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Dovyski

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201534Two Button Controls / GrowingZombie Avoidjam8292.972.723.522.103.503.142.433.3158

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Dovyski

LD34 — Two Button Controls / Growing

[JJJ] - Jolly Jail Jumper by AwesomeAlliterationAlliance 2015-12-22T18:27:00

Awesome work! The game is really funny and well polished. My favorite so far! :)

Zombie Avoid by Dovyski 2015-12-17T15:39:00

@bitdecaygames Thanks! About the sound, I've tried to make it random, but I think the interval between zombie noises is too short.

@timburbank Awesome, thanks! Yeah, they are a bit robotic right now. I didn't have the time to fix that, but I will definitely fix this annoying detail.

Zombie Avoid by Dovyski 2015-12-22T19:45:00

@Justin Mullin Thanks! The zombies are random, but they use the same random seed. In theory, you can predict how they behave and adjust your paths, but maybe that didn't work as expected :D

Zombie Avoid by Dovyski 2015-12-22T19:47:00

@Jajo haha, thanks! :) The game has several SFXs and background music, it's strange that you couldn't hear them. I've tested in on Chrome only, so maybe that's a browser issue.

Zombie Avoid by Dovyski 2015-12-22T19:47:00

@mar3k Thank you!

Zombie Avoid by Dovyski 2015-12-22T19:49:00

@Aaranos Yeah, I am sorry for that. The survivors were supposed to stop when there is an obstacle (the player has to re-work the path if that happens), but it seems that is not working properly. I will have to work a bit more on that.

Zombie Avoid by Dovyski 2015-12-22T19:50:00

@jachepe Awesome, thanks! :D

Zombie Avoid by Dovyski 2015-12-22T20:03:00

@phi Thanks! You have to consider the obstacles as part of the solution, but it is not working as I planned. The survivors should not continue moving in strange trajectories, for instance.

Zombie Avoid by Dovyski 2015-12-22T20:05:00

@renegadeninjanl Thanks! At some extent, you must consider the obstacles, but they are buggy indeed. Survivors should not become that "crazy" after they hit an obstacle.

Zombie Avoid by Dovyski 2015-12-22T20:28:00

@eerongal Thanks! Right now, the survivors cannot fight (even though they have a knife). For future versions, I am planning different types of survivors (some with real guns).

Zombie Avoid by Dovyski 2015-12-22T20:29:00

@Geck0 Thanks! Yeah, it has a few bugs here and there :D

Zombie Avoid by Dovyski 2015-12-26T08:55:00

@NoGrapes, @Hot Box Games, @Xanjos Thanks! I'm sorry about the bugs, it was not supposed to be that buggy. I will work it out.

Zombie Avoid by Dovyski 2015-12-26T08:56:00

@eruiz00 Awesome, thank you! :) I was planning some cool animations for the path showing, but time is a scarce resource during LDs.

Zombie Avoid by Dovyski 2015-12-26T08:58:00

@Lukbebalduke Thank you very much! :) Yeah, I know things are buggy. I will fix the bugs in the future. Sorry for that!

Zombie Avoid by Dovyski 2015-12-26T09:00:00

@akirassasin haha, awesome! The zombies should behave randomly, but following the very same movement from one session to another (I use the same seed to calculate the movements). Maybe it's too easy to disturb their movement though.

Zombie Avoid by Dovyski 2015-12-26T09:01:00

@Lythom Thank YOU for the feedback! :) I took notes of your points, I will work on them in the future.