figglewatts 2015-04-20 14:39
Player movement speed could be faster.
Foon → Ludum Dare Explorer → LD32 → Spike Nut's Temple
By JFlegle
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 79 | ||
| Audio | 387 | 3.02 | ||
| Graphics | 452 | 3.20 | ||
| Mood | 678 | 2.77 | ||
| Fun | 719 | 2.86 | ||
| Humor | 766 | 2.31 | ||
| Theme | 828 | 2.98 | ||
| Overall | 837 | 2.86 | ||
| Innovation | 893 | 2.58 |
Player movement speed could be faster.
I really dug the over all look and feel. The music and sound was great. The tutorialzation with simple AI mechanics was very well done and helped a tone.
I did feel the player was a bit sluggish so avoiding projectiles was pretty difficult. Also know how much life and enemy had would of been a nice addition.
Agree that avoiding projectiles was different, liked the art and sound.
Great music and sounds. The graphics were nice and functional. Movement felt a little slow.
Love how a 2D platform game can be made in Unity.
the selective collision mechanic is interesting; forces the player to switch between aggression and avoidance. nice animations too. well done.
Fun platformer, I kinda disagree with the otherwise overall consensus of "too slow" but that's more a matter of taste I guess. Not to say it would be more or less fun if he was faster; but I think slow is fine.
The audio gets a little grating pretty quick, and using your body as a weapon is pretty orthodox, but a fun platformer nontheless.
Would have been a lot better if the player wasn't so slow.
The game looks like if Final Fantasy VII was for some reason a platformer and sounds like on the Sega Genesis (or Megadrive). I also agree with @Figglewatts that the movement (and gravity!) could've been faster, it feels a bit stolid at times, like a pushing wrecking ball underwater, it's hard to describe (and apparently I am having odd hobbies, but I digress). To me, the mechanic of running into enemies to get rid of them is not really new to me, it felt like I've played this so many times before for some reason.
That the projectiles of the Old Ones hurt you irritated me profoundly because I was under the impression of being invincible, and my only enemy was the environment, so this kind of selective gameplay gives it more depth, but, again, the player speed, weight and momentum were cause of much frustration for me and I didn't get very far before I gave up.
So the graphics are nice and consistent in style and execution, the music can't hide a certain randomness and, to me, the theme was not really a perfect match.
WebGL version broken on Firefox / Chrome for FreeBSD. Trying Windows version in Wine.
OK, Windows version is working fine. Going to have to rate this once I've beaten it.
You can tell that some real effort went into the level design. Nice work!
Character movement was slow, but I felt like it was appropriate. The movement combined with the satisfying enemy explosions made it feel like the player was some rampaging, tanky hulk of a thing.
The look and feel of the game was great. Although punishingly difficult, I kept playing it over and over again. I improved...slightly. Some kind of checkpoint or health regeneration system would go a long way towards making the difficulty more palatable, but overall a pretty good game!
The graphics give off a nice atmosphere. The idea is good. Only problem is that the player is REALLY slow.
Nice job overall though! :)
Personally I loved it. Having grown up in the era of the Sega Master System. I've had my share of 'slow' characters. This felt fine for the pacing, adding somewhat to the difficulty level. Slightly annoying speed, but that's part of the fun.
Cool Game ! Amazing graphics !
I had to play the windows version with wine too. This game is hard, or that's because I'm usually bad at that kind of games. I agree with what people are saying about the movement speed. But overall this is a very good job!
The look is great, and I like the sound. It's very hard though, and I think this is because the player is so slow.
I enjoyed my short time with this as I liked the oddness of it, it seemed strange to me. I'm not sure if that is a compliment exactly, but It really intrigued me, haha. I did a live playthrough of it here: http://www.twitch.tv/drathy/c/6585866
Good challenge. I like the concept (touching enemies hurts them instead of vice versa). I think increasing the player's speed would improve the feel. Good job on the art and sound!
The player is a tad slow but that doesn't take away from it too much. Also very unique art style, nice job
Good concept, frustrating game. As others have said, the character was painfully slow and dodging projectiles was annoying. No need to get into more detail on that.
One thing that really bugged me was the spike pits. I saw an enemy run into the spike pit and die. In most games, that would be a fantastic tutorial method that shows the player what happens without interrupting the flow of the game. But you describe how the game /switches conventions/, so that made me think the spikes would only hurt enemies and would give me some benefit, and hopped right in.
Part of the frustration was that I was playing as SPIKE NUT. At the very minimum, spikes shouldn't instantly kill Spike Nut. Maybe if they were fire pits or acid pits or something instead, I wouldn't have hopped in.
Eventually I got to the boss area(?), and couldn't beat it. Unfortunately, it wasn't the kind of challenge that made me want to try again. Maybe that's just me.
Solid platform game. It could be faster. Thumbs up ++
Player movement and control is too slow. Graphics look good and the sound and music fit the game well.
Oh wow that final fight, too hard for me! The jumping physics are a bit odd.
I managed to beat it eventually but a checkpoint half-way through would make it much less frustrating. Dodging the bolts was fun and the level was well designed. Nice music, sound and graphics too.