[JJJ] - Jolly Jail Jumper by AwesomeAlliterationAlliance 2015-12-22T18:27:00
Awesome work! The game is really funny and well polished. My favorite so far! :)
Foon → Ludum Dare Explorer → Users → Dovyski
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Zombie Avoid | jam | 829 | 2.97 | 2.72 | 3.52 | 2.10 | 3.50 | 3.14 | 2.43 | 3.31 | 58 |
Awesome work! The game is really funny and well polished. My favorite so far! :)
@bitdecaygames Thanks! About the sound, I've tried to make it random, but I think the interval between zombie noises is too short.
@timburbank Awesome, thanks! Yeah, they are a bit robotic right now. I didn't have the time to fix that, but I will definitely fix this annoying detail.
@Justin Mullin Thanks! The zombies are random, but they use the same random seed. In theory, you can predict how they behave and adjust your paths, but maybe that didn't work as expected :D
@Jajo haha, thanks! :) The game has several SFXs and background music, it's strange that you couldn't hear them. I've tested in on Chrome only, so maybe that's a browser issue.
@mar3k Thank you!
@Aaranos Yeah, I am sorry for that. The survivors were supposed to stop when there is an obstacle (the player has to re-work the path if that happens), but it seems that is not working properly. I will have to work a bit more on that.
@jachepe Awesome, thanks! :D
@phi Thanks! You have to consider the obstacles as part of the solution, but it is not working as I planned. The survivors should not continue moving in strange trajectories, for instance.
@renegadeninjanl Thanks! At some extent, you must consider the obstacles, but they are buggy indeed. Survivors should not become that "crazy" after they hit an obstacle.
@eerongal Thanks! Right now, the survivors cannot fight (even though they have a knife). For future versions, I am planning different types of survivors (some with real guns).
@Geck0 Thanks! Yeah, it has a few bugs here and there :D
@NoGrapes, @Hot Box Games, @Xanjos Thanks! I'm sorry about the bugs, it was not supposed to be that buggy. I will work it out.
@eruiz00 Awesome, thank you! :) I was planning some cool animations for the path showing, but time is a scarce resource during LDs.
@Lukbebalduke Thank you very much! :) Yeah, I know things are buggy. I will fix the bugs in the future. Sorry for that!
@akirassasin haha, awesome! The zombies should behave randomly, but following the very same movement from one session to another (I use the same seed to calculate the movements). Maybe it's too easy to disturb their movement though.
@Lythom Thank YOU for the feedback! :) I took notes of your points, I will work on them in the future.