over them on their own, or only when the mouse button is held?

As I mentioned before, I think the idea's really good. I think this idea would work really well if the tuning were different- what if it were a faster game with smaller entities, tuned so it's more about dodging?

I hope I don't sound too negative, I really do like the concept, I just think it needs a bit more love.

Congratulations on finishing! And props for using Java.

Sonic Boom by shockedfrog 2010-08-23T16:02:00

This is fun, I like it. The idea's good, and once I got the hang of it it was very enjoyable. It took me a little while to get the hang of using such slow bullets. I settled on spewing bullets around loosely rather than targeting one enemy until it's been destroyed.

I like the Blue-green bullets- are you using a vector field for those? I've been wanting to play with similar effects, it's nice to see that :D.

I seriously think this idea has potential- I'd love to see a really polished version with really slick tuning and a reduced learning curve. I think something like that would do really well on Flash portals...

Cheers!

HOME by zdanielz 2010-08-23T15:40:00

Hey, congratulations on finishing. This is pretty polished visually. The camera scrolls very smoothly, what function did you use? Is the camera velocity proportional to the distance from the ship?

I have a couple of pieces of (hopefully constructive) feedback.

First, I think the difficulty is pretty dependent on randomness as opposed to skill; asteroids and ships are often so fast that it's all but impossible to dodge them.

Also it would be nice if it were clearer when our ship is taking damage. For a while I flew around holding an asteroid in front of me, thinking that it was protecting me from damage, when in fact it wasn't!

Good job, though, this is an impressive offering. I also think you did a good job of picking an appropriate scope. One of these days I'm going to learn that lesson myself :).
Best wishes!

Robots <3 Monster by timgarbos 2010-08-23T15:12:00

This is pretty well made. You were smart to choose a game with relatively few moving parts. It really benefitted the level of polish of the final product. Good job.

Kanbran by DrPetter 2010-08-23T02:19:00

Neat idea. This is pretty fun. I think it's probably a bit counterintuitive that steering them into the ground doesn't work unless the initial jump was timed right. I wonder if that could be remedied by making it clearer that they're countering our motion? This feels pretty polished given the time constraints. Nice work.

AfterDark by AClockWorkLemon 2010-08-23T02:07:00

This is quite polished, I'm impressed. I wish I'd played it on a faster computer :).

HAckBotz by recursor 2010-08-22T22:59:00

This feels pretty well put together given the time constraint.

I think the main piece of feedback I'd give is that I found the hacking to be a bit twitchy- sometimes it worked when I thought it hadn't, and other times it didn't work when I thought it should have.

Congratulations on finishing!

Attract by hturan 2010-08-22T22:45:00

This is a really appealing idea. I like how simple it is.

It does seem to run a bit slowly on the computer I'm playing on, but it's playable if I use a very small window. One other thing I noticed is that it's sometimes hard to tell exactly when the player is struck by a projectile. Some sort of impact effect would help to make it clearer.

Mind Control Monster Mash by Alistair Aitcheson 2010-08-22T21:49:00

Congratulations for finishing! Unfortunately I'm not able to play this to its fullest, because it runs quite slowly on my computer. This is a fairly slow machine, hopefully the game will run better for most.

Collateral by Jonathan Whiting 2010-08-22T20:44:00

I just started to play people's entries- it looks to be a good crop so far! I'm impressed by how densely this is designed, and how each area works in multiple ways. It's also pretty complete feeling. it seems like you did a good job of choosing an appropriate scope and pacing yourself (I wish I'd had the sense to do similarly!) I really enjoyed the game, and played through until I got stuck here (spoilers) http://img594.imageshack.us/img594/907/ss20100822204245.png

Omnicide by nitram_cero 2010-08-22T20:28:00

Wow, nine hours? That's pretty impressive. This is pretty polished visually for a Ludum Dare game, especially one done in such a small parcel of the weekend. I haven't made it very far into the game, I always seem to die when they start using weapons. I suspect I'm not very good at flinging the little guys into each other, and it would be more fun if I understood how to play better.

LD17 — Islands (200)

I HATE ISLANDS by nitram_cero

Now that's how to write WIN!
The intro alone would make you the winner, and then you have a real awesome game there. China had me laughing, but Argentina is the devil and Apple combined.

Nothing to complain about. Well maybe Argentina, I feel sick now ;)

Baby Leviathan: Eat All Fishies by ExciteMike

The controls are different, good take on that. The gameplay itself is not too grabbing, but still fun for a while.

Love the Donkey Kong screen ;)

Island Jumper by Xion

What a funny idea to jump to other parts. Although the jumping mechanic is a bit tedious in the long run.

Bailed with a script error when I took a huge jump unto the right end of the map.

Rescue the Stranded! by Redbone

A bit more enemy variety and hell'd break lose. Quite nice in it's on right though.

Kill ALL the Pirates! from osgeld by Osgeld

Something's horrible wrong, I get wrong lines, partially built display.
Can't actually play it at all.

Islands At War by Srekel

Quite good. Beat easy and went on to very hard. Lost quite fast :)
Now add sound and a secret instant win button for me. Thanks!

Ganjisland by havchr

Interesting start, but as you said not very well balanced. I also am not sure which units are mine and which aren't.
Also, plus for adding music, but minus for the music being annoying ;)

Radio Silence by Terry

Love the atmosphere, the non textured low poly area feels quite alien. But why oh why did you put jump on space and not on the mouse. Very unconvenient if you're walking with the cursor keys.
And I didn't find the last radio :(

Rising Sea Levels by jsb

Looks like a good start but as you say, there is just no gameplay there.

The Lost Hebrides by NiallM

Very beautiful art and good story, but seriously, if you do not get lucky picking persons you have no chance to make it in time.
I got to the islands once.

Island Skate Delivery Boy by mklee

Solid game. Not too innovative but good for a little bit of play.
Some of the random island placements seem impossible to do.

The Adventures of Archie Pegalo by rogual

Not that difficult as you guys make it sound. Aww, I beat it. The teddy is made of pure win!

Rock solid game.

Sky Traders of Jupiter by Xopods

It's not exactly my type of game, therefore I refrain from voting on Overall and Fun.
From what I can see it's a very polished entry, but i fail to get anywhere. I've travelled (and walked) back and forth a bit, but wasn't really able to get at higher credits; it did go up a bit though ;)

Nuclear Test by sf17k

My eyes are broken now, thanks a lot :)
Weird and good. In a weird way.

Roach Route by shaktool

Holy feck! First I thought nothing to do but once I got the chest... Great effect, really creepy!

Tough to try to remember where the torches were.

108 seconds of loneliness by Draknek

An explanation would've helped a long way: You're supposed to push the gray barrel on the red button.

The streams are a nice addition. I was not able to beat the fourth stage.

Atollery by Cosine

An interesting variant on Picross. I just don't get why you had that ink mode, it doesn't really serve any purpose than to force the player to use the keyboard.

Arcipelago by 1009

Worked fine for me, some tricky parts there.
I also had the failed jump problem. Quite a few times I died because the jump didn't seem to work.

ChickenPost! by pythong

Awesome intro and graphic.
The gameplay suffers heavily from not exactly knowing where you are. The level design often forced me to crash somewhere and then move over the full width to the either side.
Love the different plane stage!

Ascention by kd5bjo

Doesn't work in IE at all. Played in FF. Runs ok, the jump mechanic is quite interesting. But also hard to think ahead.

In the long run it's getting rather boring.

Stranded! by InaVegt

Dear americans: Every other country beside yours does NOT have c:program files (maybe UK and Australia do). You should never hardcode an absolute path.

Also, if a banana floats I certainly wouldn't want to eat it :D

Nice little game, if somewhat unchallenging. You have to try hard to die. Have other stuff float by.

Treasure Tub by Jonny D

Awesome graphic concept, I like that you can also shoot the palm to pieces.

In the long run getting kinda boring, but still a solid game for 48 hours.

Intercontinental Drift by hamburger

Now that's an idea, goody goody!
The music gets a tad annoying, and boy, is that game rock hard. Still, a very solid entry.

tailspin by greencow

Raid on Bungeling Bay :)
It looks like you stopped abruptly. There is a good base there but also a few flaws: The jerky movement, fuel is gone in no time and it's damn hard to hit the runway again.
Could be a good game if you invested some more time.

Island Hopping by shawn42

Choplifter in Hawaii :)

The controls could use a little work. The helicopter flies off pretty fast and it took all my time until it came back down into the screen.

Whales of Aelia by PsySal

Weird and interesting at the same time. I never managed to get to the island to the east. I did gather two other wales and found two quartzes to eat. Then the worms stopped appearing and I strayed too far.

With a bit more clarification on the gameplay this could be quite fun. It does have that extra bit of alien feeling though.

Island Raiders by negativegeforce

Same as Jonathan Whiting on clicking game.exe.

Game.bat seems to try to compile the full binary?

Island Defence by 3ndo

Your randomizer is weird. Sometimes I had to wait half a minute for another plane to appear.
Also not particular islandy.

Zombie Grinder by demonpants

Was kinda fun but the controls were awkward. I was not sure how to do a jump attack (pressing both Y and X at once?)
After a few minutes more and more allies came in (maybe 10 in all) and the whole thing slowed to a crawl.

Isles of Color by Jonathan Whiting

Awesome, I like it. I got 26 spheres until went onto the purple island top left. I couldn't get back to the other parts anymore.
Fix the glitches, get rid of that music and you have a winner right there!

Hockey Island by crackerblocks

So completely stupid it's hilarious! And it even works flawlessly.
I have no real control besides a basic direction and yet it's still fun!
A winner is you!

X by Allefant by allefant

I take it is some kind of 3d Space Taxi on islands.

But the controls, the controls. They kill any remote action I try. With decent controls of the player object this has potential!

Simulacrum by Comtemno

Polished entry. Plays fine, if a tad too fast. The wall jump is good to control.
The end is somewhat abrupt.

islands by increpare

Weird. There's probably some idea behind it but no explanation at all. I gave up halfway through the screen which took a minute already.

Paradise Fort by Hempuli

Neat, thanks so much for making this! I had a lot of fun. It was hard to tear myself away and go make my own game :) . Cheers! I think there's an epic game in here somewhere, and I can't help but imagine what a version with a grander scale would be like.

Hairgel Quest by ondrew

Ahh, good old <anything> Quest times :)
A tad slow on walking and the crashing bug on the beach. Other than that quite solid.

NoNameIsland by Sébastien Bernery

Sorry, won't install Python, Python's not a damn system library.

Isle of the Firepiss by dertom

Nice solid little game with a few flaws:
I never could look uphill like your screenshots show. Nasty if enemies are up there and you can't shoot them. The camera was kinda weird.

Turtle Ferry by dock

Managed to get 15 kittens. Quite tough on the time limit.
Sounds! Music! Eating kittens for time bonus!

YOU ARE ISLAND. by SpaceManiac

Err... What?
I have memories of islands flashing but they are overshadowed by the sentence "Combo expired". It feels... odd.

