A Punker's Tale by ChronusZ 2015-04-21T01:12:00
The jar will not run for me (Win 7) which sucks, because I really like the design I see in the screen grab.
Foon → Ludum Dare Explorer → Users → benjamck
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Tongue Lash | jam | 165 | 3.66 | 2.96 | 3.59 | 3.73 | 4.00 | 3.09 | 4.11 | 51 |
The jar will not run for me (Win 7) which sucks, because I really like the design I see in the screen grab.
Very charming little game. I never thought I'd care so much about little pebbles! I love how all the little children have their own names floating over their heads. So sad when you have to blow them up! It gave me a good chuckle. Well done! And thanks for sharing your behind the scenes process, how you were able to create some truly photo-realistic art. It was like watching a video play out under my guidance.
That was a delightful little game. I loved the artwork. Clever mechanic too. This could be a fun game to develop a little further.
Full marks for humor on this one! Gave me a good laugh and it was fun to play. Well done.
Very clever, reminds me why I don't want to go back to cubicle life. Hits a little too close to home haha. This could sell well to over-stressed office workers. I enjoyed the setting, the design and the artwork. Good AI, the office seemed alive with life. I had an issue with aggressive npc's moving inside my camera space to attack me to where I found it hard to fight back, or see what was going on. Not sure if the colliders glitched or what. Still, this was a fun little entry to explore.
The exploding cows gave me a chuckle, reminded me of the infamous cow level in Diablo. Fun little game, it felt a bit like popping bubble wrap, if that makes sense. That or a bloody version of the Sims, without the building or the relationship stuff.
I love the artwork. Gorgeous graphics. The story is haunting and intriguing, it makes me want to see more. The controls took some getting used to. I bet this game could be really interesting if you guys push it just a little further ;)
Running around in the woods like that reminds me of King's Quest. I like the ambiance and the setting. The controls were smooth. The pet dynamic was really cool. I've enjoyed playing pet handlers in games. I wasn't sure what the little blue things were that dropped as loot, but I found myself chasing after them in hopes of looting more oil. Neat day/night dynamic there too. The one thing I really wasn't sure of was how to find the cabin. I couldn't find a map edge or any other clue as to where I might be in relation to it. All in all a fine little game you have here.
The theme gave me a chuckle. I lost my meat at one point and had to run for it. The boomerang mechanic was interesting, though unpredictable. Sometimes I'd hit a person then have to swing around to hit someone else on the return. Another time the meat just sort of floated in front of me. But yeah, a little clean-up as others have suggested and you could have a fun little game here :)
Very well done. The graphics were perfect, and the music fit the mood quite well. A clever take on the theme too; a room full of unconventional potential weapons. I have to admit I laughed out loud the first time the poor fellow died. He didn't fare too well by me, but I kept trying. This could easily be made into a fun little game for mobile devices.
Nice little rogue-like platformer. I like the randomly generated building layout. It seems a bit buggy at times, sometimes I'd fall through a rooftop as if the collider didn't generate in the correct spot along with the building. The controls could probably use some refinement, but I found it simple enough to move the character from building to building. More content/sounds would be nice, but as we all know it's tough getting a finished product up within the limited time available, which is part of the fun ;)
The artwork is crazy. It does have a unified feel to it. Love the choice in music, it set the mood well. The game is buggy, I suggest creating a Dev build from Unity to try to see what is causing the errors. I tried playing it a few times. Sometimes the monsters attacked me, other times the monsters flashed by super fast and did no damage. Loved the kill screen, especially with the cool music playing in the background.
Clever take on the theme. It's like the Dragon Age gift system turned into a game of it's own. This could be pretty interesting if you developed the resource management side a bit more. So you only have limited gold, castle space, beds, food etc. Then you could mine for more, build more or move people in and out of rooms/beds to win favor. Good start, very clever.
Brilliant little game. (I found 5 of the endings!) A fine tribute to a modern classic ;) Great job on the voice-overs too. The whole thing felt like a complete game, which doesn't seem easy to do given the limited time. And one with multiple endings. Well done.
Love the idea, very clever! The controls were a bit much for me to get very far in the game, but I had some fun playing around with the instrument setup on the title page. Was thrilled to play part of a chord with two note polyphony. Would it be hard to add in a little recording studio where folks could lay down a few tracks to play around with the fun little ukulele simulator you've come up with?
Fear my hungry pet! Love the take on the theme. Great artwork too. It was fun watching the pet grow when it ate the baddies, but I wish he would stay closer to the player character. He seemed to want to find his own path to the different platforms rather than hop along with the player character. I bet this could be a fun game to play with just a little more work. I certainly know how tough it is to get something finished in the limited time available ;) Good job guys!
Fun little game. Lazy lamb rolls in for the kill, lol. I wish the camera would move around or go in closer so I could see where the sheep is getting stuck behind trees, but it is a great effort; visuals, gameplay, sounds and music. Well done.
Kafka meets Kirby? Fun idea, love the art and mood too. The music seemed too upbeat for the setting though. The gameplay was clever, but I ran out of "fuel" mobs, so I couldn't get very far. It sounds like you guys are addressing that for future builds. All in all good work, I wish you guys the best of luck going forward!
It's a bit like Lode-Runner meets Endless Runner. Took me a bit to get the controls sorted in the browser (The space bar jumped me to the bottom of the page). Seems like a good start for what could be an interesting little game. Just throw in a little variation early on and maybe some baddies for the ship to shoot.
Well done. I loved this one. It seemed a simple endless running game at first, until I let a positive word hit the character. Then watching the character throw his chest out with confidence I understood what you were doing here. Great job, smooth controls, great artwork. I actually felt sad for the little guy at the end. This game could easily be featured in one of the anti-bullying campaigns going on.
Thanks all for the comments and the feedback! I hope I didn't leave anyone with nightmares, lol. And thank you ianburnette for the info. Those skyboxes were driving me nuts, but I just did not have enough time to sort them out. You know how it goes, haha.
Resource gathering for a TD game, good idea! I liked how the gathering icon slowed down when gathering in trees; added a bit of a challenge to going after the mushrooms. Took me a bit to figure out what the game controls were, but once I did it was smooth sailing. Good job!
Fun little game, sure took me back to Many hours playing Metroid and such games. I loved the audio right from the start. Great job on the artwork too. That robot was big, and evil. I think I need a few more levels to prepare to fight him ;)
Very clever take on the theme. Loved the soundtrack, too ;)
Great game. I got up to 390! Loved the little zombie noises. Clever take on the theme. Well done.
One of the best things about this game jam is seeing all the clever that people come up with. It's a water fight, but you don't want to get wet. Try to splash your opponent, without getting rained on yourself. Then you add in the lightning to add a little chance to the game. Well done.
I like the art and the overall design. Can't go wrong with nightmare teddy-bears ;) I didn't realize I was taking damage until I died. It could use a GUI to explain such values to the user, even a simple number flashing on the screen would do. The use of the sock-puppets is a clever idea. Seems like this could become a pretty interesting game ;)