Warping Ninja by Glockenspiel 2016-05-10T00:55:00
The ghosting mechanic was actually pretty neat.
Foon → Ludum Dare Explorer → Users → Xanjos
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | BreakAround | jam | 715 | 2.95 | 2.78 | 3.44 | 3.83 | 2.12 | 2.18 | 1.75 | 2.33 | 76 | ||
| 2016 | 35 | Shapeshift | SHAPE.SHIFT() | jam | 751 | 3.00 | 2.82 | 2.46 | 3.48 | 3.13 | 2.98 | 100 | ||||
| 2015 | 34 | Two Button Controls / Growing | Rolla Grolla Arena | jam | 910 | 2.84 | 3.03 | 2.93 | 3.75 | 1.89 | 100 | |||||
| 2015 | 33 | You are the Monster | First Person Giant Monster Game | jam | 850 | 2.84 | 2.86 | 2.67 | 3.73 | 2.60 | 2.62 | 100 | ||||
| 2015 | 32 | An Unconventional Weapon | Beacons | compo | 826 | 2.87 | 2.61 | 3.17 | 3.04 | 2.47 | 2.05 | 100 | ||||
| 2014 | 31 | Entire Game on One Screen | The Ball | jam | 824 | 2.80 | 3.02 | 2.53 | 3.69 | 1.92 | 2.23 | 100 | ||||
| 2014 | 30 | Connected Worlds | Cells | jam | 726 | 2.57 | 2.69 | 2.51 | 1.89 | 1.80 | 1.68 | 1.35 | 1.79 | 81 | ||
| 2013 | 28 | You Only Get One | One Jump | compo | 898 | 2.46 | 2.44 | 2.50 | 3.66 | 1.74 | 1.89 | 1.93 | 1.98 | 100 | ||
| 2013 | 26 | Minimalism | Only One Shot | jam | 281 | 3.11 | 2.98 | 3.58 | 3.92 | 2.47 | 3.00 | 1.85 | 2.66 | 100 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2015 | 58 | PONG | Intergalactic Pong |
Xanjos leaves an average of 128.4 feedback comments each event.
The ghosting mechanic was actually pretty neat.
Pretty short but I like the concept and it has definitely has some potential if you refine the mechanics a bit more.
Bit short but it's a pretty decent hidden object game plus your interpretation of the theme was rather interesting.
This was pretty fun and addictive to play plus I loved how progressively harder it got the further you fall down.
Tested this on my keyboard/mouse since I didn't have my gamepad on me but I had no problems playing. Apart from the odd slowdown (probably from all those bullets being instantiated), this was pretty fun to play and I really like how the enemy shapes break into smaller parts Asteroids style.
Could do with some sound effects but I do like how smart the soldiers' AI can sometimes be especially if you make the mistake of changing in front of them.
Pretty simple but fun entry. The difficulty progression felt mostly spot on although red shapes probably need to appear more frequently as time goes on.
Could do with some hit sound effects and the pacing is actually a bit slow (particularly from the start to the first power up) but I really liked the retro graphics and the game overall was generally pretty enjoyable to play.
Really needs a proper restart mechanism rather than just refreshing the game page but I like the animations a lot.
Loved the rather surreal humour and completely strange premise.
Really enjoyed the visual style and the hijacking mechanic was pretty cool. My only gripe however is that there doesn't seem to be any way of recovering health (ideally I would have preferred gaining health from hijacking drones).
Controls were pretty hard using the mouse so I decided to play this on my Surface Pro 3 instead (using the pen and touchscreen) which worked like an absolutely charm. Anyway, it's a pretty awesome concept and I can definitely see this working on mobile/tablet devices but as someone said before, it would be more interesting if the spell glyphs were randomised each time.
Pretty simple but fun entry.
The visual style looked pretty cool (Really liked how the colours change when you switch weapons/shapes).
Pretty simple but fun concept. I do like how there's a bit of a delay when the enemy spawns gives you some extra time to prepare for the next attack.
I like how the stat swapping every turn adds an extra element of strategy as it encourages players to be more careful when moving their pieces.
Nope idea what I'm actually supposed to do in this game but I enjoyed the rather surreal premise.
The sword's attacking range was absolutely slow and terrible so most of the time I pretty much ended up waiting to transform into bird form and just fly to the end, avoiding combat. The involuntary shapeshifting is a nice twist although it could use some more visual cues (Also the solution to the boss battle was rather clever albeit a bit cliche).
I like the concept and the music fits the mood very well but my only gripe is that the slider bars could be distanced a bit further apart as most of the time whenever I moved the Y slider for example all the way to the left/right I would end up moving the X/R slider by accident.
I like the concept a lot and the background music suits the game really well but changing forms is rather tedious as you have to press spacebar several times to get to the one you need considering how ridiculously fast the rollasauruses are (Would be more useful to assign each form to a number key).
Some minor issues with collisions but I like the mechanics a lot and the puzzles were pretty well designed.
Pretty cool concept and great use of the theme plus I liked the retro aesthetics.
The jumping is extremely buggy (most of the time you end up getting stuck on walls) but I like the art.
Eventually figured I had to stay between the red line and the concept is fun and interesting but like others have said, it's insanely hard.
Instructions could be a lot clearer (as it took me a while to figure out what I was supposed to do in the game) but not bad for your first jam.
It's a somewhat interesting take on a tower defense game.
Played both the original and postjam versions but I really like the concept (despite being a bit bad at chess :'D).
Pretty simple but fun entry. The background music was nice.
Pretty simple concept but absolutely fun and addictive to play. Definitely one of those games that would translate very well to mobile.
I really like the visual effects (although it seems unoptimised at the moment as it's a bit taxing on my graphics card) and the concept is fun and interesting (it was pretty hilarious turning into a cow). My only gripe is that the forms you can shapeshift into could be slightly more fleshed out in terms of mechanics.
Takes a while to "grind" the game and obtain every single item but the concept itself was rather interesting.
I like the concept but it sort of feel like the choices don't seem to have a lot of weight on the story. Seeing as it's professional wrestling, it would be more interesting if the choices I make can affect your alignment as a wrestler (crowd favourite babyface or villainous heel) and in turn have an effect on the final ending.
Loved the retro CRT effects plus this is a great take on a bullet hell game (Really liked the idea of your own bullets actually hurting if you're not careful although you can sort of use that to your advantage by spraying a bunch of bullets then switch immediately to Supreme Shield mode to absorb them back). Also, any reference to Jojo's Bizarre Adventure is a huge plus in my book :D
Really needs an option to lock a node once it's in a hole but it's a pretty interesting concept and some of the stories you can generate were quite hilarious.
Pretty interesting puzzle platformer. I really liked the silhouette/cut-out effects.
Pretty fun and relaxing concept plus the art style was very interesting.
It's a somewhat interesting concept. I do like how the player's spaceship sort of resembles a waffle though.
Game is insanely hard but I absolutely loved the transitions between 2D and 3D gameplay.
Concept was pretty interesting and I loved the background music (plus it was funny how your hat changes if you get hit by your own spell).
Absolutely loved the window resizing mechanic plus pretty much all the levels were so well cleverly designed. Without a doubt one of the best games I've played this LD.
The only bad thing about this game was the fact that you chose to hide the mouse pointer when UI menus were open which made trying to start the game a rather annoying task (until I found out I could just use the arrow keys to navigate) but despite how short it was, I liked the concept and the models looked pretty cool.
Loved the retro graphics and the Doom/Wolfenstein style controls seems to fit the game very well (Those "werewolves" were pretty hard to hit though).
Kind of wished that you could do more things once you turn into a werewolf but I like the art style a lot (plus I love how the ambient lighting changes as night begins to fall). A pretty fun entry overall.
Managed to score 55700 in the original Windows version (The web version is sort of unplayable since the arrow keys end up scrolling the page). Anyway, the art style was very nice and I like the concept a lot (especially the transforming mechanic).
There's probably a few frame rate issues on the web version but other than that I like the art style and concept a lot plus I loved that eating animation.
Game had no relation to the theme whatsoever (Fortunately I'm not one of those people who are super militant about it) but it was well polished (I like how you've managed to put in 50 levels) and quite fun to play. Also this would work great on mobile.
I loved the animations although attacking feels a bit off as sometimes you have to remember not to spam the button too much other the attack animation would keep replaying over and over (might be better to wait until the animation has finished before playing it again).
I loved the various things you could transform into (especially a hairdryer of all things) although I kinda wished they each had more unique traits other than just their firing patterns. Also the UI help text in the tutorial is pretty much unreadable but other than that it's quite a fun game.
Absolutely everything in this entry is so well polished. The graphics were on point, the mechanics were well done and I like how the obstacles were procedurally generated. Had so much fun playing this (Also the robot looks like an angrier version of Marvin from Hitchhiker's Guide To The Galaxy :V).
Nothing seems to happen after catching all the chickens but I really like the concept as well as the art and background story plus the sounds were hilarious. My only gripe however is that that there should probably be a limit to how much you can use the charm ability as at the moment you can just spam it constantly and keep the farmers in place (although I found it really funny when they keep following you whilst in geisha form).
Managed to last nearly a minute before dying but I like the mode shifting mechanic a lot.
Managed to finish all the levels. The slime abilities were well designed and I liked the music a lot.
There wasn't much in terms of gameplay but I absolutely loved the art and animations.
Shame there's no sound but I like the concept a lot and I had quite a lot of fun playing it.
Pretty fun concept. Has a very Agar.io feel to it.
There's not much in terms of gameplay (seeing as your main forte is art rather than coding) but in terms of graphics, it's a pretty well polished entry.
Really fun and interesting entry. I loved how you've used the theme and I dig the reverse tower defence mechanics.
Pretty fun take on a top-down Geometry Wars inspired arena shooter. I like how each shape you transform into has its own firing pattern plus I absolutely loved that fuzzy shader effect. My only gripe however is that the game seems a bit too easy since what you can do is wait until you're dying then run straight to the nearest green powerup to heal yourself (It might be better to give them a time limit before they disappear).
Managed to get 45330 on hard. Anyway it's a nice take on the rhythm game genre although there were some note patterns that were practically impossible to do and the big Chorus text that appears when you get a huge combo is a bit of a hindrance.
Even on the easiest difficulty the game itself is ridiculously hard because of how insanely eagle-eyed the Dad is but I like the concept a lot plus I loved the art style.
Managed to finish all the levels but this was a fun and interesting entry and the puzzles were well thought out.
Seems to fit all the requirements of a "simulator" game(seemingly mundane task, buggy physics that make you laugh etc.) but I like how the steak gradually changes from raw to cooked (which is where the theme points come in) and overall the game was pretty fun and enjoyable to play.
You mentioned how our entries looked similar on my page and after playing yours I can see why although your game is probably better than mine as you've implemented a handy visual guide for lining up the ship and a more gradual difficulty curve (I really like how you slowly introduce each shape type one by one). However like mine your game is also quite hard to play because of how fast the ship is moving and the quick reactions needed to pass through some holes. But I'll say, it's really fun and addictive to play though.
The original version had a couple of issues (Frame rate issues and buggy physics where hilariously when you get to a fast enough speed you can sort of walk in the air by repeatedly jumping) but I do like the running animations plus I love how the player visually changes depending on whether he's eating junk food or not (Also the voice acting on the post-jam version was pretty funny).
There was one star I wasn't able to get properly but the game itself was pretty interesting to play plus I liked the origami art style.
Pretty fun and interesting mechanics. Some of the puzzles are actually quite hard.
Had no idea what I was meant to do (You did say the game was unfinished) but I do like how the map is constantly changing.
The concept is interesting but overall it's very complicated because of the number of different attacks you have to learn. It probably would be better if you reduced the number to something smaller and manageable like 4/5 or create some tooltips that explain an attack when you hover over them (There's also the problem of blurry text even on fantastic quality but everyone's mentioned that already).
Pretty fun and interesting entry. I really liked how you can turn the asteroids and wrecked enemy ships into mines.
Pretty short given the time you had to do this but the mechanics were very interesting.
Loved the mechanics and the levels were surprisingly hard.
Pretty fun and interesting entry plus I loved the minimalistic ASCII art style and CRT effect.
I loved how you got your 10 year old to do the graphics and the game overall was pretty fun and interesting to play (I enjoyed the Snake-like mechanics).
Managed to finish all the levels but this was a very fun entry and I absolutely loved how you've incorporated the theme.
Pretty interesting take on the theme. Very creepy and atmospheric.
The strange collision issues actually make this a lot harder than it is (sometimes you ended up being snagged near the walls) but it's still finish-able but overall it's a pretty fun and interesting entry.
Also here's proof that I actually beat the game :V - http://imgur.com/KBZIOnO
Kinda wish there was some audio but this was really fun and trippy to play (despite the occasional slowdown even on the lowest res available) plus I absolutely loved the shader work.
Best score I got was 12 but this was really fun and addictive to play and I loved the particle effects (Also good thing that the wizard's attacks doesn't actually affect you at all).
Took me a while to work out how to actually disguise myself but this was pretty fun and interesting to play and I loved the use of the SniperVision screen as a constant threat.
Pretty fun and interesting concept and I like the art style a lot. Would have loved to see some more levels.
I like the mechanics a lot but it felt pretty awkward using the mouse to change gear especially on a laptop trackpad (Would have preferred key mappings instead).
Was totally expecting something really serious from that splash screen but instead I got to revel in the glory that is CouchMan :V (Also the stuff in the kitchen is ridiculously hard to hit)
I like how you've combined elements of idle clicker games into the Match3 concept and the art itself was very nice and clean.
Pretty fun and interesting concept (loved the use of the intro screens to explain what each shape can do) although the key mapping for swapping shapes felt a bit awkward when using ASD to move.
Pretty interesting twist on the eat smaller things and grow concept that agar.io is famous for (Especially loved the use of the edges in additions to your size). My only gripe is that for some reason the enemy spawning seems to be very slow (Also I ran into a weird bug where after reaching the line stage twice I was no longer colliding with anything).
Pretty short but it does have some potential even though the red cube's AI was ridiculously aggressive (Actually managed to complete this without losing any lives on my 3rd go).
Absolutely loved the use of audio in this entry.
Pretty cool and interesting concept. I liked the particle effects and those green tiles were definitely annoying.
Pretty fun gameplay concept plus I like the minimalist art style. As for faults, the flashing images tends to be more of a hindrance making things a lot harder. Also the field of view could be increased a bit as it was difficult to see anything in the middle. Finally it might be better to map two keys to change shapes (one for the previous shape and one for the next) unless you're porting this to touch devices (in which case it probably would be better to show which shape will appear next in the cycle).
Absolutely loved the dimension shifting concept. The art style was really nice and the puzzles were well designed and thought out.
Loved the art style and the puzzles were really well thought out.
Congratulations on your first game :) Anyway the game itself was quite fun but the auto-fire seems to make everything too easy.
You can actually pass the last two levels using just one shift but other than that this was pretty fun to play and would definitely love to see some more levels.
Not sure if there was a specific endgame to reach but I loved this interesting twist on Match-3 and the bgm was just amazing.
Only gripe I had with the game were the pop-up dialogs that appear when you complete a level (Would have preferred it to be in-game instead) but other than that I loved the Loco Roco inspired gameplay.
Shame it's a bit short but I liked the weird physics and absurdly silly ways of using the environment to kill enemies.
Congratulations on entry number 20 :D !! Anyway, this was really fun to play despite being a "tech demo" per se plus I liked the neon visuals and funky soundtrack. I definitely think you should expand on this more (as it's been a while since we had a really good skateboarding game :V).
Pretty fun and interesting entry. Would have loved to see some rock breaking animations. Also, death conditions could be a bit more lenient (You die as soon as you miss a block which makes going at the highest speed for the big score multipliers pretty unviable for a twitchy arcade style game such as this).
Well it ain't a Big Cow Studios game without some of that trademark Big Cow Studios humour ;) Anyway, I loved the subtle tv/film references and the ending was rather sweet.
Pretty fun and interesting entry. My only gripe is that enemy spawns might need some working on (sometimes a "dangerous" skull would appear really close to you as soon as the level loads ending the game too quickly).
Ironically this actually fits the theme (or rather themes) of the last Ludum Dare more than this one but this was absolutely fun to play and pretty hilarious as well.
Pretty hard but fun at the same time. I loved the whole risk/reward mechanic of whether to dodge the bullets or absorb the ones that match your colour.
The concept is interesting but it's pretty hard to aim without a crosshair or some other sort of visual guide.
Collision boxes were a bit funky as sometimes you would slip off whilst pushing the sheep but other than that this was pretty fun to play and I liked the bgm.