Islands: Through the Sweep of Stars by Morre

This has an interesting feeling to it. It's neat to see you trying something so different. I hope it was a fun experience for you.

Pirate Panic by triplefox

Good idea, and hard as fuck. The turn based system makes it a good thinking exercise. But it's really really hard.
Well done!

Isolated Empire by Daz

Access violation on startup.

Artillery Isles by Entar

Nice game although spamming the enemy with rockets seemed to do the trick. Probably a bit more balance would fix this.

Also, for some reason this runs incredibly slow on my machine.

A Fishing Adventure by Sophie Houlden

Awesomeness in a can! This rocks. All that in 48 hours?

I absolutely adore the Cutefish. Other than being cute it doesn't serve a purpose I reckon?

As bluescrn said: I miss a reset level key (had to walk into spikes) and sound.

Make that a full blown game, 100 levels and mail it to me, kthxbye ;)

Galapagos by jovoc

Aw dang, it looks so lovely, i dig that style. Really a shame that there isn't much of a game yet. I expect you to finish that ;)

Arks of Mercy by Tenoch

Not bad and quite well done. The controls are a bit awkward, a help text below the options would've helped quite well.
Especially when starting out it's not exactly clear which of the names in the readme are which building.

A Practical Survival Guide for Robots by Stoney

Absolutely unplayable slow. Maybe 1 frame per 10 seconds. What weird stuff have you going on there?


Music is awesome though and plays fine.

Monkey Islands by Wiering

What falling in the water music?

Looks very lovely, the music is great, there just is not much of a game here. Also, it's a tad sluggish (my machine probably).

Island Repair Man by chrisp

Now that's almost a new game idea :)

Very well done. Wish there was a way to get a bit more control. Sometimes you need to wait for a while until you can fire safely.

YARGH! Shake Yer Booty! by stuckie

Grand, Trend Micro complained about the files and wouldn't let me download. Can you check, I'll reckon its a false positive.
Thanks for the swap, however Trend Micro still complains :(

Islands Far Away by sfernald

The usual complains about text adventures apply. Also, why the heck is LOOK not the same as EXAMINE.
Other than that, nicely done. I had to look up in the hints file for the first puzzle, but was almost able to do the rest without :)

Angry Stan And The Island Of Doom by NGangst

I'm trying to play, but Stan falls through the island as if it's not solid over and over at the beginning of the game. Is this a bug?

Bouncecrab, Starfish Island by wlovas

The starfish reacts way too fast. It is pure luck that I got to the island. The average play duration is 0.5 seconds :)

Partially randomized stages would increase the replayability a bit.

Banana Joe by vartagh

The player looks suspiciously like Final Fantasy ;)

Nice little game, the controls are somewhat too slidy.

Needles by bento

I like the graphics, and the idea is cute. Did you make this in Construct? If so, I'd be curious to hear what you think of it some time.

Ancient Island by psnake

Hurray, no shaders :)
Nice puzzles, obviously the command preselection helps along.

BRAVE ISLAND DIVER by jwaap

I like it. I managed to activate the jump pads but can't get any higher now. I've no idea how to get higher/deeper.
Good stuff!

Pirate by nodlag

Looks so well drawn, and such a basic mistake. Completely random squids means unfairness abound!
Every second jump you end up on a squid with no new squid to go further.

Larma and the Missing Island by ShaneHeres

Awesome style. I was not able to win the second screen (animate drums). I tried to rebuild what the other monkey did, but the scorer always said "Meh".

I don't vote audio, since I can't see how you made that in 48 hours.

A bit more info on what to actually do in the screens would help.

Clean the Island!! by jfroco

Nice game, lovely music. A shame there are not more levels.

Islands in the Sky by UnionGames

Simple, short and nice.
Somehow the jump doesn't always seem to register.

Eviction by Wobly

Yay, 2175. Thank you for your cooperation :)

Nice idea. Once the platform tiles are missing you can't do anything about the bots in the higher parts. Smart little idea, well made.

The Floor Is Lava by NMcCoy

Gave up on 223 points. Nice take on islands. Is there an end somewhere? ;)

Conquistador by invicticide

Good game. Is there a goal actually? I tried to explore the full map but usually the crew mutinied before. There's not too much you can do against that?

More events, bigger map!

Dinosaur Vs the islands! by ggnosfex

There should be a extra category for games likes this, craziness ;)
So bad it's good and actually fun!

They Came From the Ocean by bluescrn

Looks neat, though my computer is too old to run this.

10 Things to do when stranded on a Island by snesgaard

Hangs after the title with some error "Unknown unit type".

The Noah's Ark by desertdweller

Awww, that game is depressing ;)

DumDumIsland by eva_jolli

As others said, the enemies take too much hits. It's a good base for a better game. Pack more items, collectable stuff in there.

geology by marblecake

Thanks to allen I could actually test the game:
The sea level was a damn great idea. However the controls kill any gaming fun at once. The ship is moving way too fast and it takes like 3 minutes for the water to rise again. During which you are mostly stuck on an island with pixel wise movement.
Especially with the sea level you could make this quite interesting, if you iron out the control issues.

Pirate-Go-Round by tove

Cute idea, I like the decision to only allow one direction ;)
Can't vote fairly for Fun and Overall as I hadn't had a second player to play with.

Flag Island by ToadieTechnika

LD is supposed to be a single coder competition, so I can't vote on audio.
The AI is pretty tough, and the gameplay looks like Counter Strike. Wildly jumping without any sense to keep being hard to hit. Probably more fun with a human opponent.

Also, I HATE IT IF THE X OF THE WINDOW DOES NOT CLOSE THE APP. Don't ever do that.

Gaiadi by xerus

This is fun, it totally makes me want to make a defensive buildy game. I'm looking forward to future versions.

Napol�©on et la punition myst�©rieuse �®le du diable by joaquim

Once I got my head around the jumping behaviour it went quite smooth (besides the player being to wide). On the second island however the platforms stopped somewhere up half, but some platforms were on the left side. So I tried to jump out the right border (and hope to come in at the left). That's where I fell down but couldn't do anything anymore.
Weird atmosphere, quite fitting ;)

Floating Islands by arielsan

You can shortcut the first few stages by direct aiming at the flag. The gliding is a bit too much, you fall off quite often :)

ICELAND, OR: How I learned to stop caring and love Eyjafjallajokull by drakfyre

Now that is something. You captured a good game right there. Controls are precise, the effect is interesting.
And the lava blobs at level 5 came quite as a surprise.
Rock solid entry!

Simcano by Nora Shishi

Ok, what gives? I can't even build the tree and mountains from the screenshot? Every click shoots a fire ball. I can move tiles around to avoid but there's no way to gain anything?

Island Defender by Cooshinator

Great game, frantic, good sound, good music, good gameplay.

A bit annoying that some enemies are out of reach on the top and I couldn't stop their bombs at all.

What did you use for doing the music?

Island Defense by CapnRat

Yay, 9770.

Nice idea. The control part where you select the active island is the main problem. For a programmer it's quite logical, but during playing it's just awkward.
I do have to say, I have no idea how to make it better though (other than maybe let me click on it).

Arquipelago by jeanbr07

Hmm, the time limit kills any strategy you might develop. Also, keeping the time limit running if you misclick is deadly.

Coconuts by easlern

I've chosen to give n/a on fun, it'd be unfair to vote since I can only play alone. Obviously the fun increases with number of players.

I also had some weird hickups, music would repeat for 10 seconds and then things would advance again.

Land Ho! by nihilocrat

Could've been quite nice to explore and do some more things. It's quite easy to sink the ship :)

Iceland and the volcanic ASH of DOOM by Rolf

The mouse is incredibly slow, I had to restart to see that you actually have to move left/right to turn around.
Some other control scheme would've worked wonders.

Eden Island by brandoncash

Lovely toy box :)
And then the pirates came and killed all my monkeys. I let there be monkey rain and they perished. Muahahaha...
Keep on working on this, I wanna see where this is heading.

Keytrader by Barefists

Interesting mechanic! Oh wait.. Also, very very nasty, in the tutorial you need to keep your hand spread over the keyboard and then you expect the player to simultaneously click the mouse!? ;)

Ilopocalypse by Geti

Yay, Löve managed to bring their page back online.

Not too much of a game there. You basically look for a safe place and sit put. Got 257 seconds before getting a full hit. The jump is too small. You can only jump half a block high and climb up due to weird collision code.

Better controls and some objective could make this quite interesting. Collect something, do something, go to the other side.

Hula Girl HD by philhassey

It's her face. Grey like a zombie! Hula of the dead :)

Nat particularely innovative, but good fun.

Island Guns by pubby8

Great mixture of Tower Defense and Sim Something. I like the added power lines, finally a bit more strategic thought needs to be put in.

Every Man Is An Island by brian

Yay, I found the treasure. Now I can go float with the others... :)
Quite short, but nice and pixely.

Islands!?! Curses!?! by chrica

Installed .NET 4 runtime but it'd crash. I looked for a XNA framework redistributable 4.0 but couldn't find one, 3.1 as highest?

Is Lands? by Tom 7

Cool, loved the landing part. Sweet music as well. Too bad it's rather short and not really a challenge.
Leaves me wanting more!

Piratey Tycoon by Tyler

Gets completely unresponsive, I get 0.1 FPS in the menu already, when I click onto an option the app gets hung (not in the good sense).

False Flag by Baiame

You should really explain more in the readme. The idea sounds quite interesting but it's damn hard to figure out.
And even then you're quite stumped.

Island Shoving by sander

Interesting take. Somehow the shoving with Shift feels as if it should work moving in the other direction.
Once I got that sorted it's a nice little game.

Coconut Island by Built by Man

Good first game. There's however a few small glitches that should be ironed out.
The elevator pushed me into a platform and I couldn't get out again. Also, Mr. Turtle always starts out with a jump on respawning.

Planetfall by Grieve

"The procedure entry point _ftol2 could not be located in the dynamic link library msvcrt.dll"

How'd you manage that? That function is part of the C runtime.

Island of the Mind by nutink

Interesting take, I also like the hints/building locations scattered throughout the island.
The big fish in the water is way too fast, seeing it is usually instant death.

Lonesome Flotsam by Pyrrhuloxia

Awww, no continues in the wild :)

Quite a long game though. It really could do with one or two continues to be found under a rock or so.
Other than that very nice game.

Islands Survival by MrLL

I actually liked the robots. It does feel rushed though.

With a few more diversity and cleaner controls this could be quite hectic fun.

Tropical Vampires by KavuDX

Lovely silly :)

Whales Deep by karlinfox

I had to edit the batch file since the path to app.rb was wrong:

set RUBYOPT=
binrubyw.exe srcsrcapp.rb

Looks nice, feels nice, but isn't just a game yet. With a bit of work it could be.

Island Warriors by ruben01

Reminds me of an even older game, Galactic Imperium (or some such) for the C64.
Anyhow, nice game, and really lovely with the ships moving about.
Sound would be needed and more maps.

