Hey thanks a lot for these great comments!
@kokonaught about the controls we just did not want to handle qwerty AND azerty so we did the lazy thing to set the keys on arrows but yes it is not optimal indeed!
About the theme actually our main design was to have nest popping and link between the nest that prevent the player to move and he would have less and less space. The mechanic is in the game (and it was by far the hardest to code ^^) but as we kill Nest pretty fast we don't see the links too often and we do not lack too much space.
@manusaiz I don't know how you know about DD but thanks a lot for this great comment ;) About the suspiciously too polished game, actually for my part it's nearly my 30rd game jam (my 2 partners are below 5 I think) but we know how to work together and we really worked hard to make this game the most polished possible. Also I use a software named Clickteam fusion 2.5 (same as Construct 2) which also really fast game development and prototypes which is really perfect for game jam. Apart from blood effect (that I reworked still) and main character 4 directions movement (that I did program for myself long ago but still had to adapt) all have been done during the given time ^^
If you have questions do not hesitate!
Thanks a lot again and have a nice day!