Had to borrow my brother's Galaxy Note 4 for this despite having actually having a Cardboard headset on me (I own an iPhone) but we both found this pretty fun to play. Thankfully the game speed was quite fun and not too overwhelming whilst learning the mechanics. Our only gripe however was that the field of view could be a bit bigger so we couldn't see some of the red cubes that were blocked by our yellow ones plus the audio was apparently pretty quiet.
This was pretty fun to play although it definitely needs some hit sound effects.
I like the art style and the bullet time effects were actually pretty cool but I have no idea what I'm actually meant to do in this game (I think it's some sort of boss battle but I don't know).
A bit short but I liked the concept and analogies.
At least you managed to submit something in the end so I'd say that's a win any day :) Anyway, the game is actually quite fun and I liked the flashy/trippy/seizure enducing effects.
Game takes some time to learn properly but I like the land shifting mechanic and the idea of using "prayer points" to save tiles.
Interesting take on Breakout/Arkanoid. Game pace is a bit slow though.
Well that was a rather interesting (if grim) take on the theme. The chicken coop seems to constantly spawn all the time though.
Pretty hard but fun game. Absolutely loved the hilarious narration.
Interesting mechanic and I loved the humour. Shame it's a bit short though.
Interesting concept but pretty difficult. The player character probably slides around a bit too much especially if you transform whilst moving (sometimes it's a bit of a hindrance but other times you can actually use it to your advantage).
Kinda hard to play a 4 player game all by yourself (Ah the difficulties of rating a local multiplayer entry on your own :'D) but I like the voice acting and the gameplay looks pretty fun. Controls definitely a lot of tightening though (turn speed is really slow and the player character accelerates a bit too fast).
Absolutely loved the art style and the gameplay mechanics work really well. Those black blobs are pretty relentless though.
Pretty interesting entry although the controls could be a bit better (actually found it a bit awkward trying to switch powers so maybe map Q and E to cycle between powers?).
Pretty fun and challenging entry but also quite difficult because of how fast the shape seems to be falling. Also an option to invert the keyboard controls (so that WASD changes shape and the arrow keys rotate it) would be nice.
Pretty simple but fun entry and the art style works very well although the maximum velocity could be limited as you can go too fast at times.
Web version has some frame rate issues and there's quite a few bugs (like not being able to attack when the enemy is pushing you) but I really like the primary gameplay mechanic a lot (reminds me of those Chinese wuxia movies like House of Flying Daggers and Crouching Tiger Hidden Dragon).
Pretty fun entry. I liked how you were in control of a different plane each level. Controls could do with some tweaking though.
Pretty amusing entry but ridiculously difficult because of the short time limit and hard to master controls (well either that or I'm probably too much of a perfectionist :V)
Interesting idea but it feels very confusing to play because of the lack of clear instructions in game. Also the game pretty much needs a skip turn button for when you literally can't do anything else.
Nice twist on the usual online mini golf game. I really like how the course order is randomised every time you play (although the one with the red background and black foreground needs a bit of changing as it was too hard to read the text there).
Controls were pretty hard to master but I loved the way they worked plus I really liked the voxel art style.
I liked the course design and lighting effects plus having the optional task of picking up all the cones was a nice touch. I think some extra effects could be added to the car to show that it's about to be wrecked (like smoke coming out of the hood).
This was a rather fun and surprisingly fast paced entry (although it might be a little too fast).
This was a rather charming entry. The minigames were all really fun to play. My only gripe is that sometimes pressing left and right together wouldn't register properly.
Had to use Chrome for this as Firefox doesn't work for some reason but I loved the story and multiple endings. My only gripe is that the block of text after you've entered a command is a bit too large at times and appears too quickly for me to read and understand more about the story (Maybe have each paragraph appear slowly one by one instead?).
Completed the course in about 8 minutes. Loved the simple to learn but hard to master control mechanics and the obstacles were pretty challenging but not frustratingly impossible.
Pretty fun and interesting entry plus the story was rather nice.
Shame you didn't have time to finish the terminal and implement some random events because that would have made the game a bit more interesting instead of constantly waiting for the right time to buy/sell your drugs but this was a rather fun entry to play.
Like others have said, the steering might need some tweaking to stop it flipping over at times otherwise this was a rather fun entry to play.
Pretty fun concept plus I like the art style a lot. Something like this would definitely suit touchscreen devices.
Weird but fun entry. Definitely easier with a friend. My only gripe is the use of the shift keys for the controls (because nobody like accidental Sticky Keys).
Could do with some sound and most definitely an option to restart the game without having to refresh the entire page but I like the concept plus I love the hand drawn art.
Apart from the painfully long loading times for the WebGL version, this was a rather fun entry.
This was a rather fun and interesting entry to play. Some parts felt co-operatative whilst some felt more competitive. Also, I liked how the announcer/green text/overlord is trying to sow discord between you and the other player.
Pretty cool concept for something that was done in 8 hours (Slicing arrows in half with your sword was really fun). My only gripe is that sometimes when you land after jumping there's a little delay where you can't do anything.
UI placement definitely needs fixing on the embedded web version but this was a rather cool idea and I liked seeing everyone else's decorations.
Definitely needs some sort of indicator to let you know whose turn it is but I absolutely loved the use of Conway's Game of Life as part of the game's rules and mechanics.
The sound effects sometimes stop working but this was a pretty fun entry.
The hard course was pretty challenging(managed to beat it after 5 tries and that was before I found out about the turnaround bug) but this was a rather fun entry plus the free mode feels like some sort of Etch-a-Sketch.
Pretty simple and well done simulation game. I liked how the tempo of the music suddenly increases when the villagers start dying one by one.
Pretty fun and addictive combination of an avoider and memory game.
Tested this on my own (which is sort of awkward for games like these) but I liked the idea of one player racing to the bottom whilst preventing the other from reaching the top and vice versa plus I liked the amount of strategy involved when placing traps since you can't go backwards.
Shame you didn't have time to completely finish this but I like the concept a lot.
I like the graphics but the game itself is frustratingly difficult to play because of the jump arc and sometimes the button to go left is a bit unresponsive.
Pretty hard but interesting concept. I liked the idea of having to remember where the platforms are.
Pretty fun and addictive concept although the timing to enter wormholes and borders feels very strict because of how fast the spaceship is moving.
Game is pretty much unplayable on laptop trackpads because of the lack of a middle mouse button unless you have a mouse. Also, there's no clear instruction on what I'm supposed to actually do in this game (besides planting trees and defending them against the Vikings).
Pretty fun concept, great use of the theme plus brilliant soundtrack. Also GoFast mode is insanely addictive (My best was around 56).
Pretty hard if you play this on your own but I like the mechanics a lot. Also, the random stuff falling down was quite funny.
The field of view is pretty small so it's quite hard to react to obstacles properly but I really love how smooth the animations were made.
Pretty difficult during the later levels but I absolutely loved the grappling mechanic.
This was absolutely amazing to play from start to finish. AI was completely relentless but beatable (although it's a bit annoying when you and have to start over again) and the cards seems pretty well balanced (although there should really be an option to discard a card so you don't end up having a dead hand). Also the quotes from the gurus were hilariously accurate.
Damn that last part of the level was annoyingly hard. Despite the rather difficult control scheme, this was a rather well polished entry and I liked how you've interpreted both themes.
Ridiculously fun and addictive. I actually like how not only you need to keep an eye on the note chart, you also need to keep an eye on the action above so you know which guns to fire.
Too bad you didn't have enough time to fully finish this but based on what you've managed to throw together during those last two hours, this is a pretty well polished entry. Absolutely loved the art and sound and the beard growing mechanic was really cool.
Interesting concept. Could do with some sort of sounds to tell me whether I chose the right/wrong thing though.
Pretty nice and relaxing entry. Physics were well done, absolutely loved the music and the timelapse effects looked really cool.
Simple concept but absolutely fun and addictive plus great use of both themes
Pretty interesting concept but the controls make it ridiculously hard.
Could do with some sound and the controls definitely need tweaking (the jumping is too powerful to handle properly) but I like the concept plus I loved how you've interpreted the Growing theme.
Some parts of the level were annoyingly hard to do since you need to be pretty quick but I absolutely loved the concept and you should definitely expand upon this with more levels.
Could do with some sort of scoring system so I know how far I've ran but this was a pretty fun entry and I liked the animations a lot.
It's a shame you didn't have more time to work this but the concept was pretty amusing.
Pretty fun concept and I could definitely see this adapted for mobile devices although the higher levels feel more like a chore because of the amount of growth points needed.
Pretty fun 2D interpretation of Katamari.
Web version lags quite a lot (on Firefox) and the mechanics are pretty hard to understand at first but it's a very interesting concept.
Pretty fun entry. Game speed at the start could be a bit faster though.
Loved the way you've implemented the two button controls especially for the aptitude test and tennis match plus I really like how there are multiple story paths for extra re-playability. Also the black and white art style sort of reminds me of Undertale but it fits the game very well.
Couple of collision problems here or there but other than that it's a pretty nice entry.
Don't know if it's just me but it seems like the AI just randomly picks a letter just to screw up your combo and it could do with some sort of visual indicator telling whose turn it is but I like the concept a lot.
Jump physics were kinda floaty but other than that, this was an absolutely addictive entry to play and I really liked how well you've implemented the controls in your game.
Pretty fun management sim. I actually find the idea of whipping a slave to produce another slave to be hilariously absurd.
Too bad there's no sound and that the dice animation wasn't working as intended but I liked the board game concept. Perhaps you should add an option to scroll through the game map so you can see what's ahead.
Absolutely fun entry to play plus great use of both themes.
Ended up getting trapped in the zoo on my first play but this was a rather nice text adventure.
Gets really hard during the later levels but this was a really fun entry to play.
Nice cyberpunk inspired game. Also that MGS reference was rather nice :)
Too bad there's no sound but it's an interesting take on a 2D sidescrolling Katamari style game.
Short but fun entry plus I liked the audio.
Pretty good use of the theme and I really like how the music synchronisation affects the gameplay (Highest score I got was 56).
Too bad there's no sound but the growing sword mechanic is a nice idea and I love how well done the animations were made (Really liked the way the knight's helmet moves when he attacks). My only gripe is that the attack animation is really slow you end up having to resort to hit and run tactics to get the first few enemies.
Not much in terms of gameplay but it's a very nice and relaxing entry.
A bit easy but it's a very interesting take on a side scrolling shooter.
Pretty simple but wonderfully evil.
Pretty hard (like 8 bit era platformers hard) but solid platformer. Too bad there's no WASD option for movement as I personally find the Arrow+ZX method to be slightly awkward (being left-handed and all).
Pretty nice concept (those kids are pretty fast and greedy as well). Too bad there's no option to replay a level once you've completed it and I think it might be better if you were able to select any direction changer on the map rather than being locked to the one that's currently ahead.
Pretty nice and relaxing entry plus I like the concept a lot. My only gripe is that it seems a bit too easy if you can repel and shoot at the same time so it might be a bit more balanced if only one of these skills can be actively used at a time (i.e. you can't repel when you're holding the shoot button and vice versa).
The pathing is a bit buggy since once a survivor hits an obstacle they suddenly stop rather than go around it but I like the concept.
For something that done literally done in 24 hours, this was actually a really well done and polished entry. The difficulty progression was spot on and I really liked the hand drawn art.
Pretty short but fun entry. The trickshot mechanic definitely needs working on but it's a very interesting concept.
Strange but interesting concept. I really like how most of the content is entirely generated by other players.
Pretty difficult but the concept is very interesting.
I like the concept a lot and could definitely see this on a mobile device but the slow space physics kind of makes some of the levels impossible to pass.
Once I finally worked out what to do, I really liked how fast paced the game becomes by the time more inputs start coming in.
There seems to be a bug where once you go past the first obstacle you're practically invincible but anyway, I actually liked both gameplay mechanics of growing/shrinking and colour changing. Not bad for your first game I'd say.
Damn, those magnets were pretty annoying. Anyway, this was a pretty fun entry and I really liked the voiceovers.
Some of the levels were pretty impossible to pass unless you're at a certain length and the game itself unfortunately had a fair number of lag spikes (Was playing in Firefox) but I really liked the Snake-like mechanics.
Tested this on my Android tablet on my own. Shame there's no sound but I liked the mechanics.
Pretty fun entry plus I liked the hand drawn graphics but the top assembly line definitely needs to run as smooth as the bottom one (felt too staggered at times).
Interesting concept but definitely needs some sound effects.
Pretty cool stock market simulator game. I would have suggested adding a pause button since the tickers update too fast to understand what's going on (maybe a game speed setting might be better) but that would probably make it less realistic.
Had to manually increase my mouse's DPI to play this as the aim sensitivity in this game was too low. I liked the idea of the rocks adding mass to the planet but it seems pretty difficult to actually shoot them.
The egg physics made it surprisingly hard to go up the really steep hills but I really enjoyed this fun parody.
Game itself is pretty fun but it definitely needs some extra depth like maybe making the green area smaller as the player's tower gets taller.
Pretty hard but I really liked the rhythm-based platformer mechanics.
Wish there was a way to see how much money left as there doesn't seem to be any visual feedback of some sort but I loved the humorous references to certain news events.
UI text definitely needs to be more clearer and larger but I really liked how not only you have to take care of your creature, you also have yourself to take care of as well.
Pretty simple but fun entry plus the titles you get at the end were rather humorous.
Played this solo (which is definitely harder than it looks) but I really like this interesting twist on the mechanics of Snake.
Shame there's no sound but I absolutely loved the visual design and the two button mechanics were well done.
Pretty simple but fun entry plus I really like the hand drawn art.
The intro at the start was absolutely hilarious and I enjoyed all the minigames (especially the barber one).
Game itself is harder than it looks but the mechanics were very interesting and I love the whole risk/reward dynamic whilst balancing the logs.
Game gets pretty crazy once you grow your first mushroom (and although I didn't get to test the twitch integration, it's probably going to be a bit more insane by my guess) but this was such an addictive entry, it's hard to actually stop (Although to be fair I had to swap the controls around as they kind of reversed to me).
Sound is kind of broken (at least in the WebGL and Windows versions) and in the Windows version there's a strange physics bug that's preventing me from activating switches but I really like the swapping mechanic.
Pace is a bit slow at the start but I like the mechanics and some of the later puzzles were well done.
Really liked the graphics and I love how well you've used both themes in the game.
Simple to pick up but so incredibly addictive it's hard to stop. I really like how the death animation was done (Was rather funny as well).
Wish I could keep on going and build the tallest lighthouse I can possibly do but this was a rather solid and well polished entry :)
Damn, Dayne is such a massive c*** :V but this was absolutely hilarious to play and I really liked the banter that was going on.
Game itself is brutally difficult since if you make one mistake you have to start all over again and it could do with some visual feedback showing how accurate on the beat I am when I hit the buttons (like most rhythm games) but I really like your twist on the theme and how well polished this entry is.
Tested and working on my Galaxy Tab S2 tablet. Buttons could do with feedback of sort (colour change, vibration etc.) but this was a rather decent entry plus the ending was quite funny.
Also, for anyone wanting to try this game out but with no Android device, you might want to consider downloading an emulator like BlueStacks.
Pretty short but fun entry. Also bonus humour points for the moon is made out of cheese reference :)
The two button limitation was more of a hindrance as sometimes it's impossible to jump to the right place at times plus this was a pretty solid puzzle platformer with some well thought out level designs.
Took a while to work out which buildings to do first in order to get a good stream of resources but this was a pretty solid entry. Also I'm not sure if it would make the game more or less fairer but maybe you could have certain tiles (that are randomly generated) which give out special bonuses when a certain building is placed on it or even an exploration mechanic where you start out in one spot of the map and the rest cannot be seen unless you send scouts to discover the rest of the map as you play.
Ran into some strange bug where sometimes the pucks would disappear as you charge them but this was a pretty fun entry to play and I actually found it rather amusing that the pucks made squeaky noises when you throw them.
Not sure if I could actually die in the game or not but I really like how the bgm tempo increases as my killstreak increases and goes back to normal when it gets broken.
Pretty fun and amusing Twine entry and I loved the rather humorous narration.
Pretty simple but fun old school roguelike. I really like how the growing ooze adds a lot more depth in the game.
Loading issues aside, this was absolutely fun to play and completely hilarious as well. Great use of the theme :)
I seem to be playing the first level over and over for some reason as well (Playing on Firefox/Windows) but the water bucket was actually interesting.
Quite hard to fill all the rooms with babies but I do like your interpretation of the theme.
This was pretty fun to play although I have no idea how to kill the bugs properly without mutating them by accident.
Kinda hard to work out your tree's health but this was a rather humorous entry and pretty fun to play too.
Not much of a fan of idle clicker games but it does fit the theme and I like how you've added a save option.
My only gripe is that the ant is way too small to be seen on screen but I loved the way you worked around the two button limitations.