AlienIslands by Colin Allen

The rendering is very pretty.
On the gaming side it's not much more than a heightmap demo. The movement is pretty jerky. I jumped off the volcano and sailed around. Pretty big map :)

The Naturalist by JMNielly

The idea is grand! Keep developing this game, add lots more to evolve, but don't overwhelm the player at once.

Jetpack Island by elemental

Same as almost, you might want to upload somewhere else.

Island Towers by Dzarg

Worked flawlessy. It's nothing innovative but a working game.
Needs sound badly.

Also, if you fix post deadline, please keep the original version around for proper voting.

ROW, FUCK!!! by tembac

Thanks for uploading somewhere else, download worked fine.
Holy crap, quite frantic :)
Although I have to say, the music is not fitting at all (and seemed to be from outside the compo). The oncoming explosion sound and music together do not blend at all, sounds annoying very fast.
Also, you made it maybe too nice, I've noticed that when going backward the black part would also retreat?

Lovely game though, the rower must have arms like Popeye.

Isolated by roBurky

It's difficult to figure out what you have to do to fit in. I couldn't :(
Very innovative idea though. But the poor guy always looks so sad...

Pleochorism by smn

Holy feck, my brain is in a knot now.
The most annoying thing is the level title box staying over the third view for too long. The second is having to release the move keys again (although it's probably a safety measure).

Beebop The Island Hopper by treeman

Yay, victory! :)
And annoyingly frustrating, when I went back the three last islands again and again.
Well done!

Poke-Slayer by bulle

Funny :)
I take it you don't like Pokémon?
I was playing along and suddenly after winning a fight the game exited.

Island Warz by Staggy

Holy Misbalance, Batman! :)
I don't stand a chance against the computer, he overwhelms me every time.
Nice idea though, a bit more balancing and maybe de-I the AI a bit.

Island Defender by Gobo

Impressive for 48 hours! Selecting more than one enemy would've been nice (although you can select more than one if they overlap).
Needs sounds!

Elementary My Dear Watson by xeon06

The control idea is interesting. I especially liked that it also effected the enemies and shots.

It'd be nice if your ship could take more than one hit. One hit is good for the enemies though ;)

WeComeFromTheSkies by Mstrp2ez

Quite ambitious game and a good start!
The controls made it a bit awkward. Some key pressed didn't seem to do anything. On trying to build a dragon it told me I hadn't enough gold, ok. Then I tried to build a cannon but nothing happened.
Obviously the first incoming dragon tore my islands apart.

Nieuwe Aarde by zorbathut

This is solid. I think if you did a tiny bit of graphical and UI work, you could make it a lot more accessible and fun to play. The mechanics are already there. Thanks for making this, I'm enjoying it.

Tropical Islands of Doom by Codexus

Alas it would run quite jerky even on fastest setting. I however found 4 chests before giving up on the triple barrel jump.
Nice idea, exploring is fun, the camera control is most annoying though.

Wow, Islands And Stuff!! by Hinchy

Very solid game! Not particularely innovative, but really good fun.

Hint: When I saw the first time "YOU WON" I thought the whole game is done ;)

Waves by Gregory Avery-Weir

Solid game, nice buoyancy effect and nasty nasty sharks. Made it with 235 points.

Island Construction Malfunction by Benn

Tyler- I propose that the people can't touch because some of them have chicken pox, and they respect each other too much to risk contagion.

This is a pretty neat idea, I like it. I would have liked to see a bit more spit and polish- for instance sometimes it's unclear why an attempt failed, because of the lack of information about who died, why water flowed the direction it did, etc.. Given the time constraints this is a neat little game.

Island Robotica by billknye

That's a game that I'd love to see fleshed out and polished up.
Very ambitious, probably too ambitious for 48 hours. I only found a gun beside the target beacon. I once pressed F1 and after that my robot was slow again (I had gotten an extra motor before).
Quite well done!

Mauritius by zdanielz

Exception caught: This application requires OpenGL 2.0 or above. Yadda yadda OpenGL 1.1.0

GLView and other games say otherwise.

Aah Little Atlantis by Robert Swan

Lovely, looks very polished. Somehow the Atlanteans don't always seem to run from freshly sunk tiles. Are they also afraid of meteors? I thought they would save them?

All in all solid game, sound is needed!

L'il Guys and the Floating Islands by AClockWorkLemon

This is pretty fun. There are some nice little graphical touches, especially for a Ludum Dare game. Thanks for making this. Note: a tiny bit of UI polish would improve the game a lot for a small amount of effort, I think.

Kallista's Dream by zez

Actually not that far from art game ;)
Not too much of a game but quite gripping emotionally. However I wished I could speed up the text in the passages between stages. And it really takes a minute to actually start a stage.

These cannons fire too fast by pwnmonkey

The web version did not work at all, the downloadable version needs to be in a folder hierarchy without spaces in the folder names to work (crap java crap).

Anyhow, a Pirates game! Weird that almost nobody went for that. Works nicely, although runs at rather constant 12 FPS. It seemed a bit easy, but I'm sure that can be remedied with more enemy types (cannons from islands and such). Good game!

4 Islands by Tozy

Incredibly ambitious, way too big for 48 hours.You did quite nice artwork there for the alotted time.
Would be nice to see it completed.

Island Abduction by jakkarth

Waiting for the Windows port ;)

Island Survivor by shady1024

Yay, all I needed to do is drink from the canteen often enough and voila, I was suddenly saved :)
I would like to see where you wanted to go with this, more items, more possibilities, etc...

SautEUR by ickylevel

Grand idea :)
Somehow I never managed to defeat an enemy with biting, only by jumping or throwing stones. That's also quite a big map there.

Message by belbeeno

Nice game! Made it to the end. The second puzzle is a good one.

Jealous Gods by ChainedLupine

Lovely. Took me a few seconds to get which Tiki represents my tribe. Nice little touches with the tiny men screaming and swimming.

Dreams of how we once were by Perrin

Interesting concept, not really game, rather a story.

And a few flaws: Falling off somewhere puts you back at the current chapter. Urgh.

Also, half of the textures and palms seem to be premade stuff. Not good in LD.

Island of Bounty by Ashkin

Good start, the block dude looks funny.
As of now there's just not much resembling a game, but could be made into something nice.

Hovergirl in Island World by chr15m

The link works now, but as you say, it's not much more than an engine demo.
It doesn't work in IE 8 at all (script error), and FF locks up when exiting.

Hungry for Island by the31

Hilarious!

Only nitpick is the mouse control, it's moving... weirdly. Having the mouse follow the on screen cursor would probably be better.
Other than that, this is made of win!

Artifact Hunt by allen

Can't fairly vote as A) it's slow as molasses (1 FPS maybe) and B) there's only 4 square cm of non-blurry image in the center.
If that's what shaders are good for, fuck 'em to hell.

Pirates by kplbe

Nice art.
Nitpicks are the control with the keyboard delay and a bit more diversity with the enemies.
Other than that nice game.

Island Airline by MrPhil

A) No setups please, I know it's very convenient with VS.
B) It crashes on startup with a System.TypeInitializationException

Horrible LD17 Game by demize

It is horrible, but could actually make a good game if you invest more time.
Extra huge plus in community for organizing the torrent.

Island Hermit Hop! by pgil

Lovely game. For some reason it's ridiculously slow on my old desktop, but works fine on my laptop.
I didn't find the second key for the two part door on the third hop :(

Super Island Colonizer by skintkingle

Nice idea, but weird start. I had a boat and an island, but once I entered the island screen the boat was gone?
Anyhow, I won! Is there a challenge in there? I didn't play much further.

Super Macho Minesweeper by Mark Overmars

...

Island Escape by NateNaterson

Rock solid game, very polished and complete.
Not particularey innovative but everything's falling in place.
Well done!

Golden by Maple

Solid little game. There's some problem with the controls every now and then I have to release left/right and depress them again to gain full speed.
The map is effin' huge!
Still, it feels good to play.

Life-Cycle of the Great Asp Turtle by Ashera

Could be very nice if you'd fix the collision bugs. Right now you're getting stuck too fast.
Also, the wrapping around of the ocean didn't work at all for me.

Island World by moltanem2000

Very interesting idea but somehow it was very hard for me to get into it. I didn't understand when I earned a new tool (do you need to gather different tiles?)

Also, I have no idea how to fight back actually. I didn't get the sword and don't know what to collect for that. A bit more details in the intro would've helped a lot.

Risky Island by Blackduck

Could be a nice strategy game, but as it is there just isn't any real gameplay.
I won the land next to mine but somehow was not able to claim another one.

Floatation by madk

Neat. Somehow it got pretty longish in between. I moved all my ships to destroy the enemies fleet and then resorted to building up. A speedup option would be a nice addition.
Love the weather effects!

Dnalsi by bildramer

Quite ambitious, especially with the small time frame you had left.
That probably also explains quite a few flaws:
Things are damn tiny. Text is really really hard to read. Hiding the own unit off screen is not good.
Somehow I built everything up to power plant, tried to gather resources, but nothing seemed to happen. I moved the builders over resources (yellow spots in gray) which according to your readme should be the way to gather them.

Cleaning out the flaws, adding sounds and bigger display this could get quite fun.

Island Assault by Selkie

This could be a really nice game if it weren't for a few annoying thing:

Diving off the left side is instant Game Over with all progress gone. Not nice.
Also, why don't you put the player back in the level select screen after finished a stage?

Pedestrian Voter by cptalbertwesker

Nice, love the vote poster :) Vote Frogger!

Somehow the controls sometimes don't seem to register.

SkyLands by Diet Chugg

Nice. Simple idea, and the second level is actually harder than one might think.

Giant Floating Island Adventure by QOGQOG

Hmm, the controls are rather annoying, you're sliding way too much. I got forward a tad but then fell off in one room to the left of the first elevators and the game suddenly stuck.

Ferry catcher by Laksen

Neat idea, but you can feel the rushed time of 6 hours. First step would be a restart key and an actual goal.

Island Hopping by Riley Adams

Nice idea. Some jumps are pretty hard since you have no control over the jump length.
Also, please do not use space for jump. Depending on the keyboard the press registers too late quite often.
And the music is annoying ;)

Awesome LifeBoat Game by IK1985

Awesome music, alas the game itself is rather boring. Not much todo or to do wrong.

The Forgotten Isles by Tempest

More like a book than a game.
Navigating the maze was getting tedious near the end, also as others said: Why not move oriented towards the camera?

Ultimate Baluga Whale by Overman

Ok...
1) The game in your download link does not look like the screenshot
2) Unless you're a whale, a weird bearded guy, a box of washing powder and a metal combo in one person there's no way you made that alone

Island Defence by ZomBuster

Very solid, and awesome graphic style. It's too easy for my taste though, the island never got hit by anything.

Also nice touch to have hit enemies bounce each other off the screen.

