FoonLudum Dare ExplorerLD32 → Sociokar

Sociokar

By krunoslav

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CategoryRankScoreCount
Coolness362
Innovation1743.66
Fun5433.00
Overall5743.15
Theme5963.25
Mood6032.94
Audio6082.30
Humor6342.61
Graphics6822.94

Comments

sakergames 2015-04-21 15:13

Cool colors and funny peoples. Like

foofanoo42 2015-04-21 15:25

I like the artwork. At no point could I actually move with WASD, guess it's more about talking to people anyway though. So I gathered I was supposed to give them what their affinity is, before they run out of patience. Couldn't understand what I lose by giving them say, gold, my inventory was always still at one.

Anyway I like the idea of negotiation as an unconventional weapon. I think this would play a lot better if more time available and bugs tidied up. Does something happen at the end?
Foofanoo is now a friend of you.

foofanoo42 2015-04-21 15:32

Moving working after a reload. Cool scrolling effect, I like it.

mak 2015-04-21 15:37

Cool mechanic, liked to look for influentiable people to convert. Also loved the pictures. But I didn't like the move system, and found it unncessary, maybe a random generator triggered with a click would fit it better?

I had much fun with it it though.

demy 2015-04-21 16:12

Wow, despite of low graphics quality this game is really good. I like games about resource management and this one is very good at it.

garethiw 2015-04-22 21:21

I just spent half an hour playing this! I'm guessing there wasn't time to put a win condition in? I had all skills at >20 and nobody was giving a higher skill level. Also I couldn't successfully assassinate despite 100% probability. Still, fun!

benjamck 2015-04-23 18:52

Clever take on the theme. It's like the Dragon Age gift system turned into a game of it's own. This could be pretty interesting if you developed the resource management side a bit more. So you only have limited gold, castle space, beds, food etc. Then you could mine for more, build more or move people in and out of rooms/beds to win favor. Good start, very clever.

rzfmzn 2015-04-24 14:01

took me a minute to get the mechanics, but once I got it the game became very fun to play :D
nice job :)

vulkanmannen 2015-04-25 13:45

Had to read other comments to get the mechanic. When I did it was pretty fun :-)

el_kloklo 2015-04-26 13:37

Loved the RNG used to generates the world which seems really living event if static. Also love the thema with croatian/serbian name. Stopped when I've reached around 24 in everything, but the food is the only one which reduces when used and assassination is always at 0%.

yword 2015-04-26 14:42

Very interesting and unique! Well done!

justinmullin 2015-05-02 20:14

This game was much more interesting than I had initially supposed. Once I got the hang of how the mechanics worked, I spent a long time building up my skills. I guess there's nothing to shoot for past that though? Anyway, even without a proper goal in sight, I had a good time.

mrodrigues 2015-05-04 18:32

It's oddly addicting, I've spent half an hour upgrading my skills! :D
I don't know if there's an objective besides that, though.

sytech 2015-05-04 19:13

Really cool idea and well executed. I liked the graphics and the point of view of the game.

mossy-frog 2015-05-12 00:57

hahaha the characters faces kept making me laugh. Love this take on the theme, very cool.

bossmojoman 2015-05-12 00:59

Nice job! Inciting a rebellion is a cool take on the theme.