Gets pretty hard during the later levels (Also ran into a strange bug where I progressed to the next level even though I failed the one I was currently playing) but this was incredibly fun to play and I love how well polished this entry is.
Pretty simple in terms of gameplay mechanics but I like the rather humorous premise.
Pretty humorous take on the "eat smaller things to grow whilst avoiding bigger things" mechanic. I really like how your sheep shrinks in size over time. Overall not bad for your first game :)
Pretty simple in terms of gameplay but art and sound wise it's incredibly beautiful and fits both themes very well (I probably agree with the others about the rotation making people dizzy though).
Ended up closing the game by accident so I couldn't properly see the ending but this was quite fun to play.
Gameplay mechanics reminds me a lot of One Finger Death Punch (I'm guessing that's where you got your inspiration from) but this was incredibly fun to play and I like how you've incorprated both themes.
Really liked how your character grows when you collect the powerups and I absolutely love how the audio has more layers added to it the further you progress.
Game map is probably is a bit too big but I like the mechanics and the animations were well done.
Pretty interesting concept. I like the anime style cutscenes (as well as the subtle references to certain anime cliches) and the twitter-like feed at the bottom was quite funny at times.
Game seems to crash if you die once, restart then die again and the game canvas could be a lot bigger but I like the rather hilarious concept of stomping heads off and feeding them to the plant.
I like the lighting and the concept is interesting but it's pretty confusing to work out out how to actually play this since there's no tutorial.
Pretty hard but interesting puzzler plus I like the art style a lot.
Really hard but fun game plus the soundtrack is amazing (Also, the first track totally reminds me of F-Zero).
I like the concept a lot but it's quite hard to tell what size you are making some platforming elements a bit difficult (I'm guessing the experience is probably better with a VR headset).
Not much in terms of gameplay but it's a pretty nice and relaxing entry plus I like how the world grows the more you collect those white things.
Absolutely hilarious concept and great use of both themes. Loved the subtle Street Fighter references too :D
A bit on the slow side in terms of pace but I like the mechanics and loved the GameBoy style retro design.
Interesting but pretty concept. A bit hard since the follower AI can be quite stupid at times since they move a bit too fast when you command them (plus there's no way of commanding individual units) but it's still a really fun entry.
Simple but pretty fun and addictive concept. My only problem is that it's a bit too easy since you can just hold the absorb button for as long as you want with no limits and release it when a missile is near.
I was so busy making the worm grow I forgot I also had to protect the eagle as well :'). Anyway I like the concept a lot and I love how you had your kid do the sprites as well.
Pretty short but fun entry. Could do with some some sounds when you cut down a weed though.
There wasn't much in terms of both themes but this was pretty fun to play and I absolutely loved the intro (especially the voice acting).
Took me a while to work out how to actually play this and it was a bit annoying trying to click certain words but great use of the theme :)
Pretty fun and addictive entry. Loved the animations (Highest score I got was 14).
It's a shame you didn't get enough time to completely finish this but based on what you've managed to do in just 24 hours it's a pretty decent effort. I like how you need to make use of your limited resources.
Absolutely loved the mechanics and the battlecries at the beginning were pretty amusing.
Keyboard controls actually seemed unresponsive during gameplay but I like the evolution mechanic.
Absolutely loved the timewarp mechanic :D
Pretty clever interpretation of the theme there :)
Player 1 controls were a bit awkward (I'm guessing you don't use a QWERTY keyboard) and there wasn't much in terms of the themes but the mechanics were interesting.
Neat concept although a visual indicator of which ball you're controlling (and maybe which is your partner) would be nice.
I like the mechanics a lot (although a visual indicator so you know where the fireballs will land would be nice) plus I love how well the art and sound meld together so nicely.
I like the transformation concept a lot but I think the time it takes to change should be a bit less (although I did manage to circumvent that limit by alternating between the two arrow keys). My only gripe is that the only way I could exit the game was to alt-tab first instead of pressing alt+f4 or esc.
Neat concept. I like how you've managed to incorporate combos into the two button control scheme (even though there were only 2).
There wasn't much in terms of gameplay but it's a pretty relaxing entry. I loved the rain effects plus I like how the field is procedurally generated every time you play.
Shame there's no sound (something generated from bfxr would have definitely suited this) but I like the MegaMan inspired gameplay of beating bosses and taking their powers.
There probably needs to be a button to skip/speed up text but interesting concept and I like the lo-fi pixelart style.
Interesting concept. I actually like the idea of the snowman growing larger whenever it gets hit by the snowball.
Those grey humans were pretty relentless. Actually took a while for me to work out how to score points in this game but it's a fun entry plus the voice acting was hilarious.
WebGL version took quite some time to load on my PC but this was really fun to play plus I loved the cardboard cutout style as well as the handmade sound effects.
Lack of audio kills it (excuse the unintentional pun :P) but I absolutely loved the concept plus you've nailed the theme very well. Also that last level was pretty hard but very clever at the same time.
Shame there's no audio but I absolutely love the one button mechanic. Insanely hard at times but incredibly addictive to play (It's like a mix of Super Meatboy and Flappy Bird).
Absolutely hilarious concept (although there doesn't seem to be much in regards to the theme). Think I had more fun just spamming the airhorn button :P
Pace was a bit slow in the beginning but it's a pretty solid entry.
Controls were slightly awkward since you have to use the mouse to turn but I like the mechanics a lot especially the roar to attract attention feature.
Pretty overwhelming on the first go since there's no instructions screen or tutorial to help you but it's an interesting entry nonetheless. The ability to dispose of minions to raise your fear (and also keep them in line like the evil overlord you are) is a brilliant idea though.
Not sure how it relates to the theme but it's a very charming entry nonetheless. I like the acappella intro and voice acting though.
There wasn't much in terms of gameplay but I like the flat cel-shaded art style plus I love how the audio tracks are layered on perfectly after collecting each pillar.
Don't know if there's a way to reduce the sighting level over time but I like the concept a lot plus the bagpipe music actually fits the game well.
Pretty fun puzzle platformer. I like the idea of becoming a monster by learning their language.
Absolutely fun and I love the fact that you also done the soundtrack yourself during those 48 hours as well (expert is ridiculously hard though). Kinda wish you could set scroll speeds to something higher than 1.8 (Since I usually play with a 2-3x scrolling speed in most rhythm games).
Loved the cute art style :)
Pace seemed a bit slow but mechanics were pretty solid plus I like the art style. Kinda wish you could do more stuff like being able to roll backwards or rolling behind enemies so you can hit them for critical damage.
Pretty short but quite fun. The BGM loop's not bad either. Love the art style though (sort of reminds me of Scribblenauts for some reason).
Really fun entry plus I like the charm of those recorded sound effects.
Pretty short but I love the use of the theme in the game's plot plus those post processing effects look really awesome.
Definitely loved the voice acting. Adds a lot of charm to the game.
This is a pretty well polished entry and great use of the theme. Gets really difficult in the later stages though.
Awkward testing this on my own (kinda wish there was an AI opponent)but I like how each monster's unique ability fits certain playstyles (e.g. Skeleton and Slime for people who like to zone and Frankenstein and Slender for those who like to get in close) plus the game actually looks well balanced (good thing abilities have a cooldown period otherwise Skeleton would be too OP :P)
Pretty hilarious concept. Had a good laugh at some of the notes your character hands out. Only gripe is that there's no reverse function when you're in the van and the game actually seems a bit slow (especially for something as fast paced as this).
Pretty fun and charming entry. I loved the retro graphics and how well thought out each friend's abilities were done.
Nice take on the theme although it's ridiculously hard due to the short time you have to find everything and how context sensitive the actions are.
Damn, that is one seriously f'd up game. Brilliant take on the theme and I love how the game's sudden glitching represents the player's current state of mind.
Absolutely brilliant concept and really cool take on the theme (pretty sure I've also played/rated a similar entry that made use of the movie monster concept as well). Only gripe is that aiming the W skill is pretty difficult since you have to press both the button and the direction at the same time.
Love the use of 2d sprites in a 3d environment. The AI for the military is insanely relentless though.
Bit short but a pretty solid entry although I found it much easier not to use the gun (since the firing mechanics are a bit buggy).
Absolutely brilliant concept plus I loved all those subtle easter eggs you've added in (Also how did you get your Unity WebGL game to load so fast?).
Woefully too short but I like the concept. I love how the lighting changes for the day/night cycle (although the ambient light during the night could be a bit brighter) but it seems to lack extra content.
This was really fun to play. The music adds a lot to the mood and atmosphere. Also bonus points on humour just for the title alone :P
Pretty awkward testing this on my own but it's a very interesting concept plus it's a clever take on the theme (Who is the real monster - the child or the beast?).
Pretty fun and simple entry. I like how the animations are done.
Pretty awkward testing this on my own but I like the concept and I love the hand-drawn art style.
Jumping definitely needs some working on (lack of air control makes it slightly difficult to use) but this is a pretty solid entry. I kinda like how Frank's legs go into a blur (like Sonic) when he starts to pick up some speed.
Too bad there's no sound but I like the dynamic camera and the simple yet surprisingly deep gameplay.
Not much of a game per se but I like your take on the theme.
Pretty good game although the blurry images puts me off slightly.
Too bad you wasn't able to do something that would fit the theme but at least you made something and I actually like this little take on Solitaire.
Pretty amusing take on the theme although I find it ironic that you're playing an idle clicker game where you're trying to defeat an idle clicker.
Interesting concept. I actually like the use of the light in this game.
Lag issues aside (Was playing from the UK), this was pretty fun to play. I loved the animations and I like how you can decapitate other gummi bears. Only gripe is that jumping seems a bit too high and there's no way of dodging in other directions (besides backwards).
Not sure what I'm supposed to do exactly but I loved the graphics and audio.
I loved the dark humour plus how the background music adds to the mood.
Absolutely fun and hilarious to play plus I like how the game's concept is inspired by Monty Python and the Holy Grail.
That jumping sound was rather amusing. Those death animations were very well done though.
Takes a while to understand since there's no tutorial but I like the concept. Actually found the best strategy (in my opinion) is to let the growth spread and split into smaller growths and use the option to take out 20% of it without raising suspicion.
Geez Billy why are you so angry for? You're a real player y'know ;D
Anyway, this was a pretty fun entry. I like the graphics style and I loved the use of colour grading to indicate the anger levels. As a suggestion, you should have the anger go down constantly to keep things a bit more fast paced.
Took some time until I reached the ending (for a moment, I actually thought there wasn't) but I loved the audio and graphics.
Pretty well done text adventure. Had so much fun getting mortals to worship me :D
Pretty fun and simple game although once your energy runs out, there's nothing else you can do besides moving.
I like the audio and animations but there's no clear instruction on what I'm supposed to in this one (besides moving and jumping)
This was a rather fun and charming entry. I like the dual controls for the tentacles although I wish there were some sound effects to tell when you're hit.
There's a strange collision bug that prevents me from moving unless I transform back and forth (which mostly works) and the ambient lighting could a bit brighter but I like the transformation mechanic and how each form has it's own unique ability.
I like the graphics but the jumping need some tweaking (it's very weak).
Absolutely loved the audio for this game. Only gripe is that the hit targets for the buttons at the bottom were too small so you kinda need to be super precise with your clicking (as a suggestion maybe assign shortcut keys to each tool?).
You are the Monster. The Cookie Monster that is :D The gingerbread men are probably a bit too small and move too quickly but this was a surprisingly fun entry.
Game's more complicated than it looks unless you play it over a couple of times but I like this pretty clever take on the theme.
Don't know why it launches you upward when you eat people (a bug perhaps?) but this is a brilliant concept and I absolutely loved the use of audio especially with the crowd screaming. Also that free iPhone trap made me laugh a bit :)
No idea what it is I'm meant to do since the player moves very slow but I like the graphics and the use of lighting and audio to set the mood.
I recommend people play the Windows version since the WebGL version has some lag that's a huge no-no for rhythm games such as this. Other than that, I absolutely loved the concept and I really like the freestyling elements (and how surprisingly deep the battle system is).
Not sure if sound is broken or if there were any sounds at all but this was a pretty fun entry and I like the idea of assuming control of the next zombie in your group (if you have some) when you die.
Pretty simple but I like the gameplay idea especially how your monster elongates as it moves making it more vulnerable to the black robots.
Found a bug where if you get a double KO in the fighting part, you still get a win but the battle music doesn't stop. Other than that, absolutely loved the storytelling plus the parts where you accuse the suspect of being the monster reminds me so much of the Ace Attorney games.
Wish there was a way for players to stay in a diagonal position but I like the Hotline Miami style gameplay as well as the lighting effects. Also, I'm pretty interested in that custom language you used to code the game in :)
Apart from the obvious slowdown that you get when you instantiate so many gameobjects in one go (btw you should look into object pooling concepts), the mechanics were actually pretty interesting. Not bad for your first Unity/game jam/LD game.
This was pretty fun to play (Maybe a bit better than my own attempt at a first person giant monster game ;D). Also I found it strangely funny that although you're a giant monster, the buildings are still bigger than you are.
Loved the mechanics and the use of the physics system in this entry. The fact that the smaller pet monsters can turn against you and slow you down if you use them as a meat shield too much was a pretty clever surprise. Overall, a very good game considering this is your first Ludum Dare (welcome btw :D).
Apart from the tiny audio and the actual short length of the game, this was a pretty interesting entry to play and I had quite a lot of fun playing this over and over and working out which choices would ruin the company in the shortest time.
Kinda wish I had someone else to play this with (as it's kinda awkward playtesting these kind of games on your own) but this was a pretty cool game and the mechanics were very interesting.
This was a very fun platformer to play. I like how smooth the animations are and I loved the lighting in the darker cave sections.
Pretty solid entry. Had so much fun terrorising villages and sucking all their crops and humans.
Got 16690 with all upgrades maxed out. This was actually surprisingly fun to play although once you get enough upgrades you could just leave it running and just watch the chaos unfold. Also arrows OP :V
I love the various abilities your slime could spawn with and the random level generation but the game itself is kinda unbalanced (enemies are ridiculously relentless).
Loved the 16 bit style music and the Megaman inspired gameplay.
Love this hilarious take on the theme. Had so much fun being well, a complete asshole :P
Pretty short but I enjoyed the story.
Somehow I became a Twitter famous Yeti :P This was a pretty fun entry and some of the dialogue was quite humorous.
Harder than it looks but I like this pretty cool take on the classic Hunt the Wumpus game.
Shame there's no audio but I like how the map updates in real time and the blink mechanic was pretty cool.
WebGL version was a bit laggy (Might be because I was playtesting this on my Surface Pro 3) but this was very fun to play and I loved the water reflections.
Pretty fun and simple entry. I like the way the other birds run away from your bird.
This was so enjoyable to play through. Loved all the meta-references to Ludum Dare itself (Also maybe I should start taking a gander at the irc channnel at some point).
The camera tweening during rage mode could be toned down a bit but this was a very fun entry and I loved the transition from monochrome to full colour.
Shame there's no sound but I like the Orcs Must Die style gameplay.
Pretty fun concept. I loved the lighting and shadows.
Loved the background music and I like the way the game seemingly loops back to the start.
It's a shame you didn't manage to finish this on time and probably never will in the future because that idea seems to have a lot of potential.
Could do with an instructions screen of some sort to explain the controls a bit better but I really like the reverse tower defense aspects of this game.
Wish I could do more than run around but I love the graphics and audio for this entry. Also fun fact: the first time I played this, I ran straight up - to the mob of angry villagers. It was ironically amusing.
Quite a bit of strategy over which tentacle to unlock first but I absolutely loved the mechanics and the way the game progresses as you play along was very smooth.
Wish I knew exactly what that "Enable Core" button does but I like the turn-based mechanics.
Could do with some sound effects but this was pretty fun to play and I like the fire particles a lot.
Never looking at cheese making the same way again. Apart from a few issues such as the accuracy threshold for the slicing stage and the physics in the mould stage being broken if you're not careful, this was actually quite fun to play.
It's a shame you didn't have time to iron out the bugs before submission but I like the graphics.
I like the create a monster aspect but there's no clear instruction over what it is I'm meant to do in the game.
The jumping animation could be a little shorter as the startup is pretty long but I like the bloodsucking mechanic plus that intro in the beginning was quite amusing.
Apparently the movement controls still respond to the WASD keys which is a bit awkward since D is also mapped to Flamethrower. But anyway, this was a pretty fun entry to play and I had a little laugh when one of the projectiles you could throw was a Nokia 3310 (because we all know how tough these things are ;D)
This was absolutely fun to play (probably a bit better than my own first person monster entry). Although I didn't need to, I ended up running into the civilians a lot as I found it quite hilarious when they get sent flying into the air.