Jump Pirate by snowyowl

Thanks for the fix.

Yay, after almost giving up I tried again and made it. The last screen is infuriating.
Other than that, solid game.

Also, in the end sequence I got this:


___________________________________________
ERROR in
action number 1
of Draw Event
for object theend:

Error in code at line 13:
draw_text(x+160,y+160,"Time: "+string(floor(global.time/1800)+":"+string((global.time/30)mod 60)))
^
at position 64: Wrong type of arguments to +.

Simon Haigh's Pirates! by Haighstrom

Could be quite nice if some of its flaws are mended: A tad to slow, a bit more challenge and diversity.
Right now you're mostly travelling about and looking for lower numbers.
Can't vote on graphics and audio.

Island Rescue by fydo

Nice tetris variant. Not too islandy but still good fun.

a bridge too far by hazman

Nah, having only one stage and then an impossible one, not too nice.

Attack of the Canvey Island Monster by Catmoo

Awww, dang. I hoped I could also smash the buildings, but it wasn't meant to be :(
Awesome base, but sadly not more than that.

You are me now by eli

Interesting. I got almost stuck in one area and had to R my way out of there. The mind harp is the ending?

Loneliness by Jordan Magnuson

Yay, pretentious art game! :)

Not much of a game, but does convey emotion quite nice. Music would be nice.

Savory Sea Hoss by SonnyBone

Ha, this game is made of win!
Hilarious, polished, fun.
Only nitpick for me, there's not much of a challenge going on.

Traffic Island by davecheesefish

A neat idea, innovative!
This could make a nice typing practice program.

Tango by shrt

Dang it, if you had added the possibility to get destroyed and selecting a target you'd had a game already.
Could be quite nice.

Roller-Derby 20XX: Mega Islands of Awesome by refrag

Rock solid game, captivating, fitting music, good atmosphere. Almost perfect!

Crowned in Doubt by dgfitch

The idea is neat, but I think the execution doesn't do it justice. I think one easy way to improve the game would be to add more feedback for getting attacked and destroying + stunning enemies.

Mad Hatter Island by Devlin

Tough and quite good for 2 hours.
Using space to jump is mostly a bad idea. Space has the habit to not register if you want it to. I had tons of pressed but didn't jump moments. Maybe make the player a tad slower.

Sheep are Flammable by someone

Doesn't work here. XP, SP3. Loads all the assets and then hangs.

Pee Wee Pirates by frosty

Nice game :)
Tough rum limit, but I managed to explore the full map on voyage one.
Solid fun!

Stuck by bentosmile

Aww, no ukulele :(
Looks lovely. Nothing too innovative but good short fun.

No^Man by youdonotexist

The art is awesome, the first puzzle was quite easy to get, I cheated through the second one but did the next one again.
And then there was nowhere to go but the abyss...
Not sure if you're supposed to use a word as platform.

Dare Islands by XMunkki

Nifty idea! Leaves a lot of strategy options. It'd be interesting to see this built into a full fledged game.

Cartograph by MJG

Had the blurry version, it's still playable though.

The dual concept is a nice approach. The sound effects are highly annoying. If you have the same sound playing for most of the game it better be relatively easy on the ears.

Not your fault, but what's with Gamemaker and the crap idea of disabling the X on the window?

Tiny Armada by Almost

Great game!
This needs to be made a full game, with sound/music and maybe some pirates strewn in between ;)

Invasive by TFernando

Hmm, this could be a real fun game if it weren't for some flaws:
The outermost view is useless, you can't distinguish glompers from kiwis. The glompers replicate way too fast. You basically have to go in the medium zoom, hunt for a red blob, zoom in and try to put traps in front of it. Using the walls is kinda useless as they move way too fast for me being able to trap them.

Has potential though!

The zoom control over the menu breaks the game flow. Having keyboard shortcuts for chosing the current build item would help a lot.

Islands of the Stone God by jarnik

Neat concept, loved the interaction stuff. Alas with 48 hours there's only so much you could do.
Plus for the Star Trek combination ;)

Evil Lair Command by Spiridios

Rather a technical experiment than a game :)
Nice feat to pull it off. It basically shows that HTML5 is not ready yet. And probably turns into a nitpick crapfest that CSS is.

Zombie Island by NeiloGD

The gliding after landing killed me quite often. I dig the arcade like display!

Island Planet! by mattdev

Nice. I dig spherical worlds since Populous the Beginning.

There's some z buffering artifacts on my laptop, but nothing game breaking. Winning is quite easy so far, maybe add some more challenges?

Island of Darkness by Parthon

You could always make a cassette 50 game of it ;)
Seriously, it's a damn good base. Sure it has flaws but it's amazingly close to a playable game. Tune the controls, make the enemies deadly and you're almost done.

Voyage for the Queen by Serilyn

Nice implementation. Maybe the first task should be a lower number of items to get accustomed to the game.
I had to go around the map quite much and got maybe 50% of what I needed.
A bit more control of the sheep would also be nice, at least diagonal. And sound/music!

Micro Silent Hunter by DJ_JIA

Quite sluggish (16 FPS). Simple take on islands, it took me a while to find an enemy. I noticed you can go beyond the borders.

i thought we had a thing by localcoder

For some reason it's kinda fun doing the fetch quests to progress the story. Strew in some challenges and you have a nice little game there.

Capsize! feat Rep. Johnson vs. DJ Admiral by philomory

A balancing game, neat :) Somebody should've remade Arctic Shipwreck.

It's obvious there are a few elements missing, as for now you can just try to keep balance until the island is too heavy. And now I know what capsize means.
Also, some of my clicks didn't seem to spawn any air drop.

You'd need a way to lighten things again.

Eyelands by recursor

Aww, dang, I got killed because I strayed too far from the fire. But there was no more bamboo near the fire :(
Nice idea with a few flaws in the gameplay, combine that with different materials and more items to make and it's a show!

Island Balance by pekuja

Really good for two hours.
The controls are rough (Web), you basically have to jump yourself to speed when starting out. The ball speeds up too slow. If you just roll you sink.

Infinite Deadly Islands Of Terror by Hamumu

Very polished entry, as usual. Does get a bit boring after while as there's not too much diversity.
Still a solid game.

Windsurfing ! by arif

Installed the runtime, but it now crashes direct after startup. I do have a gamepad (XBox 360 controller).

On an Iron Isle by L

Hole feck, it's hard.
Well done, but hard. I loved the dying animation.

Island Tour Racing by shockedfrog

Your total time was 85.786003. Congrats!

Damn, you should force the player to a short pause after dying. Right now if I die once I keep up pressed and immediately drive into the borders again.

Some fine tuning on the controls, nifty graphics and you could make this a great little game!

Rocket Bike To Space by rik

Nice! But damn hard. Maybe a tad more checkpoints, the extra bounce is making things a bit too annoying for my taste.

IslandsMUD by jplur

Nice, a bit more options than level grinding would've been nice. Some puzzles or more items.

Hungry Hungry Castaways by Kenny G

Neat :) It uses the same mechanic I have in a never finished game of mine. Dangerously addictive.
Polish'er up and add music/sound!

LD15 — Caverns (142)

Cavern Tycoon LD48 by Kato

Great idea. The control system could use a workover though.

Bunker by jazmeister

I like how the hidden caves pop up once you hit them.

Quite a nice game if it weren't for that nasty time limit recharging. It's really annoying long while you want to click.

Byte Vs. GNOME by Henry McLaughlin

Thanks for the Windows executable!

Nice start, but missing a few bits for a fun game. For one, the speed seems too fast (Windows build problem?), right now there's no elegant dodging since the rockets zoom past.
I liked the art style, but the surroundings are somewhat bland. A little indication on the empty floor if you're actually moving would be nice.

Caverns by nitram_cero

Interesting. Once I got the plant you get a load of new critters to play with.
Quite nice for the short time, it however doesn't lend itself to repeated play once you figured everything out.

Ninja Spelunker by ExciteMike

Lubberly.
With ninjas you can never go wrong!

Beside the controls this is pretty perfect. Oh, and the enemies look like crystals, I was trying to dodge them as well.

Cave Ninja by jolle

Really really good :)

I love the lava flows. Quite puzzley in its way. A way to look at the whole level would be a helpful addon.

Cave without Story by Noyb

Quite solid fun.

If the bullets would actually be useful it'd be a real shooter :)
Shooting stalagmites is pretty useless since you can't see anything when the screen shakes. And the ants take way too much shots. Managed 1302 points.
Good music!

Candle by Problem Machine

The melt-effect is great, but the game itself is rather bland.

You keep getting sunstone after sunstone but that's it. A bit of story elements or different caves would make this a lot more interesting.

In the Shadows by jph

Seriously, this is way too dark. I must sit in front of the monitor and squint to see the walls.

Black Cave by Redbone

Looks stylish :)

Also I hoped that the NPC gave me something for that one weird wall piece. But suddenly my hero lost his motivation ;)

Cavern Crawler (Final) by Osgeld

Nice little game, managed to fly to the end.

The rotation of the ship is awkward. Some additional objects to collect or avoid would be a nice touch.

Glaucon and the Cave by athanazio

A nice idea with most of the game play working nicely.

What however put me off was the fire throwing. It almost never threw the fire when I pressed the key, but sometimes a few seconds later. That led to some rather frustrating moments in level 2, when the zombie, who should've died, killed me repeatedly.

And off topic (does not affect the vote): F*ck Sun and their abomination of a language until they finally get spaces in paths working. A lot of java games fail to work on the desktop because the root folder is called "Documents and Settings". Grand.

I'm In A Cave by havchr

What weird music :)

The POV is off a bit, making me dizzy. The evil bot spheres look spooky.

Ascent by Terry

Hard, really hard. Escaped with 20 deaths (they seemed to reset after the first change).

Bad points: The controls feel something slagging. Also, it's possible to re-enable lower checkpoints. Boo! :)

Rex's Cavernous Survival Horror Game Thing by doohan

Off to a good start there.

But there's a few flaws that kill the fun that could be had. If you hit an obstacle during jumping you still kinda keep jumping. Also, once you die you have to close it and restart.

You have mud to shoot away, but what use is it? You could've sealed a part of the screen for example.

Adrift by Jpfed

Not bad for 4 hours of work, but it does show.

Overall there is not much of a challenge and also searching high and low for the cubelet is tedious. A direction indicator and a few more obstacles would work wonders.

Still, very nice and smooth done.

Caverns of Light by NiallM

Quite nice game.

Would be good if it wouldn't let you place more than one reflector at the same spot.

It hits one major "feature bug" (one of my personal favourites): If your desktop depth is set to 16 bit it crawls like a slug. Had this both on my laptop and my desktop. Can't be such a problem to get both 16 and 32 bit fluid?

Cavern Diver by hroon

Looks very nice. I like the background effect, as in you need to fly lower to see the incoming obstacles better.

Into the Pit: The Endless Caverns by mklee

This is pretty dang polished for a Ludum Dare entry! The beginning seems a tad uninteresting, but that's just a question of tuning. Nice job.

