WOW CRAP 27MB WHAT THE HELL - *seriously*, compress your sound files!!!
It's as easy as: for A in *.wav; do oggenc $A; done
Alternatively, you could use a tracker which handles mod/s3m/xm/it files, just make sure you can deal with the player's quirks.
On second thoughts, please just don't add music, or just use AutoTracker-C (which produces .it files, which Löve should be able to handle) for the time being. You still need to improve on some aspects of your compositional skills, most notably "sticking instruments together".
Seriously, if you're using Musagi, watch that dissonance meter. It should NOT go above 1, and I advice that you make sure it doesn't even go above 0.
Also, instructions.png is missing.
1024x768 probably isn't a good resolution when your game is THIS pixellated. I'd
NOW ONTO ACTUAL JUDGING.
For innovation... Dig stuff, discover stuff, dodge stuff. It's all been done before. Fortunately I haven't played any games which bring them together in this way.
It's not very fun. But at least you have to dodge stuff.
The theme was played quite straight. I think.
Graphics were a bit iffy although I see you thrashed them around, which is quite fun.
Audio... once again, I released AutoTracker-C for a reason.
Humour... meh. Didn't make me laugh, didn't even make me smile, but didn't make me cringe either. Wasn't bad, just wasn't effective. Don't give up on trying to make it funny, though.
Overall... it's a bit sloppy, and not particularly fun, but I have to say you actually haven't flopped it.
Couldn't find your journal so N/A for community.