Interesting concept but the UI feels pretty cluttered and there's no clear indication of whether it's the player's or enemy's turn.
Platforming elements are a bit buggy (Sometimes you can get stuck on walls) but I like the animations plus the way that the monster throws the maiden was pretty amusing.
Whilst it does look similar to Dark Echo since they both use soundwaves, gameplay-wise I think it's actually more similar to something like the Metal Gear series where you observe enemy patrol patterns and decide whether you want to sneak past or risk taking them out. Anyway, this was a pretty fun entry and I would definitely play a more fleshed out version in the future.
Managed to last 10 days whilst staying neutral. It's an interesting concept although the slider mini-game feels too random at times (the speed keeps fluctuating a lot).
The way the game was presented was quite interesting although most of the gameplay was just guesswork and I felt more could be added (like branching endings if you chose a different choice rather than being forced to start over if you apparently picked the "wrong" choice)
Stealth elements are pretty unforgiving (it's like they have eyes in the back of their heads) but I love the dynamic lighting in this entry.
There's a bug in the game where sometimes enemies would spawn on top of a block making the current level unbeatable otherwise I love the primary mechanic of being essentially patient zero of a zombie outbreak plus I like the rather simplistic art style.
Even without audio, the story itself was pretty engaging (Pretty curious as to why you're being ordered to harvest those creatures)
This was a rather humorous entry. The intro had me in bits plus I liked the hand-made art and sound effects.
Ended up playing the game on Baby mode so I could progress through the story faster but it was worth it for the little twist in the end plus I like the rather clean and simple art style.
Once I saw the conveyor belt with all those infant aliens did I realise that something was definitely not right. Game overall was pretty fun although as others have said, the vacuum mechanic could be used more as sometimes it felt much easier to just shoot the aliens (maybe have a limited ammo capacity next time?).
Web version felt a bit laggy at times and the ambient lighting could be slightly brighter but I loved the shaders you've made for the game and the graphics and audio fit the mood perfectly.
Pretty buggy but I like the concept especially the insanity mechanic.
Pretty short but I like the art style plus the walking animation was quite amusing (something I'd expect from a drunk vampire). My only gripe is that there's no way of indicating clickable objects in the game when you hover over them.
Some of the levels were pretty hard (Must have died on the 3rd like 20 times) but I like the gameplay mechanics a lot (although the jumping is a bit floaty).
Lack of a restart function definitely makes it slightly frustrating at times but I absolutely love the gameplay mechanics.
Quite hard to tell if you're attacking since there's no animation or anything but this was a pretty good entry plus I liked the models you used for the game.
Bit short but I like the idea a lot. You should definitely expand on this.
Either the squirrel could be faster or obstacles should appear more frequently but this was a pretty fun entry. I loved the shading for the squirrel model plus I found it quite amusing when it crashes into the console and bursts into confetti.
The only gripe I have is that there's no way to go back to the main menu once you finish a story unless you close and restart the game but pretty interesting use of the Twitter API.
Took some time to find a good way to generate that cashflow but I like the gameplay idea a lot.
Who knew a simple coffee run could start a devastating turn of events. Absolutely loved the humour in this plus that ending had me in stitches.
Not sure if I needed to be within a certain distance to scare people since going too close doesn't work and I'm pretty sure I've run into a collision bug where I seem to be blocked by an invisible wall for a few seconds but I like the concept.
This was absolutely fun to play. I loved experimenting with different element combinations in order to get create something new.
There's a issue with the web version where if you hold the up or down key you end up scrolling the page by accident and the time it takes to absorb a human is quite long but this was a pretty solid game.
This was absolutely fun to play. I like the gameboy style graphics and I love how the battle minigame gets harder when your days start running out.
There were some times where the camera was actually more of a hindrance but I loved the voxel art style and the huge size of the game world plus I liked the little jingle that plays when you find a gem.
The speed at which the camera changes angles could be a bit smoother (at times it's too fast and jarring) but I loved the models you've made for the game and the story was very engaging.
Kept replaying this loads of times so I could try and get all the possible endings. The one where you get arrested was pretty hilarious.
Pretty simple but I kinda like the combo system. Might be more interesting if the ropes sometimes would swing to give the illusion that the "targets" are moving though.
The AI is pretty relentless but it does a valiant job at being credible opponents when you play this on your own. I also like the fact that even if you die, you can still block your opponents and activate the traps in ghost form.
Really liked the art style and the Bastion-esque dynamic narration in this plus it was absolutely fun demolishing the villages in revenge :)
I actually like how the UI's glitchy effects starts revealing that something's definitely not right as you progress through the game.
I think I might have glitched the game during the village level (I possessed one of the bat creatures and flew all the way to the end then dispossessed it and ended up getting stuck in the air) but I actually like idea of possessing various creatures and using their unique abilities to progress through the game.
A few bugs here or there and it probably would have better if the spotlight was a different colour as it's quite hard to tell if you're hidden or not but overall it's an interesting concept.
Not sure if the controls in part 3 were being unresponsive but parts 1 and 2 were pretty hilarious especially that little electrocution animation in part 1.
This was surprisingly fun to play. It probably would have been better if there was some visual indicator to what power up you got (e.g. change Bob to the colour of the ooze he just absorbed) as I couldn't tell whether I had powered up or not plus it's a bit too easy to gain mass and density but overall a solid entry.
Wooo 2nd place on the leaderboards (at the moment)!! It's a shame you didn't have time to add more enemy attacks (something like ranged attack from mage/ranger-like classes would have been cool) but I liked the idea of playing as a dungeon raid boss plus I loved the attack animations.
Absolutely loved the storytelling in this. I actually like each dialogue choice can affect the prince's sanity.
Pretty fun entry. I liked the whole risk/reward mechanic of making sure your plants get fed even if you have to let the Marios progress a bit further.
Absolutely loved the idea of using your voice to control your character plus I loved the assets you found for the game (fits the theme very well).
Controls were surprisingly hard but I do find the idea of Dracula using his coffin as a surfboard to be quite amusing.
This was pretty funny to play. Absolutely loved the dialogue choices.
It's a shame you couldn't get the sound to work but I like the idea a lot.
Bit awkward testing this on my own but I love this interesting take on the gameplay of Donkey Kong. Took me a while to figure out how to use the Warlock's orbs properly but once you master them, you can make some really interesting strategies.
Pretty good entry. I loved the Dark Souls inspired gameplay and aesthetics.
Pretty solid entry. I liked the idea of the terror meter preventing islanders leaving the safe confines of their village.
I liked the idea that you're playing as the bullet rather than the shooter but like others have said, the controls need some work (I couldn't even tell whether my mouse pointer was influencing the bullet's path).
Controls were insanely difficult (especially on keyboard) but I found the concept to be absolutely hilarious (especially the little reversing sound NotZilla makes).
The only problem I have is that control sensitivity needs some adjustment (I literally had to hold the key down for 3 seconds to move so I ended up doing short hops instead to move across the level faster). Gamepad controls weren't working for me properly as well (although it might be because I was using InputMapper with a PS4 pad rather than an actual Xbox controller).
This is like the platforming in the old NES Ducktales games but on steroids. Extremely fun mechanics and definitely worth replaying over and over.
I actually like how you can charge your shots and get burning toast for more firepower.
For something that was done in just a day, this is a pretty solid entry. Found it quite funny spreading joy through alcohol.
I loved the customisation aspects of the game (especially the synthetic voice) but it's literally too hard to find the player since all the actors in the game are too small.
It's a bit buggy (there was an instance where I got stuck between two platforms and couldn't move and another instance where there was a huge amount of slowdown and I couldn't jump) but I like the mechanics and the Metroid inspired level design.
Too bad there's no sound but I like the primary gameplay mechanic (although the player could be a bit faster so it's easier to dodge stuff) and I love the random level generation.
Could do with some sound but the aspects of the kitty cannon being randomised every few seconds is an interesting idea.
Pretty dumb but I loved the crude absurdity of it.
This was hilarious yet disturbing at the same time. I loved how the vacuum gun worked. As a suggestion, I think you should add in moments where the gun would jam due to a blockage like a real vacuum (well, the old non-bagless ones) so people don't rely on the sucking part too much. Also, mega kudos for using Unreal Engine 4 (since I haven't actually seen someone use this in LD before).
I love the concept and the hand drawn art and eraser effects actually fits the game very well but the number of "strokes" needed to actually erase something needs to be reduced.
Interesting concept (I think you should try and port this as a VR game) but there's probably too many monsters to profile and I wish there was a way of knowing if you got the right suspect (like an audio cue of some sort).
Amazing take on the push block puzzle genre. I love how well polished this entry is and how well thought out each level is designed plus I liked the pow sounds.
Interesting concept and I like the pixelart but it's a bit too easy (managed to complete it in 4:56) and it could do with some sound.
Jump physics are slightly too floaty but I loved the mechanics for both the magnet and laser and how each level actually puts both of them to great use.
I like the concept and I like the idea of being able to grab your enemies and throw them at each other but the angle that the map is shown at needs to be a bit higher as there are some maps where the tiles are blocked from the view (but can still be traversed).
I thought this was a game where you actually use math to kill the zombies but I was sorely disappointed. I loved the pixel art though and the game itself is not too bad (and maybe a bit too easy).
Mechanics could be explained more better as it took me a while to get used to it but I like the concept. Also the score always seems to show as 0 after the game is over.
Loved the potato song in the background although I would have preferred it if I could still move even while being pelted by what seems to be cabbages.
I loved the mechanics and the puzzles were really well designed although it was a bit awkward aiming the megaphone itself.
Took me a while to figure out how to actually throw the bread but this was absolutely hilarious to play and a pretty great take on the theme.
Pretty interesting idea and I loved the sound effects but definitely not a fan of the mouse pointer being locked to the centre of the screen. Also some visual effects to show where you're shooting (like a laser) would be nice.
Takes a couple of plays to get used to but I really like the concept of using the opposite colour on the wheel to inflict maximum damage.
I liked the hacking mechanic but the way it's implemented is pretty clunky. For starters, it's very awkward having to click on the textbox to enter commands and then click outside in order to run them (ideally it would probably be better to let the textbox have focus whenever you open up the panel and let the player run commands by pressing enter inside the textbox rather than outside).
Man those are some really silly physics. The general glitchiness of the game adds quite a lot of humour.
I liked the concept although the block throwing controls were pretty awkward at times.
Bit awkward trying to playtest this by myself but I liked the idea of having to "sweet-talk" in order to steal the weapon and the fact that the weapon itself can go berserk at any point adds an extra dynamic.
I liked the graphics and the puzzles were well planned out but the control scheme is rather annoying at times.
I loved the CRT style effects and the MegaMan inspired gameplay but the game speed is probably a bit too high (especially when the player character jumps)
I loved the animations and the game itself isn't exactly too difficult but most of the time I found it slightly easier to just push the fans off the stage. Also I actually found rage mode to be more of a hindrance as it's a bit inaccurate at times.
A bit buggy (I think there was one instance where I got catapulted behind the game arena) but pretty solid gameplay mechanics. I also loved the voxel artwork your kids had done for the game as well. I think the one thing it needs is some more noise (otherwise it won't feel like it's a food fight :D)
Painfully too short but I like the idea of using your pixels (or pretty much your lifeforce) as a weapon (the stealth elements were well thought out too) plus I absolutely loved the soundtrack.
I liked the laser refraction mechanic although the laser itself is sort of hard to aim correctly (especially at the later levels). Also I think the core needs a better visual indicator for when it's about to blow up (maybe change it to a red colour?).
I like the setting/premise of the game but it's probably a bit too text heavy and there doesn't seem to be anything else other than just combat.
I like the idea of learning words from enemies for combat although the game itself can be quite confusing at moments (even after reading through the tutorial several times).
"Get Over Here!!" Oh wait wrong game.
Simple mechanic but I like how well it's implemented in this game plus I love how you've managed to capture the Roman Colosseum aesthetic.
Bit awkward playtesting this by myself but I love how each player has their own unique abilities plus I like the art style a lot.
I loved the Bubble Bobble inspired gameplay as well as the retro graphics and audio. My only gripe is that throwing is a bit awkward as I have to hold down the Z key first before pressing the X key (since pressing X makes the character jump).
This was such a strange but humorous entry to play plus I like the low-fi charm of those digitised graphics.
Amazing visuals and I like the gameplay mechanics a lot plus I love how the enemy you got killed by has a randomly generated game.
Initial rotation speed is a bit too slow but the primary mechanic itself is pretty cool. I would probably suggest adding keyboard shortcuts to the upgrade options because it's a bit awkward having to move my other hand from my mouse to the keyboard just use the pulse.
Takes some time to get used to the controls but I do like the idea of using your only means of defence to move your ship.
Controls are a bit awkward but the concept is pretty cool and I love how well you've fleshed out the sucking/shooting mechanics.
Pretty cool jrpg tribute. I loved the subtle humour and the retro graphic style.
Pretty cool concept plus I loved the mood you've set.
The roomba probably moves a bit too slow but I absolutely love the concept. Definitely the most 'clean' fun I've ever had (and none of the mess) :V
Simple but well executed idea. I loved the minimalistic graphics.
Probably the most trippiest and confusing entry I've ever played.
Pretty good concept. I would probably suggest making the player and enemy towers look different from each other (maybe by colour?) so it's easy to tell them apart. I loved the SNES style music though.
Harder than it looks but incredibly silly and absolutely fun to play. A multiplayer version of this definitely needs to happen.
Seems pretty easy to kill the looters thanks to the physics system in the game but this was a really fun and addictive concept.
Pretty hard but interesting concept. Definitely reminds me of FTL a lot.
Pretty cool and addictive concept although it seems pretty hard to reach level 10.
Seems pretty hard to reach the top parts (is it pitch controlled?) but this is a pretty cool and innovative concept.
AI needs some working on (It always seem to move to my position even when we're between walls) but other than that, I absolutely loved the main gameplay mechanic.
Well that was rather strange. I thought I was going through some mundane quest and then all of a sudden the security guard seemingly offs himself. Judging from the "More Soon" sign, I think there was some stuff you wanted to add but didn't have any time to but other than that I loved the atmosphere you've set in the game.
I love the work you've done to make each weapon work differently but at the moment, the game seems to be too unbalanced. The spawn time for weapons is a bit long and there doesn't seem to be enough throwing power for the weapons meaning that it's too easy for the enemies to destroy the portal (the best solution so far is to lure them away).
I love the look of this entry. Reminds me a lot of those fairground games at the seaside. I was playtesting this on my own but I can imagine how frantic it can get in multiplayer especially since everyone's on the same keyboard (plus the whole key switching mechanic).
For a visual novel, the story is pretty deep and interesting plus I loved the characterisation.
Hilariously funny concept but it's kind of hard to aim the boomerang (the throwing power might be too high as well) and the placement of the run buttons is pretty awkward.
This was a rather nice relaxing entry plus I really liked the mechanics.
Too bad there's no sound (I would have prefer something like mariachi band :V) but this is a pretty solid entry plus I like the idea of killing the player character if it has too much candy than it can handle.
The concept is pretty interesting although I would like to see some sound effects from the enemies so I know that they're being hit by the flashlight. Also your friend makes some really sick beats :)
Great take on a classic game. Had an absolute laugh playing this.
Took me a while to realise I was meant to go to where the boats are (I think next time you should have the game start from there so people won't get confused). I liked the gameplay concept though.
The concept is pretty interesting but I feel like there's too much going on in one screen.
Lack of theme aside, this is a rather nice and relaxing game. I do wish there was a feature to take screenshots of your finished landscape though :)
I loved the pixelart style but in terms of gameplay, I found the initial shot speed to be a bit too slow.
I loved the counter-spell mechanic a lot (adds a rather fresh take on most typing games out there).
The pacing of the game is far too slow (I like the animations but I think they should be a bit faster) and it's a shame you couldn't get sound done on time (would have improved it by a lot) but other than that, I loved the mirror shield mechanic.
Also, the embed version of the game appears to be broken.
Took me a while to work how out to actually kill the enemies but the idea itself was pretty interesting plus I liked the acapella music.
I wish the green enemies had a bit more life into them but the concept itself was pretty cool and interesting and I think it would work really well in a horror game (like some sort of Fatal Frame/Project Zero for the Twitter age).
Took me some time to work out that brown patches were bad but I liked the concept and I loved the voxel art style you used. In terms of gameplay, I found the quickest winning solution was to straight up ignore the molehills and only take them out if they're very near. Also it's a bit pointless to continue playing if there are no possible green patches available.
I don't know which I should be more worried about: The amount of junk stuck up this guy's nose or his ridiculously long index fingers. The end part is pretty trippy though.
Absolutely loved the audio and I liked how the spiders get faster as time goes on.
Takes a ridiculous amount of love to actually take out one single enemy but the concept itself is pretty interesting.
