FoonLudum Dare ExplorerLD34 → Zombie Avoid

Zombie Avoid

By dovyski

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CategoryRankScoreCount
Coolness358
Innovation2403.52
Mood4343.31
Audio4523.14
Graphics4923.50
Humor6362.43
Overall8292.97
Fun8482.72
Theme10922.10

Comments

bitdecaygames 2015-12-15 21:08

Im a nut for zombies so I loved the concept for sure. Some randomization in the sounds would have been a good touch as I found myself muting. Fun trial and error game for sure though.

timburbank 2015-12-16 05:41

Ooh, that was interesting gameplay. I wouldn't have thought to use Phaser in that way. Sometimes it felt more like I was controlling robots than zombie survivors, when they bounced of the cars and didn't know what to do, but the puzzle solving aspect worked well.

dovyski 2015-12-17 15:39

@bitdecaygames Thanks! About the sound, I've tried to make it random, but I think the interval between zombie noises is too short.

@timburbank Awesome, thanks! Yeah, they are a bit robotic right now. I didn't have the time to fix that, but I will definitely fix this annoying detail.

justinmullin 2015-12-22 18:50

Neat! I liked the idea. It was a little hard to understand how the zombies moved, so solutions felt a little more like luck to me than skill, but I did enjoy manipulating the paths to make things work. Nicely done.

jajo 2015-12-22 18:55

I'll be honest, I did draw a few funny patterns :)
Overall, I think you did a decent job. May require some polishing. I didn't hear any audio, so I'm not sure if that's a bug, or you didn't actually make any audio?

mar3k 2015-12-22 19:08

I love the idea, quite unique puzzle game. Good job!

aaranos 2015-12-22 19:08

The game is a bit buggy to play. Whenever the survivor touches an object he just kind of slides in one direction. If the touch each other they also mess each other up.

jachepe 2015-12-22 19:11

A very innovation gameplay. Great graphics and solid game, good work!!

phi 2015-12-22 19:18

Nice idea. Sometimes the survivors aren't following the path although they haven't bounced a car or a zombie... Is it a bug or do I have to consider it to find the solution?
Missed the music a bit and didn't see the relation to the theme very much. However I like the graphics!

renegadeninjanl 2015-12-22 19:18

It is a good game idea but the actual game was really buggy for me. The players just stopped moving halfway and would just wait there until killed.

eerongal 2015-12-22 19:36

Interesting concept. Is there a way to make the survivors "fight" the zombies (since they appear to have guns and all)? If so, i couldn't find a way.

geck0 2015-12-22 19:45

Nice idea but a bit bugged :P funny

dovyski 2015-12-22 19:45

@Justin Mullin Thanks! The zombies are random, but they use the same random seed. In theory, you can predict how they behave and adjust your paths, but maybe that didn't work as expected :D

dovyski 2015-12-22 19:47

@Jajo haha, thanks! :) The game has several SFXs and background music, it's strange that you couldn't hear them. I've tested in on Chrome only, so maybe that's a browser issue.

dovyski 2015-12-22 19:47

@mar3k Thank you!

dovyski 2015-12-22 19:49

@Aaranos Yeah, I am sorry for that. The survivors were supposed to stop when there is an obstacle (the player has to re-work the path if that happens), but it seems that is not working properly. I will have to work a bit more on that.

dovyski 2015-12-22 19:50

@jachepe Awesome, thanks! :D

dovyski 2015-12-22 20:03

@phi Thanks! You have to consider the obstacles as part of the solution, but it is not working as I planned. The survivors should not continue moving in strange trajectories, for instance.

dovyski 2015-12-22 20:05

@renegadeninjanl Thanks! At some extent, you must consider the obstacles, but they are buggy indeed. Survivors should not become that "crazy" after they hit an obstacle.

dovyski 2015-12-22 20:28

@eerongal Thanks! Right now, the survivors cannot fight (even though they have a knife). For future versions, I am planning different types of survivors (some with real guns).

dovyski 2015-12-22 20:29

@Geck0 Thanks! Yeah, it has a few bugs here and there :D

nograpes 2015-12-23 17:25

Very buggy when you hit an object but if the bugs are taken out it would make a decent cellphone game with the control scheme.

hotboxgames 2015-12-23 17:47

Looked great, I did have issues with the players colliding with objects then bugging out.

xanjos 2015-12-23 17:49

The pathing is a bit buggy since once a survivor hits an obstacle they suddenly stop rather than go around it but I like the concept.

eruiz00 2015-12-24 09:13

Hey i like inversion of zombie theme games. Also liked the graphics and path showing. Good one!

lukbebalduke 2015-12-24 10:25

The idea is very cool, but the game has a lot of bugs, my soldiers simply glitch in some cars and the zombies too. I really liked the graphics and the sound effects, but the movements should be more smooth. Overall, cool entry!

akirassasin 2015-12-24 10:33

The survivors have really weird movements after hitting (or almost hitting) something, and the zombie's random movements really impair the puzzle, but I loved drawing the paths and trying to make sure they have fun before dying :P

lythom 2015-12-24 11:01

Hi !

What I liked :
- Graphics and mood
- Audio

What imo could be improved :
- Too much randomness, with the same path the level can go VERY differently
- Some bug where the wharacter would stop folowwing the path and go straight forward
- IA behaviour looks weird (maybe related to the randomness issue)

Overall the game is playable and have a great mood, good job ! Thanks for the game =)

dovyski 2015-12-26 08:55

@NoGrapes, @Hot Box Games, @Xanjos Thanks! I'm sorry about the bugs, it was not supposed to be that buggy. I will work it out.

dovyski 2015-12-26 08:56

@eruiz00 Awesome, thank you! :) I was planning some cool animations for the path showing, but time is a scarce resource during LDs.

dovyski 2015-12-26 08:58

@Lukbebalduke Thank you very much! :) Yeah, I know things are buggy. I will fix the bugs in the future. Sorry for that!

dovyski 2015-12-26 09:00

@akirassasin haha, awesome! The zombies should behave randomly, but following the very same movement from one session to another (I use the same seed to calculate the movements). Maybe it's too easy to disturb their movement though.

dovyski 2015-12-26 09:01

@Lythom Thank YOU for the feedback! :) I took notes of your points, I will work on them in the future.