Collapse by gimblll

The wall changing effect is awesome!

Quite challenging if you try to fight back.

Cave Mushrooms by sf17k

Weird :)

Wonder what you see when you wake up.

Cavern Copter by badlydrawnrod

The controls are very sensitive. Somehow the game kept jerking in between with me usually ending up in the canyon walls.

F = ma by Draknek

The constant rotating plus the added weird music made me want to quit quite fast. It's really irritating.

I was constantly bombarded with enemies, so there was no time at all to go exploring. Could've been interesting to find more.

2XUE by Radix

Quite interesting approach, in the compo form it's rather a toy than a game though.

A single player version (as you already created) would've been a bit better. I've chosen not to vote Fun since that's pretty dependent on the level creator.

Cave Trip by agj

Too bad you didn't get it finished.

This could be quite fun in its way.

Cavern Relics by flashkick

Weird and short. Starting nice, but the secret thing is odd. Also, once you venture in the secret exit without all three relics you are pretty much stuck.

Caverns of Adventure by Epitaph64

Yay, the magical button!

Quite nice skeleton, and as you already started, a good starting point for a really nice game.

Rock Warrior by tonic

Very polished and completey solid game. Won with 2012$.

Could be a tad more challenging.

Knight of the Cave Dragon by Jonny D

Nice, also good idea to incorporate light puzzles.

IMHO the controls have too much drift, you slide too much after landing.

greencow-LD15 by greencow

Neat idea to incorporate shrinking and growing.

The controls feel a bit loose. Still, was fun to play.

Caves And Bombs by erik

Lovely idea.

It's a shame that the latter levels are pretty much the same, just more tedious than before. Pushing the canister should be way faster. A few more elements for puzzley goodness should work wonders!

Shelter From the Rain by Doches

Dark scenario, but interesting.

There's a weird falling bug in the cave, where you would fall down a square when you wanted to walk left/right.

The Evil Dark Cavern Which Leads Straight To Death by ladybenko

Sorry, no Mac to test.

CavernMinerThingyThing by mathias

Really good :)

That's kinda the style I wanted to go for first. Really well made. Just really nasty that you're out of luck once you can't climb back up. Having something like 3 distress calls available to get you back up (and paying $1000 for it) would be a tradeoff.

My Little Cavern by laremere

The exploring feeling is great.

It direly needs a few more elements and/or dangers to cope with (water rushing in? lava?)

A Matter Of Life Or Death At The Caverns Of Deep And Dark by ragnor

Thanks for the Windows binary!

Alas, the game is ín a bad shape. The movement timing seems to change from room to room, sometimes you can walk into walls. Also, is there a win condition?

below the house by dessgeega

Is that really the ending? Once I fell into "My room" I saw eyes and then the program closed.

I love the hidden texts in the wall ;)

caveskid by allefant

Awww, that bit at 88% is really short!

A little like tempest light ;)

Eternal Seeker: Fugue in the Caverns of Doom by Comtemno

Very nice! Makes me want to play more.

A few little things though:
One push on escape completely exits the game, I thought it'd go to the main menu or something.
Also, full screen, please :) It's really tiny and I couldn't make out the magic pillar on the first play at all.

Excavatorrr by Hempuli

This is really interesting, I've got to play more...

Cave Diver by ondrew

A nice game, sad that it's rather short.

Could be made into a real neat puzzle game.

NICE CAVE! by dock

Grand show! This game is looking great, sounds nice, funny and best of all, fun to play.

Very well done!

"Conway's Game of Caverns" by brandonman

Something's not working right.

You seem to have used some non-square textures. I get a black screen on startup (title screen?) When I press space the game begins, with texture on floor and ceiling, but non-textured walls.

Other than that, it's a random generated maze. Nothing too innovative, but with added content and working enemies this might get quite creepy.

The Killbots of Cavern Station by Gilvado

Now that's a really good idea.

And fuck it, they are nasty in level 2. This can be made in a real awesome game!

Jello Cavern by shanecelis

Thanks for the Windows build.

It's basically a physics engine sandbox with a weirdly controllable box animal. With endless air jumps. And no game.

Cave Jimmy by SpaceManiac

A quite nice start, but as you said, the game is missing.
Could be neat once the level starts using the umbrella.

Bat Cave Adventures! by Jach

There's no binary in the Windows version?

DiggR by drZool

Very nice flooding :)

Lovely, and sometimes hard to predict.

Cavernous Shooter! by Morre

Quite nice.

Somehow the rotation of the player behaves different then expected. Just a visual detail though.

Sufi by gadlor

This has some serious issue, somehow the imagery doesn't match with how the player behaves.

It starts with the title screen which seems compressed to the upper left part. The same during the game, the surface seems to be only in the upper part of the screen.

It's not really fair to vote as I can't play as it's intended.

Cave In by Daz

Really good for two hours. And actually way more fun than quite a few "full" entries.

Well done!

Wagon Race by graner

The idea is nice, not quite fitting the theme.

This has possibilities. You really should've included a more complex level (or several shorter ones). I see that you put quite a bit of work on the editor. With a few addons this could be quite a fun game.

Cave of Peril by Entar

The graphics and sound effects are top notch.
The jump speed seems a tad slow. It would also be nice to know why you suddenly died.

Cevern0048 by Sophie Houlden

Impressive! Damn impressive!

An awesome engine, but.. but.. then you made a mediocre combo lookup game into it :(
Kudos for all the work and polish, it rocks. But not my type of game.

Xue by angrywaffle

Nice start.
For some reason it runs ruther sluggish on my system. Too bad you couldn't put more gameplay in there on time.

Spaceship in a Cave by jovoc

Looks very nice, it's a shame you couldn't complete the gameplay.
Interesting parallax effect on the background.

Lex Bendover: The Dig by nilsf

Nice platformer!

Lex slides way too much after landing, I often slid into a spike pit in a specific screen. Besides that quite nice.

Moleshroomciraptor by Tenoch

Nice music.

Originality down the drain though ;)
There seems to be a bug in level 8, I had all shrooms, but the exit wouldn't let me in.

Cavern Defense by Stoney

The hit-target-bug makes this pretty much unplayable. You can have the two sword-guys beat each other, one kills the other.

Super Bean Kid by dstrysnd

Reminds of the first few (bad) GameBoy games. Annoying music, bastardly hard stages and addictive gameplay :)

Well done!

Cave Miner by Wiering

Awww, it's looking nice.

A shame really that you couldn't get the win/lose part in. Also, grabbing ladders in midair is hard.

Moons Of Subterrane by stuckie

Not bad, and quite tough time limit on stage 3.

A little message that you entered a new stage would be nice, the start screen looks the same ;)

Brinie by sfernald

Weird. And not really the good way :)

Basically you bait things somewhere else.

Mineral Miner by GBGames

Arghh, the bump in wall sounds is most annoying.

A decent little puzzle game. If it weren't for the green nasties who can walk through walls... ;)

Cavern Pong by phren

Seriously, a full grown physics engine at a whopping 40 MB for a pong clone?

I mean, seriously? ;)

Secondary WTF: How the f*ck did they manage to make a effing physics library 120 MB on the hard disk??

Angry Caverns by HybridMind

Quite nice :)

Only niggle, the tiny vents are really tiny. Would be better if you can also trigger them by clicking near them.

Cavern Ghost by sgstair

Quite interesting read on the cave generation.

Graphic card related? I've got some sluggish movement and also scratching sound in the music.

mjau's entry (unfinished) by mjau

Looks and sounds like a nice start, really a shame you didn't get a game going.
On the right side sometimes the whole area jitters back and forth by one pixel.

Cavern Escape by psnake

Thanks for the Windows build.

A nice little stealth game, who would've thunk? Gets really hard, nice level design :)
Add more polish, a few more intermediate stages and you have quite a nifty game there.

Crashes on exit.

Lava Caverns of Doom by bluescrn

Hmmm...
Looks awesome (bloom doesn't work at both my laptop and desktop).

Kinda a pet peeve of mine :)
There's a physics engine and gameplay slapped on. In Level 6 the crumbling boards were gone when retrying. Also, a shadow would also be needed when you need to jump over a waterball.
Every second restart on level 4 a gem would be lost before I could do anything.

Sorry, overly harsh, no bad blood :)
Quite a nice game though.

LoneStranger's Caverns by LoneStranger

Quite good, but you should mention the diagonal movement possibility upfront. I thought the level was impossible first ;)

The Caverns of WIll-o' by Lerc

Thanks for the Windows build.

Ok, I get the perspective now, Ultima like.
Looks like a promising start, also very nice digging algorithm.

Treacherous Caverns by eugman

Weird :)

I can see how it could be fun, but you need to have all the players first.

7 hours mini game by Codexus

Quite good for only 7 hours. Too bad, the cave looked good.

Nice little game, but weird controls. Timed double jump is nasty ;)

Cavern Greed by LunarCrisis

Thanks for the Windows binary.

This entry would've been fitting for "Advancing Wall of Doom" as well ;)

I like the tile shake effect, but the rightmost screen is nasty *squish*

Cave Invader by demize

Not bad.

It needs a bit of polish in between. Right now you're pretty clueless about what happens.

Grue by sol_hsa

Can you post a walkthrough?

I'm stuck at the second grue ;)

Dwarf Caverns by Frimkron

What a very interesting way to combine Bard's Tale with an adventure. This could make for some quite interesting gameplay if done right.

After a hint I got that you could "mine" new tunnels. And after mining quite a bit I finally read the help and saw "right control". Argh!

With a delicate designed world this could be real good. You should however bar the player from digging everywhere. Once I ran off and dug my straight as far as I could I was not able to return to the starting place.

Alien Artifact by lexaloffle

Nifty, quite fun.

It'd be awesome if all those artifacts grant you some weird powers. And then I exploded ;)

Steampunk Cavern Crawl Into the Darkness by Kimau

Not much of a game sadly.

The generated caves do really look good though. I once killed a monster (the message said so), but I didn't really see anything?

Cave Dangerous by fydo

Awww, looks nice and promising.

And then, bam! end! There seem to be some collision bugs. With more level and items this could be quite good.

Akin Revenge by Ariel Yust

That could be such a great game but it's nearly ruined by the weird control system.
It's mostly a remap of the keys away from a great game!

Fake Gold by BlademasterBobo

Very interesting to see how the level looks later on.

It doesn't strike me as particularely fun though.

Burrow by Incendia

Quite fun. It's nice to find the hidden gems. Now it just needs some dangerous parts for a challenge ;)

Sally Spelunker in CAVE EXPLORER by Christine Love

Hilarious :)

And actually a nice game as well. A bit more variety for successful massaging of tiles would be a nice 'touch'.

Cave Explorer by adam_smasher

Scary :)

Once the light got out and I've heard the growl I went to the next screen on the right side and the window simply closed. A bug?

