FoonLudum Dare ExplorerLD32 → Poison Mushrooms

Poison Mushrooms

By xanderzoo

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CategoryRankScoreCount
Coolness1100
Innovation7102.76
Fun8012.63
Theme8282.86
Humor8322.18
Mood8412.56
Overall9102.71
Graphics9192.18

Comments

pixel-heart 2015-04-21 02:53

Im allergic to mushrubbs but good jobs!

netgrind 2015-04-21 03:08

That instructions screen was a bit rough. Perhaps split up the sentences into separate lines, and let the player make sense of it at their own pace.

xanderzoo 2015-04-21 03:10

@netgrind
The instructions screen was rushed. I'll probably release a post-jam version in a while. :)

jdselsor 2015-04-21 03:40

I liked how it was also a resource gather at the beginning I have never seen that before in a tower defense.

everard999 2015-04-21 03:54

Looks like someone eat some mushrroms before make a game hum? Nice job =D

sorlok 2015-04-21 03:55

Cool idea, but I was a little unclear as to the controls (instructions could have scrolled faster too).

Nice use of competing styles of gameplay; felt a little bit like Locke's Quest. Good job!

xanderzoo 2015-04-21 04:30

@Xinelu
Actually... I did on the second day. :)

nilq 2015-04-21 04:54

Nice!

louis-denizet 2015-04-21 15:43

Realy realy realy good idea to put the game play in two parts. First you need to harvest and then to create buildings with the ressources you have taken.
Like the music even if the menu one is note the same style as the in game one.
However the game could have been better with smoother graphics I think.
Keep rocking guys this game is nice :)

clavus 2015-04-21 15:54

Instructions were a bit lacking / overwhelming and I never figured out what button I pressed to open the build menu later on. Sort of see where you were going with this idea. The first part where you collect resources could be a bit more interesting by adding interactions for collecting stuff instead of just moving over it. Good work though.

bace1000 2015-04-21 16:02

Instead of having instructions that scroll really slowly, try and create a tutorial level or design your levels to introduce the mechanics of the game.

muromets 2015-04-21 20:00

The instruction screen was a bit long, but understandable for the time restrictions, overall good idea, maybe work a bit more on the gathering part, like assigning jobs to agents that gather resources for u

spotlightor 2015-04-22 02:16

good jobs!

benjamck 2015-04-22 03:50

Resource gathering for a TD game, good idea! I liked how the gathering icon slowed down when gathering in trees; added a bit of a challenge to going after the mushrooms. Took me a bit to figure out what the game controls were, but once I did it was smooth sailing. Good job!

urbanhelsing 2015-04-22 17:45

I almost turn off this game because I did not get the keys, but after alot of guessing I could start to play. Fun game, nice idea to combine TD with the resource collecting. Far to easy though.

demy 2015-04-22 18:12

i like how you choosed music for your game, fits nicely!

demy 2015-04-22 18:12

i like how you choosed music for your game, it perfectly fits!

minibobbo 2015-04-23 01:51

I enjoyed the resource collecting and TD aspects. The meed was good and your music choice was nice.

I did have a problem during the resource collection phase though. Sometimes my character would move incredibly slowly and other times he would shoot around all over the place. The timer fell at the same rate during both so I'm not sure why that was.

xanderzoo 2015-04-23 04:26

@Minibobbo
You move slower when you are inside a tree.

c-lodwick 2015-04-23 15:37

pretty cool mechanic and fun to play. i like the how the spores affect you and your enemies!

frnknstn 2015-04-23 21:50

Pretty cool.

benjamin-soule 2015-04-24 21:09

I like the 2 parts gameplay, but I could not build farm even after finishing the first level. Did I missed someting ?

xanderzoo 2015-04-24 23:35

@Benjamin
You also need to have some wood and gas.

tomboogaart 2015-05-03 19:54

chill music!