Easily one of the best Twine games I've played this LD and not just because it's presented in a more visually appealing way compared to most other Twine games. The story was very engaging and had me completely gripped every step of the way.
I love how the narrative dynamically changes in a humorous way plus it was really fun working out how to get all 6 endings.
For something that was done in 12 hours, it's a nice little game but the camera view is too zoomed out plus it's hard to spot the player.
It's a shame you weren't able to get the weapon mechanics done on time but based on how you described them, they do sound quite interesting.
Pretty interesting story. I like the whole exploration aspect of it although exploring the asteroid doesn't seem to affect the plot whatsoever (just whether the alarm gets tripped or not).
Visually this game is absolutely stunning. It starts off a bit slow but by the time you get to level 7, it becomes so intense it gets a lot harder to keep track of things (especially since there's no minimap/radar of some sort).
This was so fun to play although it gets a bit hard to control the player as your speed increases in a combo. Also I do wish there was some indication when the current combo is about to finish (I think it might be there but I might have missed it since the combo timer itself seems a bit too short).
I like the idea a lot but the controls are far too sluggish to use.
The idea's not too bad but it does seem a bit imbalanced (resource generation seems pretty slow).
Cute and hilariously funny to play (any game that lets me flip tables at people is an instant win in my books). Absolutely great take on the theme.
Absolutely loved the crafting aspect of the game and the fact that you can unlock even more ridiculous items for crafting makes it even more compelling. Definitely one of the best takes on the theme.
Pretty cool concept and the level design is spot-on as well.
Fun game but doesn't seem to fit the theme much.
The intro was quite amusing. Also I think the enemies on the 3rd level (the dogs) are slightly buggy. Didn't see them move.
Firstly, congrats on completing your 1st Ludum Dare. Anyway, this was actually really good for a Twine game and the story was very engaging (I liked the whole game within a game approach).
It's a shame you weren't able to get sounds done on time and the controls were pretty awkward but other than that, the game itself was quite fun to play. Also, congrats on finishing your first game jam/Ludum Dare :D
Doesn't really fit the theme but I do like the particle effects plus I love those self-made (I assume) ping sounds.
As some people have already mentioned, it's probably a bit too easy by simply luring the zombies to the campfire but I like the use of the marshmallows as a weapon (it's like you're giving the zombies diabetes :O) plus being able to combine the stick and marshmallow and then roast it on a fire is a nice bonus.
Controls were pretty awkward but the concept itself is interesting and I do like the creepy atmosphere you've managed to set up in the game.
Surprisingly hard during the later levels but I love the concept. You should definitely polish it up and work on a full-fledged post-compo version.
Unfortunately it appears to be too repetitive since you're constantly moving to the same room, fighting the same one zombie (with no clear indication of any increase in difficulty) but I do like the humour of using the broom to fend yourself plus the atmosphere you've set is pretty much on point.
A bit short but I like how getting hit just once causes you to lose and start again (in some sort of insane hard mode that actually fits this boss battle) plus I loved all these animations you've managed to put in.
The game is very unforgiving (I think I've died on the 3rd level about 20 times now) but I absolutely love the swapping mechanic and how it's cleverly used.
The concept is interesting but like others have said, there appears to be no clear indication of any score or progress bar to tell how far I'm into the game. I do like the graphics and audio though.
The controls do take some getting used to (especially the sudden key changes) but once you get to used it, everything becomes very easy. Anyway, it's a brilliant take on the theme and I love how there are different possible outcomes after the thug becomes hypnotised.
Game does seem incomplete but I do like how the player can use the meat and torches to distract the zombie hordes (I'm pretty sure the gun is meant to useless) plus I love how the graphics and audio fit in with the mood.
Definitely one of the more stranger entries I've seen. I did have a good laugh though.
Absolutely love the concept. Probably one of the best takes on the theme so far plus I like the fact that you actually went out there and made an online editor for people to share their own levels. Also, that song that plays in the credits screen is amazing ;D
You don't see much JRPG style games in Ludum Dare but I liked this rather fun twist on the genre (even though the game itself is more of a point and click puzzler than an actual rpg) plus I loved the subtle humour you've added in.
Game seems to be rather incomplete as there seems to be no indication of any instructions (I could move and jump with arrow keys/WASD and space). I do like the graphics though.
Pretty buggy but the concept is interesting plus I like how the audio matches the mood of the game.
The collision detection definitely needs fixing as it doesn't seem to work (making the error console constantly pop up).
A bit short but I like the concept and I love the fact that you added an achievements screen despite the fact that there's only one achievement available.
Ignoring the broken mess that is Unity's WebGL exporter, this was a pretty good entry and a solid take on the tower defense genre.
Controls definitely need some working on (there were times where it felt like I was jumping into an invisible wall) but the concept itself (creating platforms) does have some potential.
I like the concept and the rather gory art style. Would have liked the movement of the bunnies to be a lot smoother though instead of jumping from one position to another every frame.
This was really fun to play plus I loved the hand-drawn pencil art style.
The platforming physics are probably a bit too unforgiving but I absolutely loved the concept (especially the recall mechanic) and the puzzle design was well thought out.
The player was a bit too small to see at first but I absolutely loved the water gun physics and the soundtrack was pretty nice.
Pretty simple but I like the concept. I think it might be better if you keep switching the placement of the coffee room every now (because I find it a bit too easy to just camp there and hurl coffee cups like no tomorrow). Also is it me or does the player character look a lot like Brock from Pokemon :P?
Unfortunately a bit too short but I like the concept (I found the rhino arrows pretty hilarious) and I loved the visual style although it's a bit too easy to run out of arrows if you're not too careful.
Pretty difficult but I actually like the concept (especially how the audio is a major factor in the game).
Probably one of the best Twine games I've played so far. Every possible story path was absolutely interesting.
I should feel bad for running all these children over but this was ridiculously addictive plus the art style is absolutely amazing.
A bit short but I loved the story and the robot was pretty humorous. The only problem was that the player moved a bit too slow (the floaty jump physics is fair game since it is set in space).
Absolutely loved the amount of detail put into this (especially in 3 days). The gameplay mechanics and level design was really great and fits the character very well.
Loved the upgrade progression on this. It was really fun replaying the game and trying out different weapon combinations.
Lack of save points was a bit annoying but other than that, I really liked the concept plus I think it would definitely work as a mobile game. Also I don't know if it's me but on both web and desktop builds, I couldn't see my key and artefact properly i.e. it didn't look like how it was in the screenshots (it could be a graphics card problem since I was playing this on my Surface Pro but I'll try and run this on my regular desktop and let you know if it occurs on there as well).
This was so fun to play. I loved the voxel style and how hilariously well thought out the mechanics worked plus I liked how the tempo of the background music starts increasing when more signs are being put up. The only gripe I have however was that the camera tracking was a bit too rough and disorientating at times.
It was pretty fun zapping things with lightning bolts although I think the win condition (1000 houses) might be a bit too big.
Absolutely loved the audio. The game mechanics were pretty well done plus delivering the final zinger reminds me a lot of Phoenix Wright (must be the music and sound effects).
I enjoyed the mechanics and I loved the amount of detail you've put into the tutorial.
Absolutely loved the platforming mechanics. I could see you've pretty much thought of everything you could with a hairdryer. A fun game overall with nice art and audio.
This was harder than I expected but it's a pretty interesting concept. Also like others have said, some creepy ambient music would have improved the game a lot.
I find the fact you're putting salt and pepper on things that shouldn't have salt and pepper (like donuts) to be truly unconventional indeed. Anyway, I loved the graphics and I think having your son do the voiceovers adds a really nice touch to the game.
This was really fun to play. I liked the retro Gameboy style and I loved experimenting with the eyeball mechanics (I was actually playing this with an arcade stick plugged into my pc for that extra retro feel).
This was actually pretty fun to play. I loved the art style and the puzzles were well thought out. Also I was amused at how the mixtape has fire on it :p
Absolutely loved the look and feel of this game especially the little warning that comes up when you kill a civilian which I'll admit was appearing for me quite a lot as it was pretty hard to tell them apart from actual criminals when you're trying to open fire.
Nice wordplay (in a literal sense). The concept is pretty well done too.
Not sure if there was any sound (because I think it would improved this entry a lot more) and there are some fault (the green enemies seem to be too fast to hit) but this is a pretty ok game.
Pretty cool concept. I really liked how players could customise their swords (in some way) and how longer swords had more reach but were more slow and vice-versa. Also the WebGL build loads pretty slow so I ended up playing the desktop version.
Pretty nice concept. Also congratulations on making your first Ludum Dare game :D
Pretty cool concept and I absolutely loved the music and hand-drawn art.
Those robots are ridiculously relentless when they chase you but I really liked the concept and I absolutely loved the voice-over.
Is it bad that I actually refreshed the game page several times so I could get the other weapon? The game itself was quite fun to play (the music really sets the mood) and I really loved the sheer hilarity of killing monsters with buttered toast and the randomness makes it even more replayable. You should definitely add more random household items (or maybe add some random dungeon generation to keep things more interesting).
Pretty nice concept and I really liked the retro look although some of the puzzles were quite hard.
Pretty fun and unique concept. I really liked how the stun gun works pushing the enemy back.
It was pretty hard to test this by myself especially since I don't have access to 4 Xbox controllers (only an arcade stick and a PS2 pad connected via USB) and I had to edit the controls so I could actually playtest the game without requiring the minimum number of controllers needed but I like how well polished this entry is and how well it fits the theme.
The game is really hard due to how the mechanics work but it's very fun to play and definitely well polished.
Pretty simple but maybe a bit harder than expected because of how the ghost's projectiles worked. It could do with some more polish otherwise this is a pretty solid entry.
Pretty nice and funny concept that fits the theme well. I really liked how each item of junk worked differently compared to each other when shot out of your spaceship. The only gripe I have so far is that on the version of the game that's embed on this page, pressing up/down would scroll the page otherwise this is a very solid entry.
The game seems to crash at random moments but I really like the concept (especially the look of the terminal).
It's a shame you opted out of the humour rating because I wanted to give you a 4 or 5 for the sheer hilarity of "killing" someone with piles of hot exploding love XD. Other than that, this was a pretty fun entry to play and I loved how you've nailed the Hotline Miami aesthetic.
Pretty fun and addictive game plus I'm really digging the disco music (sometimes I like to move backwards and pretend the kitty is moonwalking :D).
Pretty interesting concept of playing something that you can't actually see and can only rely on the sometimes unreliable information of others. Quite hard though.
Apart from rather obvious shortcomings like the very sluggish controls, the concept itself is actually pretty interesting. Overall, not bad for your first entry.
Pretty interesting little match game. I really liked the Christmassy mood you've put into it (especially the music).
Was a bit hard at first and I genuinely thought that the timing could be buggy until I found out I had to time my strikes just as the current beat finishes. Pretty fun game in the end though plus I really liked the music (especially how the tempo picks up during the boss fight).
Pretty interesting concept of using tetris blocks in a game that's well basically, not exactly tetris. Very solid platformer plus I really like the art (especially the lighting effects) and the music.
Pretty simple looking game but I absolutely loved how the bleak art style and audio invokes a very sombre mood.
Trying to test out multiplayer games by yourself is always annoying but I do like the idea a lot and I really like the art style and audio.
This was actually pretty addictive and fun to play. Also did I ever mention that you have a very beautiful singing voice? :D
I liked the art style and I loved how whenever you complete a level or die, you're transported to another random level (although I did find a bug where I ended up spawning inside a place I couldn't get out of).
Was a bit hard at first (I am so horrible at cooking steak XD) but then once I got the hang of it, it became more progressively fun (Managed to get a high score of 258) plus the voice acting was hilarious.
Looks simple but is actually a lot harder than it sounds since you have to plan your moves ahead of time in order to get a better score but once you get the hang of it, it's a pretty fun game (My highest score was 110 :D).
Pretty good concept plus I liked the music a lot.
Not much in terms of gameplay but I absolutely loved the pop-up storybook style you've got plus the music was very nice and relaxing. You should try and flesh this out into a more complete game as you've already got an interesting concept to start with.
Shame there's no sound but I absolutely loved the gameplay concept. You can totally see where the Zelda inspirations come from.
It's a shame this was woefully short as I was actually expecting more (although it actually took me about 5 tries to win) but I like the concept a lot and I loved the squiggly art style.
Good take on the theme and I love the gameplay concept (That bee is insanely fast -maybe a bit too fast-).
Well that was a rather surreal entry. Good take on the theme and it was pretty fun running loops around the tire Sonic style.
Pretty fun twist on the match tiles puzzle genre and great take on the theme. I actually found standard mode to be more harder than challenge.
Simple but well polished and insanely addictive plus that background music is just completely awesome.
Game is a bit hard but I like the concept a lot (I enjoyed rolling up snowballs to make snowman). Also I love it how in the day, the music is all happy and christmassy but when night falls, everything becomes all grim and menacing.
Pretty good concept and I like how the levels are procedurally generated although it's a bit annoying when an enemy box lands on top of you and you can't shake it off.
Really clever take on the theme and well executed.
Pretty interesting story
Really great take on the theme with some rather clever puzzles plus I actually love how the levels are defined by eras of time.
Lucky I've got a controller (technically an arcade stick) to play this with but unfortunately no one else available to play with me but still, this was pretty addictive plus I liked the concept a lot (Although I'm not sure why there's no keyboard/mouse support as not everyone has gamepads for PC). Shame there's no sound though.
Shock mode was actually pretty addictive. I had a lot of fun stopping birds from getting shocked (although it was pretty funny seeing them become roast meat) plus the graphics and audio contributed a lot to the mood. Also the web version seems to crash on my pc (both Firefox and Chrome) and I ended up having to play on the desktop version.
Pretty novel concept and a great take on the theme. A bit short but you should definitely expand on this.
Pretty difficult but still it's a very fun entry (although the jump height is ridiculously low unless it's like that on purpose) plus I really enjoyed the soundtrack.
Pretty fun and interesting concept and I love how the mazes are randomly generated. I think it might be too easy for people to just "guess" their way out so I would probably suggest adding stuff like maybe enemies or traps (which you can't see without revealing the maze of course) to make things a bit harder.
Much harder than you think but it definitely has that just one more try feel to it. Fits the theme very well and I liked the mechanics a lot (although I still have no idea what the special move button actually does).
Well that was pretty grim. I liked the whole 2d sprites on a 3d plane approach and the gameplay itself was really addictive.
Pretty interesting concept but really hard. I do like you're playing 4 different levels at the same time though.
I want to give this a try but the web page says that no application appears to be running :/
Pretty short but still very polished. I liked the whole deduction gameplay plus I get to learn stuff about planets at the same time :D.
Looks pretty simple but I really like how well polished this entry is plus I love how each stage gets progressively harder.
Interesting concept but pretty difficult. Also, those wolves are ridiculously relentless.
Interesting concept and I liked how you put unlockables in the game.
Pretty fun concept. I liked how the bomb trajectory works and I do like the humour of swatting away a giant asteroid with just a baseball bat.
Holy crap, everything about this entry is just amazing from the detail of the cockpit to the sound and really fun to play as well. You should definitely port this to VR devices like the Oculus Rift as that would be even more amazing (Also you're right in that Chrome is recommended as I tried it first in Firefox and it crashed as soon as it started).
There's no audio so I can't actually give you a rating for that but this is insanely addictive. Fun twist on the the Threes/2048 format and like others have said, you should definitely port this to mobile platforms.
Look deceptively simple but then comes the absurd amount of deathtraps preventing you from getting back safely across. Pretty addictive, nice animations and I love how the background music fits the whole impending doom mood.
That voiceover though. Really good concept and well designed puzzles (I still can't solve level 4 XD).
So much clicking! Still a pretty good timewaster though.
Very loose interpretation of the theme (and I mean very loose) but the concept is good. Also destroying things with just a coin is actually pretty funny.
Surprisingly very hard but I like the concept a lot and it definitely has that just one more try feel to it.
Very clever and original take on the theme. I really liked the whole dragging windows gameplay and the puzzles were well designed.
A bit short but I liked how the art style and audio contributes a lot to the mood plus I really like how there are multiple endings for replayability.
Pretty interesting (if somewhat loose) interpretation of the theme. I liked the variety between each level and the dialogue was actually pretty funny (and wonderfully corny at the same time).
Good concept but I think the maze view should be a bit bigger (It was pretty difficult to see).
It's a shame this is woefully short because it got me wanting more after the first mission. Definitely an entry that deserves to be worked on even further (heck if this comes out on Steam I'll buy it since I enjoyed Papers Please).
Pretty fun and addictive multiplayer game. I really liked the variety between each character class. Gamepad support seems to be incomplete though (on the Windows version I had to manually set the jump and attack buttons myself).