Cavern Chase by Devlin

Cute little game, but get's boring after a while as nothing new happens.
Also, 100000!! WTF ;)

Key-Verne (A journey to the center of the Earth) by yanngordon

A two player puzzler.

WASD worked fine for me, sounds like a Direct Input mapping index to key problem (fell for that too).
The random spider movements are nasty, the pizza monster is far more predictable ;)

Polluted Caverns by astrofra

Has encountered a problem and must be closed. Probably no SM 3.
It's a match-3 game from what I see, why does it need shaders 3.0 for that?
Shaders do not a game make.

XOUT by X-0ut

This could be really fun if the controls wouldn't ruin the playability.
Sometimes I see black lines between the tiles.

spooky cavern by pb

It's a complete entry, that's more than quite a few managed to do ;)

On the flipside, it is not particular fun to play. Pop a few random events in there and it'd be more interesting.

Crystal Cave by BenHem

Very well done.

As others said, the view-from-behind poses a problem sometimes. Other than that quite good.

Cavern-Ball by prmottajr

Ok, some airhead at Love thought it cool to drag folders instead of a main file onto love.exe to start the game. Very funny.

The game itself is a very simple pinball table. There's not much to it, more elements are a must. Also a bit more element puzzling, right now it's plain boring.
I've tried with the zipped love binaries, with previous love entries it'd be enough to drag the main lua file onto the love.exe. Doesn't work here, says "Game (C:Documents and SettingsxxxDesktopLD15love-0.5-0-win32love-0.5-0main.lua) does not exist. Which is utter rubbish of course. I've just dragged that exact file onto you.

Clocksey and the Cavern by ajdef3

Starts out fun, but as the original gets real nasty.

The big collision box of the snail is not helping either ;)
Also, blue text on a blue background is really bad!

Lurking. by Six

Scary :)

Somehow I always find the monster first. Also no vote on Audio since you grabbed it from Freesound (which you're not supposed to).

Kung-Fu Kaverns by frosty

Well done for 6 hours only.

Pretty tough limit, is there a win condition as well? Also, the random maze algo had a part of the cavern secluded.

Token Cavern by CodeJustin

WTF! (in a good way)

Seriously weird. But good music.

And not your fault: When will Adobe finally get their f***ing act together and fix their damn transparencies on 16 bit color depth?

Miner Distraction by bentosmile

An unexpected error occurs during startup, can't play. I'm using a GeForce FX5500 with 16 bit desktop depth on Windows XP Pro.

The web version works though. It looks and controls great, but there is not much of a game there. I love the hidden characters :)

Broken Cave Robot by YMM

Awesome game.

Just some small things that I don't like personally: Auto-map with writeability (Ultima Underworld style) ;)
And there's that one spot where I died twice, hit a bird, fall onto spikes and fall onto spikes again. Instant end.

c4v3rnz by nullsquared

Why oh why do people insist on using shaders for something like this? It only increases the share of non-playable system for no gain (bloom is no gain in my book).

Anyhow, I loved the smileys to display the buddy mood ;)

Tim Viana's LD15 - Final by thiagocamposviana

Aww, could be quite nice.

The controls are the main problem. Sometimes you just don't move right (or just really slow) when you want to run right. As if the controls sometimes are not responding.
Add the following camera that takes a leap if you just want to take a small step and you've got a game that's missing out.
A lot of the problems seem to stem from a regularely spike in CPU load, and that's death for the player.

Cave Bounce by Almost

The shifting part and collecting is well done.

The missiles are way to hard though. They come in so fast that you can't do any sane planning. The stair stage made me stop trying to collect all coins.
It's a shame you didn't make any more interesting puzzles with the shifting part.

FallingTown by TFernando

The idea is interesting, but the result leaves a bit to desire.

I placed houses everywhere (as one of the AI players did), but mine kept collapsing. The different views are irritating, it would probably help, if you could see all at once (at least partially).

Kavern Keeper by jarnik

Neat. After running on enemy territory and getting killed at once I won without doing much on the second try.

I goblin rushed them ;)

With a bit of balancing and more levels this can make heaps of fun!

They Come From The Cave by Objelisks

During the first play I ran outside and noticed the appearing powerups later. Then it was easy to rush to the left side and kill the beast. But my poor base suffered and was stormed on the next level.

Without the sounds it has quite a creepy atmosphere.

A CAVE FOR MY BIKINI BABES by bburbank

Most important, go down the cave and put the traps there. Don't even try to kill them on top.
They keep pouring down and you get oodles of money.

Nice! With a bit of tweaking and more trap variety this could be quite fun.

Dwarven Rock Smash by Mag Roader

Nice idea, but could really be a bit bigger.
I've got a large monitor and I can hardly make out the dwarf ;)

Thingy Munching by NeiloGD

I loved the style. Also the music is quite good. Beats radio crap mile high.

Well done!

Deep Escape by Cosmologicon

Thanks for the Windows binary.

A nice start, with a bit of story line (text on monitors or similar) and a few items this could make for a nice exploring game.

The tunnels are really really confusing. That makes it really annoying running back and forth and hoping to enter a door you didn't enter before.
A sort of smallish map of the current room with all possible exits would be half the way.

Roundabout RandaBat by Fifth

The idea is very nice!

It's not my type of game as there's no real challenge. Some random enemies perhaps?

Coffee Caverns by caseyd

Gets hard later on when there's rows of boulders with one or two holes in it.
A nifty little game if somewhat repetetive. One or a few more elements could keep the interest going.

cavern.laser.bat by mattdev

It ran fine on my computer, there must be some kind of compatibility issue. The game got a fair amount of polish, which really helps it. The learning curve for the controls is pretty steep- it's not a bad movement system, but it feels a bit awkward. It doesn't have quite the satisfaction once you get used to the movement of some other games with unconventional controls, like tank games or Flywrench for instance. I like the idea, though, and it seems like it's worth exploring.

Let's go cave-burrowing by sirGustav

Works on my machine, probably because of all the VS versions installed ;)

Anyway, nice idea but not much of a challenge. A few obstacles and health for the player would spice this up.

Sim Cavern by Parthon

This looks like an interesting start but there also seems quite a bit missing.
So far nothing much happens. The players need faster rewards ;)

"Life is Guano and Then You Die" by Jacob

A potty pigeon clone :)

It could be pretty fun if the nasty controls wouldn't ruin the playability. Right at the start you have to madly Ctrl to not die at once. And once you're airborne in the cave you smash into the wall since it takes too much time to slow down again.

If you get the controls friendlier this could be really nice.

GoblinHome by Serilyn

Starts promising.

In the end it's quite tedious to click all the single goblins and have them move on. Letting keys 1 to 4 choose the goblins would help quite a bit.
It looks like there's a bit of gameplay missing, a shame really.

Cavern of Damned by bugra

I went left until the floor ends, found a key, walk to the complete right of the floor, found another key and then walked off on the water.
Is there some story or end you need to achieve?

Looks nice, but suffers from a few mismatches and challenge.

Lost Whelps by Chris Zamanillo

Nice installer :)

All the models show up black and it's really sluggish. The latter is probably cause of my FX5500.

Looks like the idea of a nice platformer, but it's not really playable as such.

Lazor Dentist by io42

There isn't much change in the later waves, just more enemies. Basically I'd shoot some bacteria, run left to right healing, rinse and repeat.
The game needs some additional element to make it more challenging.

Mr Monocle And His Marvelous Madcap Underground Race by deps

Haha, very well done!

I love the death messages. Also very polished with full highscore list.
Only niggle: The collision with the walls is very picky.

Cave Flyer (blue) by localcoder

Quite hard!

A bit finer controls would work wonders for playability. I love the exploration part and then getting home for an upgrade.

Mole Cave Tactics! by philomory

Same as Noyb

Simply Cavern by Moon Goon

Dangit, no key!

Love the sound bits. The randomizing has a bad side to, you can basically stand at the border, flipping back and forth until you get the key and the chest. Although the key does appear a little later ;)

Shafted! by recursor

Not bad.

Would be nice to be able to do some special moves during flying. That affect your fly path for example.

YACF (Yet Another Cave Flyer) by peder2tm

Yay, HotSeat is good. Instant start is not :)

First time I fell straight down. On second try managed 55.565 seconds. Also, there's no way to restart a game but to close and rerun?

The Narwhal Bacons At Midnight by Svenstaro

Good:
What a weird (in a good way) world ;)

Not good:
The window size is bigger than my desktop.
Also, in the later screen this gets really sluggish.

The best:
I loved the dolphins with the laser guns strapped on top.

Cavern Retreat by SwiftFalcn

Nice, the title screen might mention the pick and jump key. On my first try I stood at the left side of the screen and didn't know what to do.

It might be nice if you could check the screen where you enter on blocking tiles, I once ended up on top of 4 boulders.

The Eternally Grey by ippa

Now that's something I haven't seen before.

It really needs a few tweaks though, as nilsf said: Sometimes you're simply helpless since the stalactites are at the wrong places.

Heart of Gold by L

Holy shit!

Sir, I salute you. This game is chock full of ideas and awesome stuff to explore. I couldn't stop until it was won.

Only small niggle: It's frigging hard.

Secret Cavern by chuchino

Bastard!

What a great game, that's exactly the kind I love. And I have no idea where the sanctuary is nor where the flowers are supposed to go (probably the latter to the first).

Very well done!

Only smallish niggle: I've been running back and forth now but have no idea where to look for the sanctuary.

Beacon by ChevyRay

Awesome, tough as fuck, but awesome.

When the auto-logoff kicks in and you return back all transparencies are gone (black shadows etc.) and I had to restart.
Hats off to you sir!

Down Down Down way Down by Eckolin

A nice start, but as you said, it's uncomplete.

Cavern Pellet Eater Creatures by jplur

Very well done!

As others said, a feedback on why levels change would be nice (win, lose, time out). Also extra bonus for getting to grips with Blenders awkward interface.

mine by zacaj

I don't get music?

Anyway, a cute little game, if somewhat boring later on. Would be nice to have three keys for the different heights, I miss a lot of coins, because I can't press up fast enough.
On the first play the mine floor and ceiling didn't match up and it was instant death.
What is the physics engine used for?

Cave of Dinosaurs by AtkinsSJ

Nice little idea but unluckily no variation. I tried jumping up the ceiling after 900-something points but only managed to bar my way to the right ;)

Celtic Cavern by tnelsond

Nice little game, I like the world-changing part. On the left side I got hurt two times without any clear sign of why?

Anyhow, death to the cereal industry!

Caverns of Venus by Endurion

This is really fun- it's got a few things (like the grenades :P ) That could use a spot of polish, but gameplay-wise this is the best action game I've seen come out of LD15 so far.

Contact Lost by afterthought

Is there no end? Once I reach a certain stage the screen stays black.

Also, very good idea and well implemented. It'd be nice to move faster, especially when you need to backtrack a bit.

Tentacle by owendeery

Hmm, while it's a nice idea, something's missing.

