pixel-heart 2015-04-21 02:53
Im allergic to mushrubbs but good jobs!
Foon → Ludum Dare Explorer → LD32 → Poison Mushrooms
By xanderzoo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Innovation | 710 | 2.76 | ||
| Fun | 801 | 2.63 | ||
| Theme | 828 | 2.86 | ||
| Humor | 832 | 2.18 | ||
| Mood | 841 | 2.56 | ||
| Overall | 910 | 2.71 | ||
| Graphics | 919 | 2.18 |
Im allergic to mushrubbs but good jobs!
That instructions screen was a bit rough. Perhaps split up the sentences into separate lines, and let the player make sense of it at their own pace.
@netgrind
The instructions screen was rushed. I'll probably release a post-jam version in a while. :)
I liked how it was also a resource gather at the beginning I have never seen that before in a tower defense.
Looks like someone eat some mushrroms before make a game hum? Nice job =D
Cool idea, but I was a little unclear as to the controls (instructions could have scrolled faster too).
Nice use of competing styles of gameplay; felt a little bit like Locke's Quest. Good job!
@Xinelu
Actually... I did on the second day. :)
Nice!
Realy realy realy good idea to put the game play in two parts. First you need to harvest and then to create buildings with the ressources you have taken.
Like the music even if the menu one is note the same style as the in game one.
However the game could have been better with smoother graphics I think.
Keep rocking guys this game is nice :)
Instructions were a bit lacking / overwhelming and I never figured out what button I pressed to open the build menu later on. Sort of see where you were going with this idea. The first part where you collect resources could be a bit more interesting by adding interactions for collecting stuff instead of just moving over it. Good work though.
Instead of having instructions that scroll really slowly, try and create a tutorial level or design your levels to introduce the mechanics of the game.
The instruction screen was a bit long, but understandable for the time restrictions, overall good idea, maybe work a bit more on the gathering part, like assigning jobs to agents that gather resources for u
good jobs!
Resource gathering for a TD game, good idea! I liked how the gathering icon slowed down when gathering in trees; added a bit of a challenge to going after the mushrooms. Took me a bit to figure out what the game controls were, but once I did it was smooth sailing. Good job!
I almost turn off this game because I did not get the keys, but after alot of guessing I could start to play. Fun game, nice idea to combine TD with the resource collecting. Far to easy though.
i like how you choosed music for your game, fits nicely!
i like how you choosed music for your game, it perfectly fits!
I enjoyed the resource collecting and TD aspects. The meed was good and your music choice was nice.
I did have a problem during the resource collection phase though. Sometimes my character would move incredibly slowly and other times he would shoot around all over the place. The timer fell at the same rate during both so I'm not sure why that was.
@Minibobbo
You move slower when you are inside a tree.
pretty cool mechanic and fun to play. i like the how the spores affect you and your enemies!
Pretty cool.
I like the 2 parts gameplay, but I could not build farm even after finishing the first level. Did I missed someting ?
@Benjamin
You also need to have some wood and gas.
chill music!