Pretty simple but still addictive. I liked the cartoony graphics a lot.
Pretty fun game once you get used to the controls. My only problem is that the text on the left hand side is very ineligible at the start of the game.
Damn that ball is hard to control but I do like how the levels are procedurally generated.
Pretty fun and fast paced. There probably needs to be some stuff like powerups though.
Pretty hard game. Also that CRT effect looked very cool.
Fun and interesting concept. I really liked how you have to increase your phone signal first before you can call for upgrades.
This was strangely fun and addictive. It's pretty funny when you put so many weapons on your robot and then watch as it flounders about.
Interesting concept and quite a nice time-killer as well.
It's a shame you didn't get to finish this on time but some of the ideas you had planned seemed pretty interesting.
Pretty fun top down arena shooter. I liked the variety of enemies a lot (the blue and red enemies were ridiculously aggressive) and I really liked how powerups would spawn in the arena and would disappear after some time (making you decide whether you want to get it now or save your money for a potentially better one later).
Really interesting concept and I really liked the blink mechanic a lot (although there were times I kept mistaking left click to be shoot XD).
Pretty interesting concept with nice graphics and audio and an entry I would definitely love to see a refined post-jam version of in the future. I should also note that the game seems to be unplayable in Firefox (I had to test it in Chrome).
Short but sweet. Very solid entry and good level design. Shame there's no sound though (Also the gingerman deaths are pretty funny).
Pretty interesting concept and nice interpretation of the theme. I liked the rather humourous dialogue although the maze generation definitely needs some refining (as there were instances of coins spawning on top of walls).
Interesting interpretation of the theme.
Pretty interesting concept although gameplay seems a bit stationary at times since the player doesn't move.
I liked the drag and drop mechanics and it was pretty fun working out which combination of modules would produce the most scientific data.
Pretty fun entry. Really enjoyed the roguelike style gameplay.
It's a shame you wasn't able to work on this further because if you did, it'll probably be a lot more ridiculously addictive than it is right now :p. Absolutely loved the simple to learn yet hard to master gameplay.
Could really do with some sound and more clearer instructions (as I was thrust straight into the game without any idea what to actually do at first) but the concept itself does have some potential (it just needs some more polish).
Pretty simple but still a solid game. Also nice particle effects.
Took some time to work out how to maximise my score effectively but great concept and nice interpretation of the theme.
Sound probably needs to be a bit louder but the game itself has a lot of potential. Also, congratulations on surviving your first LD :D
Controls could be a bit more responsive but I really like the concept (seeing as I have friends are also cosplay photographers :P).
Controls were a bit weird but the concept was pretty good and I liked how you've included a link to a youtube video about these velvet worms (The More You Know).
Well this was weirdly fun but the implementation is well done (especially the random stuff you can find in the lint traps) and you do have the theme nailed down really well.
Managed to complete all the levels. This was very fun to play and the puzzles were well designed.
The only gripe I have is that it doesn't seem to fit the theme in some way but I do like the lighting effects and the general gameplay mechanics seem pretty solid. Not bad for your first entry I say.
Really interesting concept and great interpretation of the theme.
Really fun entry. I like how the iceberg sinks the more objects are on it and the aliens appearing was a bit of a nice surprise.
Pretty fun game. Matched the theme quite well.
Holy crap this was indeed infuriatingly hard but it was well put together and fitted the theme pretty good (I actually did manage to find the two warp points by accident though).
The bullets definitely needs some more power because it's pretty hard to actually knock the hats off the snowmen and the lack of sound sort of ruins it but it's a very solid entry.
Instructions panel should really be in a different colour as it was pretty much unreadable but this was a really fun entry to play.
Jumping needs some adjustment (the jump height is too small) and the music is a bit too loud but I liked the concept and it fits the theme.
Shooting mechanics may need some working on but the graphics and audio were really well made and the game overall is pretty solid. Also this works quite well with the arcade stick plugged into my pc.
The whole concept of rooms shifting over time was brilliantly done and suited the theme very well. Also that swishing sound the sword makes is awesome :D
Could do with some sound but this is a pretty good entry. The controls (especially the jumping) do need some tweaking though.
Surprisingly difficult but a very interesting concept and possibly the best take on the theme I have seen so far (in a literal sense). The graphics and audio fit very well and the game overall seems very polished.
Nice variation on the tower defense genre. I really liked how more of the map is eventually revealed as you progress (which fits into the jam theme). I do wish the hammer had some more uses other than whacking enemies (like being able to repair structures or make construction go faster) though.
Took me a while to work out how to play this but once I did, it suddenly became ridiculously addictive. Really interesting concept and a good take on the theme.
Really nice and well polished entry. Had a lot of fun playing this and I like how each of your zombies' movements are independent from each other (which makes for some pretty interesting brain eating strategies).
Nothing particular that stands out but it's a pretty solid entry (although the pace is a bit slow at first until you get to wave 4). My suggestion would be to add keyboard shortcuts (preferably the number keys) to buy upgrades as it was a bit awkward to move my mouse pointer down to buy them.
Platforms could be a little faster but it's still a very addictive game and great job in trying to restrict everything to one screen.
A bit hard but I liked the retro aspect a lot and the concept does fit the theme. The top screen should definitely be a lot bigger though.
The game does indeed make you a bit dizzy but it's a very solid entry and really addictive to play plus I love how you've implemented the multi-part nature of the snowman to humourous effect.
No idea on what the lose condition is(or if there ever was one) but this is one of those games where once you fully understand the mechanics, it becomes more interesting and fun to play. Pretty addictive entry and a great take on the theme.
Timer might be a little too fast but this was pretty fun to play and I liked the subtle humour. You should add some more stuff like maybe finding hidden sequences to create potentially humourous ab-lib moments (like going freestyle in Parappa but in theatre). Good take on the theme (The stage being the screen and all that) and a really nice followup to the previous game in your series.
Those are some pretty effects you've got there. I also like how the entire level is inside a sphere.
Interesting gameplay concept but the controls were pretty awkward.
Pretty interesting gameplay concept. I kind of like how you can't actually die in the game (although the revival mechanic might need some fine tuning as at the moment it's too easy to die then head straight to the portal).
Too bad you wasn't able to get the BGM to work properly but this was pretty fun to play. You should definitely go and develop this further into a full adventure with bosses and everything (like Final Fight, Double Dragon etc.). Maybe add some controller support as well (because I would love to play this on my arcade stick old school style).
This is actually pretty addictive once you get used to the controls. Really great take on the theme and an amazing soundtrack.
Wasn't able to see any other civilisations (although that might be because I was playing this pretty late at night) but the general gameplay concept is actually pretty interesting.
Pretty interesting game. I actually like how there's quite a bit to explore and the graphics and audio were really nice as well.
Controls were pretty hard (it was really difficult trying to dock into the station) but the voiceover was absolutely amazing (Made the gameplay more immerse I say).
Pretty cool gameplay concept and a really great take on the theme. Ended up getting 1683 as my highest score.
Pretty interesting game. I actually like how your actions in the plant world can help upgrade your character in the wild west world.
This was actually very fun and addictive to play and I really like how you can risk spraying your shots about intentionally to generate loads of shooting stars in order to obtain more green orbs to collect.
Totally didn't expect that twist in the middle but this was absolutely hilarious to play and the soundtrack is just amazing. Too bad there's no aiming reticle for the gun as I ended up sticking with the axe most of the game.
Shame there's no sound and the rocket is actually pretty hard to control but the gameplay idea is pretty interesting with lots of potential. Not bad for your first entry I say :D
Seems confusing at first but once you get used to it, it becomes a very interesting game to play. I actually like how you can choose to either 'grind' for extra dice to make those important missions easier to complete or decide to fight off the enemies and delay your pending demise (although it's a shame that combat is a bugged at the moment as you mentioned). My only problem is that the view of the game map is a bit too zoomed in and there doesn't seem to be any option to zoom in and out of the map.
Pretty difficult but the concept is really interesting (I love the use of lighting in this game) and it does actually sort of fit the theme. Background music music was a bit too loud however.
Controls were a bit hard to get used to at first but this was a very fun entry to play and a really cool take on the endless runner genre. I actually like how you can risk literally playing hot potato with the letter to build up your multiplier (and possibly end up getting hit by an obstacle or drop the letter) or decide to play it safe and only throw when you're about to pass a checkpoint.
A bit confused over what it is I'm actually supposed to do but I do like the animations though and I suppose the actual story of Romeo and Juliet does relate to the theme.
Pretty interesting idea. I actually like the use of having the AI take over for any inactive player.
Pretty good use of the theme there. I like how you have to manage your use of the teleporter as you can do things in the colour world but can't stay in it for too long. My only complaint is that there's no true restart button (since F5 basically just refreshes the game page) so it's a bit frustrating when I get stuck on a level (due to having no teleporter power) and have to start again all the way from level 1.
Lack of audio kind of hurts this game a bit but this was quite a fun entry to play and the parallax effect you had for the stars was just amazing.
I really like the primary gameplay mechanic and the puzzles seem well thought out as well although the controls might need a little fine-tuning (Sometimes it launches just as soon as I hold the button down).
Also I should note that the green planet on the bottom of level 4 is obscured by your UI.
I like the storybook-esque presentation and the music seems to fit pretty well.
I actually like how you've managed to put in 20 endings based on the actions you do (encouraging replayability) and I really love how there's so much to explore in the spaceship. The voice acting seems pretty top notch too.
Woefully short but I do like the concept you're going for. It's a shame that you weren't able to implement some of the things you planned to do but at least you've got all that experience for next December (or any other game jam) :)
Simple but really fun to play. I actually like how you have to literally stop before you turn especially when there are more blue cars coming as one wrong turn could cost you a multiplier or worse, the game. I do think that there should be more blue cars at the start though.
Also I played this on Firefox and it seems to work pretty fine on there as well.
Pretty fun point and click adventure. I enjoyed the photography concept and I really liked the hand drawn art style. Platforming elements need some working on however (it was hard to see where I was aiming the grappling hook although to be fair, it didn't really gel well to the overall gameplay experience).
I loved how you managed to effectively blend in two games together into one and I really like how the graphics and audio gives it that retro feel.
It's a shame that this is quite short but I really like how your actions in the real world can affect things in the nightmare world plus the music invokes a very fittingly eerie mood. Looking to the full expanded release.
Also I should note that the Windows build is currently broken as it's missing the data folder (I was testing the web version).
Puzzles were a bit difficult but I actually like the concept of having to create a path of shadows for your cubs to pass through and I absolutely loved the art style.
Controls could be a little faster but interesting concept though (It was actually pretty fun exploring the world as a hamster).
Took some time to get used to the controls but I absolutely loved the main gameplay mechanics.
Could really do with some sound (and maybe some element of puzzle solving where you have to hop back and forth between worlds) but I love how each world you've created is well designed and the main gameplay concept fits the theme very well.
Pretty hard (even when playing on the balanced build) but the actual gameplay itself fits the theme very well and I absolutely loved the music.
A rather unusual entry (compared to pretty much everything else) but I love your literal real world take on the theme.
Ridiculously hard even if you set the speed to something as low as 1 but still, pretty interesting game. Spaceship physics need some slight improving on (but still works) and the music was actually quite good.
I found the double health system pretty interesting (adds an extra depth of strategy).
Controls were ridiculously hard but other than that, this was a pretty good game and I really liked the minimalistic design.
Took a while to work out what to actually do but this was a rather nice concept and the gameplay seems to fit the theme pretty well.
Actual platforming physics might need some ironing out (I seem to accelerate too much even if I move just one step) but I did like the gameplay concept however (the whole cannot touch the other person's colour gimmick fits the theme pretty well) and I really loved the graphics and audio. Also, I'm pretty sure you can cheat if you play this with two people but the control scheme would probably make things even more awkward.
Game seems to run quite slow on Firefox but other than that, it's a rather interesting and fun concept. Also, nice use of Norse mythology as part of the theme :D
Pretty buggy but I did like the art style and I really liked the whole using sunflowers to teleport between worlds mechanic.
Not really good at RTS games but I do like this entry though. The whole conflict between the two shapes sort of fits the theme and I really liked the simple design.
Took some time to work out what to actually do (and there were a few bugs like an asteroid spawning on top of a wall and getting stuck) but good take on the theme.
Pretty good take on the theme. I loved the rather minimalistic design and I really liked the whole switching worlds mechanic.
I'll agree with everyone else here and say that this really needs a Player vs AI mode (as it was slightly awkward to play by myself) but this was a very fun game to play. I loved the graphics and audio and the main gameplay concept matched the theme pretty well.
Pretty interesting puzzler. Eventually gave up on the earlier puzzles as I had no idea what to do next (the first pink cog I think) but I loved the art style and the sounds fitted the mood pretty well.
Pretty fun game. I loved the art style and I found the fact that you get different abilities based on the current planetary alignment to be very interesting.
Pretty cool take on the theme. I liked the graphics and the music matched the mood perfectly. The gameplay itself was a bit difficult to understand at first (I found the actual connecting islands part to be a bit slow) but I did find the whole destroying empty islands to gain points concept to be quite interesting.
Somewhat loose interpretation of the theme and gameplay was pretty buggy (there seems to be no indication of the player actually attacking and like most other people have said, you can just spam space and the robot gets killed no matter where it's at plus there was no way to restart the game other than closing and reopening it) but it's a somewhat ok game.
Pretty interesting visual novel with some nice graphics and really engaging music. The main objective fits the theme pretty well and some of the dialogue was quite funny.
Sadly lacking some sound but this was a very fun puzzle game and I absolutely loved the hand-drawn art style.
Slightly confused by what I'm actually supposed to do in this game but to make something of this complexity within 48 hours is pretty amazing and the game itself does fit the theme somewhat.
It's a shame you had to omit a lot of features in your game (Sadly, what was left didn't really add much to the gameplay) but I did like the graphics a lot (especially the thruster particles) and that music when you go into warp is actually quite catchy.
Despite the fact that connecting to other planets seems to be quite slow, I had a lot of fun playing this entry. The primary gameplay mechanic fits the theme very well and I absolutely loved the background music.
Netcode needs quite a lot of polish (it's either very laggy or I seem to be playing by myself) but this is a nice take on Asteroids and the multiplayer aspect seems to fit the theme very well. A pretty interesting game overall.
Took a while to get used to the controls but this is a pretty enjoyable entry. Puzzles were well thought out (even if some of them seemed quite impossible to do) and the primary mechanic fits the theme quite perfectly. I'll probably agree with everyone else and say some ambient music might help but overall, it's a very good game.
Pretty interesting game. I liked how you can choose which stat to build experience on.
Pretty interesting game. I enjoyed working out what rules have changed in each level.
This is like Farmville on steroids XD. Game is pretty fun though (and probably much better than the original :P).
Loved the retro arcade presentation and the rather clever use of "cheat codes" to progress through the game.
Pretty fun game with a rather nice control mechanic.
Slightly difficult due to the control scheme but still an enjoyable game. I really liked the graphics and the audio created a rather interestingly eerie mood.
Pretty cool multiply/divide mechanic and the level design was well done.
Pretty simple yet really addictive. I liked the graphical style a lot (the stream of moving green 0s reminds me of The Matrix).
Pretty interesting gameplay concept. It's a shame that you weren't able to add some of the features you wanted in time though.
Probably a bit short but still a fun platformer. I liked the colours and I really loved how the player character's incessant hyperactiveness made him move quite randomly.
Pretty engaging text adventure. I liked how you've incorporated the theme in the (rather difficult) choices that the player will have to make and I really loved the fact you only get one playthrough.
Enjoyed this game a lot. Loved the gameboy style graphics and I really liked how each choice you pick is like a different challenge.
Graphics were pretty good and the general gameplay has a lot of potential.
Absolutely adored the hand-drawn graphics and I loved how each puzzle gets progressively harder to solve.
Really liked your take on the theme (being only able to open one chest). Would have loved to have some enemies to fight against (instead of the one that spawns when you pick the sword chest) though.
Pretty fun game that's actually much harder than you think with a really interesting mechanic.
Gameplay mechanics were pretty solid although the player was a bit slow.
Amazing game. Absolutely loved the retro/glitchy visuals and the mechanics were just spot on.
That background audio piece is just too beautiful. It really sets the mood perfectly for such a touching and heartwarming game.
Shorter than I expected but still a fun game. Really liked the graphics and audio and I absolutely loved the humour.
Really hard but interesting concept and a nice take on the theme. I also liked the hand-drawn graphics.
Pretty good game. By the way, your kids are really awesome artists/game designers/sound engineers :D
Nice work for something that was just done in a few hours. The game itself is actually pretty addictive.
Pretty awesome warping mechanic. Also you should definitely do an endless/survival mode.