I had sound (screeching) and no music. I suppose the number on top is the level? I stopped after playing level 4, as I didn't notice much difference in the difficulty.

There's nothing wrong per sé, it's hard to pinpoint why it just doesn't feel right.

Grav Cavern by Tange

Ok, I downloaded and installed(!) the great engine. Rant on the end of the comments.

Looks like a nice puzzler but I'm really confused on the first stage already. A bit more of explanation as to why the player suddenly also falls in directions when there is no arrow would be nifty (top right edge of first stage). Maybe some tutorial stages for starters ;)

Also, if you require a huge SDK to download and install at least put a link there somewhere.
From the forums there I gathered that you could copy the runtime folder over and have a kind of standalone version.
This is quite a bit to tackle during 48 hours, but in the longer run (ie. more Panda games) you should try that.

Begin of rant (mostly aimed at Panda, not your fault):
A) The bumbling idiots behind Panda3d skillfully evade having a smaller runtime. You need to download the full frikkin SDK? End of test for any serious development as that's not feasible for end users.

B)
The install defaults to a root directory on C:? The days of DOS are long gone. That's not where you install to. Also completely unacceptable for any end user (who should run as admin).

C) If python is included as a runtime scripting language make it as such. Python IMHO is not a system dll and there should be no need to installing. Maybe they should try Lua.

D) Your game is not runnable from the source, you fail to mention that you need to call the python executable with a switch and path to your main.py:
C:Panda3D-1.6.2pythonpython.exe -E main.py

End of rant :)

Thanks to your entry I now know to avoid Panda :P

Refuge by noonat

Neat. I love the chain reaction going when a hit invader takes others with it.

Would be cute if your cannon lost on power the less houses are left. Just for the you-don't-stand-a-change feeling ;)

Cave Fishter by DrPetter

Not bad for 5 hours. Reminds me of the Zelda sub games.

Good music and sound effect ;)

LD14 — Advancing Wall of Doom (120)

Wally the Wall by zaratustra

Cute take on Snake. Needs sounds desperately.

Unknown by Zak_Spark

Looks nice and plays well. Although that fairy thingy looks like a friend first :)

Humpty Doompty! by yoyo

Weird, but also fun in a way :)

A progress indicator would be nice, to see how long you've left to go.

PET THAT KITTEN! by YourNakedUncle

The interaction objects are .. weird :)
It'd be nice if you could move diagonally.

The Dark at the End of the Tunnel by Xopods

Despite a few bugs in the compo version a very nice game.
The labyrinth seems to be quite big. I hope there are no dead ends later on (i had one near the start with a hole in a corner)

Harbinger by FourbitFriday

I really dig the idea of the Wall of Doom on a leash (TM). It could move a tad faster though.

Unknown by X-0ut

Both versions don't work on my Intel and FX 5500 version:

Testing GL_ARB_vertex_program support.
GL_ARB_vertex_program not supported!

“You First” by winferno

A Windows build would be nice.

Save the Sheep by Wiering

Pretty difficult. You spend a lot of time trapping lava and then fight with the blocked sheep on the right :)

Cat Protector! by viblo

Won't work on my FX 5500. Bails out after clicking "New Game":

Loading chipmunk for Windows (32bit) [C:Documents and SettingsGeorg!DesktopL
D14viblo_LD14_CatProtector_win32cat_protectorchipmunk.dll]
Traceback (most recent call last):
File "cocosframegrabber.pyc", line 63, in TextureGrabber
File "cocosframegrabber.pyc", line 127, in __init__
File "cocosgl_framebuffer_object.pyc", line 52, in __init__
File "pygletgllib_wgl.pyc", line 94, in __call__
File "pygletgllib.pyc", line 63, in MissingFunction
MissingFunctionException: glGenFramebuffersEXT is not exported by the available
OpenGL driver. EXT_framebuffer_object is required for this functionality.
Exception AttributeError: "'FramebufferObject' object has no attribute '_id'" in
<bound method FramebufferObject.__del__ of <cocos.gl_framebuffer_object.Framebu
fferObject object at 0x02A23FB0>> ignored
Traceback (most recent call last):
File "run_game.py", line 5, in <module>
File "gamelibmain.pyc", line 342, in main
File "cocosdirector.pyc", line 287, in run
File "pygletappwin32.pyc", line 63, in run
File "pygletappwin32.pyc", line 84, in _timer_func
File "pygletapp__init__.pyc", line 187, in idle
File "pygletclock.pyc", line 696, in tick
File "pygletclock.pyc", line 295, in tick
File "cocoscocosnode.pyc", line 688, in _step
File "cocosactionsbase_actions.pyc", line 101, in step
File "cocosactionsbase_actions.pyc", line 348, in update
File "cocosactionsbase_actions.pyc", line 348, in update
File "cocosactionsinterval_actions.pyc", line 326, in update
File "cocosactionsbase_actions.pyc", line 348, in update
File "cocosactionsbase_actions.pyc", line 346, in update
File "cocosactionsbasegrid_actions.pyc", line 123, in start
File "cocosgrid.pyc", line 80, in init
File "cocosframegrabber.pyc", line 68, in TextureGrabber
Exception: ERROR: GPU doesn't support Frame Buffers Objects. Can't continue

Tsunami Warrior by tonic

Playable but a bit slow. I made both stages on the first try. I had some weird color error on the ocean floor (blueish quads).
Love the score multiplier!

extreMine by tommo

Dang. Part what makes Minesweeper somewhat interesting for me is that you can concentrate and think. When the walls move in they basically reshuffle the field which messes my plans up :)

Well polished!

Grey Goo by TimS

Everytime i start it up it changes my display mode but still centers the window as if the desktop resolution was active. Does it correct after Alt-Tabbing though.

arcticum by Tenoch

Very nice, i reckon the polygon carving is not too easy.

Unnamed Entry by TenjouUtena

Please provide a Windows executable.

Ludum Dare #14 by telaviv

Please provide a Windows executable ;)

superflat’s Balls Of Legend [Mac / PC] by superflat

It works on my other machine.
You really shouldn't be switching modes during the game.
Quite nice game, the falling platforms are nasty, since the slow you down as well.
Also, when you've got 100 orbs it wraps back to 0 :(

Good that you were able to get music done. Too bad though; it's the style of music that makes me switch stations really fast ;)

My balls are legend! Yessir!

By Touching It With Your Spikes by Super-Dot

Hmm, so far I'm using more time to fight the controls than the game. It's kinda annoying that you also cannot move outside the screen.
I never managed to get onto the first grey dot.

With an easier start level this could be a lot more attractive.

Save Those People! by Strong

Ermm...Ok i guess :)

What is the win condition? If i click all people fast enough and then the white box to the next screen?

Stickman’s Escape by Stoney

Looks nice, and has potential for more elements.
The control mix is annoying. Using keyboard and mouse for no apparent reason.

Run Away Little Bouncies by Srekel

Please provide a Windows executable

Flood of Air by sowbug

It's solid, but the gameplay is lacking some challenge. If you impose some other limit it might be more fun.

Wall Defence by sol_hsa

Good game. Get's pretty brutal in brutal :)

Run Moron by skalle

Nice for a short play, pretty simplistic. For a first in flash in 48h an impressive feat though!

sekhar by sinoth

Crashed for me after the intro screen:

Same error on Intel as well as GeForce FX 5500:

* CONFIG: Fullscreen off
* CONFIG: Setting windowed X-resolution to 800
* CONFIG: Setting windowed Y-resolution to 600
* CONFIG: Setting fullscreen X-resolution to 1024
* CONFIG: Setting fullscreen Y-resolution to 768
* INIT: *** begin irrKlang init
irrKlang 3D Sound Engine version 1.1.3
Using DirectSound8 driver
* INIT: *** end irrKlang init
* INIT: Trying to init FreeType... past main inits... done.
* INIT: Trying to init FreeType... past main inits... done.
* INIT: Loading textures... done.
* INIT: GLee initalized successfully
* INIT: VBO not supported
* INIT: Not totally ready for GLSL :(
* INIT: Filling vertex array... done. [0.000004s]
* init: Starting physics initalization... done. [0.001654s]
* HACK: vec_vertex: 57816, vec_normal: 57816, vec_color: 77088
* RESIZE: set window size (800,600) ... end
* INIT: Loading textures... done.
FPS: 58
FPS: 60
FPS: 62
FPS: 61
FPS: 61
FPS: 61

WALLS OF DOOM! by simon

Could you provide an Windows executable?

The extravagantly excellent game about a ball shooting walls extreme hd turbo remix plus alpha EX 2000: the legacy: the movie: the game by Siiseli

Nice, but pretty hard. You get enclodes pretty fast. A bit less stronger gravity for a start ;)

Finalized the wall by jhauberg

Crashes on startup for me. I could play other XNA entries fine though, there must be something else.

Peak by shaktool

Neat :)
Managed 2175 years before i got extinct. I had almost the entire map green, set to wander and they ate themselves to death. You really need to keep the dots in delicate balance.

DoomDrive by sf17k

Hard. Is the wall changing directions or is it just my orientation senses messed up? :)

It should really have a scoring system and/or a goal (like survive for 20 seconds or find the lost astro cow).

Mind Wall by SethR

Grand, what a nice game!
Too short :)

Wall by secret_knitter

Please provide an executable for Windows.

Wall Of Corpses by scionkiller

Yay, repelled the horde!

Solid, a tad short though.

rollbak_LD14_BlackHoleComing.zip by lucasshrew

Works on my other machine.

Nice idea. The later stages are getting repetetive, the difficulty curve is not going up much.

Also, isn't that a galaxy image for the black hole? :)

Wall Wrecker by robot_guy

Please provide a Windows executable

Sir Henry Placeholder and the Badly Timed Parade by rogual

Very nice :)
Had the background bug once as well.

Wall of Cats by redokapi

Interesting concept, but can get pretty tedious. Once you're running out of space there's not much you can do but wait.

The Hotel Advance by Redbone

Simple game, but rounded quite well.

Standard Waiver by Radix

Lovely! Really good atmosphere. The dark stage is annoying though. I somehow found the way onwards and activated the wall.
But then it looks like i got caught.
Really well done, esp. for 48h only!

Defend your castle by pythong

The barriers never didn't seem to do anything. I still had them put up but they also didn't seem to affect the rainbulbs at all.

YOU GOT A DEMONWALL! by PsySal

42584 points, beaten :)
May I say, WTF! In a good sense ;)

AWD Cake Factory by pkeod

Short, but fun :)
Is there a real end after eating the cake? Or do you have to get caught?

Mines of DOOM by Osgeld

Neat trick, with the lava taking the same course as you do ;)

The latter levels are nasty. Once taken the wrong turn you're DOOMed.

Wall of Locust by ondrew

The controls are weird for me. A visible mouse pointer might actually help.

Rotating the view would be nice.

Typo of Doom by olberg

Waiting for the Windows exe (Placeholder comment)

Hackworth’s Last Kick by Noyb

Sometimes the ball goes off with an incredible speed. This usually breaks any series you have.

