Foon → Ludum Dare Explorer → Users → Nkoo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Florist vs Plant | jam | 93 | 3.85 | 3.31 | 3.42 | 3.73 | 4.67 | 3.96 | 3.17 | 4.00 | 41 |
Oh wow that final fight, too hard for me! The jumping physics are a bit odd.
I love the concept, giving such an incredible movement potential to the player is amazing, but there are many things within the engine making the experience sometimes frustrating. When on white surface in sky cities, you are almost stopped from walking, and can only jump.( I think it's due to the slopes preventing horizontal movement or something). The left click seems inconsistent at times.
Lovely graphics and music ! ( A bit pretentious on level size sometimes, fps drops are experienced )
Really nice concept, but there is no challenge in the game if i'm not mistaken, you're just left wandering in the levels killing everything colored. Really neat idea !
Awesome game ! super nice graphics, music fitting really well. The level design is really well done, no difficulty spike, except maybe the last normal opponent, the timing is a bit hard to crush him. That's one of the great entries it seems !
Great game ! Amazing content within the jam time ! I only regret the lack of shortcuts for creature selection, because you lose a lot of time jumping to the bottom left of the screen to change creature. Amazing overall :)
The concept can really become interesting :)
There's an interesting concept in this tower defense in real time. Care about the audio though, and some readability problems within each enemy capacity etc.. Good work nonetheless ^^
The flow is awesome ! Really well polished with really good feedback and rythm. The AI seems super hard to beat though haha
Nice idea, but the execution cuts off the potential. Most of the time a converted ennemy is just a dead ennemy since it will 95% of the time die instantly due to the grouping mechanic. The audio is really exhausting. The graphic part though is really nice ! Too bad there is no strategic interest in this mind controlling gameplay.
@Zayron, the intro plays within the game itself, but you need quicktime installed, or maybe I did something wrong! haha
There seems to be a few bugs remaining, empty tiles blocking your path, it's due to multiple plants killing it seems, I'm going to fix that asap ! The game lacks introduction to the gameplay mechanics, had no time to make it clearer sorry guys ^^
As trippy as the game is, the audio is perfectly in sync with the graphic and mood :).
Awesome! Had some real fun playing it, the super mashing loading seemed at first really dull, but when in the game flow , adds a lot of tension and speed to the game, love it !
Nice concept, I like the hard aim that is given in the game. It can be a really nice working ground for some intense gameplay with a more mobile character !
The art is well done, the gameplay concept is interesting, but I am a bit bothered by the fact that there is nothing you can do to dodge enemy attacks. Overall good !