Interesting and thought provoking game. I liked how some disabilities can really make things very difficult.
Pretty addictive game with a really awesome concept. Loved the visual style and the difficulty curve as you progressed was just perfect.
Took some time to get used to but it's a really awesome concept. I loved how you only have one chance to time your presses.
Hilariously fun game. Loved the fact that your character will literally do anything for more cigarettes (even murder his fellow comrade with a hammer).
Could do with some sound but this has a lot of potential. I liked the graphics and the gameplay is pretty solid.
Well that's certainly one way to feed the ducks XD
Anyway, game was actually surprisingly fun. I really liked how you've only one chance to maximise your duck feeding potential in each level whilst trying to avoid the other stuff that comes at you.
It's a shame that you weren't able to finish a lot of things in time for the initial version but I did like the graphics and concept a lot.
Harder than it actually looks but still an interesting game.
This was absolutely hilarious. It's as if Amateur Surgeon and Cooking Mama had a glorious lovechild :D
Simple but pretty interesting one hero only rpg game and nice take on the theme.
Pretty amusing game. Loved the hand-drawn art and the Christmassy music.
Fun game. Absolutely loved the audio.
Controls take some time to get used to but I enjoyed this game a lot. Absolutely loved the audio.
Weird but funny game. I really enjoyed messing around with the cast and basically making rather unique productions of Romeo and Juliet.
Pretty easy once you get used to the controls but still a fun game. Could do with some challenges like more sharks and even mines.
Hard but interesting game. I really like how you can ricochet your own bullet and how you have a knife to fall back down when you can't shoot.
Pretty challenging game and nice take on the theme. Loved how you can only walljump.
Took some time to work how to actually score in this game but I liked the concept a lot.
Pretty fun game. Absolutely loved the voice acting.
Pretty cool take on a simple avoidance game. I liked how you can try waiting for a bigger red cube for a bigger score whilst trying to dodge all the other ones that come at you.
Pretty difficult but really nice concept.
I really like the concept although it could do with some randomisation.
Could do with some sort of battle music but I really enjoyed the concept.
Took time to get used to but nice take on a tetrominoes based game (Pretty sure that's the name for it but I don't know) although I think there's too much freedom in being able to swap out pieces and it could do with some objectives like building a station of a certain size etc. Other than that, the game was pretty fun to play and the graphics and audio do give that in-space kind of mood.
Too bad there's no sound but I really liked the scanning mechanic.
Tested the game by myself but I do like the idea a lot (I foresee this being potentially hilarious at parties).
Pretty short but fun game (The premise of an oil eating kid is rather weird).
I really loved the double cannons concept and the game overall was incredibly addictive. Once you get the hang of controlling two cannons at the same time though, it starts to get a bit too easy.
Shame there's no audio but the game was still fun and I loved how the arrow is literally a 1.
Narrative was interesting and I liked your interpretation of the theme.
As someone who enjoys playing fighting games a lot, I found this extremely hilarious. The game was ridiculously addictive too (although the audio quality could be better).
This was quite fun to play and I really liked the graphics.
Took me a while to work out what I actually had to do but this is a really good take on the theme. I loved how you can only choose one piece to solve each level and the puzzle design was excellent.
This was definitely enjoyable to play. The mechanics were solid and the level design was pretty good. Not bad for your first LD.
Pretty good game. I loved the graphics and it was interesting trying to work out which combinations of characters will raise/lower your karma.
This was absolutely fun to play. I really loved how frantic everything becomes when you suddenly lose your package and the audio created a really amazing atmosphere.
Pretty enjoyable adventure and I loved the subtle humour.
Simple but still pretty enjoyable. The mechanics were solid and the graphics and audio worked really well together.
Probably the most ambitious entry I've seen (I'm guessing the 3d models you bought helped reduce the workflow a bit). It's a shame that it's not complete (as you have mentioned) but you've managed to create a really engaging atmosphere with the audio and story. Definitely looking forward to the fully completed version.
Dude in the background was pretty distracting. Still, this is a pretty good game and I liked how the coin colours are all sort of randomly generated.
Controls weren't that hard to understand and the game was pretty decent but it was rather short.
Graphics were a bit weird but this was a really cool twist on an avoidance game (I have no actual idea what they're really called). Pretty addictive too.
Game was pretty interesting and quite enjoyable but it seemed too long and repetitive.
Could do with some obstacles like traffic (although the game itself was really hard) but the gameplay itself was pretty good.
Simple but really enjoyable. I liked the pixel art and those bgm loops were insanely catchy.
Too bad there's no sound but I absolutely loved the gameplay concept and the graphics were really pretty to look at.
Took me a while to work out how to actually "win" but the concept was pretty interesting.
This was absolutely fun to play. I liked how you're essentially playing the same level but with so many different twists and I really loved trying to work out what the current control gimmick was in each level.
Wish there was some sound but this is a really cool puzzle game.
Controls were pretty hard but I really liked the concept.
The aiming is pretty hard and I wish there was some sound but this is a nice game.
This is a pretty neat game. I really loved the falling animations and how you handled the depth perception.
This would have been a really awesome game if it wasn't ruined by the rather buggy controls. But still, it's a pretty interesting concept and would definitely love to play a post-compo version with better controls.
This was actually more addictive than I expected and the randomly generated obstacles added a lot of replayability.
Game was pretty difficult but the overall concept was pretty interesting. Also I was quite amused with the invisible bugs joke :D
Pretty fun top down shooter and the wind-up/delay before firing your minigun as well as the slow movement to simulate walking with a heavy piece of equipment was a rather nice touch.
Pretty good take on the theme. And I agree with what mcapraro said about adding some random events to make things even more interesting
Really cool boomerang throwing mechanic and the game overall was pretty fun.
Although the objective was rather difficult, it's a pretty good take on the theme and the core travelling mechanic is pretty solid. Would definitely love to see a more fleshed out post-compo version.
Game was absolutely hilarious (and dark in a subtle way) and I really enjoyed trying to get every possible ending.
Gameplay mechanics were rather nice and I loved how the graphical style of the game fits the premise.
Game is quite buggy but it's a rather nice take on the theme. Also, there definitely needs to be some sort of restart button so I don't have to close and reopen the game every time I want to start a new game whilst I'm stuck being completely pummelled.
Really nice gameplay mechanics and the level design was absolutely clever.
Really novel attract/launch shooting mechanic and the overall gameplay was simple yet absolutely addictive.
Really fun take on the theme (a multiplayer deathmatch game where only one player actually has the weapon) and I loved how holding onto a literally hot potato burns down your health but makes your throw do extra damage. I did find a small bug where after finishing a game and starting a new one, the fading to red transition still occurs though.
It's rather buggy but the concept is interesting nonetheless. The only problem I have with the game is how sometimes after starting the game, a rock just so happens to spawn really close to me (maybe add some sort of small period of invulnerability when the game starts?).
Really fun and addictive and the introduction text was hilarious.
Really nice take on the theme and I loved how the aliens' positions are constantly randomised at various speeds to make it more difficult.
Absolutely loved how you've captured the essence of zany Japanese quiz shows as part of the only one mechanic in the game. Some of the more stranger solutions to certain tasks were pretty amusing.
Controls were pretty unforgiving (it's like a hardcore version of Micro Machines) but the game overall was pretty solid.
Never really did get the objective of the game and jumping was a bit funny but I absolutely loved the art style.
Game overall was pretty strange yet somehow humorous in some sort of weird way. I really liked the art style and the music though.
I liked the visual style a lot and each of the minigames were actually pretty fun and interesting. (Also I'd like to point out that the sound doesn't work if you play on Firefox)
Really nice game concept that fits the theme quite well and some of the puzzles were interesting.
Loved the visual style whilst the general gameplay concept was actually pretty interesting and had quite a lot of depth and strategy to it.
Game was quite addictive. I liked the visual style quite a lot and the death animation was actually pretty cool.
Took some time to understand how the scoring mechanics worked but overall it was a pretty fun and interesting game.
Pretty interesting concept although the game was pretty short and the pace was quite slow especially when you get to the first level with 4 colours (which unfortunately was also the last level).
Pretty good take on a minimalistic endless runner. The background music gives a very relaxing mood.
Pretty short but it was still an ok game. Liked the retro graphics and the audio a lot though.
Fun and simple concept that's harder than you think yet compellingly addictive as well. Liked the jumping animation of the square and I loved how the square grows as it ages plus some of the causes of death were quite humorous.
Despite the lack of audio, I really enjoyed the colour absorbing mechanic and the levels were well designed. A pretty fun game overall.
Maybe a bit short but I absolutely loved the use of two browser windows as part of the gameplay mechanics. Would definitely love to see a post-compo version with even more puzzles.
Really fun and addictive multi-player once you manage to successfully join a server.
It's hard to stop playing this game - because you never know what sort of wacky adventure you'll end up in every time XD. Really nice graphics and audio and tons of replayability.
Absolutely loved the wind sfx and overall, this is a nice game with a really relaxing mood.
Really good atmosphere, excellent music, nice graphics plus an amazing world to explore. Some of the platforming elements were hard but the mechanics were done so well. An absolutely amazing game overall.
I can see why this is called 'Stress Test' because if you're not calm, you won't be able to breeze through this XD. Really loved how the controls worked and how it sets apart from every other simplistic 'guide something across an obstacle course' game out there. Overall, a pretty fun and challenging game.
Took some time to get used to the game mechanics but overall, the concept was actually rather interesting. Really loved how you can dynamically change the difficulty on the fly by creating more objects and essentially give yourself a challenge.
Besides the rather bad camera and the lack of sound, I liked the visual style plus the concept was actually quite interesting. I think you should add an option to control the camera (with the right mouse button/ouya right stick).
Really fun and addictive and probably best played with friends rather than by yourself. I can't seem to get my controller to work with this game (both versions) though (It's a PS2 pad connected to a usb converter).
Rope mechanic was pretty cool and I really liked the graphics (especially the lighting) and combined with the background music, the mood was just great.
Took a while to learn the cube "language" but it was eventually easy to understand but overall, this was a very nice game plus I really loved the visual style you went for. Also, dunno if it's intentional or not but I think the puzzles involving the orange cube might be slightly bugged since you can get the loaf of bread much earlier without having to solve the other puzzles to get the wheat and essentially fix the boat much earlier as well.
Probably needs obstacles like maybe wolves to protect the sheep from but this was sort of an alright game. Voiceovers were rather amusing though.
Pretty nice 3d take on a physics remover puzzle game.
Wish there was more but the concept was very cool and interesting plus I loved how each level progressively taught you everything you needed to know bit by bit up until the final level where you pretty much have to apply what you've learnt from all the previous levels.
Took a while to get used to the wall jumping but the losing stuff as you progress mechanic was pretty cool and the ending was actually quite interesting.
Loved the retro/NES-like presentation and overall, the game was pretty good. The only thing that killed it however, was the lack of sound.
Loved the graphics and the laser mechanic was very cool. Overall, this was a pretty nice game.
Pretty fun game even though it was a bit short. Loved the animations and the music was very cool. Would definitely love to see some more levels.
Was a bit hard at first but overall this was a pretty good nice with some really nice mechanics.
Apart from the fact that rotation controls felt a bit awkward (I agree with everyone else that it should be Q and E instead), this was a pretty good game with a nice gameplay concept and some well thought out levels.
Really nice variation on the endless runner genre that's just too fun and insanely addictive.
Probably the best bridge crossing simulator I have ever played. The music created a very nice mood and the physics was pretty cool.
Pretty good take on a stealth game. Liked the visual style and would definitely love to see some more levels in the future.
Took a while to get used to the controls but this was a very fun game with a really interesting concept.
Quite a good game with some surprising in-depth mechanics despite the simple graphics.
It's unrelenting once the secondary colours start coming out but the game was very fun and addictive. Loved the colour mixing mechanic.
A really interesting twist to the classic Snake gameplay although the extra dimension can be confusing at times and takes some getting used to.
Took a while to get used to the controls but the game was very fun and addictive and those waves and spirals were just too beautiful.
Really interesting cross between a rhythm game and a life sim. Took a while to realise that I couldn't hit more than 1 note at the same time and the narrative on the right was excellent.
Pretty good game with a really nice art style and an interesting concept but controls felt a bit awkward.
Bit short but it's a fun and amusing game. The music was amazing.
This game is very addictive. The graphics and audio was very good plus the gameplay mechanic was really interesting and the level design was excellent.
Pretty interesting gameplay mechanic and I liked the retro style plus the tutorial in the beginning was rather amusing.
Really nice game that fits the theme quite well. Loved how the ball makes musical notes on every bounce.
This is a really addictive game. Loved the visual style and the music plus that feeling you get when your somewhat messy network somehow manages to get loads of passengers to their destinations on time is pretty awesome.
Pretty awesome game. Became really interesting when the horse joins your party. Also, dunno if this is some sort of bug or glitch but if you jump (unmounted) then constantly keep clicking on the horse while you're in the air, you pretty much get unlimited jumps in the air (sorta).
That was rather amusing. Still, it was pretty fun.
If it wasn't for the Rating Rescue Rangers, I probably wouldn't have found this gem. It's a really nice take on the theme and I absolutely loved the use of sound as part of the gameplay.
Loved the subtle humour.
Weird but fun game. Also lol spudstep.
Loved the visual style. Quite a lot of action going on and the gameplay mechanic where you knock enemies out of the arena to score points instead of killing them with bullets was pretty cool.
It's quite hard but the general gameplay was really excellent and I loved the graphics and audio.
Controls were pretty nice and the overall gameplay is quite good. Would definitely suit mobile platforms a lot.
Loved the artwork and music and the story was amazingly deep.
Rather humorous and clever take on the theme (I see what you did there :p). The overall gameplay concept was pretty fun.
This is a really fun and addictive game. You've really captured the essence of Katamari here :D
Rules can be a bit confusing at times but I loved the actual inspiration behind the concept and the overall gameplay was pretty addictive.
Absolutely loved the graphical style and the overall concept was really fun and addictive.
It's a rather strange game but still, the graphics are well done, the audio is pretty nice and I love how you managed to inject some subtle humour into MiniMale's rather unfortunate backstory.
Nice minimalistic take on the bullet hell genre. The bullet patterns are actually quite pretty to look at.
Nice graphics and excellent audio. Working out the mechanics between the three colours was actually pretty fun and interesting.
I think there are some bugs (e.g. enemies/obstacles not resetting when you die and restart -in the level after the boss the delay between the lasers got a bit messed up after dying a certain number of times-) but the one button aspect was pretty cool and the level design was really good.
Loved the retro feel of the game and how each character class is distinctly unique in terms of playstyle and abilities.
The platforming aspect probably needs some work as it's really unforgiving at times but the puzzle aspect is pretty cool.
Pretty hard but it's a rather interesting puzzler.
Pretty fun twist of Breakout/Arkanoid. The background music was really good.
It's a nice and fun game. The music was really cool and the death animation was pretty nice.
I love how you've managed to blend point-and-click and text adventures together. Oh and I got "Vicious, Violent and Thoughtful" on my playthrough. I must be the kindest murderer ever XD
Could do with some background music but the visual style and mechanics were great and infinite run mode is really addictive.
The reverse mechanics were pretty interesting. There's almost a sense of strategy when you try to work out which powerup you want to lose.
I liked how the visuals change when you pick up a gun. The graphics overall were really well done and added to the strangeness/mood of the game.
Takes a while to get used to the controls but the game is quite fun and addictive although the pace is pretty slow. The graphics were well done and the audio really matches the mood.
It's a pretty solid game. I like how you have a few seconds to see the whole level before everything goes dark.
I loved the absorbing/overcharging mechanic. It made the game very addictive and fun. Wish there was some sort of scoring system though.
I liked the subtle humour plus the graphics and animation was really awesome and well done.
Loved the retro feel of the game. Fits the theme really well.
Full points for humour :) The game was actually quite fun and interesting.
Controls were quite confusing but the concept is pretty good and the puzzles are well thought out.
The concept is quite interesting although I think there should some way of telling players know how much a particular area of the rug is worth when they place a piece there instead of finding it out when they score their rug.
A rather interesting game concept. I like how the 1D view in the bottom acts like some sort of radar.
Took a while to get used to the mechanics but it was pretty good and interesting. Also for some reason, I couldn't hear any audio (played on Chrome/Win7). Still gave the audio a rating by listening to it from the link though. Fits the mood really well.
This is quite addictive and I liked the humour.
Pretty good game. Could be better with some hazards or give players an incentive (like an extra score bonus on top of what you already get from moving from tile to tile) to traverse all the tiles in a level.
This is a really nice puzzle game with solid mechanics and clever level design.
The graphics were really nice, the gameplay mechanics were interesting and the sound the player makes when punching things was quite humorous. The only problem was that the audio was too quiet.