Bunny Press by Notch

Very nice :)
It's quite difficult to push hopping bunnies where you want them.

Deathbeam by noonat

Didn't work on Intel, but on my FX 5500.

Nice game.
There are some problems with collision detection in the right part. Also, for whatever reason it sometimes really stutters hard.
I love the little comments "My spleen!" ;)

The Glacier of DOOM by nilsf

Some neat mini games and a happy ending ;)

Die, you Stupid Hurdlers! by NiallM

For some reason this really runs very sluggish.
Also dragging the hurdles seems to drop them rather randomly. I also was not able to kill a single hurdler, even if I spend two of the starting points for one row. Due to the control problem I wasn't able to drag three hurdles in one row.

Alas, the idea looks very nice and it's got dark humour ;)

The Triumph of Time by muku

Quite tough, i'm struggling at the second stage already.

Sky Upon Us by Morre

Ah, the tuning is much better in this version! It's a lot more fun now. I don't know that I'm quite sold on the game concept, but there are some very interesting things at its heart.

I'm glad to have seen this turn into an actual playable game, and it's been a lot of fun brainstorming with you.

Hello by mjau

Nasty puzzle. Had to actually look in the code ;)

Squeeze Maze by Mike_W

Cute little game. Albeit the collision detected (pixel color i reckon) is not very player friendly.

Escape from LHC by mathias

Like the warp hole effect and the Half Life quotes :)

Walls of Tron by mantis

Like the sounds effects ;)

Extinguish by LunarCrisis

Thanks for the Windows executable.

Nice little game, with a nifty darkness effect. This needs more levels (not one huge level please) and sounds!

SuperShred by LoneStranger of LoneStranger Designs

Quite polished. I was not able to get by the ' in the AFI quotes. Different keyboard layout i reckon?

Wallcraft by lokijki

More descriptive icons would be important; it's pretty hard to guess, even with your description.
Still, nice game.

A thing! by Lerc

Nasty, in a good sense :)
I could definetively use a stronger weapon, if only for a short time.

Mood Fo Llaw by laremere

It's quite difficult to actually shoot something. The health indicator is hidden on the caption :)

Manually Operated by Problem Machine

If sped up a bit it could be more fun. Right now esp. the middle part of the game is too long.

Shifter by KareemK

Thanks for the Windows executable.

For one, never force a user to set a certain bit depth (ValueError: unsupported bit depth for aaline draw (supports 32 & 24 bit))

For the second, this could be actually quite fun if modified a bit:

The lines are way too fast for someone to react. Also, there is no reason why I shouldn't just sit in a corner and watch the points raking in. Have the player collect something so he has to keep moving.

Speed Blazer by kappa

The controls are über-responsive. I reckon this is important for higher speeds though. The rebound if you collide with other ships is pretty strong.
Anyway, well done.

My game by demize

Very simplistic. Try adding more diversity, different enemy types.

Evacuation by jsb

Very well done, but that's one huge level. A few smaller levels would've increased the success feeling ;)

Hungry Derivatives Advancing Collapse by jph

Interesting take, it needs definetively more variety.
The jump control feels strange, it didn't feel as if I jump when i'm actually touching the floor.

Crush by Jpfed

Very polished, the game play could be enhanced maybe.

Glacier by jovoc

I have some weird Z buffer effect, all the tiles and the water show some interference which makes it hard to see. I've got that effect both on Intel Integrated Crap and FX 5500.

I was able to play a bit however.

The path finding sometimes fails me, the mammoths had a possible way to walk but didn't and got caught.
Also, the game didn't seem to end once the last mammoth got scrapped.

StarFerret by jlnr

Neat. Plays nice. I had some weird jittering effects, didn't really interfere with playing though.

Drag the Wall by jeb

Managed to beat it.
It's too easy to get stuck, esp. when you try to retreat. Also, the wall as the light source is not too good an idea; the dark parts are uneasy on the eyes.

Soverign Wars by Jay

The color effect is nice. The game itself could be better with a few touchups.
If a fighter is above a certain y pos i can't select him anymore.

Jach’s Lava Flee by Jach

The Windows version gives me:

pygame.Rect.pyd could not be extracted!
MSVCR71.dll could not be extracted!
Traceback (most recent call last):
File "<string>", line 3, in <module>
File "C:pyinstaller-1.3iu.py", line 334, in importHook
ImportError: No module named encodings

empire the wall by increpare

I dig the pixelized style but this one could do with a bit higher resolution.

Falling Wall of Doom by ido

Grey window and sometimes sounds. I even copied the jar to c: (so there are no spaces in the path). Do you expect a certain desktop color depth?

Fleedom Flies by HybridMind

Nice idea :)

You also seem to have taken care that there's always a space to get past. Still lost 4 of 5 ships in a nasty laser blast. And scored #2!

The Wall of (mildly irritating) Sunburn by hroon

An interesting control idea. It's nice how there's always more than one use of something.

It's too easy to get into a non-solvable state.

Snap To Grid by Hempuli

I really like this entry- it seems like making it turn based really helped you make a very complete feeling game in 48 hours.

I have yet to solve it, though!

Short Fuse 2: The Escape by Hamumu

Hard goodness. I actually had to complete it (there is only one stage?). While looking simplistic it's a nice strategic touch: If you wait you can let the rocks take care of the bats, otherwise you have to lure the bats into spikes yourself.

Closing My Eyes by hamburger

Interesting take on the theme.

Slugs v Salt by Jonny D

Way too hard. Esp. the slow turning aim is a problem. I kept running in a big circle with all the salt cubes behind me but was not able to land a single shot.

advancing wall of math by greencow

I can't see the ship/player, it's only a black square in front of the stars. I still managed to beat a few equations.
Interesting idea.

abandon compo release by georgek

What weird functions does pyglet use for a rather simple game?

Dang:
File "pygletgllib.pyc", line 63, in MissingFunction
pyglet.gl.lib.MissingFunctionException: glGenBuffers is not exported by the available OpenGL driver. VERSION_1_5 is required for this functionality.

Walled Off by GBGames

It does not crash like others do :)
And you got cookies!

Non-Advancing Wall of Failure! by Frimkron

The idea sounds nifty, and the start looks promising!

AWoRaFED rc1 by FourEyes

Thanks for providing a Windows executable.

Is there a winning condition? Right now I'm able to survive about 60 turns and then I'm done for. With a bit more balancing this could get interesting.

Stomp by flashkick

Reminds me of Nanaca Crash. Still, i clicked three times, the rest was self-playing :)
And i won! Yay me!

Happy Blob is Unhappy! by Fiona

Aww, very good use of particles :)

The laser cannons are really hard.

The Final Solution by fidaner

Esthetically I quite like this game. Personally, I feel it would have been much better if in addition to good atmosphere and a good story it had a more tactile feel to it.

If You Don’t Run Away From the Fire Then You Will Die So Thats Why You Should Run From the Fire by FenrisWolf

Nice little game, got 2313 on my second try.

Hill Climber: Extreme Edition by eugman

Please make a Windows version, i wanna play ;)

The Growth by erik

Great! This could live up with one or two more elements. The last stage is a bit tedious in the tight passages.

Stormwall by Entar

Looks very nice, but the hover car is hard to control. A clearer effect on the mouse aim would be nice, to see if it's fully charged.
Well done :)
Oh, love the storm effect btw!

Advance 2 – Aftermath by DrPetter

Works in FF, not IE. Double curse Adobe.
Weird game :)
Gfx and Sounds are great, the controls are quite annoying. Is there an end to this?

I filled the bar two times which lets me go faster a short time and then it continues on seemingly from the beginning.

Robo-Jimmy and the Bouncy Adventure of Doom by Draknek

Dang, only one stage. Would've loved to play more!

The Attack of the Evil Unicycles of Doom LD14 by doohan

The setting with jumping is a tad odd, on the other hand it forces you to think for the player too. And it's easy to trap yourself ;)

Well done, even more so for your first LD!

Put the Ball in the Basket by Doches

Good polish, the physics seem to differ from try to try.

ethergrind by dstrysnd

The scrolling is weird. Also, the explosion particles are way too bright obscuring too much.
Other than that a solid game, just not very wallish (despite having moving walls).

tombed by dessgeega

Lovely. A perfect little gem of a game.

Too Heavy For Re-Entry by demonpants

Interesting idea, however the execution is kinda flawed. The controls are not very responsive; esp. in stage 3 i was not able to get rid of all parts. I somehow couldn't get closer to the rotating quad parts.

Rock Bank; Rock your way through the working day! by Deepflame

Using a selection of the same keys for the actions and the assigment to the queue makes this really confusing.
Otherwise nice music :)

Murus by danblack

Works here, on my other machine it opens a window and closes again.

Nice idea. However the controls feel uncomfortable and the constant flickering is really annoying.

Spacewalls by crux

Gets pretty difficult later where you can't simply shoot everything and the wall is closing in.

The Haunting by Covenant

Nasty blocks :)

Uber Unmanned Wheelchair Deluxe by Cosine

The jump at the end of level 3 is a bitch, i tells ya! :)

In Another Realm by Comtemno

I keep fighting and fighting, but once i'm caught i have to restart at the first level :(
Also, the blue exit is hard to see.

Solar Lift by codekitchen

Managed to rescue all 55,000,000. Yay me, the hero :)
The enemy AI is not the brightest. Best to refuel from the side of the human being thingies.

Walla Zombies! by ChadyG

Pretty easy, I'm mostly running in circles until they all explode.
Looks very polished.

Escape From Hell by callidus

Please provide a Windows executable

The House That Eats People! by Cagey

Moar! :)
Nice idea.

DoomCake by Banni

Nice, a hungry cake :)
The controls are weird, either the scrolling or the controls need to be adjusted to the other.

Laser of Doom by badlydrawnrod

Thanks for the executable.
Is it just me or is there only the same screen over and over?

Diodontidae necandi by athanazio

Looks nice, there's a visible gap between some landscape parts (problem of Löve?)

The gameplay is somewhat bland, also, I, the fish, can fly in the air?

Could be more fun with better controls. Where's the wall though?

AWOD by Arowx

Nice. Get's difficult fast. It'd be nice if you could carry over extras between stages.

Crushing Pressure! by angrywaffle

Could use a bit more variety.
Does anything actually change between stages?

The Great Wave off Kanagawa by allefant

Can be pretty hard if you get to the wrong half of a wave.

Heart by agj

Great, not much of replay value though ;)

[Wall Girl] by 5parrowhawk

Hard. I'm not a big fan of bullet hell shooters, but there's a nice slice of strategy involved with the wall.
Still, it's too hectic for me (i'm getting old), so i can't evade bullets and switch wall colors at the same time ;)

Haircutter by 1009

Quite hairy :)

doomdoom by 0rel

The controls make the game pretty difficult. After reading about the jump charge i managed to win the first stage, but lost immediately on the second.
Depending on how the tail lands you're lost from the start.