FoonLudum Dare ExplorerLD18 → Smores Attack

Smores Attack

By devinmoore

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CategoryRankScoreCount
Community333.65
Coolness5513
Humor702.38
Graphics1002.70
Theme1102.96
Audio1111.91
Fun1621.68
Innovation1622.04
Overall1641.82

Comments

devinmoore 2010-08-22 09:08

Didn't have time to animate the enemies walking, or the score, but those are the next things I would do for sure.

devinmoore 2010-08-22 15:36

Update: did get the score and a ton of bug fixes in well within the window... yay.

pokute 2010-08-22 22:17

Not much to play and buggy, especially if trying to restart the game. At one point I was carrying an enemy and couldn't throw it. The key repeat delay / acceleration was quite quirky too.

greasemonkey 2010-08-22 23:49

ok this REALLY doesn't play well, it takes FAR TOO LONG to initialise, what the hell are you using which is making it so slow dammit... good job for shoving it all into one file though

i'm really not feeling your innovation here, it seems so conceptually limited

because this game takes so damn long to initialise, i really can't play it for long and you die so flippin' early and stuff, ugh

this plays the theme quite straight so 3 stars for that

graphics are OK, but it's not very smooth

audio is hardly there

humour appears nonexistant so N/A

sorry, but overall this game sucks

however, having said that, you've done a decent job with your journal and you have a time lapse video so 5 stars in that department

deps 2010-08-23 01:00

Does not respond to keypresses or the mouse. :/

timgarbos 2010-08-23 04:19

I have to agree with GreaseMonkey. It's god damn hard :D

I like the simple style and I can use the enemies as weapons :D

However, I think it would be nice with some bigger purpose than just picking up enemies trying to throw them and then die.

Also I probably used more time on remembering and finding the correct keys, than I used pressing them.

greasemonkey 2010-08-23 05:30

Sorry about the harshness of the "overall" comment. I'm just incredibly confused as to what you're actually doing in the init phase. I think it's got something to do with the downloading of those .wav files.

May I suggest having a loading screen, and only downloading what you need once?

devinmoore 2010-08-23 05:43

It's fine, i'm not making any excuses, it should have a loading screen and the restart game was a bit of an afterthought. However, it does only load things once, that's not why it's "slow". It actually isn't slow, it's just got really chunky animation. If you look at the code, you'll see that the "chunkiness" of the animation is deliberate, it uses a delayed timer to refresh all the movements. I appreciate all the feedback, I will use it for my next entry attempt. Thanks!

eli 2010-08-23 12:06

Great hustle for such a short time. Endearing graphics and I like the backstory. Unfortunately suffers from many gameplay problems.

I also find the choice of keys a bit confounding.

alistair-aitcheson 2010-08-23 15:10

Had real trouble with this. Sorry :(

It took a few attempts at loading to get it to run (I'm in Firefox on Windows XP), which is understandable as I guess you didn't get much of a chance to test it on other machines.

Once it did run it was way too hard, and I had real trouble hitting any enemies with other enemies. The choice of keys was bizarre and made the game even tougher to get into.

I can tell from your journal that you worked really hard on this, but I just couldn't get much out of it. But I think your journal is very positive, and I'm glad to see you've taken the time to analyse the project at the end. Perhaps after the feedback you could make some pretty small improvements and it would be dramatically more playable.

A nice attempt, but maybe some more testing on other humans (always a sparse resource in 48 hour compeitions!) would have helped. Good luck with the next competition! :)

sparky 2010-08-25 20:55

Congratulations on finishing!

Unfortunately I can't seem to get the character to throw enemies consistently. It worked at first, but then after a few seconds the 'r' and 't' keys stopped responding.

I am glad you entered and had a good time, though! I hope to see you during the next Ludum Dare.

jerm 2010-08-27 17:59

I think this would work a lot better if there was only one throw key that threw in the direction you last moved. You would probably have to draw the player sprite flipped when you move to the right so it's obvious which way you would throw. I agree with GreaseMonkey that this takes way too long to load and restart for such a simple game.

someone 2010-08-28 15:09

Bit of an odd choice of keys and not much gameplay.

mrphil 2010-08-29 13:30

- Good sounds
- Controls made it very hard to enjoy
- Weird that I can pass through the baddies

pekuja 2010-08-30 21:25

The keyboard input seems to be buggy. If you hold a key down, the character will suddenly zip to the edge of the screen. I imagine you're not taking key-repeat into account. You should probably be reading the input in some other way. Also, that's a rather strange control layout, but seems to work ok. What bugged me a bit was that I had to walk up to an enemy to pick them up, so I would often take damage just trying to do that. Might be better if the player had longer range.

hybridmind 2010-09-03 18:43

Couldn't really get around the non-standard controls. Why so weird? Anyway the graphics were nice but everytime I'd pick up an enemy it would really slow down and glitch out a bunch. I like the basic concept but it just wasn't that playable unfortunately.

martoon 2010-09-05 10:27

Yeah, the throw worked for me the first time I ran it, but then never worked again. It's kind of hard to rate a game I can't really play. Cute graphics, though.

grimfang4 2010-09-06 14:54

Firefox stopped responding...

scramasax 2010-09-06 16:05

I played for a bit, but the control scheme wasn't good.