Games like this make the LD rating experience so much sweeter. I enjoy the loop of playing lots of games of various qualities, leaving constructive feedback, participating in the community, and all of that, but most games just..._are_. They're neat, they're creative, they're an awesome endeavor for 48 or 72 hours, but okay cool now I'm onto the next one.
Every once in a while a game makes me sit up straight and smile, and sticks with me for a little while. Usually I don't even know what _exactly_ it is, there's just something different. It's just that this game is different. This game is _special_.
Akimbear is one of those games, and I wanted to let you folks know. Every little bit is so finely put together - I love all the visual touches, especially the reflections and the RGB-distortion damage effect, that wonderful Vlambeer screen shake and time stretching fanciness, the awesome animations, the character and style oozing from everything, and the super tight gameplay. There's not much here in terms of novelty that sets things apart (though honestly now that I say that I can't immediately think of an on-rails side-scrolling twin-stick shooter off the top of my head...), but it just doesn't matter. It's fantastic entirely on its own merit, and it's just plain fun to boot.
One of the intangibles that shines here is the way a particularly well aimed shot, or perhaps a big desperate barrage fired to fend off a large group of enemies, feels like a personal accomplishment. The mechanics are simple, but the execution and responsiveness is so spot on that I feel I can take pride in the waves where I do well, and I know what I should have done differently when I fail. For me that sets hooks in deep, and is super compelling.
Thanks for this game, and I'm looking forward to seeing more in the future!
P.S. I didn't initially notice controller support and yeah, wow it's _so_ much easier with thumbsticks. The keyboard controls did feel pretty great for what they could provide, though, so kudos for polishing that up as well!