sakergames 2015-04-21 15:13
Cool colors and funny peoples. Like
Foon → Ludum Dare Explorer → LD32 → Sociokar
By krunoslav
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 62 | ||
| Innovation | 174 | 3.66 | ||
| Fun | 543 | 3.00 | ||
| Overall | 574 | 3.15 | ||
| Theme | 596 | 3.25 | ||
| Mood | 603 | 2.94 | ||
| Audio | 608 | 2.30 | ||
| Humor | 634 | 2.61 | ||
| Graphics | 682 | 2.94 |
Cool colors and funny peoples. Like
I like the artwork. At no point could I actually move with WASD, guess it's more about talking to people anyway though. So I gathered I was supposed to give them what their affinity is, before they run out of patience. Couldn't understand what I lose by giving them say, gold, my inventory was always still at one.
Anyway I like the idea of negotiation as an unconventional weapon. I think this would play a lot better if more time available and bugs tidied up. Does something happen at the end?
Foofanoo is now a friend of you.
Moving working after a reload. Cool scrolling effect, I like it.
Cool mechanic, liked to look for influentiable people to convert. Also loved the pictures. But I didn't like the move system, and found it unncessary, maybe a random generator triggered with a click would fit it better?
I had much fun with it it though.
Wow, despite of low graphics quality this game is really good. I like games about resource management and this one is very good at it.
I just spent half an hour playing this! I'm guessing there wasn't time to put a win condition in? I had all skills at >20 and nobody was giving a higher skill level. Also I couldn't successfully assassinate despite 100% probability. Still, fun!
Clever take on the theme. It's like the Dragon Age gift system turned into a game of it's own. This could be pretty interesting if you developed the resource management side a bit more. So you only have limited gold, castle space, beds, food etc. Then you could mine for more, build more or move people in and out of rooms/beds to win favor. Good start, very clever.
took me a minute to get the mechanics, but once I got it the game became very fun to play :D
nice job :)
Had to read other comments to get the mechanic. When I did it was pretty fun :-)
Loved the RNG used to generates the world which seems really living event if static. Also love the thema with croatian/serbian name. Stopped when I've reached around 24 in everything, but the food is the only one which reduces when used and assassination is always at 0%.
Very interesting and unique! Well done!
This game was much more interesting than I had initially supposed. Once I got the hang of how the mechanics worked, I spent a long time building up my skills. I guess there's nothing to shoot for past that though? Anyway, even without a proper goal in sight, I had a good time.
It's oddly addicting, I've spent half an hour upgrading my skills! :D
I don't know if there's an objective besides that, though.
Really cool idea and well executed. I liked the graphics and the point of view of the game.
hahaha the characters faces kept making me laugh. Love this take on the theme, very cool.
Nice job! Inciting a rebellion is a cool take on the theme.