The game fits the theme really well :D
I liked the gameplay concept. There's almost a high risk/high reward feel to it.
Completely loved the use of sound as a gameplay mechanic. The atmosphere you've created fits perfectly too.
Absolutely loved the graphics and the gameplay concept was well executed.
Absolutely loved the narrative that you have made for the game. Not sure if the enemy implementation needs to change though since most of the time they seem to kill each other by accident.
This is probably the best minimalistic take on Fruit Ninja I have ever seen.
Really nice and simple gameplay concept plus I loved the piano track. The obstacles are quite hard to see though.
Took a while to work out what I was meant to do but the concept was really well done and matched the theme perfectly.
Cool and unique twist to the already familiar Tetris gameplay. The game is very addictive plus the voiceovers were really nice.
Absolutely loved the grid control scheme and how the grid affects the gameplay a lot.
Nice graphics and audio, a simple but interesting gameplay mechanic and really well thought out puzzles.
Really nice and simple gameplay concept but definitely needs some sound to make it stand out more.
The graphics and audio create a very convincing mood that makes the gameplay very engaging and immersive.
Really nice and relaxing gameplay concept and the difficulty progression is completely spot on.
Really fun and challenging gameplay concept and the graphics and audio match the theme perfectly.
I like the graphics and the gameplay is decent but the controls are so unforgiving at times which makes the game quite difficult to complete which is a shame because some of the later levels are actually quite interesting.
I really loved how you've incorporated Mondrian's art style into your level design plus those are some of the best recorded sound fx I have ever heard :D
Really nice physics puzzler. Despite the minimal graphics, the puzzles are really well done.
It's a pretty interesting game concept. With some more refinement, I think it can definitely turn into something really amazing.
It's a really interesting game idea and the graphics and audio were pretty nice. Kinda hard to get letters that can spell out a plausible word though. (Bear in mind I was playing the Windows initial compo version of the game)
It's an ok game but I think it would be slightly better with some audio. Also, for some reason the message and inventory boxes are opaque instead of transparent which was quite annoying as I couldn't see where I was going (Played on 64 bit Windows 7)
Pretty good use of the theme there and the gameplay is quite fun. The only main problems are how slow the player moves and how overly aggressive the enemy AI can be (I think I unfortunately got spawncamped by them on one playthrough XD)
The concept is pretty good, the art style is really nice and I love the particle effects on the player/ball. As for suggestions I would say maybe add some enemies since the brick breaking does get mundane at times.
A really interesting twist to one of my favourite minigames ever. The rock-paper-scissors element adds an extra depth of strategy to this reaction-based game that makes it really fun and addictive (which basically means mindgames when playing against another person in versus mode :D)
Clever use of the theme as part of the game plot and the puzzles are well thought out. Had a bit of a chuckle with the ending as well :D
Absolutely loved the simplicity of everything here from the mechanics (there's a real sense of risk and reward when trying to lure a robo-cyclop or two into a mine) to the graphics. Also,the background music fits the mood of the game quite well.
The graphics and audio are really well done and once you get used to the controls/physics, the game gets quite addictive.
The gameplay was really addictive and I really loved the background music. As for suggestions, I would say an option for an inversed y-axis (as probably mentioned before) and also an option to swap acceleration and movement controls (i.e. WASD to move, arrow keys for acceleration/braking instead).
Pretty interesting gameplay concept once you get used to it plus the level design was quite clever.
Who knew that chucking random crap out of windows could be so much fun? The gameplay is insanely addictive and the graphics and audio were excellent and complemented the game really well
Absolutely loved the music and the gameplay concept was quite interesting. It could do with some sort of progress indicator such as a score/quest system though.
Really interesting concept and the gameplay is fiendishly addictive. Making the squares play different notes when they fly past the screen was quite brilliant.
Quite possibly the best minimalist dungeon crawler I have ever played :D
This is actually quite an addictive game. The empty squares add an extra element of strategy that makes it even more interesting. The only main problem however are how it's hard to see empty squares (I think they should be white instead of black). Also, if it's possible, any chance of porting this to the web via love2d webplayer?
Really nice gameplay concept. The heat seeking cannon mechanics could use a bit more work though (the time to fire was a bit too plus the heat-seeking bullets/cannonballs etc. were too jittery and took too long to actually hit something).
Absolutely loved this game. Very clever level design :D
Absolutely loved the humor of the game. Would have rated Audio and Mood higher if there was some appropriate zen-like music playing in the background though.
LD37 — One room (58)
Spellbound by ijzm 2017-01-03T01:52:00
Really good use of lighting and excellent music plus I loved how the same library changes each level.
Ludum Dare: The Game by DDRKirby(ISQ) 2017-01-03T01:34:00
Loved how you've managed to replicate the entire experience of making a game for Ludum Dare in this entry.
Pixelander by eddynardo 2017-01-03T00:20:00
Could do with some sound but it was a fun entry with some really interesting puzzle design and well thought out object mechanics. As mentioned when I was playing on my stream earlier, it does kind of need an option to delete objects instead of restarting the level.
Claustrophobia by Obvious_San 2017-01-02T23:50:00
Pretty fun entry. I loved how the wall permanently shrinks when you get hit (adding to the "Claustrophobia" name). Also those green monsters are ridiculously annoying.
Withstand by PaidGEEK 2017-01-02T23:37:00
Pretty hard and chaotic at times but nice take on a arena shooter game and I absolutely loved the wall switching/gravity swapping mechanic.
Don't Stop Me by breno 2017-01-02T23:25:00
Interesting concept and I loved the setting but the difficulty was pretty brutal (You have to have quite precise with shields, the enemies were ridiculously relentless and the windows you can shoot out from were a bit small).
Hypercell by PixlWalkr 2017-01-02T23:07:00
Pretty fun concept although half of the time I instinctively went for the same colour when I'm not supposed to (probably because of agar.io XD). My only issue was the control scheme as I would preferred it if the cell followed the mouse cursor rather than moving to where you clicked.
Heroes of Okarine by jlcarruda 2017-01-02T22:51:00
Played this by myself using my arcade stick which was conveniently plugged into my PC. It's a pretty fun co-op hack and slash game although there were a couple of issues I found like the big sunset getting in the way of some UI text and the music not starting up properly again when the level restarts.
Henry Snackleworth's Weird Day by Cerno_b 2017-01-02T22:35:00
Was a bit hard at first but then I managed to get the hang of it. Absolutely loved the Mega Man styled approach to the boss fights.
Dwarfsplosion by fabsy 2017-01-02T22:21:00
Played the original version to make things fair. Pretty cool mechanics (despite the fact that I accidentally killed myself with the rocket launcher a lot quite early) and the lighting adds quite a lot to the atmosphere. I was half expecting some stuff to collect (like coins and gems) though given the setting of the game.
INFINIROOM by Patacorow 2016-12-31T23:09:00
This was incredibly addictive to play. The controls were simple but intuitive and the whole game mechanics were so well designed.
FACE MAN by Claw 2016-12-31T23:01:00
Had a lot of fun experimenting with different face combinations.
Just pick a number by BoltKey 2016-12-31T22:55:00
That was a pretty tense entry. I liked the use of statistics and probabilities (especially the use of The Prisoner's Dilemma) as part of the game mechanics and having your playthroughs affect future ones is a very nice touch.
Begging and Gambling by Nino9612 2016-12-31T22:44:00
Pretty fun attempt at a "real life simulator". The main "game loop" (going to work and earning coins) is a bit slow and tedious though and I do wish you could skip the driving transition.
levelone by dietzribi 2016-12-31T22:32:00
Had a lot fun playing this on my stream. The storytelling was excellent and for "one level" there was so much to do. Also the dialogue was humorous and top notch.
hoplitelite by Attrition 2016-12-31T22:16:00
Managed to get up to level 2 but that was a pretty fun roguelike/puzzle game.
Dungeon 2.0 by TheMonsterFromTheDeep 2016-12-31T22:06:00
It's probably me but I do wish the abilities could be explained better. Other than that it's a very fun arena shooter and the pixel art was very nice (The critical hit popup was very satisfying).
Sygnal by Intelli-Gents 2016-12-29T23:34:00
It was strangely buggy when me and my friend tested it (and for some reason it kept locking our browsers up a lot) but the concept itself was pretty unique and interesting.
Room 207 by jackyjjc 2016-12-29T22:32:00
Pretty simple and interesting concept. My only gripe is that the action keys are too spread out all over the place (Maybe it might be better to have just one button for interacting with objects?).
Budget Mortuary by comatomatoes 2016-12-29T22:07:00
Ran into a bug where a body suddenly wasn't "draggable" but other than that it's a pretty fun game and the squishy body physics were strangely satisfying.
rot by emmelineprufrock 2016-12-29T21:42:00
The narrative had me gripped through the entire story.
Creative Space by Jan Marcano 2016-12-29T21:17:00
Managed to finish the project in 42 weeks. Like any real life project, the game takes a lot of time, patience and effective resource management to actually complete but I like the mechanics a lot and it fits the theme very well.
OneRoomGuild.org by hitchh1k3r 2016-12-28T18:39:00
Ran into a strange bug where I somehow teleported behind the wall whilst holding an item (maybe some collision bound issue?) but this was pretty fun to play plus I really liked the Twitter style popups that appeared.
Raise The Roof by CMLSC 2016-12-28T17:45:00
Had to check the Youtube gameplay video you made just to understand how to actually play the game as even the text instructions were confusing. Anyway, once I got the hang of it, it was actually pretty fun to play (although it's hard as nails) plus I loved the use of the game window getting progressively smaller. ^
1 biT Strike by SamuelSousa 2016-12-28T17:15:00
Doesn't exactly fit the theme per se but other than that it's a very well polished entry.
Open House by The Mad Strauss 2016-12-28T16:58:00
In terms of premise, the game is very similar to Haunt The House (although how you've interpreted the whole ghost possession mechanic is a lot different to that game). Anyway this was a pretty fun entry despite the complexity (and like others have mentioned, a way to quickly restart the current level).
Rudum Bare by Alex Rose 2016-12-28T02:51:00
5/5 on humour purely for those meta-references and those developer stereotypes were just too real. I actually liked the whole mechanic of being in one room (ironically) and basically trying to convince people to vote for something else other than "One Room".
Room One by Yamzho 2016-12-28T00:21:00
Pretty interesting concept although I found the text very unreadable because of the font you were using. One suggestion I would make is to add some sort of highlight border when you hover each upgradable items so you can tell where you're clicking (Also I think the win condition is a bit bugged as I somehow got fired after getting a really good reputation for the hotel along with a nice big profit).
Concierge by Zarkonnen 2016-12-27T17:49:00
Like the others have said, the game takes a lot of trial and error to actually win but I liked the mechanics a lot and it's an excellent take on the theme plus I found the overall game pretty funny as well (Only thing that's missing is a fast forward button as sometimes the animations take too long to play out).
Childroom by nataha 2016-12-27T17:34:00
The lava level was surprisingly hard as nails but other than that it's an ok entry and congrats on finishing your first game (Also like the others I can't exactly rate you on Audio since it appears that you've taken sounds from Super Mario World/Yoshi's Island).
SpaceBeaver by OWC 2016-12-27T17:20:00
Pretty solid entry and I like how the player has access to a lot of different weapons and abilities (which however is a bit of an overall). I think the game art should be drawn a bit bigger as a lot of the time I found the player character to be very tiny.
4/4 Room by Remicy 2016-12-27T17:10:00
Pretty solid take on a roguelike game plus I absolutely loved the map card mechanic.
Hamsterical Nuts by mirta000 2016-12-27T16:38:00
The shooting animation was very cute but the actual shooting itself was very slow.
One room, one life by Ygogo 2016-12-27T02:19:00
Concept is very interesting but the game was pretty difficult (especially in terms of the limited amount of time to complete each "puzzle") and sometimes confusing (especially with the nuclear reactor minigame) since you're just placed straight into the action with no explanation. With that being said though, this definitely looks like something I would play on a HTC Vive.
RAINWATER (is free) by yuigoto 2016-12-26T21:57:00
The HTML5 version lags quite a bit but I like the mechanics a lot and it's a pretty good interpretation of the theme. As a suggestion I'd say maybe slow down the player's walk speed a bit as I found a bit too fast and often missing raindrops and also maybe have the falling debris do something as well like maybe knock you out temporarily for a few seconds and lose a couple drops of water in your bucket when you get hit by them.
Chrome Room by Palarus 2016-12-26T19:25:00
Managed to get up to level 15 but I like the mechanics a lot and the level design fits the theme very well.
RoomOne by Geckoo1337 2016-12-26T16:19:00
Having to restart all the way back from the beginning after you mistime a jump and fall to your death is pretty annoying but this is a really solid puzzle platformer you have there but I love the aesthetic you have going there.
DarkLight by Minato4th 2016-12-25T16:28:00
It was pretty confusing working out what I was actually meant to do in this game (before eventually realising it's to simply get to the white light) but nonetheless it's a rather interesting entry. Like others have said, the ambient lighting is pretty dark and at times it sort of hinders rather than helps the game (Also, maybe some sort of narrative might help in explaining the game's story better).
Obelisk by Almax27 2016-12-25T02:10:00
I like the art style and the grapple hook mechanics were pretty cool plus I loved how the lights on the rune represent your health.
Networking™ by erikiene 2016-12-25T01:58:00
Pretty interesting and funny take on the theme. It's so fun being an awkward potato :'D
Conștiență by Uliana Galich 2016-12-25T01:52:00
The gameplay concept was a bit confusing at first but the storytelling was top notch plus I loved how the audio contributes to the overall atmosphere (Also I was totally not prepared for that ending).
Exit The Room Update 1.1 by Artsicle 2016-12-25T01:44:00
I wish I can give this 11/5 for humour :'D
sit down by spb_Rusty 2016-12-25T01:39:00
Think I ran into some bugs where some of the students flew out of bounds preventing me from completing a level but it's a pretty interesting take on a herding game plus I find it amusing how you can whack the students about like a hockey puck.
The Dash Club by bigbuggames 2016-12-25T00:06:00
Pretty fun concept and really enjoyable to play and I loved how the tiles light up in time to the music (Dashing seems a bit slow though).
Hikikomori by WarmLemon 2016-12-24T18:58:00
A bit buggy in places but 10/10 I love how this actually reflects real life :'D
Toy Robot : The Room Defender by Rixud 2016-12-24T17:19:00
It was pretty hard to aim my shots without a reticle of some sort but I did like how you could earn more points based on how far I made the shot.
The Living Room Battlescape by EthanBierlein 2016-12-24T16:50:00
Could do with some sound but I loved the pixelated art style as well as the level design.
Little Room of Horrors by phoenix1987 2016-12-22T17:37:00
Could do with some sound but I do like the idea of the room being somewhat alive and shrinking around you unless you feed it blood.
Correct Color by gogo199432 2016-12-22T02:01:00
Really nice use of the theme and I like how the story builds up after each experiment and what you eventually end up becoming. Only gripe so far is that the subtitle text was pretty small and unreadable at times.
You Have Till 8 by JesseyCool 2016-12-21T23:58:00
Puzzles were pretty difficult but the level design was well done.
XMAS Blaster by maartene 2016-12-21T17:10:00
Pretty fun and interesting arena shooter. The camera angle could be a lot higher though. Most of the time the view just seems obstructed.
Super Battle Cycle by PowerSpark 2016-12-20T16:20:00
Loved the GameBoy style graphics and the grapple hook mechanics were really interesting to play with.
Oni 'Room by madlee 2016-12-20T01:32:00
Your site seems to be down at the moment so I'm unable to give your game a try :/
LocusLudi by AcuadoyStudios 2016-12-20T01:19:00
Obviously rough in places but I do like the idea of multiple minigames in one single room.
You're tearing me apart by Noah Ratcliff 2016-12-18T00:57:00
I wish I could play this in VR. Pretty short but very well crafted and fun to play and also best use of the theme ever :V
Danger: Mondays by Gamepopper 2016-12-17T22:45:00
Surprisingly harder than it looks (probably because of the random lag spikes I get sometimes) but it's a fun game and an absolutely hilarious take on the theme. Also whoever is throwing stones at the toilet is a complete ******** :V
One Tough Room by Beardo Games 2016-12-17T19:06:00
Interesting concept but definitely feels very rough. It's really hard to tell how well the audience is engaged with your show (Also background audio noise: I'm surprised there are no instances of laughter or booing for a game like this D:). It's a pretty interesting take on the theme though.
Meth Horse by morrilet 2016-12-17T18:36:00
Loved how the gameplay mechanics are based on how seahorses give birth plus how you've actually combined it with an absurd but hilarious backstory. Also I like how well the risk/reward mechanics are balanced (more illegitimate kids = more money but harder to avoid)